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Tag: English-language films

  • Zack Snyder’s Ready to Give Sucker Punch a Do-Over

    Zack Snyder’s Ready to Give Sucker Punch a Do-Over

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    Do you still think Sucker Punch was just shy of being a truly great work? If so, Zack Snyder agrees with you—and he’s ready to make its Snyder Cut a reality.

    Talking to Empire earlier in the week, the director was asked about what he’d change from any of his movies. (Other than the one he already did that with, of couse.) He picked his 2011 action flick, which he says “never really got finished correctly. […] If I had the chance, I would fix that movie.” What’s stopping him from whipping up those changes is, accoring to him, both the resources and explicit permission to do it.

    “They have to let me put it together,” he explained, presumably referring to Warner Bros. or Legendary Pictures. “I have the footage already shot. […] We ask every now and then, [and] we have to ask again. I think there has to be a window when no one’s got the movie.” He further implied that fans could help get the ball rolling faster, saying “if they want to start a campaign, that’s alright.”

    Sucker Punch originally released in 2011 and starred Emily Browing as Babydoll, who gets sent to a mental hospital after accidentally shooting her sister while trying to fight off her abusive stepfather. Upon learning she’ll be lobotomized, Babydoll and her fellow patients—played by Jena Malone, Vanessa Hudgens, Abbie Cornish, and Jamie Chung—enter a number of fantasy worlds to find items that’ll help them escape in the real world. With negative reviews and an $89.8 million box office (on an $82M budget), it wasn’t really well-liked at the time, not helped by the flak it caught for its elevator pitch of girls fantasizing about killing monsters with swords and guns as they do erotic dances IRL.

    Times have changed, though, and it’s possible the film would be better (or just more interesting?) if it’s been retooled. But would fans want to will that one into existence like they did with Justice League? That may be a little harder to determmine, since it’s yet to receive a widespread reappraisal like other movies lately.


    Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

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    Justin Carter

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  • Most Notorious Criminals In U.S. History

    Most Notorious Criminals In U.S. History

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    Violence and crime have been part of American history since the earliest explorers arrived on the continent and killed whoever they found before stealing their land. The Onion looks back at the most notorious criminals in the country’s history.

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  • That Bloodborne-Looking Pinocchio Soulslike Has A Demo Now

    That Bloodborne-Looking Pinocchio Soulslike Has A Demo Now

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    Screenshot: Neowiz / Kotaku

    During Summer Game Fest, host Geoff Keighley debuted a new Lies of P trailer that came with some gorgeous classic music. There was a treat in it, though: the Bloodborne-inspired Soulslike is not only coming to most platforms on September 19. But you can play the action RPG right now if you wanted to.

    GamersPrey

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    Levi Winslow

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  • Full 3D Scan Reveals Titanic Completely Ruined

    Full 3D Scan Reveals Titanic Completely Ruined

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    SAINT PETER PORT, UK—Indicating that the passenger liner was unlikely to ever sail again, a full 3D scan conducted by deepwater seabed mapping company Magellan revealed Friday that the Titanic was completely ruined. “Unfortunately, after several exhaustive high-resolution, 360-degree scans of the famous ship, it’s clear that the Titanic is absolutely trashed,” said Magellan director Richard Parkinson, whose submersibles had yielded evidence that there was extensive structural damage to the bow and stern that would affect the ill-fated vessel’s seaworthiness. “The rust on the surface was not as superficial as we expected, and it appears to have penetrated deep into the hull. We were hoping we could get away with installing a new engine and updating the paint job, but the damage seems too great. That’s not even to mention that the boat is full of skeletons.” At press time, the completely totaled Titanic was sold for scrap.

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  • Russell Crowe Movie Mistakes Dragon Age Icon For Spanish Inquisition Symbol

    Russell Crowe Movie Mistakes Dragon Age Icon For Spanish Inquisition Symbol

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    Image: BioWare / Sony Pictures / Kotaku

    I haven’t seen The Pope’s Exorcist, the horror movie starring Gladiator and Beautiful Mind actor Russell Crowe out in theaters right now, but it sounds like the film is pretty middling, and that Crowe can’t elevate the poor take on supernatural demons in the Catholic church. Frankly, I hadn’t heard of it before today, and the reason I finally did is actually pretty hysterical. See, the film, which incidentally is billed as being “inspired by the actual files” of the Vatican’s chief exorcist, sees Crowe’s character learning some chilling things about a founder of the Spanish Inquisition. And according to people who have seen the film, it uses art from Dragon Age: Inquisition when referring to the real-world, Spanish one.

    The Inquisition in BioWare’s fantasy series is the faction the player commands in the 2014 RPG, and it has a symbol it uses to represent the group throughout. It shows an eye with a sword behind it, which is a reference to two in-universe constellations called Visus and Judex. You see the sigil on armor sets, flags, and other props throughout Dragon Age: Inquisition. On top of showing up in the game and on merchandise, it also shows up if you search “Inquisition symbol” on Google, and it seems like that’s what the Pope’s Exorcist team did for a scene in the film, because they use the Dragon Age iconography in a scene where it’s talking about the Tribunal of the Holy Office of the Inquisition, the real-world religious institution that was responsible for centuries of violence against non-Catholics from the 1400s to the 1800s in Spain.

    I laugh through the pain because it sounds like we won’t get Dragon Age: Dreadwolf anytime soon, since publisher EA’s earnings report earlier this week said the game wouldn’t be out in 2023. It’s been almost a decade since Dragon Age: Inquisition launched in 2014, so fans have been waiting a long while to see the conclusion to the Solas storyline introduced at the end of that game’s Trespasser DLC. Though the series has had some signs of life through projects like Netflix’s anime series Dragon Age: Absolution, now the most recent thing I’ve seen of Dragon Age has been in a religious horror movie slapping its iconography into a scene without a second thought. Dorian Pavus, I miss you. Call me.

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    Kenneth Shepard

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  • ‘Or You Could Just Get Takeout,’ Reports Little Voice That Already Knows It’s Won

    ‘Or You Could Just Get Takeout,’ Reports Little Voice That Already Knows It’s Won

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    SAN FRANCISCO—Emphasizing that it was only offering an opinion and any choice made would be acceptable, a little voice reportedly whispered, “…or you could just get takeout,” Tuesday despite already knowing it had won. “Just offering my two cents here, but it’s been a tough day at work, and there’s always pad Thai from the place around the corner,” said the soft-spoken interior monologue, admitting that it was ultimately your decision, even as it knew full-well that the battle was over before it began. “The place is just a block away, and it’s only three button presses before it’s basically in your hands. But, hey, you could always make lentil soup or something. What would that take? Just 90 minutes or so, right? Huh, and then you’d just fall asleep immediately and go right back to your office when you wake up tomorrow. Totally up to you, if that’s what you want.” At press time, sources confirmed the small voice had grown slightly larger as it suggested maybe on the way back from getting takeout you could stop at 7-Eleven and grab one of those caramel drumsticks.

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  • Theater’s Accidental Little Mermaid + Transformers Trailer Mashup Rules, Actually

    Theater’s Accidental Little Mermaid + Transformers Trailer Mashup Rules, Actually

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    Image: Disney / Paramount / Kotaku

    The Little Mermaid live-action remake and Transformers: Rise of the Beasts—two of the biggest upcoming movies of 2023—don’t share much in common. However, an apparent film projector accident at a theater showing Guardians of the Galaxy Vol. 3 led to the trailers for the two films playing at the same time. The end result might just be the best movie of the year.

    I’ll say right now that while I’m excited to see the new Guardians film, I’ve got little interest in the live-action Mermaid remake and even less desire to see another Transformers movie that isn’t Bumblebee 2. So I wasn’t expecting to be dazzled when I saw a tweet claiming that a theater had screwed up and played the trailers for both upcoming blockbusters at the same time. I almost didn’t even click to watch the video. I’m so happy I did because what was created by mashing up these two teasers is fantastic.

    In the video uploaded on Friday—which has already gone viral and been reshared all over Twitter—a theater in Tenesse appears to start playing trailers for both Transformers and The Little Mermaid at the same time, with audio of Ariel singing all that can be heard during the entire clip. The weirdest part about all of this is how well the two trailers sync up, which is probably a sign that movie trailers are following similar formulas and pacing guidelines and not some cosmic bit of content creation. But still, fun to watch!

    Fans seem to like the Little Mermaid / Transformers mashup

    At one point during the video, you can hear someone mention that “This looks like the best movie ever” and I’m inclined to agree. At the very least it would likely be more entertaining than Disney’s previous live-action misfires or most of the Transformers films. At the end of the video, you can even hear the audience start to applaud the odd concoction of Disney nostalgia and transforming animals.

    The original poster of the video explained to Kotaku that this odd mashup happened during an evening showing of Guardians of the Galaxy Vol. 3 at an AMC theater in Franklin, Tennessee.

    According to Blake Perry, the staff at the theater didn’t say anything afterward and the rest of the trailers were shown without issue. “It was just such a strange coincidence and everyone in my auditorium loved it!!”

    Of course, the question now is if any studio or company involved in this weird bit of accidental crossover marketing will latch on to the viral moment and try to take advantage of it. I can see the Transformers-branded social media accounts posting some fan art of Ariel and Optimus Prime chilling and singing together. In a world where Fortnite brings characters like Batman and Luke Skywalker together with Ariana Grande and Master Chief, it’s not that wild to think the brands might come together to squeeze all the fun and joy out of this odd bit of accidental viral marketing.

    Or wait, is this just a Fortnite teaser? Damn it.

    Update 5/5/2023 4:55 p.m. ET: This story was updated to include more information from the original poster of the viral video.

