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Tag: FFXIV

  • FFXIV's Biggest Fans Are Divided About Buying the New Zodiark-Hydaelyn Statue

    FFXIV's Biggest Fans Are Divided About Buying the New Zodiark-Hydaelyn Statue

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    As Final Fantasy XIV’s Endwalker expansion enters its final content stretch ahead of Dawntrail’s highly-anticipated release this summer, Yoshi-P and his team at Square Enix have decided to commemorate the legacy of the decade-long arc of Hydaelyn and Zodiark with yet another incredibly impressive statue for players to collect. Furnished once again by the adept hands of those at Meister Quality, this bust features none other than Zodiark and Hydaelyn themselves, the two all-powerful entities at the center of the epic clash between the esteemed Warrior of Light and the Ascians.

    As amazing as it looks in the photos on Square Enix’s product page, and as surreal as it feels to potentially get the last noteworthy piece of merchandise from Endwalker, there seems to be hesitant divide amongst the player base over it. One would initially think it’s entirely over the very hefty price tag of $360 USD (before taxes and shipping), which makes it the priciest FFXIV statue released to date. The hilarious irony of these figures is that they’re often referred to by the game’s community as “expensive emotes with a free statue included”, because the Meister Quality statues always come with an exclusive in-game emote as a bonus for ordering it.

    Image Source: Square Enix

    Hands down probably the most popular example of this, which actually ties in to the truth behind the player divide over the newest statue, is the “Omega Simulations” emotes that were obtained when purchasing the Meister Quality Omega figure back in late 2020. This statue became the most infamous in XIV’s entire lineup (which dates back to Shiva in ‘A Realm Reborn’), for both good and bad reasons.

    First off, the design of the statue itself was an immediate hit among fans, who clamored to the Square Enix merch website to get their pre-orders. It cost $229.00 USD, which was indeed costly but the quality of the statue seemed entirely convincing and justified for many. Not only that, but it came with a pair of very attractive in-game emotes that allows players to have their characters mimic the classic poses of both Omega-M and F from the iconic Omega raids released during the Stormblood expansion.

    Not only are they flashy and stylish, the emotes are “persistent”, meaning that they don’t end until the player moves their character. On top of being a very rare type of emote, this made for some very enticing new afk poses that had people floating midair all over the place from Limsa Lominsa to Eulmore.

    However, while the emotes were an absolute hit with the community and remain some of the best ever released for the game, the same surprisingly couldn’t be said for the statue itself.

    FFXIV what was wrong with the Omega Meister Quality statue
    Image Source: Reddit via Twinfinite

    Those who were a part of the initial pre-order wave for the Omega statue, and were undoubtedly thrilled when their delivery finally came, instead found themselves saddled with a physical product that didn’t remotely meet expectations. While other statues such as Shiva and Ultima the High Seraph all came out as exquisitely fantastic as intended, Omega fell far, far short.

    As pointed out by these photos from ‘tuxed0mat’ on Reddit, the focal point of the problem (as seen above), was the facial design. While the initial product photos from Square Enix depicted pristine expressions of the characters, the final result was something borderline horrific, particularly from the view of anyone who collects figures like these. People took to Reddit and other forms of social media to show what they had paid over two hundred dollars for, which turned out to be crudely drawn at best, something you’d sooner see on a $30-40 dollar figure.

    It was a first if there ever was one, and the avalanche-level backlash prompted a thorough and sincere apology from Yoshi-P and Square Enix for the severe lack of proper quality control over this particular figure in the XIV series. To make up for it, they sent a replacement statue to everyone who had initially placed an order at no extra cost. However, many of those who received their replacements still complained that the original problems still weren’t fixed, as the facial design was slightly better, but still didn’t justify the cost.

    FFXIV what to expect from the Zodiark-Hydaelyn statue
    Image Source: Square Enix

    This brings us back to the newly released Zodiark-Hydaelyn statue, which went up for pre-order late last week. Along with its record-breaking $359.99 price tag, it includes yet another exclusive in-game emote called ‘Sundering’ (i.e. – Ballroom Etiquette – Apocalyptic Charades).

