The infrastructure of the modern social media landscape means that every so often someone clips out a section of a modern blockbuster that uses bright yellow paint to guide the player where to go and says something like, “This is why games suck now.”
So it was with Final Fantasy VII Rebirth, whose prodigious use of yellow hues to tag climbing ledges and other footholds for progressing the adventure sparked minor controversy back during launch. Was it a lazy shortcut or clever game design? The game’s director has now weighed in on the subject.
“I get there is a debate about that, whether that fits with that world or not, whether some people want it, some people don’t,” Naoki Hamaguchi told Gamesradar in a recent interview. “I think as a game, there is definitely a need for that kind of thing in a lot of ways. I think obviously different developers experiment, try different things about what works best, what fits best, the right way of doing that in their game.”
He continued,
The need to guide players around from a gameplay perspective and show them what can be done, what they need to do, there are definitely times where that is needed. So I think obviously there is more of a debate about how it’s done, what level and what works. And there’ll still be people who say, “no, that doesn’t fit at all. We don’t like that.” That’s fine, but I think there is definitely a need there, and it’s something that is definitely worth looking at.
“There’s definitely a need there” suggests Hamaguchi has seen enough people running around lost during playtesting to know that yellow paint, while far from the most elegant solution, is preferable to people getting stuck and frustrated. Ghost of Yotei is full of what one friend described as “bird poop” to mark its climbing ledges, and Ninja Gaiden 4 is even more gratuitously slathered in liquid caution tape than Rebirth. None of us want yellow paint until we absolutely need yellow paint.
Such is the push and pull over immersion in hyper-realistic open-world RPGs (or in the case of Ninja Gaiden 4, visually messy linear corridors) that sometimes the best way to keep you ensconced in the fantasy is to momentarily shatter it with non-diegetic signposting. Hamaguchi’s position on the subject won’t put an end to the debate; we’ll see if the next Final Fantasy VII game implements a different solution or our old friend the yellow paint monster returns.
Amazon’s October Prime Day sale tends to be a decent source of discounts for gaming gear, and the latest iteration of the “Prime Big Deal Days” event is no exception. Several games, mice, controllers and other accessories we like remain on sale as we approach the end of the two-day event, so if you just can’t wait until Black Friday, we’ve rounded up the best Prime Day deals on gaming devices below. Just remember that you need to be a Prime member to access some of the offers, and that the event as a whole ends at 3AM ET on October 9.
Best Prime Day video game deals
PlayStation
The latest adventure from Metal Gear Solid creator Hideo Kojima, Death Stranding 2 is both a delivery sim deeply fixated on how we interact with landscapes and a massively indulgent melodrama that you’ll either find endearing or unbearable depending on your persuasion. Either way, it is undeniably earnest. It should also be a bit easier to come to grips with than the original. Outside of that predecessor, there really isn’t another game like it. This deal marks a new low.
Elden Ring (PS5) for $30 ($20 off MSRP): You’ve probably heard about it by now, but the action-RPG Elden Ring is both challenging and darkly funny, with a world that runs incredibly deep and feels lived-in a way few games have. It’s unafraid to test your resolve, yet it always grants you the freedom to simply turn around and find another path forward.
Gran Turismo 7 for $30 ($40 off): Gran Turismo 7 is the PS5’s premier sim racer, and a love letter to automobiles as a whole. Like the rest of the GT series, it revels in the patience and precision required to figure out how a given car meshes with a given course. Learning the intricacies of each combination is both intense and rewarding, and there’s a singular style to it all that just doesn’t exist with most sports games.
Returnal for $30 ($70 off): Returnal is a third-person shooter roguelike that’s at once a technical showcase, a stiff challenge and an achingly beautiful reflection on the nature of grief. It is not for the faint of heart, but its bullet-hell battles are wonderfully fierce, and just about everything in it contributes to its overarching story. It’s also worth checking out if you’re eager to developer Housemarque’s next game, Saros, which seems to borrow many of the elements introduced here.
God of War Ragnarok for $30 ($40 off): Ragnarok is another Sony sequel that’s more about increasing scope than radically reinventing itself, but its Norse world is beautifully varied and detailed, smashing baddies with a magic axe feels great, and the whole thing is excessive in the way you’d expect a God of War game to be without going overboard.
Horizon Forbidden West for $30 ($40 off): Engadget’s Jess Conditt called Horizon Forbidden West the “total package” in her review a few years back, praising its frenzied combat, gorgeous art direction and complex narrative. It still has one of the more distinctive post-apocalypses in gaming, blending robot beasts with stunning vistas. That helps paper over some less-than-inspired side content and bits of sluggish pacing.
Final Fantasy XVI (PS5) for $23 ($7 off): Final Fantasy XVI is a more straightforward action-RPG than something like Final Fantasy VII Rebirth: You don’t need to come in with prior knowledge of any other story, and its hack-and-slash combat is simple to pick up. It can get bogged down in pointless side quests, but its main concern is having you watch giant demigods melodramatically smack each other, and there’s nothing wrong with that.
Armored Core VI: Fires of Rubicon for $20 ($10 off): Armored Core VI is a big loud action game about building a mech and using it to blow up everything in sight. It rules. But it’s not mindless: Its many boss fights are genuine duels, and it’s deeply flexible in how it lets you tweak your death machine to tackle stages in different ways. This ties the best price we’ve seen for the PS5 version.
Metaphor: ReFantazio (Xbox) for $16 ($54 off): It’s about as subtle as you’d expect a game named “Metaphor” to be, but the latest from the minds behind Persona 5 is a fantasy JRPG through and through: bombastic, stylish and deeply earnest. (And long.) This deal represents a new low, though it only applies to the Xbox copy.
Madden NFL 26for $37 ($33 off): It always feels like Madden could use a creative reset, but at the end of the day, it’s Madden, and it works fine enough if you just want to scratch the pro football game itch. This is the largest discount we’ve seen for the latest entry, and it applies to the PS5, Xbox and Switch 2 copies.
Xbox Game Pass Ultimate (3-month) for $57 ($33 off): It hasn’t exactly been a great stretch for Xbox lately, what with Microsoft jacking up console prices, laying off huge swaths of employees and massively hiking the cost of its Game Pass service to $30 per month. But if you aren’t looking to cancel your Game Pass subscription as a result, you can still grab three months of the top-end Ultimate tier for a little less than its old going rate. While the service itself may end up being too pricey in the long term, it’s still home to a wide range of games worth checking out, so this offer might be useful if you have some free time coming up and want to blast through a few titles you’ve been meaning to get around to.
Best Prime Day gaming device deals
Meta
The Quest 3S is the budget pick in our guide to the . Its older Fresnel lenses aren’t exactly class-leading, but they’re good enough for those new to VR, and the headset as a whole is just as fast and comfortable as the pricier Quest 3. It supports the same games and apps, too. This deal ties the best widely available discount we’ve seen for the 128GB model. A configuration with twice the storage and a copy of the game Batman: Arkham Shadow is .
Astro A50 X gaming headset for $315 ($75 off): The A50 X is an upgrade pick in our guide to the best gaming headsets. It should specifically appeal to those who own multiple gaming systems, as its base station lets you connect and swap between PC, PS5 and Xbox audio with the press of a button. It’s among the better-sounding wireless headsets we’ve tried as well, and its mic is fantastic. This deal isn’t an all-time low, but it’s the largest drop we’ve seen since February. The standard Astro A50 is also on sale for $237; that one works just as well if you only play on one device, but it lacks HDMI switching functionality.
8BitDo Ultimate 2 Wireless Controller for $48 ($12 off): The Ultimate 2 is a versatile wireless gamepad for Windows PCs and mobile devices. It can connect over Bluetooth, a wireless dongle or a USB cable, and its magnetic TMR joysticks should be far less susceptible to “joystick drift” than typical controllers. Those with large hands may find it a touch too small, but it’s built well, it comes with a handy charging dock and it gets a solid 20 or so hours of battery life. 8BitDo’s companion software includes a variety of useful customizations beyond that. This isn’t an all-time low, but it’s still a few bucks below the pad’s typical street price.
Corsair Scimitar RGB Elite MMO gaming mouse for $55 ($25 off): We recommend the Scimitar RGB Elite to MMO and MOBA players in our guide to the best gaming mice. It’s not the lightest or most technically advanced model, but it comes with 12 comfortable and easy-to-reach side buttons, which make it easier to pull off more complex actions in games like World of Warcraft or Final Fantasy XIV. We’ve seen it fall below $50 a few times before, but this deal matches the lowest price we’ve tracked since May. A newer wireless model called the Scimitar Elite Wireless SE is also on sale for a low of $80.
Razer Basilisk V3 gaming mouse for $30 ($40 off): We recommend the Basilisk V3 in our gaming mouse guide for those who don’t mind using a cable and prefer a more ergonomic right-handed shape. This is its lowest price to date. Note that Razer now sells a newer version with an improved sensor, but that one costs $49 more and isn’t a massive upgrade in real-world use.
Razer DeathAdder V3 HyperSpeed gaming mouse for $71 ($29 off): The wireless DeathAdder V3 HyperSpeed is another recommendation from our gaming mouse buying guide. For less than $100, it gets you a sturdy yet superlight design that weighs just 55 grams — making it easy to flick around in fast-paced games — and doesn’t have any annoying cutouts in its outer shell. Its contoured shape should fit most small- to medium-sized hands comfortably, and it performs reliably for competitive play. This deal is an all-time low.
Keychron Q3 Max mechanical keyboard for $195 ($35 off): The Keychron Q Max series is the top pick in our guide to the best mechanical keyboards, pairing an upscale (if heavy) aluminum case with a lovely typing experience and extensive customizability. This isn’t the lowest price we’ve ever seen for the tenkeyless model, but it’s a rare drop from the board’s typical street price. Other size layouts are discounted as well.
