Tag: Fiction
-

The Last of Us Show Destroyed Everyone With Two Words: Baby Girl
Screenshot: HBO / Kotaku The latest episode of HBO’s The Last of Us is full of standout scenes. While episode 8, “When We Are In Need,” is full of tension, drama, and even a bit more action than the show typically gets into, the moment that has viewers in a chokehold right now is one of its quietest: when Pedro Pascal’s Joel calls Bella Ramsey’s Ellie “baby girl.” It’s just one line, but in the overarching story of The Last of Us, it means everything.
Why it matters that Joel called Ellie “baby girl”
In both HBO’s show and Naughty Dog’s game, the relationship Joel and Ellie have fostered throughout their cross-country odyssey doesn’t culminate until winter sets in. At long last they’ve finally moved past their initial grievances about traveling together, and have started to really open up about their pasts and their hopes for the future. While the specifics of when and where differ between the show and game, Joel and Ellie have talked about grief, shared the things they wish they could have done in a world not overtaken by the cordyceps fungus, and openly shown care for each other. They’ve fought and survived together for a long time, but now seem able to drop their guard. Ellie finds the companionship she’s been missing in this desecrated world, and Joel opens himself up to care for someone in a way he hasn’t in 20 years.
He finally acknowledges this with words when he calls Ellie “baby girl,” which was a term of endearment he used for his daughter Sarah before she was killed by the military during the initial cordyceps outbreak, as seen in the first episode. Before this week, The Last of Us made several references big and small that suggested Joel’s initially guarded attitude toward Ellie was deeply rooted in his own grief. Consider his occasional glances at his broken watch, which Sarah gave to him the night she died.
While Joel and Ellie shared some brief moments of connection before, Joel’s already loved and taken care of a young girl once in his life, only to have her ripped away in the most traumatic way possible. The show made this explicit in episode six by having Joel and his brother Tommy discuss how his growing attachment to Ellie made him fearful for her life and his ability to protect her. This was to the point where Joel was ready to leave her in his brother’s care because he feared he would fail Ellie the way he feels he failed Sarah.
G/O Media may get a commission

Up to 52% off
Custom Lenovo Laptops or PCs
Pick your processor, RAM, GPU, and more
Whether you are in the market for a new laptop or desktop or if you a specifically looking to build something to game on, you can do so here and you’ll save up to 52% off.By the time we get to the final scene of this week’s episode eight, Ellie has protected Joel in the same way he protected her. The gap between them has been fully bridged, and Ellie has had to survive the traumatic events of fighting through a group of cannibals and predators without Joel’s help. So when Joel finds her bloody and scared in the winter cold, he holds her and calls her “baby girl.” In a simple nickname, Joel and Ellie’s burgeoning relationship becomes indelible.
The fan reaction to Joel calling Ellie “baby girl”
Meanwhile, fans are having a moment about it.
And who could blame them? Pascal and Ramsey put their entire The Last of Ussy into that scene. They both sold that shit. Now that all The Last of Us newcomers watching are properly invested in Joel and Ellie’s relationship, I’m excited to see how these fans feel about the events of next week’s finale, which I’m sure will be universally accepted and not at all divisive.
Kenneth Shepard
Source link -

What To Know About ‘Hogwarts Legacy’
Two weeks after its release, Hogwarts Legacy has become one of the fastest-selling video games of all time, despite controversy surrounding Harry Potter creator J.K. Rowling. The Onion takes a deep dive into everything you need to know about Hogwarts Legacy.
Q: What is the plot of the game?
A: A Hogwarts student tries to prevent a race of greedy hook-nosed goblins from vanquishing Christendom—er, sorry, the “wizarding world.”Q: When is the game set?
A: In an alternate timeline not yet tainted by Rowling’s transphobia.Q: What is it based on?
A: The magical desire for maximum returns on intellectual property investments.Q: What is the gameplay like?
A: For all its controversy, Hogwarts Legacy boasts an undeniable ability to transport players to an immersive world of walking down a hallway or sometimes through a field.G/O Media may get a commission

13% off
Moen Electric Bidet w/ Heated Seat
Temperature-controlled
Hook up to both your hot and cold water so you can control the temperature plus it comes with a heated seat. Now that’s doing your business in luxury.Q: Are there any ties to the Harry Potter franchise?
A: One of the teachers in the game is British.Q: Can you choose your Hogwarts house?
A: Your house is assigned at birth based on your genitals.Q: Will the game have a player-versus-player format?
A: Developers are still unsure if wimpy Harry Potter fans can stomach even a few minutes of direct conflict.Q: Will there be any sequels?
A: Far more than anyone could ever predict or want.Q: Is it transphobic to play Hogwarts Legacy?
A: No, only to enjoy it. -

Penguin To Publish ‘Classic’ Roald Dahl Books After Censorship Backlash
Publisher Penguin Random House announced it will release a new collection of Roald Dahl’s children’s novels in their original form after it received criticism for cuts and rewrites removing language that may be offensive to some modern-day readers. What do you think?
“See? You can please everyone.”
Eva Freeman, Candle Scenter
“I’m just disgusted that Roald Dahl has been silent on the matter.”
Andre Ostkamp, Buffet Monitor
“I still wish they kept out the parts aimed at me by name.”
Keith Anolin, Ransom Adjuster
-

