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Tag: Fictional characters

  • Florida Gov. Ron DeSantis Still Mad Disney Beat Him, Warns War Is Coming

    Florida Gov. Ron DeSantis Still Mad Disney Beat Him, Warns War Is Coming

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    Hello, you join us in the middle of the ongoing culture war between Florida Governor Ron DeSantis and the Walt Disney Company. This week, DeSantis seems mad that people are (rightfully) claiming Disney outsmarted him and his cronies. And he’s promising to escalate the war between him and Disney with new taxes and more.

    Before we move forward, some quick background on this ongoing feud. The Reedy Creek Improvement District was established in Southern Florida in 1967. It was created because Walt Disney wanted more control of the area surrounding his then-soon-to-be-opened Walt Disney World resort. He had plans for a private city, and even after that never happened, the special district remained. Since then, Disney World hasn’t had to follow certain Florida laws, essentially giving the company its own mini-government. But after a 2022 spat between DeSantis and Disney over the company’s (tepid) support for LGBTQ rights, DeSantis used Florida House Bill 9B to restructure the district.

    As part of this, he appointed a new board of directors to oversee the district. But upon showing up for its first meeting, the new board learned that, in its final hours, Disney’s outgoing board had legally given nearly all control over the district back to Disney. This greatly upset DeSantis who called the deal a “collusive and self-dealing” arrangement that “undercut Florida’s legislative process.” He also asked Florida’s authorities to investigate the situation. He was, in other words, big mad about fucking around and finding out with Disney’s lawyers.

    DeSantis plans to escalate his war against Disney

    However, DeSantis isn’t done being mad or finished with his fight against Disney. As reported by Deadline, the Florida Commander in Chief visited Hillsdale College in Michigan on Thursday and spoke about the ongoing Disney battle, claiming that in the end he and the state would win.

    “What Disney has tried to do is they have tried to say that they should be able to operate outside the context of our constitutional system in Florida,” DeSantis said. “Now, we took this action prior to the election. We won overwhelmingly. They are not superior to the people of Florida. And so come hell or high water, we’re going to make sure that that policy of Florida carries the day, and so they can keep trying to do things, but ultimately, we’re going to win on every single issue involving Disney. I can tell you that.”

    Deadline further reports that DeSantis seemed upset about media reports that Mickey Mouse’s company had “pulled one over on the state” which makes sense. When you get made a fool, you tend to not enjoy that experience. But DeSantis also suggested that legislation would “void anything” Disney’s board did before leaving. And also hinted at further punishments to levy against the company.

    “Now that Disney has reopened this issue, we’re not just going to void the development agreement they tried to do, we’re going to look at things like taxes on hotels, we’re going to look at things like tolls on the roads, we’re going to look at things like developing some of the property that the district owns.”

    Why DeSantis is fighting Disney and stripping it of its special district

    Image: Giorgio Viera / Arturo Holmes / Kotaku (Getty Images)

    And let’s be clear: DeSantis isn’t going after Disney because he suddenly became an anti-capitalist who wants to destroy the company and make it pay its fair share in taxes. No, instead, as he explained during his Michigan visit, all of this was because Disney dared to speak up mildly against his horrible, fascist laws and policies against LGTBQ and trans people, including pushing schools to out students to their parents. State leader didn’t like that one bit, adding that he didn’t want Florida to be “subsidizing woke activism.”

    “We just had to look at this and say, ‘OK, do they have a quote, First Amendment right to be advocating for gender ideology in Kindergarten? Yeah, I guess. Is that honestly faithful to their fiduciary duty to their shareholders? I don’t think so. But that’s not really in my wheelhouse as governor, but what I can tell you as governor is that under no circumstances should the state of Florida be subsidizing woke activism by allowing them to have their own government. So we took it away,” DeSantis said at the time.

    It’s clear that Disney and DeSantis aren’t done yet and while I hate rooting for a giant corporation like Disney, I don’t mind seeing an asshole like DeSantis keep losing over and over again. And really, the only winners in all of this are (as usual) lawyers who bill by the hour.

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    Zack Zwiezen

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  • Dark Pokémon Fan Comic Explores What The Game Boy Classics Don’t

    Dark Pokémon Fan Comic Explores What The Game Boy Classics Don’t

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    Red, Green, and Blue are the bestselling Pokémon games of all time, and as the games that first launched the franchise on Game Boy in Japan way back in 1996, they’re old enough that I was convinced I’d seen every form of homage and fan media dedicated to Pokémon’s humble beginnings. I was wrong. I recently discovered War/Crimes, a fan comic that features the Kanto gym leaders Lt. Surge and Team Rocket boss Giovanni, whose relationship in the comic feels too nuanced to be easily summed up as “on-off boyfriends.” Despite the provocative cover and the characters being “sexy violent [and] gay” throughout, it’s the comic’s exploration of Kanto’s military-industrial complex that will stay in the back of my brain forever.

    Lieutenant Surge has always been a strange presence in the Pokémon games. Prior to 2010’s Black and White, the Fame Checker (an item which offers up descriptions of important people) called Surge “The Lightning American.” He likes electric Pokémon, we were told, because they “saved” him during “the war.” He flew an electrical plane as a pilot, which means that he likely fought in World War II. Or whatever the equivalent is in the Pokémon universe.

    The developers could have just left Surge in as a quirky reference to a war that ended Japan’s imperial capabilities. But the lore goes deeper. He had a cautious nature in the army, set up his own electric traps, and uses double locks everywhere. It’s not the behavior of a man who left the army with his psyche entirely intact. Comic artist and animation director Kelly Turnbull took this premise and went wild with it.

    Image: Kelly Turnbull

    As War/Crimes tells it, Surge and Giovanni were comrades-in-arms during the war, and they’ve both got their baggage about how disposable their lives were. Surge is now relatively poor, and he’s struggling to define himself beyond his post-traumatic stress disorder. Giovanni joined the army to fund his Pokémon League challenge,but after watching his Nidoking get ripped apart in front of him, he grew angry towards the war machine. War/Crimes doesn’t spend any time wondering whether or not the war was justified, or whether or not their losses were noble sacrifices. It’s more interested in how economic violence can cause even more suffering in the world.

    See, it wasn’t just Giovanni’s ambition that created Team Rocket here. It was the money-hungry Pokémon League, which is more concerned about profit than helping children rise above their station. The comic explains that the Cerulean Gym secured the designation of being water specialists from the League by relying on “underage” girls to sway officials, all while the more deserving Vermillion City, which actually has a coastline, went overlooked. And Surge does not become a gym leader because of his leadership abilities or military strength; it was a new life, loaned to him by the boss of Team Rocket. War/Crimes isn’t just showing us a queer reading of the Game Boy games, but one viewed through an anti-capitalist lens.

    Before you ask: Yes, the two veterans are unambiguously gay, good news for those who think subtext is for cowards. They have sexual contact with one another, though they call each other “friends” throughout the comic. I liked that a lot. Their relationship in the comic feels comfortable, intimate, and familiar even when they don’t directly address it or what it is. The army officer and the leader of Team Rocket don’t need to adhere to pageantry. But it could be self-protective masculinity too. These two men have been eviscerated by the war machine, and they think that they have no more blood to give, nothing left to be ashamed of. But the scary thing about the modern world is that it always finds a way.

    There’s one line that sticks in my brain several days after reading. “What happened to us?” Surge asks after a nightmare causes him to punch Giovanni in his sleep. But the mob boss doesn’t get angry, doesn’t push him away. “Other people,” he replied. Even if these men have wonderful chemistry with each other, even if they work towards being vulnerable, the world can be a terrible place that makes love and loving hard, even as it remains the only thing that can save them. This is not the same Pokémon world that I know, but it compels me to imagine the implications of Kanto having a military-industrial complex that funnels poor men like Giovanni into institutions that try to kill them.

    It’s never too late to start reading comics about old gay men. The comic is worth sampling if you’re interested in alternate interpretations of Pokémon history. Turnbull plans to post one page for free every day. If you can’t wait for the entire thing, you can also purchase it on itch.io for a dollar.

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    Sisi Jiang

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  • Mario Kart Players Land Groundbreaking Trick After 27 Years

    Mario Kart Players Land Groundbreaking Trick After 27 Years

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    Skips and speedruns are basically like magic, to me. The tenacity it takes to find ways to break a game and circumvent entire sections is a skill and patience I don’t have. That being said, I’m always glad to watch someone just walk or drive through a wall and end up somewhere they weren’t supposed to be yet. It’s delightful. It’s an art form that people are always chipping away at, and that means sometimes these skips can be found in old games like Mario Kart 64. After 27 years, someone has managed to pull off a skip in the Bowser’s Castle course so difficult to execute, it’s almost impossible to repeat…until now.

    For a lot of us, Mario Kart tech is mostly just about using your items strategically and knowing when to drift. Maybe you know a good shortcut, or can pull off drifting. But for the speedrunning community, it’s about carefully studying each track and nailing down frame-perfect maneuvers to shave off even the smallest fraction of your time. For the Mario Kart 64 speedrunning community, Bowser’s Castle has presented a white whale in the form of a skip that requires you to drive through a specific wall. The technical breakdown is pretty complex and boils down to some walls in the game being built in such a way that there’s a tiny gap for players to squeeze through. It’s all about hitting it at the right angle and using speed items like the mushroom. But luckily, YouTube user Abyssoft has an entire video breaking down the skip, the tech behind it, and how multiple speedrunners have suddenly been able to utilize it after all these years.

    Abyssoft

    The first time the skip was first introduced in 2021 was by speedrunner Forest64, which sparked a fire in the community to attempt to recreate it. However, it wouldn’t be until almost two years later that it was recreated and used in a speedrun, resulting in some shifts in the track’s speedrunning records. Forest64 himself managed to implement the skip in a run after over 200 hours of grinding and thousands of attempts on March 11, 2023 beating the previous non-shortcut time by just four-tenths of a second. This was impressive because it both dethroned the original time, and was the first time the skip was successfully pulled off through play, rather than testing.

    However, that reign would be short lived, as speedrunner Christian C. hit the skip and shaved off a second of his time just two days later on March 13. The following day, speedrunner Aaron Jablonski also managed to hit the skip but wasn’t quite able to overtake Christian’s time. Abyssoft’s video breaks down some of the ways this run can still be improved by using the skip, but given just how difficult it’s proven for the pros to pull off, it may be some time before anyone manages to improve the run through this method.

    Ironically enough, after all the hubbub the world record for Bowser’s Castle was overtaken again by Beck Abney on April 4 without using the skip. As of this writing, Abney’s record of 1’49″38 sits on the top spot, but there’s still room for the speedrunners to cut down the already impressive time if the skip is implemented.

    What remains to be seen is if The Super Mario Bros. Movie actor Jack Black can beat the record after beating his castmates in Mario Kart for all to see.

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    Kenneth Shepard

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  • What You Should Know About The Super Mario Bros. Movie’s End Credits Scenes

    What You Should Know About The Super Mario Bros. Movie’s End Credits Scenes

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    Oh, hello there. I see you’ve got your phone out at the movie theater and you’re sitting in the credits for The Super Mario Bros. Movie. You’re probably here wondering if there are extra scenes worth sticking around for. Well, I’m here to answer that question and more, so let’s jump down the warp pipe and into the unknown.

    Does The Super Mario Bros. Movie have a post-credits scene?

    In short, yes. It has two, actually. One happens during the credits, and another happens right at the very end. Let’s break down both scenes. And no, we’re not talking about the weirdly existential Luma that comes back around near the end. Hopefully the fact that Luma is in the movie at all, though, is a cause to hope for something more SMG-sized. Peach does tell Mario that there are a ton of galaxies out there while they’re waiting in a field of power-ups.

    What is Bowser’s fate?

    The first scene features Bowser reprising his song from earlier in the movie called “Peaches.” This is nice, because he was rudely interrupted while singing it before, and now he gets to belt out a few more lines about his unrequited love for the princess. Jack Black apparently wrote Peaches himself! However, it turns out he’s still shrunken down and in his bottle prison from the final fight. It’s unclear if the Mushroom Kingdom is just going to keep him locked up in there, but at least he’ll be able to serenade anyone who passes by.

    If you wait a little bit longer after that scene and through all the names scrolling on the screen, there’s a second teaser.

    Super Mario Bros. teases a very special Yoshi

    While the Bowser scene is cute, the one of real consequence is the post-credits scene at the very end of the film. In it, we see a Yoshi egg has ended up in the Brooklyn sewers after Mario and Bowser’s fight brought parts of the Mushroom Kingdom into the movie’s depiction of New York. As the egg starts to crack, the screen cuts to black and we hear the little dinosaur’s iconic “yoshi” cry.

    While this egg likely belongs to the iconic green Yoshi that’s accompanied Mario throughout several games, this isn’t the first time the movie references these dinosaur steeds. In fact, there was a huge herd of them earlier in the movie when Mario and Peach are on their way to the Jungle Kingdom to recruit Cranky Kong’s army. So if the movie is taking the time to single out this specific egg, it likely means the movie is teasing a specific Yoshi that might have a larger role in a hypothetical sequel.


    Reception to The Super Mario Movie has been pretty mixed. Those who have already seen the movie have called it overly referential and or found some of its performances lacking, while others have praised its gorgeous animation. Ultimately, I’m not too surprised given I’ve always found Illumination’s output to be lacking. But hey, at least we got to see Bowser be down bad and singing. That’s fun!

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    Kenneth Shepard

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  • Marvel’s Undergoing A Big Shake-Up Right Now

    Marvel’s Undergoing A Big Shake-Up Right Now

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    The Marvel Cinematic Universe is in a weird phase right now, and no, I don’t mean Phase Five which began with Ant-Man and the Wasp: Quantumania. Over just a few short days, it became clear that the shared movie universe is undergoing a lot of change, and not for the best reasons. From actors to workers and even top leadership, Marvel’s going through it right now.

    Marvel as a subset of Disney was just part of a huge set of layoffs earlier this week, with Mickey Mouse and friends slashing over 7000 jobs. Only the first wave of those cuts happened this week, and the final 7000 number is expected to come sometime in April. Company-wide, personnel is being dropped by one of the biggest corporations in the world, but even outside of egregious labor issues, Marvel has been dealing with a few more precise changes in its workforce.