     

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    Zack Zwiezen

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  • Wait, Kurt Busiek & Mike Mignola Made A Final Fantasy Comic??!!

    Wait, Kurt Busiek & Mike Mignola Made A Final Fantasy Comic??!!

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    I’m not a full-time comics guy, but I certainly have my favourites. And Hellboy might be my most favourite of all, so to have gone decades without knowing that its creator Mike Mignola worked on a Final Fantasy comic has blown my weekend wide open.

    Famed comics author Kurt Busiek, best known for his superhero work on stuff like Superman and The Avengers, told a story over the weekend on Twitter about a comic he and Mignola teamed up for in the early 90s. “Every time someone starts talking about the unreleased FINAL FANTASY comic I wrote years ago”, he says, “there’s a spate on online news articles and discussion, and they all seem to get the story wrong.”

    I somehow didn’t even know this was a story, so definitely enjoyed Busiek’s recounting of it, which for some will be a correction to older stories that got it “wrong”, but for me is one of the coolest “what if” tales in video game adaptation history.

    Busiek’s retelling was over a number of Tweets, so I’ve pasted the full text below (with a couple of capitalisation edits), but if you want to read them as the site intended you can start here:

    Mike Mignola did great-looking covers for it, but he didn’t draw the interiors. Dell Barras did, and he finished about an issue and a half before the plug was pulled. I think I got three (of four) issues written.

    It was not an adaptation of the game. The project started as an original adventure set in the world of FINAL FANTASY I, but after Disney Comics had approved my outline for it, Squaresoft decided they wanted to tie in to the forthcoming game, now known as FINAL FANTASY IV. I was kinda saddened by this, because…..I liked the story I’d come up with, and I liked that it was about low-level characters who were basically trying to survive, and the new game was about high-ranking people who were in charge of armies and countries and such, which was more confining, but so it goes.

    So they paid me a kill fee for my first outline, and I did a new outline that used the characters from the upcoming game but told a new story in that world, rather than adapting the game. They liked that fine.

    Some folks have said that clearly I hadn’t played FFIV or I wouldn’t have wanted to make changes they didn’t like. That’s true, but it’s because FFIV wasn’t done yet. This was before it had even been released in Japan. I worked off an overall bible and character design art.

    I’ve seen it reported that I’ve said it was a bad comic and that it’s good that it didn’t come out. I’m pretty sure that I said it wasn’t my best work (I had to put it in a hurry for reasons mentioned above) but it was a solid story. And I’ve said FINAL FANTASY fans would…..not like it if it was published today, because they’d bring all their knowledge of the FF lore that’s been built up over the past 30 years to it, and it wouldn’t match that; it’d seem like heresy. But I would have been fine with it coming out back then.

    I’ve seen people saying I wanted to change the character names, because I didn’t understand who they were. The stuff they say I didn’t understand wasn’t in the character descriptions I was given, and for all I know didn’t exist yet. Maybe yes, maybe no. But I asked…..SquareSoft about the names, and they encouraged me to change them, with an eye toward using the new names in the US release of the game. So you can be grateful the comic never happened, or Cid might have been called “Lord Blast” for the past 30+ years!

    SquareSoft started talking with me about hiring me to be their in-house “Americanizer,” because they liked the stuff I was doing. But I’d just moved to a new area, and the job would have meant moving to the Seattle suburbs, and I was ambivalent about that. They may have…..been, too, because for whatever reason, we didn’t talk about that job for very long.

    But if it had come up in 1991, it’d have been part of the whole thing; if it was finished today it’d be this weird out-of-continuity thing that got everything “wrong.”

    The idea these three guys (Barras is perhaps better known for his animation work, on everything from the original Transformers to Spider-Man) could have worked on a Final Fantasy comic, of all things, is interesting enough. The fact we could have had Busiek serve as some kind of Localisation Guy, naming and renaming characters, is even wilder. Lord Blast!

    If you want to see some of Mignola’s covers, issue #4 is here, while another shared by Busiek is below:

    Image for article titled Wait, Kurt Busiek & Mike Mignola Made A Final Fantasy Comic??!!

    Illustration: Mike Mignola

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    Luke Plunkett

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  • Marvel’s Undergoing A Big Shake-Up Right Now

    Marvel’s Undergoing A Big Shake-Up Right Now

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    The Marvel Cinematic Universe is in a weird phase right now, and no, I don’t mean Phase Five which began with Ant-Man and the Wasp: Quantumania. Over just a few short days, it became clear that the shared movie universe is undergoing a lot of change, and not for the best reasons. From actors to workers and even top leadership, Marvel’s going through it right now.

    Marvel as a subset of Disney was just part of a huge set of layoffs earlier this week, with Mickey Mouse and friends slashing over 7000 jobs. Only the first wave of those cuts happened this week, and the final 7000 number is expected to come sometime in April. Company-wide, personnel is being dropped by one of the biggest corporations in the world, but even outside of egregious labor issues, Marvel has been dealing with a few more precise changes in its workforce.

    Top executives are being let go

    Marvel recently fired Victoria Alonso, who AV Club describes as “one of the biggest architects of the Marvel Cinematic Universe,” having been with the connected universe project for over a decade before her leaving the company earlier in March. At the time of her departure, she was Marvel’s president of physical production, post-production, VFX and animation. According to a Variety report, this came as part of a joint decision between Disney’s human resources, legal department, and executives including but not limited to Disney Entertainment co-chairman Alan Bergman. Kevin Feige, president of Marvel Studios, reportedly didn’t intervene, and Alonso was “blindsided.” The entire situation is wading into legal territory. Disney says Alonso’s firing came as part of a breach of contract because of her production work on Argentina, 1985, a non-Disney film, though Alonso’s team claims she had permission to do so.

    On top of this, there seems to have been conflict between Alonso and Disney/Marvel in regards to queer issues within the company, according to Variety and The Hollywood Reporter. Alonso, who is gay, reportedly clashed over an issue where Disney wanted a scene in Ant-Man and the Wasp: Quantumania altered to blur out a shop window that included Pride memorabilia in Kuwait, which has anti-LGBTQ+ laws in place. This is after she publicly spoke out against then-CEO Bob Chapek at the GLAAD awards for Disney’s reaction to Florida’s “Don’t Say Gay” bill, and was told she would no longer be allowed to do press for Marvel. Attorney Patty Glaser, who is representing Alonso, released the following statement to Variety:

    “The idea that Victoria was fired over a handful of press interviews relating to a personal passion project about human rights and democracy that was nominated for an Oscar and which she got Disney’s blessing to work on is absolutely ridiculous,” Glaser says. “Victoria, a gay Latina who had the courage to criticize Disney, was silenced. Then she was terminated when she refused to do something she believed was reprehensible. Disney and Marvel made a really poor decision that will have serious consequences. There is a lot more to this story and Victoria will be telling it shortly—in one forum or another.”

    While Alonso’s influence on the MCU is significant and dates back to the earliest films like the original Iron Man, she’s also been named in ongoing reports about the dire state of the animation industry as reported by Vulture and allegedly blacklisted artists working on Marvel projects that she took issue with. In general, Marvel’s animation and VFX workers have been coming forward about apparent toxic work environments and unfair contracts while working on the studio’s projects. This has reportedly been especially difficult on Disney+ projects like She-Hulk, with smaller budgets and shorter turnaround times still expecting movie-quality work.

    Read More: Let’s Rank All The Spider-Man Games, From Worst To Best

    Another high-profile departure is that of Ike Perlmutter, who was let go from the company this week. Perlmutter has had a long, storied history with Marvel, including a stint on the board of directors (as well as the chairman of the board), working as the vice chairman of the company in the early 2000s, moving up to the chief executive officer position in 2005, then remaining the CEO after Disney acquired the comic company in 2009. He oversaw Marvel Studios up until 2015 while reportedly being very tight on production budgets and also claiming Black people “look the same” regarding Don Cheadle’s replacement of Terrence Howard as James Rhodes in the MCU. He operated as a chairman from 2017 until his eventual layoff.

    Jonathan Majors’ domestic violence case is ongoing

    While executive departures will have an effect on things down the line, the most immediate problem Marvel movies have to contend with is the ongoing domestic violence case against actor Jonathan Majors. The actor, who plays Kang the Conquerer most recently in Ant-Man and the Wasp: Quantumania, was arrested in Manhattan on assault, strangulation, and harassment charges. Majors’ legal team led by attorney Priya Chaudhry claims he’s innocent and released text messages allegedly sent by the victim in the case. The texts say this was “not an attack,” claim fault for the dispute because she was “trying to grab [Majors’] phone,” and disputed the strangulation charges. The alleged texts say the authorities were called due to the woman fainting, and that when there was a suspicion of a domestic dispute, Majors was arrested per mandatory arrest laws associated with domestic abuse cases in New York.

    Majors’ future in the Marvel Cinematic Universe is unclear as the investigation is ongoing, but the U.S. Army has pulled ads featuring the actor until the investigation is complete. The reason this is so significant in Marvel’s view is Majors’ character, Kang the Conquerer, is essentially Marvel’s main villain right now. He’s only appeared in two projects thus far, one being the Loki Disney+ show, and the second being Quantumania. But the shared universe franchise is leading up to Avengers: The Kang Dynasty and Avengers: Secret Wars, both of which are set to feature Kang as the primary antagonist. He’s a Thanos-style character that Marvel can’t simply pluck from the story. Should the investigation lead to a guilty verdict, it’s likely Majors will be recast.

    While all of these developments have happened for different reasons, whether that be corporate greed, office politics, and a domestic violence case, Marvel as a production is seeing some serious shake-ups right now. Not all of it seems to be of the company’s volition, but things are changing for Marvel at a time when the brand has been losing a lot of its staying power. Quantumania is the last movie Marvel released in theaters, and it was one of the series’ most poorly received and is sitting at a 47 percent approval rating on Rotten Tomatoes.

