I love destroying things. The physical destruction of objects can be funny and cathartic. Thankfully, Final Fantasy VII Rebirth lets me indulge my desires for destruction in a limited but fun way. While in Costa del Sol, you can hop on a “wheelie,” the game’s in-world equivalent of a Segway vehicle, and smash it into restaurant tables, seats, barrels, and other property. Fun! Better still, you can earn some neat items for riding around on a wheelie, and finding ways to weave some destruction into your travels can liven up the otherwise pretty boring process of gliding around on your own personal transporter device. – Claire Jackson Read More
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Whether you’re trying to deal with the obnoxious son of the late Shinra president and his pesky pet or just learn a cool new trick to help you tackle Final Fantasy VII Rebirth’s battles, we’ve got you covered this week. We’ve also got the lowdown on how to rank up your Fortnite Festival pass without playing the game, and lots more tips and guides for you in the pages ahead.
And if you’re new to the world of Cloud and co. and are curious about 2020’s Final Fantasy VII Remake and this year’s Rebirth, but haven’t played the original, you may be wondering if you have to play the 1997 classic before jumping in.
While Remake probably won’t leave FF7 newcomers out in the cold, both Remake and Rebirth are very much in dialogue with the original game—sometimes so directly that this current remake project really does feel like a giant meta exercise.
Here I’ll lay out some essential considerations to make when diving back into this essential epic of gaming history, whether it’s your first time or not.
Captured on Switch. Screenshot: Square Enix / Claire Jackson / Kotaku
Which version?
The original Final Fantasy VII isn’t terribly hard to source. If you have a modern console such as a Nintendo Switch, PS5, Xbox Series X/S or even last generation machines like the PS4 and Xbox One, you can easily grab a copy from each platform’s respective stores. This version has smoother-looking polygons than the original PlayStation release, but the pre-rendered backgrounds are largely untouched. It also features great quality-of-life features, such as a 3x speed toggle, the ability to avoid random encounters, and a setting that instantly heals characters to max health and raises their Limit Break status. And while the English translation was improved, it still features some of FF7’s awkward phrasing as a result of its famously rushed origins. It even defaults to naming Aerith “Aeris” like the original English version did in 1997.
Is it Aerith or Aeris?
In the Japanese version of FF7, the character we know as Aerith was named “Earisu,” which should translate to “Aerith.” FF7 had a notoriously rushed English translation, resulting in some bad grammar, odd turns of phrase, and the strange use of words like “wastrel” and “mosey.” One of these translation casualties was Aerith’s name, which appeared as “Aeris” in the 1997 version.
Modern versions of the original FF7, however, have kept this mistranslation. Since you can change every main character’s name in FF7, you are free to kill the S and add a TH if you’re so inclined. For me, as someone who played the game when it came out, seeing “Aeris” on the screen takes me back to those happy memories.
FF7 is also available on Steam. However, the Steam version, unlike the console iterations, does not include the aforementioned quality-of-life features such as the ability to avoid random encounters. The Steam version, however, can be modded. So if you want to change out the in-game character models, swap out the old music with the updated tracks from Remake, add FFVIII’s Triple Triad, and so much more, the PC version is very fun to tinker with—especially if you’ve played this game to death.
What about Ever Crisis?
In 2023, Square Enix released Final Fantasy VII: Ever Crisis for mobile platforms and Windows. It contains a colossal amount of lore from FF7’s expanded universe, including recreations of scenes from the original game with slightly more modern versions of the polygonal models from FF7. While you can experience the original narrative through this app, I highly recommend playing the original instead as Ever Crisis is loaded with microtransactions and very much wants you to spend lots of money. Check it out after finishing the original game, if you’re curious.
If you have an original copy of FF7, all PS3 models will play original PlayStation discs, so if you have one of those lying around, too, you’re good to go. That said, if you do have an original copy of Final Fantasy VII, do yourself a favor and hunt down an old PSX (and a CRT TV!) to enjoy this game like it’s 1997. Note that the original contains a bug that makes it impossible to raise your party’s magic defense. Modern re-releases of the game have fixed this.