The Last Of Us Episode 6 Recap: Ellie The Goodbye Girl
Screenshot: HBO Last week’s episode of The Last of Us was perhaps the show at its most bleak and devastating. Thankfully, episode six, entitled “Kin,” offers us a bit of a tonal reprieve, with enough scenes of hope and possibility for life in the post-cordyceps world to remind us that it is still possible to carve out lives worth living. That’s not to say that it lacks for emotional impact, however. On the contrary, it contains the scene that arguably serves as the crux for the emotional journey that Joel and Ellie go on together, and it represents the show at its most faithful to the game that inspired it, recreating the scene beat for beat and almost word for word. It’s a good thing, too, as it’s one of those moments that works so well in the game that it’s best left alone. However, the episode also departs from the game in a number of key ways, making it a particularly interesting one to compare and contrast with Naughty Dog’s original version of the tale.
Marlon and Florence
The episode begins by briefly making us re-witness the horrible tragedy that ended episode five. From there, it’s THREE MONTHS LATER, and a landscape covered in snow. Interestingly, the events of this episode correspond to the game’s fall chapter, but the show transplants them to winter. A man is bringing white rabbits he’s killed back to a cabin, perhaps a nod to the scene that opens the game’s winter section, in which a white rabbit emerges from a mound of snow only to be pierced by one of Ellie’s arrows.
At first, I wondered if this might be Joel, thinking maybe he and Ellie had found a place to wait out the harshness of winter. But no, it’s someone else, a man named Marlon, and as he enters the cabin, we see his face: it’s the great actor Graham Greene. Perhaps best known for his performance in Dances with Wolves, Greene is one of those actors who I always felt deserved a more robust and prominent career. Sadly his role here is small, but he makes the most of his screen time.
Screenshot: HBO Waiting for him in the cabin is a woman named Florence (played by the also-fantastic Elaine Miles of Northern Exposure), who tries to tell Marlon something with her eyes. (Neither Marlon nor Florence’s names are spoken in the show, but HBO has revealed them in casting announcements.) As he sets down his bow and takes off his coat, Joel makes his presence known, stepping out with a gun and telling the man to get rid of his. But what makes this scene a pleasure is the way that neither of the cabin’s residents seem all that shaken by Joel’s presence. It’s just one more thing for the two of them to bicker over.
It’s almost comedic, how unaffected they are by Joel’s efforts to be a fairly intimidating interrogator. When Joel says he’s looking for his brother, Marlon immediately says “Well, I ain’t seen him.” When Joel asks him to point out where they are on a map, he says “If you’ve got a map, why are you lost?” When Ellie, hiding out above, asks if she can come down, Joel says no but she does it anyway, prompting Florence to look at Marlon and laugh. Yep, Joel doesn’t exactly have great control of the situation, but these are decent people.
My favorite moment in this scene comes when Joel tells Marlon that he’s found a great place to hide. Marlon says he’s been there since before Joel was born, that he came there to “get the hell away from everybody,” to which Florence volunteers that she didn’t want to, and Marlon sighs and waves his hand dismissively at her. You get a sense of the understanding these two have of each other, having shared a lifetime together. They have great “old married couple” vibes, and after the bleakness of last week’s episode, it’s a welcome reminder that there are still people, here and there, living lives of love and meaning.
They leave Joel and Ellie with a sense of foreboding, however, painting a picture of nearby towns swarming with infected, and when asked for advice on the best way west, Marlon says “go east.” In particular, he warns Joel and Ellie not to go past a nearby river. “We never seen who’s out there, but we seen the bodies they leave behind,” Florence says. “If your brother’s west of the river, he’s gone.”
A more vulnerable Joel
As Joel and Ellie leave the cabin, something alarming happens: Joel has some kind of episode, perhaps a panic attack, that finds him leaning against a post and clutching his chest. Ellie seems concerned about him but in the moment, she may be more worried about herself. “Just a reminder that if you’re dead, I’m fucked,” she says. In the game, Joel doesn’t seem susceptible to issues like this, generally seeming far more physically capable than most people in their mid-50s and only ever appearing physically distressed when he’s seriously injured (more on that later).
Screenshot: HBO This moment works to make Joel seem more human and vulnerable to viewers, and to set up a crisis of self-confidence that he tells his brother about later. It also reminds us of just how much Ellie is relying on him to remain alive and capable, as it crystallizes just how much is at stake for Ellie later when Joel does find himself in real peril. For now, though, Joel soon brushes it off, attributing the fleeting issue to “the cold air all of a sudden,” and Ellie urges them onward in their quest to find Tommy and the Fireflies. “All we have to do is cross the River of Death,” she says.
Ellie the dream astronaut
The corresponding section of the game is just bursting with natural beauty, as Joel and Ellie make their way through a rainy autumn landscape, following a rolling river. I missed that a bit in the more spare but still striking winter landscapes we see Joel and Ellie traverse here, soon passing above what Ellie says is the River of Death Marlon warned them about. They set up camp, where Joel wraps duct tape around his boots, a moment that made me imagine a game mechanic in which you had to do this every so often or Joel would start taking damage from walking around in shoes that were falling apart. It’s not exactly something that happens in the game, but it is one of the show’s rare images of Joel using scrounged supplies as a resource.
Screenshot: Naughty Dog Ellie’s standing on a nearby rock gazing at the northern lights, leading Joel to say one of the most dad-like things he’s said to Ellie thus far: “Come down from there, you’re gonna break your neck.” And after they share a swig from Joel’s flask (I love Ellie’s little “cheers” gesture before she drinks), she poses a thought experiment: what are we gonna do if the cure works? He pushes back on “we” so fine, she asks what he would like to do. He says maybe get a ranch somewhere—some land, some sheep.
Ellie’s stated desire is one she also voices in the game, and it explains her fascination with the starry sky: if things were different, she would have wanted to be an astronaut. The show’s writers add a nice bit of specificity to it, though, as she names a bunch of famous astronauts she read about in school before asking Joel if he knows who her favorite is. “Sally Ride,” he guesses correctly. “Sally fuckin’ Ride,” she replies. “Best astronaut name ever.” Absolutely.
Remembering Sam
Here’s another contrast between the game and the show that highlights their different approaches to Joel, and by extension, the relationship between Joel and Ellie. Dreaming of a better world in which her blood has made cordyceps a thing of the past, her thoughts turn to Sam, who she couldn’t save. “I tried, with Sam,” she tells Joel, saying that she rubbed some of her blood into Sam’s bite, hoping it would save him. Joel gives space to her feelings and, wanting to say something supportive, tells Ellie that if Marlene says the Fireflies can make a cure, they can do it.
Screenshot: Naughty Dog In the game, Ellie also brings up Sam, but Joel reacts very differently. You can stumble on a grave marked with a teddy bear, which prompts Ellie to mention that she forgot to leave a toy robot she’d picked up earlier on Sam’s grave. Joel shuts her down. Ellie protests that she wants to talk about it, which is the most understandable thing in the world. Joel forbids it, saying “Things happen and we move on.” Ellie relents, saying “You’re right, I’m sorry,” even though he’s not right at all. It’s just how Joel has coped with the suffering he’s endured, by not thinking or talking about it at all.
I think both dynamics work well for their respective mediums. In the game, we’re left aching for Joel’s facade to crack a bit, for him to finally start showing a little genuine compassion and tenderness to Ellie. In the show, Joel’s hardly warm, but he’s at least less quick to force her to deny her own feelings, which pulls us into their relationship in a different way: we’re starting to see the possibility for connection between them, which makes it that much more painful later in the episode when Joel does shun Ellie.
Welcome to Jackson
Joel and Ellie press on, at one point overlooking a dam, the show’s way of acknowledging the dam that plays prominently in this stretch of the game. Ellie says “Dam!” to which Joel responds that she’s no Will Livingston, the writer of her trusty book of puns.
Soon they walk past another river, at which point Ellie has an alarming thought: what if this is the River of Death? And sure enough, no sooner does she voice this thought than they find themselves surrounded by riders on horseback, holding them at gunpoint. There’s a harrowing moment in which a dog sniffs them both for signs of infection, and we don’t know if Ellie’s immunity also neutralizes any such signs or if the pup is about to sink his teeth into her neck, but the moment passes as the dog happily licks her face and she laughs. After Joel says that he’s looking for his brother, a woman asks Joel his name. It seems the name Joel means something to her, as they all promptly ride on horseback into the town of Jackson.
Screenshot: HBO This is a significant departure from the game, in which the existence of Jackson is mentioned, but Joel and Ellie don’t actually enter the town. As players, we don’t get a good look at it until Part II. But here, we get to see the settlement now, a place where many families live a fairly normal life in the post-cordyceps world. It’s quite a sight, six episodes in, to see a street busy with foot traffic in a place where children frolic and people are working cooperatively. Among the people laboring on the street is Tommy, Joel’s brother, and the two share a heartfelt reunion. When Tommy asks what the fuck Joel is doing here, he says “I came here to save you,” before laughing at the absurdity of Tommy needing saving.
“We’re communists”
Joel and Ellie wolf down a meal while Tommy and the woman, whose name we learn is Maria, look on. At one moment, another girl furtively looks at Ellie, until Ellie loudly says “What?!” and scares her off. I imagine this was just a random Jackson resident, but I couldn’t help but think of Dina, a character who, in the second game, comes to play an important role in Ellie’s life. When Joel asks for a moment alone with family, Tommy tells him that Maria is family. The extremely unenthusiastic “congrats” that Joel eventually offers up is one of the funnier moments in the series.
Tommy and Maria give them a tour that covers the exposition bases, explaining how the town got started, how they stay safe from infected, and how it functions day in and day out. “Everything you see in our town—greenhouses, livestock—all shared. Collective ownership,” Tommy says. “So, uh, communism,” Joel says. “It ain’t like that,” Tommy refutes, but Maria corrects him. “It is that. Literally. This is a commune. We’re communists.” I appreciate the matter-of-factness of Maria’s statement, and the depiction of communism as a system that, when applied properly, can be beneficial to all. That’s not something you see in media very often.
Joel and Tommy, reunited
In both the show and the game, Joel and Tommy find themselves with some time to privately catch up as Maria and Ellie also spend a bit of time together. In both cases, tensions between the brothers run high, but there are some key differences as well.
Screenshot: Naughty Dog In the game, Joel’s stated hope is that Tommy will take Ellie off his hands and deliver her to his former Firefly buddies. Joel’s loss of Sarah is front and center in the scene, as Tommy says he went back down to Texas some time ago and found a photo of Joel and Sarah, which he offers to Joel. “I’m good,” Joel says, refusing the photo. The two get heated when Joel suggests Tommy owes him this favor for the things he did to keep them alive after the pandemic started, and Tommy replies that the horrendous things they did weren’t worth it, that all he has from that time is nightmares. Their argument is interrupted by an attack of marauders before anything can be settled.
