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Tag: fable

  • Okay, I’m slightly less mad about that ‘Magnificent Ambersons’ AI project | TechCrunch

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    When a startup announced plans last fall to recreate lost footage from Orson Welles’ classic film “The Magnificent Ambersons” using generative AI, I was skeptical. More than that, I was baffled why anyone would spend time and money on something that seemed guaranteed to outrage cinephiles while offering negligible commercial value.

    This week, an in-depth profile by the New Yorker’s Michael Schulman provides more details about the project. If nothing else, it helps explain why the startup Fable and its founder Edward Saatchi are pursuing it: It seems to come from a genuine love of Welles and his work.

    Saatchi (whose father was a founder of advertising firm Saatchi & Saatchi) recalled a childhood of watching films in a private screening room with his “movie mad” parents. He said he first saw “Ambersons” when he was twelve.

    The profile also explains why “Ambersons,” while much less famous than Welles’ first film “Citizen Kane,” remains so tantalizing — Welles himself claimed it was a “much better picture” than “Kane,” but after a disastrous preview screening, the studio cut 43 minutes from the film, added an abrupt and unconvincing happy ending, and eventually destroyed the excised footage to make space in its vaults.

    “To me, this is the holy grail of lost cinema,” Saatchi said. “It just seemed intuitively that there would be some way to undo what had happened.”

    Saatchi is only the latest Welles devotee to dream of recreating the lost footage. In fact, Fable is working with filmmaker Brian Rose, who already spent years trying to achieve the same thing with animated scenes based on the movie’s script and photographs, and on Welles’ notes. (Rose said that after he screened the results for friends and family, “a lot of them were scratching their heads.”)

    So while Fable is using more advanced technology — filming scenes in live action, then eventually overlaying them with digital recreations of the original actors and their voices — this project is best understood as a slicker, better-funded version of Rose’s work. It’s a fan’s attempt to glimpse Welles’ vision.

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    Notably, while the New Yorker article includes a few clips of Rose’s animations, as well as images of Fable’s AI actors, there’s no footage showing the results of Fable’s live action-AI hybrid.

    By the company’s own admission, there are significant challenges, whether that’s fixing obvious blunders like a two-headed version of the actor Joseph Cotten, or the more subjective task of recreating the rich lighting and shadows found in Welles’ footage. (Saatchi even described a “happiness” problem, with the AI tending to make women characters look inappropriately happy.)

    As for whether this footage will ever be released to the public, Saatchi admitted it was “a total mistake” not to speak to Welles’ estate before his announcement. Since then, he has reportedly been working to win over both the estate and Warner Bros., which owns the rights to the film. Welles’ daughter Beatrice told Schulman that while she remains “skeptical,” she now believes “they are going into this project with enormous respect toward my father and this beautiful movie.”

    The actor and biographer Simon Callow — who’s currently writing the fourth book in his multi-volume Welles biography — has also agreed to advise the project, which he described as a “great idea.” (Callow is a family friend of the Saatchis.)

    But not everyone has been convinced. Melissa Galt said her mother, the actress Anne Baxter, would “not have agreed with that at all.”

    “It’s not the truth,” Galt said. “It’s a creation of someone else’s truth. But it’s not the original, and she was a purist.”

    And while I’ve become more sympathetic to Saatchi’s aims, I still agree with Galt: At its best, this project will only result in a novelty, a dream of what the movie might have been.

    I was also reminded of a recent essay in which the writer Aaron Bady compared AI to the vampires in “Sinners.” Bady argued that when it comes to art, both vampires and AI will always come up short, because “what makes art possible” is a knowledge of mortality and limitations.

    “Without death, without loss, and without the space between my body and yours, separating my memories from yours, we cannot make art or desire or feeling,” he wrote.

    In that light, Saatchi’s insistence that there must be “some way to undo what had happened” feels, if not outright vampiric, then at least a little childish in its unwillingness to accept that some losses are permanent. It may not, perhaps, be that different from a startup founder claiming they can make grief obsolete — or a studio executive insisting that “The Magnificent Ambersons” needed a happy ending.

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    Anthony Ha

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  • Xbox Developer_Direct 2026 Recap: Everything Revealed, Including a Surprise New Double Fine Game – Xbox Wire

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    Developer_Direct kicked off 2026 with new gameplay and developer insights for four games coming to Xbox, all of which players can enjoy this year.

    The development teams at Playground Games (who brought two games to the show), Game Freak and Double Fine showed off Fable, Forza Horizon 6, Beast of Reincarnation, and surprise announcement, Kiln. Each brought extended new footage, looks behind the development curtain and, of course, information on when you’ll be able to play the games yourselves.