ASUS ROG Strix Scope II 96 Wireless mechanical keyboard for $151 ($59 off): We speak positively about this model in our guide to the best gaming keyboards. Its sturdy case, crisp keycaps and battery life all impress, while the thocky NX Snow switches in this model feel and sound delightful. Its companion software is a bit of a mess, and its 96 percent layout may feel a little cramped to some, but it’s a nice buy if you want a higher-class pre-built keyboard. This is the lowest price we’ve seen since March.
ASUS ROG Azoth mechanical keyboard for $155 ($120 off): It’s a couple years old at this point, but the ROG Azoth remains an exceptionally well-built mechanical keyboard for enthusiasts. Its gasket-mounted design and layers of foam give each key press a soft landing, while its pre-lubed switches feel nice and smooth. It even comes with a toolkit for manually lubing the switches down the road, and the PCB is hot-swappable if you ever want to switch things up. There’s a useful control knob and programmable OLED display for quickly adjusting settings and checking the battery level beyond that. ASUS’ Armoury Crate software is still fairly sloppy, however. This deal comes within a couple bucks of the lowest price we’ve seen for a model with the linear NX Snow switches.
Lexar
If you want to add more storage space to a Nintendo Switch 2, you need a microSD Express card. We tested a number of those for and found that there isn’t much difference between them when it comes to real-world performance, so the best option is usually whichever one you can find on sale. Right now, that happens to be the Lexar Play Pro, the 256GB version of which is down to the lowest price we’ve seen since April. If you need more space, the is $20 off at $100, while the is $187, a $33 discount.
PNY microSD Express Card (128GB) for $38 ($7 off): We generally recommend getting at least 256GB of storage from your Switch 2 microSD card, since recent games can fill up that space pretty quickly. But if you only want a little bit extra, this is the lowest price we’ve seen for PNY’s 128GB model. Just note that this card is technically the slowest we’ve tested when it came to moving games to the card from the Switch’s internal storage, though it’s perfectly fine for in-game tasks.
Seagate Storage Expansion Card for Xbox Series X/S (2TB) for $190 ($170 off): It’s annoying, but the only way to fully add storage to an Xbox Series X/S is to use a proprietary expansion card. Seagate’s model is one of the very few examples of those, and this discount marks the lowest price we’ve seen for the 2TB variant in the past year. Yes, it’s still overpriced compared to a normal SSD, but any extra savings should be welcome.
Crucial X9 Pro (1TB) portable SSD for $75 ($26 off): If you’re looking to offload some games to external storage, we consider the Crucial X9 Pro the best portable SSD for most people, as it offers fast enough transfer speeds in a rugged and compact design. This isn’t the best price ever for the 1TB model but it matches the largest discount we’ve seen since April. Other size options are also on sale.
Crucial P310 (1TB) M.2 2230 SSD for $80 ($55 off): The P310 is a small-size SSD you can use to add storage to a handheld PC like the Steam Deck or ASUS ROG Ally. It uses cheaper QLC memory, not the faster and more durable TLC, but reviewssaythat it performs well anyway. This deal ties the best price we’ve seen for the 1TB version since April.
Amazon is back with another October Prime Day sale, and the event has brought a handful of decent discounts on gaming gear along with it. We’ve rounded up the best offers we could find below, including lower-than-usual prices on gaming mice, headsets, controllers and actual games we recommend. Just remember that the Prime Big Deal Days sale, as it’s officially called, runs October 7 and 8 and keeps some deals exclusive for Prime members.
PlayStation
The latest adventure from Metal Gear Solid creator Hideo Kojima, Death Stranding 2 is both a delivery sim deeply fixated on how we interact with landscapes and a massively indulgent melodrama that you’ll either find endearing or unbearable depending on your persuasion. Either way, it is undeniably earnest. It should also be a bit easier to come to grips with than the original. Outside of that predecessor, there really isn’t another game like it. This deal marks a new low.
Split Fiction (Xbox) for $25 ($25 off MSRP): A pick from our guide to the best couch co-op games, Split Fiction is a imaginative crowd-pleaser that’s designed from the ground up to be played with another person. As in, you literally need a second person to play it. Like It Takes Two before it, it overcomes some hacky writing with brisk action, a lighthearted tone and a Nintendo-like commitment to presenting new methods of play. This deal for the Xbox copy represents the lowest price we’ve tracked, though the PS5 version is also on sale for $40 if you’d rather play there.
Elden Ring (PS5) for $30 ($20 off): You’ve probably heard about it by now, but the action-RPG Elden Ring is both challenging and darkly funny, with a world that runs incredibly deep and feels lived-in a way few games have. It’s unafraid to test your resolve, yet it always grants you the freedom to simply turn around and find another path forward.
Gran Turismo 7 for $30 ($40 off): Gran Turismo 7 is the PS5’s premier sim racer, and a love letter to automobiles as a whole. Like the rest of the GT series, it revels in the patience and precision required to figure out how a given car meshes with a given course. Learning the intricacies of each combination is both intense and rewarding, and there’s a singular style to it all that just doesn’t exist with most sports games.
Returnal for $30 ($70 off): Returnal is a third-person shooter roguelike that’s at once a technical showcase, a stiff challenge and an achingly beautiful reflection on the nature of grief. It is not for the faint of heart, but its bullet-hell battles are wonderfully fierce, and just about everything in it contributes to its overarching story. It’s also worth checking out if you’re eager to developer Housemarque’s next game, Saros, which seems to borrow many of the elements introduced here.
God of War Ragnarok for $30 ($40 off): Ragnarok is another Sony sequel that’s more about increasing scope than radically reinventing itself, but its Norse world is beautifully varied and detailed, smashing baddies with a magic axe feels great, and the whole thing is excessive in the way you’d expect a God of War game to be without going overboard.
Horizon Forbidden West for $30 ($40 off): Engadget’s Jess Conditt called Horizon Forbidden West the “total package” in her review a few years back, praising its frenzied combat, gorgeous art direction and complex narrative. It still has one of the more distinctive post-apocalypses in gaming, blending robot beasts with stunning vistas. That helps paper over some less-than-inspired side content and bits of sluggish pacing.
Final Fantasy XVI (PS5) for $23 ($7 off): Final Fantasy XVI is a more straightforward action-RPG than something like Final Fantasy VII Rebirth: You don’t need to come in with prior knowledge of any other story, and its hack-and-slash combat is simple to pick up. It can get bogged down in pointless side quests, but its main concern is having you watch giant demigods melodramatically smack each other, and there’s nothing wrong with that.
Armored Core VI: Fires of Rubicon for $20 ($10 off): Armored Core VI is a big loud action game about building a mech and using it to blow up everything in sight. It rules. But it’s not mindless: Its many boss fights are genuine duels, and it’s deeply flexible in how it lets you tweak your death machine to tackle stages in different ways. This ties the best price we’ve seen for the PS5 version.
Metaphor: ReFantazio (Xbox) for $16 ($54 off): It’s about as subtle as you’d expect a game named “Metaphor” to be, but the latest from the minds behind Persona 5 is a fantasy JRPG through and through: bombastic, stylish and deeply earnest. (And long.) This deal represents a new low, though it only applies to the Xbox copy.
Madden NFL 26for $37 ($33 off): It always feels like Madden could use a creative reset, but at the end of the day, it’s Madden, and it works fine enough if you just want to scratch the pro football game itch. This is the largest discount we’ve seen for the latest entry, and it applies to the PS5, Xbox and Switch 2 copies.
Meta
The Quest 3S is the budget pick in our guide to the . Its older Fresnel lenses aren’t exactly class-leading, but they’re good enough for those new to VR, and the headset as a whole is just as fast and comfortable as the pricier Quest 3. It supports the same games and apps, too. This deal ties the best widely available discount we’ve seen for the 128GB model. A configuration with twice the storage and a copy of the game Batman: Arkham Shadow is .
Xbox Game Pass Ultimate (3-month) for $57 ($33 off): It hasn’t exactly been a great stretch for Xbox lately, what with Microsoft jacking up console prices, laying off huge swaths of employees and massively hiking the cost of its Game Pass service to $30 per month. But if you aren’t looking to cancel your Game Pass subscription as a result, you can still grab three months of the top-end Ultimate tier for a little less than its old going rate. While the service itself may end up being too pricey in the long term, it’s still home to a wide range of games worth checking out, so this offer might be useful if you have some free time coming up and want to blast through a few titles you’ve been meaning to get around to.
Astro A50 X gaming headset for $315 ($75 off): The A50 X is an upgrade pick in our guide to the best gaming headsets. It should specifically appeal to those who own multiple gaming systems, as its base station lets you connect and swap between PC, PS5 and Xbox audio with the press of a button. It’s among the better-sounding wireless headsets we’ve tried as well, and its mic is fantastic. This deal isn’t an all-time low, but it’s the largest drop we’ve seen since February. The standard Astro A50 is also on sale for $237; that one works just as well if you only play on one device, but it lacks HDMI switching functionality.
8BitDo Ultimate 2 Wireless Controller for $48 ($12 off): The Ultimate 2 is a versatile wireless gamepad for Windows PCs and mobile devices. It can connect over Bluetooth, a wireless dongle or a USB cable, and its magnetic TMR joysticks should be far less susceptible to “joystick drift” than typical controllers. Those with large hands may find it a touch too small, but it’s built well, it comes with a handy charging dock and it gets a solid 20 or so hours of battery life. 8BitDo’s companion software includes a variety of useful customizations beyond that. This isn’t an all-time low, but it’s still a few bucks below the pad’s typical street price.
Backbone One (2nd gen) mobile game controller for $70 ($30 off): The Backbone One is a nifty mobile gamepad that wraps around your phone and makes playing console-style games feel a little more natural. This isn’t an all-time low for the second-gen model, but it’s a nice $30 dip from its usual street price. Both the USB-C and Lightning versions are discounted, with the latter down to $60. Just note that the PlayStation-branded version officially supports Sony’s Remote Play app on both Android and iOS, while the standard model only supports it with the latter.