Important ‘config’ settings
As a game from 1997, Final Fantasy VII has far fewer settings than most modern AAA games. That said, while in game, you can select “Config” from the menu to alter a few choice elements of the game.
Screenshot: Square Enix / Claire Jackson / Kotaku
One of the most fun is the ability to alter the color of the text boxes and menus. The default blue is a classic, but it can be fun to change up the color over the course of the game. I like to change it after each major story beat, but you can also change it across different game saves if you want.
There’s also a handy Cursor setting. This affects the behavior of your cursor during battles. When set to “Initial,” the cursor will reset to the top choice on each character’s turn. “Memory,” however, will return the cursor to the last combat option you selected per character. This is handy if you plan on using the same spell or item multiple turns in a row. And it’ll make combat a little faster for characters you’ll almost always use spells with, such as Aeris/th.
What’s going on with the ATB settings?
FF7 uses an active turn-based combat system called Active Time Battle. On “Active” setting, you’ll choose your attacks and actions on your turn once the time gauge fills up, but time never pauses. If you’re new to FF7, this can make boss fights in particular feel more stressful as combat won’t stop as you’re digging through menus for items or spells.
The “Recommended” setting is a little confusing. While characters are casting spells, using Limit Breaks, or using a summon, time will pause if you are looking through the spell or item list.
When set to “Wait,” time will pause anytime you’re looking through your spells or items.
Captured on Switch. Screenshot: Square Enix / Claire Jackson / Kotaku
Brand new players should try out Wait and Recommended. Active, however, can make the combat feel much speedier, especially if you increase the battle speed in the config menu.
General gameplay tips
FF7 is an old-school RPG from the ‘90s. Its story, characters, and soundtrack may be timeless, but many of its gameplay elements might seem cryptic or archaic by today’s standards. Here are a few things to keep in mind while saving the planet with your buddies.
Combat positioning and defending
While you can’t move your characters freely around the battlefield during combat, there are two non-obvious “rows” for combat positioning. If a character’s portrait in the menu screen is on the left-most side, they’re at the “Front,” where they’ll enjoy a boost in attack power at the cost of lower defense.
When a character portrait is on the right-most side, they’re in the “Rear,” where they’ll see lower melee attack damage but will enjoy a higher defense. Notably, however, some weapons, like Barret’s gun-arms, are “Long range weapons,” meaning they’ll do the same damage whether the character is in the Front or Rear. You can check a weapon’s range by hovering over it in the “Item” menu.
Don’t miss out on Yuffie and Vincent!
Unlike the other party members, our materia thief and mystery coffin-sleeper won’t just naturally join your party as you progress through the main story. To recruit Yuffie, you’ll need to venture into the forests outside of Junon and encounter her in a battle. Once you defeat her, you’ll have a cute dialogue exchange. Pick the following options to get Yuffie to join you: “Not Interested,” “…petrified,” “Wait a second!” “…that’s right,” and “…let’s hurry on.” Don’t use the save point in this area, as it will take you out of the field screen and Yuffie will vanish.
You’ll be able to recruit Vincent when you return to Nibelheim. You’ll find a safe on the second floor of the Shinra Manor. The code is Right 36, Left 10, Right 59, Right 97. Prepare for a tough fight after opening the safe. Then go down to the basement and enter the room on your left when heading toward the lab/study area where Sephiroth had his little revelatory meltdown.
You can either change order in the menu by selecting “Order,” or during combat by hitting left on the d-pad during a character’s turn and selecting “Change.”
Captured on Switch. Gif: Square Enix / Claire Jackson / Kotaku
You can also command a character to defend, thus mitigating damage by half, by hitting right on the d-pad during a character’s turn and selecting “Defend.”
Save as often as you possibly can
FF7 was released in the era before autosave became standard. Be sure to save, preferably in a new slot, every single time you see a save point or step out into the field. If you die, you’ll go back to your last save point so it’s very easy to lose hours of progress.
