ReportWire

Tag: enshrouded

  • How to craft the glider in Enshrouded

    How to craft the glider in Enshrouded

    [ad_1]

    A glider is essential for getting around Enshrouded’s Embervale, a sprawling realm that usually demands a lot of walking. While there are a few fast travel points — called Ancient Spires — due to their spire-iness, they make perfect places to jump off of with a glider and explore new corners of the world.

    Our Enshrouded guide will explain how to craft the glider, and run down what you need to craft the two improved versions: the advanced glider and the extraordinary glider.


    How to craft the glider in Enshrouded

    Image: Keen Games via Polygon

    Your first glider can be made pretty early in your game. You’ll need:

    • 8 Shroud wood. Shroud wood is, get this, wood you find in the Shroud. Not just any wood is Shroud wood, though. You’ll need to find a tree that is fully in the Shroud and chop it down with an axe. The Shroud wood that drops will look different from normal wood — it’s grayer and more twisted.
    • 2 animal fur. The goats and the wolves you encounter on the surface drop these.
    • 2 string. String can be manually crafted (no workbench necessary) from 2 plant fiber that you pick up just about anywhere.
    • 2 Shroud spores. The human-like Fell that populate the Shroud (and spawn outside of your Flame Altar’s influence at night) will drop Shroud spores when you kill them.

    Once you’ve gathered the materials, head to your workbench to craft the glider.

    That basic glider doesn’t have the best glide ratio — you lose a lot of elevation for the distance you fly forward — but it will revolutionize how you get around.

    That first glider is also going to last you a while — at least until you start making linen.


    How to craft the advanced glider in Enshrouded

    A lot of things need to happen before you can craft the next glider — the improved glider. You’ll need to find the Hunter and the Carpenter, and you’ll need to find the Hunter’s Hand Spindle.

    The Hunter and the Carpenter can be found in their respective Ancient Vaults. You’ll find them as part of “Hunter Becomes The Hunted” and “Carpentry Assistance” quests. You’ll be tasked with finding the Hunter’s hand spindle in the Revelwood for the aptly named “The Hunter’s Hand Spindle” quest.

    Enshrouded player approaching a spitting plant for a Shroud sack

    Image: Keen Games via Polygon

    Once the Carpenter, Hunter, and hand spindle are all in place, you’ll be able to craft the improved glider at the Carpenter with:

    • 6 Shroud wood.
    • 4 linen. Linen is made at the Hunter’s hand spindle and requires 2 flax for each 1 linen. Flax is a purple flower that you’ll find around the Revelwood biome in the north.
    • 4 string.
    • 8 Shroud sack. Around the Revelwood biome, you’ll also find spitting plants. You’ll get poison sacks from the regular, purple and orange ones. Inside the Shroud, you’ll find similar plants that glow blue and drop Shroud sacks when killed.

    How to craft the extraordinary glider in Enshrouded

    Just like crafting the advanced glider, there’s a lot of work you’ll need to do before you can craft the extraordinary glider.

    The Hunter will ask you to retrieve a tanning station from the Nomad Highlands to the east as part of her “In Need Of A Tanning Station” quest.

    You’ll have to have gotten the Blacksmith’s crucible as part of “Crucible Needed For A Smelter” and be able to make copper bars.

    The Carpenter will need a table saw from the “Table Saw For The Carpenter” quest that takes you to Thornhold to the northeast.

    You’ll need to get the both the Alchemist’s mortar for “The Alchemist’s Mortar” (if you haven’t yet) and the black cauldron he requests for “A Black Cauldron For The Alchemist.” You’ll find his mortar in Lone Thistle north-northeast of the Ancient Spire — Springlands fast travel tower. The black cauldron takes a lot more work (and more fighting) to find in Rattlebleak far to the northeast.

    Enshrouded player at a base with the Alchemist and a alchemy station

    Image: Keen Games via Polygon

    When you return to the Alchemist with the black cauldron, you can craft an alchemy station (20 fired brick, 6 wood planks, 10 nails, 3 wood logs, 5 copper bars, and 1 black cauldron).

    • 4 Shroud wood.
    • 2 leather. Leather can be made at the Hunter’s tanning station from 10 dried fur, 20 salt, and 2 ammonia glands. For ammonia glands, you’ll have to head into the Shroud in the Nomad Highlands to the northeast of your starting point. You’re looking for the red walking mushrooms. Those creatures(?) drop ammonia glands when you kill them.
    • 2 linen.
    • 4 alchemical base. Alchemical base can be made at the alchemy station from 1 Shroud liquid, 1 mycelium, 1 water, and 1 Shroud Spore.

    Once you (finally — it’s going to take you a long time) have everything in place, head to the Carpenter to craft the advanced glider.


    How to equip the glider

    Enshrouded character menu screen equipping the glider

    Image: Keen Games via Polygon

    Once you craft any of the gliders, you have to equip it before you can use the wing suit. Head to the Character menu. The fourth slot down on the left is for your glider. Open it and select the best glider you’ve crafted.


    For more Enshrouded guides, learn where to find salt, where to find metal scraps, and how to make metal sheets.