Corsair Scimitar RGB Elite MMO gaming mouse for $55 ($25 off): We recommend the Scimitar RGB Elite to MMO and MOBA players in our guide to the best gaming mice. It’s not the lightest or most technically advanced model, but it comes with 12 comfortable and easy-to-reach side buttons, which make it easier to pull off more complex actions in games like World of Warcraft or Final Fantasy XIV. We’ve seen it fall below $50 a few times before, but this deal matches the lowest price we’ve tracked since May. A newer wireless model called the Scimitar Elite Wireless SE is also on sale for a low of $80.
Razer Basilisk V3 gaming mouse for $30 ($40 off): We recommend the Basilisk V3 in our gaming mouse guide for those who don’t mind using a cable and prefer a more ergonomic right-handed shape. This is its lowest price to date. Note that Razer now sells a newer version with an improved sensor, but that one costs $49 more and isn’t a massive upgrade in real-world use.
Razer DeathAdder V3 HyperSpeed gaming mouse for $71 ($29 off): The wireless DeathAdder V3 HyperSpeed is another recommendation from our gaming mouse buying guide. For less than $100, it gets you a sturdy yet superlight design that weighs just 55 grams — making it easy to flick around in fast-paced games — and doesn’t have any annoying cutouts in its outer shell. Its contoured shape should fit most small- to medium-sized hands comfortably, and it performs reliably for competitive play. This deal is an all-time low.
ASUS ROG Strix Scope II 96 Wireless mechanical keyboard for $151 ($59 off): We speak positively about this model in our guide to the best gaming keyboards. Its sturdy case, crisp keycaps and battery life all impress, while the thocky NX Snow switches in this model feel and sound delightful. Its companion software is a bit of a mess, and its 96 percent layout may feel a little cramped to some, but it’s a nice buy if you want a higher-class pre-built keyboard. This is the lowest price we’ve seen since March.
ASUS ROG Azoth mechanical keyboard for $155 ($120 off): It’s a couple years old at this point, but the ROG Azoth remains an exceptionally well-built mechanical keyboard for enthusiasts. Its gasket-mounted design and layers of foam give each key press a soft landing, while its pre-lubed switches feel nice and smooth. It even comes with a toolkit for manually lubing the switches down the road, and the PCB is hot-swappable if you ever want to switch things up. There’s a useful control knob and programmable OLED display for quickly adjusting settings and checking the battery level beyond that. ASUS’ Armoury Crate software is still fairly sloppy, however. This deal comes within a couple bucks of the lowest price we’ve seen for a model with the linear NX Snow switches.
Crucial X9 Pro (1TB) portable SSD for $75 ($26 off): If you’re looking to offload some games to external storage, we consider the Crucial X9 Pro the best portable SSD for most people, as it offers fast enough transfer speeds in a rugged and compact design. This isn’t the best price ever for the 1TB model but it matches the largest discount we’ve seen since April. Other size options are also on sale.
Crucial P310 (1TB) M.2 2230 SSD for $80 ($55 off): The P310 is a small-size SSD you can use to add storage to a handheld PC like the Steam Deck or ASUS ROG Ally. It uses cheaper QLC memory, not the faster and more durable TLC, but reviewssaythat it performs well anyway. This deal ties the best price we’ve seen for the 1TB version since April.
Stellar Blade, the Nier: Auotmata-ish PS5 character action game, has a bunch of chests to unlock that give you all kinds of sweet rewards, from healing items to gold to crafting resources. Many of these chests require that you input a sequence of buttons in an allotted time limit, while others need a passcode to open. There’s one in Xion, the game’s main hub world, that’s like this, demanding a passcode before unlocking. It’s called Aaron’s Locker and, truth be told, you may already have what you need to get the chest opened. – Levi Winslow Read More
I love destroying things. The physical destruction of objects can be funny and cathartic. Thankfully, Final Fantasy VII Rebirth lets me indulge my desires for destruction in a limited but fun way. While in Costa del Sol, you can hop on a “wheelie,” the game’s in-world equivalent of a Segway vehicle, and smash it into restaurant tables, seats, barrels, and other property. Fun! Better still, you can earn some neat items for riding around on a wheelie, and finding ways to weave some destruction into your travels can liven up the otherwise pretty boring process of gliding around on your own personal transporter device. – Claire Jackson Read More
The Stellar Blade demo has been out since March 29, and if you manage to beat it, your save data will carry over to the full game when it launches as a PlayStation 5 exclusive on April 26. One thing I was curious about was the “Skin Suit,” an outfit for protagonist Eve that basically has her traversing the world in the nude and makes the game way more challenging. Surprisingly, at least in the demo, it’s an incredibly easy thing to unlock, so since I just learned how to get it, I figured I’d teach you how to get it, too. Sharing is caring, after all. – Levi Winslow Read More
Screenshot: Blizzard Entertainment / Kotaku, Kotaku / Square Enix, Square Enix / Claire Jackson / Kotaku, Square Enix / Kotaku, Square Enix / Claire Jackson / Kotaku, Image: Epic Games / Kotaku, ConcernedApe, Pocketpair, Square Enix / Claire Jackson / Kotaku, Capcom / Kotaku
Whether you’re trying to deal with the obnoxious son of the late Shinra president and his pesky pet or just learn a cool new trick to help you tackle Final Fantasy VII Rebirth’s battles, we’ve got you covered this week. We’ve also got the lowdown on how to rank up your Fortnite Festival pass without playing the game, and lots more tips and guides for you in the pages ahead.
And if you’re new to the world of Cloud and co. and are curious about 2020’s Final Fantasy VII Remake and this year’s Rebirth, but haven’t played the original, you may be wondering if you have to play the 1997 classic before jumping in.
While Remake probably won’t leave FF7 newcomers out in the cold, both Remake and Rebirth are very much in dialogue with the original game—sometimes so directly that this current remake project really does feel like a giant meta exercise.
Here I’ll lay out some essential considerations to make when diving back into this essential epic of gaming history, whether it’s your first time or not.
Captured on Switch. Screenshot: Square Enix / Claire Jackson / Kotaku
Which version?
The original Final Fantasy VII isn’t terribly hard to source. If you have a modern console such as a Nintendo Switch, PS5, Xbox Series X/S or even last generation machines like the PS4 and Xbox One, you can easily grab a copy from each platform’s respective stores. This version has smoother-looking polygons than the original PlayStation release, but the pre-rendered backgrounds are largely untouched. It also features great quality-of-life features, such as a 3x speed toggle, the ability to avoid random encounters, and a setting that instantly heals characters to max health and raises their Limit Break status. And while the English translation was improved, it still features some of FF7’s awkward phrasing as a result of its famously rushed origins. It even defaults to naming Aerith “Aeris” like the original English version did in 1997.
Is it Aerith or Aeris?
In the Japanese version of FF7, the character we know as Aerith was named “Earisu,” which should translate to “Aerith.” FF7 had a notoriously rushed English translation, resulting in some bad grammar, odd turns of phrase, and the strange use of words like “wastrel” and “mosey.” One of these translation casualties was Aerith’s name, which appeared as “Aeris” in the 1997 version.
Modern versions of the original FF7, however, have kept this mistranslation. Since you can change every main character’s name in FF7, you are free to kill the S and add a TH if you’re so inclined. For me, as someone who played the game when it came out, seeing “Aeris” on the screen takes me back to those happy memories.
FF7 is also available on Steam. However, the Steam version, unlike the console iterations, does not include the aforementioned quality-of-life features such as the ability to avoid random encounters. The Steam version, however, can be modded. So if you want to change out the in-game character models, swap out the old music with the updated tracks from Remake, add FFVIII’s Triple Triad, and so much more, the PC version is very fun to tinker with—especially if you’ve played this game to death.
What about Ever Crisis?
In 2023, Square Enix released Final Fantasy VII: Ever Crisis for mobile platforms and Windows. It contains a colossal amount of lore from FF7’s expanded universe, including recreations of scenes from the original game with slightly more modern versions of the polygonal models from FF7. While you can experience the original narrative through this app, I highly recommend playing the original instead as Ever Crisis is loaded with microtransactions and very much wants you to spend lots of money. Check it out after finishing the original game, if you’re curious.
If you have an original copy of FF7, all PS3 models will play original PlayStation discs, so if you have one of those lying around, too, you’re good to go. That said, if you do have an original copy of Final Fantasy VII, do yourself a favor and hunt down an old PSX (and a CRT TV!) to enjoy this game like it’s 1997. Note that the original contains a bug that makes it impossible to raise your party’s magic defense. Modern re-releases of the game have fixed this.
Important ‘config’ settings
As a game from 1997, Final Fantasy VII has far fewer settings than most modern AAA games. That said, while in game, you can select “Config” from the menu to alter a few choice elements of the game.
Screenshot: Square Enix / Claire Jackson / Kotaku
One of the most fun is the ability to alter the color of the text boxes and menus. The default blue is a classic, but it can be fun to change up the color over the course of the game. I like to change it after each major story beat, but you can also change it across different game saves if you want.
There’s also a handy Cursor setting. This affects the behavior of your cursor during battles. When set to “Initial,” the cursor will reset to the top choice on each character’s turn. “Memory,” however, will return the cursor to the last combat option you selected per character. This is handy if you plan on using the same spell or item multiple turns in a row. And it’ll make combat a little faster for characters you’ll almost always use spells with, such as Aeris/th.
What’s going on with the ATB settings?
FF7 uses an active turn-based combat system called Active Time Battle. On “Active” setting, you’ll choose your attacks and actions on your turn once the time gauge fills up, but time never pauses. If you’re new to FF7, this can make boss fights in particular feel more stressful as combat won’t stop as you’re digging through menus for items or spells.
The “Recommended” setting is a little confusing. While characters are casting spells, using Limit Breaks, or using a summon, time will pause if you are looking through the spell or item list.
When set to “Wait,” time will pause anytime you’re looking through your spells or items.
Captured on Switch. Screenshot: Square Enix / Claire Jackson / Kotaku
Brand new players should try out Wait and Recommended. Active, however, can make the combat feel much speedier, especially if you increase the battle speed in the config menu.
