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Tag: fantasy (genre)

  • Maggie Smith, 88, is the face of Loewe’s new campaign | CNN

    Maggie Smith, 88, is the face of Loewe’s new campaign | CNN



    CNN
     — 

    Dame Maggie Smith, the British actress acclaimed for her appearances both on stage and in cinema, has taken on a new role — and this time it’s in the world of luxury fashion.

    Loewe has cast the 88-year-old, known for roles such as Professor McGonagall in the “Harry Potter” film franchise, in its spring/summer 2024 pre-collection campaign.

    The pointed hat and cape of Hogwarts are a distant memory as Smith sports three cosy and stylish looks for the campaign. Shot by German photographer Juergen Teller, it also stars American actresses Dakota Fanning and Greta Lee, American actor Mike Faist, British actor Josh O’Connor, South Korean music artist Taeyong, British artist Rachel Jones and Chinese model Fei Fei Sun.

    In one image, she sits on a sofa wearing a black and white turtleneck dress, with a small, pleated, burgundy Loewe Paseo handbag.

    In another, Smith is adorned in a floor-length faux fur coat and holds Loewe’s signature Puzzle bag.

    “Heartstopper” actor Sebastian Croft commented under an Instagram post by Loewe Creative Director Jonathan Anderson in which he shared the looks, saying: “It’s so perfect.”

    Maggie Smith has swapped the stage and screen for modeling in this latest campaign.

    Smith — who is more recently known for her supporting role as Countess Violet Crawley in the British drama series “Downtown Abbey,” for which she won three out of her four Emmy Awards — garnered international acclaim and received a Best Actress Oscar for her portrayal of an eccentric schoolteacher in the 1969 romantic comedy “The Prime of Miss Jean Brodie.”

    She won another Academy Award nine years later for her supporting role in the 1978 romcom “California Suite” and received a Tony Award for the Broadway production of “Lettice and Lovage” in 1990.

    The actress is one of several older women who have fronted fashion lines and magazine covers in recent years. In March, tattoo artist Apo Whang-Od became Vogue’s oldest cover star with her appearance for Vogue Philippines at the age of 106 and in 2020, aged 85, Oscar-winning actress Dame Judi Dench became the oldest person to ever grace the cover of British Vogue.

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  • Hogwarts Legacy breaks record before official release, despite controversy | CNN Business

    Hogwarts Legacy breaks record before official release, despite controversy | CNN Business


    New York
    CNN
     — 

    The world of Harry Potter is getting new life.

    Hogwarts Legacy – the new open-world video game by Avalanche and Warner Bros. Discovery, CNN’s parent company, will be released Friday, to much anticipation.

    The single-player game has been five years in the making — experts put its budget at $150 million. The game already broke a record on Twitch for being the most-watched single-player game, played by streamers who got the game early. And it’s the No. 1 pre-sale this week on gaming platform Steam.

    “Open world style games are a really a big deal in the games industry,” said Joost van Dreunen, an adjunct professor at New York University’s Stern School of Business who was formerly CEO of games market research firm Super Data Research. “The expectations are quite high not just from the consumers, but also from the game makers themselves.”

    Warner Bros. has had 20 years of experience putting out Harry Potter video games — but those were based on the movies. Not every game was a blockbuster hit, despite the fandom around the Harry Potter franchise.

    Hogwarts Legacy is based on Harry Potter but is set in the late 1800s, well before the action in the Harry Potter books take place, and opens the Harry Potter World beyond Hogwarts Castle. Players are witch or wizard avatars that complete missions to gain skills such as flying on a broom.

    “They definitely put out some big titles and worked with some big franchises, but their games have been hit and miss,” Dan Martin, general manager at videogamesnewyork says of the Warner Bros. games.

    The game’s release has been delayed twice — building excitement from Potter fans but then fizzling. Videogamesnewyork, a New York City store that sells modern and retro video games, is ordering just enough games to their store based on pre-orders.

    “We’re not over-ordering or under ordering. Only because we don’t know what to expect,” said Martin.

    Part of the game’s expectation is based on controversy surrounding Harry Potter’s creator — J.K. Rowling. The author has repeatedly made anti-trans comments, and some of the movies’ actors have spoken out against them. Some gamers also are boycotting Hogwarts Legacy over the controversy.

    “It’s not a commercial risk so much as is a cultural one,” van Dreunen said of the game’s release.

