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Tag: Freeware

  • Valve Cracking Down On Joke Reviews Flooding Steam

    Valve Cracking Down On Joke Reviews Flooding Steam

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    Today, in a new update, Valve is changing how it sorts and displays user reviews on Steam in an attempt by the company to hide all the joke reviews and memes that are flooding the digital storefront.

    For over a decade now, players have been able to leave text reviews for games on Steam. These reviews could be long or short, positive or negative, and are intended to help people decide if they want to invest time and money in a given game. However, in recent years Steam store pages have become flooded by joke reviews that are basically useless. Now, Valve has had enough and is making some changes that might lead to fewer joke and meme reviews.

    On August 14, Valve published a news blog about its plans to update Steam reviews in an effort to make them more helpful. Valve says the “primary goal” of Steam reviews is to “help potential players make informed decisions” about games they might want to buy. But the current system, where players vote on which reviews are “helpful,” isn’t working. So Valve is going to start identifying “unhelpful” reviews and make them harder to see.

    According to Valve, “one-word reviews, reviews comprised of ASCII art, or reviews that are primarily playful memes and in-jokes” will now be considered unhelpful and will be “sorted behind other reviews on the game’s store page.”

    How is Valve identifying unhelpful, joke reviews?

    Valve clarifies that players might still see “humorous, but unhelpful” reviews, but the goal is that they show up far less often when people are just trying to learn more about a game. The company says there will be an option you can toggle on for those who like these silly reviews and still want to see them.

    Screenshot: Valve / Kotaku

    So how will Valve identify unhelpful reviews? The company says reviews will be marked unhelpful using Steam moderators, user reports, and some “machine learning algorithms.”

    “Our team has found that a lot of the unhelpful reviews were easy to spot,” said Valve. “So we’re targeting those first. This is a work in process, and will likely take quite a while for our team to evaluate the existing reviews and newly posted reviews.”

    You might be wondering, why even leave these unhelpful reviews up? Valve says that it’s found that “many players want to express an opinion about the game” but they don’t always have the right words to do so. So it says these sillier reviews are still “valuable data,” even if they aren’t traditional reviews.

    There you go. You can still do your silly reviews, but now people won’t have to scroll through 200 of them making the same joke just to see if the game is good or not. This seems like a smart change and one which has long been overdue.

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    Zack Zwiezen

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  • Death Comes For Us All: Steam No Longer Supports Windows 7

    Death Comes For Us All: Steam No Longer Supports Windows 7

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    The fated day has come: If you are still using Windows 7, 8, or 8.1 you might need to upgrade to Windows 10 or 11 soon, as Valve’s massively popular digital storefront, Steam, no longer officially supports those older operating systems.

    Valve first revealed that it would drop support for older Windows versions in a support page posting last March. The message explained that as of January 1, 2024, Steam users on Windows 7, 8, and 8.1 will no longer receive new client updates of “any kind,” including security fixes. As a result, Valve is warning users of these operating system to upgrade “sooner than later” to avoid malware and other malicious attacks.

    In the post, Valve also explained that Steam Support will no longer offer technical support for issues related to these older versions of Windows. Valve also can’t guarantee that Steam will remain useable on these older OSs moving forward.

    However, to be clear, Valve isn’t flipping a switch and killing Steam on Windows 7. It’s just saying that things might start to break soon, and if they do, they won’t get fixed.

    “We expect the Steam client and games on these older operating systems to continue running for some time without updates after January 1st, 2024,” Valve wrote. “But we are unable to guarantee continued functionality after that date.”

    Why Steam is ending support for Windows 7

    Valve says one main reason for it cutting off support for Windows 7, 8, and 8.1 is due to Google Chrome no longer supporting these older operating systems. That’s a problem for Valve, as Steam relies on an embedded version of the browser. The company behind Half-Life and Portal also mentioned that future versions of the Steam client will “require” Windows features and security updates only found in Windows 10 and 11.

    Valve ended its post encouraging players to upgrade to Windows 10 or 11 soon.

    “Computers running these [older] operating systems, when connected to the internet, are susceptible to new malware and other exploits which will not be patched,” Valve warned. “That malware can cause your PC, Steam, and games to perform poorly or crash. That malware can also be used to steal the credentials for your Steam account or other services.”

    While some folks might now be forced to upgrade or even buy a new PC to keep playing on Steam, it seems reasonable for Valve to move forward and leave behind Windows 7, which was released all the way back in 2009. That’s a hell of a long time when it comes to technology, and Valve supporting that OS for nearly 15 years is impressive.