    All the games in our show are Xbox Play Anywhere titles, meaning when you buy them through the Xbox or Windows store, they’re yours to play on PC, Xbox console, or supported gaming handhelds at no additional cost – and you can pick up where you left off with all your saves, game add‑ons, and achievements.

    Here’s a summary of everything we brought to Developer_Direct today:

    Beast of Reincarnation – Launching Summer 2026

    Xbox Series X|S, Xbox on PC, Xbox Cloud, Xbox Play Anywhere, Handheld Optimized, or play it day one with Xbox Game Pass Ultimate (see developer website for other platforms)

    Launching this summer and available day one with Xbox Game Pass Ultimate, Beast of Reincarnation promises an unforgettable blend of action, strategy, and mystery. Game Freak gave us more details on Emma and her companion Koo’s adventure in a haunting, post-apocalyptic Japan.

    We learned that Emma has been afflicted by “blight” – which has removed her memories and emotions, but given her the ability to manipulate plants – and led her to meet Koo, a dog that’s become a “malefact.” Emma’s role is to hunt down malefacts, but she forms an unusual bond with Koo, setting her off on a journey through Japan circa 4026 AD.

    Game Freak call Beast of Reincarnation a “one-person, one-dog action RPG”, and have created a unique combat system to match – Emma provides classic, fast-paced action game attacks in real-time, but Koo offers added skills that can be used from a menu that slows time, more like a turn-based RPG. It makes for a game that offers a very different feeling to other action titles, adding tactical complexity to high-speed combat – which can be tweaked to your liking with three difficulty settings.

    You can learn much more about the characters, combat, world, story and the game’s dynamic tempo in our Xbox Wire article, and wishlist the game now ahead of its launch this summer.

    Fable – Launching Autumn 2026

    Xbox Series X/S, Xbox on PC, Xbox Cloud, Xbox Play Anywhere, and launching day one with Game Pass Ultimate – also available on PlayStation 5 and Steam

    The Fable team at Playground Games took us to the fairytale world of Albion, for the first in-depth look at the studio’s brand new open world action-RPG – and revealed that the game will be coming to players in Autumn 2026. Developed by a dedicated team at the UK-based studio, Fable is set to deliver everything players love about the original trilogy – choice and consequence, dry British wit and playful moral chaos – all reimagined for a new generation of players in an unmistakably Playground way.

    During the show, we learned how your story in Albion begins, how character customization will work, learned more about the game’s new take on Fable’s morality system and saw brand-new gameplay that showcased combat – with enemies old and new – as well as the game’s unique living population of NPCs. Fable will be a fresh new beginning for this much-loved franchise and will be coming Autumn 2026 to Xbox Series X/S, Xbox on PC, Xbox Cloud, Steam, PlayStation 5 and Game Pass Ultimate.

    Check out our in-depth interview with Fable GM & Game Director, Ralph Fulton here.

    Forza Horizon 6 – Launching May 19, 2026

    Xbox Series X/S, Xbox on PC, Xbox Cloud, Steam, Xbox Play Anywhere, Handheld Optimized, or play it day one with Xbox Game Pass Ultimate at launch – coming to PS5 later in 2026

    Forza Horizon 6 is speeding towards players in 2026, with the announcement that the much-anticipated next instalment of the Horizon series will be landing on May 19 this year. As part of the Developer_Direct show,  the Forza team at Playground Games revealed first-ever gameplay showcasing the breathtaking landscapes of Japan in all their glory, and lifted the curtain on the spectacular cars that will be gracing the cover of the game – the 2025 GR GT Prototype, which is making its video game debut in Forza Horizon 6, and the 2025 Toyota Land Cruiser.

    Forza Horizon 6 will feature the largest and densest map of any Horizon game to date, full of verticality, diverse biomes, seasonality and breathtaking driving experiences – all elevated by Japan’s unique car culture. And just when you thought things couldn’t get better, the team provided an overview of the new features players will enjoy as part of Forza Horizon 6 – including Customizable Garages and The Estate, an overhauled car roster (with 550 cars to collect and customize at launch) as well as new shared experiences, Drag Meets and Horizon Time Attack Circuits.

    For an in-depth look at what’s new in Forza Horizon 6, check out our interview with Design Director, Torben Ellert here.