    This allows your character to wield the sword brandished by Hydaelyn herself in an incredibly flashy show of, well, sundering strength, before floating back down and hovering with the sword in hand. In fact, it’s actually quite similar to the Omega emotes of yore. However, in a very sad turn of events, this emote is strangely not a “persistent” one, as your character simply drops back to the ground afterward. What the heck, Yoshi-P??

    Not only that, this particular emote is NOT account-wide for some reason, which understandably has people absolutely baffled. That is a first for this type of product, and we do hope it doesn’t set a precedent going forward with figures released for Dawntrail.

    Beyond that, however, the main source of hesitation expressed among players on Reddit comes from the sticker shock mixed with the proverbial burn caused by the Omega statue catastrophe. With a more than $100 increase in price, some people are wringing their hands on whether to pull the trigger this time. The statue itself is a nearly foot-tall statement piece, there’s no doubt about that.

    There’s apparently still plenty of interest regardless, as the statue has actually since sold out on Square Enix’s US website. As of this writing, it’s still available for pre-order for those in the UK.

    The statue is due to ship for everyone just under a couple months from now in March, so we’ll see at that point if the fears are justified, or if opening up the wallet that wide is well worth it.

    About the author

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    Stephanie Watel

    Stephanie Watel is a freelance writer for Twinfinite. Stephanie has been with the site for a few months, and in the games media industry for about a year. Stephanie typically covers the latest news and a variety of gaming guides for the site, and loves gardening and being the bird lady of the neighborhood. She has a BA in Writing from Pace University in NY.

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  • What time does FFXIV patch 6.55 release?

    What time does FFXIV patch 6.55 release?

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    Final Fantasy 14’s Endwalker patch cycle is coming to a close, but there’s still a bit more in an upcoming patch. Patch 6.55 will be the last update for Endwalker that includes story or any substantial content and it launches soon.

    Below, we explain the launch time for FFXIV’s patch 6.55 update and talk a little bit about what the update will have.


    When does FFXIV patch 6.55 release and come back online?

    FFXIV’s patch 6.55 will be playable starting at these times on Tuesday, Jan. 16:

    • 2 a.m. PST for the West Coast of North America
    • 5 a.m. EST for the East Coast of North America
    • 10 a.m. GMT for the U.K.
    • 11 a.m. CET for west mainland Europe
    • 7 p.m. JST in Japan

    Maintenance for the game will start 24 hours before this — so at the same times above on Monday, Jan. 15.

    That said, since the game is going to go down on Monday morning before the patch is live, you should make sure you have all your weeklies done ahead of time. If you’ve been putting your Thaleia clear off to the last second, then go run it now before you miss out on that sweet coin.


    What content is going to be in FFXIV patch 6.55?

    Patch 6.55 will contain the last bits of content for the Endwalker patch cycle. It’ll have a short bit of main scenario quest that’ll show some set-up for the upcoming Dawntrail expansion.

    There’ll also be new additions to the Tataru’s Grand Endeavor side quest line, a new trial, and new Hildebrand quests. Since there’ll be more Hildebrand, that naturally also means that there will be a new step to complete for your Manderville weapon. There will also be allied tribe quests, a special quest line you can only complete if you maxed out reputation on the Endwalker tribes (Arkasodara, Omicron, and Loporrits).

    There will be some tiny updates to come between 6.55 and Dawntrail, including the crossover event for Final Fantasy 16. Based on previous expansion patch cycles, we’ll also get drop restrictions for Thaleia and the last tier of Pandaemonium removed in future small patches as well. These small patches will likely also have quality-of-life changes and bug fixes, but no big content additions beyond that.

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    Julia Lee

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  • Everything Revealed During FFXIV Fan Fest London

    Everything Revealed During FFXIV Fan Fest London

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    Part two of the Final Fantasy XIV Fan Fest world tour has just taken place in London, revealing loads of new details on the Dawntrail expansion and more. Here’s everything that was revealed in the event’s keynote speech.

    Viper Job Reveal

    The first of Final Fantasy XIV’s two new jobs was finally revealed, and it’s one that nobody expected. Entirely original to FFXIV, the Viper job is a duel-wielding melee DPS class. What separates this job from the Ninja is the ability to combine both swords into one double-bladed weapon, switching out ultra-fast strikes for heavier and more powerful ones.

    Before director and producer Naoki Yoshida took to the stage to reveal the job’s name, the audience was treated to a first look at it in an extended version of the cinematic Dawntrail trailer that we first saw back in July’s Fan Fest in Las Vegas.

