Capcom has released a list of fixes and updates it will make to Dragon’s Dogma 2 “in the near future” — including the much-requested option to start a new game when save data already exists.
Dragon’s Dogma 2 only offers a single save slot, and presently, players who want to start the game again — perhaps to try a different specialization — can only do so by manually deleting their save file at the system level first. This can be a fiddly process involving disabling cloud saving and, for Steam players, actually locating their game save on the hard drive.
Capcom said it would add “the option to start a new game when save data already exists” as part of the first wave of updates to Dragon’s Dogma 2. This doesn’t mean it will actually add a second save slot for a new character; the update will simply make it easy to overwrite your save from within the game itself.
To all Dragon’s Dogma 2 players!
We’re planning to release patches including the following updates and fixes in the near future, and will release them as soon as they are ready for distribution on each platform.
Capcom also said it would add a frame rate cap of 30 frames per second to the PlayStation 5 and Xbox Series X versions of the game. As it is, the game runs with an uncapped frame rate, meaning it can sometimes run faster than 30 fps, but this can result in inconsistent and juddery performance (especially for players without variable refresh rate displays). A 30 fps cap should ensure a more consistent and stable feel to the game.
Capcom also said it would add options to switch off the motion blur and ray tracing graphical effects to console versions of Dragon’s Dogma 2, but it warned that doing so “will not affect the frame rate significantly.” Frame rate improvements will come in “future updates,” it said. PC players will now get better-quality results from the DLSS.
Another target for an early fix is the Art of Metamorphosis item that allows you to change the appearance of your character. Previously in very limited supply, the stock of this item is being increased to 99 at Pawn Guilds. This change appears to be targeted at criticism of the game’s microtransactions, which include the sale of Art of Metamorphosis at $1.99. With this change, it will only be inability to afford the in-game price that would push players toward paying real money to change the looks of their character or Main Pawn. (No changes were announced for other rare items available to buy as microtransactions, such as Wakestones or Portcrystals.)
Other changes coming soon will make it possible to acquire your own dwelling earlier in the game, as well as various text display and bug fixes.
Capcom said it would release the updates “as soon as they are ready for distribution on each platform.”
Gear up for a list of adrenaline-packed gaming experiences as we dive into the world of first-person shooters set to dominate the new year! There are tons of FPS games releasing in 2024, but this list will only be covering the best of the best.
From futuristic warfare to classic battlefields, this year’s lineup boasts an array of shooters and FPS games that promise to deliver unparalleled thrills. Stay on the edge of your seat as we unveil the top must-have titles that will undoubtedly redefine the genre in 2024!
ALARA Prime
Image Source: Fall Damage via IGDB
Step into the intense battlegrounds of ALARA Prime, a cutting-edge tactical first-person shooter that pits teams of four against each other in a thrilling 4v4v4 format! With an array of diverse classes to choose from, an entire arsenal of gadgets, and numerous teams to go up against at once, players will have to watch their backs as they navigate through the game’s numerous interactable environments.
ALARA Prime will be free-to-play and is set to release on PC sometime in 2024. Being a free online multiplayer, you won’t even have to worry about breaking out your wallet for this shooter; just having an internet connection and a computer will be more than enough!
Graven (Full Release)
Image Source: Slipgate Ironworks via IGDB
Prepare to be immersed in the haunting world of Graven, an eagerly anticipated dark fantasy first-person shooter. Developed by Slipgate Ironworks, Graven promises players an immersive journey through a realm of medieval fantasy elements, nostalgic late-90s aesthetics, and what Slipgate Ironworks likes to call “Eldritch perversions”.
Graven was originally released for early access back in 2021, but it’s finally getting its full release in 2024! With its atmospheric design and innovative gameplay, this upcoming title is set to redefine the boundaries of the first-person shooter genre, offering players a unique and thrilling experience in the realm of dark fantasy.
ASSAULT SECTOR
Image Source: Frag Pulse Ltd via Steam
You’d better believe that a game with a name like “ASSAULT SECTOR” is going to be one of the greatest FPS games releasing in 2024. ASSAULT SECTOR (yes, its name is in all caps) is a PvP arena shooter that was designed with old-school FPS games in mind; it’s got all of the classic shooter mechanics you know and love with all the modern graphics and gameplay!
Even the game’s developers described ASSAULT SECTOR as “a throwback to a golden-era of classic FPS Games”, so if you’re a veteran of the genre, you’ll probably fall head over heels for this game. ASSAULT SECTOR doesn’t have an official release date yet, but it’s expected to be released sometime this year.