    Kiln – Launching Spring 2026

    Xbox Series X|S, Xbox on PC, Xbox Cloud, Xbox Play Anywhere, Handheld Optimized, or play it day one with Xbox Game Pass Ultimate – also available on PlayStation 5 and Steam

    We joined Double Fine in their game-turned-ceramics studio in San Francisco, California to learn more about Kiln, an Online Multiplayer Pottery-Party Brawler (say that ten times fast!), arriving this spring.

    Double Fine’s new foray into fun asks the question: what would it look like for a game to combine the beautiful expression of creation with all of the chaotic fun of destruction? Turns out it’s a team-based arena battle game which asks you to craft ceramic battle armor on a realistic pottery wheel, and where your abilities are determined by the kind of pot you make.

    We took a turn on the clay-splatted wheel to learn all about the 4v4 action of Kiln, the wide variety of crafting tools at your disposal, and what each size and shape of crafted pot means for your combat abilities.

    You can catch more of the action in their smashing Announce trailer now and get fired up for the ultimate throwdown by wishlisting Kiln today. Help the team sculpt the game before it launches this Spring by signing up for their upcoming closed beta test, and joining the Double Fine Action Insiders. Find out about the game’s story, mechanics, and more in our hands-on preview on Xbox Wire.

    Looking Ahead

    As with every Developer_Direct, today’s show marks just a selection of the games coming to Xbox this year. 2026 marks the 25th anniversary of Xbox, and offers a moment to honor the games, creators, teams, and players that have inspired play for decades  – and we’ll be celebrating that all year long. With the likes of Gears of War: E-Day and Halo: Campaign Evolved still to come, we’ll be returning to some of our most beloved franchises, not to mention introducing new worlds of our own, and those from our incredible third-party partners. It’s going to be an incredible year – make sure to stay tuned to Xbox Wire and Xbox social channels to keep up to date with everything we have to show you.

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    Joe Skrebels, Xbox Wire Editor-in-Chief

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  • Fable: Answering the Big Questions After that Long-Awaited Developer_Direct Deep-Dive – Xbox Wire

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    The Living Population of NPCs is a fascinating addition – what does that offer the player?

    Fulton: The Living Population is our cast of over 1,000 NPCs, each with roles, personalities and routines. That whole concept of persistent NPCs, each of whom is unique in a whole bunch of ways that you can go and interact with and mess about with, is incredibly complex.

    When you start working on it, you realize that every settlement has to have enough houses with enough beds, for everyone in the settlement to go and sleep in at the end of the day. It was a fun day when we explained that particular requirement to our environment art team [laughs], but they rose to the challenge like they do with everything.

    In games, you don’t normally have to connect the dots quite so precisely. You know, you’re just building a nice-looking town. But in Fable it also has to be a functional town.

    As an example, early in development we couldn’t work out why one town was so empty during the day. And when we zoomed out into debug mode, it was because NPCs were getting up to go to work, but they lived too far away from their jobs. So, they started walking to work, but didn’t get there before their schedule told them to turn around to go back to bed.

    It’s required a lot of working through, but it pays off because, honestly, as you play the game, you get to know the names of the individual NPCs. You get to know what they like, what they’re looking for in a partner, where they live, where they work, all that kind of cool stuff. It’s an extra dimension to traditional NPCs.

    Does the Living Population tie into the main quest?

    Fulton: Tying the main quest and the Living Population together in a really overt way didn’t seem like the right way to go, so we’ve deliberately linked them in the lightest possible fashion. You know, there are some times when characters in the main quest will reference your reputations, or the things you’ve done previously – but we never want to force a player to have to go and interact with those things in order to progress the main quest.

    We know there are some players – we call them ‘Bards’ – who are just going to play through the main story. They’re going to start at the start, and they’re going to get to the end, and that’s going to be their experience. That’s entirely fine, that’s a totally respectable way to play.

    But there are some players, who we call ‘Architects’, who we know are going to go and mess around with the systems and just see where they can push them, see what they can achieve with it, and we want them to have the freedom to do that at any point as well.

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    Joe Skrebels, Xbox Wire Editor-in-Chief

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  • How to Watch Xbox Developer_Direct 2026 Next Thursday – Xbox Wire

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    Developer_Direct returns next Thursday, January 22 at 10am Pacific / 1pm Eastern / 6pm UK, and will kick off Xbox’s 25th anniversary year with a look at some of the incredible games in store for players.

    As we shared previously, the show will include exclusive gameplay and developer insights for Playground Games’ Fable and Forza Horizon 6, as well as Game Freak’s Beast of Reincarnation – all presented directly by the people making the games, and recorded in their studios.