    Top executives are being let go

    Marvel recently fired Victoria Alonso, who AV Club describes as “one of the biggest architects of the Marvel Cinematic Universe,” having been with the connected universe project for over a decade before her leaving the company earlier in March. At the time of her departure, she was Marvel’s president of physical production, post-production, VFX and animation. According to a Variety report, this came as part of a joint decision between Disney’s human resources, legal department, and executives including but not limited to Disney Entertainment co-chairman Alan Bergman. Kevin Feige, president of Marvel Studios, reportedly didn’t intervene, and Alonso was “blindsided.” The entire situation is wading into legal territory. Disney says Alonso’s firing came as part of a breach of contract because of her production work on Argentina, 1985, a non-Disney film, though Alonso’s team claims she had permission to do so.

    On top of this, there seems to have been conflict between Alonso and Disney/Marvel in regards to queer issues within the company, according to Variety and The Hollywood Reporter. Alonso, who is gay, reportedly clashed over an issue where Disney wanted a scene in Ant-Man and the Wasp: Quantumania altered to blur out a shop window that included Pride memorabilia in Kuwait, which has anti-LGBTQ+ laws in place. This is after she publicly spoke out against then-CEO Bob Chapek at the GLAAD awards for Disney’s reaction to Florida’s “Don’t Say Gay” bill, and was told she would no longer be allowed to do press for Marvel. Attorney Patty Glaser, who is representing Alonso, released the following statement to Variety:

    “The idea that Victoria was fired over a handful of press interviews relating to a personal passion project about human rights and democracy that was nominated for an Oscar and which she got Disney’s blessing to work on is absolutely ridiculous,” Glaser says. “Victoria, a gay Latina who had the courage to criticize Disney, was silenced. Then she was terminated when she refused to do something she believed was reprehensible. Disney and Marvel made a really poor decision that will have serious consequences. There is a lot more to this story and Victoria will be telling it shortly—in one forum or another.”

    While Alonso’s influence on the MCU is significant and dates back to the earliest films like the original Iron Man, she’s also been named in ongoing reports about the dire state of the animation industry as reported by Vulture and allegedly blacklisted artists working on Marvel projects that she took issue with. In general, Marvel’s animation and VFX workers have been coming forward about apparent toxic work environments and unfair contracts while working on the studio’s projects. This has reportedly been especially difficult on Disney+ projects like She-Hulk, with smaller budgets and shorter turnaround times still expecting movie-quality work.

    Read More: Let’s Rank All The Spider-Man Games, From Worst To Best

    Another high-profile departure is that of Ike Perlmutter, who was let go from the company this week. Perlmutter has had a long, storied history with Marvel, including a stint on the board of directors (as well as the chairman of the board), working as the vice chairman of the company in the early 2000s, moving up to the chief executive officer position in 2005, then remaining the CEO after Disney acquired the comic company in 2009. He oversaw Marvel Studios up until 2015 while reportedly being very tight on production budgets and also claiming Black people “look the same” regarding Don Cheadle’s replacement of Terrence Howard as James Rhodes in the MCU. He operated as a chairman from 2017 until his eventual layoff.

    Jonathan Majors’ domestic violence case is ongoing

    While executive departures will have an effect on things down the line, the most immediate problem Marvel movies have to contend with is the ongoing domestic violence case against actor Jonathan Majors. The actor, who plays Kang the Conquerer most recently in Ant-Man and the Wasp: Quantumania, was arrested in Manhattan on assault, strangulation, and harassment charges. Majors’ legal team led by attorney Priya Chaudhry claims he’s innocent and released text messages allegedly sent by the victim in the case. The texts say this was “not an attack,” claim fault for the dispute because she was “trying to grab [Majors’] phone,” and disputed the strangulation charges. The alleged texts say the authorities were called due to the woman fainting, and that when there was a suspicion of a domestic dispute, Majors was arrested per mandatory arrest laws associated with domestic abuse cases in New York.

    Majors’ future in the Marvel Cinematic Universe is unclear as the investigation is ongoing, but the U.S. Army has pulled ads featuring the actor until the investigation is complete. The reason this is so significant in Marvel’s view is Majors’ character, Kang the Conquerer, is essentially Marvel’s main villain right now. He’s only appeared in two projects thus far, one being the Loki Disney+ show, and the second being Quantumania. But the shared universe franchise is leading up to Avengers: The Kang Dynasty and Avengers: Secret Wars, both of which are set to feature Kang as the primary antagonist. He’s a Thanos-style character that Marvel can’t simply pluck from the story. Should the investigation lead to a guilty verdict, it’s likely Majors will be recast.

    While all of these developments have happened for different reasons, whether that be corporate greed, office politics, and a domestic violence case, Marvel as a production is seeing some serious shake-ups right now. Not all of it seems to be of the company’s volition, but things are changing for Marvel at a time when the brand has been losing a lot of its staying power. Quantumania is the last movie Marvel released in theaters, and it was one of the series’ most poorly received and is sitting at a 47 percent approval rating on Rotten Tomatoes.

    While Marvel movies still make more money than you or I will ever see in a room at once, the franchise has been trending somewhat downward at the box office. Quantumania still made $470 million in its theatrical run, but that’s significantly lower than Ant-Man and the Wasp made in 2018, which was around $623 million. Several Marvel movies have made below the half-a-billion mark in recent years, such as Eternals and Shang-Chi and the Legend of the Ten Rings. Black Widow is one of the lowest-performing movies in the franchise’s lifetime with $379 million but was notably hindered by the covid-19 pandemic making fewer people willing to head out to theaters in 2021. Black Panther: Wakanda Forever did manage to bring in over $859 million, but that was even down from the original’s $1 billion.

    It’s unclear what, if any, changes this might bring to the franchise, but figureheads and workers that have been with the brand for a long time are gone. Reading over it all now, ultimately, I sympathize most with the workers who were subject to the layoffs. Alonso and Perlmutter will be fine, but the people who worked (and apparently suffered) under them are in a much worse position.

    We’ve reached out to Marvel, Majors, and Alonso for comment on this story and will update it should we hear back.

    Update: This piece has been updated with information about Alonso’s reported disputes with Disney regarding queer content in its movies.

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    Kenneth Shepard

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  • Horrific Mario Manga Shows 1-UP Mushroom Growing Out Of Dead Plumber

    Horrific Mario Manga Shows 1-UP Mushroom Growing Out Of Dead Plumber

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    Let’s all get on the same page before going any further: this is not canon. This is not hidden lore, endorsed by Nintendo, that you should arm yourself with and take with you on an official basis every time you play a Mario game from now on. OK?

    OK good. So, here’s a panel from a 1996 manga (Super Mario 64 4Koma Gag Battle), which is suggesting that maybe 1-UP mushrooms grow out of the bodies of the Marios who have died before you.

    Let’s enhance:

    Fuck.

    As the ever-wonderful Supper Mario Broth point out, this is from a manga that is “filled with jokes and eccentric theories”, and that it “should be taken more as an interesting thought experiment than anything that would actually be endorsed by Nintendo!”

    Let’s do that, then. Let’s take this as a thought experiment. Imagine this is really how this all works. What it’s suggesting for the way the Mushroom Kingdom operates, and Mario’s relation to it, is fascinating. It’s some Returnal, Groundhog Day type shit. Mario isn’t just here to save the Princess. He’s trapped here, in a place outside of not just Brooklyn, but space and time.

    Every 1-UP mushroom you see is a former, failed attempt, where a Mario—you, just like you, but also not you—has died, his heroic spirit extracted and preserved for the next Mario. Who is also you, until his demise, when the mushroom will be collected by…you.

    As replies to Supper Mario Broth’s tweet have pointed out, it’s an idea more recently explored in this classic Extra Fabulous comic from 2019:

    Image for article titled Horrific Mario Manga Shows 1-UP Mushroom Growing Out Of Dead Plumber

    I love the idea that in 2023 a lot of people’s first thoughts—mine included—weren’t about the timeline stuff but drawing fungus analogies with The Last Of Us. And that this would be such a Nintendo take on it. In Naughty Dog’s universe, the mushrooms growing out of dead people are a threat to all of humanity, and create ravenous zombies. In Nintendo’s, they’re just a cute little thing that helps the player by giving them special powers. Well, “cute” provided you don’t think about where they came from…

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    Luke Plunkett

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  • Roadhog Roasts the Overwatch 2 Cast In Latest Limited-Time Mode

    Roadhog Roasts the Overwatch 2 Cast In Latest Limited-Time Mode

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    Image: Blizzard Entertainment

    Roadhog is one of Overwatch 2’s quieter heroes. Where some characters like Tracer and Junkrat are real chatterboxes, the chain-slinging, shotgun-toting Tank is a man of few words. That changes with the game’s latest limited-time mode, which makes him the announcer. Not only is he the one to declare your team the victor, but he also has nicknames for several members of the cast at the hero select screen. They’re delicious roasts of nearly every character that also offer a deeper look at a character who doesn’t usually get a ton of spotlight in Overwatch’s grander story.

    The PachiMarchi event includes several cosmetics based on the in-universe Pachimari mascot that Roadhog is a big fan of, a few of which originate from when a similar event ran in the first Overwatch back in 2021. However, the new 3v3 deathmatch mode Catch-A-Mari is the real treat because Roadhog voice actor Josh Petersdorf delivers a concise, pitch-perfect roast of most of your faves as you build your team before a match. Unfortunately, there isn’t one for every character. According to senior writer and narrative designer Justin Groot, the nicknames in the mode now were part of an hour-long brainstorming session before deadline, which means a few favorites didn’t get a nickname. But the ones that are here are delightful.

    A few standouts include:

    • Cassidy – Cactus Bootbuckle
    • Doomfist – Largefist
    • Genji – 500 Edges
    • Mei Princess Icicle
    • Ramattra – Thunko, the Metal Man
    • Sigma – Gravity Frank
    • Zarya – Gravity Janice
    • Soldier: 76 – Legs of America
    • Widowmaker – Scopetta Baguette
    • Winston – Mister Nanners

    All of these are very funny caricatures of each of these heroes, but my favorite one is Sojourn, who gets her full government name “Former Overwatch Acting Commander Vivian ‘Sojourn’ Chase.” It shows she is not to be fucked with and that Roadhog, despite roasting everyone else, respects her. 500 Edges is such a good name for Genji because he’s got a bunch of sharp weaponry at his disposal, but he’s also an edgelord, and it’s fun to see Overwatch poke fun at itself like this. Legs of America points to Soldier: 76 being from the US of A, but the character’s history has always made him feel like a Captain America analog for the series, so needling his patriotism is a good gag. They could have called him America’s Ass if they really wanted to lean into the comparison, but Soldier famously has no ass.

    It’s a small touch, but it feels like Overwatch 2’s writing has leaned harder into both fleshing out how characters relate to each other and into the fandom’s perception of them, as well. And it’s nice to get a sense of how Roadhog views other heroes, even if the relationships aren’t quite as overt. Hopefully the next time this mode rolls around, the team will add more nicknames for the whole cast.

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    Kenneth Shepard

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  • Dragon Ball Z’s Goku Is A Good Dad, No Matter What People Say

    Dragon Ball Z’s Goku Is A Good Dad, No Matter What People Say

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    Goku is misunderstood. Memes and misinterpretations have greatly contributed to some inaccurate conclusions about the Dragon Ball Z character — with perhaps the most common misconstrual being that Goku is a bad dad. This perception of Goku’s fatherly abilities have been perpetuated by jokes and memes that have, over the years, buried or caused people to ignore evidence that suggests otherwise, when in fact the opposite is true. Goku is a great dad.

    When I dove into why I love Dragon Ball couples so much, I concluded that Toriyama excels at putting relationships on display by showing, not telling, how they feel about each other through their dynamics, reactions to perilous situations and subtext. I think the same applies to analyzing Goku as a father. Throughout the original manga, we see Goku being a good dad in both traditional and nontraditional ways.

    Goku has confidence in Gohan

    To analyze Goku as a dad, we have to look at Goku as a character. Goku is passionate about martial arts, but more specifically, his core character value is always wanting to get better. Goku values working hard to get stronger and seeing those results paying off and this ties to him as a father. Though he doesn’t force them to be martial artists like himself, Goku is incredibly proud of and confident in the strength, skills and results of hard work that his sons display, which is the quality of a great dad.

    When Goku shows up to save Gohan from Nappa, he points out his son’s progress, “You’ve changed so much! You trained well!” Even though Gohan admits he couldn’t do anything against Nappa, it’s still important to Goku that his son knows he’s come a long way, and he does just that. A similar scene plays out in the Frieza Saga when Goku once again shows up to save Gohan and Krillin, he comments that Gohan has been through a lot, complimenting his perseverance — he’s less scared and a little stronger than before, and Goku makes sure he knows it.

    Read More: Dragon Ball Is Secretly Great At Romance

    The Cell Saga is perhaps the best source of moments like this. Throughout the entire arc, Goku shows immense confidence, belief and pride in Gohan’s potential, power, progress and perseverance, saying as much throughout. As the two train in the hyperbolic time chamber, Goku makes it clear that he believes Gohan is going to become stronger than him. He notes how quickly he progresses and compliments his growth, showing nothing but pride and belief in his son’s potential.

    In fact, Goku has the utmost confidence in Gohan’s abilities, so much so that he remains calm when learning that Cell’s power is still greater than his own. Why? Because he already recognized his son’s growth and power, he’s already confident that Cell’s defeat is at hand and that Gohan is going to be the one to do it. Goku approaches the Cell games with this matter-of-fact mindset that Gohan is going to save the world, it’s a sincere belief, not just a father trying to give his son confidence.

    And Goku is right to have this confidence — Gohan believed his father to be holding back against Cell, since his dad’s best was far behind the level he had reached. Not only did Goku have great belief in his son — forfeiting his match because he knew he didn’t have to defeat Cell — he also showed great intuition in regards to Gohan’s power. Heck, he’s so confident and proud of Gohan’s strength, he straight up calls Cell an idiot for underestimating him, also quelling Piccolo’s doubts when Gohan appears defeated. These are the acts of a father who has confidence in his son, who is proud and recognizes his hard work and its results.