General gameplay tips
FF7 is an old-school RPG from the ‘90s. Its story, characters, and soundtrack may be timeless, but many of its gameplay elements might seem cryptic or archaic by today’s standards. Here are a few things to keep in mind while saving the planet with your buddies.
Combat positioning and defending
While you can’t move your characters freely around the battlefield during combat, there are two non-obvious “rows” for combat positioning. If a character’s portrait in the menu screen is on the left-most side, they’re at the “Front,” where they’ll enjoy a boost in attack power at the cost of lower defense.
When a character portrait is on the right-most side, they’re in the “Rear,” where they’ll see lower melee attack damage but will enjoy a higher defense. Notably, however, some weapons, like Barret’s gun-arms, are “Long range weapons,” meaning they’ll do the same damage whether the character is in the Front or Rear. You can check a weapon’s range by hovering over it in the “Item” menu.
Don’t miss out on Yuffie and Vincent!
Unlike the other party members, our materia thief and mystery coffin-sleeper won’t just naturally join your party as you progress through the main story. To recruit Yuffie, you’ll need to venture into the forests outside of Junon and encounter her in a battle. Once you defeat her, you’ll have a cute dialogue exchange. Pick the following options to get Yuffie to join you: “Not Interested,” “…petrified,” “Wait a second!” “…that’s right,” and “…let’s hurry on.” Don’t use the save point in this area, as it will take you out of the field screen and Yuffie will vanish.
You’ll be able to recruit Vincent when you return to Nibelheim. You’ll find a safe on the second floor of the Shinra Manor. The code is Right 36, Left 10, Right 59, Right 97. Prepare for a tough fight after opening the safe. Then go down to the basement and enter the room on your left when heading toward the lab/study area where Sephiroth had his little revelatory meltdown.
You can either change order in the menu by selecting “Order,” or during combat by hitting left on the d-pad during a character’s turn and selecting “Change.”
Captured on Switch. Gif: Square Enix / Claire Jackson / Kotaku
You can also command a character to defend, thus mitigating damage by half, by hitting right on the d-pad during a character’s turn and selecting “Defend.”
Save as often as you possibly can
FF7 was released in the era before autosave became standard. Be sure to save, preferably in a new slot, every single time you see a save point or step out into the field. If you die, you’ll go back to your last save point so it’s very easy to lose hours of progress.
Field screen, battle screen, menu screen, over world: Learn the lingo
In FF7 you’ll cycle through four main screens. The “field screen” is any environment with a pre-rendered background where you’ll explore and chat with NPCs. The “battle screen” is where combat happens, a 3D environment signaled by a loud splash sound. The over world is a 3D-rendering of the planet where you’ll travel from town to town; you can save the game at any time while in the over world. Finally, there’s the menu screen, which you activate by pressing the top face button on a controller. You’ll manage all of your character’s equipment there.
Your health and MP won’t regenerate at these save points unless you use a Tent, which is only usable at save points or out in the world map.
Be strategic with Limit Breaks (but don’t be too shy with them)
You can actually hold on to Limit Breaks—powerful signature attacks and abilities each character possesses—across battles. Once the gauge fills up, it will remain available for that character until you use it. A filled Limit Break gauge, however, will lock you out of using your basic attack.
Captured on Switch. Gif: Square Enix / Claire Jackson / Kotaku
It’s not a bad idea to hold on to Limit Breaks if you know a boss fight is around the corner. Once you’re in combat, feel free to use those more powerful moves. The original FF7 doesn’t have a stagger system like Remake and Rebirth do, so there’s no point holding onto those Limit Breaks unless you’re saving them for a boss battle.
You can unlock new Limit Breaks early on
Each character has four levels of Limit Breaks, with each level offering two unique abilities. You’ll unlock each level’s second Limit Break ability by using the first one a certain number of times. For example, you’ll unlock Cloud’s Cross-Slash after using Braver eight times. Gaining a new Limit Break level requires you to defeat a certain number of enemies. Cloud’s level-two limit break, for example, requires you to defeat 120 enemies with him.
There’s a great opportunity early on in the game to get Cloud, Barret, and Tifa’s second level-one Limit Break abilities. While you’re heading to the Sector 5 reactor, after jumping off the train, run toward the screen. You’ll have to travel through a few screens but eventually you’ll arrive at a scene with two guards who’ll attack you when you approach.
Captured on Switch. Screenshot: Square Enix / Claire Jackson / Kotaku
From here you can engage in several battles by choosing “Stay here” after each battle. If you’re playing a modern version of the game with “God Mode” (activated by pushing both thumbsticks in on the controller), and 3x speed (activated by pushing the left thumbstick in), you can treat this series of battles as an XP farm and a Limit Break farm by spamming Limit Breaks in each battle.
Always check your inventory for new weapons, armor, accessories, and materia
FF7 was made in 1997, so it doesn’t have a menu that’ll badger you with flashing indicators whenever you pick up something new. While you’ll usually be notified of receiving a new item after picking it up in the field or as a reward after a battle, it’s very easy to forget you’ve done so. It’s a good idea to check your inventory frequently to make sure your characters are using the best possible equipment.
Always check shops for new materia and equipment
FF7 wants you to be on the lookout for new materia and items. You can get plenty of Gil from random encounters, so farming for cash isn’t too hard. But be sure to check in with anyone who’s selling things to see if they have something special that could give you an edge in the battles to come.
Don’t forget about the ‘Select Button’
Captured on Switch. Screenshot: Square Enix / Claire Jackson / Kotaku
While most modern controllers have long since done away with Start and Select buttons, modern versions of FF7 retain the “Select button” feature, bound to the “-” button on Switch, the “View” button on Xbox (the one with two squares), or the left side of the touchpad on a PS4/5 controller.
This will activate a pointer that hovers over your character while exploring the world, accompanied by red arrows to indicate doors and green arrows to indicate ladders. It’s a quick way to figure out what’s available to you if you’re lost. During combat, this will add a second menu that tells you the names of enemies when targeting them as well as relevant combat info if you’ve used the Sense materia on a target.
Modern versions of FF7 don’t totally make combat irrelevant
You might’ve heard that the modern versions of FF7 found on PS5, Xbox Series consoles, and Switch let you just focus on the story. Sadly, that’s only partially true.
If you just want to experience the story and not engage in any combat, you might be better off just watching a no-commentary Let’s Play or something. Current versions of FF7 still require you to engage in combat and do some character leveling and speccing. I don’t find this to be a bad thing as this is a game, after all.
However, the added features, such as speeding up the game, giving your characters max health instantly, and skipping random encounters, do make the experience of Final Fantasy VII a bit easier to manage. Here’s how these features work and how you can best make use of them:
God Mode doesn’t make you completely invincible
Captured on Switch. Screenshot: Square Enix / Claire Jackson / Kotaku
This tip concerns all versions of FF7 which allow you to speed up the game, turn off random encounters, and activate “God Mode” by pushing both thumbsticks in. While it usually works just fine for random encounters, it’s not going to save you from bosses you’re not appropriately leveled and equipped for.
Although this mode will instantly regenerate your HP back to its highest value after every hit you take, if you get hit with damage that’s higher than your maximum HP, you will still die. When you consider that many bosses have attacks that hit all party members for large amounts of damage, that means you very much can reach a game over screen even with “God Mode” turned on.
So what should you use this mode for? It’s great for grinding random encounters as low-level monsters are unlikely to kill you with this mode on. It’s also an easy way to reset your health and MP like the blue benches do in FF7 Rebirth. Also, if you just unlocked a new Limit Break and want to try it out right away, it’s very handy for that as well.
Captured on Switch. Screenshot: Square Enix / Claire Jackson / Kotaku
Skipping too many random encounters will leave you dramatically underleveled
Pressing in the right thumbstick on modern versions of FF7 will cancel out all random encounters. Sometimes this is a nice change of pace, but you should use it intentionally. Don’t leave it on all the time. FF7’s bosses were designed with the understanding that players would go through multiple random encounters, hence upping their level over the course of the game, not just from pivotal fights. Random encounters are also a solid way to slowly build up enough Gil to buy items, weapons, armor, and materia.
Sometimes it’s nice to give yourself a break and avoid random encounters, but be sure to dedicate time to engaging in them to make sure you’re properly leveled.
Speeding up the game can make it harder
Sequences like this one are much harder when the game is running at 3x speed. Screenshot: Square Enix / Claire Jackson / Kotaku
I like to treat the 3x speed option as a kind of sprint button. It’s even bound to the left thumbstick like most sprint commands in modern games. 3x speed is a great way to speed up complex fight animations, climbing ladders, or traversing the open world. That said, certain mini-games and sequences like capturing a chocobo during a battle are made much harder when you have to keep up with the game running at three times its intended pace.
Captured on Switch. Screenshot: Square Enix / Claire Jackson / Kotaku
FF7 is a classic video game. It’s an excellent RPG featuring a wonderful and dynamic tale, set in a vivid world that fuses science fiction and fantasy, brought to life by genuinely interesting combinations of 2D and 3D graphics, and set to one of the greatest soundtracks of all time—and not just in video games, I genuinely mean of all time. It’s a game that should be on your list to play whether it’s your first time, seventh time, or 777th time.
Of all the creatures and enemies you expect to encounter in Unicorn Overlord, a goat isn’t on that list. Yet goats abound in Vanillaware’s tactics RPG, at least on Albion, an island kingdom that players reach late in the game. These goats are friendly, and produce milk. But befriending these animals and actually getting them to produce Goat Milk is a task that Unicorn Overlord doesn’t explain to you. So, if you are pursuing certain quests, you’ll need some sooner or later. So, here’s exactly how you can get Goat Milk in Unicorn Overlord. – Willa Rowe Read More
It was a rather big week in gaming, this last one in February—mostly because we got Final Fantasy 7: Rebirth, and everyone came out of the woodwork to spout their hottest take and spiciest opinion about the Square Enix RPG. Is Cid redeemed? Is Aerith a goat lady? Is jank good?