S.T.A.L.K.E.R. 2: Heart of Chornobyl
Image Source: GSC Game World via IGDB
S.T.A.L.K.E.R. 2: Heart of Chornobyl is, by far, one of the most highly anticipated FPS games releasing in 2024. This game really has it all: a wicked arsenal of insane weapons, a vast array of nasty mutants to use for target practice, and an atmosphere so thick you could cut it with a knife — what’s not to love??
S.T.A.L.K.E.R. 2: Heart of Chornobyl is the next-gen sequel to the immensely popular video game franchise developed by GSC Game World. In addition to its shooter gameplay and FPS mechanics, this game boasts multiple endings, a non-linear narrative, an open-world design, official mod support, and more!
Gray Zone Warfare
Image Source: MADFINGER Games via IGDB
If you’re a major fan of FPS games, then Gray Zone Warfare is probably already at the top of your wishlist. This game is an immersive shooter with an extreme focus on realism. If you’ve ever felt like the vast majority of FPS games out there are just too cheesy for their own good, then you’ve found your perfect match with Gray Zone Warfare!
Gray Zone Warfare allows players to fight against fellow human operators or intelligent AI-controlled enemies. Players can enlist in a private military company and explore a sprawling open-world environment either solo or with a squad; whether you like playing single-player or with a group, Gray Zone Warfare has you covered.
Deep Rock Galactic: Rogue Core (Early Access)
Image Source: Ghost Ship Games via IGDB
Embark on a thrilling cooperative adventure with Deep Rock Galactic: Rogue Core, a first-person shooter designed for 1-4 players! This game is bound to be a banger for Deep Rock Galactic fans and FPS lovers alike.
Deep Rock Galactic: Rogue Core features 100% destructible environments and endless procedurally-generated caves, meaning there’s no limit to the amount of destruction and untold chaos that players can cause. This game will officially be available via early access on Steam in November 2024. If you want to experience one of the greatest FPS games releasing in 2024, if not ever, then you seriously need to add this one to your wishlist.
Payday 3: Fear and Greed (DLC)
Image Source: Starbreeze Studios via IGDB
Many fans of the Payday game series likely remember Payday 3’s release back in 2023, but what they might not know is that it’s getting a brand-new DLC, Fear and Greed, in 2024. In fact, Fear and Greed is actually only one of a few DLCs that’ll be dropping in 2024, but it’s definitely the most highly-anticipated out of all of them.
Not much is known yet about the Fear and Greed DLC, other than that it’s going to be the biggest and baddest Payday 3 DLC yet. It’s not expected to be released until the tail end of 2024, but if the rumors are to be believed, it’s going to be well worth the wait!
The Burst
Image Source: GoRapid Studio via IGDB
Gear up for an adrenaline-fueled virtual reality experience with The Burst, an intense high-speed VR shooter that puts you in the boots of a spec ops operative! This VR shooter promises fast-paced action as you navigate through its immersive world, tackling challenges and adversaries with precision and firepower.
The Burst is set to be released right in the middle of 2024 and will be available exclusively on the Meta Quest 2 and SteamVR. This may come as a bummer to non-VR players, but that just means there’s never been a better time to start getting into VR!
Robobeat
Image Source: Simon Fredholm via IGDB
Get ready to unleash a rhythm-infused frenzy in Robobeat, a PC shooter that’s all set to redefine the FPS genre! Players must take on the role of Ace, a flashy bounty hunter on a heart-pounding mission to capture a rogue robot in his ever-shifting lair. With adrenaline-pumping gameplay, use your shooting skills to wall run, slide, and shoot to the game’s electrifying beat!
If you’re stuck in a first-person shooter rut and are tired of seeing the same old concepts rehashed over and over again, then you seriously need to consider giving Robobeat a shot (pun intended)! Robobeat is the perfect marriage between rhythm and FPS; if this game doesn’t reignite your love for shooters, then nothing will.
Image Source: Free Lives Games via IGDB
We’re ending this list off with a big, smelly bang with Anger Foot! Anger Foot is a fast-paced FPS game that promises a pulse-pounding experience of kicking doors, kicking ass, and kicking your enemies to the curb.
Anger Foot feels like a caffeine and Ritalin-induced fever dream where the only things deadlier than the heels of your boots are the guns in your hands; kicking ass, taking names, and spitting bullets has never been so weird and exhilarating! Seriously though, Anger Foot is shaping up to be one of the most unique FPS games releasing in 2024. You definitely don’t want to miss out on this one-of-a-kind title!
This is for all the Hunters out there who appreciate the sneaker side of Destiny 2’s combat sandbox. From overshields, to invisibility, to Volatile Rounds, the Exotic armors found in this ranked list should give plenty of insight into many varied build choices for your Void Hunter.
