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Tag: Fiction

  • Oprah Winfrey chooses new Verghese novel for her book club

    Oprah Winfrey chooses new Verghese novel for her book club

    The long-awaited new novel by Abraham Verghese is Oprah Winfrey’s latest book club pick

    ByHILLEL ITALIE AP National Writer

    NEW YORK — The long-awaited new novel by Abraham Verghese, “The Covenant of Water,” is Oprah Winfrey’s latest book club pick.

    “The Covenant of Water,” published Tuesday, is Verghese’s first work of fiction since his million-selling “Cutting for Stone” came out in 2009. Verghese’s current book is a multigenerational saga set in India from 1900-1977.

    “This is one of the top five books I’ve read in my lifetime. And I’ve been reading since I was 3,” Winfrey said in a statement. “It’s epic. It’s transportive. Many moments during the read I had to stop and remember to breathe. I couldn’t put the book down until the very last page — it was unputdownable!”

    Verghese said in a statement that receiving the call from Winfrey, the dream of countless authors, felt like a “miracle.”

    “My thoughts were racing back through the decade-plus of writing ‘The Covenant of Water,’ during which time my mother died, and Covid had descended on us,” he said. “After we hung up I realized that I’d reflexively risen to my feet and stayed that way throughout our long chat.”

    Verghese, 67, is an Ethiopian-born physician who has also written two memoirs. He received a National Humanities Medal from President Barack Obama in 2015, and was praised during the White House ceremony for a “range of proficiency” that extends from “his efforts to emphasize empathy in medicine, to his imaginative renderings of the human drama.”

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  • Biden Asks Americans To Come Sit By Him And Keep Him Company Until The End

    Biden Asks Americans To Come Sit By Him And Keep Him Company Until The End

    WASHINGTON—Gesturing with a frail hand while shuddering under a blanket, President Joe Biden reportedly asked the nation Monday to come and sit by him and keep him company until the end. “Come, my hour draws near,” said Biden, who patted the couch cushion and spoke in a strained whisper as he urged all 330 million Americans to take his hand so that he would not have to be alone in his final moments. “Do you feel that chill in the air? Do you hear that whisper? It won’t be long now. I have grown weak, and I am so tired. So, so tired. Come close to me. Don’t be shy. I just want to see your faces one last time.” At press time, Biden added, “Not you,” while pointing to Vice President Kamala Harris.

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  • Wait, Kurt Busiek & Mike Mignola Made A Final Fantasy Comic??!!

    Wait, Kurt Busiek & Mike Mignola Made A Final Fantasy Comic??!!

    I’m not a full-time comics guy, but I certainly have my favourites. And Hellboy might be my most favourite of all, so to have gone decades without knowing that its creator Mike Mignola worked on a Final Fantasy comic has blown my weekend wide open.

    Famed comics author Kurt Busiek, best known for his superhero work on stuff like Superman and The Avengers, told a story over the weekend on Twitter about a comic he and Mignola teamed up for in the early 90s. “Every time someone starts talking about the unreleased FINAL FANTASY comic I wrote years ago”, he says, “there’s a spate on online news articles and discussion, and they all seem to get the story wrong.”

    I somehow didn’t even know this was a story, so definitely enjoyed Busiek’s recounting of it, which for some will be a correction to older stories that got it “wrong”, but for me is one of the coolest “what if” tales in video game adaptation history.

    Busiek’s retelling was over a number of Tweets, so I’ve pasted the full text below (with a couple of capitalisation edits), but if you want to read them as the site intended you can start here:

    Mike Mignola did great-looking covers for it, but he didn’t draw the interiors. Dell Barras did, and he finished about an issue and a half before the plug was pulled. I think I got three (of four) issues written.

    It was not an adaptation of the game. The project started as an original adventure set in the world of FINAL FANTASY I, but after Disney Comics had approved my outline for it, Squaresoft decided they wanted to tie in to the forthcoming game, now known as FINAL FANTASY IV. I was kinda saddened by this, because…..I liked the story I’d come up with, and I liked that it was about low-level characters who were basically trying to survive, and the new game was about high-ranking people who were in charge of armies and countries and such, which was more confining, but so it goes.

    So they paid me a kill fee for my first outline, and I did a new outline that used the characters from the upcoming game but told a new story in that world, rather than adapting the game. They liked that fine.

    Some folks have said that clearly I hadn’t played FFIV or I wouldn’t have wanted to make changes they didn’t like. That’s true, but it’s because FFIV wasn’t done yet. This was before it had even been released in Japan. I worked off an overall bible and character design art.

    I’ve seen it reported that I’ve said it was a bad comic and that it’s good that it didn’t come out. I’m pretty sure that I said it wasn’t my best work (I had to put it in a hurry for reasons mentioned above) but it was a solid story. And I’ve said FINAL FANTASY fans would…..not like it if it was published today, because they’d bring all their knowledge of the FF lore that’s been built up over the past 30 years to it, and it wouldn’t match that; it’d seem like heresy. But I would have been fine with it coming out back then.

    I’ve seen people saying I wanted to change the character names, because I didn’t understand who they were. The stuff they say I didn’t understand wasn’t in the character descriptions I was given, and for all I know didn’t exist yet. Maybe yes, maybe no. But I asked…..SquareSoft about the names, and they encouraged me to change them, with an eye toward using the new names in the US release of the game. So you can be grateful the comic never happened, or Cid might have been called “Lord Blast” for the past 30+ years!

    SquareSoft started talking with me about hiring me to be their in-house “Americanizer,” because they liked the stuff I was doing. But I’d just moved to a new area, and the job would have meant moving to the Seattle suburbs, and I was ambivalent about that. They may have…..been, too, because for whatever reason, we didn’t talk about that job for very long.

    But if it had come up in 1991, it’d have been part of the whole thing; if it was finished today it’d be this weird out-of-continuity thing that got everything “wrong.”

    The idea these three guys (Barras is perhaps better known for his animation work, on everything from the original Transformers to Spider-Man) could have worked on a Final Fantasy comic, of all things, is interesting enough. The fact we could have had Busiek serve as some kind of Localisation Guy, naming and renaming characters, is even wilder. Lord Blast!

    If you want to see some of Mignola’s covers, issue #4 is here, while another shared by Busiek is below:

    Image for article titled Wait, Kurt Busiek & Mike Mignola Made A Final Fantasy Comic??!!

    Illustration: Mike Mignola

    Luke Plunkett

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  • The 10 Worst Simpsons Episodes, Ever

    The 10 Worst Simpsons Episodes, Ever

    Screenshot: Fox

    Since airing, this episode has developed a reputation online as the moment the show officially began its downward slide. This is in large part thanks to the third-act twist, which reveals that horse-riding jockeys are actually brain-eating elves. That sounds dumb, but it’s actually worse in the episode.

    This half-hour of The Simpsons also includes a lot of weird, out-of-place meta jokes commenting on how “Saddlesore Galactica” is repeating old storylines and jokes, which isn’t very funny and also just highlights how bad the episode actually is. While I think the show has had great episodes and even seasons after this point—even if many people online think otherwise—I can’t deny that “Saddlesore Galactica” is likely the end of the show’s golden era.

    Zack Zwiezen

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  • $2,000 The Last Of Us Part II Statue Set Recreates One Of The Game’s Best Fights

    $2,000 The Last Of Us Part II Statue Set Recreates One Of The Game’s Best Fights

    Image: Prime 1 Studio / Naughty Dog

    Whether you love it or hate it, the end of Abby’s third day in The Last of Us Part II is one of the sequel’s most memorable moments. While playing as Abby, the secret second main character of the game, the player is forced into a brutal fight with long-time protagonist Ellie in a Seattle theater. If you would like to relive this intense moment every time you look at your shelf, an incredibly expensive statue set is on its way that recreates the scene. If you’re willing to shell out a couple grand, that is.

    Collectible company Prime 1 Studio is releasing two statues that are sold seperately of both characters. One features Abby with swappable arm pieces holding either a handgun, hammer, or molotov cocktail (which she notably can’t use in The Last of Us Part II). The third of which you can only get if you buy the Bonus Version of the statue from the company’s website. The other statue features Ellie and has her sneaking around an archway with a shotgun on hand, but it isn’t available for pre-order at the time of this writing. Once both statues are placed next to each other, it recreates the scene of the two protagonists’ confrontation. There’s less forcing the player to choke Ellie out here, at least. The Abby half measures at about 22 inches in height, so the statues are both pretty big. Make sure you’ve got the shelf space for it before you get your hopes up.

    Prime 1 Studios

    It does look incredible, but I’m a Last of Us superfan, and I can’t even justify spending the money it would take to get the complete set. The Abby statue runs $1099 on its own, which means the Ellie one, whenever Prime 1 Studio puts it up for pre-order, will likely cost about as much. I already paid $2000 for the replica of Ellie’s guitar because a pandemic was happening and I was stuck in my house with more money than I should’ve been trusted with, and that was before I moved to one of the most expensive cities in the world. But if you’d like to buy the Abby statue alone or as prep for putting it and the Ellie statue on display alongside each other, start counting your pennies and head on over to Prime 1 Studio’s site.

    While Abby is well-known for game fans, the character has yet to debut in HBO’s adaptation of The Last of Us which aired earlier this year. However, it does look like the character will debut right on schedule during season 2. We don’t know who will play her, but the actor better be buff.

    Kenneth Shepard

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  • Disney World Employees React To Attacks From Ron DeSantis

    Disney World Employees React To Attacks From Ron DeSantis

    After months of repeated attacks from Gov. Ron DeSantis of Florida, The Onion asked Disney World employees how they felt about it, and this is what they said.

    Matt Short, Ride Operator

    Matt Short, Ride Operator

    Image for article titled Disney World Employees React To Attacks From Ron DeSantis

    “I’ve heard ‘It’s A Small World’ 74,849 times, so I can handle pretty much anything.”

    Lauren Braunston, Ride Operator

    Lauren Braunston, Ride Operator

    Image for article titled Disney World Employees React To Attacks From Ron DeSantis

    “Luckily, I don’t have to worry about it anymore because I’m getting laid off.”

    Becky MacGregor, Cinderella

    Becky MacGregor, Cinderella

    Image for article titled Disney World Employees React To Attacks From Ron DeSantis

    “No! Don’t show my face out of character! They’ll kill me!”

    Bob Iger, CEO

    Image for article titled Disney World Employees React To Attacks From Ron DeSantis

    “Without it, I wouldn’t have gotten my job back and gotten to do the thing I love the most: firing people! So I can’t thank him enough!”

    Trevor Ballin, Parking Attendant

    Trevor Ballin, Parking Attendant

    Image for article titled Disney World Employees React To Attacks From Ron DeSantis

    “The Mouse has raised a glistening kingdom from the swamp and commands an empire on which the sun never sets. What can an upjumped tax collector say to the legions of the Mouse? We hear but a breeze.”

    Renee Harrison, Tower of Terror Bellhop

    Renee Harrison, Tower of Terror Bellhop

    Image for article titled Disney World Employees React To Attacks From Ron DeSantis

    “He’s a fool to forget who really chooses the next president.”