    However, if you do upgrade to Windows 10, get ready to upgrade again soon as Microsoft is winding down security support for that OS in October 2025. As someone holding on desperately to Windows 10, I’m counting the days.

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    Zack Zwiezen

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  • User Needed One More Steam Point To Hit 69,000 And Valve Delivered

    User Needed One More Steam Point To Hit 69,000 And Valve Delivered

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    A Steam user on Christmas Eve had a question: How do you earn just one measly little Steam Point? They were at 68,999 points and wanted to hit 69,000 because, you know, it’s a nice number and all that. However, because of how Steam Points are earned, there seemed no simple way to get that one measly point. But then a Christmas miracle happened.

    Steam Points are a part of Valve’s digital store that I often forget exists until I see one of my friends rocking some wild and ugly new animated profile wallpaper and think, “Oh right, I can make my already awful-looking user page worse using points!” You probably have a few thousand of these points sitting in your Steam account doing nothing. Maybe one day Valve will let you exchange them for coupons or something, but for now, they are only used to buy new cosmetic decorations for your Steam profile or to provide awards to user-generated content and comments. So they are effectively worthless, but that didn’t stop someone from wanting to have some fun with their heap of points.

    On Christmas Eve, Reddit user CoffeeAndPistachios posted a screenshot of their then-current Steam Points balance, showing 68,999. They wondered if there was any way to reach the “nice” number of 69,000. What followed were all sorts of comments and theories arguing that it was impossible, or laying out schemes that involved buying a specifically priced game and then spending the exact amount of excess points to reach 69,000.

    Then, on December 25, a miracle happened! That same user returned and posted that their Steam Points balance had increased by one single point and they didn’t know why. A bit of sleuthing revealed that a “Steam Support Adjustment” had occurred and added the single point, letting CoffeeAndPistachios reach 69,000. Nice.

    Was it a lone Valve employee who, right before they left the building to celebrate the holidays, decided to grant one user a small gift? Or was it Santa hacking into Valve’s servers and messing with their databases?

    Kotaku has contacted Valve for more information.

    For now, though, we can all take comfort in knowing that someone who needed one point got that one point. And people say the world is a bad place devoid of kindness and love.

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    Zack Zwiezen

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  • Valve To Steam Deck Owners: Stop Huffing Its Vent Fumes

    Valve To Steam Deck Owners: Stop Huffing Its Vent Fumes

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    Photo: Valve / Kotaku / Fizkes (Shutterstock)

    Valve has a message to all you folks (myself included) who love huffing your Steam Deck exhaust fumes: Stop it. Please.

    Have you ever taken a break from playing your Steam Deck to sample the complex fragrances emanating from its exhaust vent? If so, you aren’t alone. Since the release of the handheld PC, many owners have reported that they can’t stop sniffing the fumes that waft out of the Steam Deck during play. It’s become a bit of a meme among Steam Deck owners, with folks often posting online how much they enjoy the distinctive aroma. I’m one of those sickos, sticking my nose right above the exhaust and taking a big whiff each time I play. But someone finally asked Valve about this, and it turns out the company wants you all to knock it off.

    On December 12, Reddit user Metapod100 shared a screenshot showing them asking Steam Support if it was “safe to inhale the exhaust fumes” from the Steam Deck’s top vent. The user pointed out that people enjoying the smell has become “somewhat of a meme” and admitted many folks really like doing it.

    A screenshot shows the message Valve sent back when asked about the Steam Deck vents.

    Valve’s response had the same vibes of a school teacher telling kids kindly (but firmly) to stop eating paste.

    “As with all electronics, it is generally not recommended you inhale the exhaust fumes on your device,” Steam Support said. “While there are no safety concerns with general usage, directly inhaling the device’s vent fumes should be avoided.”

    Valve’s support team added that while they “understand” that it’s become a meme, they still want Steam Deck owners to “refrain from this behavior for the safety of your health.”

    And that’s a totally fair, logical answer. But I’m going to ignore it. I can’t help it. Smelling the hot plastic-y (almost fruity) scent that my Steam Deck spits out after warming up is a habit I can’t shake. I love it too much. I’m sorry Valve. Please don’t be mad. (And also please release a Steam Deck-scented candle next Christmas!)