    Image Source: Square Enix

    The Viper job will require no starting job and will be available to all players who already have at least one other job at level 80. The starting area for Vipers will be Ul’dah.

    We also saw a sneak peek at some gameplay footage of the Viper striking a morbol. The job’s unique abilities allow the Warrior of Light to call on memories of ancient powers to boose their DPS.

    The second job, which we already know to be a ranged magical DPS class, remains a mystery. The full reveal of this class is now confirmed to be happening at the Japan Fan Fest in January.

    New Key Art

    Final Fantasy XIV Dawntrail key art reveal from London Fan Fest
    Image Source: Square Enix

    Alongside the reveal of the Viper job, we also got our first look at the all-new key art for the Dawntrail expansion. This art prominently features the Warrior of Light in full Viper regalia. It also confirmed that the expansion is still set for release in Summer 2024.

    Dawntrail’s Main Story

    We knew that the Scion’s journey to the continent of Tural would start out as a vacation, but now we have a few more clues about the expansion’s narrative.

    After saving the entire cosmos from destruction in Endwalker, The Warrior of Light and the Scions will be sailing west across the Indigo Deep to enjoy some downtime. Despite the sun-drenched beauty of this new isle, it seems the relaxation won’t last long.

    Final Fantasy XIV Dawntrail story teaser from Fan Fest London
    Image Source: Square Enix

    Tural is looking for a new ruler, and naturally, the Scions can’t help but get involved in the rite of succession. Unfortunately, it seems that the group will be divided between who they think deserves to become the new ruler. It’ll be interesting to see how each of the Scions reacts when their friendships are put to the test. However, it’s not yet known if you will have any choice over who you side with amongst your splintered friends.

    The overall theme for the expansion will be “A Journey of Discovery,” which makes sense given Tural’s new world aesthetics.

    YoshiP confirmed that Dawntrail will continue the tradition of offering a full retail game’s worth of content and proclaimed that this new era of FFXIV will be “even better” than the Hydaelyn/Zodiark narrative that was the focus for all expansions from A Realm Reborn through to Endwalker.

    Players should expect “big surprises” as they play through this story and reveal more of Tural’s secrets.

    The Continent of Tural

    Concept Art of Kozama'uka in Final Fantasy XIV Dawntrail
    Image Source: Square Enix

    We were also given an early look at some of the different areas we will be visiting in Tural, as well as the first in-progress gameplay footage.

    The first main town we’ll be visiting in the expansion is the previously announced Tuliyollal. The town will be home to many different peoples and has an established sea route to Old Sharlayan. Two other new areas on the island were also given in-game sneak peeks: Yak T’el and Urqopacha. All of these locations deliver on the vacation island vibes that had been promised, and YoshiP was keen to stress that they would be a showcase for the game’s new graphical updates.

    More interesting yet was a first look at some concept art for two other locations we’ll visit as we progress through Dawntrail. Kozama’uka is a tropical region where crags in the land create huge waterfalls across the environment. The concept art was absolutely stunning and will surely look jaw-dropping in-game.

    Concept Art of Shaaloani in Final Fantasy XIV Dawntrail the corner of the screen is covered with a banner reading SECRET
    Image Source: Square Enix

    The other new region is Shaaloani, which has a frontier desert look. This Wild West is the road to something bigger though, as indicated by a giant SECRET banner covering part of the concept art. YoshiP says he wants players to experience this surprise reveal for themselves when they play Dawntrail.

    With newly discovered ceruleum deposits driving something of a gold rush to the area, we can only imagine this will invite some of Hydaelyn’s more nefarious characters there.

    Gameplay Features in Dawntrail

    The new area of Kozama’uka will be home to one of Dawntrail’s new Allied Tribes, the Moblins. They’re like the Goblins, except they’re not, okay? It looks like this tribe will feature crafting and gathering daily quests.

    Moblin slide from Final Fantasy XIV Fest Fest London
    Image Source: Square Enix

    As for dungeons, it’s now been confirmed that Dawntrail will have just as many as any other expansion pack. We got our first look at a few of them, including one that YoshiP himself described as a “Jungle Cruise,” another with a vast ruin covered in a mysterious purple growth, and an Aztec-looking temple.