    While Marvel movies still make more money than you or I will ever see in a room at once, the franchise has been trending somewhat downward at the box office. Quantumania still made $470 million in its theatrical run, but that’s significantly lower than Ant-Man and the Wasp made in 2018, which was around $623 million. Several Marvel movies have made below the half-a-billion mark in recent years, such as Eternals and Shang-Chi and the Legend of the Ten Rings. Black Widow is one of the lowest-performing movies in the franchise’s lifetime with $379 million but was notably hindered by the covid-19 pandemic making fewer people willing to head out to theaters in 2021. Black Panther: Wakanda Forever did manage to bring in over $859 million, but that was even down from the original’s $1 billion.

    It’s unclear what, if any, changes this might bring to the franchise, but figureheads and workers that have been with the brand for a long time are gone. Reading over it all now, ultimately, I sympathize most with the workers who were subject to the layoffs. Alonso and Perlmutter will be fine, but the people who worked (and apparently suffered) under them are in a much worse position.

    We’ve reached out to Marvel, Majors, and Alonso for comment on this story and will update it should we hear back.

    Update: This piece has been updated with information about Alonso’s reported disputes with Disney regarding queer content in its movies.

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    Kenneth Shepard

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  • Gritty New Teenage Mutant Ninja Turtles Game Takes After God Of War

    Gritty New Teenage Mutant Ninja Turtles Game Takes After God Of War

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    The Last Ronin comic is being adapted into an action-focused single-player video game that will play similarly to God of War. The popular and gritty 2020 comic, a spin-off of the Teenage Mutant Ninja Turtles series, stars the last remaining turtle in a war-ravaged wasteland.

    While most people think of TMNT as a cartoonish, family-friendly kids’ brand, the actual franchise is much more varied than that, with comics that get darker than anything you’d find on Nickelodeon. This isn’t a weird offshoot or an occasional one-off, either. The original comics that started it all were gritty and violent, featuring sharp black-and-white art and turtles who were less radical and more dangerous. And The Last Ronin, a limited-run comic series from 2020 written by the original co-creator of the franchise, returned TMNT to its grittier, more adult roots. Now, that fan-favorite comic is being turned into a big action-adventure video game by a yet-to-be-announced studio.

    In an interview with Polygon, Doug Rosen, senior vice president for games and emerging media at Paramount Global, revealed the new, still-unnamed game’s existence. Rosen told Polygon that the upcoming third-person action role-playing game will be comparable to the recent God of War entries. He also assured fans that the story of the game will be “authentic” to The Last Ronin comic series.

    This means that, unlike most other TMNT games, this upcoming adventure will star the lone surviving turtle in the dark, far future of the Last Ronin universe. So don’t expect all your favorite turtles and Splinter to be hanging out, eating pizza, and partying in the sewers in this upcoming game. Because all but one of them is dead. (The identity of the lone survivor is actually a big mystery in the comic and I won’t spoil it here.)

    Rosen also told Polygon that just because TMNT is a brand popular with kids, doesn’t mean the devs will have to “dial back” the upcoming Last Ronin game to make it “something it shouldn’t be.” He further explained that he sees “opportunities for multiple TMNT games aimed at both young and more mature age groups” and that TMNT owner Paramount will take different approaches to create content for each group. For example, TMNT villain Shredder is showing up in Call of Duty. 

    As for when you can play this new TMNT game, well, it’s not coming anytime soon. Rosen said the game is still a “few years off.” Rosen was also seemingly tight-lipped about where this game might land when it finally does release in the future. For now, you can go play TMNT: Shedder’s Revenge which is fantastic and out now.

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    Zack Zwiezen

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  • Annotations In Used Copy Of ‘Autobiography Of Malcolm X’ Make It Painfully Obvious That Previous Owner Was White

    Annotations In Used Copy Of ‘Autobiography Of Malcolm X’ Make It Painfully Obvious That Previous Owner Was White

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    CHICAGO—With dumbfounded question marks and astounded exclamation points littering the margins of almost every page, the handwritten annotations found Wednesday in a secondhand copy of The Autobiography Of Malcolm X made it painfully obvious that the previous owner of the book was white. “It’s amazing how many of the notes in here start with ‘But what about…’ or just say, ‘That’s going a little too far,’” the volume’s current owner, local man James Hawkins, told reporters as he flipped to a page in which Malcolm X is accused of reverse discrimination in a pencil scrawl underlined three times. “Every time the text refers to something like the ‘devil white man,’ the phrase has been circled and someone’s written ‘Hmm…’ off to the side. And when it starts mentioning the Nation of Islam, they just wrote ‘Terrorist?’” Hawkins went on to observe that the annotations don’t go past the first chapter.

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  • Subway CEO Just Assumed Cold Cut Combo Started Covid

    Subway CEO Just Assumed Cold Cut Combo Started Covid

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    MILFORD, CT—With new genetic evidence tying Covid-19 to animals sold at a wet market in Wuhan, China, Subway CEO John Chidsey confirmed Friday that he had just assumed this whole time that the virus originated with the restaurant chain’s Cold Cut Combo. “I wasn’t going to say anything, but I was 99% sure Covid-19 made the jump to humans from one of our classic Cold Cut Combo sandwiches,” said Chidsey, adding that it wouldn’t have been the first time a global pandemic spread from one of the franchise’s menu offerings, nor would it be the last. “Between the three types of lukewarm, sweaty cold cuts; the translucent, decomposing vegetables; and the bulk, room-temperature mayonnaise we pile on that thing, I wouldn’t be surprised if it took out 3 million people in one day, let alone over the course of several years. In fact, I’m still not convinced it didn’t—that’s not too far off our annual number of rancid ham-related deaths. Nothing is cooked inside a Subway, and we are still not allowed to classify our bread as food, so you do the math. Most of this meat is just sitting outside the back door in a garbage bag—we don’t even order it, and when we do order it, it’s purchased loose from the back of some guy’s truck that’s always parked in the sun. So I can’t say whether or not an infected raccoon dog or bat or whatever made it into one of our sandwiches or was, God forbid, exposed to one, but either way, I presumed this whole thing was either our fault or Quiznos’.” At press time, Chidsey had reportedly used the public exoneration as an opportunity to relaunch Subway’s discontinued H1N1 Chicken Club from 2009.

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  • The Last Of Us Episode 8 Recap: Joel And Ellie’s Most Desperate Hour

    The Last Of Us Episode 8 Recap: Joel And Ellie’s Most Desperate Hour

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    Screenshot: HBO

    With just one episode to go, we’re nearing the end of Joel and Ellie’s long journey together. This week’s entry, “When We Are in Need,” corresponds with the game’s winter section, though the HBO adaptation isn’t using the same seasonal structure of the game, and here in TV land, it’s been winter for a while.

    When I first played The Last of Us ten years ago, in some ways the winter chapter felt to me like overkill, the game leaning hard into desperation and depravity just to be as gritty and bleak as it could, in order to help sell itself as a “mature,” serious game. “Enough, I get it. Humanity is awful and given half a chance, we’ll all do grotesque, morally reprehensible things.” Replaying the game now alongside the show, the purpose of the chapter within the narrative is clearer to me. Of course it’s common for stories to put characters at their most hopeless and desperate points right before the resolution, but the way The Last of Us does it, separating the characters while both are in dire straits, drives home the importance of their bond to each other. It also, importantly, illustrates that while Joel may have started out as Ellie’s protector on this journey, he now needs her at least as much as she needs him. Let’s take a closer look at this week’s episode, and its similarities to the same stretch of the game.

    Ellie meets David in the show vs. the game

    This chapter has its own villain in the form of David, a preacher and a predator whose flock reside in the resort town of Silver Lake and are suffering through a particularly harsh winter. In terms of dialogue, it’s one of the show’s more faithful episodes. In fact, it’s almost as if writer Craig Mazin’s screenplay for the episode just took this section of the game, cut out most of the combat sequences, and from there, sought to embellish the dialogue and build on what the game reveals to us about David and his congregation. It continues to be interesting to me how, in the game, combat is perhaps prioritized as the most important element, while in adapting the game to a series, it becomes the least important.

    David stands before members of his congregation, a sign behind him reading When we are in need He shall provide" behind him.

    Screenshot: HBO

    The winter chapter immediately distinguishes itself from the rest of the game by having you play as Ellie for the first time. (Today, playing through the story in order, you’d play the Left Behind DLC before this, but when the game came out in 2013, this was a surprising shift in perspective.) Desperate for food, Ellie hunts a deer she spots in the woods with her bow and arrows. Nicked and bleeding from multiple arrows, the deer runs, ultimately collapsing, but when Ellie finds it, two others, David and James, have seen it too. Just as in the game, David (voiced here by Nolan North, who plays Nathan Drake in Naughty Dog’s Uncharted games) makes a deal with Ellie: penicillin for some of the deer meat.

    David, held at bow-and-arrow-point by Ellie, says "We're from a larger group--women, children--we're all very, very hungry" in a moment from the game The Last of Us.

    Screenshot: Naughty Dog

    What’s unique to the game is that while waiting for James to return with the medicine, you have a multi-stage combat encounter fighting alongside David, involving a few standoffs against multiple waves of infected and a climactic battle with a bloater. Through it all, you might think that David is actually a new friend. He seems genuinely concerned for your welfare, and fighting alongside someone can be an experience that develops trust. Naughty Dog knows how to use combat as a tool for relationship-building, and here, they build up your trust in David a bit just to pull out the rug from under you and remind you that, in this world, the trust between Joel and Ellie is a rare and precious thing.