    Harrison Cutler, Custodian

    Harrison Cutler, Custodian

    Image for article titled Disney World Employees React To Attacks From Ron DeSantis

    “If only he knew cis kids and trans kids all puke funnel cake the same.”

    Samantha Bodine, Ariel

    Image for article titled Disney World Employees React To Attacks From Ron DeSantis

    “This is already the most miserable, joyless place on earth, so I don’t see how he could possibly make it any worse.”

    Melanie Hothan, Concession Worker

    Melanie Hothan, Concession Worker

    Image for article titled Disney World Employees React To Attacks From Ron DeSantis

    “I’m actually nervous about provoking a guy who might run for president but is probably gonna peter out embarrassingly.”

    Chuck Freeman, Mickey Mouse

    Chuck Freeman, Mickey Mouse

    Image for article titled Disney World Employees React To Attacks From Ron DeSantis

    “Come for me, DeSantis. I will drink your blood and bathe in your children’s fear.”

    Silas Bennett, Goofy

    Image for article titled Disney World Employees React To Attacks From Ron DeSantis

    “Governor DeSantis’ actions are an obvious overreach of executive power and a clear sign that the GOP has abandoned its principles of small government and noninterference in business, HYUCK, HYUCK!”

    Kayla Fayder, Disney College Program

    Kayla Fayder, Disney College Program

    Image for article titled Disney World Employees React To Attacks From Ron DeSantis

    “Someone seems bitter they didn’t get into the Disney College Program.”

    Ethan O’Sullivan, Baker

    Ethan O’Sullivan, Baker

    Image for article titled Disney World Employees React To Attacks From Ron DeSantis

    “Feuding with the happiest place on earth is an embarrassingly unimaginative means of establishing yourself as a villain.”

    Rascal, Dolphin

    Image for article titled Disney World Employees React To Attacks From Ron DeSantis

    “Eee-eee-eeeeeee-ee.”

    Candice Palermo, Audio Technician

    Candice Palermo, Audio Technician

    Image for article titled Disney World Employees React To Attacks From Ron DeSantis

    “Surely, there’s a powerless minority group he can persecute instead.”

    Fernanda Burns, Ride Technician

    Fernanda Burns, Ride Technician

    Image for article titled Disney World Employees React To Attacks From Ron DeSantis

    “I don’t see how he can call us woke with our rich history of antisemitism.”

    Francis Lesseder, Remy

    Image for article titled Disney World Employees React To Attacks From Ron DeSantis

    “I invite Ron to meet me in the sewers so we can settle this like men.”

    You’ve Made It This Far…

    You’ve Made It This Far…

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  • Coy Biden Appears Nude Behind Folding Fan To Tease 2024 Run

    Coy Biden Appears Nude Behind Folding Fan To Tease 2024 Run

    WASHINGTON—Addressing members of the press corps with breathy coos and flirty air-kisses, a coy President Joe Biden reportedly appeared nude behind a folding fan Friday, presumably to tease a 2024 reelection campaign. “Run for president? Moi?” the leader of the free world asked with a shimmy and a wink, peeking over an undulating fan made of long silky feathers; teasing small glimpses of a pair of Biden 2024 nipple covers with red, white, and blue tassels; and swinging wildly as he approached reporters with a seductive, sensual strut. “I may throw my hat in the ring, and perhaps my gloves and stockings, too. Tee-hee! Did you want to see more of my potential platform? Ah, ah, ah, not just yet. Oopsie daisy, I think I just dropped a hint of when my official announcement might be. Let me just bend over very slowly and pick it up.” At press time, rumors of President Biden’s 2024 run were further substantiated when Vice President Kamala Harris was wheeled onto the stage in an oversized champagne glass.

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  • Lord of the Rings Fanfic Writer Sues Amazon, Tolkien Estate For $250M

    Lord of the Rings Fanfic Writer Sues Amazon, Tolkien Estate For $250M

    Some guy is currently suing Tolkien and Amazon to the tune of $250 million. That alone takes serious bravery. But what’s notable about this lawsuit is the reason he’s suing: Copyright infringement over his Lord of the Rings fanfic. Specifically, he’s arguing that Amazon lifted elements of his fan-fiction for its own Tolkien adaptation TV series, The Rings of Power.

    Demetrious Polychron wrote a book, a work of fan-fiction set in J.R.R. Tolkien’s Middle-earth, called The Fellowship of the King, which he copyrighted in 2017 and which later were published and made available for sale, including on Amazon. According to PC Gamer, Polychron sent a letter to the Tolkien Estate asking for a manuscript review. That’s right: This man asked J.R.R. Tolkien’s grandson Simon to sign off on his fanfic. Unsurprisingly, he did not get a response.

    In September of 2022, the month that Polychron published The Fellowship of the King, Amazon also began airing its extremely expensive Lord of the Rings spin-off series, The Rings of Power.  hundreds of millions of dollars on developing an adaptation called Lord of the Rings: The Rings of Power. Now, Polychron is arguing that the Amazon TV show lifts elements from his novel.

    According to RadarOnline, which has seen documents pertaining to the suit, Polychron alleges that characters and storylines he created for his book “compose as much as one-half of the 8-episode series,” and that in some cases the show “copied exact language” from his book. However, the claims seem spurious. For instance, the lawsuit purportedly points to the fact that both his book and the show feature a hobbit named Elanor, with the Elanor in his book being the daughter of Samwise Gamgee, while the Elanor featured in The Rings of Power is a Harfoot. Images purporting to be the lawsuit circulating online include a host of other circumstantial connections or similarities to back up Polychron’s argument that the writers of Rings of Power lifted ideas from his fanfic for their own story.

    Polychron’s lawsuit for copyright infringement, filed on April 14, names Amazon and the Tolkien Estate as defendants in the U.S. District Court For The Central District of California. Polychron claims that his novel was “inspired” by LOTR, but is an “original” work. Nobody is convinced, not even the reviewers who had kind things to say about it. “While unabashedly derivative, The Fellowship of the King offers LOTR fans a fun, appropriately epic return to Middle-earth,” wrote Edward Sung for IndieReader. Ouch. It doesn’t sound like the book scores any points for originality, even if it’s a fun enough read.

    At the time of writing, it appears that Polychron’s book has been delisted from Amazon. Kotaku reached out to Amazon to ask when it was removed, but did not receive a response by the time of publication.

    While no one believes that Polychron will win against the Tolkien Estate, there are concerns that the lawsuit might negatively impact the legality of fanworks in general. Hopefully, fanfic writers will be fine as long as they’re not trying to extort Tolkien’s grandson.

    Sisi Jiang

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  • VR Star Wars Game Looks Absolutely Incredible

    VR Star Wars Game Looks Absolutely Incredible

    Star Wars Jedi Knight II: Jedi Outcast was first released in 2002. It was, and remains to this day, one of the best Star Wars games ever made, a near-perfect blend of the original Dark Forces’ FPS combat with third-person lightsaber combat that even modern games could take notes from.

    If you went and played the game as nature intended in 2023, it would be great! But this standalone port/version, provided you’ve got the hardware, looks like a huge—and decidedly more modern—improvement. It takes the original Jedi Outcast and gives the player full VR support, along with the ability to wield your lightsaber via motion controls and use force powers via hand gestures.

    I need to be clear when saying the original was a very good video game in every respect. But people’s lingering memories of it, especially in the wake of Fallen Order’s all-ages combat, was the way you could absolutely go to town on Stormtroopers with your lightsaber, something this trailer is very aware of:

    JK-XR: Outcast – Jedi Knight II VR – Release Trailer

    It’s called JK-XR, and was created by fans as a “standalone VR port” of the original, which means this is a complete reworking of Jedi Outcast’s engine with an all-new download (though you’ll still need a copy of the original for everything else). That explains why the team have been able to cater this so specifically to VR, down to the new weapon and force power menus.

    You can download it here if you’ve got the hardware (Pico 4 and Quest 2/Pro) on PC and want to try it out. The available demo can be played on its own, no extra download required, but like I just said if you want to play the full game you’ll need a legal copy of the original, which is still available on all major PC digital shopfronts.

    Luke Plunkett

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  • Suicide Squad Gets Massive Delay, Might Be Gaming’s Newest Cursed Blockbuster

    Suicide Squad Gets Massive Delay, Might Be Gaming’s Newest Cursed Blockbuster

    Suicide Squad: Kill the Justice League, the upcoming online co-op action shooter from Rocksteady, has officially been delayed from its planned May release to February 2024. This follows a report of a previous delay in March and the release of new gameplay footage in February that was met with a flood of negative reactions from fans and critics alike.

    First revealed way back in August 2020, Rocksteady’s Suicide Squad game stars popular DC villains like Harley Quinn and Captain Boomerang and is based on a long-running series of comics about villains being recruited by government agent Amanda Waller to take on wildly dangerous threats and complete ethically dubious missions. It’s also connected to the Arkham games, unlike 2022’s previous DC co-op flop, Gotham Knights. But if you were still excited to play Rocksteady’s next big game, you’re going to have to wait nearly a year.

    On Thursday, following a March report about a possible delay from Bloomberg, WB Games and Rocksteady officially confirmed that their Suicide Squad game has been delayed until February 2, 2024.

    We have made the tough but necessary decision to take the time needed to work on getting the game to be the best quality experience for players. Thank you to our amazing community for the continued support, patience, and understanding. There is so much more to share in the months ahead and we look forward to seeing you in Metropolis next year.

    What this might mean for the Suicide Squad game

    In March, Bloomberg reporter Jason Schreier explained on Twitter that the then-reportedly short delay was likely not intended to “overhaul the core gameplay” and instead would be just about “polishing” what was already present. However, the delay announced today turned out to be much lengthier than first reported, and it seems that the devs are going to have a lot more time to possibly rip out some of the live-service aspects prospective players reacted cooly toward.

    While I’m not sure you can expect WB and Rocksteady to rip out all the live-service crap, multiple currencies, or the game’s always-online requirement, I wouldn’t be shocked if some of that stuff got cut or streamlined by the time the game finally comes out in 2024. (Assuming no further delays, of course.) Fully expunging all live-service aspects seems unrealistic, and would require a much longer and more expensive delay.

    Also, keep in mind, this isn’t the first time Rocksteady’s DC shooter has slipped. Suicide Squad: Kill the Justice League was originally scheduled to ship last year, but in early 2022 it got delayed until spring 2023. Now the troubled shooter will miss that planned release date, too. And while it’s not nearly as much of a saga as Ubisoft’s oft-delayed pirate game, it’s starting to feel like Suicide Squad might be the next AAA video game cursed to be forever stuck in development hell. Let’s hope it gets out soon for the sake of all the folks working on it.

    Update 4/13/2023 4:35 p.m. ET: This post was originally published on March 9, 2023. It has been updated and expanded to account for the official announcement of the game’s delay into 2024. 

    Zack Zwiezen

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  • In new book, Murakami explores walled city and shadows

    In new book, Murakami explores walled city and shadows

    TOKYO — Haruki Murakami wrote a story of a walled city when he was fresh off his debut. More than four decades later, as a seasoned and acclaimed novelist, he gave it a new life as “The City and Its Uncertain Walls.”