    Here are all the details on how to tune in:

    When is Developer_Direct? Thursday, January 22 at 10am Pacific / 1pm Eastern / 6pm UK.

    How do I watch Developer_Direct? Developer_Direct will be streamed live on official channels, including:

    The show will also be streamed simultaneously on regional Xbox channels around the globe, as well as on Steam. It will air on China’s Bilibili platform later the next day.

    The YouTube stream will be broadcast in 4K/60, and as with any live broadcast, there may be dips in streaming quality based on your bandwidth.

    Is the event available in languages other than English? Developer_Direct will be streamed live on YouTube.com/Xbox with English captions, and our other live languages will be available via regional Xbox channels.

    The languages we will support live on our Xbox channels are: English, French, German, Italian, Japanese, Korean, Polish, Brazilian Portuguese, Castilian Spanish, LATAM Spanish and Turkish.

    Shortly after the broadcast concludes, we will add the following additional languages to YouTube.com/Xbox: Arabic (MSA), Simplified Chinese, Traditional Chinese, Czech, Dutch, Filipino, Canadian French, Greek, Hindi, Hungarian, Indonesian, Hindi, Māori, Persian (Farsi), Portuguese, Russian, Swedish, Thai, Ukrainian and Vietnamese.

    The easiest way to find your preferred language is to go to your region’s Xbox page, or by viewing on the official Xbox YouTube channel and clicking the gear icon in the lower right corner.

    Is Developer_Direct going to be Accessible to those with low/no hearing or low/no vision? There will be a version of the show with Audio Descriptions (AD) in English on the Xbox YouTube channel, American Sign Language (ASL) on Xbox’s YouTube channel and the /XboxASL Twitch channel, and British Sign Language (BSL) on Xbox On’s YouTube channel.

    I’m not going to be able to watch, where can I find out what was announced? A full recap will go live on Xbox Wire immediately following the show (including localized versions in Brazilian Portuguese, French, German, LATAM Spanish and Japanese following later). Xbox Wire will also publish detailed articles about every game from the show with extra information.

    Notes for co-streamers and creators: We at Xbox greatly appreciate any co-stream efforts and aim to ensure you have a smooth experience if you choose to do so. However, due to forces beyond our control, we cannot guarantee that glitches or disruptions by bots and other automated software won’t interfere with your co-stream.

    For those planning to create full post-show breakdowns of Developer_Direct in the form of video-on-demand coverage, we recommend you do not use any audio containing copyrighted music to avoid any action by automated bots, and to also consult the terms of service for your service provider.

    We’ll see you for Developer_Direct on Thursday, January 22!

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    Joe Skrebels, Xbox Wire Editor-in-Chief

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  • Developer_Direct Returns January 22: Watch Fable, Forza Horizon 6, and Beast of Reincarnation Gameplay, Direct from the Studios – Xbox Wire

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    2026 is going to be an incredible year for Xbox players – you might even call it a… fabled year. To celebrate, we’re kicking it off with the fourth installment of our Developer_Direct broadcast on January 22, bringing you news, new gameplay, and insights directly from the incredible teams working on titles coming this year.

    Presented by the game creators themselves, Developer_Direct will once again give you an inside look at not just the games, but the studios working to bring them to life. Fittingly for Xbox’s 25th anniversary year, that includes the return of some of our most legendary franchises, which rub shoulders with a brand new title from one of Japan’s most beloved studios.

    The show includes not one but two titles from Playground Games, with the UK studio bringing us a first extended look at Fable, as well as the debut of gameplay for Forza Horizon 6. We’ll also be taking a trip to Tokyo to visit the legendary Game Freak, offering a first in-depth look at Beast of Reincarnation, which we revealed at Xbox Games Showcase last year.

    You can tune in at 10am Pacific / 1pm Eastern / 6pm UK on January 22 to see all the latest on:

    Fable Playground Games welcomes players back to the fairytale land of Albion, with the first in-depth look at Fable – one of 2026’s most anticipated titles. Devs from the Playground team will unveil the magic and mischief that awaits players in this fresh new beginning for the franchise, including a first look at some stunning new gameplay. Of course, the core themes of Fable will all be there – choice, consequence, drama, action, British humor and (of course) chickens, all reimagined for existing fans and new players alike.

    Forza Horizon 6 The Forza team from Playground Games will share a deep-dive on the much-anticipated Forza Horizon 6 as the open world racer takes players to the beautiful and contrasting landscapes of Japan. The segment will deep-dive into a very first look at gameplay, including reveals of new features – and how Japan comes to life in this stunning new installment.