    In the show, by the time Ellie first encounters David (played here by actor Scott Shepherd), we already have our reasons to be suspicious of him. The episode begins with him reading scripture to his flock, in the old steakhouse he’s converted into a church and town hall of sorts, a place where the abundant food of the pre-cordyceps past is sharply contrasted with the desperate circumstances of the present. (It’s an important location in the game as well, one you come to later, and the sign reading WHEN WE ARE IN NEED HE SHALL PROVIDE is a detail straight from the game.) The faces of the congregation’s members are lean and hardened, telling us much at a glance about what a difficult winter they’re having. A grieving daughter asks when her father can be buried and David says that it’s too cold to do so now, they’ll have to wait until spring. And outside after the service, David chides James (played by Troy Baker, the voice of Joel in the games) for his “doubt,” giving off the sense of a man who very much wants to maintain control.

    Troy Baker as James looks at David in a moment from HBO's The Last of Us.

    Screenshot: HBO

    Notably, in the show, Ellie hunts the deer not with a bow and arrows but with the sniper rifle, recalling in our memories the moment toward the end of episode six when Joel tried to teach her how to use it. When she takes a moment to focus with the deer in her sights, we can sense her recalling Joel’s words and trying to draw on what he taught her.

    Both the game and the show have Ellie talking tough when she sees David and James near the deer she killed, with her calling James “buddy boy” and saying that if David tries anything, she’ll “put one right between your eyes.” The show, however, foregrounds David’s role as a preacher in their first conversation far more than the game does. In fact, perhaps the only real hint David gives off in the game that he has certain rigid moral standards might come when, after Ellie swears, he absurdly says, in the midst of a life-and-death battle against waves of infected, that she should watch her language. We definitely pick up on the fact that he’s a preacher eventually, but there’s no real character development done around it.

    In the show, however, Ellie asks if David’s “hunger club” is some sort of cult, and he turns on the folksy charm, saying “Well, you sorta kinda got me there,” but saying that what he preaches is “pretty standard Bible stuff.” When Ellie wonders how he can still “believe that stuff” after everything that’s happened, he tells her it was actually after the world ended that he started to believe. “Everything happens for a reason,” he says in both the show and the game, and it’s here that whatever sense of trust you might have felt for David while fighting alongside him likely evaporates. His seeming friendliness reveals itself to be a guise for something more threatening, and he tells her that a “crazy man” killed someone in their flock recently at the university. A crazy man who just happens to be traveling with a “little girl.”

    Ellie now understands that David is a threat if she didn’t before, but David lets her ride off with the medicine, telling her that there’s room for her in his group, that he can protect her. It’s almost as if he has some gross designs of his own for her.

    Dinnertime at the steakhouse

    One of the luxuries of HBO’s adaptation has always been that it can leave the perspective of Joel and Ellie behind entirely when it wants to, and here, we get more development of David’s congregation. In the kitchen, members of the flock lament their dwindling food supplies, and when a man brings in some fresh meat, one of them asks, “What is it?” “Venison,” he replies hesitantly, in a way that may have you asking, “Is it though?” Nonetheless, they put it into the evening’s soup.

    Ellie stands before a sign that reads "When we are in need He shall provide!" in an old restaurant in the game The Last of Us.

    Screenshot: Naughty Dog

    David and James haul the deer Ellie killed into the restaurant, but the room still seems quiet. Sensing what the tension is about, David tells them that yes, it’s true, “we found the girl who was with the man who took Alec from us.” Come morning, he says, they’ll track her trail, and “bring that man to justice.” The grieving girl from the opening scene raises her voice, saying they should kill both of them. David walks over and, in a moment that shows us just what kind of congregation leader he is, backhands her across the face. Things get worse still a moment later when he tells her that although she may think she doesn’t have a father anymore, “the truth is, Hannah, you always have a father. And you will show him respect when he’s speaking.” Kenneth is not wrong when he says the show makes David even more disturbing than he already was.

    The scene ends with shots of these hungry people eating their dinners, the thought lingering in our minds that it may be Alec they’re eating.

    Hungry…for vengeance!

    The next morning, David’s men do indeed come a-huntin’. In both the show and the game, Ellie does the only thing she can think to do: try leading the men away from Joel, who she’s injected with penicillin but who is still hovering on the edge of consciousness. In the show, she presses a knife into his hands and tells him to kill anyone who comes into the house, though he doesn’t even look like he has the strength to sit up.

    The show gives us another brief exchange between David and James, as David insists that Ellie be brought in alive. James says he doesn’t mean to question David’s “sense of mercy” but the girl would just be another mouth to feed, and that yes, she may die if left alone out here, but perhaps that’s God’s will. David simply gives him a withering look, but it’s abundantly clear that David’s interest in keeping Ellie alive has nothing to do with mercy.

    Ellie rides through the neighborhood on her horse—the neighborhood which, in the game, has a small army of David’s men on the streets—and eventually, her horse is shot out from under her. In the show, it’s James who does this, and David has to stop him and some other men from killing Ellie. Carrying her off himself and ordering a few men to haul the horse carcass, he tells the remainder of his men to go door to door hunting Joel. “You’re so hungry for vengeance? Deliver it.”

    In the game, however, another extended combat sequence begins, as Ellie must sneak by or kill a number of David’s men. What we get here that we don’t get so much in the show is a lot of deep dissatisfaction among the flock with David’s leadership, with many men expressing doubt in David and suggesting that soon, his role as leader be put to a vote. Despite your best efforts, though, David does eventually capture and subdue Ellie, while his own delusions of grandeur about his own benevolence continue to manifest. “I’m keeping you alive here,” he says, as he jokes the consciousness out of her.

    Ellie left Joel behind

    In both the show and the game, Joel finally comes back to life, as if awakened by the cosmos just in Ellie’s hour of need. The Police have a song about that called “Synchronicity I,” but I digress. In the show, some poor bearded sap enters the house where Joel is stashed in the basement. Ellie was smart and hid the door to the basement behind an old piece of furniture, but the poor bastard rolls well on his perception check and notices something’s up. It would have been better for him if he hadn’t.

    As he comes down the stairs, spotting the bloody mattress Ellie’s had Joel on for days, we know Joel has finally regained awareness, and is hiding down there somewhere. Yes, it turns out Joel has regained the strength not only to move, but to stab and choke the life out of a man. That’s the Joel we know and love!

    Meanwhile, Ellie wakes up in a cage—in the game, to the sight of a man butchering a human body right in front of her, though in the show, it’s just David sitting there, waiting for her to wake up. In the show, which continues working to make David more overtly disturbing than he is in the game, he tells her that she’s in a cage because “you’re a dangerous person, you’ve certainly proven that,” and there’s an unmistakable hint of amusement and even admiration to his comment.

    Joel stares intently at another man in a torture scene from HBO's The Last of Us.

    Screenshot: HBO

    Joel’s back in action

    Joel, desperate to find Ellie, tortures two of David’s men to get her whereabouts. It’s a startling juxtaposition with an exchange between Ellie and David in the game. When Ellie calls David an animal, he protests that she and Joel have killed a great many people too. “They didn’t give us a choice, it’s a video game,” she says. (Well, okay, she doesn’t say that second part.) “And you think we have a choice, is that it?” David says. “You kill to survive. So do we. We have to take care of our own, by any means necessary.”

    I don’t really subscribe to that logic, but his words do on some level indict Joel, I think. Some may feel that Joel and David are points of contrast, one’s violence rooted in hate and delusion, the other’s in love and necessity. I certainly don’t think Joel and David are the same, but I also don’t think there’s anything innocent or acceptable about what Joel does here. And I’m fine with that. I want characters in my media who sometimes do awful things. What’s always troubled me about the reaction to Joel, though, is just how many people who played the game seem to think that everything he does is totally justified, while recognizing that the actions of others in the world aren’t. It’s as if we don’t want to closely interrogate the actions of the person we play as, the one we most closely identify with.

    This may be a conversation for next week’s finale, but it seems clear to me that the game, and the show, at least want us to think about the lengths Joel goes to here, lengths that include brutally murdering one man after he tells Joel what he wanted to know, and then killing the other, too. When the second man declares that he won’t tell Joel anything, both the game and the show give us the chilling and memorable line in which Joel, referring to the man he just killed, says “That’s okay, I believe him.”

    Cordyceps showed David the light

    The show expands significantly on David’s conversation with Ellie, and makes it much more unsettling. He speaks to her—a 14-year-old girl—as if he sees her as some kind of equal, a kindred spirit, because they both have “a violent heart.” He fought to restrain his violent heart for a long time, he says, before he was shown the light, not by God, but by cordyceps. “What does cordyceps do? Is it evil? No. It’s fruitful. It multiplies. It feeds and protects its children. And it secures its future with violence, if it must. It loves.” I appreciate the expansion of David’s ideas here, because I think the notion that love and violence can overlap is at the core of The Last of Us, and while David is clearly deranged, the debate over whether Joel’s violence is a manifestation of love rages on.

    Ellie, behind bars and bruised, says "Ellie is the little girl that broke your fucking finger" in an image from the game The Last of Us.

    Screenshot: Naughty Dog

    David, plainly a man who is used to having people respond to his charisma, makes the mistake of thinking that Ellie might be seduced by him as well, when, in both the game and the show, he puts his hand on the bars of the cage and makes it clearer still that his ideas about her are, to put it mildly, inappropriate. It’s a deeply sad moment to me, the realization that even in this world where society as we know it has collapsed, Ellie, like most women in our world at one time or another, in one way or another, still has to deal with the threat and the supreme bullshit of predatory men. Both versions punish David for his arrogance and delusion, as Ellie, briefly playing along, takes his hand and then snaps something in it before finally telling David her name. Tell the others, she says, that “Ellie is the little girl that broke your fucking finger!”