    It was three years ago when he felt the time had come to revisit the story that he thought was imperfect but had important elements, such as the wall and the shadow, and tackle them again based on what he was feeling on his skin.

    “Because of the coronavirus … I hardly went out and stayed home most of the time, and I tended to look at my inner self. Then I thought, perhaps it’s time to write that story,” Murakami said. And he did, “as if recovering it from the back of a drawer.”

    He started writing it in January 2020 and finished in December 2022, years that overlapped with multiple earthshattering events. “When I write a novel, I just know it’s time,” he said.

    There were also Russia’s war on Ukraine, shaken globalism and the Pandora’s box of social media, Murakami noted.

    “In an age when society is going through rattling changes, whether to stay holed up inside the wall or to go to the other side of the wall has become a greater proposition than ever,” Murakami said in an interview ahead of the book release in Tokyo with selected journalists including The Associated Press.

    “The City and Its Uncertain Walls” is set to be released Thursday in print and in digital formats by Shinchosha Publishing Co. The availability of an English translation is not yet known. It’s his first novel since the 2017 bestseller, “Killing Commendatore.”

    Murakami won’t be in Japan when the book is released. He has been holding seminars about female protagonists in his stories at Wellesley College, the women’s school in Massachusetts once attended by former U.S. presidential candidate Hillary Clinton and late Secretary of State Madeleine Albright.

    Initially, Murakami’s intention was to rewrite the 1980 story “The City, and Its Uncertain Walls” to improve it. But the story didn’t end there, and Murakami kept writing. The version published in the “Bungakukai” literary magazine was rewritten, then became the first chapter of what turned into a three-part, 672-page novel.

    In Part 2, the protagonist gets a job as head of a library in a small town in Fukushima, where he meets his mysterious predecessor and a teenage boy as the story leads up to the final section.

    Going to the other side of the wall requires determination, belief and physical strength, Murakami says. “You have to squeeze out all your might, or you can’t go to the other side of the world.”

    His stories are “by no means pessimistic,” he says. “Despite many bizarre things and a dark side, my stories are fundamentally positive,” he said. “I think stories must be positive.”

    In some of his earlier stories, protagonists travel between two worlds, though a wall, a well or a cave.

    “I think that sliding through a wall, a process that involves going to the other side of the world and coming back from there, is an extremely important step,” Murakami said.

    There are many kinds of walls — between conscious and unconscious, real and unreal, and the physical walls that separate societies, like what used to stand in Berlin and the barriers between Israel and the Palestinian territories, he said.

    He kept thinking about the meaning of the wall in this story while writing it, Murakami said. Walls can carry different meanings and purpose, depending on who are inside, he said.

    Equally important to Murakami and his stories is the shadow. He says the shadow is a form of his subconscious, or an alter ego, which resembles his negative side and helps him to know himself.

    “Writing a novel, for me, is to dig down to that depth,” he said. The distinction between the main body and the shadow becomes blurry in the book, which broadened its scope of the story. He said it was a difficult process and he had to rewrite many times.

    “I’m now in my mid-70s, and I don’t know how many more novels I can write. So I strongly felt that I must write this story with affection, and spend ample time to do so,” he said.

    Murakami, who debuted with a 1979 story “Hear the Wind Sing,” says the original version of his new novel contained the key elements of the wall and the shadow but it also had potential that was too complex for a second-year novelist to handle.

    It then evolved as part of “Hard-Boiled Wonderland and the End of the World,” a 1985 bestseller of two intertwined stories of pop and action-filled science fiction and an imaginary world of a secluded walled city of the dead.

    Looking back, Murakami said even that attempt was premature. He shelved a rewriting attempt for another 35 years, though the story stayed on his mind, “like a tiny fishbone stuck in the throat,” he said.

    Murakami said he started feeling confident about his storytelling ability in midcareer, around 2000, just before he wrote “Kafka on the Shore,” the bestselling novel released in 2002. “From there I have come thus far, I thought perhaps now I can finally rewrite the incomplete work of ’The City and Its Uncertain Walls.’”

    Twice as old now at age 74, Murakami says he is more intrigued by the tranquility as in “the End of the World” part of the 1985 novel than the pop and action depicted in the “Hard-Boiled Wonderland” side of that novel.

    “You can’t help it, and I think it’s only natural,” he says, but he never tires of balancing writing novels, translating his favorite Western literature and in recent years hosting his own radio show. “I really enjoy writing. It’s fun to write, and rewriting is more fun.”

    The driving force for his multiformat operation, he says, is running. It’s his daily morning routine and he has run 40 marathons. “Translation, running, and collecting used records,” he said, citing his hobbies. “I don’t have time for a night life, which might have been a good thing.”

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  • In new book, Murakami explores walled city and shadows

    In new book, Murakami explores walled city and shadows

    TOKYO — Haruki Murakami wrote a story of a walled city when he was fresh off his debut. More than four decades later, as a seasoned and acclaimed novelist, he gave it a new life as “The City and Its Uncertain Walls.”

    It was three years ago when he felt the time had come to revisit the story that he thought was imperfect but had important elements, such as the wall and the shadow, and tackle them again based on what he was feeling on his skin.

    “Because of the coronavirus … I hardly went out and stayed home most of the time, and I tended to look at my inner self. Then I thought, perhaps it’s time to write that story,” Murakami said. And he did, “as if recovering it from the back of a drawer.”

    He started writing it in January 2020 and finished in December 2022, years that overlapped with multiple earthshattering events. “When I write a novel, I just know it’s time,” he said.

    There were also Russia’s war on Ukraine, shaken globalism and the Pandora’s box of social media, Murakami noted.

    “In an age when society is going through rattling changes, whether to stay holed up inside the wall or to go to the other side of the wall has become a greater proposition than ever,” Murakami said in an interview ahead of the book release in Tokyo with selected journalists including The Associated Press.

    “The City and Its Uncertain Walls” is set to be released Thursday in print and in digital formats by Shinchosha Publishing Co. The availability of an English translation is not yet known. It’s his first novel since the 2017 bestseller, “Killing Commendatore.”

    Murakami won’t be in Japan when the book is released. He has been holding seminars about female protagonists in his stories at Wellesley College, the women’s school in Massachusetts once attended by former U.S. presidential candidate Hillary Clinton and late Secretary of State Madeleine Albright.

    Initially, Murakami’s intention was to rewrite the 1980 story “The City, and Its Uncertain Walls” to improve it. But the story didn’t end there, and Murakami kept writing. The version published in the “Bungakukai” literary magazine was rewritten, then became the first chapter of what turned into a three-part, 672-page novel.

    In Part 2, the protagonist gets a job as head of a library in a small town in Fukushima, where he meets his mysterious predecessor and a teenage boy as the story leads up to the final section.

    Going to the other side of the wall requires determination, belief and physical strength, Murakami says. “You have to squeeze out all your might, or you can’t go to the other side of the world.”

    His stories are “by no means pessimistic,” he says. “Despite many bizarre things and a dark side, my stories are fundamentally positive,” he said. “I think stories must be positive.”

    In some of his earlier stories, protagonists travel between two worlds, though a wall, a well or a cave.

    “I think that sliding through a wall, a process that involves going to the other side of the world and coming back from there, is an extremely important step,” Murakami said.

    There are many kinds of walls — between conscious and unconscious, real and unreal, and the physical walls that separate societies, like what used to stand in Berlin and the barriers between Israel and the Palestinian territories, he said.

    He kept thinking about the meaning of the wall in this story while writing it, Murakami said. Walls can carry different meanings and purpose, depending on who are inside, he said.

    Equally important to Murakami and his stories is the shadow. He says the shadow is a form of his subconscious, or an alter ego, which resembles his negative side and helps him to know himself.

    “Writing a novel, for me, is to dig down to that depth,” he said. The distinction between the main body and the shadow becomes blurry in the book, which broadened its scope of the story. He said it was a difficult process and he had to rewrite many times.

    “I’m now in my mid-70s, and I don’t know how many more novels I can write. So I strongly felt that I must write this story with affection, and spend ample time to do so,” he said.

    Murakami, who debuted with a 1979 story “Hear the Wind Sing,” says the original version of his new novel contained the key elements of the wall and the shadow but it also had potential that was too complex for a second-year novelist to handle.

    It then evolved as part of “Hard-Boiled Wonderland and the End of the World,” a 1985 bestseller of two intertwined stories of pop and action-filled science fiction and an imaginary world of a secluded walled city of the dead.

    Looking back, Murakami said even that attempt was premature. He shelved a rewriting attempt for another 35 years, though the story stayed on his mind, “like a tiny fishbone stuck in the throat,” he said.

    Murakami said he started feeling confident about his storytelling ability in midcareer, around 2000, just before he wrote “Kafka on the Shore,” the bestselling novel released in 2002. “From there I have come thus far, I thought perhaps now I can finally rewrite the incomplete work of ’The City and Its Uncertain Walls.’”

    Twice as old now at age 74, Murakami says he is more intrigued by the tranquility as in “the End of the World” part of the 1985 novel than the pop and action depicted in the “Hard-Boiled Wonderland” side of that novel.

    “You can’t help it, and I think it’s only natural,” he says, but he never tires of balancing writing novels, translating his favorite Western literature and in recent years hosting his own radio show. “I really enjoy writing. It’s fun to write, and rewriting is more fun.”

    The driving force for his multiformat operation, he says, is running. It’s his daily morning routine and he has run 40 marathons. “Translation, running, and collecting used records,” he said, citing his hobbies. “I don’t have time for a night life, which might have been a good thing.”

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  • Marvel’s Undergoing A Big Shake-Up Right Now

    Marvel’s Undergoing A Big Shake-Up Right Now

    The Marvel Cinematic Universe is in a weird phase right now, and no, I don’t mean Phase Five which began with Ant-Man and the Wasp: Quantumania. Over just a few short days, it became clear that the shared movie universe is undergoing a lot of change, and not for the best reasons. From actors to workers and even top leadership, Marvel’s going through it right now.

    Marvel as a subset of Disney was just part of a huge set of layoffs earlier this week, with Mickey Mouse and friends slashing over 7000 jobs. Only the first wave of those cuts happened this week, and the final 7000 number is expected to come sometime in April. Company-wide, personnel is being dropped by one of the biggest corporations in the world, but even outside of egregious labor issues, Marvel has been dealing with a few more precise changes in its workforce.

    Top executives are being let go

    Marvel recently fired Victoria Alonso, who AV Club describes as “one of the biggest architects of the Marvel Cinematic Universe,” having been with the connected universe project for over a decade before her leaving the company earlier in March. At the time of her departure, she was Marvel’s president of physical production, post-production, VFX and animation. According to a Variety report, this came as part of a joint decision between Disney’s human resources, legal department, and executives including but not limited to Disney Entertainment co-chairman Alan Bergman. Kevin Feige, president of Marvel Studios, reportedly didn’t intervene, and Alonso was “blindsided.” The entire situation is wading into legal territory. Disney says Alonso’s firing came as part of a breach of contract because of her production work on Argentina, 1985, a non-Disney film, though Alonso’s team claims she had permission to do so.