    Illustration: Toei Animation

    Of course, Goku does take this confidence a bit far, factoring into one of his weaker moments as a dad — giving Cell a Senzu bean and putting Gohan into the ring with him. This is often cited as one of the biggest examples of Goku being a bad dad and I can’t disagree. However, it comes from Goku’s sincere confidence and recognition of his son’s power, and more importantly, Goku realizes his mistake and was on his way to fix it, before Gohan proves that his dad was right to believe in him, unleashing the power of an ascended Super Saiyan. A mistake, certainly, but not a heartless one.

    Later when Cell decides to self-destruct and take the whole planet with him, Goku teleports the sore loser away, but not before he tells Gohan he is proud of him. Then when Cell reforms, Goku urges his son from the afterlife to “show me the power that we made together,” to defeat the villain. Goku sees Gohan’s power as the result of their shared efforts, as something he is proud of and a reflection of their time spent together as father and son — it is a touching scene in the context of the power-centric world of Dragon Ball. In this world, power is everything, and they built this together. Finally, in the last moments of the Cell saga, Goku wishes to remain in the afterlife, giving Gohan one final vote of confidence by saying the Earth has him now, his power and his reliability are going to protect the planet.

    The Buu Saga does have some key moments as well. While watching Goten fight Trunks in the kids’ division of the World Martial Arts Tournament, Goku shows great interest in observing Goten’s current level of skill and power. He notes that he can’t quite control energy blasts and is impressed that he can already turn Super Saiyan. It’s small, but worth noting Goku’s deep interest in Goten’s fight. Similarly, Goku stays to watch Gohan train in the land of the Kais, taking an interest in and noting his progress. Additionally, Goku is taken aback — literally, he is blown back — by Gohan’s ultimate form, and tells him as much, giving him one final vote of confidence with a thumbs up as he goes off to fight Buu.

    Goku also put great faith in Goten and Trunks and their fusion during the Buu saga, literally saying that it’s their generation’s time to take over. This is a vote of confidence and pride from Goku to Goten (as well as Trunks) and though minimal, it’s worth noting.

    Goku balances being a dad with being a teacher

    Image for article titled Dragon Ball Z's Goku Is A Good Dad, No Matter What People Say

    Illustration: Toei Animation

    Goku possesses what’s known as a positive flat character arc: he doesn’t change for the better over time, but rather his positive nature changes other characters and the world around him for the better. I think this especially applies to his sons and what he’s left them with as their father and mentor.

    In the Cell Saga, Goku teaches Gohan how to turn Super Saiyan, how to perfect the form and how to maintain it. Here, we find that Goku is an excellent teacher, a difficult task especially when your student is also your son, and I think it speaks to Goku’s ability as a father that he can balance the two. Goku is patient, kind, encouraging and understanding — every time Gohan struggles or stumbles, Goku tells him that not even he or Vegeta were able to master the transformation in a day. Goku also reminds his son that he is much farther along strength-wise than he was as a kid, able to handle more time in the Hyperbolic time chamber and full of hidden potential that will outshine both himself and Vegeta. These are all qualities of a great teacher and a great dad.

    Gohan reflects this when Videl asks him who taught him how to fight — he doesn’t say Piccolo, though that’s often who people joke is Gohan’s real father. Instead, Gohan says “My dad, mostly.” He reflects it further when he asks Kibito to give him a new gi, one based off of his dad’s, “I want to fight wearing my dad’s gi,” he says, and this is big. Previously, Gohan chose Piccolo’s clothes to wear in respect to his teachings, so it speaks volumes that he now wants to honor his father and wear the pride they have for each other in his gi. He wouldn’t do this if Goku wasn’t an excellent and impactful father and it’s an incredibly touching and important moment.

    As for Goten, when Goku is teaching him and Trunks fusion, he swallows his pride in order for them to understand the importance of the technique. He tells them that he is weak, and that his weakness got Gohan and Vegeta killed, which Trunks and Goten blame him for. These kids barely know him and he understands that, he gets on their level to admit his weakness so they understand that fusion will help them surpass his own weakness. I see this as an excellent teacher move, one that finally gets them to listen. Additionally, Goten, who only just met his dad earlier this day, wishes for a final hug before he goes — only someone like Goku could get a son he just met to be that attached that quickly.

    Goku as the selfless Saiyan

    If you want more direct examples of Goku being a great dad, Dragon Ball is full of such moments.Throughout the Saiyan, Frieza and Cell Sagas, Goku shows immense concern for Gohan’s wellbeing.

    Infamously known as a fight-loving freak, Goku pays little attention to Nappa or the Ginyu force when rescuing Gohan from them, ensuring he is safe, healed and away from the battle before even once looking at his future opponents. Also in the Frieza Saga, Goku makes sure that Gohan gets as far away as possible after he turns into a Super Saiyan for the first time — he knows he can’t control the rage-induced power yet and tells Gohan to get away before his control slips away entirely.

    In the Cell Saga, Goku literally sacrifices his life for his son when he teleports a self-destructing Cell away — and this moment is important on two levels. First, Goku is being a good dad and giving his life to ensure his son lives, and second, Goku takes the brunt of Gohan’s mistake for him. Gohan got a bit cocky with his power, wanting to make Cell suffer before defeating him, which gives the villain the chance to self-destruct, something that Gohan (and the whole Earth) would have paid for if Goku didn’t step in. He takes the hit so Gohan can learn from his mistake without paying fatal consequences. That’s some grade-A dad s*** right there! He even keeps a positive attitude when telling him he’s going to remain dead! He doesn’t want his son to mourn and dwell on his death!

    In the Buu saga, Goku shows a deep understanding and concern for Gohan’s rage, now knowing the full power, and urges him to calm down when Videl gets hurt in her tournament match. He also understands that Videl is important to Gohan and doesn’t hesitate to get her Senzu beans from Korrin. Later, when Goku finds out Gohan is alive and in the land of the Kais, he immediately teleports to him without hesitation, and is later sad that he can’t go back with him to Earth and see him grow up.

    There are also two hugs in this saga, both between Goku and his sons. Signs of affection are very rare in Dragon Ball and I think it contributes a lot to the argument of Goku being a good dad that two of them are when Goku is saying goodbye to his sons. I dare you to tell me Goku is some kind of uncaring, distant father after all this!

    Goku is a flawed character

    Image for article titled Dragon Ball Z's Goku Is A Good Dad, No Matter What People Say

    Illustration: Toei Animation

    To give a fair argument, we have to look at some of Goku’s flaws. In desperate situations, he can be a bit harsh and biting — Gohan experiences this in the Saiyan saga when Goku snaps at him for being too afraid to take over the fight against Vegeta, calling him a coward. This could have been delivered better, but I think it stems from Goku believing in his son, and trying to snap him out of the fear that makes him hesitate, something he takes a better approach with during the Cell games. Here, rather than calling Gohan a coward, he says, “Bring peace back to the world. You want to grow up and be a scientist don’t you?” to directly, but gently teach Gohan that you have to fight for the things that matter, even if you’re afraid. I think this not only makes up for how he yelled at Gohan in the Saiyan saga, but it also shows something that even the best dads struggle to do: grow, change and adapt how they teach and raise their kids.

    Goku similarly yells at Goten later in the Buu saga, once again out of a desperate situation. When teaching Trunks and Goten about Fusion, he snaps that they don’t have time to cry and mourn Gohan and Vegeta, that they have to learn Fusion fast if they want revenge. It’s not gentle, that’s for sure, but it’s not out of malice, Goku has to cut through to make it clear that there is a ticking clock and they can save the world if they use time wisely. Again, it’s not a perfect dad moment, but Goku is, as established, a flawed character.

    Perhaps the most cited reason for Goku being a “bad dad” in the eyes of some is that he’s absent twice from his son’s lives. But here’s the thing. Goku did not abandon his sons. Goku was gone after selfless acts of self-sacrifice done to protect his sons from current and future threats.

    Well… of course, he does sort of abandon his family in the final pages of the series in order to train Uub to be the next protector of the Earth but Gohan is already a full-grown adult here. Goten is still a bit younger, but he’s training Uub to keep the Earth, and his sons, safe. Overall, the epilogue is not a great example of Goku as a dad, but it’s also never stated that he doesn’t visit them during Uub’s training, so I’m gonna choose to believe he does (just let me have this one!)

    Super Saiyan, Super Dad

    Image for article titled Dragon Ball Z's Goku Is A Good Dad, No Matter What People Say

    Illustration: Toei Animation

    A lot of arguments of Goku being a bad dad come from Dragon Ball Super, which takes a more comedic tone that Flanderizes and pokes fun at Goku’s flaws as a dad. If you want to use those points to argue, go right ahead, but Toriyama’s original text, the original Dragon Ball manga does not, in my opinion, depict Goku as a bad father. Quite the opposite.

    Goku being a dad is not the focus of Dragon Ball, and I think this is a big contributor to why people think he’s a bad dad. The series doesn’t put a spotlight on Goku having traditional father-son moments with his kids, but when you look closely, it’s not hard to find moments of Goku being a damn good dad — imparting wisdom, protecting his kids, caring deeply about them, showing affection for them and taking great pride in their hard work and progress. Is Goku a perfect dad? No, but what person, fictional or real is? Is Goku a good dad? Yes, y’all are just mean.

    Sean is a writer/researcher who lives in LA and loves Sonic, Dragon Ball and his dog. You can follow him on Twitter and find his work on his website. He also co-hosts Sonic Podcast Adventure and streams frequently on Twitch.

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    Sean Aitchison

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  • The Last Of Us Season 2 Better Make Abby Ripped, God Dammit

    The Last Of Us Season 2 Better Make Abby Ripped, God Dammit

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    The first season of The Last of Us, the undeniable smash-hit HBO series based on the video game of the same name, has ended. And though the discourse about the controversial ending rages on, people are already looking ahead to season two, which will introduce one of the most infamous characters in the series: Abby Anderson and her incredibly toned arms.

    Read More: The Last Of Us Season Two: Everything We Know

    When The Last of Us Part II first released back in June 2020, gamers had meltdowns over Abby for two key reasons: She enacts some seriously brutal revenge and she is incredibly ripped. I’m talking biceps the size of my head, defined triceps, and strong shoulders—all things that make the dark dude corners of Reddit very scared and very angry about being so scared. In the weeks that followed, gamers stretched so hard to prove she couldn’t be that muscular that they pulled mental muscles, proving yet again that the game industry cannot handle women in any size, shape, or form.

    The She-Hulk Fiasco

    I’d like a little more She-Bulk in my She-Hulk, please.
    Image: Marvel / Disney

    But it’s not just the game industry, as proven time and time again by the dearth of women superheroes built like Victoria’s Secret models. Does Gal Gadot as Wonder Woman look like she can do anything other than strut and make mealy-mouthed comments on the Israeli-Palestine conflict? Is Scarlett Johansson’s Black Widow capable of pulling off gymnastic stunts when she’s wearing a SKIMS waist trainer under a leather catsuit?

    Sure, we all went nuts when Natalie Portman actually got buff for Thor: Love and Thunder, but remember how they nerfed She-Hulk’s muscles for the Marvel’s She-Hulk series? When the CGI version of actor Tatiana Maslany (who plays Jennifer Walters) was shown to be rather diminutive in comparison to Mark Ruffalo’s Hulk, fans went, justifiably, apeshit. Where are the rear delts, where are the traps? Why does she look, as one person put it, like “she’s running for congress to stop the socialists from taking YOUR guns.”

    In an Entertainment Weekly interview, She-Hulk executive producer Kat Coiro responded to rumors that “Marvel requested She-Hulk’s muscles be made smaller,” saying that She-Hulk didn’t need to be all that big, actually.

    We honestly talked about strength more than aesthetics. We studied musculature and we studied women athletes who were incredibly strong. We really leaned towards Olympians rather than bodybuilders. That’s where a lot of our body references came from, very strong Olympic athletes. So she doesn’t have a bodybuilder’s physique, but she absolutely has a very strong physique that can justify the actions that she does in the show. I think people expected a bodybuilder and for her to have these big, massive muscles but she looks more like Olympians.

    Unfortunately, until recently, one of the few examples of a muscular woman in modern media was MMA-fighter-turned-actor Gina Carano as Cara Dune on The Mandalorian. Her arms were absolutely gigantic, exploding out from her chest armor with purpose. She dwarfed every other person sharing a scene with her. Sadly, Carano came out as a transphobe and a covid pandemic anti-masker, so she got the boot, and I worried I’d never see someone built like her on TV or in movies again.

    Mandalorian muscle mommies

    Actor Katy O'Brian flexing her muscles on the red carpet for The Mandalorian season 3

    This is the way: Cast more muscular femmes in TV shows and movies.
    Image: Katy O’Brian on Instagram / Kotaku

    Thankfully, Katy O’Brian came to the rescue. Though she’s only briefly in The Mandalorian season 2, she returns as a major character in the third season, and yes, we do get to see her arms. In fact, her muscles are so prominent that fans of the series already made an apt comparison, tweeting that O’Brian, an actor and martial artist, should play Abby in The Last of Us season 2.

    It’s certainly not a far stretch. Though Abby is voiced by Laura Bailey and has the face of former Naughty Dog dev Jocelyn Mettler, her body double is CrossFit athlete and former collegiate swimmer Colleen Fotsch, who looks like she could pick me (a pretty muscular woman) up with one arm and wield me like a baseball bat. Fotsch, who did not respond to Kotaku’s request for comment, has a litany of YouTube videos showing off workout routines—and considering she’s currently a data analyst by trade, she’s proof that women can be muscle mommies while also living fulfilled NARP (non-athletic regular people) lives.

    Casting an actor who is athletically inclined and already ripped up like a bad report card as Abby in The Last of Us season two makes a ton of sense—though I find myself longing to see a wild bulk-up of an actor not already built like a brick shithouse. But also, I just want to see more muscular women in movies and television, guys. I don’t really care how they get there, I just want them there, muscles rippling like coiled snakes under their skin.

    The Last of Us fans think the series has found its Abby in actor Shannon Berry, known for her role as Dot in The Wilds series. Berry certainly looks like Abby, and if she is indeed our future antagonist, I look forward to seeing her forearms as they wield the golf club that [REDACTED].

    Update 3/17/23 at 5:24 p.m. ET: Post updated to clarify Jocelyn Mettler’s job title. 