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    Zack Zwiezen

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  • Looks Like Steam Now Has Timed Demos, Dead Space Up First

    Looks Like Steam Now Has Timed Demos, Dead Space Up First

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    Image: Valve

    The ability to try before you buy has been a thorn in gaming retail’s side for generations. From the demo discs of old to the subscription models of today, publishers and shopfronts have had to wrestle with the idea that a lot of people only want to spend money on games they’ll enjoy.

    Whether that’s right or not, I don’t have the bandwidth for today—the idea that you could get a refund for a bad movie is laughable, but then, movies don’t cost $70, and what even is a “bad” game anyway?—but regardless, I’ve always been fascinated by the systems and processes companies have tried over the years to help sell their games.

    Like this! Steam has long been a battleground for this kind of stuff. You’ve long been able to download demos on Steam if the studio/publisher wanted it, and free weekends have also been here for ages, but for a while now the accepted practice on the platform has been buy a game, play it for a bit and if you don’t like it within the first two hours, you can just refund it and get your money back.

    That’s not an ideal scenario for anyone. Games are big downloads these days, and companies are actually losing money on processing fees every time you have to refund a transaction. So Valve looks to have thought of something new: a demo, only you get to play the full game, only you get a very limited amount of time to actually play it.

    Dead Space is the first to offer the “Timed Trial” feature—which is baked into Steam itself, so surely it’s more than a one-off—and you can see how it works below:

    Image for article titled Looks Like Steam Now Has Timed Demos, Dead Space Up First

    Image: Valve

    Is 90 minutes enough time to really get a handle on a game? I don’t know! It’s a figure that sits below the point you used to be able to request a refund on, but also sits a few hours back from the point where some games start getting good, so who knows how useful this could be.

    I’ve asked Valve if other games are going to be implementing this soon, and if so if their time limits can be adjusted by publishers/studios.

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    Luke Plunkett

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  • Discord Announces Forced Name Changes, Pisses Everyone Off

    Discord Announces Forced Name Changes, Pisses Everyone Off

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    Discord is a pretty good product. It’s an easy way to communicate with friends, find realtime communities around topics of mutual interest, and crucial for making use of voice chat across most online multiplayer games. And now Discord’s decided to muck it all up by forcing everyone to switch to a new username in a giant migration no one seems to understand the reasoning for.

    As things stand, every Discord username is case sensitive and has four digits at the end of it. This lets multiple people adopt the same name and also makes it harder to search for people unless you have their exact handle—a virtue in a world where online harassment has become the norm. The system is occasionally annoying but overall feels befitting the platform’s greater amount of intimacy and privacy, and has helped it become a great hangout space, especially for gaming. Sony and Microsoft recently integrated it directly into the PlayStation 5 and Xbox Series X/S. And of course it’s also become a hotbed for leaks lately, including classified military reports.

    Image: Discord

    Not content with that successful status quo, Discord now plans to massively shake things up. “We wanted to make it easier for you to identify and add your friends while preserving your ability to use your preferred name across Discord,” the company announced this week. “So, we are removing discriminators and introducing new, unique usernames (@username) and display names.”

    These changes will arrive in the coming weeks and will initially be voluntary. Eventually, however, everyone will have to move over to the new system. Display names will still exist and be the primary way people are identified in chat, but the underlying username will become similar to the kind used everywhere else, complete with lots of potential duplicates once everyone is forced to change. Many of the initial reactions have not been kind:

    Aside from the fact that many Discord users seem to have adopted the platform precisely because it’s not easily searchable like Twitter, Facebook, and Instagram, there are plenty of other concerns as well. The move could open up more possibilities for fraud and impersonation, as we’ve seen with the recent hellfire on Twitter. There’s also been speculation that some people will now start camping on high profile usernames that belong to streamers and influencers on other platforms. But the biggest issue is that there’s no clear benefit to users with the change.

    Discord, on the other hand, is a for-profit startup that needs to continually scale in order to get bought or eventually go public. Like Slack, it can’t just be really good at private messaging and voice channels, it seemingly needs to be a huge social platform all its own. Bleh. There are already genuine concerns about how the company harvests use data, and might potentially exploit it to train AI chat tools. Many of the better features, meanwhile, are locked behind the service’s monthly Nitro subscription.

    The platform has been great in recent years, and was a lifeline for many when the pandemic shuttered everyone inside. Who knows what it will become in the future though, and changes like this are never reassuring. In the meantime, game companies keep moving their internet forums to Discord, leaving entire online communities at the mercy of the Silicon Valley growth mindset.