Screenshot: HBO In the show, rather than saying he wants Tommy to take Ellie off his hands, Joel says he wants Tommy to accompany him in delivering Ellie to the Fireflies. He lies to Tommy on multiple counts, both telling him that Tess is fine and that Ellie is the daughter of a high-ranking Firefly who he’s trying to reunite with her family. Here, too, Joel tries to use the violence he committed years ago as leverage. Tommy’s more forgiving here than his video game counterpart, but still remains ashamed of what they did. And as in the game, the memory of Sarah is close at hand, but not because of a photograph. Rather, Tommy tells Joel that he can’t go with him to the Firefly base in Colorado because he’s going to be a father. When Tommy says “I feel like I’d be a good dad,” Joel, obviously deep in his own feelings about Sarah, responds with a cold “I guess we’ll find out.” Tommy doesn’t take it well, and says that just because life stopped for Joel, that’s no reason it has to stop for him.
As he heads out into the cold, Joel once again clutches his chest and leans against a pole for support. He sees a woman nearby who, from behind, bears a striking resemblance to Sarah, but of course it’s not her.
Ellie learns about Sarah
In the game, we don’t witness the time Ellie and Maria spend together while Joel and Tommy are talking, but we do later find out that Maria tells Ellie about Sarah. In the show, we see how this discovery takes place.
After taking a shower and emerging to find that Maria has left her new clothes and a menstrual cup (which she finds both gross and amusing), Ellie heads across the street in search of her. She enters Maria and Tommy’s house and sees names and dates written on a chalkboard marking the lives of two people who died young: someone named Kevin, who died at the age of three shortly after Outbreak Day, and someone named Sarah, who died on Outbreak Day at 14.
Screenshot: HBO Maria insists on giving Ellie’s hair a trim, and tells her that she’s always liked cutting hair. “Maybe it was a mom thing,” she says, before mentioning “the little memorial Tommy made” in the living room. “I’m sorry about your kids,” Ellie says, and Maria says only Kevin was hers, Sarah was Joel’s daughter. The heavy silence that follows tells Maria that Ellie didn’t know that before.
“I guess that explains him a little,” Ellie says. Maria, with a sense of cool practicality and likely a wariness of Joel based on the stories Tommy’s told her, expresses concern about Ellie being with him, but the teen remains typically testy. “Tommy [killed people] too, are you worried about him?” she asks. Maria says that Tommy was following Joel, “the way you are now,” seemingly seeing Joel as a bad influence, someone who pulls people into his orbit and leaves harm in his wake. “Be careful who you put your faith in,” she warns Ellie. “The only people who can betray us are the ones we trust.” Ellie clearly resents the advice and Maria’s distrust of Joel, perhaps because she senses there’s good reason for it and doesn’t want to admit it to herself.
The Goodbye Girl
In the town hall, Ellie joins the other youngsters at a screening of the 1977 film The Goodbye Girl. (Jackson likely has a pretty limited selection of film reels on hand.) However, despite the novelty of seeing an actual movie projected on an actual screen, Ellie remains distracted, paying more attention to Tommy and Maria talking nearby than to the wit of Neil Simon’s screenplay.
The show’s writers clearly didn’t pick The Goodbye Girl at random. The plot involves an actor, played by Richard Dreyfuss, forming a connection with a dancer and her ten-year-old daughter. The woman has a history of being abandoned by the men in her life (hence the title), and fears that the actor will do the same. Ellie herself has a history of being left as we’ll soon learn, and her fears of being abandoned by Joel are at a peak in this episode.
Screenshot: HBO Meanwhile, Joel is alone in a workshop, struggling to repair his boots and getting immensely frustrated. Tommy comes in with a peace offering of new boots and an apology for his earlier behavior, saying “I know you’re happy for me, it’s just…it’s complicated for you.” Joel asks Tommy for more details on whether the trip to the University of Eastern Colorado where the Firefly base is located is survivable, and finally offers him the truth: Ellie is immune.
As he tells the story of his journey with Ellie thus far, he appears much more vulnerable than the Joel of the game ever does. No action hero, he admits to being far less capable of recognizing and reacting to threats than he used to be, and to sometimes being paralyzed by fear. “I’m not who I was. I’m weak,” he says, describing those moments where “the fear comes up out of nowhere and my heart feels like it’s stopped.” He’s haunted by dreams he can’t remember but that leave him with the feeling that he’s lost something.
The Joel of the game also tries to pass Ellie off onto Tommy because he’s afraid of the pain of emotional involvement, of potentially losing someone again, but he’s much more guarded about it. This Joel is more overtly shaken, riddled with self-doubt and a crippling fear of failure. He seems to honestly believe, when he says “I have to leave her,” that it would be for Ellie’s own good, that he’s incapable of being the person she needs him to be. He presents it to Tommy as a chance to make up for the awful things they both did, “to bring your kid into a better world.” I think it’s definitely a more emotionally persuasive appeal than the one Joel makes in the game, where Tommy just seems to change his mind and decide that taking Ellie on to Colorado is something he has to do.
When Tommy returns to the town hall after speaking with Joel, the look he gives Maria tells her everything, and the look she gives in response tells us everything about how she feels: That bastard Joel has done it again.
Meanwhile, back at the ranch
And now we come to the scene that may be the emotional heart of both the game and the show, a crucial turning point in the central relationship. In the game, Ellie senses that Joel is abandoning her, steals a horse, and rides off to a nearby ranch. Joel and Tommy pursue her, and within the faded normalcy of the old house, she and Joel have an argument that reflects the crisis point in their relationship.
There’s no ranch here in the show, but the house in Jackson they’re staying at offers a similar backdrop of pre-pandemic life, and the conversation between them starts the same way, with Ellie reading an old diary and saying, “Is this really all they had to worry about? Boys? Movies? Deciding which shirt goes with which skirt?”
Screenshot: HBO “If you’re gonna ditch me, ditch me,” she says, telling him that she overheard some of his conversation with Tommy in the workshop. And soon, after asking him what he’s so afraid of, she says “I’m not her, you know,” another line straight from the game and in some ways the emotional excavation of past anguish that both the game and the show have been building up to all along. It’s a scene on which so much hinges in the development of their relationship, and so it’s little surprise that it’s recreated so faithfully here.
Screenshot: Naughty Dog In both cases, Ellie tells Joel that she’s sorry about his daughter but that she has lost people too, and in both cases, he says “You have no idea what loss is,” a pretty awful (and incorrect) thing for him to say. And in both, she tells him that everyone she’s ever cared about has either died or left her, “everyone—fucking except for you. So don’t tell me that I would be safer with someone else because the truth is that I would just be more scared.” Joel’s painful response: “You’re right, you’re not my daughter, and I sure as hell ain’t your dad.” Both Joels say that soon, they’re going their separate ways. Ellie’s a goodbye girl, all right.
Ellie the human cargo
The next morning, Tommy comes to collect Ellie, who sits with no display of emotion, her things packed, waiting to be carried along on her journey. It made me recall Joel’s comment to her in an earlier episode, “You’re cargo.” The feeling I got here is that this is now how Ellie feels about herself: she’s a thing that needs to be taken to a place for the good of humanity, but as a person there is nobody to whom she means anything, nobody who cares about her for her sake, only for what she might mean for humanity.
Screenshot: Naughty Dog But when they get to the stables, Joel is saddling up one of the horses. He says he got there 30 minutes ago with the intention of stealing the horse and being on his way, but now, he’s decided Ellie deserves a choice. “I still think you’d be better off with Tommy,” he starts to say before Ellie cuts him off, shoves her stuff into his arms and says “Let’s go.” In the game, Joel just decides he’s continuing on with Ellie. He says to Tommy that his wife kinda scares him and he doesn’t want her coming after him, but it’s obvious that that’s just something he’s saying, and that he’s decided that he belongs by Ellie’s side, for a little longer, at least.
Joel and Tommy share a hug, and as in the game, Tommy tells them that there’s a place in Jackson for them.
To the University of Eastern Colorado
An amusing interlude finds Joel trying to give Ellie a lesson in using a sniper rifle. All her shots miss and she’s convinced the gun doesn’t aim right. As he talks about proper technique, she asks him if he’s trying to shoot the target or get it pregnant. Of course, he hits the target dead on, to which she says “You dick!” as he shrugs and smiles.
Joel also talks a bit about being a contractor. “The Contractor,” Ellie says in a deep voice, as if she’s imagining some kind of construction-oriented superhero. “That’s pretty cool.” “Yeah, we were cool. Everybody loved contractors,” he says. And then, mirroring a conversation from the game, we hear Joel explaining some of the basic rules of football to Ellie.
Screenshot: HBO As they explore the campus of the fictional University of Eastern Colorado, Joel volunteers that, more than running a sheep ranch, he wanted to be a singer, but of course he refuses Ellie’s request that he sing something. (He admits this in the game as well, and without going into specifics, I will say that it becomes more than just a throwaway detail later in the series.) In another moment straight from the game, a group of monkeys scurry away from them as they approach and Ellie confirms that it’s her “first time seeing a monkey.” Soon, though, the stillness of the campus starts to feel ominous, and it’s clear things aren’t quite right.
After finding a map indicating that the Fireflies packed up and headed for Salt Lake City, they see a group of men prowling the campus and attempt to make their escape. But before they can safely leave, a man attacks Joel with a baseball bat which breaks as he strikes a tree. Joel breaks the man’s neck, but in the struggle, the sharp wooden hilt of the bat gets stuck in his abdomen. In the game, Joel is severely injured when he and an attacker go toppling over a railing and he gets impaled on a bit of rebar, leading to a sequence in which Ellie must be Joel’s protector for a time, killing attackers as he limps weakly toward the horse. Even in his injured state, he’s still Joel, though. She says that if she gets him out of this, he really owes her a song and he responds with a dry “You wish.”
Soon they’re safely free of their attackers, but Joel falls off his horse and into the snow, and for the moment at least, Ellie’s worst fear is realized, a fear she admitted to Sam at the end of the previous episode. Just as the two seem to have come to some understanding about their importance to each other, he leaves her. “I can’t fucking do this without you,” she says. “I don’t know where the fuck I’m going or what the fuck I’m gonna do. Joel, please.” But she is alone, as a moody cover of Depeche Mode’s “Never Let Me Down Again” plays, the song that ended the show’s first episode. That choice, the moody cover callback, struck me as a bit cliche, the show going through the motions of doing what we expect prestige TV to do, but given that much of this episode rang emotionally true, I guess I’ll allow it.
Carolyn Petit
Source link -