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    Alyssa Mercante

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  • The Last Of Us Episode 9 Recap: A Powerful, Haunting Finale

    The Last Of Us Episode 9 Recap: A Powerful, Haunting Finale

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    Screenshot: HBO

    Well, friends. We’ve come to the end of the road, at least for now. Episode nine of HBO’s The Last of Us is the season finale, bringing us to the end of the story told in the first game. Even the episode’s title, “Look for the Light,” neatly closes the loop opened by that of the first episode, “When You’re Lost In the Darkness.” Deeply faithful to the game’s provocative, morally ambiguous ending and other famous story beats in its final chapter, the episode nonetheless departs from the source material in a few key ways, starting with its opening. Let’s start with the beginning of the end.

    Ashley Johnson as Ellie’s mother Anna

    Notably, this is the first entry since episode two that begins with a cold-open prologue rather than the title sequence. After the first two episodes, I actually thought this was something the show might be committed to in the long term, with each episode kicking off with a different, relevant glimpse of life before the pandemic or some other thread that could inform our understanding of what was to come. But no, the device fell away early on, only to make one last return for the season finale, with a flashback that doesn’t exist in the game and that gives us a new perspective on two key characters: Marlene, and Anna, Ellie’s mother.

    A few days ago, Neil Druckmann, co-creator of the game The Last of Us and one of the showrunners of HBO’s prediction, tweeted this:

    The image here is not a reference to a real thing that exists in our world. Rather, it’s a fictional comic book referenced in Uncharted 4, the final game in Naughty Dog’s other big franchise of the past 15+ years. But it speaks to the idea that Anna, Ellie’s mother, is a character who the writers of the game (and now the show) have thought a lot about, even if, until now, she’s never actually been seen. Players of the game will know that she and Marlene were friends, that Marlene promised Anna she’d look after Ellie, and that Anna was alongside Marlene in the fight for a better world, but this is her first actual appearance in official The Last of Us media, and the actor playing her is none other than Ashley Johnson, who plays Ellie in the games.

    We see Anna running through a forest, pursued by shrieking infected. As if that weren’t tough enough, she’s pregnant and going into labor. She emerges into a vast clearing dominated by a farmhouse, the Firefly insignia emblazoned on the nearby grain silo.

    Racing to the top of the house, Anna barricades the door with a chair and draws a familiar-looking switchblade. Tragically, the determined infected busts through, and though Anna plunges the switchblade into its neck, it’s not before she’s bitten, sealing her fate. Ellie is born, and Anna cuts the umbilical cord. It must be something about the timing of all this that resulted in Ellie’s immunity.

    Anna takes a moment to bond with her daughter, as we watch, knowing she has a few hours at best to spend with the child. And the credits roll.

    One lie comes before another

    Night falls, and three lights cut through the darkness, a possible visual nod to the Firefly slogan. Marlene and two men find Anna still in that room, quietly singing to baby Ellie. The song she’s singing is “The Sun Always Shines On T.V.” by A-ha. It’s a song we know Ellie hears later in life, as she has a cassette tape of A-ha’s greatest hits in episode seven, which makes use of the band’s “Take On Me” at one point. (Interestingly, though “Take On Me” was a bigger hit in the U.S., “The Sun Always Shines On T.V.” outperformed it in the UK.)

    Ashley Johnson as Anna in HBO's The Last of Us.

    Screenshot: HBO

    Marlene immediately sees the bite on Anna’s leg, and here’s where something extraordinary happens: Anna says she cut Ellie’s umbilical cord before she was bitten. Of course it’s perfectly understandable. She did cut it only moments after, and whatever survival instinct she may have once had for herself has likely now transferred onto her daughter. She wants to give her daughter a chance. But as a thematic device, it’s significant because it bookends this final episode with lies. Ellie’s life begins with a lie, and later, it’s changed by one, both from people who, in their own ways and for their own reasons, are very invested in keeping her alive.

    Anna, reminding Marlene that they’ve been friends for their whole lives, tells Marlene to kill her and to take care of Ellie, and to give her the switchblade. Marlene protests that she can’t, she can’t do any of those things, she especially can’t kill her friend, but then she musters the strength to do so. She is no stranger to gritting her teeth and doing what must be done in the struggle for a better world. You can tell it eats her up inside, but the world of The Last of Us offers little alternative for one who is truly, deeply committed to making a difference.

    Outside Salt Lake City

    Now the show leaps into its approximation of the game’s final chapter. In both, Joel is uncharacteristically chatty, his bond with Ellie no longer in doubt after all they’ve been through together and especially after the harrowing events of episode eight. Ellie, by contrast, is preoccupied, remote, distracted perhaps by the magnitude of what their arrival in Salt Lake City could mean. While the Joel of the game talks about what a beautiful day it is, TV Joel excitedly shows Ellie that he found a can of Chef Boyardee, calling back to their campfire meal in episode four when the good chef’s awesomeness was one of the few things they could agree on. Both Joels talk about one day teaching Ellie guitar, and though she says she’d like that, it’s clear that right now, she has other things on her mind.

    Joel and Ellie walk down a highway outside Salt Lake City while Joel comments on the breeze in a moment from the game The Last of Us.

    Screenshot: Naughty Dog

    One interesting detail from the game that’s omitted from the show is a dream that Ellie tells Joel about, in which she’s on a plane and it’s going down, so she busts into the cabin only to find that there’s no captain. So she takes the controls but she doesn’t know what she’s doing, and just as the plane is about to crash, she wakes up. It’s a pretty typical anxiety dream—I actually have nightmares about plane crashes from time to time myself—and it makes sense that Ellie would feel that her life is out of control, but she remarks on the strangeness of having a dream set on a flying plane when she’s never flown on a plane in real life. She never got to experience the pre-cordyceps world, and yet the ghost of it is everywhere around her.

    The famous giraffe scene

    Joel and Ellie cut through a building on their way to the hospital, and in the show, for what I’m pretty sure is the first and only time, Joel does something he does repeatedly in the game: he boosts Ellie up, here so she can lower a ladder for him. However, the usually attentive Ellie is caught off guard by something and instead ends up just dropping the ladder and running off to look at something. Joel pursues her, perhaps worried at first that she’s in danger, and what follows is one of the game’s most famous moments, faithfully recreated in the show.

    Joel looks on happily as Ellie feeds a giraffe in a moment from HBO's The Last of Us.

    Screenshot: HBO

    What he finds is Ellie, standing awestruck by the sight of a giraffe, peacefully munching on some leaves growing on the building. In the game, Joel encourages Ellie to pet the giraffe. In the show, he encourages her to grab some leaves and feed it a little bit, and the sight of its long tongue reaching out for that green goodness is pretty great. For Joel, though, the best sight here is the sight of Ellie enjoying this moment. You can tell, particularly in the show thanks to Pedro Pascal’s acting, that Joel is happy to be alive to witness and share in this moment with her. So often, it’s not the thing itself that matters, so much as it is the sharing of it with someone.

    Read More: The Last Of Us Show Tries To Change What The Game Tells Us About Joel

    Perhaps part of why we’re drawn to apocalypse stories is the way they can help us focus on what really matters. There’s a line in last year’s HBO post-apocalypse prestige drama Station Eleven (based on the novel by Emily St. Mandel) from central character Jeevan who says, “Having just one person, it’s a big deal. Just one other person.” I’m reminded of that in this scene. Like Station Eleven, The Last of Us is deeply concerned with what makes our lives mean something, and in my experience, that’s always tied up in connection with others, in one way or another.

    Joel and Ellie stand looking out on an overgrown balcony in the game The Last of Us.

    Screenshot: Naughty Dog

    Joel and Ellie stand looking out on a balcony in a moment from HBO's The Last of Us.

    Screenshot: HBO

    Moving to another spot which lets them watch the whole giraffe family walk off into the distance, Joel asks Ellie a question he asked her much earlier in the game, or, in the case of the show, way back in episode two, as they stood looking toward the capitol building in Boston. “So, is it everything you hoped for?” Ellie recalls that moment too and says it’s had its ups and downs before repeating something she said back then as well: “You can’t deny that view.” It’s a moment that makes us feel the journey they’ve been on, all the ground they’ve covered, the time that’s passed, and all the ways in which things between them have changed from that moment so much earlier, when all Ellie was to Joel was some human cargo he resented having to deal with. Coming to this moment in the game again as I replayed it for this recap, knowing what was coming, I almost wanted to linger there forever, to let them linger there forever, and spare us all the pain ahead.

    Now, he doesn’t want to imagine his life without her again, and so he tells her that she doesn’t have to go through with this. In both the game and the show, her response is the same: “After all we’ve been through, everything that I’ve done, it can’t be for nothing.” She tells him that once this is done, they can go wherever he wants, but “there’s no halfway with this.” In the game, Joel looks up just in time to see the last giraffe disappear into the distance. The moment has passed. Their choice is made.

    Joel confronts the past

    Next, their journey to the hospital takes them through a triage camp the army set up in the days immediately following the outbreak. In both the game and the show, this is the site for a confrontation of sorts with Joel’s past, though that takes very different forms in each version.

    Joel holds a photograph of himself with his daughter Sarah at a soccer game from the game The Last of Us.

    Screenshot: Naughty Dog

    In the game, Joel mentions having been in a similar camp after the outbreak. When Ellie asks if it was after he lost Sarah, he says yes, and she tells him how sorry she is for his loss. Previously, Joel’s forbidden Ellie from mentioning any of his losses, from talking about Tess or his daughter, but this time, he says “That’s okay, Ellie.” A short time later, Ellie gives Joel the same photograph of himself with Sarah that he refused earlier when Tommy offered it to him. Ellie says Maria showed it to her back at the dam and she stole it. Joel, obviously moved, says, “Well, no matter how hard you try, I guess you can’t escape your past. Thank you.”

    In the show, however, we return to something first teased back in episode three. At the time, Joel said that the scar on his forehead was from someone shooting at him and missing. Now, he tells Ellie that the wound is what landed him in triage, and also that “I was the guy that shot and missed.” After Sarah’s death, he “couldn’t see the point anymore,” he says, but he flinched when he pulled the trigger. “So time heals all wounds, I guess?” Ellie asks. Joel says “It wasn’t time that did it” and gives her a meaningful look.

    Ellie reads from her book of puns in a moment from episode 9 of HBO's The Last of Us.

    Screenshot: HBO

    After this emotionally heavy moment, Joel seeks to lighten things up by actually requesting some shitty puns. It’s a great little exchange, with Joel and Ellie disagreeing on the quality of some of the jokes—one she declares “actually good” and he calls “a zero out of ten”—but my favorite bit is when Ellie says “People are making apocalypse jokes like there’s no tomorrow.” Joel at first looks scandalized but when Ellie asks, “Too soon?” Joel says, “No, it’s topical.” Joke time is soon interrupted, though, when some kind of gas grenade gets tossed their way, Ellie is dragged off, and Joel is conked on the head with a rifle.

    One last dance with infected before all is said and done

    This episode and its differences from the game’s corresponding sequence reveal some interesting differences in how the game and the show approach pacing and combat. In the show, episode eight was the final crucible, the peril and terror of that situation solidifying Joel and Ellie’s bond, and it likely would have been anticlimactic for the two to have another encounter with infected at this point. The dramatic purpose of such encounters has already been fulfilled. There’s really nowhere else for them to go. In the game, however, as a mainstream commercial product released in 2013, it would have been strange for there not to be one final encounter with infected. For many players, such combat is first and foremost what they come to a game like this for. So you do have one final encounter with a whole mess of infected (including multiple bloaters) in the partially flooded tunnels near the hospital. Once they’re all finished off, Joel utters Ellie’s favorite catchphrase, “Endure and survive.”

    Underwater, Joel sees Ellie framed by light in the distance in a moment from the game The Last of Us.

    Look for the light.
    Screenshot: Naughty Dog

    They’re not out of the woods yet, though. A bit later, Joel gets stuck in a bus that’s rapidly filling with water. Ellie (who can’t swim) attempts to rescue him, but is herself swept away. The current carries Joel toward her and he sees her, framed by light, before pulling her up out of the water and attempting to resuscitate her. This is where the Fireflies find them, and knock Joel unconscious.

    Marlene and morality

    Joel wakes up in a room with Marlene (Merle Dandridge in both the game and the show), who marvels at the fact that the two of them came all this way and survived, that Joel actually managed to deliver Ellie there, when the same journey cost the lives of so many of her people. “It was (all) her,” Joel says. “She fought like hell to get here.”

    Marlene speaks to Joel (not pictured) in a moment from HBO's The Last of Us.

    Screenshot: HBO

    When Joel insists on seeing Ellie, Marlene tells him he can’t. “She’s being prepped for surgery.” When Joel realizes that cordyceps grows in the brain and that the surgery Marlene is describing means Ellie’s death, well, he knows what he has to do.

    Notably, in the show, Marlene offers a more detailed explanation of Ellie’s immunity, and how the doctor intends to use that to create a cure. I suspect that this, along with Joel’s line back in episode six suggesting that if Marlene says they can make a cure, they can do it, are meant to deflect the fairly common response to the show’s central moral dilemma, a response I saw as recently as this past weekend on Twitter, that says “They probably wouldn’t have been able to make a cure anyway.”

    My issue with this response is that I view it as a reluctance or refusal to engage with The Last of Us on its own terms. I think it’s a copout, a way to more easily justify what Joel does by saying “the stakes weren’t that big anyway” by disregarding the internal logic of the work itself. Sure, if you view The Last of Us in “realistic” terms, you can say that the odds of a vaccine being made weren’t great, but that’s not the moral dilemma we’re being asked to engage with here. The game and the show both work to establish this as a situation in which a vaccine is clearly possible.

    The game does this in part through an audio diary you can find in the hospital in which the lead surgeon rattles off a bunch of whatever the medical equivalent of technobabble is, terms and phrases that are meant to sound legitimate within the fiction of the game and establish that the surgeon knows what he’s talking about. He then says, “We’re about to hit a milestone in human history equal to…the discovery of penicillin. After years of wandering in circles, we’re about to come home…All our sacrifices, and the hundreds of men and women who’ve bled for this cause, or worse, will not be in vain.” We are meant to view what Joel does as in opposition to that, as overriding all of that. That’s not to say that we can’t still conclude that Joel is right to do what he does. But we should at least consider it within the moral calculus that the game and the show actually establish.