    Here the game begins to employ the effective device of having us switch back and forth between Joel and Ellie at intervals, as Joel heads into town to find her, killing plenty of David’s men along the way while a blizzard gathers strength, raising the sense of drama and letting you pick off your prey in the low visibility. Yes, of course he’s doing it for her sake, to protect her, to help her, but by now, it also feels very much like he’s doing it because he doesn’t know what he would do without her. Of course historically, games once relied too often on putting underdeveloped women in peril and just focusing on the men who had to rescue them, but The Last of Us earns this setup by humanizing them both, by developing their connection, and by presenting their relationship as one of mutual care and benefit. By now, Ellie has taken care of Joel and saved his life about as much as he’s done for her.

    The show also now switches back to Joel’s perspective, showing him heading into town and finding Ellie’s stuff, not to mention human bodies strung up on meathooks. Better hurry, Joel.

    The trick up Ellie’s sleeve

    In both versions, David (with James’ help, in the show) hauls Ellie out of the cage to cut her up into “little pieces,” since she didn’t take him up on his excellent offer. Just as they’re about to start cleaving, however, she announces that she’s infected, prompting David to roll up her sleeve and reveal the wound on her arm. David says it can’t be real, James says it looks pretty fucking real to him, and that’s the last thing he’ll ever say, as Ellie takes advantage of their moment of hesitation to sink a meat cleaver into James’ neck and dash out of the room.

    Ellie looks bloody and shaken as a building burns behind her in HBO's The Last of Us.

    Screenshot: HBO

    Here, the game becomes a kind of boss fight, as Ellie must sneak around the restaurant and stealthily attack David while a fire begins to spread. In the show, his ego more evidently implodes as the restaurant, his church, burns down around him. It’s a breakdown on multiple levels, with this deluded, awful, terrifying man shouting “You don’t know how good I am!” In both cases, it’s up to Ellie to protect herself, to defeat this supremely shitty, predatory man, whose intentions to inflict sexual violence on Ellie, implied but still clear in the game, are made much more explicit in the show. And in both cases, it’s immensely cathartic and satisfying to see her finally kill him, and not just kill him but stab him again and again until she herself is a blood-spattered survivor, a horror movie final girl. But part of what gives the final girl trope its awful potency is that the kinds of sexualized violence these women so often fight against can’t be killed by killing just one bad man. It’s a threat we all face, all the time. Ellie survives, of course, but the stare she gives in the wake of it, the way she reacts at first when Joel approaches her, suggests that she’s forever changed by the experience. Ellie is all of us.

    It’s okay, baby girl

    Joel shows up just after her fight is won, and as subtle a detail as it is, the fact that in the show, just like in the game, he calls her “baby girl” in the wake of the horror she’s just endured is tender and very meaningful. It tells us that there’s no longer any pretense of division or obligation between them, of Joel doing this just as a job, of her just being cargo.

    By putting both characters in such desperate circumstances, and then having them finally come back together in the end, this episode and this stretch of the game are the cementing of the connection between Joel and Ellie that the story needs before it heads into its final chapter. That’s next week, when we’ll finally settle the discourse about whether or not Joel’s actions are justified once and for all. See you then.

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    Carolyn Petit

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  • Town Using $20K Of Covid Relief Cash On TMNT Manhole Covers

    Town Using $20K Of Covid Relief Cash On TMNT Manhole Covers

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    Photo: Paul Natkin (Getty Images)

    Northampton, Massachusets officials have greenlit a plan to create and install four Teenage Mutant Ninja Turtle-themed manhole covers to celebrate the fact that the massive franchise was originally created there. And to pay for it, the town is using funds intended to help rebuild towns and businesses affected by the Covid-19 pandemic.

    The pandemic (which is still a thing, even if a lot of people are trying to pretend otherwise) devastated cities and businesses across the United States starting in March 2020. So in 2021, congress passed the American Rescue Plan Act of 2021 aka ARPA. This was a nearly $2 trillion economic stimulus package that was designed to help the country recover faster from the various effects of the pandemic as well as to try to deal with the ongoing recession. After barely passing in congress, President Biden signed it on March 11, 2021. As a result, Northampton, Massachusets received $4 million that the town and its officials could put toward its Covid-19 recovery efforts.

    And that’s, I guess, how we ended up here: With a city spending $20,000 on TMNT-themed manhole covers.

    WCVB

    As reported by WCVB, the four manhole covers will be located along Main Street and each one will represent a different turtle. This isn’t just a random choice, as the city was the original home of Mirage Studios, the place where the TMNT franchise was born. Since their creation in 1984, the turtles have expanded beyond comics into movies, cartoons, games, toys, you name it. So, I get it. TMNT is a big deal to the town. But it still seems odd.

    According to the city’s breakdown of where all the ARPA money is going, the idea behind the custom manhole covers is to “invigorate downtown arts” via a “public art tribute to the Northampton-born Teenage Mutant Ninja Turtles.” That’s all well and good and checking the list of other grants, it’s clear more important projects are getting far more resources from the city. But I can’t help but wonder if that $20,000 could be better spent on helping more people directly. Or creating a tribute to a far superior show, Disney’s Gargoyles.

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    Zack Zwiezen

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  • The Last Of Us Episode 5 Recap: The Saga Of Henry And Sam

    The Last Of Us Episode 5 Recap: The Saga Of Henry And Sam

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    Screenshot: HBO / Kotaku

    Episode five of HBO’s The Last of Us marks the midpoint of our nine-episode journey. That’s right, we’re halfway there, and Ellie and Joel are definitely living on a prayer. Look, I’m sorry for the bad Bon Jovi reference but man, this episode is The Last of Us at its most relentlessly bleak. I needed to do something to lighten the mood for myself, and unlike Ellie, I don’t have a book of awful jokes handy. At least this episode also features what I consider the most effective subtle nod to the game in the entire season. We’ll get to that in a bit.

    At the end of episode four, Joel and Ellie were being held at gunpoint by two characters who players of the game likely immediately recognized as Henry and Sam. (If you need to catch up, you can find my recap of that episode here.) As episode five begins, we flash back a little while to meet these new characters and learn about what’s driven them into such desperate circumstances.

    The Fall of Kansas City FEDRA

    At first glance, this episode’s beginning seems like one of pure jubilation. Chants of “freedom!” are heard rising from a crowd that’s celebrating in the streets. But almost immediately, we’re shown the grim side of this happy occasion, with FEDRA officers being executed at point-blank or publicly hoisted into the air by the neck as they twitch with their final struggles for life. An armored vehicle the people have reclaimed roams the streets blasting the message, “Collaborators, surrender now and you will receive a fair trial.” Hmm, yes, somehow I don’t believe you. Maybe it’s the fact that you’re dragging a body behind you that’s stuffed with so many blades it looks like a pincushion, I’m not sure.

    As the armored vehicle passes, we see Henry and Sam lurking in the shadows. Henry (Lamar Johnson, The Hate U Give) uses ASL to communicate with his brother, cluing us in to a significant change from the game: Here, Sam is deaf. (Sam is wonderfully played here by young actor Keivonn Woodard, who is also deaf.) In this brief exchange, you can already sense Henry trying to put on a brave face for his much younger brother. The two sneak away unseen by the patrolling resistance which, as we learned in last week’s episode, is hell-bent on finding them.

    Kathleen (Melanie Lynskey) interrogates a group of "collaborators" while the heavily armed Perry (Jeffrey Pierce) stands nearby in a scene from HBO's The Last of Us.

    Screenshot: HBO / Kotaku

    In fact, even as the celebration rages on, Kathleen (Melanie Lynskey), the resistance’s leader, is working, interrogating a group of “collaborators”—civilians who worked with FEDRA before it fell—about Henry’s whereabouts. Lynskey remains chilling in the role, coating her comments in a tone that, on the surface, sounds reasonable and kind, but is so transparently cold and ruthless underneath. “Lucky for you, I’m not FEDRA,” she tells them, saying that if they cooperate, they’ll be put on trial, be found guilty of course, and then have to do some time, “easy.” She’s got her commando assistant Perry (Jeffrey Pierce, who voices Joel’s brother Tommy in the games) by her side, his silent presence lending her words an added threat of danger. Finally someone cracks and tells her that Henry and Sam are with Edelstein, the doctor we saw Kathleen interrogate in last week’s episode.

    A moment later, she orders her men to go door-to-door until her prey is found. When Perry shows some hesitation and advises against this plan, we see that she can turn her condescending ruthlessness on him, too. “He’s not my seventh priority, Perry,” she says. “Is that what he is to you?” I’m starting to feel like the way she prioritizes finding Henry above all other concerns may backfire on her in some way. Remember last week, when Perry showed her the ominous, quivering sinkhole in the building, and rather than dealing with it in any real way, she told him to just seal the building off and remain focused on finding Henry? Yeah, I’ve got a bad feeling about this.

    Perry asks if they’re really putting the arrested collaborators on trial. Of course they’re not. “When you’re done, burn the bodies. It’s faster,” she says, the way you might ask someone to pick up some milk from the grocery store on the way home.

    Henry and Sam stay with Edelstein

    Henry and Sam meet up with Edelstein, who takes them into the same cramped attic space we saw Kathleen investigate in last week’s episode. Here, it’s not yet covered with Sam’s drawings, as Henry and the doctor discuss their very limited food supply and total lack of ammunition for their guns. Everything that transpires here has an undercurrent of dread for us, since we already know that Edelstein soon gets captured and executed by Kathleen.

    Sam, who can’t hear what they’re saying, sits in the corner, drawing on his little magnetic sketch pad. Edelstein seems like a kind and thoughtful man, showing genuine concern for Sam’s well-being. “He’s scared because you’re scared,” he advises Henry.