With that said, here is Destiny 2: the top 10 Exotic armor for Void Hunters in Destiny 2.
10. Gwisin Vest
Image Source: Bungie via Twinfinite
At the last spot on the list comes the Gwisin Vest. While this Exotic armor is indeed made for the Void Hunter, its ability that augments the Spectral Blades Super pales in comparison to others on this list. This armor’s perk ‘Roving Assassin’ refunds super energy based on the number of kills you get with the Spectral Blades Super once you use the Super’s heavy attack.
In terms of raw numbers, it doesn’t return a huge amount. If you’re in PvE it’s 11.1% after 1 kill and 17.1% after 5. While in PvP it’s 8.3% after 1 and 16.7% after 5 kills. If this chest armor did something more outside of prolong the Spectral Blade Super, it might have been higher up on this list.
9. Motherkeeper’s Wraps
Image Source: Bungie via Twinfinite
This is one of the newer items that Hunters have access to, and it does work with all subclasses. That’s because these Exotic arms replace your grenade ability with ‘Cage of Loyal Moths’. The result is that when you use your grenade two moths explode out of where your new grenade lands. Depending on if you or an ally is close by, two Arc moths will spawn to explode on enemies, or two Void moths will quickly fly to you or any ally to give a 22.5hp Void shield each. Alternatively, an Arc and Void moth can spawn, doing a bit of both.
When you take into account the damage and Void shield amounts given in PvE and PvP, this Exotic simply doesn’t hold up to others on this list. Especially when it completely replaces your powerful Void grenade.
8. Assassin’s Cowl
Image Source: Bungie via Twinfinite
Assassin’s Cowl is one of those Exotics that work incredibly well in PvE but much less so in PvP. Its perk ‘Vanishing Execution’ restores health and grants invisibility based on the kind of enemy you kill with powered melee attack or finisher—with finisher kills generally giving longer invisibility and more HP back in general. Now, this is a lot of people’s favorite helmet for quite a few builds across the many other subclasses.
However, I don’t find it as valuable for Void unless you’re in dire need of a constant source of healing. You can already go invisible pretty easily, so Exotics that can buff invisibility, and not just how you turn invisible, is something I find more interesting.
7. Fr0st-EE5
Image Source: Bungie via Twinfinite
These boots fair a bit better than previous armor on this list. In all of the Exotics that help you go invisible, or use abilities, this is certainly one of the better ones due to its perk. The perk, ‘Rapid Cooldown,’ doubles your grenade and melee ability regen rate in PvE, and increases the base regen rate by 100% in PvP. While your class ability base regen is increased by 200% in PvP.
All of that happens while sprinting, which should be pretty often! Then, when you dodge and go invisible, your movement speed will also be increased by roughly 6%. This makes ambushing other players while invisible even easier. However, other Exotics on this list simply augment other Void abilities better than just “reduced cooldown.”
6. The Bombardiers
Image Source: Bungie via Twinfinite
Now we’re starting to get into the Exotic armor options that mesh quite well with the Void Hunter loadout. I say this because these boots’ Exotic perk, ‘Parting Gift’, drops a bomb whenever you dodge. This bomb explodes after 1.5 seconds and deals a substantial amount of damage over a 7.5-meter radius.
What’s cool about this bomb is that it applies a different effect depending on your subclass. So, as a Void Hunter, the dropped bomb will have the effect of suppression, much like the suppression grenade at your disposal already. However, the key difference is that this bomb uses “Lite” suppression, so it won’t be taking other Guardian’s out of their Supers. If it did, or if the bomb did more damage, it would have been higher on the list.
5. Khepri’s Sting
Image Source: Bungie via Twinfinite
This Exotic’s perk is pretty valuable to have, but with some caveats. The perk, ‘Touch of Venom,’ instantly casts Smoke Bomb on the enemy if your melee ability is fully charged. Additionally, your Smoke Bomb with do 50% more damage than usual, on top of granting you Truesight for 3 seconds. This allows you to see enemies through walls up to 64 meters away.
Even better is if you want to use your Smoke Bomb normally and leave it lying around for say, another player to stumble upon. Doing so gives you 500% additional base melee recharge rate while your Smoke Bomb lies in wait to be triggered. Because this armor is more useful in PvP over PvE, Khepri’s Sting sits at the number five spot.
4. Omnioculus
Image Source: Bungie via Twinfinite
These Exotic heavy gauntlets are an excellent choice if your goal is to make yourself and your team invisible. That’s because its perk, ‘Beyond The Veil,’ gives you a second Smoke Bomb charge. Furthermore, when you use the smoke bomb to make yourself invisible, you can use it on your teammates too. Additionally, when you or your team is invisible by your Smoke Bomb, you’ll have 50% damage reduction in PvE, and 10% in PvP.