    Marlene speaks to Joel (not pictured) in a moment from the game The Last of Us.

    Screenshot: Naughty Dog

    Ten years ago, I felt that so many players’ reaction to the game’s climax was not just one of agreeing with Joel but one of cheering “Fuck yeah!” while he did what he does, of reveling in his undoing of everything the Fireflies have done, in his murder of Marlene, and I wonder if some of that isn’t just because it’s very easy to feel fully aligned with someone when you’ve spent so long walking in their shoes. But I can imagine a game focused on Marlene, one that follows her for years and years, from establishing the Fireflies, working with and then tragically losing Ellie’s mother Anna, watching over Ellie from afar while trying to undermine FEDRA and seeking a cure or some way to unfuck the world, all the while seeing her fellow passionate believers fight and die alongside her, and then coming to the heartbreaking moment where her own best friend’s daughter is the world’s last best hope. I wonder if, given the chance to experience Marlene’s struggle that way, to see things from her perspective, some people who see the ending of The Last of Us in very simple terms might find their view of it complicated.

    And this was Anna’s fight as well. You can find an audio log that’s effectively Marlene speaking to Anna, to the memory of her friend, and in it she says “Here’s a chance to save us…all of us. This is what we were after…what you were after.” I don’t think any of this is at all easy for Marlene. I think she’s just learned by now how to do even the things she finds very, very hard, if she believes it supports the greater good.

    None of this is simple. I’m conflicted about it myself, and I do sometimes put one life ahead of many. (It’s just a game, of course, but you’d better believe that at the end of Life Is Strange, I made the choice to save the one person I felt close to and cared about deeply over a town full of others.) And I have no problem with Joel doing what he does. As I’ve said before, I want art and media that depicts human beings doing questionable or complicated or awful things sometimes. I just want people to actually engage with that complexity, rather than acting as if feeling at all conflicted about how all this plays out is silly and that Joel does the only reasonable thing he could have done.

    Saving Ellie, dooming the world

    Marlene, sensing that Joel is gonna be a problem, tries to have him escorted out of the building. However, he kills his escort, and fights his way through the hospital to save Ellie. In the game, I find this sequence quite challenging. The hospital provides your Firefly enemies with so many opportunities to flank you. The Joel in the TV show seems to have it considerably easier. (And in case anyone is wondering, yes, in the game you do get a new weapon, the assault rifle, here, just like Joel does in the show.) In any case, he kills a whole mess of dudes on his way to Ellie.

    A surgeon tries to fend Joel off with a scalpel in a moment from the game The Last of Us.

    Screenshot: Naughty Dog

    Arriving in the operating room, Joel orders the doctor to unhook her. He grabs a scalpel and stands in Joel’s way. Joel kills him, too. Yes, the doctor was about to take her life. By doing this, though, Joel has taken the life of someone who was deeply loved by somebody else. And how many of the people he killed on his way up here will also leave a void in the lives of people after today? God, what a moral mess.

    Joel has one last encounter before he makes his escape, this time with Marlene. In both the show and the game, Marlene asks Joel to consider what Ellie herself would want. The look that plays across his face in both cases shows that he knows what he’s doing isn’t what she’d want.

    After years and years of working tirelessly for a shot like this at a better world, after sacrificing so much, Marlene, too, is killed. “You’d just come after her,” Joel says, before pulling the trigger.

    Joel’s lie near Jackson

    Ellie wakes up in the back of a car, still in her hospital gown. Joel’s driving them to Jackson, and when she asks him what happened, he feeds her a lie about there being dozens of people who share her immunity, and the doctors not being able to make any use of it all, to the point that “they’ve stopped looking for a cure.” Ellie is obviously crushed.

    Significantly, in the game’s short final sequence, you play as Ellie as she and Joel walk the last bit of distance toward Jackson. Joel, ready for his life with Ellie to begin in earnest, starts talking about how much he thinks Sarah would have liked him. Ellie is, of course, preoccupied, and eventually she stops Joel, and starts talking about how she lost Riley.

    Ellie looks pleadingly at Joel in a moment from the game The Last of Us.

    Screenshot: Naughty Dog

    The point of the story, I think, is that Ellie felt left behind (sorry) by Riley’s death, that she would have rather died if it could have meant a cure than being alive, and that she suspects Joel made a choice of his own accord to save her rather than let that happen. Joel, perhaps sensing where this is going, tries to offer some of his old-fashioned wisdom about how it can be tough to come to grips with surviving but you keep finding things to live for. But she demands a straight answer, asking him to swear that everything he said about the Fireflies is true. “I swear,” he says.

    Joel looks at Ellie (not pictured) in the final moments of HBO's The Last of Us (season one).

    Screenshot: HBO

    There’s a long pause. Is she doubting him? Deciding whether she can trust him? Debating telling him that he’s full of shit? Where would any of that leave her now, in this world where everything she thought she was living and fighting for has now evaporated into nothing?

    “Okay,” she says.

    Final thoughts

    Playing through the game again alongside watching the series gave me a lot to think about. Perhaps most of all, I thought about how, just by virtue of being an interactive experience that’s set in perhaps the most lovingly rendered vision of the post-apocalypse ever created, the game The Last of Us is much more about the haunted world than the show is. Naughty Dog clearly approached designing the locations you pass through very thoughtfully. They didn’t just design some assets and then toss them together. Quite the opposite. For every house or apartment you enter, you can tell that Naughty Dog asked themselves questions like: Who lived here? What was their cultural background? What did they do for a living? Did they have any pets? Most of us probably know the sense of emptiness a person can leave behind when they die. Closets filled with clothes they’ll never wear again. A toothbrush in the bathroom. This is a world filled with that emptiness.

    On the other hand, I appreciate that the television show found a few opportunities, here and there, to remind us that even in its world, love is possible, and by extension, lives of meaning are possible. The game, with its framing of Bill and Frank’s relationship, with the tragedy of Henry and Sam, leans so relentlessly into loss and tragedy, with little dramatic counterpoint to remind us what love in this world—any kind of love, the love between a man and his adopted daughter, for instance—can even look like. Of course episode three—the Bill and Frank episode—was the most radical instance of the show departing from the game to offer an image of love, but it wasn’t the only one. Marlon and Florence in episode six got so little screen time, but there, too, thanks to the two wonderful actors cast in those roles, we got a sense of a real, lived-in relationship, people being there for each other across decades.

    All of this is to say that I appreciate that the creative team behind the HBO show approached this undertaking as an adaptation, not merely a retelling or recreation. Now the wait begins for the show’s next season, when I look forward to finding out how they continue to not just re-tell the exact same story we’ve already experienced, but adapt it for a new medium.

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    Carolyn Petit

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  • Looks Like Mario Kart 8 Is Getting Five New Characters

    Looks Like Mario Kart 8 Is Getting Five New Characters

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    Screenshot: @pad_warrior

    Mario Kart 8, a game that was first released ten years ago on the Wii U, is still not done. The 2017 Switch version of the game is currently in the midst of a run of downloadable content that is bringing not only new courses to the game, but new drivers as well.

    We welcomed Birdo (alongside a Yoshi’s Island course) in the latest update, released today, but this fresh screenshot taken after its installation shows that there is still room for five more:

    Five more! Five mystery characters in a popular first-party Nintendo game! You know what that means, everyone. It means it’s time for speculation.

    While the series previously liked to keep things in the Mushroom Kingdom, Mario Kart 8’s updates have slowly introduced characters from other Nintendo franchises, ranging from Zelda to Splatoon. Meaning these five characters could, in true Smash Bros. fashion, be coming from anywhere.

    Maybe it’ll be someone new, but expected. Samus is an obvious choice here, especially as a car based on her ship would be such an obvious combo (and a Metroid-themed course would also kick ass).

    Maybe it’ll be a different take on an existing character. There are multiple Marios here…is there room for a second Link? A Wind Waker Link, perhaps? If it’s good enough for Super Smash Bros. Ultimate, it’s good enough for Mario Kart 8.

    It could, however, be someone else. Nintendo has a long, long history, after all. It’s a little weird that characters from F-Zero, a Nintendo series about racing cars, aren’t featured here in Mario Kart 8, a Nintendo game about racing cars. Captain Falcon would slot right in, especially since there’s already an F-Zero course (and vehicle!) in the game.

    Maybe it’s time for some Pikmin? Punch-Out? Is Arms too obscure a reference in 2023? Maybe the space is being left for the movie versions of some famous Mario characters?

    Maybe you should take over now. Nintendo-related speculation is hard work.

    UPDATE: This might help narrow it down. Nintendo says in a press release accompanying today’s DLC that “Two upcoming waves of DLC are still to come, featuring more returning courses and characters from across the Mario Kart series”.

    “Returning characters” certainly kills off some of the wilder suggestions above! And leaves us with possibilities like Petey Piranha and…Wiggler?

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    Luke Plunkett

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  • The Last of Us Show Destroyed Everyone With Two Words: Baby Girl

    The Last of Us Show Destroyed Everyone With Two Words: Baby Girl

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    Screenshot: HBO / Kotaku

    The latest episode of HBO’s The Last of Us is full of standout scenes. While episode 8, “When We Are In Need, is full of tension, drama, and even a bit more action than the show typically gets into, the moment that has viewers in a chokehold right now is one of its quietest: when Pedro Pascal’s Joel calls Bella Ramsey’s Ellie “baby girl.” It’s just one line, but in the overarching story of The Last of Us, it means everything.

    Why it matters that Joel called Ellie “baby girl”

    In both HBO’s show and Naughty Dog’s game, the relationship Joel and Ellie have fostered throughout their cross-country odyssey doesn’t culminate until winter sets in. At long last they’ve finally moved past their initial grievances about traveling together, and have started to really open up about their pasts and their hopes for the future. While the specifics of when and where differ between the show and game, Joel and Ellie have talked about grief, shared the things they wish they could have done in a world not overtaken by the cordyceps fungus, and openly shown care for each other. They’ve fought and survived together for a long time, but now seem able to drop their guard. Ellie finds the companionship she’s been missing in this desecrated world, and Joel opens himself up to care for someone in a way he hasn’t in 20 years.

    He finally acknowledges this with words when he calls Ellie “baby girl,” which was a term of endearment he used for his daughter Sarah before she was killed by the military during the initial cordyceps outbreak, as seen in the first episode. Before this week, The Last of Us made several references big and small that suggested Joel’s initially guarded attitude toward Ellie was deeply rooted in his own grief. Consider his occasional glances at his broken watch, which Sarah gave to him the night she died.

    While Joel and Ellie shared some brief moments of connection before, Joel’s already loved and taken care of a young girl once in his life, only to have her ripped away in the most traumatic way possible. The show made this explicit in episode six by having Joel and his brother Tommy discuss how his growing attachment to Ellie made him fearful for her life and his ability to protect her. This was to the point where Joel was ready to leave her in his brother’s care because he feared he would fail Ellie the way he feels he failed Sarah.

    By the time we get to the final scene of this week’s episode eight, Ellie has protected Joel in the same way he protected her. The gap between them has been fully bridged, and Ellie has had to survive the traumatic events of fighting through a group of cannibals and predators without Joel’s help. So when Joel finds her bloody and scared in the winter cold, he holds her and calls her “baby girl.” In a simple nickname, Joel and Ellie’s burgeoning relationship becomes indelible.

    The fan reaction to Joel calling Ellie “baby girl”

    Meanwhile, fans are having a moment about it.

    And who could blame them? Pascal and Ramsey put their entire The Last of Ussy into that scene. They both sold that shit. Now that all The Last of Us newcomers watching are properly invested in Joel and Ellie’s relationship, I’m excited to see how these fans feel about the events of next week’s finale, which I’m sure will be universally accepted and not at all divisive.

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    Kenneth Shepard

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  • The Internet Reacts To Street Fighter 6’s New Cammy

    The Internet Reacts To Street Fighter 6’s New Cammy

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    Image: Capcom / Kotaku

    Yesterday during Sony’s State of Play showcase, the fighting game community witnessed three character reveal trailers for Street Fighter 6. I say three, but if we’re being honest with ourselves, the only street fighter who’s on anyone’s mind is one Cammy White. So let’s count the many ways that Cammy’s reveal left gamers smiling.

    Capcom

    As you can see from the trailer above, Street Fighter 6’s roster will include the stalwart standby Zangief, a newcomer named Lily, and the aforementioned Ms. White. Although the general look of these road combatants has been common knowledge for a while on account of the game’s leaked character art hitting the interwebs, many Cammy appreciators both old and new are saying the leaks didn’t do her new threads enough justice.

    Instead of rocking her vintage twin tails and green leotard, SF6 Cammy is sporting a short bob, Union Jack jacket, and yoga pants. While deviations on an iconic look typically ruffle gamer feathers, folks online absolutely adore Cammy’s new digs. Twitter user UltimaShadow X pointed out how Cammy’s SF6 streetwear is yet another example of video game character designs ‘[getting] hotter” when they get extra articles of clothing.

    Eagle-eyed fans have also noticed a nifty new anime reference. Twitter user Fighting-Games Daily spotted a new, knee-breaking throw in Cammy’s arsenal, and the wince-inducing new move is actually a reference to the same throw she did in the 1994 anime film Street Fighter II: The Animated Movie.

    Elsewhere, other fans seem thrilled to hear that Cammy’s English-language voice actor, Caitlin Glass, is once again supplying the deadly Brit’s lines.

    One last brief snippet of Cammy’s SF6 trailer that’s been making the rounds on Twitter doesn’t depict any of the special forces agent’s killer kicks, but a particular idle animation, specifically her very exaggerated back stretches. Horndog bait for sure, and potentially the start of a new trend à la the Guilty Gear Strive “Jack-O challenge” that swept Twitter back in 2021. This one looks a bit easier, at least. Fan art is already starting to proliferate:

    All told, the UK gal’s revamp has left a very positive impression on the Street Fighter community. Though the real test of her influence will be if Cammy mains in the States start putting gravy on their chips.