    Henry holds a magnetic sketchpad on which Sam has drawn himself as a masked superhero in HBO's The Last of Us.

    Screenshot: HBO / Kotaku

    Henry goes to comfort his little brother, who has drawn a masked superhero on his pad. “Super Sam,” Henry signs. Sam is understandably afraid, and Henry tries to reassure him that they’re safe here. “There is one problem, though,” he says. “This place? Is ugly.” He then breaks out the big bag of art supplies that Sam uses to decorate the space. It’s an endearing moment, with Henry creating for his younger brother an alternate reality in which the only real problem facing them is the drabness of their surroundings, and not the army hunting them right outside.

    The birth of Super Sam

    We skip ahead ten days, to find the attic filled with images of Super Sam blasting evil FEDRA officers and flying protectively over the city. But now, a real problem is bearing down on them: they’re almost out of food, and Sam is hungry. Edelstein’s been gone a whole day, and their hopes rest on him returning with some. We already know he’s not coming back. And yet right out the window, Henry can see resistance officers scouring the city, making leaving a dangerous proposition. They’re in a tight spot.

    Finally, Henry has to face the fact that Edelstein isn’t returning. He tells Sam that he’s studied the patterns of the resistance patrols and can guide them to safety. When Sam asks if they killed Edelstein, Henry is honest and says they probably did. Sam clings to Henry for a long time after that. He’s a child growing up in a world in which nothing is ever safe or assured. He must be terrified.

    A child's drawing showing a superhero zapping a cop-like figure in HBO's The Last of Us.

    Screenshot: HBO / Kotaku

    As he holds his brother and looks at the art decorating the walls, Henry has a flash of inspiration. He tells Sam to close his eyes, and paints a red mask on his face, just like the one Sam’s alter ego sports in all the drawings. Seeing it reflected in his brother’s knife, Sam nods with satisfaction. He’s ready to face the world.

    They don’t get far, though. Just as they’re about to leave the building, a gunfight breaks out outside. It’s Joel and Ellie’s unceremonious arrival in Kansas City, and Henry observes as Joel kills the hunters attacking him. We see the wheels in his head turning. “New plan,” he tells his brother.

    Meeting Joel and Ellie

    Now we come back to the moment that concluded episode four, when the paths of these two duos intersect. Henry’s obviously been keeping an eye on Joel since earlier in the day, and he’s tracked him and Ellie to the apartment building where they’ve crashed for the night.

    Joel isn’t exactly thrilled about waking up to the reality of being held at gunpoint, but soon they agree to a tentative truce, and Henry introduces himself as “the most wanted man in Kansas City.”

    Over a quiet meal, Ellie asks Sam how old he is, and with Henry acting as an interpreter between them, he responds that he’s eight. (In the game, Sam is closer to Ellie’s age of 14, but him being younger here makes me even more sympathetic to how overwhelming and terrifying his experience of the world must be.) Joel, being Joel, says dryly that they successfully ate together and didn’t kill each other, so they should call it a win and move on. But Henry has a card up his sleeve. “I’m betting that y’all came up here to get a view of the city and plan a way out,” he says. “And when the sun’s up, I’ll show you one.”

    “Welcome to Killa City”

    The next morning, Henry provides Joel (and us) with some additional context for what went down in Kansas City. Looking out at the city, Joel is struck by the lack of FEDRA, especially since he’d always heard that KC FEDRA ruled with an iron fist. Henry confirms the rumors. “Raped and tortured and murdered people for 20 years,” he says. So if Henry wasn’t part of this monstrous FEDRA, Joel wonders, what, then, was he? When Henry replies that he was something even worse, “a collaborator,” Joel protests and says he doesn’t work with rats. Henry insists that today, he doesn’t have much choice, “‘cause I live here and you don’t.” They need each other, Henry argues. Only he knows where to go, and only Joel has the capacity for violence to get them out alive.

    This is all quite different from the game, in which Henry and Sam weren’t native to Pittsburgh (where the game’s version of this storyline takes place), but had just come there from Hartford, Connecticut in search of supplies. They had no connection to the resistance that had risen up in Pittsburgh, but just happened to be people who could help Joel and Ellie get out of the city. In both stories, though, Sam lets us see new sides of Ellie by giving her a fellow kid to geek out with and play with, and having another duo traveling with them for a while illuminates Joel’s growing attachment to Ellie and his sense of himself as her protector, no longer just out of obligation but increasingly out of genuine care and concern.

    As the two talk, the sound of kids laughing can be heard nearby. Ellie is showing Sam her tattered book of jokes, and a genuine smile stretches across Henry’s face. “Haven’t heard that in a long time,” he says, mirroring a moment from the game in which Ellie and Sam playfully eat blueberries together and Henry says it’s been a long time since he saw Sam crack a smile.

    Perhaps counterintuitively, I find these moments of fleeting happiness among the most devastating in both the game and the show, because I know how things end for Henry and Sam. Their fate is so awful, so bleak, that it makes me think back to Ellie’s question to Joel in episode four: “If you don’t think there’s hope for the world, why bother going on?” I’m once again glad that the TV series at least offered us the reprieve of Bill and Frank, giving us one vision of lives lived well and with meaning, to temper how relentlessly hopeless it all gets for a while.

    Henry’s plan

    Henry sketches a map of the area showing how Kathleen’s forces have the area on lock. Still, there is a way out, he insists. Sam sits nearby sketching, but Henry doesn’t want him left out of the conversation. “How do we get across?” he signs at his brother. Sam writes intently on his pad for a moment, then holds it up. “TUNNELS.” It’s a great plan, but there’s a huge catch. Kansas City may seem strangely lacking in Infected, but there’s a reason for that. “FEDRA drove them underground 15 years ago,” Henry says. He insists, though, that FEDRA cleaned out the tunnels three years ago. Just what that means or how exactly they did that remains ominously unspoken, almost as if the show’s writers want to plant a seed in our minds about it. Nah, I’m sure it won’t come up again. Henry admits that the plan is “dicey-as-fuck,” but it’s also the only plan they’ve got.

    A child's drawing of two men in tactical gear with rifles, reading "Danny Ish Our Protectors" is taped to a wall in HBO's The Last of Us.

    Screenshot: HBO / Kotaku

    As they head down into the tunnels, Joel tells Ellie to get her gun out, and it looks like Ellie has to suppress a smile as he’s finally fully shifted from relentlessly denying her a gun to asking her to be ready to use one. However, the tunnels do indeed appear empty, vastly, surprisingly empty, stretching hollowly before them as far as the eye can see. Joel stays on guard but nothing is stirring in these subterranean passageways, and at last they come to a place that looks quite different, where the walls are decorated with the kinds of colorful drawings you might see at a preschool. Passing through a door, they find an abandoned place where people—adults and children—clearly once lived. Amidst all the details—the toys, the posted signs laying out rules, all the other signs of life—one thing stands out: a child’s drawing of two smiling men in body armor, with rifles, labeled “our protectors,” Danny and Ish. And here’s where we come to the episode’s great little nod to the game.

    Who is Ish?

    First, a little background. In the game, Joel and Ellie’s journey with Henry and Sam briefly takes them along a beach where you can enter a battered old boat and find a note. (Considering that this is near Pittsburgh, that probably makes about as much sense as the beginning of episode two being set “10 miles west of Boston.”) The note is signed by someone named Ish (perhaps a reference to Moby Dick’s sea-faring narrator Ishmael) and details how, after spending some time at sea to hide from the outbreak, he eventually found himself running low on supplies and his boat in disrepair, and returned to shore to take his chances with humanity again.

    An old boat rests on a beach in the game The Last of Us.

    Ish’s boat on the beach near Pittsburgh, which, yeah, probably doesn’t make a lot of sense.
    Screenshot: Naughty Dog / Kotaku

    From there, you head into nearby sewers, where you can find a small area where Ish lived alone for some time after coming ashore. A note of his you can find there mentions that he met some people who had kids with them and who did not want to shoot him on sight. “Shocking I know,” he comments. The encounter puts the idea in his head that maybe it’s better for him to try trusting other people than it is to continue living alone. “What’s the point of surviving if you don’t have someone to laugh at your corny jokes?” his note reads, a question that cuts to the heart of The Last of Us’ themes. “Tomorrow, I’m going in search of them.”

    Soon, you come to a place that’s very much like the one the party finds in the TV series, where Ish lived with other adults and children. In fact, the very same drawing of Ish and another adult named Danny that we see in the show is seen here in the game. Unfortunately, environmental clues also tell us that at some point, infected did get into the settlement, and the results were tragic, with another adult named Kyle and a few children getting trapped in a room by infected, and Kyle killing the children himself to spare them an even worse fate. Another note that you can find in the suburbs upon leaving the sewers reveals that he and a woman named Susan got out, but it’s excruciating to read. “She lost her children,” it says, “and I have no clue what to say to her.”

    It concludes with Ish writing that every part of his being wants to give up, but he just can’t. “I’ve seen that we’re still capable of good. We can make it. I have to stay strong… for her.” What happened to him after that remains unknown.

    Very often, I feel that Easter eggs are kind of exclusionary. They wink and nod to those people who are in the know, letting those viewers perhaps feel smug about picking up on cool details that fly over the rest of the audience’s heads. This drawing on the wall, though, works either way, I think. If you haven’t played the game, it offers some insight into what life was like here in this underground settlement at one time, and if you do know it from the game, it opens up a whole other narrative to you. A tragedy nested within a tragedy. Right about now, The Last of Us just feels like tragedies all the way down.