    On top of this, there seems to have been conflict between Alonso and Disney/Marvel in regards to queer issues within the company, according to Variety and The Hollywood Reporter. Alonso, who is gay, reportedly clashed over an issue where Disney wanted a scene in Ant-Man and the Wasp: Quantumania altered to blur out a shop window that included Pride memorabilia in Kuwait, which has anti-LGBTQ+ laws in place. This is after she publicly spoke out against then-CEO Bob Chapek at the GLAAD awards for Disney’s reaction to Florida’s “Don’t Say Gay” bill, and was told she would no longer be allowed to do press for Marvel. Attorney Patty Glaser, who is representing Alonso, released the following statement to Variety:

    “The idea that Victoria was fired over a handful of press interviews relating to a personal passion project about human rights and democracy that was nominated for an Oscar and which she got Disney’s blessing to work on is absolutely ridiculous,” Glaser says. “Victoria, a gay Latina who had the courage to criticize Disney, was silenced. Then she was terminated when she refused to do something she believed was reprehensible. Disney and Marvel made a really poor decision that will have serious consequences. There is a lot more to this story and Victoria will be telling it shortly—in one forum or another.”

    While Alonso’s influence on the MCU is significant and dates back to the earliest films like the original Iron Man, she’s also been named in ongoing reports about the dire state of the animation industry as reported by Vulture and allegedly blacklisted artists working on Marvel projects that she took issue with. In general, Marvel’s animation and VFX workers have been coming forward about apparent toxic work environments and unfair contracts while working on the studio’s projects. This has reportedly been especially difficult on Disney+ projects like She-Hulk, with smaller budgets and shorter turnaround times still expecting movie-quality work.

    Read More: Let’s Rank All The Spider-Man Games, From Worst To Best

    Another high-profile departure is that of Ike Perlmutter, who was let go from the company this week. Perlmutter has had a long, storied history with Marvel, including a stint on the board of directors (as well as the chairman of the board), working as the vice chairman of the company in the early 2000s, moving up to the chief executive officer position in 2005, then remaining the CEO after Disney acquired the comic company in 2009. He oversaw Marvel Studios up until 2015 while reportedly being very tight on production budgets and also claiming Black people “look the same” regarding Don Cheadle’s replacement of Terrence Howard as James Rhodes in the MCU. He operated as a chairman from 2017 until his eventual layoff.

    Jonathan Majors’ domestic violence case is ongoing

    While executive departures will have an effect on things down the line, the most immediate problem Marvel movies have to contend with is the ongoing domestic violence case against actor Jonathan Majors. The actor, who plays Kang the Conquerer most recently in Ant-Man and the Wasp: Quantumania, was arrested in Manhattan on assault, strangulation, and harassment charges. Majors’ legal team led by attorney Priya Chaudhry claims he’s innocent and released text messages allegedly sent by the victim in the case. The texts say this was “not an attack,” claim fault for the dispute because she was “trying to grab [Majors’] phone,” and disputed the strangulation charges. The alleged texts say the authorities were called due to the woman fainting, and that when there was a suspicion of a domestic dispute, Majors was arrested per mandatory arrest laws associated with domestic abuse cases in New York.

    Majors’ future in the Marvel Cinematic Universe is unclear as the investigation is ongoing, but the U.S. Army has pulled ads featuring the actor until the investigation is complete. The reason this is so significant in Marvel’s view is Majors’ character, Kang the Conquerer, is essentially Marvel’s main villain right now. He’s only appeared in two projects thus far, one being the Loki Disney+ show, and the second being Quantumania. But the shared universe franchise is leading up to Avengers: The Kang Dynasty and Avengers: Secret Wars, both of which are set to feature Kang as the primary antagonist. He’s a Thanos-style character that Marvel can’t simply pluck from the story. Should the investigation lead to a guilty verdict, it’s likely Majors will be recast.

    While all of these developments have happened for different reasons, whether that be corporate greed, office politics, and a domestic violence case, Marvel as a production is seeing some serious shake-ups right now. Not all of it seems to be of the company’s volition, but things are changing for Marvel at a time when the brand has been losing a lot of its staying power. Quantumania is the last movie Marvel released in theaters, and it was one of the series’ most poorly received and is sitting at a 47 percent approval rating on Rotten Tomatoes.

    While Marvel movies still make more money than you or I will ever see in a room at once, the franchise has been trending somewhat downward at the box office. Quantumania still made $470 million in its theatrical run, but that’s significantly lower than Ant-Man and the Wasp made in 2018, which was around $623 million. Several Marvel movies have made below the half-a-billion mark in recent years, such as Eternals and Shang-Chi and the Legend of the Ten Rings. Black Widow is one of the lowest-performing movies in the franchise’s lifetime with $379 million but was notably hindered by the covid-19 pandemic making fewer people willing to head out to theaters in 2021. Black Panther: Wakanda Forever did manage to bring in over $859 million, but that was even down from the original’s $1 billion.

    It’s unclear what, if any, changes this might bring to the franchise, but figureheads and workers that have been with the brand for a long time are gone. Reading over it all now, ultimately, I sympathize most with the workers who were subject to the layoffs. Alonso and Perlmutter will be fine, but the people who worked (and apparently suffered) under them are in a much worse position.

    We’ve reached out to Marvel, Majors, and Alonso for comment on this story and will update it should we hear back.

    Update: This piece has been updated with information about Alonso’s reported disputes with Disney regarding queer content in its movies.

    Kenneth Shepard

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  • Fantasy Author Brandon Sanderson Asks Fans To Calm Down After Getting Slammed

    Fantasy Author Brandon Sanderson Asks Fans To Calm Down After Getting Slammed

    Brandon Sanderson is a fantasy author who nets tens of millions of dollars in book sales every year, which puts him in the same book-selling league as George R.R. Martin. However, his financial success has not really translated into a similar mainstream visibility outside of his specific fanbase—until this week. The tech magazine Wired published a cynical profile about Sanderson yesterday, and the author’s fans are pissed. Things got so heated that Sanderson had to take to Reddit to tell his community to back off.

    Sanderson is best known as the writer of The Stormlight Archive, The Reckoners, and Mistborn series—all of which take place in his original fictional universe, called the Cosmere. His books have extensive magic systems in them, and he’s known as the inventor of the concepts of “hard” and “soft” magic. He has also written the final books of the fantasy epic series The Wheel of Time, picking up after Robert Jordan passed away in 2007.

    The Wired profile

    Despite extensive successes and credentials, Wired editor Jason Kehe did not seem impressed by Sanderson as an author or as an individual. His profile makes some attempts to explain Sanderson’s worldbuilding prowess using his Mormon background, but struggles to connect with Sanderson’s personal life experiences, even though Kehe went to Utah to learn more about the author and the people he surrounded himself with.

    As a result, the article is not very flattering. “At the sentence level, [Sanderson] is no great gift to English prose,” Kehe writes. “He writes, by one metric, at a sixth-grade reading level.” It’s definitely not a description that fans are used to seeing from a multi-million dollar selling author who penned decades worth of books.

    Neither is Kehe impressed by the personal life that the bestselling author lives, or the manner in which he holds himself. “To my mind, I still haven’t gotten anything real from Sanderson, anything true. I’m not the first person he has toured around his lair to politely gawk at his treasures and trophies and his hallway of custom stained-glass renditions of his favorite books,” he writes. “Sanderson has lived so much of his life and fame openly, self-promotionally. It’s a major reason for his success.”

    “I find Sanderson depressingly, story-killingly lame,” Kehe wrote, days before he met the author’s family or his fans. “He sits across from me in an empty restaurant, kind of lordly and sure of his insights, in a graphic T-shirt and ill-fitting blazer, which he says he wears because it makes him look professorial. It doesn’t. He isn’t. Unless the word means only: believing everything you say is worth saying. Sanderson talks a lot, but almost none of it is usable, quotable.”

    At the end of the piece, Kehe describes Sanderson as a god. Not because of his literary prowess, but because the author had created worlds that had enthralled so many readers over the course of decades. “If Sanderson is a writer, that is all he is doing. He is living his fantasy of godhead on Earth,” he writes. Kehe seemed to struggle to see any humility in a man who had a literary empire within his grasp. Kehe was a visitor from a distant land (San Francisco), and he took the velvet gloves off when he had to leave a review of his travels.

    Read More: Subnautica Devs And Fantasy Author Brandon Sanderson Team Up In Cool-Looking Miniatures Battle Game

    Fantasy fans reacted on Twitter

    The internet responded loudly. “[The article writer] is nasty, jealous, catty, and uncharitable to someone who delivers value to millions of fans, and never has a bad word to say about anyone,” tweeted one author named Travis Corcoran. “I imagine he’s pissed that Sanderson isn’t nearly as good at ’constructing sentences’ as he is … and yet makes $20M/yr while the Wired editor makes, I dunno, $60k?” Several other people cited Sanderson’s kind personality and financial success as reasons why the profile should never have been published.

    Even Activision Blizzard’s poster-in-chief weighed in. “The sneering tone. The gratuitous meanness of insulting a man in front of his family after he has invited you into his home. The bullying cheap shots at people you consider nerds,” tweeted Lulu Cheng Meservey. “Fantasy writing is valuable, being prolific isn’t a bad thing, people can like different things from you, and nerds are the best.”

    “My basic feeling has always been: We write stories, and then they belong to readers,” wrote Kehe in an email to Kotaku. “Readers get the last word.”

    Brandon Sanderson’s response

    Look, nobody is coming for the human rights of fantasy nerds. And a writer who makes several million dollars a year off his own IP isn’t going to be toppled by some mean article. Even Sanderson himself thinks so. He wrote a Reddit thread today pleading for his fans to keep calm. He agreed that his life wasn’t very exciting for a profile, and that his ordinary and trauma-free life “is kind of boring, from an outsider’s perspective.” While he appreciated that his fans were willing to defend him, he wanted them to let Kehe be. He felt that the profile was not an attack on the community, and that the Wired editor had been honest about his opinions. Kotaku reached out for a comment, but did not receive one by the time of publication.

    “[Kehe] should not be attacked for sharing his feelings,” Sanderson wrote. “If we attack people for doing so, we make the world a worse place, because fewer people will be willing to be their authentic selves.”

    Sisi Jiang

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  • Roadhog Roasts the Overwatch 2 Cast In Latest Limited-Time Mode

    Roadhog Roasts the Overwatch 2 Cast In Latest Limited-Time Mode

    Image: Blizzard Entertainment

    Roadhog is one of Overwatch 2’s quieter heroes. Where some characters like Tracer and Junkrat are real chatterboxes, the chain-slinging, shotgun-toting Tank is a man of few words. That changes with the game’s latest limited-time mode, which makes him the announcer. Not only is he the one to declare your team the victor, but he also has nicknames for several members of the cast at the hero select screen. They’re delicious roasts of nearly every character that also offer a deeper look at a character who doesn’t usually get a ton of spotlight in Overwatch’s grander story.

    The PachiMarchi event includes several cosmetics based on the in-universe Pachimari mascot that Roadhog is a big fan of, a few of which originate from when a similar event ran in the first Overwatch back in 2021. However, the new 3v3 deathmatch mode Catch-A-Mari is the real treat because Roadhog voice actor Josh Petersdorf delivers a concise, pitch-perfect roast of most of your faves as you build your team before a match. Unfortunately, there isn’t one for every character. According to senior writer and narrative designer Justin Groot, the nicknames in the mode now were part of an hour-long brainstorming session before deadline, which means a few favorites didn’t get a nickname. But the ones that are here are delightful.