Field screen, battle screen, menu screen, over world: Learn the lingo
In FF7 you’ll cycle through four main screens. The “field screen” is any environment with a pre-rendered background where you’ll explore and chat with NPCs. The “battle screen” is where combat happens, a 3D environment signaled by a loud splash sound. The over world is a 3D-rendering of the planet where you’ll travel from town to town; you can save the game at any time while in the over world. Finally, there’s the menu screen, which you activate by pressing the top face button on a controller. You’ll manage all of your character’s equipment there.
Your health and MP won’t regenerate at these save points unless you use a Tent, which is only usable at save points or out in the world map.
Be strategic with Limit Breaks (but don’t be too shy with them)
You can actually hold on to Limit Breaks—powerful signature attacks and abilities each character possesses—across battles. Once the gauge fills up, it will remain available for that character until you use it. A filled Limit Break gauge, however, will lock you out of using your basic attack.
Captured on Switch. Gif: Square Enix / Claire Jackson / Kotaku
It’s not a bad idea to hold on to Limit Breaks if you know a boss fight is around the corner. Once you’re in combat, feel free to use those more powerful moves. The original FF7 doesn’t have a stagger system like Remake and Rebirth do, so there’s no point holding onto those Limit Breaks unless you’re saving them for a boss battle.
You can unlock new Limit Breaks early on
Each character has four levels of Limit Breaks, with each level offering two unique abilities. You’ll unlock each level’s second Limit Break ability by using the first one a certain number of times. For example, you’ll unlock Cloud’s Cross-Slash after using Braver eight times. Gaining a new Limit Break level requires you to defeat a certain number of enemies. Cloud’s level-two limit break, for example, requires you to defeat 120 enemies with him.
There’s a great opportunity early on in the game to get Cloud, Barret, and Tifa’s second level-one Limit Break abilities. While you’re heading to the Sector 5 reactor, after jumping off the train, run toward the screen. You’ll have to travel through a few screens but eventually you’ll arrive at a scene with two guards who’ll attack you when you approach.
Captured on Switch. Screenshot: Square Enix / Claire Jackson / Kotaku
From here you can engage in several battles by choosing “Stay here” after each battle. If you’re playing a modern version of the game with “God Mode” (activated by pushing both thumbsticks in on the controller), and 3x speed (activated by pushing the left thumbstick in), you can treat this series of battles as an XP farm and a Limit Break farm by spamming Limit Breaks in each battle.
Always check your inventory for new weapons, armor, accessories, and materia
FF7 was made in 1997, so it doesn’t have a menu that’ll badger you with flashing indicators whenever you pick up something new. While you’ll usually be notified of receiving a new item after picking it up in the field or as a reward after a battle, it’s very easy to forget you’ve done so. It’s a good idea to check your inventory frequently to make sure your characters are using the best possible equipment.
Always check shops for new materia and equipment
FF7 wants you to be on the lookout for new materia and items. You can get plenty of Gil from random encounters, so farming for cash isn’t too hard. But be sure to check in with anyone who’s selling things to see if they have something special that could give you an edge in the battles to come.
Don’t forget about the ‘Select Button’
Captured on Switch. Screenshot: Square Enix / Claire Jackson / Kotaku
While most modern controllers have long since done away with Start and Select buttons, modern versions of FF7 retain the “Select button” feature, bound to the “-” button on Switch, the “View” button on Xbox (the one with two squares), or the left side of the touchpad on a PS4/5 controller.
This will activate a pointer that hovers over your character while exploring the world, accompanied by red arrows to indicate doors and green arrows to indicate ladders. It’s a quick way to figure out what’s available to you if you’re lost. During combat, this will add a second menu that tells you the names of enemies when targeting them as well as relevant combat info if you’ve used the Sense materia on a target.
Modern versions of FF7 don’t totally make combat irrelevant
You might’ve heard that the modern versions of FF7 found on PS5, Xbox Series consoles, and Switch let you just focus on the story. Sadly, that’s only partially true.
If you just want to experience the story and not engage in any combat, you might be better off just watching a no-commentary Let’s Play or something. Current versions of FF7 still require you to engage in combat and do some character leveling and speccing. I don’t find this to be a bad thing as this is a game, after all.