    The game features a trans character, a first for the franchise. Though the Hogwarts Legacy character Sirona Ryan does not explicitly say she is trans, dialogue in a scene suggests it: “[It] took them a second to realize I was actually a witch, not a wizard,” the character said.

    Warner Bros. Discovery said creating diverse characters was a high priority in order to encompass all people who play the games including the LGBTQIA+ community.

    The company says J.K. Rowling is not involved in the Hogwarts Legacy game. But she does stand to make licensing royalties. Some fans have been turned off to the franchise because of Rowling’s comments, others say they won’t let that get in the way of experiencing a new world of Harry Potter.

    “There was a time when I thought it was going to impact my view on the whole Harry Potter world, but I am able to separate the situation with JK Rowling with the Harry Potter world,” said Camila Rodrigues, a Harry Potter fan who says she plans to buy the game.

    Despite the controversy, gaming experts anticipate a blockbuster release — easily selling 10 million copies, according to some estimates. In some ways, the game is a re-branding opportunity for the franchise.

    “It perhaps has room to develop something new, to iterate on the existing relationship with its fan base,” said van Dreunen. “Perhaps making it into this big production video game allows the franchise to kind of save itself a little bit from the drag it’s been experiencing culturally.”

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  • ‘The Last of Us’ anticipation is high — why it could live up to the hype | CNN

    ‘The Last of Us’ anticipation is high — why it could live up to the hype | CNN



    CNN
     — 

    By 2013, the zombie apocalypse genre had been done to death. “The Walking Dead” had concluded its third season, “World War Z” was expected to be a summer blockbuster and “Resident Evil” was still perhaps the best-known zombie-starring video game. Where else could the undead go from there?

    Enter a little game called “The Last of Us.” The PlayStation 3 exclusive almost immediately became a hit among gamers and critics alike for its powerful storytelling and a unique take on zombies – in the game, they’re humans infected and disfigured by the Cordyceps fungus. This was no ordinary end-of-the-world tale, as evidenced by the intense devotion fans developed for its protagonists, the hardened Joel and young, foul-mouthed Ellie, as they fought for their lives.

    “The Last of Us” is now widely recognized as one of the best video games of all time. Ten years after its release, the team behind the game is attempting to make a TV version the best video game adaptation of all time, too. The bar for video game adaptations is fairly low, given the abundance of disappointments and duds made in the past. But the expectations for HBO’s take on “The Last of Us” are high – and the critical reception so far indicates that the series may live up to those expectations.

    Fans are eager to return to the post-apocalyptic American wasteland with their favorite morally ambiguous duo. From its heart-wrenching story to its celebrated cast, here’s why fans of the game and prospective new viewers can’t wait to watch “The Last of Us” when it debuts Sunday night. (HBO and CNN share parent company Warner Bros. Discovery.)

    If there’s often a divide between gamers and critics, “The Last of Us” was the rare game that satisfied both. The game, originally a PlayStation 3 exclusive, won near-unanimous acclaim when it debuted in 2013, with early reviews calling it the best game of the year and, potentially, one of the greatest of all time.

    Recent retrospective reviews of the game and its remake are even more emphatic about the game’s achievements: Inverse said “The Last of Us” was as “close to perfection as it gets,” and Rolling Stone also called it “one of the best games” of its era and a “brutal masterpiece.”

    Part of its appeal is what it shares with countless other games: It’s violent and horror-heavy, set in a post-apocalyptic wasteland. But “The Last of Us” also always prioritized the relationship between Joel and Ellie. (In its original 2013 interview, IGN called their rapport “one of the great highlights” of the game.) He’s an often relentless smuggler with a deep-buried paternal side; she’s a parentless teen with the mouth of a sailor and a dangerous secret. Together, they embark across what’s left of the US to maybe save the world, even if at least one of them thinks it’s a futile mission. Predictably, they become something like family.

    What’s so unpredictable about “The Last of Us” is how deftly it balances engaging gameplay with compelling, often heartbreaking storytelling. Even its monsters are sympathetic: “The Last of Us does a phenomenal job of making each and every enemy feel human,” IGN wrote in 2013. “Every life taken has weight and each target feels unique and alive.”

    And so it’s lived on and grown since its 2013 release – it’s been remade for newer consoles and remastered with updated visuals. Its sequel might even trump the original in terms of emotional devastation (no spoilers here – the HBO adaptation’s creators said if they’re granted a second season, they’ll likely base it on “The Last of Us Part II”). And now, it’s growing again for TV, with an expanded world and lore.