    The reveal that got the biggest reaction from the crowd, however, was the concept art of an ominous technological area featuring a glowing tank that faintly brought to mind Jenova’s from Final Fantasy VII. Whatever is going on here is sure to have a significant impact on Final Fantasy XIV’s next major story arc.

    Concept art of the Eliminator enemy from Final Fantasy XIV Dawntrail
    Image Source: Square Enix

    The sense of threat continues with the first look at one of Dawntrail’s enemies – the Eliminator. This thing is absolutely huge. It’s confirmed not to be a raid boss, so as to how we’ll come face-to-face with it, we’ll have to wait and see when we play the expansion.

    Those who enjoy playing the game solo will be pleased to hear that all of Dawntrail’s new dungeons will include Duty Support, meaning that they can complete them with a party of NPCs rather than having to group up with other players. This will consist of new characters, not just the Scions we’ve teamed up with before.

    There will also be new lifestyle content in Dawntrail, but unfortunately, this wasn’t quite ready to show in London. A full reveal will, therefore, take place in January’s Fan Fest in Japan. It was, however, revealed that the new systems would be group-focused.

    New Gear

    New expansions mean new glamours, and Dawntrail will have plenty for everyone’s tastes in fashion. As well as several sets that have a distinctively 19th-century look to them, there are also new job-specific sets.

    Final Fantasy XIV Dawntrail job gear concept art
    Image Source: Square Enix

    Unlike a lot of new content, which has given all jobs new gear that is similarly themed, in Dawntrail, each job will get its own entirely different set of gear. The concept art preview we got of four of these new job sets received maybe the biggest cheer from the crowd out of anything else in the keynote.

    With this very Ezio-looking set of gear and the Viper’s open Edward Kenway look, there’s definitely some strong Assassin’s Creed inspiration being given off by Dawntrail.

    Final Fantasy XI Crossover

    Final Fantasy XIV and XI Echoes of Vana'diel crossover artwork by Yoshitaka Amano
    Image Source: Square Enix

    The Alliance Raid’s have a rich history of crossovers, with previous ones smashing Final Fantasy XIV together with Nier: Automata and Final Fantasy XII’s Ivalice. The latest Alliance Raid, Echoes of Vana’diel, will celebrate the 20th anniversary of the first MMO in the series, Final Fantasy XI.

    New Limited Job

    This was one of the keynote’s biggest surprises. A second limited job is coming to the game in the latter half of Dawntrail’s patch cycle. What it will be, nobody knows.

    With the first limited job being the Blue Mage, could the Green Mage be next?

    The audience was going wild at the possibility of a Beast Master job, and YoshiP was keen to encourage them, so maybe they were onto something there.

    Graphical Update

    In a final, rather anti-climactic conclusion to the keynote’s Dawntrail reveals, we got another new look at the upcoming graphical enhancements arriving in Dawntrail. This included a fresh look at the updated Au-Ra model, with slightly less reflective horns and improvements to shadows on Lalafell faces.

    Honestly, it was nearly impossible to see any difference between the before and after images in this demonstration. Still, I’ve no doubt all these little changes made will accumulate into a significant boost when it comes to actually seeing them all come together in the game.

    Pre-Dawntrail Updates

    While there’s still a bit of a wait to go before Dawntrail hits in Summer 2024, there’s no shortage of things happening in the game in the meantime.

    Xbox Beta

    The year’s long wait for Xbox console owners to journey to Eorzea is almost over. The beta is coming mid-January to February 2024, and will let anybody jump in to try out the game.

    With the PC requirements now being boosted, being able to play the game on a console doesn’t sound like a bad idea for those wincing at shelling out for a new graphics card.

    Fall Guys x Final Fantasy XIV

    Final Fantasy XIV and Fall Guys crossover screenshot
    Image Source: Square Enix

    After Final Fantasy XIV content dropped in Fall Guys earlier this year, it’s now time for FFXIV to get its own Fall Guys content. The new Fall Guys mini-game at the Gold Saucer looks like a tonne of fun, and it’s arriving with Patch 6.51 on October 31.

    This event will have cyclical availability, so be sure to jump into the game to check it out before it disappears for a bit.