    Savage Starlight

    Sam finds a copy of a Savage Starlight comic, which in the game serves as a collectible Joel can find throughout and give to Ellie. Ellie is immediately stoked at Sam’s find, and the two of them bond over their shared enthusiasm for the series, trading details about which issues they each have. One particularly sweet moment sees Ellie quoting the hero’s catchphrase of “Endure and survive” and Sam teaching it to her in ASL. God, I want these kids to make it. (Around this same stretch of the game, Ellie will occasionally say “Endure and survive” after Joel has finished taking out a group of enemies and it seems like the two are safe for the time being.)

    A screenshot from the game The Last of Us shows Joel looking on as Sam stands in a soccer goal holding a ball and Ellie faces him.

    Ellie and Sam play soccer in the game in a moment referenced in the show.
    Screenshot: Naughty Dog / Kotaku

    Other moments here are direct nods to the game, like one when Ellie and Sam play soccer using a makeshift goal painted on the wall. However, a conversation between Joel and Henry that sheds further light on his connection to Kathleen is totally new. Joel apologizes for having called Henry a rat before, saying that if Henry did what he did for Sam’s sake, he understands. Henry finally tells Joel exactly what it is he did do, and why. He paints a picture of a great man, one who “was never afraid, never selfish, and he was always forgiving.” He’s clearly talking about Kathleen’s brother, who he wanted to follow, and would have followed, if only.

    “But Sam, he got sick. Leukemia.” And wouldn’t you know it, FEDRA had control of the very limited supply of the only drug that could treat him. So he made a deal, and gave FEDRA what they wanted. He’s still wracked with guilt about it, but the world presented him with an impossible choice that he never should have had to make in the first place. Rather than offer any words of comfort or understanding, though, Joel just says “We’ve waited long enough.” It’s time to move on.

    Kathleen and Michael

    We find Kathleen standing in her childhood bedroom, in a clearly abandoned house. And as she tells Perry about her brother—who we learn here was named Michael—and how he’d always comfort her during thunderstorms when they were kids, all I could think was, “Oh my god, shut up.” She’s the type of person who’s so convinced that her pain and suffering matter so much more than everyone else’s, that hunting down Henry is good and righteous because he took her brother from her, even though he only did it because it was the only way to save his own brother. Of course her pain and grief are real, but the extremes she’s going to in her pursuit of Henry make me lose all sympathy for her. She’s an egomaniac.

    In fact, even her own brother’s wishes don’t matter to her, much as she might pretend to be honoring his life or his memory in this act. “He was so beautiful,” she says about Michael. “I’m not. I never was.” She knows Michael would want her to forgive Henry. He outright told her that when FEDRA had him locked up right before they killed him. But her pain is just too important to her for her to do that. And Perry is happy to validate her worst impulses. “Your brother was a great man. We all loved him,” he says. “But he didn’t change anything. You did. We’re with you.” Thanks, Perry. Big help. I’m sure that won’t encourage Kathleen to do something even more selfish and reckless than all the things she’s already done.

    Sniper on the street

    Joel and the gang emerge outside of Kathleen’s territory in a suburban neighborhood that seems safe at first glance, and the mood is relatively light as Ellie begins does her best Joel impression and encourages Henry and Sam to come with them to Wyoming. (In the game, Henry and Sam are already planning to track down the Fireflies, but here, they just want to get out of Kansas City for starters.) The calm is broken, however, when a sniper bullet strikes the ground near them and they dash behind a wrecked car for cover, plunging us into a sequence that owes a lot to the game.

    Joel stands facing old, dirty, overgrown houses on a grass-covered street in the game The Last of Us.

    The Pittsburgh suburbs section leading up to the sniper encounter is perhaps the game at its most ruinously beautiful.
    Screenshot: Naughty Dog / Kotaku

    Sniper bullets continue to rain down on them, and just as in the game, Joel opts to sneak around and try to come at the sniper from behind. In the game, though, what you find in the sniper’s perch is a young man with a knife, prompting a grisly button-mashing sequence in which you ultimately turn the blade on the man and stab him with it repeatedly. Here, Joel finds an older man, one of Kathleen’s faithful, who refuses Joel’s plea to just drop the gun, instead cementing his own death by turning the gun on Joel. Just then, Kathleen’s voice crackles over a radio. “Hold them where they are,” she says. “We’re almost there.”

    “It ends the way it ends”

    In the game, the one repurposed Humvee the Pittsburgh resistance claimed from FEDRA soon arrives, but here, Kathleen’s forces are much more well-equipped, and a number of vehicles are soon barreling down on Ellie, Henry, and Sam. Just as in the game, Joel provides cover with the sniper rifle, and here he takes out the driver of the truck leading the charge, sending it careening into a nearby house where it promptly explodes.

    Read More: HBO’s The Last Of Us Just Nailed One Of The Game’s Best Moments

    Still, Kathleen’s forces close in. Perry sends men after Joel, and Kathleen begins to address Henry, revealing that her hypocrisy and self-importance know no bounds. “I know why you did what you did,” she says, “but did you ever stop to think that maybe [Sam] was supposed to die?” When Henry protests that Sam is just a kid, she replies that kids die “all the time.” That may be true, but it doesn’t change the fact that by her moral calculus, Sam’s life should have been totally disregarded, while Michael’s life should have been prioritized above all. In one truly staggering moment of cognitive dissonance, she says “You think the whole world revolves around him?” as if she isn’t acting like the whole world revolves around her quest for vengeance.

    Finally, Henry emerges. “It ends the way it ends,” Kathleen says as she raises her gun to kill him. This calls for a deus ex machina, baby!

    Something wicked this way bloats

    Just then, the truck nearby teeters and falls as the earth beneath it yawns open, and an absolute tidal wave of speedy infected rise up out of it, a kind of cosmic retribution for Kathleen’s hubris. (A mob of infected also bear down on the group during this sequence in the game, but it’s nothing like this.) Huh, I guess FEDRA didn’t really deal with the infected problem after all, they just tried to brush it aside. Showrunner Craig Mazin knows a thing or two about writing stories where institutions do that, I guess, having worked on Chernobyl as well.

    A hefty, menacing infected stands against a backdrop of flaming wreckage.

    Screenshot: HBO / Kotaku

    Suddenly Kathleen’s considerable show of force feels quite impotent, as the assault rifles have little effect in stemming the tide of death. Joel does the best he can to cover his allies amidst the chaos, but Ellie gets separated from Henry and Sam and climbs into an old SUV. Just then, a guttural growl unlike any sound we’ve heard an infected make thus far is heard, and a very different beast emerges from the sinkhole, a formidable, fungus-encrusted chonker of an infected called a bloater, a boss-type enemy from the game. Kathleen’s forces don’t have any of the molotov cocktails or nail bombs I usually use to take these bad boys down, so I think they’re pretty much fucked.

    Read More: What Was That Giant Infected In Episode 5 Of The Last Of Us?

    Perry peppers the thing with bullets but they clearly have little effect aside from making it mad. As it bears down on him, he urges Kathleen to get to cover, then turns to face his fate, which is having his head ripped clean off in a death consistent with one of the game’s most horrifying death animations.

    Meanwhile, Ellie has a guest in her little SUV sanctuary: a creepy infected who was also a teenage girl before getting turned. Ellie heads out onto the street where she sees Henry and Sam pinned down by infected under a nearby car. With Joel’s help and a few stabs of her trusty switchblade—her signature weapon in the game—she gets them out and they make a run for it. Kathleen stops them yet again, but her success is short-lived, as a young infected—who I think but I’m not certain is the same one that chased Ellie out of the vehicle a moment before—leaps on her and absolutely shreds her to bits. It ends the way it ends.

    As Joel leads them away from the chaos, we see the mob of infected, including the bloater, lurching its way back toward Kansas City. Nice going, Kathleen. Great job.

    “I’m scared of ending up alone”

    Joel and the gang have found shelter in an old motel for the night. In the game, there’s a nice moment here where Henry presses Joel for details about the time Joel and his brother Tommy rode Harley-Davidsons on a cross-country trip. That detail’s been omitted from the show, but the general arc of how things play out here is pretty similar.

    “You think they’ll be okay?” Henry asks about the kids as they read Savage Starlight together in the next room, and Joel, in his own taciturn way, offers a kind of comfort to Henry, as a fellow protector of a young charge. It’s easier when you’re a kid, he says. “You don’t have anybody else relying on you. That’s the hard part.” Then comes a bit of playful meta-dialogue as Joel says, “What’s that comic book say? ‘Endure and survive’?” “Endure and survive,” Henry says. Then, after a moment: “That shit’s redundant.” “Yeah, it’s not great,” Joel agrees.

    And now, as Ellie jokingly predicted earlier, Joel does indeed invite Henry and Sam to join them on the trip to Wyoming. It’s another one of those seemingly pleasant, hopeful moments that I find all the more painful because we’ll never get to see what might have come to pass if only the world they lived in were a little less dangerous and cruel. “Yeah, I think it’d be nice for Sam to have a friend,” Henry says. “New day, new start.” Okay, writers. Now you’re deliberately twisting the knife, jeeze.

    Ellie reads something Sam has written on his sketchpad in HBO's The Last of Us.

    Screenshot: HBO / Kotaku

    Though Henry urges Sam to get some sleep, he and Ellie stay up for a bit, Ellie doing different voices as she reads Savage Starlight aloud. But Sam is preoccupied. “Are you ever scared?” he writes on his pad, a question he effectively asks her aloud in the game. (“How is it that you’re never scared?”) Just like in the game, Ellie first jokes that she’s afraid of scorpions, before admitting that what really scares her is the possibility of ending up alone.

    In the game, when Ellie asks Sam what he’s scared of, he brings up infected. “What if the people are still inside?” he asks, and it’s the first time that the game directly engages with a terrifying idea that the show brings up early on: whether the person an infected once was remains somehow present and aware, even as they lose all control over their body. The game’s Ellie dismisses the idea, saying “that person is not in there anymore.” Her counterpart in the show, however, seems a bit more troubled by the idea.