    Diehard “Last of Us” fans will be relieved to know that the game’s creator, Neil Druckmann of the game production company Naughty Dog, is credited as the series’ co-creator alongside Craig Mazin, who made HBO’s bleak “Chernobyl” miniseries. In nearly every interview they’ve given ahead of the series’ premiere, they’ve repeated how committed they are to making “The Last of Us” the best adaptation of a video game ever (apologies, “Sonic the Hedgehog”) by avoiding the mistakes of predecessors like “Assassin’s Creed,” whose story was too dense for audiences unfamiliar with the game.

    Bella Ramsey (left) as Ellie and Anna Torv as Tess share a rare moment of relative peace.

    With such high expectations, casting had to be perfect. On its face, it seems like the series comes pretty close, with acclaimed actor Pedro Pascal (the titular “Mandalorian,” “Narcos,” “Game of Thrones”) as Joel and breakthrough performer Bella Ramsey (also of “Game of Thrones,” “Catherine Called Birdy”) as Ellie. The original voices of Joel and Ellie, Troy Baker and Ashley Johnson, also appear in the series in different roles, and Merle Dandridge, who played Marlene in the game, reprises her role here. Gabriel Luna (“Marvel’s Agents of S.H.I.E.L.D.”), Nick Offerman (“Parks and Recreation”), Murray Bartlett (“The White Lotus”) and Anna Torv (“Fringe”) also play pivotal roles.

    HBO must believe in the series as much as Mazin and Druckmann do, because it’s taking over the prime 9 p.m. Sunday slot previously occupied by “Game of Thrones” and its prequel, “House of the Dragon,” as well as prestige series like “Succession” and “The White Lotus.” Those series all went on to earn accolades – most recently Golden Globes for “House of the Dragon” and “The White Lotus.”

    “The Last of Us” doesn’t necessarily reinvent the post-apocalyptic genre, but “The Walking Dead,” this is not. Compared to the game, little of the series is devoted to grisly kills or relentless gore – the violence is mostly emotional. That might rattle “The Last of Us” players used to destroying fungus-faced monsters between cutscenes, though there are still scares.

    Nico Parker (left) and Pedro Pascal in an intense scene from the pilot of

    The pace is brisk – there’s a whole game to cover – but the series still makes time for occasional digression from the central plot. Visually, “The Last of Us” looks like most every well-known apocalypse story: There are the standard crumbling cityscapes and intruding greenery we’re used to seeing in such shows. More than a few scenes will recall the rugged beauty of “Station Eleven,” another post-apocalyptic series that aired on HBO Max, though “The Last of Us” is less optimistic about the survival and basic goodness of humanity than the former series was.

    Oh, and sensitive viewers, beware – “The Last of Us” can be deeply sad. It’s not a punishing watch, but as with any story set at the end of the world, expect a lot of loss.

    There’s no pleasing all the fans of a beloved franchise, but HBO’s “The Last of Us” doesn’t necessarily take major departures from the main story gamers have played again and again. Joel and Ellie are still our protagonists, and most of the series is dedicated to their relationship (albeit with some attacks by fungus-monster-people interspersed). The supporting characters from the game – Tess, Marlene, Bill – are brought to vivid life on screen, and viewers have more time than game players did to spend time with these survivors.

    Bella Ramsey's Ellie is shielded by Pedro Pascal's Joel in

    But there’s at least one major departure from the game’s plot in an early episode of the series, as a pivotal character’s arc is taken in a drastically different direction on screen that we won’t spoil here. There are some characters original to the series, including a grizzled survivor played by Melanie Lynskey. Oh, and the series’ monsters no longer infect victims with “spores,” a change that might upset some game purists.

    Otherwise, so much of the series looks and feels like a love letter to fans – some of the lines, camera angles and stagings are nearly identical to famous scenes from the game. The lay audience may not recognize these similarities, but they’ll certainly delight the fans who’ve played these moments.

    “The Last of Us” premieres Sunday at 9 p.m. ET on HBO.

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  • How the technology behind ChatGPT could make mind-reading a reality | CNN Business

    How the technology behind ChatGPT could make mind-reading a reality | CNN Business



    CNN
     — 

    On a recent Sunday morning, I found myself in a pair of ill-fitting scrubs, lying flat on my back in the claustrophobic confines of an fMRI machine at a research facility in Austin, Texas. “The things I do for television,” I thought.