However, the added features, such as speeding up the game, giving your characters max health instantly, and skipping random encounters, do make the experience of Final Fantasy VII a bit easier to manage. Here’s how these features work and how you can best make use of them:
God Mode doesn’t make you completely invincible
Captured on Switch. Screenshot: Square Enix / Claire Jackson / Kotaku
This tip concerns all versions of FF7 which allow you to speed up the game, turn off random encounters, and activate “God Mode” by pushing both thumbsticks in. While it usually works just fine for random encounters, it’s not going to save you from bosses you’re not appropriately leveled and equipped for.
Although this mode will instantly regenerate your HP back to its highest value after every hit you take, if you get hit with damage that’s higher than your maximum HP, you will still die. When you consider that many bosses have attacks that hit all party members for large amounts of damage, that means you very much can reach a game over screen even with “God Mode” turned on.
So what should you use this mode for? It’s great for grinding random encounters as low-level monsters are unlikely to kill you with this mode on. It’s also an easy way to reset your health and MP like the blue benches do in FF7 Rebirth. Also, if you just unlocked a new Limit Break and want to try it out right away, it’s very handy for that as well.
Captured on Switch. Screenshot: Square Enix / Claire Jackson / Kotaku
Skipping too many random encounters will leave you dramatically underleveled
Pressing in the right thumbstick on modern versions of FF7 will cancel out all random encounters. Sometimes this is a nice change of pace, but you should use it intentionally. Don’t leave it on all the time. FF7’s bosses were designed with the understanding that players would go through multiple random encounters, hence upping their level over the course of the game, not just from pivotal fights. Random encounters are also a solid way to slowly build up enough Gil to buy items, weapons, armor, and materia.
Sometimes it’s nice to give yourself a break and avoid random encounters, but be sure to dedicate time to engaging in them to make sure you’re properly leveled.
Speeding up the game can make it harder
Sequences like this one are much harder when the game is running at 3x speed. Screenshot: Square Enix / Claire Jackson / Kotaku
I like to treat the 3x speed option as a kind of sprint button. It’s even bound to the left thumbstick like most sprint commands in modern games. 3x speed is a great way to speed up complex fight animations, climbing ladders, or traversing the open world. That said, certain mini-games and sequences like capturing a chocobo during a battle are made much harder when you have to keep up with the game running at three times its intended pace.
Captured on Switch. Screenshot: Square Enix / Claire Jackson / Kotaku
FF7 is a classic video game. It’s an excellent RPG featuring a wonderful and dynamic tale, set in a vivid world that fuses science fiction and fantasy, brought to life by genuinely interesting combinations of 2D and 3D graphics, and set to one of the greatest soundtracks of all time—and not just in video games, I genuinely mean of all time. It’s a game that should be on your list to play whether it’s your first time, seventh time, or 777th time.
Of all the creatures and enemies you expect to encounter in Unicorn Overlord, a goat isn’t on that list. Yet goats abound in Vanillaware’s tactics RPG, at least on Albion, an island kingdom that players reach late in the game. These goats are friendly, and produce milk. But befriending these animals and actually getting them to produce Goat Milk is a task that Unicorn Overlord doesn’t explain to you. So, if you are pursuing certain quests, you’ll need some sooner or later. So, here’s exactly how you can get Goat Milk in Unicorn Overlord. – Willa Rowe Read More
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We get it, you’re probably very into Final Fantasy 7 Rebirth and Unicorn Overlord this week. So are we. And if you’re stuck on a tricky boss fight, unsure of who to take out on a date, or want to finish that capture quest, we’ve got you covered.
We’ve got guides on the games to play after finishing Unicorn Overlord and how to level fast in that very same game. We’ve also got tips for getting all those Cactuar Caper locations, and how not to suck at one of FF7 Rebirth’s mini games. Scroll through for all the best tips that came out of this week.