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    Isaiah Colbert

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  • This Shiny Pokémon May Have A Competitive Advantage In Scarlet And Violet

    This Shiny Pokémon May Have A Competitive Advantage In Scarlet And Violet

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    Screenshot: The Pokémon Company / Kotaku

    Shiny Pokémon are typically just a rare aesthetic anomaly, but one new addition in Pokémon Scarlet and Violet may have some competitive edge if you’re using a shiny variation: Tatsugiri.

    The combination dragon- and water-type Pokémon already made a splash in the competitive scene because of its compatibility with Dondozo in double battles. Tatsugiri is able to hop inside Dondozo’s mouth and give it a stat boost. There aren’t a lot of examples of specific Pokémon having contextual interactions with their battle partner, so just as a cool gimmick, Tatsugiri and Dondozo have become a pretty notable competitive team since they debuted in Scarlet and Violet in November. However, Wolfey, one of the top competitive players in the scene, points out that using a shiny Tatsugiri can maybe help you get one over on an opponent.

    Tatsugiri has three forms: its curly form, droopy form, and stretchy form. Each form gives Dondozo a different stat boost, and which form you’re using is most readily identifiable by its color. When you have a Shiny Tatsugiri, that makes things a bit trickier, because not only are these different colors than their original, the Shiny droopy form is very close in color to the standard curly form. Wolfey suggests that the closeness in color is in and of itself a deceptive advantage, as the opponent might have a harder time distinguishing one form from the other.

    The one glaring flaw in this strategy is that shiny Pokémon have stars that appear around them when they’re sent out to the field, which would signal to an opponent that they’re looking at a shiny variation. This can throw a wrench into the strategy, though these are less noticeable in 2v2 battles where the camera won’t focus on Tatsugiri as it’s sent out. The strategy relies on your opponent’s either ignorance or lack of attention, but it’s still an interesting idea.

    @wolfeyvgc

    Why using this shiny Pokemon is actually optimal

    ♬ original sound – Wolfe

    Countering Tatsugiri and Dondozo is all about knowing what buff to expect, and to adjust your plan accordingly. If Dondozo gets an attack boost, having a strong physical defender would be ideal. If it gets a defense boost, having a stronger special attacker that can circumvent the increase entirely is the way to go. Dondozo can be a powerhouse with the right composition, but preparing for what Tatsugiri boosts is how you keep it from wiping out your team. A shiny Tatsugiri might not fool every player, but it’s an interesting wrinkle to the Pokémon’s competitive career, which has already been fun to watch unfold since Scarlet and Violet’s launch.

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    Kenneth Shepard

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  • The Last Of Us Episode 6 Recap: Ellie The Goodbye Girl

    The Last Of Us Episode 6 Recap: Ellie The Goodbye Girl

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    Screenshot: HBO

    Last week’s episode of The Last of Us was perhaps the show at its most bleak and devastating. Thankfully, episode six, entitled “Kin,” offers us a bit of a tonal reprieve, with enough scenes of hope and possibility for life in the post-cordyceps world to remind us that it is still possible to carve out lives worth living. That’s not to say that it lacks for emotional impact, however. On the contrary, it contains the scene that arguably serves as the crux for the emotional journey that Joel and Ellie go on together, and it represents the show at its most faithful to the game that inspired it, recreating the scene beat for beat and almost word for word. It’s a good thing, too, as it’s one of those moments that works so well in the game that it’s best left alone. However, the episode also departs from the game in a number of key ways, making it a particularly interesting one to compare and contrast with Naughty Dog’s original version of the tale.

    Marlon and Florence

    The episode begins by briefly making us re-witness the horrible tragedy that ended episode five. From there, it’s THREE MONTHS LATER, and a landscape covered in snow. Interestingly, the events of this episode correspond to the game’s fall chapter, but the show transplants them to winter. A man is bringing white rabbits he’s killed back to a cabin, perhaps a nod to the scene that opens the game’s winter section, in which a white rabbit emerges from a mound of snow only to be pierced by one of Ellie’s arrows.

    At first, I wondered if this might be Joel, thinking maybe he and Ellie had found a place to wait out the harshness of winter. But no, it’s someone else, a man named Marlon, and as he enters the cabin, we see his face: it’s the great actor Graham Greene. Perhaps best known for his performance in Dances with Wolves, Greene is one of those actors who I always felt deserved a more robust and prominent career. Sadly his role here is small, but he makes the most of his screen time.

    Actor Graham Greene as Marlon appears apprehensive in a moment from HBO's The Last of Us.

    Screenshot: HBO

    Waiting for him in the cabin is a woman named Florence (played by the also-fantastic Elaine Miles of Northern Exposure), who tries to tell Marlon something with her eyes. (Neither Marlon nor Florence’s names are spoken in the show, but HBO has revealed them in casting announcements.) As he sets down his bow and takes off his coat, Joel makes his presence known, stepping out with a gun and telling the man to get rid of his. But what makes this scene a pleasure is the way that neither of the cabin’s residents seem all that shaken by Joel’s presence. It’s just one more thing for the two of them to bicker over.

    It’s almost comedic, how unaffected they are by Joel’s efforts to be a fairly intimidating interrogator. When Joel says he’s looking for his brother, Marlon immediately says “Well, I ain’t seen him.” When Joel asks him to point out where they are on a map, he says “If you’ve got a map, why are you lost?” When Ellie, hiding out above, asks if she can come down, Joel says no but she does it anyway, prompting Florence to look at Marlon and laugh. Yep, Joel doesn’t exactly have great control of the situation, but these are decent people.

    My favorite moment in this scene comes when Joel tells Marlon that he’s found a great place to hide. Marlon says he’s been there since before Joel was born, that he came there to “get the hell away from everybody,” to which Florence volunteers that she didn’t want to, and Marlon sighs and waves his hand dismissively at her. You get a sense of the understanding these two have of each other, having shared a lifetime together. They have great “old married couple” vibes, and after the bleakness of last week’s episode, it’s a welcome reminder that there are still people, here and there, living lives of love and meaning.

    They leave Joel and Ellie with a sense of foreboding, however, painting a picture of nearby towns swarming with infected, and when asked for advice on the best way west, Marlon says “go east.” In particular, he warns Joel and Ellie not to go past a nearby river. “We never seen who’s out there, but we seen the bodies they leave behind,” Florence says. “If your brother’s west of the river, he’s gone.”

    A more vulnerable Joel

    As Joel and Ellie leave the cabin, something alarming happens: Joel has some kind of episode, perhaps a panic attack, that finds him leaning against a post and clutching his chest. Ellie seems concerned about him but in the moment, she may be more worried about herself. “Just a reminder that if you’re dead, I’m fucked,” she says. In the game, Joel doesn’t seem susceptible to issues like this, generally seeming far more physically capable than most people in their mid-50s and only ever appearing physically distressed when he’s seriously injured (more on that later).

    Pedro Pascal as Joel leans against a post with his eyes closed in a moment from HBO's The Last of Us.

    Screenshot: HBO

    This moment works to make Joel seem more human and vulnerable to viewers, and to set up a crisis of self-confidence that he tells his brother about later. It also reminds us of just how much Ellie is relying on him to remain alive and capable, as it crystallizes just how much is at stake for Ellie later when Joel does find himself in real peril. For now, though, Joel soon brushes it off, attributing the fleeting issue to “the cold air all of a sudden,” and Ellie urges them onward in their quest to find Tommy and the Fireflies. “All we have to do is cross the River of Death,” she says.

    Ellie the dream astronaut

    The corresponding section of the game is just bursting with natural beauty, as Joel and Ellie make their way through a rainy autumn landscape, following a rolling river. I missed that a bit in the more spare but still striking winter landscapes we see Joel and Ellie traverse here, soon passing above what Ellie says is the River of Death Marlon warned them about. They set up camp, where Joel wraps duct tape around his boots, a moment that made me imagine a game mechanic in which you had to do this every so often or Joel would start taking damage from walking around in shoes that were falling apart. It’s not exactly something that happens in the game, but it is one of the show’s rare images of Joel using scrounged supplies as a resource.

    Joel looks out at rocky, tree-covered hills and a wide river in a shot from the game The Last of Us.

    Screenshot: Naughty Dog

    Ellie’s standing on a nearby rock gazing at the northern lights, leading Joel to say one of the most dad-like things he’s said to Ellie thus far: “Come down from there, you’re gonna break your neck.” And after they share a swig from Joel’s flask (I love Ellie’s little “cheers” gesture before she drinks), she poses a thought experiment: what are we gonna do if the cure works? He pushes back on “we” so fine, she asks what he would like to do. He says maybe get a ranch somewhere—some land, some sheep.

    Ellie’s stated desire is one she also voices in the game, and it explains her fascination with the starry sky: if things were different, she would have wanted to be an astronaut. The show’s writers add a nice bit of specificity to it, though, as she names a bunch of famous astronauts she read about in school before asking Joel if he knows who her favorite is. “Sally Ride,” he guesses correctly. “Sally fuckin’ Ride,” she replies. “Best astronaut name ever.” Absolutely.

    Remembering Sam

    Here’s another contrast between the game and the show that highlights their different approaches to Joel, and by extension, the relationship between Joel and Ellie. Dreaming of a better world in which her blood has made cordyceps a thing of the past, her thoughts turn to Sam, who she couldn’t save. “I tried, with Sam,” she tells Joel, saying that she rubbed some of her blood into Sam’s bite, hoping it would save him. Joel gives space to her feelings and, wanting to say something supportive, tells Ellie that if Marlene says the Fireflies can make a cure, they can do it.

    A screenshot from the game The Last of Us shows Joel and Ellie standing near a grave marked by a teddy bear, as Joel says "Things happen and we move on."

    Screenshot: Naughty Dog

    In the game, Ellie also brings up Sam, but Joel reacts very differently. You can stumble on a grave marked with a teddy bear, which prompts Ellie to mention that she forgot to leave a toy robot she’d picked up earlier on Sam’s grave. Joel shuts her down. Ellie protests that she wants to talk about it, which is the most understandable thing in the world. Joel forbids it, saying “Things happen and we move on.” Ellie relents, saying “You’re right, I’m sorry,” even though he’s not right at all. It’s just how Joel has coped with the suffering he’s endured, by not thinking or talking about it at all.

    I think both dynamics work well for their respective mediums. In the game, we’re left aching for Joel’s facade to crack a bit, for him to finally start showing a little genuine compassion and tenderness to Ellie. In the show, Joel’s hardly warm, but he’s at least less quick to force her to deny her own feelings, which pulls us into their relationship in a different way: we’re starting to see the possibility for connection between them, which makes it that much more painful later in the episode when Joel does shun Ellie.

    Welcome to Jackson

    Joel and Ellie press on, at one point overlooking a dam, the show’s way of acknowledging the dam that plays prominently in this stretch of the game. Ellie says “Dam!” to which Joel responds that she’s no Will Livingston, the writer of her trusty book of puns.

    Soon they walk past another river, at which point Ellie has an alarming thought: what if this is the River of Death? And sure enough, no sooner does she voice this thought than they find themselves surrounded by riders on horseback, holding them at gunpoint. There’s a harrowing moment in which a dog sniffs them both for signs of infection, and we don’t know if Ellie’s immunity also neutralizes any such signs or if the pup is about to sink his teeth into her neck, but the moment passes as the dog happily licks her face and she laughs. After Joel says that he’s looking for his brother, a woman asks Joel his name. It seems the name Joel means something to her, as they all promptly ride on horseback into the town of Jackson.

    Joel and other people are seen on horseback riding down a wide, snowy street in a bustling town in a scene from HBO's The Last of Us.

    Screenshot: HBO

    This is a significant departure from the game, in which the existence of Jackson is mentioned, but Joel and Ellie don’t actually enter the town. As players, we don’t get a good look at it until Part II. But here, we get to see the settlement now, a place where many families live a fairly normal life in the post-cordyceps world. It’s quite a sight, six episodes in, to see a street busy with foot traffic in a place where children frolic and people are working cooperatively. Among the people laboring on the street is Tommy, Joel’s brother, and the two share a heartfelt reunion. When Tommy asks what the fuck Joel is doing here, he says “I came here to save you,” before laughing at the absurdity of Tommy needing saving.

    “We’re communists”

    Joel and Ellie wolf down a meal while Tommy and the woman, whose name we learn is Maria, look on. At one moment, another girl furtively looks at Ellie, until Ellie loudly says “What?!” and scares her off. I imagine this was just a random Jackson resident, but I couldn’t help but think of Dina, a character who, in the second game, comes to play an important role in Ellie’s life. When Joel asks for a moment alone with family, Tommy tells him that Maria is family. The extremely unenthusiastic “congrats” that Joel eventually offers up is one of the funnier moments in the series.

    Tommy and Maria give them a tour that covers the exposition bases, explaining how the town got started, how they stay safe from infected, and how it functions day in and day out. “Everything you see in our town—greenhouses, livestock—all shared. Collective ownership,” Tommy says. “So, uh, communism,” Joel says. “It ain’t like that,” Tommy refutes, but Maria corrects him. “It is that. Literally. This is a commune. We’re communists.” I appreciate the matter-of-factness of Maria’s statement, and the depiction of communism as a system that, when applied properly, can be beneficial to all. That’s not something you see in media very often.

    Joel and Tommy, reunited

    In both the show and the game, Joel and Tommy find themselves with some time to privately catch up as Maria and Ellie also spend a bit of time together. In both cases, tensions between the brothers run high, but there are some key differences as well.

    Joel holds a photo of himself with his daughter Sarah in a moment from the game The Last of Us.

    Screenshot: Naughty Dog

    In the game, Joel’s stated hope is that Tommy will take Ellie off his hands and deliver her to his former Firefly buddies. Joel’s loss of Sarah is front and center in the scene, as Tommy says he went back down to Texas some time ago and found a photo of Joel and Sarah, which he offers to Joel. “I’m good,” Joel says, refusing the photo. The two get heated when Joel suggests Tommy owes him this favor for the things he did to keep them alive after the pandemic started, and Tommy replies that the horrendous things they did weren’t worth it, that all he has from that time is nightmares. Their argument is interrupted by an attack of marauders before anything can be settled.

    Tommy stands behind a bar facing Joel in a scene from HBO's The Last of Us.