It wasn’t all FF7 all the time: We also had some things to say about third-person shooter Helldivers 2, this week, because we’re a well-rounded bunch. Click through to see our most opinionated stories of the week.
2024’s most anticipated game is finally here, and the further adventures of Cloud Strife and his besties has launched on PS5. Final Fantasy VII Rebirthexpands and enhances the middle section of the 1997 classic, and there’s a big, beautiful world to see. If you’re looking to spend a few dozen hours in Square Enix’s…
It’s hard to properly review Final Fantasy VII Rebirth, and not just because it’s the kind of AAA release most people already know will hold a certain level of quality.
To be sure, it is an amazing game. It looks and plays like a top-of-the-line offering meant for current-gen hardware, and it can effortlessly suck you into its story, gameplay, and overall experience for dozens of hours on end.
But beyond that, Final Fantasy VII Rebirth is such a lovingly crafted game that it’s impossible not to get sucked into the passion that exudes from its every pore. The team at Square Enix wanted to deliver a second act in their Final Fantasy VII Remake series that raised the bar even further than where the first game set it, and in almost every regard, they succeeded.
The Price of Defying Fate
Image Credit: Square Enix
For starters, the game doesn’t skimp on its narrative presentation. Picking up shortly after the end of FFVII Remake, it sees Cloud and the gang in hot pursuit of Sephiroth as they explore the outside world. While it might not actively be under the shadow of Shinra and its malevolent overlords, it’s still plenty dangerous; especially when Cloud’s deteriorating mental state starts to rear its head thanks to Sephiroth’s influence.
Simultaneously, an entirely new plot plays out from Zack Fair’s point of view. Having survived his fateful confrontation with the Shinra forces that pursued him and Cloud, he returns to Midgar to find Aerith in critical condition and the rest of the party presumed dead after their confrontation with the Whispers on the outskirts of the city. Not only that, but a giant rift has opened above the city, ominously silent throughout all the chaos below.
Both these storylines interwine as the game progresses and drive it further towards its status as a reimagining instead of a straight Remake. It’s to the game’s benefit, and helps it stand apart from FFVII Remake as a worthwhile story to experience in its own right. I was just as enraptured by the tried and true scenes adapted from the original game as I was by the new elements, and was fully reeled in as the plot moved toward its crescendo.
The presentation only helped further the immersion. On the visuals front, the game is as stunning as its predecessor, and then some. Both the characters and the wider world pop with hyper-realistic beauty, and every given moment is a treat for the eyes.
In terms of audio, there’s just as much to enjoy. Every member of the voice cast gives it their all with heartfelt and impactful performances. The music accents everything from the action-packed cutscenes to the more serene exploration segments perfectly, and the sound design of explosive spells, clashing swords, and bestial roars helps to keep players enthralled by the experience all the more.
Combat Fit for a SOLDIER
Image Credit: Square Enix
But then, the real star of the show is the gameplay.
While most of the central mechanics are largely untouched from FF VII Remake, Final Fantasy VII Rebirth does tweak and refine them so that they’re easier than ever to use. Players can tweak their party layout at will and save presets to minimize time swapping out configurations, and the application of Skill Points is now done via a much more streamlined and easy-to-read sphere grid.
And all that’s on top of existing features. You have the ability to swap between party members for free control on the battlefield, and Materia is a breeze to equip, combine, and utilize across the many characters you can bring into battle. The gameplay is also still a blend of turn-based and action too, so there’s no need to worry about a loss of depth or engagement.
At the same time though, there are plenty of new bells and whistles that make the experience that much more enthralling. Key among them are the new Synergy Abilities in combat, which play off of the ATB gauge and the usage of multiple party members. For every spell, offensive ability, and technique you spend ATB charges with, you gain points toward a Synergy Ability that can be used against foes for massive damage; and, in some cases, a temporary buff to your character.
The only catch is that both characters have to meet the Synergy Point requirements, which motivates you to switch across multiple characters during a fight instead of sticking to one or two.
It’s a clever design choice, and it works perfectly with the existing systems. I spent plenty of time carefully swapping between party members until I was ready to unleash a Synergy ability against my opponent, and reveled in the bombastic techniques that were on par with the equally flashy Summons.
Variety Is the Spice of Life
Image Credit: Square Enix
And all of that is just the combat of Final Fantasy VII Rebirth.
Outside of battles, there are an absurd number of mini games to take part in both for the main story and as fun distractions on the side, and I do mean absurd. There are shooting galleries, flight challenges, rhythm games, Chocobo races, and a fully fleshed-out card game known as Queen’s Blood that even has its own substory which plays out entirely in the background of the wider plot. And that’s just to name a few.
The wildest part of all, though, is that almost all of them are a blast to play. Each one feels fully fleshed out in a way that made me want to go back to them again and again, and I’d spent far more time than I needed to delving into each one to see the full breadth of what it offered.
An Open World of Repetition
Image Credit: Square Enix
The only criticism I can truly hold against Final Fantasy VII Rebirth is that its open world design feels padded early on.
Whereas FFVII Remake had several open-ended sandboxes for players to explore via the different sectors of Midgar, the sequel has different regions which are interconnected via an honest-to-goodness world ripe for exploration.
While there may be dozens of activities to carry out within a handful of different regions — and each has plenty of smaller locales to discover off the beaten path — most of those in the first few regions revolve around a select few mini games or scavenger hunts that are copy-pasted across every region. It doesn’t take long for them to become repetitive, and I’d be lying if I said I didn’t forgo most of the ones that weren’t absolutely necessary to my progression.
Which is a shame, because there are some genuinely good examples of open world side content hidden among these bad apples. For every Ubisoft-style tower I had to climb to illuminate points of interest on the map, there were side quests with whimsical premises like sentient Fort Condor pieces who needed my help to save their commander. Each identical rhythm game offered by Life Stream Crystals was matched by special battles with unique variants of a region’s fiends, and led to challenging duels with rarer mini bosses.
The game does throw some much-needed twists into this formula in the later regions, so it’s at least not an issue that persists long-term. Still, though, it’s unfortunate that the game makes such a bad first impression with what players can expect from the content of its larger settings.
Final Fantasy VII Rebirth is, for all intents and purposes, a phenomenal second act in the Remake series. Though it’s open world design isn’t perfect, the game is finely honed in every other area and provides as luxurious of an experience as FF VII Remake did. It’s well worth a look for new and old fans alike, and is sure to keep everyone occupied while we wait for the conclusion to this reinvented epic.
Final Fantasy VII Rebirth
Reviewer: Keenan McCall
Award: Editor’s Choice
Pros
Fantastic narrative and story
Welcome additions to the established gameplay formula
Creative side quests
Gorgeous graphics and phenomenal sound design
Cons
Open world elements can get repetitive
Release Date
Feb. 29, 2024
Copy provided by Publisher
About the author
Keenan McCall
Keenan has been a nerd from an early age, watching anime and playing games for as long as I can remember. Since obtaining a bachelor’s degree in journalism back in 2017, he has written thousands of articles covering gaming, animation, and entertainment topics galore.
Image: Kotaku / Xbox / Thomas Mucha / Lukasz Pawel Szczepanski (Shutterstock)
Over the February 3 weekend, reports from different outlets and insiders claimed that a number of big, Xbox exclusives—like Starfield and Gears of War—could possibly end up on PlayStation 5 in the near future. Once the news spread around the internet, the most Xbox-pilled users and creators began theorizing, denying, mourning, and ranting to those within their Church Of Xbox circle and beyond. Then, Xbox boss Phil Spencer posted a vague statement, seemingly confirming something was happening but the faithful would have to wait until next week to hear what. Perhaps he thought this would calm the masses. It didn’t. Instead, for some devoted Xbox fans, it was confirmation that the brand they worshiped was leaving them behind. And they aren’t taking it well (though some remain pretty chill about the prospect of Starfield coming to PS5). – Zack Zwiezen Read More
This week we’re going back to school,collecting Pals, and being reborn—that’s a lot of stuff to do without some tips. Palworld, the breakout hit from developer PocketPair, got a handful of major bug fixes that will make your creature-collecting a lot easier. And Atlus’ recent Persona 3 Reloadrelease means you’ll want to make sure you’re a Grade A student and a damn good friend—luckily we’re here to help you with all of that. The week also saw the surprise-debut of a Final Fantasy 7 Rebirth demo, and with progress carrying over to the main game, you’ll want to make sure you do everything you can with Sephiroth and company.
That’s why we’ve gathered the biggest, best, and most helpful Kotaku tips of the week, all in one spot. You’re welcome.
If I’m being honest, it seems like a moot point to hype up Final Fantasy VII Rebirth any further.
Only a few weeks out from release, the long awaited sequel to Final Fantasy VII Remake has more than enough going for it. Square Enix has had no qualms about building anticipation prior to the release, with a myriad of trailers showing off its expansive new locales and the wealth of adventures that await players.
There’s likewise the ever-present excitement that surrounds it by virtue of its continuing the retelling and reimagining of the legendary Final Fantasy VII, which changed gaming itself.
So when I say I was impressed by my time with the game at a hands-on event in January, I know it hits with the same shock of revelation that hearing the sky is blue does. Still, though, it’s nice to know just how much of a great experience we’re in for with the game; and how absolutely packed with content it is.
The demo didn’t take long to show this off either, as it kicks off at the very start of Final Fantasy VII Rebirth. After the events of Final Fantasy VII Remake and the Episode Intermission DLC, Cloud and the gang successfully arrive at Kalm before Cloud recounts how he worked alongside Sephiroth. He then details what happened in Nibelheim, and how it led to the former top Soldier’s downfall; complete with several moments which have been beefed up with top tier cutscenes and voice acting.
Image Credit: Square Enix
Though linear, this segment already wears the game’s strengths on its sleeve. Even without digging into the stellar presentation of the cutscenes, the silky smooth gameplay, or the revamped narrative, the world and its settings are positively massive and sell the scope of each area one visits. There are small nooks and crannies to discover even in the tutorial path leading up to the Nibelheim reactor, and I was rewarded repeatedly for straying from the beaten path to explore.