    A few standouts include:

    • Cassidy – Cactus Bootbuckle
    • Doomfist – Largefist
    • Genji – 500 Edges
    • Mei Princess Icicle
    • Ramattra – Thunko, the Metal Man
    • Sigma – Gravity Frank
    • Zarya – Gravity Janice
    • Soldier: 76 – Legs of America
    • Widowmaker – Scopetta Baguette
    • Winston – Mister Nanners

    All of these are very funny caricatures of each of these heroes, but my favorite one is Sojourn, who gets her full government name “Former Overwatch Acting Commander Vivian ‘Sojourn’ Chase.” It shows she is not to be fucked with and that Roadhog, despite roasting everyone else, respects her. 500 Edges is such a good name for Genji because he’s got a bunch of sharp weaponry at his disposal, but he’s also an edgelord, and it’s fun to see Overwatch poke fun at itself like this. Legs of America points to Soldier: 76 being from the US of A, but the character’s history has always made him feel like a Captain America analog for the series, so needling his patriotism is a good gag. They could have called him America’s Ass if they really wanted to lean into the comparison, but Soldier famously has no ass.

    It’s a small touch, but it feels like Overwatch 2’s writing has leaned harder into both fleshing out how characters relate to each other and into the fandom’s perception of them, as well. And it’s nice to get a sense of how Roadhog views other heroes, even if the relationships aren’t quite as overt. Hopefully the next time this mode rolls around, the team will add more nicknames for the whole cast.

    Kenneth Shepard

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  • FYI: Get Away From The Overwatch 2 Push Bot If You’re Winning

    FYI: Get Away From The Overwatch 2 Push Bot If You’re Winning

    When Overwatch 2 launched in October of last year, it was only natural that players stumbled into its new Push mode like ignorant babies in the dark. But y’all, we’ve had five months of pushing barricades across Toronto and Rome, and I need the rest of the Overwatch community to get off the goddamn robot when we’re winning and in overtime.

    Read More: Overwatch 2 Fixes Cow Balloon, Game Is Good Again

    For the uninitiated or those who need a reminder of how the Push mode works in Overwatch 2, this is the Treadweather TS-1 Large Utility Robot [pic below], but his friends call him TS-1. Or, if you’re playing as a character less friendly to the series’ Omnic race, they probably just call him “the robot.” This fine gentleman is the centerpiece of the Push mode, as two competing teams escort him across a map as he pushes one of two barricades across it.

    TS-1 moves in accordance with the players who are in his proximity, and if competing players are close to him and fighting, he’ll remain stationary and ask that players “resolve [their] issues” before he proceeds. The first to get their team’s barricade from the center of the map to the other end in front of the enemy team’s spawn wins. If time runs out, the team whose barricade is further into enemy territory is deemed the victor.

    Image: Blizzard Entertainment

    Like most Overwatch modes, it sounds pretty simple on paper. The nuance of the game is in the heroes players choose and how they interact with their teammates and counter their enemies. But Push isn’t quite like other modes, where you need to move the payload or control an objective point. Where TS-1 is on the map at any given moment can factor into your team’s strategy if you’re coordinated. For example, say your team is in the lead. TS-1 has pushed your barricade well into enemy territory, but your opponents gained the upper hand and won a team fight. They’ve got TS-1 closer to your spawn than their own, and if you win the next fight and regain control of the bot, you have a strategic advantage. The enemy team will have to get back to TS-1 to reengage and try to gain the lead.

    So while it might seem the reasonable thing to do to guide TS-1 back to the other side of the map to start pushing your barricade again, if you’re already ahead and there’s not a ton of time left in the match, it can sometimes be better to hold your position and let the opposing team come to you.

    Read More: In Overwatch, Healing Is The Real Gay Agenda

    Of course, this comes with risks. If you lose that battle, TS-1 is much closer to the enemy’s barricade. That’s why it’s important to coordinate with your team, have a unified plan, and make the judgment call depending on factors like ultimate charge, how many people in your team are alive versus in spawn, and whether or not you think the team is sitting on a few ultimates of their own. While pushing a payload is pretty straightforward, the decision between pushing and holding your position in Push is a situational game sense that you learn the more you play the mode. However, there is a universal instance where you need to leave TS-1 alone and let him stand in place: when you’re winning and the game goes into overtime.

    Get off the Overwatch robot, Shinji

    Just like any Overwatch 2 mode, a Push game doesn’t just end when the clock runs out, it ends when no one is contesting the objective. This means that as long as a member of both teams is next to TS-1, the match will continue into overtime. This underlying design is one of Overwatch’s greatest strengths because it means that a match is truly never over until it’s over, and there’s no reason to give up if there’s any chance you can contest an objective to the very last second. With an Escort or Control point map, this means it’s paramount to stay on an objective until the announcer declares a victor, or at least make sure your opponent can’t get near it. With Push, putting some distance between yourself and TS-1 has a strategic advantage in Overtime.

    The trouble is, most randos I play with don’t get this and will escort the big robot right into enemy hands. In fairness to everyone involved, this is learned behavior from every other Overwatch mode. To win an Escort match, you have to be on the payload, and despite the setup having some notable differences, escorting a payload and escorting TS-1 are identical in terms of how you interact with them. But after five months of walking the robot into enemy lines when you would have won the match otherwise, when will we all learn to get off the bot?

    If I’m playing with strangers I will spam the “Fall Back” voice command to no avail as my teammates guide TS-1 on a blissful stroll right into our opponent’s filthy clutches. Kotaku Senior Editor Alyssa Mercante described it as similar to “ yelling at your dog when they pick up something bad,” and I know you, like the dog, want to hold onto things that aren’t good for you and hide them under the couch. But I’m telling you to leave it, Overwatch community. Yes, we made jokes about staying on the payload for years, and now I’m asking you to get off the robot so this match can end and I can play any other mode.

    Kenneth Shepard

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  • Dragon Ball Z’s Goku Is A Good Dad, No Matter What People Say

    Dragon Ball Z’s Goku Is A Good Dad, No Matter What People Say

    Goku is misunderstood. Memes and misinterpretations have greatly contributed to some inaccurate conclusions about the Dragon Ball Z character — with perhaps the most common misconstrual being that Goku is a bad dad. This perception of Goku’s fatherly abilities have been perpetuated by jokes and memes that have, over the years, buried or caused people to ignore evidence that suggests otherwise, when in fact the opposite is true. Goku is a great dad.

    When I dove into why I love Dragon Ball couples so much, I concluded that Toriyama excels at putting relationships on display by showing, not telling, how they feel about each other through their dynamics, reactions to perilous situations and subtext. I think the same applies to analyzing Goku as a father. Throughout the original manga, we see Goku being a good dad in both traditional and nontraditional ways.

    Goku has confidence in Gohan

    To analyze Goku as a dad, we have to look at Goku as a character. Goku is passionate about martial arts, but more specifically, his core character value is always wanting to get better. Goku values working hard to get stronger and seeing those results paying off and this ties to him as a father. Though he doesn’t force them to be martial artists like himself, Goku is incredibly proud of and confident in the strength, skills and results of hard work that his sons display, which is the quality of a great dad.

    When Goku shows up to save Gohan from Nappa, he points out his son’s progress, “You’ve changed so much! You trained well!” Even though Gohan admits he couldn’t do anything against Nappa, it’s still important to Goku that his son knows he’s come a long way, and he does just that. A similar scene plays out in the Frieza Saga when Goku once again shows up to save Gohan and Krillin, he comments that Gohan has been through a lot, complimenting his perseverance — he’s less scared and a little stronger than before, and Goku makes sure he knows it.

    Read More: Dragon Ball Is Secretly Great At Romance

    The Cell Saga is perhaps the best source of moments like this. Throughout the entire arc, Goku shows immense confidence, belief and pride in Gohan’s potential, power, progress and perseverance, saying as much throughout. As the two train in the hyperbolic time chamber, Goku makes it clear that he believes Gohan is going to become stronger than him. He notes how quickly he progresses and compliments his growth, showing nothing but pride and belief in his son’s potential.

    In fact, Goku has the utmost confidence in Gohan’s abilities, so much so that he remains calm when learning that Cell’s power is still greater than his own. Why? Because he already recognized his son’s growth and power, he’s already confident that Cell’s defeat is at hand and that Gohan is going to be the one to do it. Goku approaches the Cell games with this matter-of-fact mindset that Gohan is going to save the world, it’s a sincere belief, not just a father trying to give his son confidence.

    And Goku is right to have this confidence — Gohan believed his father to be holding back against Cell, since his dad’s best was far behind the level he had reached. Not only did Goku have great belief in his son — forfeiting his match because he knew he didn’t have to defeat Cell — he also showed great intuition in regards to Gohan’s power. Heck, he’s so confident and proud of Gohan’s strength, he straight up calls Cell an idiot for underestimating him, also quelling Piccolo’s doubts when Gohan appears defeated. These are the acts of a father who has confidence in his son, who is proud and recognizes his hard work and its results.

    Illustration: Toei Animation

    Of course, Goku does take this confidence a bit far, factoring into one of his weaker moments as a dad — giving Cell a Senzu bean and putting Gohan into the ring with him. This is often cited as one of the biggest examples of Goku being a bad dad and I can’t disagree. However, it comes from Goku’s sincere confidence and recognition of his son’s power, and more importantly, Goku realizes his mistake and was on his way to fix it, before Gohan proves that his dad was right to believe in him, unleashing the power of an ascended Super Saiyan. A mistake, certainly, but not a heartless one.

    Later when Cell decides to self-destruct and take the whole planet with him, Goku teleports the sore loser away, but not before he tells Gohan he is proud of him. Then when Cell reforms, Goku urges his son from the afterlife to “show me the power that we made together,” to defeat the villain. Goku sees Gohan’s power as the result of their shared efforts, as something he is proud of and a reflection of their time spent together as father and son — it is a touching scene in the context of the power-centric world of Dragon Ball. In this world, power is everything, and they built this together. Finally, in the last moments of the Cell saga, Goku wishes to remain in the afterlife, giving Gohan one final vote of confidence by saying the Earth has him now, his power and his reliability are going to protect the planet.

    The Buu Saga does have some key moments as well. While watching Goten fight Trunks in the kids’ division of the World Martial Arts Tournament, Goku shows great interest in observing Goten’s current level of skill and power. He notes that he can’t quite control energy blasts and is impressed that he can already turn Super Saiyan. It’s small, but worth noting Goku’s deep interest in Goten’s fight. Similarly, Goku stays to watch Gohan train in the land of the Kais, taking an interest in and noting his progress. Additionally, Goku is taken aback — literally, he is blown back — by Gohan’s ultimate form, and tells him as much, giving him one final vote of confidence with a thumbs up as he goes off to fight Buu.

    Goku also put great faith in Goten and Trunks and their fusion during the Buu saga, literally saying that it’s their generation’s time to take over. This is a vote of confidence and pride from Goku to Goten (as well as Trunks) and though minimal, it’s worth noting.