What really makes this Exotic pop is that for each teammate you make invisible you get a refund of 50% of the melee ability energy needed to cast it! With that said, the damage reduction buff does not apply when you’re in your Super. Because of how useful invisibility is, this Exotic can do quite well in pretty much any mode, ranking it higher on the list.
3. Wormhusk Crown
Image Source: Bungie via Twinfinite
Even after so many nerfs, the Wormhusk Crown is still easily a top 3 Exotic for the Hunter. Its perk, ‘Burning Souls,’ grants 67 HP split across health and shields whenever you use your dodge. This is especially strong if you are rocking a Void build that has a focus on low cooldowns for your dodge class ability. Even more so if your playstyle as a Void Hunter is to be aggressive and reactive with your dodging to invisible yourself out and into combat.
2. Graviton Forfeit
Image Source: Bungie via Twinfinite
Easily one of the best Void Hunter Exotics in the game, Graviton Forfeit is an incredible example of enhancing the Void Hunter’s moment to moment sneaky gameplay. It does this through its Exotic perk, ‘Vanishing Shadow,’ where invisibility lasts 2 seconds longer. Additionally, and more importantly, while you are invisible your Recover and Reload Speed are increased by 100.
Better yet is that your base melee regen rate is increased by 400% without enemies nearby and up to 800% when more than 2 enemies are near. This number is reduced to 100% and 300% respectively while in PvP, but even then, all of the bonuses of this Exotic around invisibility are always useful and valued.
1. Gyrfalcon’s Hauberk
Image Source: Bungie via Twinfinite
Gyrfalcon’s Hauberk: this list’s best Exotic and the hardest to pronounce correctly. This bad boy has many powerful synergies that really enhance the more bombastic side of the Void subclass and reminds me more of how a Titan benefits from Void powers. It is because its perk, ‘See Me, Feel Me,’ grants your Void weapons Volatile Rounds for 10 seconds (or 3 seconds in PvP) after you drop out of invisibility.
Now, Volatile Rounds not only allow your weapon to pierce Barrier Champion Shields but cover your enemies in Void particles that cause them to explode after taking enough damage. But this Exotic doesn’t stop there, if you are invisible and use a Finisher on an enemy, you get a 35% Weapon Damage buff for 6 seconds. You, and anyone within 24 meters, is also granted a Reserve Overshield buff.
This Overshield buff can be used when you dodge to go invisible again and grants you a 40HP Void Overshield for 10 seconds. During that time, you also have 500% additional base class ability regeneration rate. As you can see, this is easily one of the craziest Exotic perks in the game and gives you and your team quite a lot of defensive utility while giving yourself more damage and AoE. The only place this Exotic falls short is in PvP where the Reserve Overshield can’t be procced, but its other effects in PvE simply overshadow everything else.
About the author
Ali Taha
Whether its new releases, or a new Destiny 2 season, Ali will flex his gaming and freelancer skills to cover them extensively. He started off writing features for Game Rant but found a better home here on Twinfinite. While Ali waits for the next Monster Hunter title, he enjoys publishing his progression fantasy novels as an indie author.
It seems the Crucible Strike Team have been hard at work and continue to do so even amidst troubles at Bungie. Thankfully, Season 23’s massive list of crucible tweaks and changes are a step in the right direction for the PvP community.
Bungie’s Crucible Strike Team has continued to work diligently to satisfy the needs of their community. Part of all that they’ve been working on is coming in Destiny 2’s season 23, Season of the Wish. That said, Bungie is still iterating on the changes they made in Season 22 and so we should expect back-and-forth adjustments. It’s good to see that after Bungie’s layoffs that the Crucible Strike Team seems to still be in a healthy enough position to still deliver on their vision of a better, healthier Crucible.
Image Source: Bungie
The biggest changes coming in season 23 involve the addition of new playlists and alterations to current ones. Part of those new playlists includes a new 3v3 unranked — I like the idea of having a new smaller unranked mode with gameplay that’s like Competitive and Trials, but with matchmaking that suits the more casual crowd. I know myself and a good amount of Crucible enjoyers will appreciate the extra options here.
Beyond the unranked trials-like 3v3 option, the 6v6 mode’s matchmaking will be tuned to be less skill-based and more equal between, skill, latency, and connection. Matchmaking in Destiny 2 is pretty divisive with a lot of people liking purely connection based matchmaking so that unranked is less sweaty. While others like skill-based matchmaking so that they aren’t always stomped on by players who are that much better.