It also feels substantially more open than Remake from the get-go. Gone are the cramped city streets and alleys of Midgar, replaced with sprawling fields and wide-open mountain paths that really convey just how big the game’s world is.
But then, that’s nothing compared to the game proper. Following the introductory chapter, Final Fantasy VII Rebirth opens up in Chapter 2 via Kalm and the Grasslands surrounding it.
Kalm itself has been expanded upon substantially. What was once a small town players stop at briefly during the main story is now its own bustling city center, complete with side quests to take part in after progressing the story that can bolster your understanding of the plot and world.
One can help a distraught bartender reclaim their treasured Queen’s Blood card; track down a missing merc hired to repair a damaged Mako pipe; or deal with a powerful fiend that attacked a nearby farm. And all of this leads to some unexpected reunions and eye-opening conversations with the town’s residents.
Almost all of these quests reward players with valuable items, materials, and resources upon completion too, so there are plenty of reasons to take the time to explore all of these side activities.
Image Credit: Square Enix
On the Other hand, Final Fantasy VII Rebirth has plenty of content aimed purely at entertaining and distracting players, primarily through Queen’s Blood.
Similar to Fort Condor in Remake, this new mini-game acts as a TCG wherein players attempt to rack up a higher score to emerge victorious. This is done by placing cards down in one of three rows, with both players vying to take control of as many spaces in a row as possible. This can be done with cards from one’s deck, but each card takes over a different number of spaces and in a different pattern.
It’s deceptively addictive, and I spent more time than I expected messing around with deck layouts and taking on the residents of Kalm in Queen’s Blood matches. And that was just with the small handful of potential opponents offered through the demo.
Final Fantasy VII Rebirth’s Grasslands, meanwhile, are just as packed with gameplay options. After obtaining a Chocobo, I was able to explore a sizable open world setting filled with enemies to battle, ancient secrets to uncover, and challenges to complete.
Image Credit: Square Enix
These tasks do feel a bit same-y after you complete enough of them, but the sheer size and aesthetic of this section keep that from happening too fast. Even after hours of moving toward objective markers, I found myself pulled back into the world and the need to explore it by its sprawling mountains and endless plains dotted with abandoned ruins.
The gameplay helps substantially in this department too. Though largely similar to Remake’s combat system, Final Fantasy VII Rebirth has tweaked the battle mechanics in some noteworthy ways. Of them, the biggest is likely the new Synergy attacks and abilities. These skills allow Cloud to team up with other members of your party to carry out special attacks that can be imbued with elemental attacks, grant players an additional ATB bar, or otherwise wallop enemies with powerful attacks.
They require each character to have racked up and used some ATB charges though, so players are incentivized to play as multiple characters in a given battle. It’s a clever trick on the part of the developers, and helps to motivate you to test out the radically different playstyles found between Cloud, Barret, Tifa, Aerith, and Red XIII.
I could keep going about other facets of the gameplay, but honestly the point remains the same: This game is utterly titanic in its size and what it offers. By the time I reached the end of the demo, I felt like I had only scratched the surface of what Final Fantasy VII Rebirth offered.
Square Enix has spared no expense to make it even better than Final Fantasy VII Remake, and fans can rest assured that they’re in for one of — if not the — premiere gaming experiences of the year when Final Fantasy VII Rebirth hits the PlayStation 5 on Feb. 29.
About the author
Keenan McCall
Keenan has been a nerd from an early age, watching anime and playing games for as long as I can remember. Since obtaining a bachelor’s degree in journalism back in 2017, he has written thousands of articles covering gaming, animation, and entertainment topics galore.
Were you bummed Final Fantasy VII Rebirth didn’t make an appearance? Well you’re not alone. Good news, though! On February 6, 2024, we’ll be treated to yet another State of Play showing, this time with a closer look at the upcoming second chapter of the Final Fantasy VII remake project.
And that wraps everything we saw at tonight’s State of Play. Which games are you most excited about?
It’s beyond undeniable that 2023 was one of the most memorable years in recent history when it came to new game releases. From completely brand new IPs, to long-awaited sequels, to surprisingly refreshing remakes, there was something for just about literally everyone to try.
It puts just a little bit of pressure on this new year to keep that momentum going, but thankfully there are even more exciting new titles to look forward to, particularly on the PlayStation side of the field. If you’re wondering what all is on the docket this year for PS5 players, we’ve got you covered. Here is our list of all PS5 exclusives releasing in 2024.
The Last of Us Part II Remastered
Release Date: January 19, 2024
Image Source: Naughty Dog
On the heels of giving the universally acclaimed The Last of Us Part I an incredible glow up with their new PS5 engine technology, Naughty Dog has understandably done the same for the sequel, which is set to release in just a couple of weeks now on the PS5. Revered as one of the most controversial and yet most successful sequels in the industry, The Last of Us Part II takes players back into the lives of Joel and Ellie a few years after the events of the first game, and the consequences of Joel’s decisions which have created a familial rift between the two of them.
This time around, players experience the journey ahead mostly through Ellie’s eyes, and even those of new characters she encounters along the way. The journey itself is perhaps one of the most emotionally palpable and devastating ones ever seen in modern gaming, and one that powerfully divided the fanbase of the series in the months and years following its release. If you’ve never played the sequel before, or want to relive it in its completely remastered version, this will be your chance. This version will also debut a brand new, roguelike survival mode called No Return mode for players to try out.
Helldivers II
Release Date: February 8, 2024
Image Source: Arrowhead Game Studios
Helldivers II, which releases on PS5 and PC early next month, looks to be a spectacular reimagining of the original game that debuted back in 2015, with far more explosive action that you can share with friends. While keeping the soul of the first game, the team at Arrowhead Game Studios set aside the top-down aesthetic and instead opted for a more immersive and modern style this time around as a third person shooter.
They’ve also promised plenty of “fast, frantic, and ferocious” action, albeit with a stroke of good humor on the side, as players are tasked with fending off ruthless alien invasions on various planets. You don’t have to face them all alone, however, as the game will feature online co-op, allowing you to team up with your friends against these dangerous threats.
Pacific Drive
Release Date: February 22, 2024
Image Source: Ironwood Studios
Pacific Drive is the very first IP out of Seattle-based Ironwood Studios, and if the trailers are anything to go by, it looks like a very promising and unique experience behind the wheel. An amazing soundtrack plays alongside the backdrop of a mysterious supernatural catastrophe that’s happened in the Pacific Northwest of the country. The region has since been renamed as the Olympic Exclusion Zone where outsiders aren’t permitted, but your character remains trapped within this treacherous, unforgiving landscape, and it’s all about personal survival while uncovering the source of what happened.
The key to actually surviving this supernatural catastrophe is your beloved station wagon, which you need to keep alive and running just as much as yourself. That requires venturing out into the wilderness of the Exclusion Zone to gather as many resources as you can, and each time you travel, new threats and mysteries await in the darkest shadows. Customize and upgrade your car in any way you see fit, with as many bells and whistles as you can, all in the hopes that you can discover the truth and finally escape. Pacific Drive pulls in for players everywhere on PS5 and PC at the end of February.
Final Fantasy VII Rebirth
Release Date: February 29, 2024
Image Source: Square Enix via Twinfinite
After Final Fantasy VII Remake blew countless fans away with what turned out to be a dramatically immersive reimagining of merely the beginning of the iconic game’s original story, Final Fantasy VII Rebirth is set to be the next huge chapter of Cloud Strife’s epic adventure, emphasis on “huge”. After he breaks out of Midgar alongside Tifa, Barrett, Red XIII, and Aerith in order to pursue Sephiroth, the party now has the entire world of Gaia before them to explore. As beautifully vibrant as it is, Red XIII reminds them that the planet is actually on the precipice of death thanks to Shinra, as well as the machinations of Jenova and Sephiroth.
Along their journey, as revealed in the game’s latest trailers, the party will unite with familiar characters such as Vincent, Cait Sith, and Cid, as well as Yuffie whom players first got to play as in the Intergrade DLC. The gameplay will further evolve, with players able to seamlessly combine abilities between characters during battle. Plenty of open world exploration will mix with more linear storytelling as players are taken through an almost entirely new version of the story, with Cloud’s former friend Zack Fair mysteriously alive in another timeline. Not only that, it’s all but confirmed that arguably the most iconic scene in the game will occur, which has fans all the more anxious for what will truly happen.
Either way, Final Fantasy VII Rebirth will finally release at the end of February as a timed exclusive on the PS5. A PC port will follow suit sometime after, as FFVII: Remake and the Intergrade DLC have since become available on Steam.
Rise of the Ronin
Release Date: March 22, 2024
Image Source: Team Ninja
If you’re someone who enjoys an action-packed, sword-wielding samurai adventure like Ghost of Tsushima, then Rise of the Ronin will probably hit that same sweet spot for you. Players will be able to create their very own customized character, whom will embark on a open-world journey across various iconic cities and countrysides of Japan during the final years of the Edo period, at the peak of the Bonshin War between the Tokugawa Shogunate and factions opposed to the Western influences coming into the country that’s been sealed off for years.
As an action-based RPG, while cutting down those who stand in your way, your character will come across important story-related decisions that will impact the outcome of the conflict one way or another. This is the most ambitious game Team Ninja has developed to date, going from more simplistic, linear titles to an immersive, higher tier RPG with the visual fidelity of previous, similar IPs like Ghost of Tsushima. Its open-world gameplay is bolstered with dynamic battle mechanics and an impressive variety of close-quarter and ranged weaponry. There’s also the transportation, which allows to you go by ground on horseback or by glider in the air, if you wish. That’s right, flying samurais, as if it wasn’t cool enough already.
Rise of the Ronin arrives in late March exclusively on the PS5.