    Screenshot: HBO

    In the show, rather than saying he wants Tommy to take Ellie off his hands, Joel says he wants Tommy to accompany him in delivering Ellie to the Fireflies. He lies to Tommy on multiple counts, both telling him that Tess is fine and that Ellie is the daughter of a high-ranking Firefly who he’s trying to reunite with her family. Here, too, Joel tries to use the violence he committed years ago as leverage. Tommy’s more forgiving here than his video game counterpart, but still remains ashamed of what they did. And as in the game, the memory of Sarah is close at hand, but not because of a photograph. Rather, Tommy tells Joel that he can’t go with him to the Firefly base in Colorado because he’s going to be a father. When Tommy says “I feel like I’d be a good dad,” Joel, obviously deep in his own feelings about Sarah, responds with a cold “I guess we’ll find out.” Tommy doesn’t take it well, and says that just because life stopped for Joel, that’s no reason it has to stop for him.

    As he heads out into the cold, Joel once again clutches his chest and leans against a pole for support. He sees a woman nearby who, from behind, bears a striking resemblance to Sarah, but of course it’s not her.

    Ellie learns about Sarah

    In the game, we don’t witness the time Ellie and Maria spend together while Joel and Tommy are talking, but we do later find out that Maria tells Ellie about Sarah. In the show, we see how this discovery takes place.

    After taking a shower and emerging to find that Maria has left her new clothes and a menstrual cup (which she finds both gross and amusing), Ellie heads across the street in search of her. She enters Maria and Tommy’s house and sees names and dates written on a chalkboard marking the lives of two people who died young: someone named Kevin, who died at the age of three shortly after Outbreak Day, and someone named Sarah, who died on Outbreak Day at 14.

    A chalkboard serves as a makeshift memorial for two children in a scene from HBO's The Last of Us.

    Screenshot: HBO

    Maria insists on giving Ellie’s hair a trim, and tells her that she’s always liked cutting hair. “Maybe it was a mom thing,” she says, before mentioning “the little memorial Tommy made” in the living room. “I’m sorry about your kids,” Ellie says, and Maria says only Kevin was hers, Sarah was Joel’s daughter. The heavy silence that follows tells Maria that Ellie didn’t know that before.

    “I guess that explains him a little,” Ellie says. Maria, with a sense of cool practicality and likely a wariness of Joel based on the stories Tommy’s told her, expresses concern about Ellie being with him, but the teen remains typically testy. “Tommy [killed people] too, are you worried about him?” she asks. Maria says that Tommy was following Joel, “the way you are now,” seemingly seeing Joel as a bad influence, someone who pulls people into his orbit and leaves harm in his wake. “Be careful who you put your faith in,” she warns Ellie. “The only people who can betray us are the ones we trust.” Ellie clearly resents the advice and Maria’s distrust of Joel, perhaps because she senses there’s good reason for it and doesn’t want to admit it to herself.

    The Goodbye Girl

    In the town hall, Ellie joins the other youngsters at a screening of the 1977 film The Goodbye Girl. (Jackson likely has a pretty limited selection of film reels on hand.) However, despite the novelty of seeing an actual movie projected on an actual screen, Ellie remains distracted, paying more attention to Tommy and Maria talking nearby than to the wit of Neil Simon’s screenplay.

    The show’s writers clearly didn’t pick The Goodbye Girl at random. The plot involves an actor, played by Richard Dreyfuss, forming a connection with a dancer and her ten-year-old daughter. The woman has a history of being abandoned by the men in her life (hence the title), and fears that the actor will do the same. Ellie herself has a history of being left as we’ll soon learn, and her fears of being abandoned by Joel are at a peak in this episode.

    Image for article titled The Last Of Us Episode 6 Recap: Ellie The Goodbye Girl

    Screenshot: HBO

    Meanwhile, Joel is alone in a workshop, struggling to repair his boots and getting immensely frustrated. Tommy comes in with a peace offering of new boots and an apology for his earlier behavior, saying “I know you’re happy for me, it’s just…it’s complicated for you.” Joel asks Tommy for more details on whether the trip to the University of Eastern Colorado where the Firefly base is located is survivable, and finally offers him the truth: Ellie is immune.

    As he tells the story of his journey with Ellie thus far, he appears much more vulnerable than the Joel of the game ever does. No action hero, he admits to being far less capable of recognizing and reacting to threats than he used to be, and to sometimes being paralyzed by fear. “I’m not who I was. I’m weak,” he says, describing those moments where “the fear comes up out of nowhere and my heart feels like it’s stopped.” He’s haunted by dreams he can’t remember but that leave him with the feeling that he’s lost something.

    The Joel of the game also tries to pass Ellie off onto Tommy because he’s afraid of the pain of emotional involvement, of potentially losing someone again, but he’s much more guarded about it. This Joel is more overtly shaken, riddled with self-doubt and a crippling fear of failure. He seems to honestly believe, when he says “I have to leave her,” that it would be for Ellie’s own good, that he’s incapable of being the person she needs him to be. He presents it to Tommy as a chance to make up for the awful things they both did, “to bring your kid into a better world.” I think it’s definitely a more emotionally persuasive appeal than the one Joel makes in the game, where Tommy just seems to change his mind and decide that taking Ellie on to Colorado is something he has to do.

    When Tommy returns to the town hall after speaking with Joel, the look he gives Maria tells her everything, and the look she gives in response tells us everything about how she feels: That bastard Joel has done it again.

    Meanwhile, back at the ranch

    And now we come to the scene that may be the emotional heart of both the game and the show, a crucial turning point in the central relationship. In the game, Ellie senses that Joel is abandoning her, steals a horse, and rides off to a nearby ranch. Joel and Tommy pursue her, and within the faded normalcy of the old house, she and Joel have an argument that reflects the crisis point in their relationship.

    There’s no ranch here in the show, but the house in Jackson they’re staying at offers a similar backdrop of pre-pandemic life, and the conversation between them starts the same way, with Ellie reading an old diary and saying, “Is this really all they had to worry about? Boys? Movies? Deciding which shirt goes with which skirt?”

    Ellie reads a book near a window as Joel faces her in a scene from HBO's The Last of Us.

    Screenshot: HBO

    “If you’re gonna ditch me, ditch me,” she says, telling him that she overheard some of his conversation with Tommy in the workshop. And soon, after asking him what he’s so afraid of, she says “I’m not her, you know,” another line straight from the game and in some ways the emotional excavation of past anguish that both the game and the show have been building up to all along. It’s a scene on which so much hinges in the development of their relationship, and so it’s little surprise that it’s recreated so faithfully here.

    Ellie sits reading a book in a scene from the game The Last of Us.

    Screenshot: Naughty Dog

    In both cases, Ellie tells Joel that she’s sorry about his daughter but that she has lost people too, and in both cases, he says “You have no idea what loss is,” a pretty awful (and incorrect) thing for him to say. And in both, she tells him that everyone she’s ever cared about has either died or left her, “everyone—fucking except for you. So don’t tell me that I would be safer with someone else because the truth is that I would just be more scared.” Joel’s painful response: “You’re right, you’re not my daughter, and I sure as hell ain’t your dad.” Both Joels say that soon, they’re going their separate ways. Ellie’s a goodbye girl, all right.

    Ellie the human cargo

    The next morning, Tommy comes to collect Ellie, who sits with no display of emotion, her things packed, waiting to be carried along on her journey. It made me recall Joel’s comment to her in an earlier episode, “You’re cargo.” The feeling I got here is that this is now how Ellie feels about herself: she’s a thing that needs to be taken to a place for the good of humanity, but as a person there is nobody to whom she means anything, nobody who cares about her for her sake, only for what she might mean for humanity.

    Joel and Ellie sit on a horse looking at Tommy (not pictured) as Joel says "You take care of that wife of yours." in a scene from the game The Last of Us.

    Screenshot: Naughty Dog

    But when they get to the stables, Joel is saddling up one of the horses. He says he got there 30 minutes ago with the intention of stealing the horse and being on his way, but now, he’s decided Ellie deserves a choice. “I still think you’d be better off with Tommy,” he starts to say before Ellie cuts him off, shoves her stuff into his arms and says “Let’s go.” In the game, Joel just decides he’s continuing on with Ellie. He says to Tommy that his wife kinda scares him and he doesn’t want her coming after him, but it’s obvious that that’s just something he’s saying, and that he’s decided that he belongs by Ellie’s side, for a little longer, at least.

    Joel and Tommy share a hug, and as in the game, Tommy tells them that there’s a place in Jackson for them.

    To the University of Eastern Colorado

    An amusing interlude finds Joel trying to give Ellie a lesson in using a sniper rifle. All her shots miss and she’s convinced the gun doesn’t aim right. As he talks about proper technique, she asks him if he’s trying to shoot the target or get it pregnant. Of course, he hits the target dead on, to which she says “You dick!” as he shrugs and smiles.

    Joel also talks a bit about being a contractor. “The Contractor,” Ellie says in a deep voice, as if she’s imagining some kind of construction-oriented superhero. “That’s pretty cool.” “Yeah, we were cool. Everybody loved contractors,” he says. And then, mirroring a conversation from the game, we hear Joel explaining some of the basic rules of football to Ellie.

    Joel shrugs nonchalantly at an exasperated Ellie in a scene from HBO's The Last of Us.

    Screenshot: HBO

    As they explore the campus of the fictional University of Eastern Colorado, Joel volunteers that, more than running a sheep ranch, he wanted to be a singer, but of course he refuses Ellie’s request that he sing something. (He admits this in the game as well, and without going into specifics, I will say that it becomes more than just a throwaway detail later in the series.) In another moment straight from the game, a group of monkeys scurry away from them as they approach and Ellie confirms that it’s her “first time seeing a monkey.” Soon, though, the stillness of the campus starts to feel ominous, and it’s clear things aren’t quite right.

    After finding a map indicating that the Fireflies packed up and headed for Salt Lake City, they see a group of men prowling the campus and attempt to make their escape. But before they can safely leave, a man attacks Joel with a baseball bat which breaks as he strikes a tree. Joel breaks the man’s neck, but in the struggle, the sharp wooden hilt of the bat gets stuck in his abdomen. In the game, Joel is severely injured when he and an attacker go toppling over a railing and he gets impaled on a bit of rebar, leading to a sequence in which Ellie must be Joel’s protector for a time, killing attackers as he limps weakly toward the horse. Even in his injured state, he’s still Joel, though. She says that if she gets him out of this, he really owes her a song and he responds with a dry “You wish.”

    Soon they’re safely free of their attackers, but Joel falls off his horse and into the snow, and for the moment at least, Ellie’s worst fear is realized, a fear she admitted to Sam at the end of the previous episode. Just as the two seem to have come to some understanding about their importance to each other, he leaves her. “I can’t fucking do this without you,” she says. “I don’t know where the fuck I’m going or what the fuck I’m gonna do. Joel, please.” But she is alone, as a moody cover of Depeche Mode’s “Never Let Me Down Again” plays, the song that ended the show’s first episode. That choice, the moody cover callback, struck me as a bit cliche, the show going through the motions of doing what we expect prestige TV to do, but given that much of this episode rang emotionally true, I guess I’ll allow it.

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    Carolyn Petit

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  • ‘Mario Rap’ Makes Comeback In Super Mario Bros. Movie Super Bowl Commercial

    ‘Mario Rap’ Makes Comeback In Super Mario Bros. Movie Super Bowl Commercial

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    Another new trailer for the upcoming Super Mario Bros. movie has been released today, part of the onslaught of expensive and lengthy Super Bowl commercials, and while that’s usually enough to rot the brains of even the most online among us, I can assure you, this one is fantastic.

    Unlike every previous trailer, which are actual trailers featuring snippets from the movie, this is a new take on the Mario Rap, the classic intro from the Super Mario Bros. Super Show, the live-action series that ran from 1989-1991.

    Here, in case you need a refresher, is the original:

    Super Mario Brothers Super Show Intro

    And here is the 2023 version:

    Super Mario Bros. Plumbing Commercial

    I haven’t called that number because I’m not the in the US, but that website is indeed up and running, and is everything you would hope it would be from a struggling small business servicing the Brooklyn and Queens areas. There’s excessive animation, broken image links, a careers page (still under construction, sadly) and even a novelty mouse cursor.

    UPDATE: Hahahaha the number works:

    Best of all, though, are the testimonials, including one from Spike, who is actually the brothers’ boss, and who is making an appearance in the movie (he’ll be played by comedian Sebastian Maniscalco).

    Image for article titled 'Mario Rap' Makes Comeback In Super Mario Bros. Movie Super Bowl Commercial

    Screenshot: Illumination


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    Image for article titled 'Mario Rap' Makes Comeback In Super Mario Bros. Movie Super Bowl Commercial

    Screenshot: Illumination

    It’s weird that one of the things people have been most interested about as far as the upcoming Super Mario Bros. movie is concerned is how everyone sounds. I mean, we know who the cast is, have known that forever, but what we haven’t known is the extent to which each actor was going to ham it up.

    It’s why everyone has been so obsessed with Chris Pratt’s Mario, and why Jack Black seems perfect as Bowser because…he’s done that voice 1000 times and he was born for the role. One major voice we haven’t heard yet, though, is Seth Rogen’s Donkey Kong, and it was also one that could have gone in any number of directions.

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    Luke Plunkett

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  • In Overwatch, Healing Is The Real Gay Agenda

    In Overwatch, Healing Is The Real Gay Agenda

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    There’s a phenomenon in the Overwatch community that has persisted through the original game’s 2016 release, its gradual decline, and the launch of the sequel. This phenomenon is an interesting one, a sort of “IYKYK” situation that requires membership in a specific community in order to recognize its members: in Overwatch, a lot of queer players choose to play as healers. Maybe you haven’t noticed this—maybe you’re straight (I’m sorry) and can’t spot an alphabet army soldier in your lobby, but if you’re in the LGBTQIA+ community and play Overwatch 2, you know exactly what I’m talking about.

    Mercy mains with rainbow player icons, Moira one-tricks wearing her Bowie skin, two-stacks who instalock support with some iteration of “-ussy” in their gamertag—if you pay attention, you’ll see that the gays are everywhere in Overwatch, and most of the time they’re playing healer.