                   

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    Ethan Gach

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  • A Ton Of Lowkey Features Just Made The PS5 Way More Convenient

    A Ton Of Lowkey Features Just Made The PS5 Way More Convenient

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    I spend a lot of time putzing around my PlayStation 5: deleting games here, downloading them there, looking for old saves, and trying to talk to friends. It’s made me appreciate every new firmware update, no matter how small or niche the improvements it makes are. And earlier this month, Sony delivered a bunch of satisfying tweaks.

    Players got a preview of March’s big 7.0 firmware upgrade back in February, revealing Discord integration, new save data transfer options, and more. It recently went live, and it’s a far cry from the usual opaque “improves system performance” updates. It’s not as big a deal as the PS5 finally getting folders, and there are still plenty of other new features I’d love to see, but it’s another milestone in the platform’s continued improvement.


    Use Discord to voice chat with Xbox friends

    Screenshot: Discord

    Cross-play has been great for bringing people across PS5, Xbox Series X/S, and PC together, but actually trying to communicate with them was still a drag. Discord integration fixes that, and lets you easily start up conversations with anyone and feed the audio through your console.

    Plus, it doesn’t even have to be game-specific. Someone playing Rocket League? Another person watching Mandalorian? No problem! Discord is actually great for just chilling together while everyone does their own thing.

    Capture gameplay using your voice

    It sounds silly, but you can now use the microphone on the DualSense controller to ask the PS5 to record gameplay. Perfect for capturing gameplay in the thick of battle or a tense competition when you don’t want to lose control while toggling over manually. Now if only there was text-to-speech to type out the social media posts sharing my highlights.

    Update your DualSense wirelessly

    There’s nothing worse than trying to play a game and seeing that your controller needs to get a firmware update. Previously, this required plugging it into the PS5. Now, you can download and install it wirelessly. It was the smallest of inconveniences, and thankfully it’s now gone.

    Get variable refresh rates on 1440p monitors

    Variable Refresh Rate support came to PS5 last year. It helps the framerate flow more smoothly and makes the graphics look crisper. With the lastest patch, it’ll also work with 1440p monitors, a niche but practical halfway point between 1080p and 4K. I don’t play my PS5 on one of these displays, but I’d be pleasantly surprised if I did.

    Receive notifications for save data in the cloud

    A screenshot shows a notification to transfer PS4 save data on the PS5.

    Image: Sony

    Like a lot of PS5 owners, I have a huge library of PS4 games, and save data from all of them backed up in the cloud. Unlike Xbox Series X/S, however, the PS5 doesn’t automatically pull that save data over. But now, it does something almost as good: send a notification prompt when you install a game that supports your existing PS4 data (like a PS5 game where you can transfer saves). Clicking on the prompt will automatically start the transfer, rather than having to go rummaging through a bunch menus.

    Join games directly from the party chat

    Another button-prompt shortcut, it’s now possible to meet up with friends in-game directly from the party chat menu. It’s a nice time saver considering how often you migh group up to play the same thing, and your friends or clan mates probably already got started before you.

    See what your friends are playing more easily

    This feature is still somewhat incomplete, but it’s still a step in the right direction. Like with Steam, it’s now easier to see which friends own a game you have or are actively playing it. A small section with that info sits under each game tile on the PS5 home screen. My only quibble is that you have to click through to see which friends own it, and it only tells you someone plays that game if they are online in the middle of an active session. Baby steps.

    Request to watch a friend’s game directly from their profile

    I rarely use the share screen feature, usually because if I’m online with friends we’re probably already playing something together. Still, it’s another nice shortcut to be able to quickly watch what someone’s playing directly from their profile, skipping another bit of the PS5’s tedious and often esoteric menu scrolling.

    Filter games when adding them to a folder

    A screenshot shows the option to filter games when adding them to a folder.

    Image: Sony

    Alright, game folders are my favorite new feature the PS5 has gotten since launch, and they just got easier to make. When they first went live, you had to scroll through your entire library adding stuff as you went. Now you can filter it by various categories, making the whole organizational process much, much faster. Will I ever play 99 percent of games I stick in the PS5’s folders? Not a chance. But I like doing it all the same. It helps me relax and feel less guilty about my backlog.