2024’s most anticipated game is finally here, and the further adventures of Cloud Strife and his besties has launched on PS5. Final Fantasy VII Rebirthexpands and enhances the middle section of the 1997 classic, and there’s a big, beautiful world to see. If you’re looking to spend a few dozen hours in Square Enix’s…
Ever since the launch of Final Fantasy VII Remake back in 2020, fans of the original have been wondering how the next installment of Square Enix’s reimagining of the landmark 1997 game would handle the many iconic setpiece moments, reveals, and twists yet to come. The Nibelheim Incident, which centers around Cloud’s consequential return to his hometown five years earlier, has been an especially fertile ground for speculation. The original game and its many spinoffs revisit this mission numerous times to show off the varying perspectives of the key players. It’s an overused analogy, but The Nibelheim Incident is essentially FF7’s equivalent of the Rashomon murder scene.With each slightly different retelling, we inch a little bit closer to the truth.
FF7‘s save-the-world story wasn’t revolutionary in 1997, and it certainly isn’t today. But the palpable sense that something is “off” with Cloud and his mentor-turned-nemesis Sephiroth elevates it into something far more memorable and enduring. For much of the game, the fate of the planet kinda takes a backseat to finding out what the deal is with these guys. At the same time, with Final Fantasy VII Rebirth, the developers at Square Enix face the daunting task of attracting newcomers to the second chapter of a trilogy, those who may primarily know Cloud and Sephiroth as cool badasses with fun hair from the Super Smash Bros. Ultimate roster.
So when I booted up the game at a recent media preview event, I was delighted to see that Chapter 1 of Final Fantasy VII Rebirth immediately begins with Cloud telling his version of what happened at Nibelheim. Rebirth throws you in at the deep end and delivers high stakes right up front—and it’s exactly what longtime fans want and newcomers need.
Sephiroth and Cloud ascend Mt. Nibel as jagged peaks loom ahead.Image: Square Enix
Déjà vu all over again
I’d played a smaller segment of this section at a preview event a few months back, but that slice was more combat- and traversal-focused. True to the original game, the full version of Rebirth’s Nibelheim incident is a slow burn, a cozy evening with friends winding down after the frantic escape from Midgar. Present-day Cloud narrates over this extended interactive sequence where you play as his younger self, and his storytelling is punctuated by interruptions from Barrett, Tifa, and Aerith. Many of these exchanges are taken beat-by-beat from the original game, and it’s nice to see them return here to inject some levity and sense of camaraderie into Cloud’s suspenseful and gloomy story.
Rebirth’s take on Nibelheim largely sticks to that of the original FF7. (Mostly.) The reason for Cloud and Sephy’s mission remains the same—they’re sent to investigate a malfunctioning mako reactor at Mt. Nibel, and deal with any monsters along the way. We get a clearer sense of Sephiroth’s renown and celebrity—we’re mostly told, not shown this in the original—as townsfolk breathlessly gossip about him and jostle for photos. As before, you get the chance to control Sephiroth in combat during the climb, and he’s absurdly strong and fun to play.
Ascending Mt. Nibel functions as a light tutorial for Rebirth’s new traversal mechanics, including jumping and climbing. It’s nothing complicated, but it does convey that Mt. Nibel is dangerous enough to require a guide’s assistance better than the original game did. Speaking of guides, we get quite a bit more of young Tifa in this section of Rebirth (Nibelheim is her hometown too, after all), complete with her adorable cowgirl outfit. And there are some very intriguing consequences of that, which I am not going to get into here.
On that note, Chapter 1 of Final Fantasy VII Rebirth is a veritable bonanza of jaw-dropping spoilers for folks who haven’t played the original game. Despite knowing exactly what was coming at certain moments, the impeccable visuals and environmental design blew me away. And, as was the case with Remake, when Rebirth’s soundtrack is firing on all cylinders, it’s the stuff of real-deal goosebumps on your arms. As the flames reach higher and the music shudders like a terrified heart, suddenly I’m 11 years old again, sitting cross-legged on the floor next to my older brother in front of a CRT with a skateboarding sticker on the side, unable to say anything but whoa.
Kalm is a far more charming and intricate city in Rebirth than the original game.Image: Square Enix
A whole new world
After Cloud gives his friends the rundown of what happened with Sephiroth in Nibelheim, we resume the present-tense story in the city of Kalm. And golly, what a glow-up. In 1997’s FF7, the town was little more than an RPG gas station—a place to pick up some potions, cheap equipment, and a quick snooze at the inn. There was never much reason to go back once you’d progressed to other places. This time around, its cobbled streets, overgrown flower boxes, and rabbit-warren layout ooze a tranquil charm that’s worthy of the name.