    Anyone who has had an MRI or fMRI scan will tell you how noisy it is — electric currents swirl creating a powerful magnetic field that produces detailed scans of your brain. On this occasion, however, I could barely hear the loud cranking of the mechanical magnets, I was given a pair of specialized earphones that began playing segments from The Wizard of Oz audiobook.

    Why?

    Neuroscientists at the University of Texas in Austin have figured out a way to translate scans of brain activity into words using the very same artificial intelligence technology that powers the groundbreaking chatbot ChatGPT.

    The breakthrough could revolutionize how people who have lost the ability to speak can communicate. It’s just one pioneering application of AI developed in recent months as the technology continues to advance and looks set to touch every part of our lives and our society.

    “So, we don’t like to use the term mind reading,” Alexander Huth, assistant professor of neuroscience and computer science at the University of Texas at Austin, told me. “We think it conjures up things that we’re actually not capable of.”

    Huth volunteered to be a research subject for this study, spending upward of 20 hours in the confines of an fMRI machine listening to audio clips while the machine snapped detailed pictures of his brain.

    An artificial intelligence model analyzed his brain and the audio he was listening to and, over time, was eventually able to predict the words he was hearing just by watching his brain.

    The researchers used the San Francisco-based startup OpenAI’s first language model, GPT-1, that was developed with a massive database of books and websites. By analyzing all this data, the model learned how sentences are constructed — essentially how humans talk and think.

    The researchers trained the AI to analyze the activity of Huth and other volunteers’ brains while they listened to specific words. Eventually the AI learned enough that it could predict what Huth and others were listening to or watching just by monitoring their brain activity.

    I spent less than a half-hour in the machine and, as expected, the AI wasn’t able to decode that I had been listening to a portion of The Wizard of Oz audiobook that described Dorothy making her way along the yellow brick road.

    Huth listened to the same audio but because the AI model had been trained on his brain it was accurately able to predict parts of the audio he was listening to.

    While the technology is still in its infancy and shows great promise, the limitations might be a source of relief to some. AI can’t easily read our minds, yet.

    “The real potential application of this is in helping people who are unable to communicate,” Huth explained.

    He and other researchers at UT Austin believe the innovative technology could be used in the future by people with “locked-in” syndrome, stroke victims and others whose brains are functioning but are unable to speak.

    “Ours is the first demonstration that we can get this level of accuracy without brain surgery. So we think that this is kind of step one along this road to actually helping people who are unable to speak without them needing to get neurosurgery,” he said.

    While breakthrough medical advances are no doubt good news and potentially life-changing for patients struggling with debilitating ailments, it also raises questions about how the technology could be applied in controversial settings.

    Could it be used to extract a confession from a prisoner? Or to expose our deepest, darkest secrets?

    The short answer, Huth and his colleagues say, is no — not at the moment.

    For starters, brain scans need to occur in an fMRI machine, the AI technology needs to be trained on an individual’s brain for many hours, and, according to the Texas researchers, subjects need to give their consent. If a person actively resists listening to audio or thinks about something else the brain scans will not be a success.

    “We think that everyone’s brain data should be kept private,” said Jerry Tang, the lead author on a paper published earlier this month detailing his team’s findings. “Our brains are kind of one of the final frontiers of our privacy.”

    Tang explained, “obviously there are concerns that brain decoding technology could be used in dangerous ways.” Brain decoding is the term the researchers prefer to use instead of mind reading.

    “I feel like mind reading conjures up this idea of getting at the little thoughts that you don’t want to let slip, little like reactions to things. And I don’t think there’s any suggestion that we can really do that with this kind of approach,” Huth explained. “What we can get is the big ideas that you’re thinking about. The story that somebody is telling you, if you’re trying to tell a story inside your head, we can kind of get at that as well.”

    Last week, the makers of generative AI systems, including OpenAI CEO Sam Altman, descended on Capitol Hill to testify before a Senate committee over lawmakers’ concerns of the risks posed by the powerful technology. Altman warned that the development of AI without guardrails could “cause significant harm to the world” and urged lawmakers to implement regulations to address concerns.

    Echoing the AI warning, Tang told CNN that lawmakers need to take “mental privacy” seriously to protect “brain data” — our thoughts — two of the more dystopian terms I’ve heard in the era of AI.

    While the technology at the moment only works in very limited cases, that might not always be the case.

    “It’s important not to get a false sense of security and think that things will be this way forever,” Tang warned. “Technology can improve and that could change how well we can decode and change whether decoders require a person’s cooperation.”

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