    [ad_2]

    Jeffrey Parkin

    Source link

  • Enshrouded beginner’s tips before you start

    Enshrouded beginner’s tips before you start

    [ad_1]

    There’s a lot about Enshrouded that’s just part of the survival crafting genre of games — crafting and workbenches and cooking, for example — that makes it feel familiar. But there’s also enough different and unique about it that the mere act of diving in can be really intimidating and confusing.

    Our Enshrouded beginner’s guide will give you tips from our 50 (or so) hours with the game to help you get started exploring Embervale.


    Enshrouded is a survival crafting game through and through

    If you’re familiar with the genre, you already know nearly all of the beats to Enshrouded. That’s not meant to be disparaging — it’s not the old derivative vs. homage distinction. Enshrouded just hews to the genre in ways that make it familiar.

    You pick up materials to make workbenches to make new items to make new workbenches to make better items, lather, rinse, and repeat. Enshrouded has its own takes on the genre and mixes in some elements from other genres as well, but the basics are there. Basics like…

    Pick up one of everything to unlock new recipes

    You’ll start your journey as the (a?) Flameborn with a few recipes for things like torches and a simple axe. The first way you’ll unlock new recipes is to just find new resources. Pick up (at least) one of everything you find — the first time you place these new items in your inventory, you’ll unlock new recipes.

    The other way you learn new recipes (and progress the game) is by finding other survivors.

    Progression in Enshrouded is tied to survivors and their quests

    You’re not alone in your journey through Embervale. There are other survivors — five of them — who will aid you. In the story, these are other Flameborn (like you) who you have to journey around and wake from their magical slumber. Waking them up means traveling to their Ancient Vault, doing some light dungeoneering, and then summoning them to your base.

    Functionally, these other survivors are a lot like quest-giving workbenches. Finding the Blacksmith, for example, allows you to start working with metal. The Hunter unlocks furs. The same goes for the Farmer, Alchemist, and Carpenter.

    Image: Keen Games

    As you add survivors to your base, they’ll all come up with new quests for you. The Blacksmith needs a crucible. The Hunter needs her hand spindle. The Alchemist needs his mortar. The Farmer needs her kettle.

    Their quests aren’t just busywork, though. They’re how you progress through the game. They’ll unlock new technologies and materials for you, add new workbenches, and send you out into the world to explore new locations and new biomes.

    Getting to those places means walking across Enshrouded’s giant map, and that means…

    You’re going to walk a lot in Enshrouded

    Yes, Enshrouded has some very cool traversal tools like the wing suit-like glider and a grappling hook. Your opportunities to use those, though, are going to be fairly limited. Instead, you’ll be doing most of your exploration on foot.

    When you’re on one of these hikes, stick to the roads as much as you can. First, it’s just easier to see where you’re going and it’s less likely you’ll run straight off a cliff. But, more importantly, being on a road makes your stamina drain more slowly — the “on the road” condition means your stamina drains 90% as fast.

    The other reason you’ll be walking so much is…

    There aren’t many fast travel points

    For as vast as the world of Embervale is, there aren’t many fast travel options. There are only five permanent ones, in fact. There’s the Cinder Vault where you begin the game, and then an Ancient Spire in each of the four biomes — the Springlands, the Low Meadows, the Revelwood, and the Nomad Highlands.

    You can also fast travel to any Flame Altar — basically the starting point for a base — you’ve built. You start off able to build two of them, but can increase that number eventually with upgrades to the Flame Altar, but early on it means that you can have a base and an outpost and that’s it. You can always destroy a Flame Altar and build a new one elsewhere after hiking there (see above).

    Flame Altars are cheap to build — they only require 5 stones that you can find just lying around on the ground. And that means you can make your own (temporary) fast travel network.

    The only place you can’t build a Flame Altar is in the eponymous Shroud. Speaking of which…

    Treat the Shroud like another biome

    The Shroud is, as the game says, a “ruinous fog.” You’ll usually find it in the low-lying areas of the map, but it pops up in random locations as well. Entering the Shroud means you become Enshrouded (hey!) and a timer starts counting down. When the timer runs out, you die.

    Enshrouded official art of a player in the Shroud

    Image: Keen Games

    And that all makes the Shroud seem worse than it actually is. Sure, there are (slightly) nastier enemies there and your time there has a limit, but it’s not an instant death sentence. In fact, there’s a lot of useful stuff that you’ll only find inside the Shroud — like Shroud wood and torn cloth.

    With a little time and not too much work, you’ll increase the timer up to nearly 10 minutes. And that means you can treat the Shroud like just another biome. Respect the timer, but don’t avoid going there out of fear.

    When you’re not traipsing through the Shroud or marching off on a quest for one of the other survivors, you’ll need a home base. Which brings us to Enshrouded’s best feature…

    Spend some time on your base

    There’s just something super satisfying about Enshrouded’s building mechanics. There are a ton of pieces to assemble in a variety of sizes. Play around with the shapes and how they fit together. Building up (and out) your base is just as satisfying as the exploration and combat.


    For more Enshrouded guides, learn where to find salt, where to find metal scraps, and how to make metal sheets.

    [ad_2]

    Jeffrey Parkin

    Source link