Here, Bungie seems to have found a middle ground where they blend the various kinds of matchmaking to keep skill balanced involved but not so much so that every match is a sweatfest. This I approve of since the best matchmaking is also the most nuanced, while at the same time ensuring the most amount of people get to enjoy every mode at every skill level.
Image Source: Bungie
For a long time now, many have been wanting a larger variety of Crucible nodes to be available more often. With Season 23 having seven PvP nodes to choose from with varying gameplay and matchmaking, each node destination represents a very unique style of Crucible gameplay. Did I forget to mention the 6v6 Unranked node will also feature Sparrow Control? What used to be a bug, is now a feature! Good on Bungie for listening and embracing what players enjoy. Here’s hoping we can get Sparrow Racing from Destiny 1 next!
It’s a shame that Rift is being benched, but I can understand why Bungie may be worried about splitting the PvP community too thin between too many different matchmaking nodes. That said, it will be refreshing to see Checkmate Control graduate from Crucible Labs to become the primary Control gametype for a few weeks after Season 23’s launch.
The playerbase seems to have really enjoyed the longer time-to-kill, wider skill gaps, and earnable Special ammo that you don’t lose on death. It is really cool to see Checkmate being applied to more Crucible modes and I applaud Bungie for creating a new style of Control that feels so fresh with meaningful gameplay.
Bungie also seems to be working on the matchmaking backend too, with changes to the way matchmaking determines your skill versus other players. The changes will allow for more variance between how matchmaking judges your current skill from match to match because not everyone is going to be using a meta build all the time or wants to play at their best constantly. After all, some of us have weird builds that don’t get us lots of kills but are still really fun to play.
Image Source: Bungie via Twinfinite
Now, Trials of Osiris is getting some expanded weekly rewards that should entice some more players to give it a shot. Trials is certainly for the sweatiest of players but that doesn’t mean people who struggle going Flawless shouldn’t be rewarded for getting as far as they can for each week. Where the real rewards now lie in Season 23 is Competitive with Bungie’s big brain move to let players focus and earn very competitive weapons like Rose and Mercurial Overreach.
The ability to reacquire some of the strongest weapons from Competitive Crucible’s past is a nice quality of life feature for the many players who likely missed out. Bungie seems to be going all out for Season 23 in many ways. Here’s hoping it will be enough to weather the extra few months Bungie needs to polish The Final Shape.
Part of the Crucible’s biggest issue over the years has been stagnation in one form or another. Whether it’s maps, modes, or the sandbox itself, players can feel when one has been present and unchanged for far too long. After reviewing a lot of the changes coming in Season 23, it looks like Bungie’s Crucible Strike team is successfully tackling every part of PvP that was beginning to stagnate.
I know a lot of what I’ve talked about here will bring me back into the competitive fold. So, I imagine this update will do the same for many more players and that’s always a good thing. Beyond Season of the Wish’s sweeping Crucible changes, the true worth of Bungie’s Crucible Strike team will be in how they are able to continue their delivery of fresh modes and maps to the PvP ecosystem. If they can pull that off up to and through The Final Shape, then Destiny 2’s Crucible may live up to and exceed when it peaked in Destiny 1.
About the author
Ali Taha
Whether its new releases, or a new Destiny 2 season, Ali will flex his gaming and freelancer skills to cover them extensively. He started off writing features for Game Rant but found a better home here on Twinfinite. While Ali waits for the next Monster Hunter title, he enjoys publishing his progression fantasy novels as an indie author.
Destiny 2 recently had an update that implemented quitter protection for Trials matches that start with missing players. While we will cover that more in a bit, Bungie still needs to address its PvP quitter issue.
So, in the game’s recent 7.2.5.3 update, quitter protection was implemented for Trials at the start of the match. What this means exactly is that if you have a missing member or two at the start of the match, you will be allowed to quit and matchmake again without incurring the normal penalty for quitting a Trials match. This is fantastic news for all those players who suffered and still do suffer from a connection error named after a particular animal.
Image Source: Bungie via Twinfinite
However, this update is only for Trials of Osiris and does not stop quitters from leaving matches early. Just in my experience alone with lots of Control and Competitive playtime, this is still a rampant issue. One that would be fixed, if players were properly incentivized to stay in the match until the end or punished more severely for leaving a match early.
Nothing is more demoralizing to be PvP-ing in the Crucible and are winning, until about halfway through. When suddenly, you or your team starts doing poorly, losing some one-on-one engagements and slowly watching the enemy team’s score pull away from ours. So, of course, your teammates start to leave, and now you’re losing almost every gunfight. The act of leaving a match before it’s over ruins it for everyone else. So, let’s fix that and show Bungie some things they could try to accomplish that.