Star Wars Jedi: Survivor Already Has Better Lightsabers Than Fallen Order
Screenshot: Lucasfilm / EA New gameplay from the upcoming Star Wars Jedi: Survivor seems to reveal that, unlike in the first game, the sequel will finally let Jedi Cal Kestis slice up stormtroopers and other human enemies. And that’s a good thing, as this much-wanted change makes lightsabers feel powerful and deadly again.
The lightsaber is one of the coolest pieces of Star Wars tech and genuinely one of the best fictional weapons ever created. Instantly iconic, the weapon and its sounds are so ingrained in our minds that when grown adult actors in Star Wars movies or shows are handed a prop lightsaber they make all the hums and whoosh noises like they were eight years old again. And I don’t blame anyone for loving the lightsaber. It’s a powerful laser sword that can cut off limbs, slice through metal doors, and it comes in rad colors. What more could you want? But for a long time, most Star Wars games—including 2019’s Star Wars Jedi: Fallen Order—haven’t let you really slice and dice with these iconic laser blades, treating them more like glowing bats.
Star Wars Jedi: Survivor Combat Stances Explained However, in new gameplay released by IGN yesterday, we see that this doesn’t appear to be the case in Survivor. In a neat video going over how the game’s combat stances work, the devs showcase Cal fighting different enemies while explaining how his various moves will work and how stances factor into combat.
That’s all fine and dandy. But more interesting to me is what happens during the fight against some Imperial scout troopers at around 4:14:
Gif: IGN / EA / Lucasfilm / Kotaku Look at that! Cal just cut a dude’s leg off. And if you look around the floor at that point in the video you can see at least two more cut-off limbs, likely from earlier in the fight. This is exciting!
Kotaku reached out to EA and Respawn about this dismemberment and was told “The footage is what it is” and that the publisher wouldn’t provide any additional comment.
For many years now, Star Wars games have made lightsabers feel pretty weak as it can often take dozens of hits to kill a random enemy and you never get to cut off limbs or do real damage to your target unless they are a droid or random animal. In an interview in 2019, Respawn senior designer Justin Perez seemed to imply Lucasfilm and Disney weren’t okay with lightsabers cutting off arms or legs. This was further backed up by people who worked on season 7 of The Clone Wars, which is also mentioned in that IGN interview from 2019.
So, I had assumed that was just how things would work. Cal could kill all the innocent animals and aliens he wanted, but he couldn’t chop any limbs off of stormtroopers. But it appears that Disney and Lucasfilm have either relaxed this rule or given Respawn a pass.
Either way, I’m excited to play Star Wars Jedi: Survivor and cut off some legs when it launches on April 28, 2023 for PS5, Xbox Series X/S, and PC.
Zack Zwiezen
Source link -