    It’s possible we’ll get another batch of PS5 tweaks later in the year. “We are always thinking about the features that our fans might want to see and ways to make their gaming experiences on PS5 more fun, social, and connected,” Sony Product Management VP Hiromi Wakai said in a recent interview. “We keep a very long list of features and think carefully about how we prioritize our time and resources to deliver the ones that will make the most meaningful impact on our players’ experience.”

    Hopefully PS5 background themes aren’t too far away.

                           

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    Ethan Gach

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  • Discord Introducing ‘AI’ Stuff Nobody Asked For, Or Needs

    Discord Introducing ‘AI’ Stuff Nobody Asked For, Or Needs

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    Image: Discord

    In a blog post published earlier today, Discord—a communications platform, and nothing more—announced plans to introduce what they call “AI” (but which should more accurately be called “machine learning”) to the service’s moderation, support and chat.

    The post, called DISCORD IS YOUR PLACE FOR AI WITH FRIENDS, is full of cheery imagery and promises about how “AI” is going to make everything easier for anyone using Discord, whether they’re chatting with friends or trying to moderate a group.

    Why is Discord becoming the home for AI? Simple: on Discord you can enjoy AI with friends. Rather than just going solo with an app, you and your friends can see what sorts of exciting, wild and sometimes silly results come from prompts like “robo-hamster caught in cardboard box, renaissance painting.”

    No thank you! AI-generated imagery is, as we’ve discussed frequently, built on the bones of uncredited and uncompensated human art, and plans to implement a sort of ChatGPT functionality—which is rife with serious factual errors—to Discord conversations seems premature at best.

    The contrast between Discord’s optimistic presentation and reaction to the news itself couldn’t be starker. Replies under the announcement Tweet are almost universally negative, with users quickly realising that handing the keys to so many features over to machine learning is a threat to the privacy, accuracy and legitimacy of communications on the platform.

    “Will there be an opt out button for server owners who don’t wish to have their server become training material for machine learning?”, asks one user, while most others are simply as many variations of a “nah” image meme as you can find on the internet in 2023.

    “Ah yes, ‘sharing AI experiences,’ precisely what I’m on Discord for, my mistake for thinking I was there to spend time with my friends, network, and meet new people”, says another.

    They even manage to fuck up the one good announcement among it all, with news of a “shared whiteboard” feature—something people have wanted forever—spoiled by the fact it will come saddled with “an AI-powered text-to-image generator you can iterate and experiment with together”.

    Companies, I promise you, you don’t need to do this. I know you are compelled to through the irresistible forces of capitalist inertia, the need to make everything grow all the time, but like, this is a chat program. It doesn’t need any of this crap in it. We’re literally only using Discord for one thing: to talk to people.

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    Luke Plunkett

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  • Amazon Bans Lost Ark Bots, Humans Caught In Crossfire

    Amazon Bans Lost Ark Bots, Humans Caught In Crossfire

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    Image: Amazon

    Amazon’s Diablo-like RPG, Lost Ark, had over 1.3 million people playing it at launch. It’s cooled off since then, but there are still tens of thousands of people who log on every week to enjoy it. Or they would, if they hadn’t been banned for no reason.

    Last week Amazon decided to do some house-keeping and kick off a wave of bans, ostensibly targeting bot accounts. Loads of actual human beings were caught up in the bans too, though, and making things even worse was that for Steam players that counted as a ban on their Steam accounts as well, which is a serious blemish on their overall record.

    Amazon were quickly notified of this, and over the weekend were “actively working on reversing them for all affected players regardless of whether a support ticket has been filed”. For Steam players in particular, sweating the consequences of having a ban recorded on their account, Amazon say the reversal will not just “remove your game ban” but also “any marks on your Steam account”.

    The company issued this statement over the weekend:

    Greetings Heroes of Arkesia,

    Following a recent wave of bot bans, we’ve seen an increase in ban appeals from players who have been incorrectly impacted by these bans.

    We have determined the error that triggered these false bans, and are actively working on reversing them for all affected players regardless of whether a support ticket has been filed. This will remove your game ban and any marks on your Steam account. We will let players know when this work has been completed. In the meantime, you are still welcome to submit a Ban Appeal ticket to Customer Support so that the team can more quickly assist with restoring your account and removing all penalties.

    Thank you for your reports and patience as we work to make this right with affected players.

    And followed it up yesterday with a notice saying all bans should now have been reversed. The bans come in the wake of efforts by developers to fix certain areas of the game that were being swamped by bots, particularly the market and auction house.