Now, it’s important that Bungie do their best to try and differentiate innocent connection loss and rage quitting. I’m not entirely sure how they would go upon doing that, but it would certainly help if Bungie were to implement harsher penalties for quitting matches early. I used to play a lot of League of Legends, and I found their leaver penalties quite effective.
So with that in mind, harsher penalties like quickly escalating tiers of punishment. For example, first offense would be a single five-minute Crucible queue delay. The next offense in the same 24 hours could be a 10-minute queue delay for the next five Crucible queues. As the player continues to rage quit, the longer the queue delay, the more matches it lasts for, and the longer the effective window for gaining such punishments would last.
While increasing the punishments for making unsportsmanlike choices in the Crucible is sound, it could be as equally effective to also implement a system that rewards players based on X number of games they finish in a row. With the right incentives, this could help put and keep Destiny 2’s PvP playerbase in the right state of mind while playing. You catch more flies with honey after all.
Image Source: Bungie via Twinfinite
One of the best ways to do just that would be to make sure said incentives are above all worthwhile to a majority of players. As a Crucible player myself, I rarely rage quit outside of the most brutal stomps after most of my time has quit. However, I would certainly be persuaded to stay if say after playing five matches in a row, there was a rare but slowly escalating chance to earn Adept Legendary weapons or Artifice Legendary Armor. In fact, I can’t think of anyone who would turn down such rewards just to rage quit from a tough match and feel their actions justified for that one moment.
Visual cosmetics like rare shaders or interesting ornaments that have appealing colors or other visual traits may be the way to go as well. Although, I don’t believe those rewards would be as inciting enough to keep people from becoming upset and choosing the easy way out. Either way, with the right rewards for staying and playing and the appropriate punishments, it’s harder to imagine people ever leaving mid match again.
About the author
Ali Taha
Whether its new releases, or a new Destiny 2 season, Ali will flex his gaming and freelancer skills to cover them extensively. He started off writing features for Game Rant but found a better home here on Twinfinite. While Ali waits for the next Monster Hunter title, he enjoys publishing his progression fantasy novels as an indie author.
Bungie’s recent surprise layoffs really shook the company to its core. As a result, The Final Shape expansion and likely future episodes have been delayed by four months. The latest roadmap Bungie released is no longer relevant, so we’ll need to explore what they could do when they are ready.
In one of the most turbulent times for Destiny 2, next year’s new content needs to bring some confidence and joy back to the playerbase. Let’s explore 10 things Destiny 2’s next roadmap needs above all else.
Less Structure and More Surprises
Image Source: Bungie via Twinfinite
Previous Destiny 2 roadmaps would have every little thing detailed about each season and each patch within each season. Even so, that still created expectations, as players could read the roadmap and be disappointed because there’s nothing else they could reasonably hope for.
In 2024, Destiny 2’s next roadmap shouldn’t explicitly detail every bit of new content. Bungie should keep it vague and broad on purpose and surprise the players with new content, systems, and modes that they’ve normally wouldn’t expect!
This may be especially helpful for the devs comprising post-layoff Bungie, as they likely don’t want to immediately dive headfirst into heavy and strictly outlined content production.
FREE Dungeons
Image Source: Bungie via Twinfinite
Not one, but two Dungeons in close succession or at once would be something the community could really rally behind. Especially if each would be free for all players to enjoy. I don’t know about you, but I would take two to three new Destiny 2 Dungeons each Season or Episode over a milk-toast series of unchallenging, repetitive, checklist story quests.
To me, the stories contained within each Season could and should be made into sprawling Dungeons. I like this because players re-run Dungeons all the time, but you don’t see players showing that same enthusiasm for seasonal questlines or non-exotic missions. Look me straight in the eye and tell me 9 to 12 new Dungeons a year doesn’t sound amazing.
Granted, this suggestion is a long-shot for current Bungie, but that’s okay. I’d even take four new Dungeons a year at this point, and most other players likely feel the same.
New Fragments or Aspects for Every Subclass
Image Source: Bungie via Twinfinite
Part of what makes Destiny 2 so replayable are the amount of builds a player can discover between subclasses, gear, and Exotics. By this logic, a solid stream of new build opportunities via new Fragments or a new Aspect for every class and subclass could help with player retention.
I’m not saying Bungie needs to deliver new Fragments AND Aspects for every subclass every Season, because that would be a tall order on top of everything else. So, instead of a new Season giving a ton of love to this or that subclass, why not give a little love to all of them? People like inclusiveness, and the Stasis Titan that only plays one or two Seasons a year may want to play more often if he has more to work with.