Joe Biden Reassures Himself People Not Thinking About Him That Much
WASHINGTON—In an attempt to relieve some of the tremendous insecurity and anxiety he had been experiencing lately, President Joe Biden reportedly reassured himself Tuesday that people weren’t even thinking about him all that much. “People have jobs and kids—they have lives—so it’s not like they’re going to spend a lot of time paying attention to me,” said President Biden, reminding himself that between inflation, healthcare costs, the loss of reproductive rights, gun violence, and environmental disaster, most Americans had “enough on their plate already” without worrying about what “old Joe Biden” was doing. “I can’t let myself get worked up by all this shit. I mean, on a given day, there are probably only a handful of people who notice me, and they’re all way too busy to bother scrutinizing my words and actions. Seriously, how many folks in this town even know my name?” At press time, sources confirmed that Biden had calmed his nerves before a major summit on averting climate catastrophe by reminding himself that it was okay to make mistakes.
-

Someone Please Help This Witcher 3 Fan Who’s Being Haunted By A Hammer
Screenshot: PaschalisG16 When most of us experience a glitch, we can soothe our woes by simply reloading our game, or perhaps looking up a solution online. But PaschalisG16 has already tried that, and much more. No matter what this Witcher 3: Wild Hunt player does, though, their Geralt is walking around with a floating hammer stuck between his legs.
It goes everywhere Geralt goes. Cutscene? Hammer. Tearing down a monster? Hammer. And so PaschalisG16 ended up making a Reddit thread asking what the hell was going on and more importantly, could anyone lend a helping hand? You can probably guess what happened next: an endless array of dick jokes. Oh no. Perhaps the funniest thing about it is that, buried under dozens and dozens of replies like “Tis the most mighty of all the man-mallets” and “Giggity” is the OP once more, to zero effect, pleading for people to stay on topic.
“Does anyone wanna actually help? It’s not THAT funny,” PaschalisG16 wrote, if you scrolled down far enough to see it.
Speaking to Kotaku, PaschalisG16 admits that the oddly persistent hammer is not that big of a deal but that “my OCD makes me hate it a little bit,” so they want to get rid of it even though it doesn’t affect gameplay at all. In fact, PaschalisG16 has gone ahead and done things like saving Dandelion from the soldiers in Novigrad with the hammer in tow. What makes this entire ordeal so amusing is just how pervasive the damn hammer has ended up being. They’ve started a new game. They’ve reloaded a new save. The hammer won’t go away. Worse, replies reveal that other players are suffering the same fate as well.
The issue isn’t new, based on various internet threads over the years from baffled players who, much like the top picture suggests, always end up stripping Geralt naked in an effort to delete the hammer. Reading the troubleshooting is kind of hilarious: Yes, Geralt has tried meditating the hammer away. No, your suggestion isn’t going to work.
G/O Media may get a commission
“Unfortunately, I could not play with him when I realized that [the hammer] was with me now forever,” reads one thread from almost four years ago. “This destroyed the atmosphere of the game, constantly following me, I could not take my eyes off [the hammer] almost all the time. I could not forget this, I began to go crazy with this hammer,” they recounted, clearly traumatized by the whole thing.
While in-game meditating didn’t get rid of the pesky hammer, embodying its teachings did, in a roundabout way.
“However, the time has come, and I calmed down,” the 2019 hammer sufferer went on to say, before sharing a picture of the hammer, Geralt, and Ciri sitting around a campfire like a happy family. They’d accepted their fate and were now sharing what was the equivalent of a photo album dedicated to the hammer. “I was able to complete the game, one of the DLCS. Now this is my new bro, companion, like Roach. I realized that there was no point in paying attention to him and continuing to play as if nothing had happened. And it’s good that I was able to come to this, because the game deserves passing.”
But, uh, seriously, if anyone knows how to fix this, can you hit PaschalisG16 up?
Patricia Hernandez
Source link -

NBA Star Is Releasing A Naruto-Themed Pair Of Jordans
Photo: Nike While we’ve known for a while that New Orleans Pelicans star Zion Williamson loved anime, things are about to get a little more serious with the release of an upcoming pair of sneakers.
Nike have announced that Williamson, who has his own signature shoe with the company (the Zion 1), will soon be lending his name as part of a collaboration to an anime-themed pair of sneakers from a different line, with a pair of Air Jordan 37s to be released in a “Rasengan” colourway.
A rasengan is the name of the “spinning ball of chakra formed and held in the palm of the user’s hand” in Naruto, a series Williamson loves so much he spoke about it in depth during an interview with GQ last year, calling it his “north star”:
Williamson talks about Naruto with the same reverence with which other NBA players talk about the Bible—it brings comfort and clarity in equal parts. Over the course of this past year—an unusually tumultuous one in his otherwise starry career—Naruto was his north star.
The shoe is full of little nods to the series, as Sneaker Freaker point out:
Featuring spiky yellow on the tongues (an allusion to Naruto’s signature hairstyle), the Air Jordan 37 includes monochromatic serene blue uppers. Claw marks strike the ankle pads, while the tongues are emblazoned with metallic silver – inspired by Naruto’s forehead armour. Naruto’s catchphrase だってばよ! (‘believe it!’) is inscribed on both tongues, and the Rasengan chakra orbs adorn the insoles.
G/O Media may get a commission