    The game’s Sam keeps his bite a secret, but in the show, after asking Ellie, “If you turn into a monster, is it still you inside?” he lifts the leg of his jeans to show her the nasty wound. Ellie here does something strange and sweet and hopeless: she cuts her own hand to draw blood and press it into the bite, telling Sam, “My blood is medicine.” If only it were that simple.

    What happens the next morning is so awful, I don’t even want to bring myself to write it. If you’re reading this recap, you probably know, and if you don’t, I think you can guess.

    Image for article titled The Last Of Us Episode 5 Recap: The Saga Of Henry And Sam

    Screenshot: HBO

    As they bury the bodies near the motel, Ellie sets Sam’s sketchpad atop his grave. On it, she’s written the words “I’m sorry.” She’s withdrawn and just wants to leave. You have to wonder if she isn’t starting to give up on the world herself. Meanwhile, as he looks at the message she’s written, Joel seems, if anything, more committed to Ellie than ever. Something in his face suggests that he wants to spare her an existence made up of this kind of relentless suffering. He collects his gear, picks up the sniper rifle (new weapon unlocked!), and they head west.

    As I said above, I find this week’s episode excruciating, so miserable in its outcome that in retrospect, even the few bright spots make it more agonizing. I don’t know about you but good lord, after all this, I sure hope these two catch a bit of a break soon.

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    Carolyn Petit

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  • NFL Gravediggers Rush To Field To Bury Unconscious Player

    NFL Gravediggers Rush To Field To Bury Unconscious Player

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    Image for article titled NFL Gravediggers Rush To Field To Bury Unconscious Player

    WASHINGTON—After a particularly bad hit to the head left a member of the Commanders unresponsive, NFL gravediggers were seen rushing to the field Sunday to deliver last rites and bury the unconscious player. Several reports indicated that the crew, which drove out of the stadium tunnel in a burgundy and gold hearse, consisted of pallbearers, several brawny men with shovels, and a priest. According to sources, the NFL gravediggers cleared FedEx Field of athletes, dug a 6-foot-deep hole in the ground, checked the player for signs of life, and dropped his limp body into his final resting place. The priest reportedly turned on his microphone and delivered a 30-second eulogy. As coaches, teammates, and fans watched with bated breath, witnesses confirmed that the concussed athlete briefly gave a thumbs-up, but soon collapsed again, at which point the gravediggers proceeded to pick up their shovels, buried him under several feet of dirt, covered the hole with a fresh layer of sod, and quickly placed a Commanders-themed headstone emblazoned with “One Legacy. One Unified Future” at the grave site. At press time, over 67,000 spectators at FedEx Field were heard cheering wildly after a second player was knocked unconscious, picked up on a stretcher, and thrown into a mass grave on the Commanders sidelines.

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  • You Probably Aren’t Catching Andor’s Awesome Nods To Deep Star Wars Lore (And That’s A Good Thing)

    You Probably Aren’t Catching Andor’s Awesome Nods To Deep Star Wars Lore (And That’s A Good Thing)

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    A poster shows Andor's characters, including Mon Mothma, Luthen and Andor himself.

    Image: Lucasfilm / Disney

    As you may know, I’m a big ol’ Star Wars nerd. And one of my favorite things in Star Wars media is all the tiny references and Easter eggs embedded everywhere. But sometimes this fan service goes overboard and derails a story in a way that alienates or bores non-fans. Andor, the newest TV show set in the Star Wars universe, not only avoids this problem, but also finds perfect ways to utilize nerdy Star Wars lore without making it tedious or annoying for folks just wanting to watch a good show.

    Andor, which premiered in late September on Disney+, is the latest entry in the Star Wars franchise and is set before the events of the original Star Wars film and the movie Rogue One. It follows the life of Cassian Andor, played by Diego Luna, as he navigates a galaxy controlled by the evil Empire. He’s not yet the rebel we know from Rogue One, but over the course of this season and presumably the next season, he will evolve into the man we met in that popular spin-off.

    Disney / Lucasfilm

    People across my timeline have been loving Andor. Even people who’d previously sworn off Star Wars entirely are back and enjoying every minute of the series. Many of them happily point out how the show isn’t a giant excuse to do fan service every week. But funnily enough, Andor has some of the coolest and most interesting bits of deep-cut Star Wars lore out of anything Star Wars-related in years; it’s just handled so well that most folks miss it all.

    A great example comes in how the show handles Cassian’s home planet. In the first episode of the show, we learn that Cassian was born and raised on the planet Kenari. It’s newly created for Andor, which allowed showrunner Tony Gilroy more freedom to do whatever he needed with it and its people. But, technically, we already knew of Cassian’s home planet, and it wasn’t Kenari. Back when Rogue One came out, Lucasfilm released various book tie-ins. One reference tome listed Andor’s home world as Fest, an old Star Wars planet that first appeared in the game Dark Forces. So, at first, I thought the show had simply retconned that origin away. I wasn’t too annoyed by this, as I always prefer when Star Wars media focus on story over lore.

    But then, in Andor episode two, we learn that Fest was a lie that Cassian and his adoptive mother told everyone to hide the truth of where he was really from, Kenari. For most viewers, that scene wasn’t that big of a deal: Cassian lied because he was trying to hide where he came from, got it. But for Star Wars nerds like me, it was a fantastic way to retcon something using Star Wars lore while still honoring a reference book from years ago. And it didn’t interfere with the show at all, allowing normal, non-Star Wars sickos to enjoy the show without rolling their eyes at some forced bit of fan service.

    Lucasfilm / Star Wars Explained

    Andor is filled with Star Wars lore and connections like this that it sneakily deploys in ways that make sense for general audiences, but which have deeper, interesting connections to the franchise’s decades of prior material. And unlike the last Star Wars show, the fun (but not nearly as good) Obi-Wan Kenobi, Andor doesn’t get tangled up in fan service that distracts from the actual story and characters. The refs are there to find in Andor, if you care, but it’s totally fine if you just want to enjoy the thrilling ride instead.

    For example, Mon Mothma’s daughter, Lieda, isn’t a brand-new character, but instead a very deep-cut one who barely existed in the old Star Wars Extended Universe. So her popping up in the show not only brought her into canon, but was a very fun bit of fan service that didn’t stick out to most viewers.

    Similarly, the kyber crystal Luthen Rael gives Cassian as payment for helping with a heist has its own subtle connection to old Star Wars lore. Sure, many viewers probably know vaguely that a kyber crystal powers lightsabers. And many also probably recalled that we previously saw Rogue One heroine Jyn Erso wearing a similar necklace. But while folks were looking at the crystal and going, “Oh that’s a thing I kind of know about…” Luthen drops one of the coolest bits of lore in the show, explaining that the crystal “celebrates the uprising against the Rakatan invaders.” That might have set off alarm bells in the heads of any fans who played Knights of the Old Republic.

    A screenshot of a comic book showing a Rakatan alien warrior screaming in space.

    That’s because the Rakatans were created for that game. They were an ancient race of super-powerful aliens who possibly invented hyperdrive and at one point controlled the galaxy as part of their Infinite Empire. Technically, they’ve been mentioned in canon before, but this is really the first big re-introduction of the species. Pondering how they could work into future Star Wars stories set far in the past has me very excited.

    Speaking of video game references, in Luthen’s shop—which is chockablock with fun Easter eggs that could fill a whole separate blog—we see what appears to be a suit of Sith Stalker armor as first seen in Star Wars: The Force Unleashed. That game and its main character, Starkiller, are no longer canon, and this armor popping up in Andor doesn’t change that. But it could hint that perhaps one day parts of Force Unleashed will be reintroduced into the modern Star Wars universe. I mean, if Jaxxon is canon these days, anything can happen.

    Read More: Lego Star Wars Is The Antidote To Years of Toxic Fan Culture

    But all of these deep-cut references and bits of fan service were likely never spotted by 90% of people watching Andor, even though some of them directly connect to the plot or the show’s characters. That’s an impressive feat to pull off, and based on interviews with the show’s creator, Tony Gilroy, a lot of this was included by Lucasfilm nerds and not himself. He recently told Variety that he works closely with lore experts like Pablo Hidalgo to make sure he’s not doing anything that breaks the Star Wars universe. But for him, his real focus is on Andor’s story and its characters, not references to manuals or old video games.

    “The art department will sneak in all that crap into Luthen’s gallery,” Gilroy told Variety. “I had no idea. Like, ‘Oh my God, the thing in the background!’ and people are blowing it up. That’s the art department. So many cool people work on the show. There’s a deep geekdom in Pinewood, believe me.”

    That’s how it should be. If Disney wants to continue to create amazing Star Wars productions like Andor, it should bring in more creators and directors like Gilroy. People who, sure, might not be the biggest Star Wars fans in the world, but who have interesting stories to tell. Let those people create cool stuff while the nerds at Lucasfilm fill in the gaps with fan service that weirdos like me can get excited about, while never ruining the show for everyone else.

    I admit, this is a hard balance to strike, and I don’t expect all future Star Wars projects to be like Andor. In fact, I would prefer a world where we get both shows like Andor, which are for everyone, and shows like Tales of the Jedi, which are good but clearly target Star Wars nerds like me. Star Wars can’t grow if it only focuses on its big fans, and Andor shows that when you expand the franchise and do something different, you not only end up pleasing longtime Star Wars nerds like me, but also reach a whole new audience that might never have cared about Star Wars in the first place. Plus, Andor is just really entertaining, so more shows like this sounds like a good thing to me.

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    Zack Zwiezen

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