Cloud and his pals have a new slate of double and triple attacks this time around.Image: Square Enix
You won’t spend too long here in Rebirth either, but it does provide a chance to get acquainted with several new gameplay additions. The most notable of these are party relationships and party level, which allow you to strengthen your bond with your teammates through dialogue choices and optional activities. The original FF7 had a less fleshed-out version of this that culminated in the infamous Gold Saucer date, and it’s nice to see that the devs are finding new ways to let players spend more time with their favorite characters.
The innkeeper at Kalm will introduce you to Queen’s Blood, Rebirth’s answer to card games like Witcher 3‘s Gwent and FF8‘s Triple Triad. I can already tell loads of people are going to be utterly obsessed with this minigame, though I sadly am not one of them. (Happy for you guys, though!) This section also offers a brief rundown of skill trees, weapon upgrades, and item crafting. I remain unconvinced that Final Fantasy 7 needed a crafting system, and I didn’t find much occasion to use it during my demo. I can see how it may be useful for some optional fights later on, but I hope it’s more of a “take it or leave it” mechanic.
But we can’t stay in Kalm for long, and it’s soon time for our merry band of weirdos to hit the road in search of adventures, pocket money, and eventually Sephiroth. Rebirth’s version of the original game’s vast open world is bigger and more beautiful than I’d hoped, with plenty of nooks and crannies to explore. You’ll gain access to both menu-based fast-travel and chocobos pretty much immediately after leaving Kalm, mercifully cutting down on the ponderous backtracking of the 1997 game. Instead of large swaths of empty space for random encounters, now there are small farms, hamlets, and ruins between cities and dungeons. This makes Rebirth’s open world feel like a natural expansion of scope rather than just a concession to the expectations of fans. After hitting up the Chocobo Farm, you’re free to explore for a while, but once you’re ready to return to the main story, a Ghost of Tsushima-esque green Mako trail will appear to nudge you toward your destination. It’s a thoughtful design choice that avoids the immersion-breaking “map game” vibes that have become a bit too commonplace in open-world design.
Holding down the basic attack button for Red XIII will allow him to do a continuous “Sonic spin” attack.Image: Square Enix
Naturally, once you get out into the big wide world, you’re gonna be doing some fighting. Final Fantasy VII Rebirth adds another layer to Remake’s real-time combat system, and I’m still not totally sure how I feel about it. You’ll have more than three party members to choose from at any given time, and each unique duo or trio can team up for a unique special attack. On paper, this sounds like Chrono Trigger, which is terrific. In practice, it kinda feels like one thing too many to keep track of. Remake’s combat had a satisfying cadence of managing cooldowns to pull off magic spells, heals, and special attacks. But in the early hours of Rebirth, even mundane fights have a noticeably stop-start feel to them. I’m hoping to settle into a flow eventually, but I’m also curious if this all might feel better in classic, turn-based mode instead. (Thankfully, it’s an on-the-fly toggle in the full game.) Quibbles aside, I’m still enjoying the heck out of the combat and the demo left me hungry for more. Pro tip: Red XIII’s strangely Sonic Spinball moveset is extremely fun to play.
The big question heading into Rebirth and its unnamed successor is: can it recapture—or even exceed—the magic of the original game? That remains to be seen. But, so far, the first three chapters are a helluva good sign for what’s to come.
Final Fantasy VII Rebirth launches February 29 on PlayStation 5.
It’s time for a second trip to Seattle in The Last of Us Part IIRemastered. Originally shipped in 2020, Part II amps up the scope of the series, as well as the violence. The result is a dynamic, stealthy survival horror romp that takes place decades after a world-ending pandemic. It can be a tough game to play, and Remastered also includes a new roguelike mode for those who want an even greater challenge. – Ari Notis Read More
Final Fantasy VII Rebirth isn’t out until early next year, but ahead of the game’s launch it’s been rated and reviewed by the Entertainment Software Rating Board (ESRB). Turns out the Teen-rated RPG will contain a “bodacious beach bod.” The question is: Who’s rocking that body?