    Goku balances being a dad with being a teacher

    Image for article titled Dragon Ball Z's Goku Is A Good Dad, No Matter What People Say

    Illustration: Toei Animation

    Goku possesses what’s known as a positive flat character arc: he doesn’t change for the better over time, but rather his positive nature changes other characters and the world around him for the better. I think this especially applies to his sons and what he’s left them with as their father and mentor.

    In the Cell Saga, Goku teaches Gohan how to turn Super Saiyan, how to perfect the form and how to maintain it. Here, we find that Goku is an excellent teacher, a difficult task especially when your student is also your son, and I think it speaks to Goku’s ability as a father that he can balance the two. Goku is patient, kind, encouraging and understanding — every time Gohan struggles or stumbles, Goku tells him that not even he or Vegeta were able to master the transformation in a day. Goku also reminds his son that he is much farther along strength-wise than he was as a kid, able to handle more time in the Hyperbolic time chamber and full of hidden potential that will outshine both himself and Vegeta. These are all qualities of a great teacher and a great dad.

    Gohan reflects this when Videl asks him who taught him how to fight — he doesn’t say Piccolo, though that’s often who people joke is Gohan’s real father. Instead, Gohan says “My dad, mostly.” He reflects it further when he asks Kibito to give him a new gi, one based off of his dad’s, “I want to fight wearing my dad’s gi,” he says, and this is big. Previously, Gohan chose Piccolo’s clothes to wear in respect to his teachings, so it speaks volumes that he now wants to honor his father and wear the pride they have for each other in his gi. He wouldn’t do this if Goku wasn’t an excellent and impactful father and it’s an incredibly touching and important moment.

    As for Goten, when Goku is teaching him and Trunks fusion, he swallows his pride in order for them to understand the importance of the technique. He tells them that he is weak, and that his weakness got Gohan and Vegeta killed, which Trunks and Goten blame him for. These kids barely know him and he understands that, he gets on their level to admit his weakness so they understand that fusion will help them surpass his own weakness. I see this as an excellent teacher move, one that finally gets them to listen. Additionally, Goten, who only just met his dad earlier this day, wishes for a final hug before he goes — only someone like Goku could get a son he just met to be that attached that quickly.

    Goku as the selfless Saiyan

    If you want more direct examples of Goku being a great dad, Dragon Ball is full of such moments.Throughout the Saiyan, Frieza and Cell Sagas, Goku shows immense concern for Gohan’s wellbeing.

    Infamously known as a fight-loving freak, Goku pays little attention to Nappa or the Ginyu force when rescuing Gohan from them, ensuring he is safe, healed and away from the battle before even once looking at his future opponents. Also in the Frieza Saga, Goku makes sure that Gohan gets as far away as possible after he turns into a Super Saiyan for the first time — he knows he can’t control the rage-induced power yet and tells Gohan to get away before his control slips away entirely.

    In the Cell Saga, Goku literally sacrifices his life for his son when he teleports a self-destructing Cell away — and this moment is important on two levels. First, Goku is being a good dad and giving his life to ensure his son lives, and second, Goku takes the brunt of Gohan’s mistake for him. Gohan got a bit cocky with his power, wanting to make Cell suffer before defeating him, which gives the villain the chance to self-destruct, something that Gohan (and the whole Earth) would have paid for if Goku didn’t step in. He takes the hit so Gohan can learn from his mistake without paying fatal consequences. That’s some grade-A dad s*** right there! He even keeps a positive attitude when telling him he’s going to remain dead! He doesn’t want his son to mourn and dwell on his death!

    In the Buu saga, Goku shows a deep understanding and concern for Gohan’s rage, now knowing the full power, and urges him to calm down when Videl gets hurt in her tournament match. He also understands that Videl is important to Gohan and doesn’t hesitate to get her Senzu beans from Korrin. Later, when Goku finds out Gohan is alive and in the land of the Kais, he immediately teleports to him without hesitation, and is later sad that he can’t go back with him to Earth and see him grow up.

    There are also two hugs in this saga, both between Goku and his sons. Signs of affection are very rare in Dragon Ball and I think it contributes a lot to the argument of Goku being a good dad that two of them are when Goku is saying goodbye to his sons. I dare you to tell me Goku is some kind of uncaring, distant father after all this!

    Goku is a flawed character

    Image for article titled Dragon Ball Z's Goku Is A Good Dad, No Matter What People Say

    Illustration: Toei Animation

    To give a fair argument, we have to look at some of Goku’s flaws. In desperate situations, he can be a bit harsh and biting — Gohan experiences this in the Saiyan saga when Goku snaps at him for being too afraid to take over the fight against Vegeta, calling him a coward. This could have been delivered better, but I think it stems from Goku believing in his son, and trying to snap him out of the fear that makes him hesitate, something he takes a better approach with during the Cell games. Here, rather than calling Gohan a coward, he says, “Bring peace back to the world. You want to grow up and be a scientist don’t you?” to directly, but gently teach Gohan that you have to fight for the things that matter, even if you’re afraid. I think this not only makes up for how he yelled at Gohan in the Saiyan saga, but it also shows something that even the best dads struggle to do: grow, change and adapt how they teach and raise their kids.

    Goku similarly yells at Goten later in the Buu saga, once again out of a desperate situation. When teaching Trunks and Goten about Fusion, he snaps that they don’t have time to cry and mourn Gohan and Vegeta, that they have to learn Fusion fast if they want revenge. It’s not gentle, that’s for sure, but it’s not out of malice, Goku has to cut through to make it clear that there is a ticking clock and they can save the world if they use time wisely. Again, it’s not a perfect dad moment, but Goku is, as established, a flawed character.

    Perhaps the most cited reason for Goku being a “bad dad” in the eyes of some is that he’s absent twice from his son’s lives. But here’s the thing. Goku did not abandon his sons. Goku was gone after selfless acts of self-sacrifice done to protect his sons from current and future threats.

    Well… of course, he does sort of abandon his family in the final pages of the series in order to train Uub to be the next protector of the Earth but Gohan is already a full-grown adult here. Goten is still a bit younger, but he’s training Uub to keep the Earth, and his sons, safe. Overall, the epilogue is not a great example of Goku as a dad, but it’s also never stated that he doesn’t visit them during Uub’s training, so I’m gonna choose to believe he does (just let me have this one!)

    Super Saiyan, Super Dad

    Image for article titled Dragon Ball Z's Goku Is A Good Dad, No Matter What People Say

    Illustration: Toei Animation

    A lot of arguments of Goku being a bad dad come from Dragon Ball Super, which takes a more comedic tone that Flanderizes and pokes fun at Goku’s flaws as a dad. If you want to use those points to argue, go right ahead, but Toriyama’s original text, the original Dragon Ball manga does not, in my opinion, depict Goku as a bad father. Quite the opposite.

    Goku being a dad is not the focus of Dragon Ball, and I think this is a big contributor to why people think he’s a bad dad. The series doesn’t put a spotlight on Goku having traditional father-son moments with his kids, but when you look closely, it’s not hard to find moments of Goku being a damn good dad — imparting wisdom, protecting his kids, caring deeply about them, showing affection for them and taking great pride in their hard work and progress. Is Goku a perfect dad? No, but what person, fictional or real is? Is Goku a good dad? Yes, y’all are just mean.

    Sean is a writer/researcher who lives in LA and loves Sonic, Dragon Ball and his dog. You can follow him on Twitter and find his work on his website. He also co-hosts Sonic Podcast Adventure and streams frequently on Twitch.

    Sean Aitchison

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  • The Last Of Us Season 2 Better Make Abby Ripped, God Dammit

    The Last Of Us Season 2 Better Make Abby Ripped, God Dammit

    The first season of The Last of Us, the undeniable smash-hit HBO series based on the video game of the same name, has ended. And though the discourse about the controversial ending rages on, people are already looking ahead to season two, which will introduce one of the most infamous characters in the series: Abby Anderson and her incredibly toned arms.

    Read More: The Last Of Us Season Two: Everything We Know

    When The Last of Us Part II first released back in June 2020, gamers had meltdowns over Abby for two key reasons: She enacts some seriously brutal revenge and she is incredibly ripped. I’m talking biceps the size of my head, defined triceps, and strong shoulders—all things that make the dark dude corners of Reddit very scared and very angry about being so scared. In the weeks that followed, gamers stretched so hard to prove she couldn’t be that muscular that they pulled mental muscles, proving yet again that the game industry cannot handle women in any size, shape, or form.

    The She-Hulk Fiasco

    I’d like a little more She-Bulk in my She-Hulk, please.
    Image: Marvel / Disney

    But it’s not just the game industry, as proven time and time again by the dearth of women superheroes built like Victoria’s Secret models. Does Gal Gadot as Wonder Woman look like she can do anything other than strut and make mealy-mouthed comments on the Israeli-Palestine conflict? Is Scarlett Johansson’s Black Widow capable of pulling off gymnastic stunts when she’s wearing a SKIMS waist trainer under a leather catsuit?

    Sure, we all went nuts when Natalie Portman actually got buff for Thor: Love and Thunder, but remember how they nerfed She-Hulk’s muscles for the Marvel’s She-Hulk series? When the CGI version of actor Tatiana Maslany (who plays Jennifer Walters) was shown to be rather diminutive in comparison to Mark Ruffalo’s Hulk, fans went, justifiably, apeshit. Where are the rear delts, where are the traps? Why does she look, as one person put it, like “she’s running for congress to stop the socialists from taking YOUR guns.”

    In an Entertainment Weekly interview, She-Hulk executive producer Kat Coiro responded to rumors that “Marvel requested She-Hulk’s muscles be made smaller,” saying that She-Hulk didn’t need to be all that big, actually.

    We honestly talked about strength more than aesthetics. We studied musculature and we studied women athletes who were incredibly strong. We really leaned towards Olympians rather than bodybuilders. That’s where a lot of our body references came from, very strong Olympic athletes. So she doesn’t have a bodybuilder’s physique, but she absolutely has a very strong physique that can justify the actions that she does in the show. I think people expected a bodybuilder and for her to have these big, massive muscles but she looks more like Olympians.

    Unfortunately, until recently, one of the few examples of a muscular woman in modern media was MMA-fighter-turned-actor Gina Carano as Cara Dune on The Mandalorian. Her arms were absolutely gigantic, exploding out from her chest armor with purpose. She dwarfed every other person sharing a scene with her. Sadly, Carano came out as a transphobe and a covid pandemic anti-masker, so she got the boot, and I worried I’d never see someone built like her on TV or in movies again.

    Mandalorian muscle mommies

    Actor Katy O'Brian flexing her muscles on the red carpet for The Mandalorian season 3

    This is the way: Cast more muscular femmes in TV shows and movies.
    Image: Katy O’Brian on Instagram / Kotaku

    Thankfully, Katy O’Brian came to the rescue. Though she’s only briefly in The Mandalorian season 2, she returns as a major character in the third season, and yes, we do get to see her arms. In fact, her muscles are so prominent that fans of the series already made an apt comparison, tweeting that O’Brian, an actor and martial artist, should play Abby in The Last of Us season 2.