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    Luke Plunkett

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  • Milf Hunter Won A Steam Deck And You Didn’t

    Milf Hunter Won A Steam Deck And You Didn’t

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    Image for article titled Milf Hunter Won A Steam Deck And You Didn't

    Screenshot: Steam.TV | Kotaku

    One of the main advertising gimmicks of tonight’s Game Awards was a promotion being run by Valve that would see a viewer win one of the company’s prized Steam Deck handhelds every minute.

    As we reported last week, to be eligible you had to be watching the show on Valve’s own Steam.TV website:

    As announced November 30, Valve is celebrating The Game Awards with a massive Steam Deck giveaway. The company will be giving out a free handheld PC to a single person every minute for the entire run of The Game Awards. (Never in history has someone wanted The Game Awards to run long, until now…) To have a chance, you’ll need to first register for the drawing, which you can do now, then watch The Game Awards via Valve’s Steam.TV website.

    It was an odd promo for a number of reasons. Firstly, because as early as the first major award presentation the show was clearly running way over time, something even host Geoff Keighley had to acknowledge in relation to the giveaway. And secondly, because of who won.

    During Christopher Judge’s acceptance speech, which, yes, did run long but was also incredibly emotional and heart-warming, the winners of Steam Decks started popping up. So while Judge was up there, pouring out his heart, the rest of us were witness to:

    People who were either disappointed (a minority) or who found it incredibly funny (the majority) began tweeting their congratulations to Mr or Mrs Hunter, which led at one point to “Milf Hunter” becoming a trending topic in the United States across all of Twitter.

    Given “Milf Hunter” is also the name of a porn outlet, and The Game Awards have almost zero cultural penetration outside this bubble, you can understand some people’s confusion:

    Image for article titled Milf Hunter Won A Steam Deck And You Didn't

    Screenshot: Twitter

    I mean, it is definitely where that site is heading, don’t get me wrong. Just not tonight.

    If you missed this, or any other Game Awards stuff, we’ve got you covered with this roundup, which includes everything from a Death Stranding 2 reveal, to a Hades 2 announcement, to Al Pacino.

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    Luke Plunkett

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  • No More Launchers For PC Games, Thank You!

    No More Launchers For PC Games, Thank You!

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    Image for article titled No More Launchers For PC Games, Thank You!

    Image: Kerbal Space Program | Kotaku

    The was once a golden age of PC gaming where you could open up Steam (or even just launch an executable yourself!), boot up a game and the next thing you would see would be the game itself. For many big (and small) releases those days are now long gone, replaced by an era of launchers that are, at best, a nuisance. Now, they’re even infecting indie projects like Kerbal Space Program.

    If you want to play a Rockstar game on PC you need to install the company’s own launcher, which boots before you play the game you clicked to play, then makes you click another play button so you can finally play it. And that’s how it works when it’s working; when it’s not you simply can’t play any Rockstar games that you own, sorry!

    Want to play a Total War game? You get a launcher. Paradox game? A launcher. Blizzard game? Battle.net. Fortnite? Epic Games Store. An EA game? Origin. Ubisoft? Hey, guess what, you gotta launch Ubisoft Connect, a launcher. Even Kalypso has a launcher.

    Note that there are some bright spots here; Bethesda killed its own launcher off earlier this year and just let Steam handle everything, and some launchers have practical benefits like letting you manage your mods (Paradox) or jump straight into a save game (Creative Assembly).

    While publishers have clear reasons to dump these things on us (from DRM to $$$), these launchers are wildly unpopular among players, in part because of the connectivity hassles (see Rockstar’s example above), but mostly because they’re just a pain in the ass, a speed bump on your way to the place you actually want to go.

    Things have hit a new level of absurdity this week, though, with news that Kerbal Space Program—yes, the one with the little aliens building rockets—now has its own launcher for the Steam version of the game, announced as “a resource for news and updates about KSP & KSP 2 Early Access.

    Given the profile of the game, the fact it’s already launching through Steam and its reputation as a weird little indie sandbox, fan reaction has been understandably negative. Folks are venting on Steam, while on the game’s Reddit workarounds have already been found to disable the launcher entirely.

    Publishers, please, we’re begging you. This sucks. As the best comment in that Steam discussion says, “GAMES ON STEAM DO NOT NEED A LAUNCHER. STEAM IS THE LAUNCHER.

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    Luke Plunkett

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