Three Things We Learned From The Final Fantasy 7 Rebirth Demo
Final Fantasy VII Rebirth, coming exclusively to PS5 on February 29, 2024, picks up after the events of 2020’s Final Fantasy VII Remake and is the next entry in Square Enix’s three-part Final Fantasy VII remake project. We’ve already seen a few trailers for the upcoming RPG, but we’ve learned a bit more about Rebirth thanks to a newly posted rating description on the ESRB’s official website.
The ESRB’s rating description explains that some women in the game are “designed with revealing outfits” including “deep cleavage.” The ESRB also states that Rebirth contains “suggestive dialogue” and close-up shots of characters’ bodies. It points to one example where the camera pans to someone, presumably wearing a revealing outfit, who then says: “Just admit it. You’re obviously captivated by my bodacious beach bod.”
Now, the way the ESRB describes this makes it impossible to say who has (or thinks they have) a bodacious beach bod. So who, among the cast of FF7 characters, seems the most likely to say they have a bodacious beach bod? Place your bets now!
Other secrets revealed by the ESRB
The ESRB’s rating description of Rebirth also confirms that at least one character will be “impaled” by a sword in slow motion. Famously, and beware spoilers for a game released in the ‘90s, Aerith was killed by sword-wielding Sephiroth in the original game. You could describe what happens in that original sequence as “slow motion,” too. It seems the new remake sequel will do the same. The question is, who gets stabbed this time around?
In October, Rebirth director Naoki Hamaguchi promised a “big surprise” during that famous, iconic death. But he didn’t elaborate beyond that tease. Does he mean that someone else will get stabbed in slow motion? Perhaps nobody gets stabbed and Sephiroth just misses and runs away embarrassed. Or would it be really surprising to stab Aerith and trick everyone into thinking you wouldn’t do that this time around? Maybe someone just has a vision of a slow-mo stab. I’m not sure, really.
Oh and finally, the ESRB confirms that some characters get drunk and slur their speech and you’ll hear people say shit, asshole, and prick. I can’t wait!
Here’s the full ESRB description for FF7 Rebirth, coming February 2024 to PS5.
This is an action role-playing game in which players follow the story of a mercenary (Cloud Strife) on a quest to save the planet from evil. Players explore fantasy landscapes, perform missions, and battle monsters and soldiers in frenetic melee combat. Characters use swords, staffs, guns, and magic spells to fight monsters and human soldiers; combat is highlighted by impact sounds, cries of pain, and explosions. Cutscenes depict further instances of violence, sometimes with splatters/pools of blood: characters impaled or slashed by swords, sometimes with slow-motion effects; an assassin throwing a spinning blade at a targeted figure; characters shot by soldiers.
Some female characters are designed with revealing outfits (e.g., deep cleavage); suggestive dialogue sometimes accompanies camera panning/close-ups of characters’ bodies/outfits (e.g., “Just admit it. You’re obviously captivated by my bodacious beach bod.”). The game contains some alcohol content: as Cloud, players can drink a version of moonshine while at a bar; cutscenes sometimes feature drunk characters slurring their speech. A handful of scenes depict characters smoking cigars or out of hookahs. The words “sh*t,” “a*shole,” and “pr*ck” appear in the game.
As Final Fantasy VII Rebirth’s February 29 release date grows ever closer folks are getting antsy about seeing beloved characters like Cait Sith (pronounced “Kate Sihth,” apparently) Vincent Valentine, and Cid party up with Cloud. Although creative director Tetsuya Nomura has already confirmed that the aforementioned characters will join Cloud in combat similarly to how Red XIII did in Final Fantasy VII Remake, that doesn’t necessarily mean they’ll be introduced in the same order as in the original game. We don’t even know where Rebirth will end given the remake trilogy’s altered timeline. But one fan believes their wild theory pinpoints where Rebirth will end, and it involves FFVII’s cigarette-smoking scientist, Cid.