    Final Fantasy XVI Crossover

    Final Fantasy XIV and XVI The Path Infernal crossover
    Image Source: Square Enix

    YoshiP collaborates with YoshiP to bring Clive Rosfield to Final Fantasy XIV. You’ll be able to fight alongside Final Fantasy XVI‘s protagonist in the coming crossover titled The Path Infernal.

    Rewards for taking part in the event will include a Torgal mount and minion, as well as gear based on FFXVI.

    If you’ve not yet played the new game or are waiting for its upcoming PC release, have no fear. YoshiP confirmed there won’t be any spoilers for the game, and instead, it will serve as an introduction to those who haven’t played while offering fun references for those who have.

    Cloud Server Stress Test

    The previously announced shift to cloud servers is rolling ahead, with a stress test tentatively set for 21-27 November. All players are encouraged to log in to this new server and try out as much content as possible during these dates.

    Although you won’t be able to keep your character after the test, you’ll be given a whole bunch of gear, including 50,000,000 gil, to ensure you can hit the group running. The more players that join in, the more info the server team will have to help iron out any problems before this important step forward in Final Fantasy XIV’s future takes place.

    Celebrating Final Fantasy’s Legacy

    Final Fantasy XIV Dawntrail artwork by Yoshitaka Amano
    Image Source: Square Enix via Twinfinite

    In a touching conclusion to the keynote, we got two callbacks to Final Fantasy’s long history. First, we got a look at an all-new piece of artwork for Dawntrail, designed by legendary artist Yoshitaka Amano. This artwork features the Viper job and is an homage to Amano’s art for Final Fantasy III.

    And finally, Final Fantasy creator and current CEO of Mistwalker, Hironobu Sakaguchi, took to the stage to say a few words about his appreciation of Final Fantasy XIV. He famously took up playing the game back in 2021 and told the Fan Fest audience that he now plays the game every day.

    That’s all for our wrap-up of everything revealed during FFXIV Fan Fest London. With A Realm Reborn having just turned ten years old, the future has never looked brighter for this long-running MMORPG.

    About the author

    James Crosby

    James is a freelance writer for Twinfinite, typically covering new releases and live service titles. He has been writing about MMOs since 2015, and has published a book about Star Wars Galaxies.

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    James Crosby

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  • All Saints’ Wake Returns to FFXIV With a Swish & Flick

    All Saints’ Wake Returns to FFXIV With a Swish & Flick

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    It’s that time of year again in Final Fantasy XIV, as the All Saints’ Wake event returns to bring a touch of seasonal spookiness to the lands of Eorzea.

    While the specifics of the event are still shrouded in mystery, if the key art for this year’s Halloween shenanigans is anything to go on, we’ll once again be seeing the return of Papa Gruff. What clowning around has the Scarlet Snout been up to this time?

    We’ll find out when the All Saints’ Wake event returns to Final Fantasy XIV from Friday, October 27 at 1 a.m. PDT to Monday, November 13 at 7 a.m. PST.

    Image Source: Square Enix

    The special event quest for 2023 is The Fright Stuff, and starts in Old Gridania at X:10.4, Y:8.4. All we know from the Lodestone’s event preview is that there’s something suspicious going on at the festive displays in the area. Players level 15 and above will be able to talk to the Adventurers’ Guide Investigator at the location to learn more.

    There are two new rewards announced so far this year: a Wall-mounted Vampire Bats home decoration and an All Saints’ Charm emote.

    Final Fantasy XIV’s enthusiastic interior design community will no doubt be happy to have a new season item to incorporate into their Halloween home decorations. The new emote, meanwhile, gives all Warriors of Light a magic wand to brandish. Expect plenty of Gandalf and Dumbledore cosplay at any in-game Halloween events you attend this year.

    If you were hoping to get your hands on any of the season items from previous All Saints’ Wake events, you’re in luck. Some of these items will be available from The Bespectacled Peddler during the 2023 event, while others, such as the Wake Doctor’s Attire, are available now from the FFXIV Online Store.

    With the Growing Light update having hit the game a few weeks ago, this event should lead us straight into the release of Patch 6.51 which is set to add the Another Aloalo Island criterion dungeon to the game.

    About the author

    James Crosby

    James is a freelance writer for Twinfinite, typically covering new releases and live service titles. He has been writing about MMOs since 2015, and has published a book about Star Wars Galaxies.

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    James Crosby

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