Addiction counseling
Safe Haven Health
Accessible for all
Safe Haven prioritizes your needs with flexible and individuated substance abuse treatment, specifically opioid & alcohol addiction.The Rasengan Zion x Naruto x Jordan 37s will be releasing on February 20, and being a general release model of Jordan might actually be fairly easy to get your hands on. I’d expect Zion will also be wearing them on the court around the same time as well.
Photo: Nike Luke Plunkett
Source link -

President Biden To End Covid-19 Emergencies May 11
President Joe Biden informed Congress on Monday that he will end the twin national emergencies for addressing Covid-19 on May 11, as most of the world has returned closer to normality nearly three years after they were first declared. What do you think?
“America is ready to move onto its next preventable national emergency.”
Simone Wittich, Celebrity Handler
“I thought only Congress could end Covid.”
Dan Meiselas, Gravel Piler
“It’s hard to believe we were all so scared of a virus that’s only killed millions of people and hasn’t been eradicated yet.”
Dennis Wimberly, Statue Molder
-

Annie Wersching, Who Played Tess In The Last Of Us, Has Died
Wersching at WonderCon in April 2022 Photo: Daniel Knighton (Getty Images) Actor Annie Wersching, who played the role of Tess in Naughty Dog’s The Last Of Us video game, has died at the age of 45.
Wersching was diagnosed with cancer in 2020 but continued to act throughout her illness and treatment, appearing in series like Star Trek: Picard. As Deadline reports, her husband, Stephen Full, said in a statement:
There is a cavernous hole in the soul of this family today. But she left us the tools to fill it. She found wonder in the simplest moment. She didn’t require music to dance. She taught us not to wait for adventure to find you. ‘Go find it. It’s everywhere.’ And find it we shall.
She is perhaps best known for her role as Renee Walker in the seventh and eights series of 24, though she also made regular appearances on Bosch and Timeless as well. Wersching is survived by her husband and three sons.
Naughty Dog’s Neil Druckmann wrote, “Just found out my dear friend, Annie Wersching, passed away. We just lost a beautiful artist and human being. My heart is shattered. Thoughts are with her loved ones.”
G/O Media may get a commission

Up to 40% off
Samsung Smart TVs
Vivid colors and deep blacks
It’s Oscar season which means it’s time to binge all the nominations before the big day. Why not enjoy these pieces of art on a new TV from our friends at Samsung?As you can see in the video below, Wersching didn’t just provide Tess’ voice, but also acted out the role for motion capture as well
The Last of Us – Tess Cinematic Process Video Our thoughts are with her family and friends. A GoFundMe has been set up for Wersching’s family:
This Go Fund Me is for them. It’s so Steve can have time to grieve without the pressure of needing to work. So he can be daddy to Freddie (12), Ozzie (9) and Archie (4) as they navigate the future without their mom, without sweet Annie. It’s so they can continue to go to baseball games (Go Cardinals!) take music lessons and play little league. It’s to help pay for college. It’s so Steve can continue Annie’s tradition of filling the house with every life-sized balloon that’ll fit in the car for birthday mornings. It’s to give them time to navigate life as a family of four without the burden of paying medical bills or funeral expenses. It’s so they can continue to live life in a way that they know would make Annie proud.
Everyone loved Annie. Everyone. But however much we loved her, she loved her boys more. Let’s help take care of them for her.
Luke Plunkett
Source link -

Jesmyn Ward novel ‘Let Us Descend’ to be published Oct. 3
NEW YORK (AP) — The next novel by Jesmyn Ward, the two-time National Book Award winner, is the story of an enslaved teenage girl that the publisher is calling a blend of magical realism, historical narrative and Dante’s “Inferno.”
Scribner, an imprint of Simon & Schuster, announced Friday that Ward’s “Let Us Descend” will come out Oct. 3. It’s her first novel since “Sing, Unburied, Sing,” winner of the National Book Award in 2017, and first fictional work set in the distant past. The 45-year-old Ward, the only Black author to receive two NBAs for fiction, has been widely praised for her striking lyricism and deep, uncompromising perspective.
In a statement issued by Scribner, Ward said that she wanted to explore the “hard truth” of her new book’s protagonist, Annis, and what it meant to “have little to no physical agency over her own body.”
“I also wanted to encourage readers to feel with and for Annis, and to recreate her experience as viscerally as possible. It took years and multiple drafts to understand how Annis and enslaved people might have retained their sense of self, their sense of hope, in a time and place that attempted to negate both, day in and out,” she said.
Ward added that she had to take that time to “figure out how to look straight at her life and relay the harshness and terror of her days, but also to recognize her resistance, her tenderness, her imagination, her belief in who she is and what she is capable of, which she retains, even through the deepest darkness.”
Ward, who grew up in Mississippi and has set much of her work in the fictional Mississippi town Bois Sauvage, won National Book Awards for her two most recent novels: “Salvage the Bones,” which takes place around the time of Hurricane Katrina, and the surreal “Sing, Unburied, Sing,” about the struggles of a Mississippi family. She is also a recipient of a MacArthur “Genius” grant and, in 2022, became the youngest winner of the Library of Congress’s Prize for American Fiction, a lifetime achievement honor.
Ward’s other books include the novel “Where the Line Bleeds” and the memoir “Men We Reaped,” a finalist for a National Book Critics Circle Prize in 2014. She currently teaches at Tulane University.
-

Didion-Dunne archives acquired by New York Public Library
NEW YORK (AP) — The archives of the late Joan Didion and John Gregory Dunne, spanning from letters and wedding pictures to manuscripts and screenplay drafts, have been acquired by the New York Public Library.
“The Library is thrilled to announce that our outstanding research collections will now include the archive of Joan Didion and John Gregory Dunne, iconic voices of postwar American journalism, fiction, and screenwriting,” Declan Kiely, the library’s director of Special Collections and Exhibitions, said in a statement Friday.
Didion and Dunne were married from 1964 until his death in 2003. They were among the world’s most prominent literary couples and the letters in their archives include correspondence with Jacqueline Kennedy, Tennessee Williams, Nora Ephron and former Supreme Court Justice Anthony Kennedy, childhood friend of Didion’s who spoke at her memorial last year.
“We anticipate that the Didion and Dunne papers, once processed, will become one of our most heavily used collections and an essential resource for scholars, students, and those interested in their intensely collaborative life and work,” Kiely’s statement said.
Didion was known for the novels “Play It as It Lays” and “A Book of Common Prayer,” such classic essay collections as “The White Album” and “Slouching Towards Bethlehem” and for her memoir “The Year of Magical Thinking,” in which she writes about mourning Dunne.
Dunne’s books included the nonfiction Hollywood account “Studio” and the novel “True Confessions.” He and Didion also collaborated on several screenplays, including “The Panic in Needle Park” and the 1976 remake of “A Star Is Born.”
-