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In 1997’s Final Fantasy VII, Cid joins the crew long before they make their way to the City of Ancients, a place we’ve seen the Rebirth cast explore in the latest trailer. But for whatever reason the Rebirth trailers still haven’t shown off Cid, despite revealing other, arguably bigger, characters like the vampire-coded Vincent Valentine. And this Reddit user believes they know why.
Yesterday, nikokow59 shared a screenshot from the Final Fantasy VII Trivia Twitter account to the FFVIIRemake subreddit about a scrapped story beat of the classic game that would have prevented Cid from joining Cloud and crew until an even later point in the game. According to the FF7_Trivia tweet, Cid wouldn’t have joined the party until after Sephiroth summoned Meteor. Talk about cutting things close to the buzzer beater. Another tidbit of this scrapped concept involved Shinra sending Cid out on a suicide mission to offset the celestial body with a rocket of his own making, as if he was in some video game version of the 1998 Bruce Willis film, Armageddon.
“In the OG [Cid] didn’t really need to follow the party, so this time that could be a good reason,” Nikokow59 wrote.
Nikokow59’s theory would also suggest that Cid’s famous rocket experiment, which originally took place before the events of FFVII, would instead be a part of Rebirth’s story and serve as the game’s cliffhanger. That would make a lot of sense considering there’s still an entire third game to come to complete the Final Fantasy VII remake trilogy. Do you think Nikokow59’s theory holds water, or will Square Enix end Rebirth on a different note?
Either way, we’ll have to wait a while to find out, as Final Fantasy VII Rebirth doesn’t launch until February 29 on PlayStation 5.
Final Fantasy VII Rebirth continues after the eventsof Final Fantasy VII Remake, which took the first major section of 1997’s classic RPG Final Fantasy VII and translated it into an action-RPG. Remake’s storyline also changed up some details, both big and small, to create what appears to be a new timeline that is both separate from but somehow connected to that of the original game and its many spin-offs.
PlayStation / Square Enix
Today’s trailer for the upcoming Rebirth shows this new sequel will continue to shake things up, depicting Zack from Crisis Core carrying Cloud into a city, something that doesn’t happen in the original game. (Also…Cloud riding a Segway?)
Interesting stuff! Anyway, the new trailer looks cool, so you might be excited to pre-order the game ahead of its February 29, 2024 debut. About that. The standard edition of the game will cost $69.99, and the “deluxe” will be $99.99. But the biggest, most expensive version of Final Fantasy VII Rebirth is the collector’s edition…and it costs more than a Nintendo Switch.
What’s included in the Collector’s Edition of FF7 Rebirth?
•Final Fantasy VII Rebirth – Deluxe Edition Art BookMini SoundtrackSteelBook® Case
•Large Collectible Statue Approx. 48cm / 19 inches tall and depicting the iconic antagonist Sephiroth in highly detailed sculpting. The wing can be detached.
•Moogle Trio Summoning Materia (DLC) A summoning materia that can call “Moogle Trio” in the game.
•Magic Pot Summoning Materia (DLC) A summoning materia that can call “Magic Pot” in the game.
•Accessory: Reclaimant Choker (DLC) A choker with an effect of restoring HP when an enemy is defeated.
•Armor: Orchid Bracelet (DLC) A bracelet that gives courage to traverse an expanding world.
•Armor: Midgar Bangle Mk. II (DLC) A bracelet worn by travelers leaving Midgar.
So, does all of this sound like it’s worth $350? For some, the answer is probably yes. For others, a solid maybe. And for many out there, like me, the answer is a strong “nope.”
Personally, the prospect of a $350 edition of a video game makes me roll my eyes so hard they fall out of my head and I have to scramble around on the floor for a few minutes to pick them back up. But I’m also not a person who cares much for statues or collectibles. At the very least it’s nice that Square Enix is including a physical copy of the game in this pricey package!
Final Fantasy VII Rebirth launches on February 29, 2024 exclusively on PlayStation 5. The base game costs $70. The deluxe edition is $100. And as mentioned, the Collector’s Edition, at $350, costs more than an Xbox Series S.