    It’s certainly not a far stretch. Though Abby is voiced by Laura Bailey and has the face of former Naughty Dog dev Jocelyn Mettler, her body double is CrossFit athlete and former collegiate swimmer Colleen Fotsch, who looks like she could pick me (a pretty muscular woman) up with one arm and wield me like a baseball bat. Fotsch, who did not respond to Kotaku’s request for comment, has a litany of YouTube videos showing off workout routines—and considering she’s currently a data analyst by trade, she’s proof that women can be muscle mommies while also living fulfilled NARP (non-athletic regular people) lives.

    Casting an actor who is athletically inclined and already ripped up like a bad report card as Abby in The Last of Us season two makes a ton of sense—though I find myself longing to see a wild bulk-up of an actor not already built like a brick shithouse. But also, I just want to see more muscular women in movies and television, guys. I don’t really care how they get there, I just want them there, muscles rippling like coiled snakes under their skin.

    The Last of Us fans think the series has found its Abby in actor Shannon Berry, known for her role as Dot in The Wilds series. Berry certainly looks like Abby, and if she is indeed our future antagonist, I look forward to seeing her forearms as they wield the golf club that [REDACTED].

    Update 3/17/23 at 5:24 p.m. ET: Post updated to clarify Jocelyn Mettler’s job title. 

    Alyssa Mercante

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  • The Last Of Us Episode 9 Recap: A Powerful, Haunting Finale

    The Last Of Us Episode 9 Recap: A Powerful, Haunting Finale

    Screenshot: HBO

    Well, friends. We’ve come to the end of the road, at least for now. Episode nine of HBO’s The Last of Us is the season finale, bringing us to the end of the story told in the first game. Even the episode’s title, “Look for the Light,” neatly closes the loop opened by that of the first episode, “When You’re Lost In the Darkness.” Deeply faithful to the game’s provocative, morally ambiguous ending and other famous story beats in its final chapter, the episode nonetheless departs from the source material in a few key ways, starting with its opening. Let’s start with the beginning of the end.

    Ashley Johnson as Ellie’s mother Anna

    Notably, this is the first entry since episode two that begins with a cold-open prologue rather than the title sequence. After the first two episodes, I actually thought this was something the show might be committed to in the long term, with each episode kicking off with a different, relevant glimpse of life before the pandemic or some other thread that could inform our understanding of what was to come. But no, the device fell away early on, only to make one last return for the season finale, with a flashback that doesn’t exist in the game and that gives us a new perspective on two key characters: Marlene, and Anna, Ellie’s mother.

    A few days ago, Neil Druckmann, co-creator of the game The Last of Us and one of the showrunners of HBO’s prediction, tweeted this:

    The image here is not a reference to a real thing that exists in our world. Rather, it’s a fictional comic book referenced in Uncharted 4, the final game in Naughty Dog’s other big franchise of the past 15+ years. But it speaks to the idea that Anna, Ellie’s mother, is a character who the writers of the game (and now the show) have thought a lot about, even if, until now, she’s never actually been seen. Players of the game will know that she and Marlene were friends, that Marlene promised Anna she’d look after Ellie, and that Anna was alongside Marlene in the fight for a better world, but this is her first actual appearance in official The Last of Us media, and the actor playing her is none other than Ashley Johnson, who plays Ellie in the games.

    We see Anna running through a forest, pursued by shrieking infected. As if that weren’t tough enough, she’s pregnant and going into labor. She emerges into a vast clearing dominated by a farmhouse, the Firefly insignia emblazoned on the nearby grain silo.

    Racing to the top of the house, Anna barricades the door with a chair and draws a familiar-looking switchblade. Tragically, the determined infected busts through, and though Anna plunges the switchblade into its neck, it’s not before she’s bitten, sealing her fate. Ellie is born, and Anna cuts the umbilical cord. It must be something about the timing of all this that resulted in Ellie’s immunity.

    Anna takes a moment to bond with her daughter, as we watch, knowing she has a few hours at best to spend with the child. And the credits roll.

    One lie comes before another

    Night falls, and three lights cut through the darkness, a possible visual nod to the Firefly slogan. Marlene and two men find Anna still in that room, quietly singing to baby Ellie. The song she’s singing is “The Sun Always Shines On T.V.” by A-ha. It’s a song we know Ellie hears later in life, as she has a cassette tape of A-ha’s greatest hits in episode seven, which makes use of the band’s “Take On Me” at one point. (Interestingly, though “Take On Me” was a bigger hit in the U.S., “The Sun Always Shines On T.V.” outperformed it in the UK.)

    Ashley Johnson as Anna in HBO's The Last of Us.

    Screenshot: HBO

    Marlene immediately sees the bite on Anna’s leg, and here’s where something extraordinary happens: Anna says she cut Ellie’s umbilical cord before she was bitten. Of course it’s perfectly understandable. She did cut it only moments after, and whatever survival instinct she may have once had for herself has likely now transferred onto her daughter. She wants to give her daughter a chance. But as a thematic device, it’s significant because it bookends this final episode with lies. Ellie’s life begins with a lie, and later, it’s changed by one, both from people who, in their own ways and for their own reasons, are very invested in keeping her alive.

    Anna, reminding Marlene that they’ve been friends for their whole lives, tells Marlene to kill her and to take care of Ellie, and to give her the switchblade. Marlene protests that she can’t, she can’t do any of those things, she especially can’t kill her friend, but then she musters the strength to do so. She is no stranger to gritting her teeth and doing what must be done in the struggle for a better world. You can tell it eats her up inside, but the world of The Last of Us offers little alternative for one who is truly, deeply committed to making a difference.

    Outside Salt Lake City

    Now the show leaps into its approximation of the game’s final chapter. In both, Joel is uncharacteristically chatty, his bond with Ellie no longer in doubt after all they’ve been through together and especially after the harrowing events of episode eight. Ellie, by contrast, is preoccupied, remote, distracted perhaps by the magnitude of what their arrival in Salt Lake City could mean. While the Joel of the game talks about what a beautiful day it is, TV Joel excitedly shows Ellie that he found a can of Chef Boyardee, calling back to their campfire meal in episode four when the good chef’s awesomeness was one of the few things they could agree on. Both Joels talk about one day teaching Ellie guitar, and though she says she’d like that, it’s clear that right now, she has other things on her mind.

    Joel and Ellie walk down a highway outside Salt Lake City while Joel comments on the breeze in a moment from the game The Last of Us.

    Screenshot: Naughty Dog

    One interesting detail from the game that’s omitted from the show is a dream that Ellie tells Joel about, in which she’s on a plane and it’s going down, so she busts into the cabin only to find that there’s no captain. So she takes the controls but she doesn’t know what she’s doing, and just as the plane is about to crash, she wakes up. It’s a pretty typical anxiety dream—I actually have nightmares about plane crashes from time to time myself—and it makes sense that Ellie would feel that her life is out of control, but she remarks on the strangeness of having a dream set on a flying plane when she’s never flown on a plane in real life. She never got to experience the pre-cordyceps world, and yet the ghost of it is everywhere around her.

    The famous giraffe scene

    Joel and Ellie cut through a building on their way to the hospital, and in the show, for what I’m pretty sure is the first and only time, Joel does something he does repeatedly in the game: he boosts Ellie up, here so she can lower a ladder for him. However, the usually attentive Ellie is caught off guard by something and instead ends up just dropping the ladder and running off to look at something. Joel pursues her, perhaps worried at first that she’s in danger, and what follows is one of the game’s most famous moments, faithfully recreated in the show.

    Joel looks on happily as Ellie feeds a giraffe in a moment from HBO's The Last of Us.

    Screenshot: HBO

    What he finds is Ellie, standing awestruck by the sight of a giraffe, peacefully munching on some leaves growing on the building. In the game, Joel encourages Ellie to pet the giraffe. In the show, he encourages her to grab some leaves and feed it a little bit, and the sight of its long tongue reaching out for that green goodness is pretty great. For Joel, though, the best sight here is the sight of Ellie enjoying this moment. You can tell, particularly in the show thanks to Pedro Pascal’s acting, that Joel is happy to be alive to witness and share in this moment with her. So often, it’s not the thing itself that matters, so much as it is the sharing of it with someone.

    Read More: The Last Of Us Show Tries To Change What The Game Tells Us About Joel

    Perhaps part of why we’re drawn to apocalypse stories is the way they can help us focus on what really matters. There’s a line in last year’s HBO post-apocalypse prestige drama Station Eleven (based on the novel by Emily St. Mandel) from central character Jeevan who says, “Having just one person, it’s a big deal. Just one other person.” I’m reminded of that in this scene. Like Station Eleven, The Last of Us is deeply concerned with what makes our lives mean something, and in my experience, that’s always tied up in connection with others, in one way or another.

    Joel and Ellie stand looking out on an overgrown balcony in the game The Last of Us.

    Screenshot: Naughty Dog

    Joel and Ellie stand looking out on a balcony in a moment from HBO's The Last of Us.

    Screenshot: HBO

    Moving to another spot which lets them watch the whole giraffe family walk off into the distance, Joel asks Ellie a question he asked her much earlier in the game, or, in the case of the show, way back in episode two, as they stood looking toward the capitol building in Boston. “So, is it everything you hoped for?” Ellie recalls that moment too and says it’s had its ups and downs before repeating something she said back then as well: “You can’t deny that view.” It’s a moment that makes us feel the journey they’ve been on, all the ground they’ve covered, the time that’s passed, and all the ways in which things between them have changed from that moment so much earlier, when all Ellie was to Joel was some human cargo he resented having to deal with. Coming to this moment in the game again as I replayed it for this recap, knowing what was coming, I almost wanted to linger there forever, to let them linger there forever, and spare us all the pain ahead.

    Now, he doesn’t want to imagine his life without her again, and so he tells her that she doesn’t have to go through with this. In both the game and the show, her response is the same: “After all we’ve been through, everything that I’ve done, it can’t be for nothing.” She tells him that once this is done, they can go wherever he wants, but “there’s no halfway with this.” In the game, Joel looks up just in time to see the last giraffe disappear into the distance. The moment has passed. Their choice is made.

    Joel confronts the past

    Next, their journey to the hospital takes them through a triage camp the army set up in the days immediately following the outbreak. In both the game and the show, this is the site for a confrontation of sorts with Joel’s past, though that takes very different forms in each version.

    Joel holds a photograph of himself with his daughter Sarah at a soccer game from the game The Last of Us.

    Screenshot: Naughty Dog

    In the game, Joel mentions having been in a similar camp after the outbreak. When Ellie asks if it was after he lost Sarah, he says yes, and she tells him how sorry she is for his loss. Previously, Joel’s forbidden Ellie from mentioning any of his losses, from talking about Tess or his daughter, but this time, he says “That’s okay, Ellie.” A short time later, Ellie gives Joel the same photograph of himself with Sarah that he refused earlier when Tommy offered it to him. Ellie says Maria showed it to her back at the dam and she stole it. Joel, obviously moved, says, “Well, no matter how hard you try, I guess you can’t escape your past. Thank you.”