Overwatch Drags Ramattra Into Its Sinful Obsession With Feet
Suffer, as we have. Image: Blizzard Entertainment / Kotaku Overwatch 2’s latest hero, Ramattra, is an omnic robot who mostly doesn’t adhere to traditional human concepts of form and shape. But someone over at Blizzard decided that didn’t have to be the case for his new skin for the game’s Greek mythology-inspired event, and they gave him human feet.
Ramattra’s skin is based on Poseidon, the Greek god of the sea. It comes complete with a trident emote, tentacles that grow off his back when he changes into his tanky Nemesis form, and two sets of five little piggies courtesy of his new human feet. Blizzard, apparently not content to let that just be an unfortunate piece of knowledge we all have and can forget unless we’re actively playing Overwatch 2, posted a close-up of the feet in question, and asked us to “discuss” them. So, here we are.
The weird thing is, Overwatch has a bizarre, ongoing fascination with feet, both in-game and in its community, and people were quick to remind whoever is running the game’s social media of this in the comments. One response included a chart of all the heroes’ feet Overwatch has shown (although it might need some updating, as this is the original game, not the sequel).
Another infamous instance of the Overwatch community going batty for feet was a user named Tyrone, who spent a lot of time on the game’s forums asking for emotes, highlight intros, and skins that would expose certain characters’ feet—though no one knows what happened to them. Hopefully nothing is afoot, and Tyrone is doing okay.
Despite all this, while several characters have historically gone shoeless as they run toward the payload, Sigma, the last tank character added to Overwatch’s roster before the shift to its sequel, is perhaps the most notorious for letting the dogs breathe because it’s a near constant for his character. Originally, the floating, rock-throwing scientist left his shoes at home as part of a questionable design choice meant to represent how patients in mental institutions often go without shoes to mitigate self-harm through laces. In the years since, and with Overwatch 2 getting a complete refresh of its character interactions, Sigma’s bare feet have become the butt of several jokes, such as Widowmaker remarking someone should get him some shoes after landing a kill.
So Overwatch and its community’s fascination with feet continues well into 2023, and now they’ve dragged Ramattra into these sinful ways. He is an innocent robot. He doesn’t deserve this. Haven’t we suffered, as he himself says in-game, enough?
Kenneth Shepard
Source link -

Drama: New Overwatch 2 Patch Buffs Moira’s Pee Charge
I’m so glad I get to use this image again on Kotaku.com. Image: Activision Blizzard / Kotaku The latest Overwatch 2 patch notes have dropped alongside a cool, Ancient Greece-themed limited time mode, and the Moira detractors are absolutely going to hate this announcement. Alongside a few bug fixes, several characters got adjustments in this latest update, and Moira’s will only add to the drama surrounding the controversial healer.
Ever since Overwatch 2 launched and removed the sixth player on each team, the gameplay has been faster and deadlier—as such, a support problem has emerged, with players filling that role on the roster, but not actually healing their teammates. Moira is the biggest offender in this growing support problem: with her Biotic Grasp she can suck the life out of enemy players without having to aim all that well, and her fade ability makes her incredibly squiggly and hard to kill. She can easily pump out 10k damage in a match, but since she can also very easily heal double that amount, it’s incredibly frustrating to play with a Moira who refuses to heal.
Now, in a hilarious turn of events, the latest Overwatch 2 update has made it so that Moira needs to do more damage in order to heal more. Oh boy. The patch notes read: “Dealing damage with Biotic Orb now restores a small amount of Biotic Energy.” This means that Moira’s damage orb, which can careen down alleys and bounce off walls, sapping the health out of enemy characters, will now restore some of her healing output, known to us Moira mains as “pee.”
This is a massive change—previously, Moira could only restore her pee from “sucking” (using her Biotic Grasp to drain enemies at close range), or just by waiting for her bladder to fill again and spamming the suck button (I’m sorry). Now, essentially, Blizzard is suggesting that Moira players do even more damage in order to pump out more heals. Overwatch Twitch streamer Hoshizora puts it best: “Tbh this change is weird like it’s meant to encourage moiras to heal more but I feel like it will do the opposite.” I see more drama in our future.
The rest of the patch notes are relatively tame, with baby buffs for Zarya, Brigitte, and Junker Queen, and a few bug fixes around map boundaries and sound effects. The main draw from this smaller patch is that Moira will continue to piss and piss people off.
Alyssa Mercante
Source link -

British novelist, screenwriter Fay Weldon dies at 91
LONDON — British author Fay Weldon, known for her sharp wit and acerbic observations about women’s experiences and sexual politics in novels including “The Life And Loves Of A She-Devil,” has died, her family said Wednesday. She was 91.
Weldon was a playwright, screenwriter and a prolific novelist, producing 30 novels as well as short stories and plays written for television, radio and the stage. She was one of the writers on the popular 1970s drama series “Upstairs, Downstairs,” receiving an award from the Writers Guild of America for the show’s first episode.
“It is with great sadness that we announce the death of Fay Weldon (CBE), author, essayist and playwright. She died peacefully this morning January 4, 2023,” her family said in a statement released by her agent.
Much of Weldon’s fiction explored issues surrounding women’s relationships with men, children, parents and each other, including the 1971 “Down Among The Women” and “Female Friends,” published in 1975.
“I wouldn’t say my books were criticisms … I would say they were observations,” she once told The Associated Press in an interview. “Women have a terrible time, they go on having a terrible time. Women who don’t have a terrible time are young, attractive, intelligent and don’t have children.”
“The Life and Loves Of a She-Devil” was the story of an ugly woman who alters her body and her life to seek revenge on a philandering husband. It was adapted into a TV series as well as a film starring Meryl Streep.
Her 1978 novel, “Praxis,” was shortlisted for the prestigious Booker Prize for Fiction.
Weldon’s books were often feminist, but she was also known for controversial comments about feminism later in life. In 1998 she came under fire for her assertion in an interview with the Radio Times magazine that rape ″isn’t the worst thing that can happen to a woman if you’re safe, alive and unmarked afterwards.” She said her comments were misinterpreted.
Born in England in September 1931, Weldon was brought up in New Zealand and returned to the U.K. as a child. She studied economics and psychology at the University of St. Andrews in Scotland, and worked briefly for the Foreign Office in London and as a journalist before moving on to be an advertising copywriter.
She published her first novel, “The Fat Woman’s Joke,” in 1967. In 2002, at age 70, she published her memoir, titled “Auto Da Fay.” The narrative described what she called her “mildly scandalous life until my mid-thirties” and concluded in 1963, just as Weldon’s career as a novelist began.
“The sad truth is, my theory goes, that no-one is much interested in what happens to women after they turn 35. Which is the age at which I stopped Auto da Fay: the age I stopped living and started writing instead, as a serious person,” she wrote on her website.
Weldon was made a Commander of the Order of the British Empire for her services to literature in 2001.
-