    Beast of Reincarnation Join us as we delve into Game Freak’s intense one-person, one-dog action RPG. For the first time, Game Freak will reveal details of our protagonist Emma’s innovative plant manipulation actions and gameplay with her canine companion, Koo. In Beast of Reincarnation, a profound and dangerous world unfolds in post-apocalyptic Japan. Discover the development secrets behind its creation in Developer_Direct.

    Stay tuned to our official social channels for more from Developer_Direct, airing on Thursday, January 22 at 10am Pacific / 1pm Eastern / 6pm UK.

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    Joe Skrebels, Xbox Wire Editor-in-Chief

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  • Why is an Amazon-backed AI startup making Orson Welles fan fiction? | TechCrunch

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    On Friday, a startup called Fable announced an ambitious, if head-scratching, plan to recreate the lost 43 minutes of Orson Welles’ classic film “The Magnificent Ambersons.” 

    Why is a startup that bills itself as the “Netflix of AI,” and that recently raised money from Amazon’s Alexa Fund, talking about remaking a movie that was first released in 1942? 

    Well, the company has built a platform that allows users to create their own cartoons with AI prompts — Fable is starting out with its own intellectual property, but it has ambitions to offer similar capabilities with Hollywood IP. In fact, it’s already been used to create unauthorized “South Park” episodes.

    Now Fable is launching a new AI model that can supposedly generate long, complex narratives. Over the next two years, filmmaker Brian Rose — who has already spent five years working to digitally reconstruct Welles’ original vision — plans to use that model to remake the lost footage from “The Magnificent Ambersons.”

    Remarkably, Fable has not obtained the rights to the film, making this a prospective tech demo that will probably never be released to the general public.

    Why “Ambersons”? If you’re not a Welles-loving cinephile, I’m guessing it sounds like an obscure choice for digital resurrection.

    Even among classic movie buffs, Welles’ second film is overshadowed by its older, more famous sibling. While “Citizen Kane” is often called the greatest movie ever made, “Ambersons” is remembered as a lost masterpiece that the studio took out of the director’s hands, dramatically cutting it down and adding an unconvincing happy ending.

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    The movie’s reputation — the sense of loss and what could have been — is presumably what interested Fable and Rose. But it’s worth emphasizing that the only reason we care about “The Magnificent Ambersons” today is because of Welles — because of how it derailed his Hollywood career, and how even in its diminished form, it still reveals so much of his filmmaking genius.

    That makes it even more astonishing that Fable apparently failed to reach out to Welles’ estate. David Reeder, who handles the estate for Welles’ daughter Beatrice, described the project to Variety as an “attempt to generate publicity on the back of Welles’ creative genius” and said that it will amount to nothing more than “a purely mechanical exercise without any of the uniquely innovative thinking [of] a creative force like Welles.”

    Despite Reeder’s criticism, he seems less upset by the idea of attempting to recreate “Ambersons” and more by the fact that the estate was not “even given the courtesy of a heads up.” After all, he noted, “the estate has embraced AI technology to create a voice model intended to be used for VO work with brands.”

    I’m not so open-minded. Even if Welles’ heirs were being consulted and compensated, I’d have zero interest in this new “Ambersons,” just as I have zero interest in hearing a digital simulacrum of Welles’s legendary voice being used to hawk new products.

    Now, Welles fans know this isn’t the first time other filmmakers have tried to posthumously fix or finish his movies. But at least those attempts used footage that Welles had shot himself. Fable, meanwhile, describes its planned approach as a hybrid of AI and traditional filmmaking — apparently some scenes will be reshot with contemporary actors whose faces will be then swapped for digital recreations of the original cast.

    Despite the absurdity of announcing a project like this without the film rights or the blessing of Welles’ daughter, at least Rose seems motivated by a genuine desire to honor Welles’ vision. For example, in a statement about why he wants to recreate the film, Rose mourned the destruction of “a four-minute-long, unbroken moving camera shot whose loss is a tragedy,” with only 50 seconds of the shot remaining in the recut film.

    I share his sense of loss — but I also believe this is a tragedy that AI cannot undo.

    No matter how convincingly Fable and Rose may be able to stitch together their own version of that tracking shot, it will be their shot, not Welles’, filled with Frankensteined replicas of Joseph Cotten and Agnes Moorehead, not the actors themselves. Their final product will not be Welles’ version of “The Magnificent Ambersons” that RKO destroyed more than 80 years ago. Barring a miraculous rediscovery of lost footage, that version is gone forever.

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    Anthony Ha

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