    But this is all anecdotal evidence, right? Surely gays don’t gravitate to playing healers that disproportionately, do they? After hundreds of hours logged in Overwatch 2 comp , most of which I played as a healer, I felt a burning desire to delve deeper into this phenomenon and figure out why I kept encountering fellow gays in the support role. I had my theories: queer people are used to supporting their found families in the real world, support roles are notoriously less toxic, many of the healer characters are femme or androgynous—but I needed more.

    So, I put out a call for “gay people” on Twitter, I interviewed players and peers, and I spoke to a queer-identifying counselor, all in an attempt to properly investigate Overwatch’s gay healing agenda. The result is a fascinating look at a subculture within a subculture, one marked by real-world social queues, kink play, emotional connections, and, unfortunately, a frustrating lack of scientific research.


    Gay icons

    Mercy in bisexual lighting.

    Image: Blizzard / Nico D.

    The most obvious answer (and one of the more common ones I received on Twitter) as to why queer people play healers in Overwatch is that the characters themselves are gay icons. Even though the only two openly queer characters are both DPS heroes, the lineup of support characters looks a lot like the line outside of Happyfun Hideaway on a Saturday night: the uber-feminine and soft Mercy, the muscular and bold Brigitte, the sweet but strong Baptiste, the spunky and sarcastic Kiriko, the calm and collected Zenyatta, the androgynous and tall Moira, the soothing and maturely sexy Ana. Compared to your typical FPS lineup, and even most of the other Overwatch characters (save for outliers like Zarya and Mei), the support squad in this game feels demonstrably queer.

    Overwatch player and freelance writer Nico D. echoes this sentiment via email, saying the characters “are designed in such a way to be desirable to queer communities—Moira is a REALLY good example of this, but I also know a lot of queer women or other queer people who are attracted to women that love Mercy, Ana, and Brig.” Nico suggests this has to do with the futuristic, sci-fi fashions depicted in the game “that also happen to be on characters with typically queer-coded appearances like slightly more atypical body types/silhouettes/haircuts.”

    That definitely describes most Overwatch support heroes. And though Mercy is slim and white and traditionally attractive (Blizzard does, after all, historically have a problem with portraying women’s bodies), she still doesn’t feel as aggressively sexualized as someone like Widowmaker, whose impossibly long legs and massive tits scream The Male Gaze everytime she runs (in heels) across the screen.

    Others who identify as queer and play Overwatch predominantly as healers tell me that the support characters are “gay icons” whose presence/vibes suggest queerness even though it’s not outright stated. “They feel queer” is a sentiment that, while scientifically impossible to prove, is consistently echoed in both messages to me and Overwatch community spaces. But “feeling queer” is a helluva lot different than being canonically queer—so why doesn’t it seem like members of the community play Tracer and Soldier: 76 as much as they play healers?


    Gender roles

    Kiriko, the newest Overwatch 2 healer.

    Image: Blizzard

    Venture into the Reddit or TikTok trenches in search of an answer as to why gay people play healers and you’ll likely stumble across the “I can’t aim” meme. Like many internet fables, this one is somewhat rooted in reality. Evie Mae Barber, writer and narrative designer, tells me via Twitter DM that when she played Overwatch, she mained Lucio and Mercy because she finds healers in FPS titles “require less precision and more strategy,” whereas the DPS characters’ effectiveness are largely rooted in accuracy.

    A desire to avoid roles that require accuracy could be a side effect of traditional multiplayer FPS titles being largely unsafe spaces for women and non cis-het men—it’s hard to feel comfortable or competent in these roles when the skills you need to excel at them should have been honed in the dark and scary servers of Halo 3 or CS:GO, during a time when the mere hint of “otherness” was met with viciousness, slurs, and threats.

    The boys’ club of FPS titles may not exist in such severity today as it did in the early 2000s, but its effects linger. “There was a meta-analysis done that had several results, specifically about Overwatch,” says Dr. Sarah Hays, a queer-identifying counselor at nonprofit org Game to Grow and director of programming at Queer Women of Esports, during a video call. “Of course, it was on a gender binary, but male esports competitors are seen as more competitive than female competitors. Female players believe support to be the easiest position to play and prefer to play it because they don’t want to be blamed for not doing well.” She pauses. “That meta study has a whole bunch of data. I just hate that it’s done on a gender binary.”

    It’s clear that the lack of adequate research around LGBTQIA+ gamers and the roles they choose to inhabit in multiplayer titles frustrates Dr. Hays. “My plea is: ‘people, let’s do research on this because it’s so cool,’” she says earnestly before returning to the meta study, combing through it to try and find some more connections to the theory at hand: “Non male-identified people tend towards picking a character that they can feel confident in. So they reduce harassment and they reduce some of that input. ‘It’s easier to play support because I’m not getting as much shit, I’m not getting blamed for that.’ That’s something we’re seeing both based in research and generally: people want to look and appear and feel like they know what they’re doing, so they’re not going to receive flack for being another ignorant non-dude. Which sucks. But it’s true.”

    Dr. Hays doesn’t say this word during our chat, but it lingers overhead: toxicity. “I think queer folks trend toward support as it feels like the least toxic role or at least one that has less toxicity associated with them,” says Threshold Games’ community manager Colin Cummings in a DM. So, part of the reason queer-identiying gamers may be choosing healers is to avoid the rampant toxicity that comes with playing competitive FPS games. But how much do real-world experiences outside of gaming tie into choosing the support role?


    Support systems

    Zenyatta pondering orbs.

    Image: Blizzard / Nico D.

    I’m pleased when one of my theories is echoed by a few fellow healers: queer people, so often forced to protect themselves because the government won’t protect them, so connected to found families made up of supportive friends, would naturally gravitate towards characters who provide safety and security.

    “I don’t think that it’s a far stretch to imagine that the fantasy of support or healers is appealing to groups of people who require communities around them for safety and affection,” Nico writes.

    When I mention my theory in a DM with Eric Ravenscraft, product writer and reviewer at Wired, he’s on board, too. “Honestly, that wouldn’t surprise me too much,” he writes. “Support is very much herding cats, keeping your precious babies alive while they’re getting chased down by a mean dude with a hammer…most of the LGBTQIA+ folks I know live in a very found-family kinda space that becomes very protective of outside threats. Every single person I know in that space knows what it’s like to protect their friends—or even randos—from a bigoted parent or institution or whathaveyou. That kinda mindset maps pretty cleanly onto keeping four randos you just met safe online.”

    This social connection between support roles IRL and in Overwatch is something Dr. Hays “loves” during our chat—it clearly sparks her interest, and I can see her cogs turning on our video chat as she begins pondering the larger ramifications of this idea. “I wonder if there isn’t a correlation between oppressed identity and feeling better as a person in the position of healer, because it means that you get to avoid the blame, but also you get to be reinforced as someone who’s helpful and supportive, and more effective in that role? Yeah, because of the way that our real-life experiences have catered to that, as well.”

    While Dr. Hays is clearly inspired by these ideas, she reiterates that there’s just not enough research about this kind of stuff to provide us with much concrete evidence. She does, however, bring up a scientific study that leaves my jaw on the floor.


    Piss play

    Moira in Overwatch, holding her damage and healing orbs.

    I have used this image three times on Kotaku.com.
    Image: Blizzard / Kotaku

    When I wrote about how Overwatch 2’s shorthand is a specific brand of twisted, the slang term for Moira’s healing (pee) was at the top of my mind. So when Dr. Hays starts talking about a scientific study about Overwatch’s “healsluts,” I am, as the kids say, gagged—the connections are there, drawn together by queer players who are, in fact, little freaks.

    Assuming the role of a healslut, according to the study from Finnish academic journal Widerscreen, “[invites] players to deploy elements of BDSM kink and sexuality not merely within the vocabulary and design of the game, but also in a communal paratext surrounding the game involving forums, voice chat, and viral fan-designed images.” Kotaku already wrote about this kinky phenomenon almost eight years ago—a r/healslut moderator told writer Luke Winkie that healsluts take classic dominant and submissive roles that are synonymous with traditional BDSM and apply it to the roles laid out in Overwatch.

    The tank (dom) protects and compliments the healers (subs), occasionally scolding them if they fail. Healsluts have one main duty, and it’s to protect their doms (DPS characters are considered darker, more violent versions of tanks, which makes sense if you’ve ever tried to pocket heal a Genji). Though much of the writing about this community was published several years ago, I can confirm that r/healsluts is still an active subreddit.

    In many cases, the Venn diagram of kink and queer communities is a circle, with kink playing an important role in Pride events and in the history and legacy of LGBTQIA+ people. Kink play in Overwatch is a “a way for resisting ‘masculine-normative hegemonic fandom’ in video games,” according to the aforementioned study, and it persists even after Overwatch 1 was sunset in place of a free-to-play sequel.


    So whether it’s because of cishet-y FPS pressure making support a more attractive role, social roles within found families that translate to games, the indefinable but still somewhat tangible queerness of the healer characters, or a preternatural need to heal big, dommy tanks, it’s very clear that there are a lot of LGBTQIA+ people playing support in Overwatch 2.

    I could happily unpack this phenomenon in another 2,000 words, but maybe I should just leave it at what Kaitlin Jakola, managing editor at The Trace and former Gizmodo employee, had to say about it:

    “I assume we all heal because gays love to be both extremely powerful and woefully unappreciated in our own time????” Work, bestie.

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    Alyssa Mercante

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  • Kadabra Will Finally Return To Pokémon Card Game After 18-Year Ban

    Kadabra Will Finally Return To Pokémon Card Game After 18-Year Ban

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    Image: The Pokémon Company / Kotaku / Toby Walker

    The Pokémon Company will print its first new Kadabra card in over 20 years. According to a report by PokéBeach, the Pokemon Card 151 set due out in June will feature the psychic spoon-bender alongside the series other original Pokémon, something that would have previously been blocked by illusionist Uri Geller’s lawsuit accusing Kadabra of being based on his own likeness.

    PokéBeach (via IGN) said it was able to confirm Kadabra’s return after viewing a leaked sell sheet for the upcoming set. While on its face it seems obvious that number 64 would be included along with the 151 other original Pokémon, Kadabra has been excluded from the card game since the early 2000s. That’s when Geller, best known for performing conjuring tricks ostensibly revolving around physic abilities, such as bending spoons, first discovered Kadabra and tried to take Nintendo to court over the Pokémon’s similarities to his act.

    While the most obvious example was Kadabra’s signature bent spoon, its name in Japanese, Yungerer, also bore clear similarities. Geller reportedly took special issue with the Team Rocket Kadabra card which featured “Evil Yungerer.”

    Read More: Getting Into The Pokémon Trading Card Game Is Way Easier Than You Think

    “I’m very angry about this,” he told the BBC back in 2000. “I wouldn’t have given permission for an aggressive, and in one case evil character to be based on me. This is not even anything to do with the old question of if I’m a magician or a real psychic. It’s straight theft of my persona.”

    Geller didn’t stay angry though. Following years of failed lawsuits, pleas from fans, and even his own granddaughters, he eventually relented. In 2020 he sent a letter to Nintendo giving permission for Kadabra to continue being used. Pokémon company CEO Tsunekazu Ishihara wrote back at the time to thank him. Geller even started teasing Kadabra’s possible return to the card game last year.

    “Look, I want to thank the Pokémon fans who reached out to me over the last [few] years,” he told PokéBeach in a voicemail yesterday. “Including the ones from PokéBeach, who kept contacting me nonstop. So basically, it was you and my granddaughters that got me to change my mind.”

    The illusionist went on:

    Now we can all see Kadabra reunited with the original Pokémon in the card game this summer. I love you all. And I admit, totally open and honest. I was a fool. It was a devastating mistake for me to sue Pokémon. [Kadabra] was basically a tribute to Uri Geller. But it’s back now. Forgive me. I love you all. Much love and energy.

    You are forgiven Uri Geller.

                                      

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    Ethan Gach

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  • Overwatch 2’s ‘Sexual Harassment Simulator’ Mode Made A Brief Return

    Overwatch 2’s ‘Sexual Harassment Simulator’ Mode Made A Brief Return

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    Image: Activision Blizzard

    Trigger warning: sexual assault and harassment.

    An inappropriate Overwatch 2 game mode reappeared, but it’s not one to get excited about. The mode, titled “sexual harassment simulator,” was played enough times that it appeared as one of the most popular over the weekend for some players, according to PC Gamer, which spotted the reappearance just before Blizzard quickly pulled it down.

    Another “sexual harassment simulator” was discovered in October 2022, but both tasked players with knocking down Overwatch 2‘s female heroes (like Mercy and Widowmaker) while playing as the cowboy Cole Cassidy and repeatedly crouching over their bodies, apparently, as PC Gamer reported, with the word “raping…” until the character in question is labeled “pregnant” as an AI-controlled Torbjorn supposedly fills the role of the baby. This is disgusting on so many levels it’s not even funny, especially because players are forced to play as Cassidy, previously known as McCree, the same name as the ousted Activision Blizzard developer who took part in the controversial “Cosby Suite” meetups.

    A screenshot of the custom mode was posted to Overwatch’s official subreddit by user Joyolo13, who simply asked: “What in god’s name?”

    “Lol I remember seeing this every day in [Overwatch 1],” said Redditor sw1nky. “Can’t say I’m surprised it’s still around, [to be honest].”

    “McCree is back in the game I guess,” said user FoulfrogBsc.

    Kotaku was unable to find the custom game mode in Overwatch 2 as it appears Blizzard took the “sexual harassment simulator” offline—for now. So, it seems the company is aware that such a mode exists but might be having a hard time preventing it from reappearing in the game.

    “Inappropriate or explicit content has absolutely no place in our game,” a Blizzard spokesperson told PC Gamer when the outlet asked about the first version of the mode last year. “We immediately removed the user-created game mode once made aware of its existence. We are continually working to improve automatic filters to prevent inappropriate user-created content, and manually removing any that are not caught by the system.”

    Kotaku reached out to Activision Blizzard for comment.

    While this is at least the second time the “sexual harassment simulator” has popped up in Overwatch 2 specifically, players noted that a similar mode existed in some form in the original Overwatch game. At the time, players posted PSAs to warn the community about the offensive content. Of course, not all player-created game modes are this egregious. But it is concerning that this issue has come up more than once within a few months.

     

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    Levi Winslow

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