YouTuber Beats Nintendo After It Tried Nuking Evidence Of A Canceled Zelda
Image: Nintendo / Retro Studios / DidYouKnowGaming / Kotaku Early in December 2022, Nintendo had a journalistic documentary about a failed 2004 pitch for a Zelda Tactics game nuked from YouTube. Last week, however, Google’s video sharing platform restored the project after seemingly failing to find any copyright infringement. It’s the rare example of a content creator standing firm and getting a copyright takedown notice reversed.
“We won,” YouTube channel DidYouKnowGaming tweeted on December 28. “The Heroes of Hyrule video is back up.” It added that YouTube confirmed the original copyright takedown notice was indeed from Nintendo and not an imposter, and that the video has received over 20,000 views in its first day back.
The video was originally posted back in October and featured material from a failed Retro Studios pitch to make a Legend of Zelda tactics spin-off for the Nintendo DS called The Heroes of Hyrule. The video poured over the design goals and delved into why the studio best known for Metroid Prime was interested in making it in the first place, all based on an interview with the former developer behind the pitch.
When Nintendo issued a copyright takedown notice against the video months later in December, DidYouKnowGaming accused the beloved gaming company of censoring journalism and hurting efforts at preserving historical records. It told Kotaku it planned to defend the video on fair use grounds, and that campaign now appears to have prevailed.
“When you counter a DMCA on YouTube, the company who DMCA’d you has 10 working days to show that they’ve taken legal action against you, or the video is restored,” tweeted Shane Gill, the owner of DidYouKnowGaming. “So I spent the past two weeks checking my email to see if Nintendo was suing [sic] me.”
Nintendo was not suing, at least not yet. While that option still remains, the Mario maker would now have to take the channel to court to get the video removed again, rather than simply relying on flexing YouTube’s automatic copyright protection policies. “Their intent was to scrub this piece of journalistic work from the internet because they didn’t like what it uncovered,” Gill tweeted.
Nintendo, YouTube, and DidYouKnowGaming didn’t immediately respond to a request for comment.
Ethan Gach
Source link -

Review: India’s Partition in deeply human debut novel
“The Book of Everlasting Things” by Aanchal Malhotra (Flatiron)
Star-crossed lovers. Intoxicating scents. Old war journals containing ghosts and secrets. What more could you want in a work of historical fiction?
Aanchal Malhotra’s debut novel “The Book of Everlasting Things” paints a riveting picture of the 1947 Partition of India using all senses — especially and unusually leaning into smell.
The Vij family, Hindus living in Lahore who become minor celebrities as perfumers, are well known and highly regarded for their unsurpassed ittar, extracted from flowers. This success attracts the Khans, a Muslim family whose patriarch teaches calligraphy at the Wazir Khan Mosque across town. On a fateful visit to the Vij shop in 1938, it’s the young Firdaus Khan’s scent that bewitches perfuming apprentice Samir Vij.
Over the next 10 years, their relationship grows from the curiosity of children to the fierce and longing love of young adults. But Partition takes “star-crossed lovers” to a new level as violence takes hold of Lahore, threatening to leave no person untouched by the impending split that would result in Hindu-majority India and Muslim-majority Pakistan.
But the story stretches far beyond Partition, even beyond Samir and Firdaus. To truly understand the history and the characters, Malhotra brings us back to Samir’s uncle — the first in his family to enlist in the army — witnessing firsthand the horrors of World War I trenches for the sake of India’s colonizer, Great Britain.
The story also stretches decades into the future, allowing the ramifications of war and heartbreak to echo through generations. And although the facts are predictable, the people are decidedly not.
“The Book of Everlasting Things” is a book to stroll through and indulge in; a sensory paradise basking in the sound of words, the smell of a childhood memory, the alluring hook of a nose or a letter. It’s an ode to passion, from handicraft to the first and deepest love. Tender moments slice through enchanting descriptions. Scenes of violence and accompanying smell-scapes of rot and decay breathe life into history. Loving relationships are laid bare in their many forms: mentorship, friendship, romantic love, marital partnership, parental affection — and each of these through various stages.
Having already proved her deep knowledge of Partition in her previous two nonfiction works, along with over a dozen articles and other works, Malhotra tried her hand at longform fiction and succeeded with elegance. At all turns, “The Book of Everlasting Things” is deeply human, with careful attention paid to both factual and emotional accuracy.
-

Amazon Promises God Of War Show Will Be ‘Incredibly True’ To Original Games
Image: Santa Monica Studios / Sony The last few years have been fairly bursting with TV shows and movies adapted from popular games. And even more are coming down the pipeline. If you ask some fans, many of these shows have strayed too far away from their original source material, so it might be nice to hear that the producers of Amazon’s God of War TV show aim to stay “incredibly true” to its original source material: the games.
While it had been reported early this year, it wasn’t until last week that Amazon officially confirmed it was developing a TV show based on the popular and long-running God of War franchise. The PlayStation series features Kratos, a god-like Spartan warrior, running around the world killing everything. Recent games have aged him up and given him a son, changing the tone of the series and helping make it more popular than ever. And now, in an interview with Collider, Amazon Studios Head of TV Vernon Sanders explained that the upcoming streaming show will be “incredibly true to the source material” which he says has a “real emotional core.”
“We know that there’s such a passionate fanbase for God of War,” Sanders told Collider. “But the thing that we’re always looking for is whether there is a real emotional core, if there’s a real narrative story, and I think [that’s] part of what makes God of War so special.”
The Amazon TV boss continued, explaining that the newer games, while being “giant epic” adventures are still focused on telling a story about “fathers and sons, and families.” He thinks this will appeal to everyone, even people who haven’t played the games.
“So what [showrunners] Rafe Judkins and Mark Fergus and [writer] Hawk Ostby have come up with for the first season, and for the series, I think, is both incredibly true to the source material, and also compelling on its own,” explained Sanders. “So we think it’s going to be huge.”
Paramount / Xbox Recent video game adaptations, like Resident Evil on Netflix and Halo on Paramount+, have been heavily criticized online by fans for veering too far from the original source material the shows are supposedly inspired by. And while I do hesitate to agree with angry fans online and I think adaptations should be allowed to make changes, it’s hard not to get a bit annoyed by how often the Master Chief takes off his helmet in the new Halo show. And as Sanders points out, Amazon has a good track record with adaptations that fans like, listing The Boys and Invincible as examples of how to do adaptations correctly.
G/O Media may get a commission
Of course, talk is cheap, and making TV shows is hard. It’s always nice to say you’ll stay true to a video game’s storyline and narrative, but it’s much harder to do when so many of the games being adapted into TV shows are mainly 20 hours of combat with about four hours of cutscenes and script. But hey, maybe God of War on Amazon Prime and The Last of Us on HBO Max will be fantastic and true to their source material. Apparently, The Last of Us is actually the greatest story ever told in a video game. Seems like that should make for a few good episodes of prestige TV?
Zack Zwiezen
Source link