    In the show, however, we return to something first teased back in episode three. At the time, Joel said that the scar on his forehead was from someone shooting at him and missing. Now, he tells Ellie that the wound is what landed him in triage, and also that “I was the guy that shot and missed.” After Sarah’s death, he “couldn’t see the point anymore,” he says, but he flinched when he pulled the trigger. “So time heals all wounds, I guess?” Ellie asks. Joel says “It wasn’t time that did it” and gives her a meaningful look.

    Ellie reads from her book of puns in a moment from episode 9 of HBO's The Last of Us.

    Screenshot: HBO

    After this emotionally heavy moment, Joel seeks to lighten things up by actually requesting some shitty puns. It’s a great little exchange, with Joel and Ellie disagreeing on the quality of some of the jokes—one she declares “actually good” and he calls “a zero out of ten”—but my favorite bit is when Ellie says “People are making apocalypse jokes like there’s no tomorrow.” Joel at first looks scandalized but when Ellie asks, “Too soon?” Joel says, “No, it’s topical.” Joke time is soon interrupted, though, when some kind of gas grenade gets tossed their way, Ellie is dragged off, and Joel is conked on the head with a rifle.

    One last dance with infected before all is said and done

    This episode and its differences from the game’s corresponding sequence reveal some interesting differences in how the game and the show approach pacing and combat. In the show, episode eight was the final crucible, the peril and terror of that situation solidifying Joel and Ellie’s bond, and it likely would have been anticlimactic for the two to have another encounter with infected at this point. The dramatic purpose of such encounters has already been fulfilled. There’s really nowhere else for them to go. In the game, however, as a mainstream commercial product released in 2013, it would have been strange for there not to be one final encounter with infected. For many players, such combat is first and foremost what they come to a game like this for. So you do have one final encounter with a whole mess of infected (including multiple bloaters) in the partially flooded tunnels near the hospital. Once they’re all finished off, Joel utters Ellie’s favorite catchphrase, “Endure and survive.”

    Underwater, Joel sees Ellie framed by light in the distance in a moment from the game The Last of Us.

    Look for the light.
    Screenshot: Naughty Dog

    They’re not out of the woods yet, though. A bit later, Joel gets stuck in a bus that’s rapidly filling with water. Ellie (who can’t swim) attempts to rescue him, but is herself swept away. The current carries Joel toward her and he sees her, framed by light, before pulling her up out of the water and attempting to resuscitate her. This is where the Fireflies find them, and knock Joel unconscious.

    Marlene and morality

    Joel wakes up in a room with Marlene (Merle Dandridge in both the game and the show), who marvels at the fact that the two of them came all this way and survived, that Joel actually managed to deliver Ellie there, when the same journey cost the lives of so many of her people. “It was (all) her,” Joel says. “She fought like hell to get here.”

    Marlene speaks to Joel (not pictured) in a moment from HBO's The Last of Us.

    Screenshot: HBO

    When Joel insists on seeing Ellie, Marlene tells him he can’t. “She’s being prepped for surgery.” When Joel realizes that cordyceps grows in the brain and that the surgery Marlene is describing means Ellie’s death, well, he knows what he has to do.

    Notably, in the show, Marlene offers a more detailed explanation of Ellie’s immunity, and how the doctor intends to use that to create a cure. I suspect that this, along with Joel’s line back in episode six suggesting that if Marlene says they can make a cure, they can do it, are meant to deflect the fairly common response to the show’s central moral dilemma, a response I saw as recently as this past weekend on Twitter, that says “They probably wouldn’t have been able to make a cure anyway.”

    My issue with this response is that I view it as a reluctance or refusal to engage with The Last of Us on its own terms. I think it’s a copout, a way to more easily justify what Joel does by saying “the stakes weren’t that big anyway” by disregarding the internal logic of the work itself. Sure, if you view The Last of Us in “realistic” terms, you can say that the odds of a vaccine being made weren’t great, but that’s not the moral dilemma we’re being asked to engage with here. The game and the show both work to establish this as a situation in which a vaccine is clearly possible.

    The game does this in part through an audio diary you can find in the hospital in which the lead surgeon rattles off a bunch of whatever the medical equivalent of technobabble is, terms and phrases that are meant to sound legitimate within the fiction of the game and establish that the surgeon knows what he’s talking about. He then says, “We’re about to hit a milestone in human history equal to…the discovery of penicillin. After years of wandering in circles, we’re about to come home…All our sacrifices, and the hundreds of men and women who’ve bled for this cause, or worse, will not be in vain.” We are meant to view what Joel does as in opposition to that, as overriding all of that. That’s not to say that we can’t still conclude that Joel is right to do what he does. But we should at least consider it within the moral calculus that the game and the show actually establish.

    Marlene speaks to Joel (not pictured) in a moment from the game The Last of Us.

    Screenshot: Naughty Dog

    Ten years ago, I felt that so many players’ reaction to the game’s climax was not just one of agreeing with Joel but one of cheering “Fuck yeah!” while he did what he does, of reveling in his undoing of everything the Fireflies have done, in his murder of Marlene, and I wonder if some of that isn’t just because it’s very easy to feel fully aligned with someone when you’ve spent so long walking in their shoes. But I can imagine a game focused on Marlene, one that follows her for years and years, from establishing the Fireflies, working with and then tragically losing Ellie’s mother Anna, watching over Ellie from afar while trying to undermine FEDRA and seeking a cure or some way to unfuck the world, all the while seeing her fellow passionate believers fight and die alongside her, and then coming to the heartbreaking moment where her own best friend’s daughter is the world’s last best hope. I wonder if, given the chance to experience Marlene’s struggle that way, to see things from her perspective, some people who see the ending of The Last of Us in very simple terms might find their view of it complicated.

    And this was Anna’s fight as well. You can find an audio log that’s effectively Marlene speaking to Anna, to the memory of her friend, and in it she says “Here’s a chance to save us…all of us. This is what we were after…what you were after.” I don’t think any of this is at all easy for Marlene. I think she’s just learned by now how to do even the things she finds very, very hard, if she believes it supports the greater good.

    None of this is simple. I’m conflicted about it myself, and I do sometimes put one life ahead of many. (It’s just a game, of course, but you’d better believe that at the end of Life Is Strange, I made the choice to save the one person I felt close to and cared about deeply over a town full of others.) And I have no problem with Joel doing what he does. As I’ve said before, I want art and media that depicts human beings doing questionable or complicated or awful things sometimes. I just want people to actually engage with that complexity, rather than acting as if feeling at all conflicted about how all this plays out is silly and that Joel does the only reasonable thing he could have done.

    Saving Ellie, dooming the world

    Marlene, sensing that Joel is gonna be a problem, tries to have him escorted out of the building. However, he kills his escort, and fights his way through the hospital to save Ellie. In the game, I find this sequence quite challenging. The hospital provides your Firefly enemies with so many opportunities to flank you. The Joel in the TV show seems to have it considerably easier. (And in case anyone is wondering, yes, in the game you do get a new weapon, the assault rifle, here, just like Joel does in the show.) In any case, he kills a whole mess of dudes on his way to Ellie.

    A surgeon tries to fend Joel off with a scalpel in a moment from the game The Last of Us.

    Screenshot: Naughty Dog

    Arriving in the operating room, Joel orders the doctor to unhook her. He grabs a scalpel and stands in Joel’s way. Joel kills him, too. Yes, the doctor was about to take her life. By doing this, though, Joel has taken the life of someone who was deeply loved by somebody else. And how many of the people he killed on his way up here will also leave a void in the lives of people after today? God, what a moral mess.

    Joel has one last encounter before he makes his escape, this time with Marlene. In both the show and the game, Marlene asks Joel to consider what Ellie herself would want. The look that plays across his face in both cases shows that he knows what he’s doing isn’t what she’d want.

    After years and years of working tirelessly for a shot like this at a better world, after sacrificing so much, Marlene, too, is killed. “You’d just come after her,” Joel says, before pulling the trigger.

    Joel’s lie near Jackson

    Ellie wakes up in the back of a car, still in her hospital gown. Joel’s driving them to Jackson, and when she asks him what happened, he feeds her a lie about there being dozens of people who share her immunity, and the doctors not being able to make any use of it all, to the point that “they’ve stopped looking for a cure.” Ellie is obviously crushed.

    Significantly, in the game’s short final sequence, you play as Ellie as she and Joel walk the last bit of distance toward Jackson. Joel, ready for his life with Ellie to begin in earnest, starts talking about how much he thinks Sarah would have liked him. Ellie is, of course, preoccupied, and eventually she stops Joel, and starts talking about how she lost Riley.

    Ellie looks pleadingly at Joel in a moment from the game The Last of Us.

    Screenshot: Naughty Dog

    The point of the story, I think, is that Ellie felt left behind (sorry) by Riley’s death, that she would have rather died if it could have meant a cure than being alive, and that she suspects Joel made a choice of his own accord to save her rather than let that happen. Joel, perhaps sensing where this is going, tries to offer some of his old-fashioned wisdom about how it can be tough to come to grips with surviving but you keep finding things to live for. But she demands a straight answer, asking him to swear that everything he said about the Fireflies is true. “I swear,” he says.

    Joel looks at Ellie (not pictured) in the final moments of HBO's The Last of Us (season one).

    Screenshot: HBO

    There’s a long pause. Is she doubting him? Deciding whether she can trust him? Debating telling him that he’s full of shit? Where would any of that leave her now, in this world where everything she thought she was living and fighting for has now evaporated into nothing?

    “Okay,” she says.

    Final thoughts

    Playing through the game again alongside watching the series gave me a lot to think about. Perhaps most of all, I thought about how, just by virtue of being an interactive experience that’s set in perhaps the most lovingly rendered vision of the post-apocalypse ever created, the game The Last of Us is much more about the haunted world than the show is. Naughty Dog clearly approached designing the locations you pass through very thoughtfully. They didn’t just design some assets and then toss them together. Quite the opposite. For every house or apartment you enter, you can tell that Naughty Dog asked themselves questions like: Who lived here? What was their cultural background? What did they do for a living? Did they have any pets? Most of us probably know the sense of emptiness a person can leave behind when they die. Closets filled with clothes they’ll never wear again. A toothbrush in the bathroom. This is a world filled with that emptiness.

    On the other hand, I appreciate that the television show found a few opportunities, here and there, to remind us that even in its world, love is possible, and by extension, lives of meaning are possible. The game, with its framing of Bill and Frank’s relationship, with the tragedy of Henry and Sam, leans so relentlessly into loss and tragedy, with little dramatic counterpoint to remind us what love in this world—any kind of love, the love between a man and his adopted daughter, for instance—can even look like. Of course episode three—the Bill and Frank episode—was the most radical instance of the show departing from the game to offer an image of love, but it wasn’t the only one. Marlon and Florence in episode six got so little screen time, but there, too, thanks to the two wonderful actors cast in those roles, we got a sense of a real, lived-in relationship, people being there for each other across decades.

    All of this is to say that I appreciate that the creative team behind the HBO show approached this undertaking as an adaptation, not merely a retelling or recreation. Now the wait begins for the show’s next season, when I look forward to finding out how they continue to not just re-tell the exact same story we’ve already experienced, but adapt it for a new medium.

    Carolyn Petit

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