Given what’s happened to Bungie this year, It would be okay for them to slowly work up to this suggestion.
New Class Abilities and Jumps
Image Source: Bungie via Twinfinite
While it’s fun to tinker with the intricate details of a build with subclass Fragments and armor mods, adding more to each base class could be exciting too. Think about it: Aside from the addition of blink and some subclass reworks, new class abilities and jumps haven’t really been a thing. Seeing new base abilities and movement options on a roadmap might help the community feel like Destiny 2 can keep going after such a tough year for the developers.
With these new class options being free for all players, it could be easy to build some hype and good will amongst new and returning players on the fence. This would be especially true if the new jumps and class abilities synergized with player builds in ways the other options haven’t. For example: A new Titan jump that is essentially a medium-sized explosion that propels the Titan in a semi-random direction while anyone caught in the blast suffers from a few ticks of Scorch would be a huge draw.
A Complete Gambit Rework
Image Source: Bungie via Twinfinite
I could definitely foresee the Destiny community warming at the sight of a complete Gambit rework with renewed support.
All it would take is some fresh eyes and talent and a bit of risk, with the result being something players would be likely quite eager for. Like, what if they turned Gambit into a mode that was slower and larger, with a more direct focus on the PvP within the PvEvP designs? It wouldn’t have to be an extraction shooter, but rather something that could be reminiscent of it. That would certainly be interesting and enticing to see on a future roadmap.
That said, this is a tall order, and would likely take a lot of time to accomplish. Even a single new Gambit map with a few new guns with original Origin Traits would be excellent.
More Strikes and More Crucible Maps
Image Source: Bungie via Twinfinite
Bungie desperately needs to move away from the current trend of releasing one to two new Strikes and Crucible maps per year.
For being labeled as Core Modes, these are woefully underdeveloped and are severely lacking in constant iteration, especially given that they serve as Destiny 2’s backbone. considering Bungie’s turbulent development process lately, this could be forgivable if they can eventually work up to delivering a renewed focus on Core modes in 2025.
Additionally, the new Strikes and new maps need to visually be a slow but constant drip on future roadmaps to make people feel like it’s all being consistently supported. It can feel pretty bad to spend so much money on expansions and seasons only for there to be one or two new Strikes and Crucible maps throughout the year.
Finally, updating older Strikes or un-vaulting the oldest Strikes with new encounters, bosses, and voice work that reflects the changes in Destiny 2’s overarching story could go a long way to satisfying player content fatigue.
Refresh and Streamline Monetization for New Players
Image Source: Bungie via Twinfinite
This right here is the instant-mashed-potatoes-way to garner some good faith. Because right now, the number one issue the Destiny 2 community has is the way the game’s monetized—especially on Steam. It’s just too much.
This is especially true for someone trying to break into the game. As a new player, you’ll go onto Steam and see hundreds of dollar’s worth of DLC expansions you’ll think you’ll need to buy to have the complete experience.
When they are ready, what Bungie could do is make some of the older expansions free for newer players. Furthermore, a refresh of Destiny 2’s various bundles to be easier to understand and navigate could help players better understand when to buy a given expansion, increasing the game’s revenue in these troubling times as a result.
More Meaningful Mid-Season Events with Greater Variety
Image Source: Bungie via Twinfinite
The mid-season holiday events go a long way toward making Guardians feel connected to the game’s world and community. However, the events themselves tend to fall a little flat with an over emphasis on Event passes that usually fail to raise Guardian’s holiday spirits.
More events like last year’s Dawning event, which saw throwable snowballs in almost every mode, is a more viable direction Bungie can take with upcoming events. Maybe next year’s Festival of the Lost could give everyone temporary bat companion throwables that do damage and disorient.
An additional good move Bungie could make with these events is to use them to raise money for righteous causes or charities; much like how Warframe has special customization items that raise awareness for cancer-fighting initiatives.
More New Features and Systems
Image Source: Bungie
One thing I would argue is that for Destiny 2 to grow, or at least feel like its growing, it needs new, interactable features and systems.
This isn’t even something that would be new to the game. Not that long ago, we got Fishing with Season of the Deep, and it provided a new feature with new systems and ways for players to interact with the worlds of Destiny 2. It helped build and maintain player immersion, all while breaking away from the usual content players had come to expect.
Additionally, offering new mechanics that help Destiny 2 feel fresh would be a surefire way to help retain players; which, considering recent developments, is something I’m sure Bungie would very much like to do.
A Way for Players to be Creative in Destiny 2
Image Source: Bungie via Twinfinite
Some of the best games out there aren’t just made with lots of great developer-made content. They include ways for players to add to the game world they like spending time in.