Stellar Blade
Release Window: TBA 2024
Image Source: Shift Up Corporation
Originally marketed as Project EVE by Korean studio Shift Up, Stellar Blade is an action-packed and absolutely stylish hack-and-slash adventure that introduces us to the one and only Eve. After Earth is overwhelmingly invaded by an alien species known as NA:tives, Eve and her squad are tasked by the Colony with going down to Xion, the last standing city on Earth and repelling the invasion at all costs. While there, she meets the city’s residents, particularly a survivor named Adam, and eventually the elder Orcal, who each plead her for help in saving the planet.
With a vibe that definitely feels like Nier-meets-Bayonetta, Stellar Blade looks to make a name for itself in the hack-and-slash genre, and certainly promises plenty of stylish action for players to enjoy. While the game was initially supposed to release in 2023 for PS5, Shift Up announced a delay in December to 2024, with no exact date yet given. Once we know more, we’ll update that here.
Foamstars
Release Window: TBA 2024
Image Source: Toylogic
If you’re in the market for a more light-hearted, free-for-all online bonanza with a bunch of colorful foam cannonballs, then Square Enix’s aptly named ‘Foamstars’ is likely something you’ll want to check out. Since described by public opinion as a homage to the beloved Splatoon franchise, the game is a free-to-play (FTP), 4v4 online multiplayer game that brings much of what makes Splatoon great from the Switch to the heftier PlayStation console.
An open beta hit PS4 and PS5 in Fall of last year, giving players a firsthand look at the foam-based, third-person shooter, and the full game is slated to release sometime this year. Even if you’re on the fence about it, the game will be free to download, so you can decide for yourself with no strings attached.
Concord
Release Window: TBA 2024
Image Source: Firewalk Studios
Concord is the latest IP that comes from the minds of Firewalk Studios, who previously worked on the Horizon: Call of the Mountain VR game that released to critical acclaim. This time around, players will be zooming through the far reaches of space, at least according to the teaser trailer released last summer that didn’t give much away beyond that at the time.
We now know, however, that Concord is slated to be an online multiplayer FPS game that is also being developed in tandem with Bungie, the hub behind the Destiny franchise, and newcomer Haven Studios. Firewalk themselves has so far described the game as having a “unique universe of vibrant worlds” with a “rich” cast of “colorful characters”.
The game is set for a release sometime in 2024 on PS5 and PC, though even that may be tentative as the game isn’t available to wishlist yet on Steam. As soon as more details follow, we’ll update this.
Baby Steps
Release Window: Summer 2024
Image Source: Bennett Foddy
Bennett Foddy is back to both entertain and undoubtedly enrage us once again with his newest, hilarious project called Baby Steps. With the same inherent spirit as Getting Over It, the viral indie title that had many of the biggest streamers screaming and smashing their keyboards a few years ago, Baby Steps is the successor that will have us traversing a vibrant variety of environments, from mountains to jungles, with some very unbalanced footing and a snug onesie outfit to match.
Deadbeat Nate has quite the journey ahead of him, and players will have to get a handle on the unique physics gameplay as best they can, to ultimately put one foot in front of the other and avoid having Nate awkwardly plummet off cliffsides and any other embarrassing stumbles that can mean lost progress.
Baby Steps was first revealed during last year’s Summer Game Awards, and is currently slated to release summer 2024 on PS5 and PC.
Silent Hill 2 Remake
Release Window: TBA 2024
Image Source: Bloober Team
This one is probably a surprise to many, given that so little news has come out about the Silent Hill 2 remake since the teaser trailer first released a year ago in Jan 2023. The cat is now out of the bag, however, thanks to PlayStation’s new 2024 release reel that popped up on YouTube most recently, which briefly showcased the Silent Hill 2 remake among this year’s upcoming games. As soon as Bloober Team officially discloses a closer release window, we’ll update this entry promptly.
In similar fashion to other remakes like Capcom’s Resident Evil 4, this is a top-to-bottom, faithful reconstruction of Konami’s most iconic supernatural horror game, Silent Hill 2. Thanks to the creative minds of Bloober Team, and of course the reunion of Team Silent’s Masahiro Ito and Akira Yamaoka, players will get to relive the harrowing journey of James Sunderland as he returns to the eerie lakeside town of Silent Hill in search of his deceased wife, Mary. Along the way he comes across other mysterious characters, and encounters truly unsettling horrors that pull the curtain back on his own past.
That concludes our list of all upcoming PS5 Exclusives releasing in 2024. We hope you found this informative, and let us know which games on this list you’re looking forward to the most.
Be sure to check out all of our other guides and lists on releases for the new year, such as our list of upcoming JRPGs in 2024.
About the author
Stephanie Watel
Stephanie Watel is a freelance writer for Twinfinite. Stephanie has been with the site for a few months, and in the games media industry for about a year. Stephanie typically covers the latest news and a variety of gaming guides for the site, and loves gardening and being the bird lady of the neighborhood. She has a BA in Writing from Pace University in NY.
The trend of cranking out tons of remakes and remasters of old games continues in 2024; this year might take the crown as one of the most prolific. In fact, some of the most anticipated games in general for 2024 are remakes, such as the TGA award-winner Final Fantasy VII Rebirth.
Whether you’re annoyed at incessant re-releases like The Last of Us, or hyped for long-dormant games to finally get a fresh coat of paint, 2024 has you covered. Here are the 10 most anticipated remasters & remakes of 2024.
Final Fantasy VII Rebirth
Image Source: Square Enix
As the award winner for TGA “Most Anticipated Game” it’s impossible not to put Final Fantasy VII Rebirth high on this list. But awards aren’t the sole reason it’s here. The recent gameplay demonstrations at the 2023 Tokyo Game Show have shown tremendous potential for the game-of-the year-candidate.
Final Fantasy VII: Rebirth is the sequel to the Remake from 2020. The game takes place outside of the steampunk city of Midgar, finally exploring the wider world of Gaia. Rebirth features an open-world map and has a ton of exploration and mini-games to try out. The fields outside the city of Kalm are home to Chocobo Farms and more nooks and crannies than you can shake a chunk of Materia at. And let’s not forget that Rebirth is the chapter featuring the fan-favorite theme park chock full of minigames, the Golden Saucer.
We can’t wait to play the action RPG remake of Final Fantasy VII’s second chapter when it finally launches on February 29th.
Paper Mario: The Thousand-Year Door
Image Source: Nintendo
Word is still out whether or not the best Paper Mario game will end up being a remaster or a remake built from the ground up, but we’re beyond thrilled no matter the result. Paper Mario: The Thousand-Year Door is easily my favorite game on the Nintendo GameCube, and it’s been console-locked ever since its release. Add to that the frustration of rarity and high resell prices for physical copies of the game and you have a cult classic that few modern gamers have the opportunity to experience.
The console-locked status of The Thousand-Year Door ends in 2024. Word is still out when the concrete release date will be, but the recent ESRB rating for the game points to it coming very soon. Seriously, you’re gonna want to play this, if for any reason just to see Rock Hawk in the arena sequence or where the Vivian sensation originated from.
Persona 3 Reload
Image Source: Atlus
Persona 3 Reload is a full remake of the PS2 turn-based RPG that kicked off the Persona craze. This remake includes several new features such as gardening and new Junpei social links. There’s also a lot of new voice acting that will cover the large amounts of unspoken text the original had.
But what really has us excited is the graphical overhaul. Persona 3 Reload uses a modified engine that Atlus used for Persona 5, and we all know how mind-bendingly stylish Persona 5 is. The menus for Persona 3 now have transition animations and full HD swank, and the characters themselves even move their mouths when speaking. Battles are going to be fully redesigned with the modern engine to be fast-paced and masterfully animated as well. What we’ve seen of Persona 3 Reload from trailers and presentations has us confident the remake of Persona 3 will burn our bread more than it ever has before (come on, you get that reference, right?)
Tomb Raider I-III Remastered
Image Source: Aspyr
The original Tomb Raider games are classics, yes, but they’re also rough to go back to. Tank controls and janky PS1 graphics render these games difficult to recommend to new players. But that all changes with Tomb Raider I-III Remastered. With improved controls and HD clarity, these remasters of the three first Tomb Raider games may just become classics all over again in 2024.
One of the big reasons this is so high on this list is because it’s been a LONG time since we’ve had a classic Tomb Raider experience. Lara Croft’s adventures in the rebooted series from 2013 don’t feature the same platforming emphasis and general action gameplay the originals did. Fans of classic action games and platformer-puzzlers shouldn’t sleep on Tomb Raider I-III Remastered. I know I’ll want to revisit the glory days of Lara Croft in HD splendor come February 14th.
Brothers: A Tale of Two Sons Remake
Image Source: Hazelight Studios
Brothers: A Tale of Two Sons was one of the breakaway indie hits of the early 2010s. It helped propel the trend of indie co-op story games such as A Way Out and TGA winner It Takes Two. There are several new features this remake is bringing to the table that make it one of 2024’s most anticipated. First, there’s the addition of full co-op, which the original didn’t have. Even though Brothers is focused on two siblings overcoming puzzles on an emotional journey, the game was originally strictly single-player.
We’re really excited to grab a partner this time around, especially since we’ll be journeying in full 4K glory. The Brothers remake is made in Unreal Engine 4 and has a much higher budget than the original. This is a ground-up remake that we’re looking forward to playing when it releases on February 28th.
Apollo Justice: Ace Attorney Trilogy
Image via Capcom
The original trilogy of Ace Attorney games got a lovingly made remaster a while back, so the next trilogy in the series was a sure bet. Apollo Justice: Ace Attorney Trilogy contains the fourth, fifth, and sixth main games of the series in one remastered bundle. Several noteworthy additions earn this package a worthy spot on this list.
First, the translation from 3DS to console and PC. The original games featured a dual-screen interface and was locked on handheld systems, so this remaster is very welcome in that respect. There’s a new animation studio feature that puts custom scenes at the players’ fingertips with movable props and backgrounds. The orchestra hall and art library features provide full soundtracks and images to peruse in detailed menus. Apollo Justice: Ace Attorney Trilogy is the definitive way to play these games and it releases on January 25th.