This can usually be seen in the form of map makers, and to a lesser degree, player-made character customization, and is especially true when that player-created content has systems in place that allow other players to enjoy it as well.
I’d bet my gaming laptop that there would have been much less backlash around the lack of new Gambit or Crucible maps if players had the tools to make and integrate their own. I know a Forge-like mode for Destiny 2 isn’t something Bungie can easily or quickly make. However, an out-of-game gun or armor maker where Bungie would choose the best 10 or 20 player creations to be added to loot pools in every season would drive player engagement (and be really freaking cool besides).
Something like that would make less work for them too, which would help reduce overhead development costs and the overall development burden on the team behind the game — a win/win if ever there was one.
About the author
Ali Taha
Whether its new releases, or a new Destiny 2 season, Ali will flex his gaming and freelancer skills to cover them extensively. He started off writing features for Game Rant but found a better home here on Twinfinite. While Ali waits for the next Monster Hunter title, he enjoys publishing his progression fantasy novels as an indie author.
There are a lot of pieces that make up the whole of Destiny 2, and over time a lot of said pieces have been overhauled to the joy of the community. However, I would argue one such element of Destiny 2 that has had everything around it improved but not improved itself is Legendary armor, and honestly, it’s high time Bungie overhauled Legendary armor drops.
One of the best changes Bungie recently made about armor was the removal the various subclass elements being tied to it. Likewise, the mod system overhaul was a breath of fresh air for how Legendary armor’s mod sockets are utilized. But beyond those changes, the act of using Legendary armor as a reward is still as stale as it has ever been. The difference in excitement I feel between a purple gun and purple armor dropping is night and day.
I asked myself why that is the case, and discovered that it’s because of rolls and the complete lack of impactful high value rolls.
Image Credit: Bungie via Twinfinite
Allow me to elaborate: when purple armor drops, it always has the same four mod slots, and the only thing a Guardian could get excited about is the armor’s gear stat rolls. The problem is that good rolls are incredibly unlikely unless you’re doing endgame difficult PvP or PvE content. This makes the majority of Legendary armor rolls nearly useless because you’re always going to know when to expect good and bad rolls.
It’s that knowing and expectation that kills the excitement of almost every armor drop. What’s worse is that during the endgame content, the armor may have a high roll, but the gear stat distribution may be in the opposite stats you’re looking for. This ends up feeling awful, especially considering the effort that goes into completing Destiny 2’s difficult endgame content.
Bungie should look into improving Legendary armor to be more compelling at all times and across all difficulties. This could also end up benefiting the new players experience as well, but that may be a topic for another time.
As a huge fan of action RPGs and anything that loots after I shoots, when purple armor drops there should be more rolls to consider. I know the argument for more RNG isn’t always a popular one, but if every single drop has the potential to drop as a god roll — with slightly higher chances in difficult content — then that should make each drop all the more compelling.
I think it would be a net positive for the Destiny 2 experience for players to not only fawn over every new gun, but every armor drop too; just like they would in every other ARPG in existence.
Image Credit: Bungie via Twinfinite
It wouldn’t be that hard to implement either, or at least to design a framework to build such a system around. One solution would be to give pieces of armor their own traits and origin traits like what guns currently have. These new armor traits would be what gives the armor its gear stat bonuses. Now, imagine three columns of traits that represent metal, fabric, and stitching. Each column’s trait could give two gear stat bonuses. A trait called Tight Weave could give, say, 12 Mobility and 8 Strength, while another in that same column could give 7 Mobility and 14 Resilience instead.
With such a system in place, players would look at each piece of armor dropped and compare the various armor traits to see if a high roll in two or three gear stats would be possible. I know I would certainly experiment with every drop if that were the case.
Additionally, a slight tweak to mod sockets could further improve excitement around Legendary armor drops. The change could be as simple as each drop rolling between three and six mod sockets, with four being the average roll. This would make it so current builds and loadouts wouldn’t be changed all that much, while allowing for future drops to give players more mod customization if they get lucky.
It’s easy to get carried away with RNG on top of RNG, but I’m confident that changes like these would be a net positive. They’d make half of the loot pool all the more interesting and worth playing and grinding for, while also giving players a reason to care about Legendary Armor drops for the first time in forever.
About the author
Ali Taha
Whether its new releases, or a new Destiny 2 season, Ali will flex his gaming and freelancer skills to cover them extensively. He started off writing features for Game Rant but found a better home here on Twinfinite. While Ali waits for the next Monster Hunter title, he enjoys publishing his progression fantasy novels as an indie author.