Gothic Remake
Image Source: THQ Nordic
Okay, I’ll be real with you, the Gothic Remake isn’t set in stone for a 2024 release, but it’s still projected for 2024, so we’ll let it fly. Gothic was a fascinating alternative to games like Morrowind and The Witcher when it was released in 2001. The complex mechanics and interconnected storytelling were ahead of their time and paved the way for all-time greats like The Witcher 3.
Gothic Remake is going to be built from the ground up with triple-A graphics and polished gameplay. The screenshots we’ve seen look mouth-watering, especially if you’re a fan of Western RPGs. While the exact release date is unknown at this time, the developers’ transparency through the development process has been refreshing and positive. Check out the latest Gothic Remake developer podcast from THQ Nordic to see how passionate they are about bringing the classic German RPG to a modern audience.
Braid: Anniversary Edition
Image Source: Thekla
I’ll be honest with you, I wasn’t initially over the moon when I first heard about a Braid remaster, but then I read what it’ll include and now I’m sold. Braid Anniversary Edition is an updated remaster of the 2008 indie puzzle platformer Braid. Braid kinda started the indie game boom back in the day, and now it’s getting a fancy remaster on modern systems.
But it’s not just a straight port. Updated visuals, redone music, developer commentary, and all-new puzzles are featured in this remaster. Braid was known for its brilliant time reversal level design, so having new ones to play has me stoked. Braid Anniversary Edition releases on April 30th on all modern systems.
The Last of Us Part II Remastered
Image Credit: Naughty Dog
Hear me out, I don’t actually hate The Last of Us Part II; the only reason it’s this low on the list is because a remaster of a three-year-old game is just plain silly. I know Sony wants that The Last of Us cash, but come on.
This remastered version includes various enhancements catered specifically for the PS5 such as full DualSense functionality and visual upgrades. The biggest addition to this remaster is a new roguelike survival mode called No Return. Little is known about the new mode, but we don’t have to wait long since The Last of Us Part II Remastered comes out on January 19th.
Clock Tower
Image Source: WayForward
Horror game fans rejoice, the classic Clock Tower is finally releasing outside of Japan! What’s that? The first Clock Tower already came out on Playstation back in 1997? Well, no, that was actually Clock Tower 2. 1995’s Clock Tower 1 is getting a spruced-up remaster for the first time in the West. Clock Tower has you running away from the deadly Scissorman while navigating a dark mansion. It’s a point-and-click horror game that has you hiding, solving puzzles, and screaming in equal measure. Look forward to this updated Super Famicom horror game when it releases sometime in 2024.
That’s our list of 10 most anticipated remakes & remasters of 2024. There are obviously some games we didn’t add to this list, so let us know which ones you felt got snubbed. For all your reviews and guides for games in 2024 and beyond, check back here on Twinfinite!
About the author
Matthew Carmosino
Matthew Carmosino is a freelance writer for Twinfinite. He started gaming in the mid-90s where his love for SquareSoft RPGs like Chrono Trigger changed him forever. Matthew has been working in the game industry for two years covering everything from story-rich RPGs to puzzle-platformers.
Listening to piano music on a rainy day is his idea of a really good time, which probably explains his unnatural tolerance for level-grinding.
Final Fantasy VII Rebirth isn’t out until early next year, but ahead of the game’s launch it’s been rated and reviewed by the Entertainment Software Rating Board (ESRB). Turns out the Teen-rated RPG will contain a “bodacious beach bod.” The question is: Who’s rocking that body?
Three Things We Learned From The Final Fantasy 7 Rebirth Demo
Final Fantasy VII Rebirth, coming exclusively to PS5 on February 29, 2024, picks up after the events of 2020’s Final Fantasy VII Remake and is the next entry in Square Enix’s three-part Final Fantasy VII remake project. We’ve already seen a few trailers for the upcoming RPG, but we’ve learned a bit more about Rebirth thanks to a newly posted rating description on the ESRB’s official website.
The ESRB’s rating description explains that some women in the game are “designed with revealing outfits” including “deep cleavage.” The ESRB also states that Rebirth contains “suggestive dialogue” and close-up shots of characters’ bodies. It points to one example where the camera pans to someone, presumably wearing a revealing outfit, who then says: “Just admit it. You’re obviously captivated by my bodacious beach bod.”
Now, the way the ESRB describes this makes it impossible to say who has (or thinks they have) a bodacious beach bod. So who, among the cast of FF7 characters, seems the most likely to say they have a bodacious beach bod? Place your bets now!
Other secrets revealed by the ESRB
The ESRB’s rating description of Rebirth also confirms that at least one character will be “impaled” by a sword in slow motion. Famously, and beware spoilers for a game released in the ‘90s, Aerith was killed by sword-wielding Sephiroth in the original game. You could describe what happens in that original sequence as “slow motion,” too. It seems the new remake sequel will do the same. The question is, who gets stabbed this time around?
In October, Rebirth director Naoki Hamaguchi promised a “big surprise” during that famous, iconic death. But he didn’t elaborate beyond that tease. Does he mean that someone else will get stabbed in slow motion? Perhaps nobody gets stabbed and Sephiroth just misses and runs away embarrassed. Or would it be really surprising to stab Aerith and trick everyone into thinking you wouldn’t do that this time around? Maybe someone just has a vision of a slow-mo stab. I’m not sure, really.
Oh and finally, the ESRB confirms that some characters get drunk and slur their speech and you’ll hear people say shit, asshole, and prick. I can’t wait!
Here’s the full ESRB description for FF7 Rebirth, coming February 2024 to PS5.
This is an action role-playing game in which players follow the story of a mercenary (Cloud Strife) on a quest to save the planet from evil. Players explore fantasy landscapes, perform missions, and battle monsters and soldiers in frenetic melee combat. Characters use swords, staffs, guns, and magic spells to fight monsters and human soldiers; combat is highlighted by impact sounds, cries of pain, and explosions. Cutscenes depict further instances of violence, sometimes with splatters/pools of blood: characters impaled or slashed by swords, sometimes with slow-motion effects; an assassin throwing a spinning blade at a targeted figure; characters shot by soldiers.
Some female characters are designed with revealing outfits (e.g., deep cleavage); suggestive dialogue sometimes accompanies camera panning/close-ups of characters’ bodies/outfits (e.g., “Just admit it. You’re obviously captivated by my bodacious beach bod.”). The game contains some alcohol content: as Cloud, players can drink a version of moonshine while at a bar; cutscenes sometimes feature drunk characters slurring their speech. A handful of scenes depict characters smoking cigars or out of hookahs. The words “sh*t,” “a*shole,” and “pr*ck” appear in the game.
Despite what the creative team at Square Enix would have us think, Destiny and Fate probably still have a major role to play in Final Fantasy VII Rebirth and beyond. Even though SOLDIER Zack Fair seems to have escaped death and joined the rest of the cast in a new timeline, the most likely outcome is a totally different—but equally tragic—twist of fate.
Three Things We Learned From The Final Fantasy 7 Rebirth Demo
Spoilers for the original game and FF7 Remake follow.
In the original Final Fantasy VII timeline, Cloud and Zack are wounded by Sephiroth following what’s known as “The Nibelheim Incident,” five years before the events of the main game. The mad scientist Hojo kidnaps and experiments on them for four years, enhancing Cloud’s strength but scrambling his brain. After Zack breaks them out, they travel around for about a year until Shinra catches up to them on the outskirts of Midgar. Originally, Zack dies fighting Shinra troopers, but because the party defeats the Whisper Harbinger at the end of FF7 Remake, events in the past, present and future are altered.
Remake’s ending cutscene shows that Zack survives the battle and helps Cloud make his way toward Midgar. It’s plausible these events happen in an alternate timeline distinct from the new continuity. However, it’s totally possible that when the party entered the Singularity at the end of Remake and destroyed the Whispers, they didn’t return to their original world. Instead, they were taken somewhere different: a timeline created by the destruction of the Whispers in which Zack is alive.
Producer Yoshinori Kitase has confirmed already that Zack plays a bigger role in FF7 Rebirth than the original game.
“Within the original Final Fantasy 7, Zack Fair doesn’t appear as much,” Kitase told IGN in a September 2023 interview. “As for Rebirth, there will be a new episode with Zack that will contain even more of him than the Remake. I’m not able to say much more than this as I would like for players to play and experience this with it in their own hands.”
Image: Square Enix
How is all of this going to shake out exactly? Well, Rebirth Creative Director Tetsuya Nomura confirmed on the official PlayStation blog in September 2023 that the second part of the trilogy ends at the Forgotten Capital, which is where Sephiroth kills Aerith while she’s trying to the White Materia to summon Holy.
“The future — even if it has been written — can be changed,” Aerith says in the June 2022 First Look Trailer for Rebirth. The original timeline has already been “written,” so to speak, which is why the Whispers strove to preserve this specific future. In other words, events can and should play out as they originally did except for in instances where characters make different choices.
The Whispers may not be around anymore to ensure that everything goes exactly according to plan, but it’s all but certain that Aerith will still try to summon Holy herself and be threatened by Sephiroth. Assuming everybody exists in the same continuity, what will Zack be doing while Cloud and friends pursue Sephiroth? In all likelihood, after arriving at the Sector 5 Church in the post-credits scene of the Remake Intergrade INTERmission chapter starring Yuffie, he’ll try to track Aerith down.
A fittingly tragic culmination of all this could be for Zack to finally catch up to Aerith at the end of the game in the Forgotten Capital just in time to push her out of the way and take the hit himself. The Whispers may not be around to ensure that Zack dies, but his continued existence in the timeline presents all sorts of cosmic continuity issues. This could be the perfect tragic ending to Rebirth that inspires Aerith and Cloud to continue their mission to stop Sephiroth in a way that thematically echoes the original without getting too convoluted. In this fashion, Aerith could successfully summon Holy to stop Meteor earlier than in the original, but who knows what kind of repercussions all of this would have.
Is it fair for him to make the ultimate Zackrifice? Probably not, but something about it feels fitting nevertheless.