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Tag: Electronic Arts games

  • Thank You, Hi-Fi Rush, For Coming Out Of Nowhere

    Thank You, Hi-Fi Rush, For Coming Out Of Nowhere

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    Screenshot: Hi-Fi Rush

    Hi-Fi Rush, a game built around the concept of pure joy, was notable last week for two things. One, it’s really, really good! And two, it achieved that rarest of video game feats: a successful surprise release.

    By surprise I mean absolute surprise. One minute nobody knew the game even existed, the next it was available to download and play on Xbox and PC. In this, The Year Of Our Lord 2023, how often does that happen…to anything? Anywhere? Never, that’s how often!

    As a result the game doesn’t feel like a breath of fresh air, it feels like gust blowing us off our feet, and while I don’t want to undersell any aspect of the game itself when talking about its success, let’s be honest here: this game feels so fresh not just because it’s an amazing game, but because it wasn’t wrung dry for 12 months by a drawn-out marketing campaign.

    What I’m about to say here isn’t meant to directly disparage anyone working in video game marketing: you have jobs to do selling video games, and in the vast majority of cases that involves people doing very good work. Whether it’s putting together blockbuster trailers or just chatting with (potential) fans on social media, it’s a tough job and one that in the majority of cases I completely understand and empathise with, especially since the system within which they’re operating—selling games on shopfronts obsessed with preorders and wishlists—demands it.

    But I’m not responsible for making a single advertising campaign. I, like you, am on the receiving end of thousands of them, all at once, everywhere we look. From previews on big sites to YouTube to Twitter to Discord anyone interested in video games on the internet is under siege from the second we log on to the second the log off. Here’s a thing, preorder it, learn more about this thing, preorder it.

    I’ve covered this in my Deathblood saga pieces previously, but video game marketing always has a certain predictability to it. Not in terms of specific aspects of their campaign—a AAA blockbuster obviously has a different marketing budget to a small indie release—but in the way that they can so often be guaranteed to leave us feeling exhausted.

    It’s not enough that we are shown a game’s world, genre and premise. We have to be told each major character’s backstory. Shown a lore explainer for the world. We’re told how many lines of dialogue are in the script, how many thousands of hours it might take to finish, who every voice actor is. We’re conditioned, and in many cases expected, to by the time of release be fans of a game that we haven’t even played yet. Which, of course, is the whole point.

    Image for article titled Thank You, Hi-Fi Rush, For Coming Out Of Nowhere

    Screenshot: Hi-Fi Rush

    Imagine if, instead of appearing out of nowhere, Hi-Fi Rush had been subjected to a traditional Bethesda marketing campaign. Picture seeing it revealed at The Game Awards back in December 2021, its bright light dimmed by the weight of the bigger, more expensive games it was revealed alongside. Imagine being subjected to Chai’s worst lines as part of a character reveal trailer on YouTube, instead of warming to his Fry-From-Futurama-esque charms over the course of the game’s opening hours. What if instead of the game being able to take so much delight in revealing its cast and world on its own terms we’d had that spoiled for us already by a Meet Project Armstrong documentary?

    It would have sucked! The game itself would still have been great, of course, but so much of the joy of discovery that has accompanied its release, a modern day schoolyard buzz, would have been lost. To be clear, like I’ve said already, I don’t say any of this to shame any particular worker, studio or agency involved in marketing any other video game. The trees aren’t the problem here. It’s the forest.

    Which is what makes Hi-Fi Rush so special. It’s one of the only games that could get away with this. Note I haven’t called for an end to video game marketing here, or said more games should try this, because the former would be pointless (it’s a big forest!) and the latter would be reckless advice. As much as Hi-Fi Rush feels like a remastered GameCube game, and unlike anything else out there, it was developed by a noted AAA studio and published by Bethesda, then released on Xbox Game Pass so people could try it for “free”. It was blessed to be perhaps the only possible combination of style, scope and pedigree that could afford to even try this, let alone hope to get away with it.

    So I don’t want to say Hi-Fi Rush should be an example. I just want to say we should all treasure this game for what it is, and how it came to us, because in both cases the circumstances are as perfect as we could ever have hoped them to be, and we may never see them align like this again. Surprises are nice, but few are as nice as a good video game surprise.

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    Luke Plunkett

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  • Sims 4 Gallery Update Removes All Your NSFW Creations

    Sims 4 Gallery Update Removes All Your NSFW Creations

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    The Sims 4 Gallery, unfairly blurred to suggest IMPROPRIETY.

    Screenshot: EA / Kotaku

    Ever since mankind figured out various pigments could be smeared on cave walls, humans have drawn cocks on stuff. From the Cerne Abbas Giant to your mom’s bathroom wall, winky and winky-shaped creations appear anywhere anything can be crafted. So it is that the Sims 4 Gallery has been as replete with dicks as the underside of any bridge. Until now.

    As spotted by VG247, an update on the official Sims 4 blog reports that it has added a Gallery Profanity Filter Update.

    “We are aware of and have seen some select instances of wholly unacceptable content that has been uploaded to The Sims 4 Gallery,” begins the post, like a disappointed principal speaking to the whole school. “Our team has reviewed, and made critical updates to, the profanity filter to help prevent this from happening again in the future.” They’re not asking for pupils to put up hands, but if anyone would like to come forward and confess before they’re caught, it’ll make life easier for all involved.

    The Sims 4 Gallery is a place where players of the recently made free-to-play game can share their creations, allowing others to download them and add them to their own game. This might be beautiful pieces of hand-crafted architecture, a specific room to add to a house, or a Sims lady with big boobs and a nice suit. And where creativity is allowed to flourish, rude stuff will appear.

    Read More: Sims 4 Update Accidentally Adds Incest

    My favorite example of this was when another Will Wright game, Spore, released its free character creator, and immediately “Sporn” was born. Sims creator, Wright, even praised such endeavors, calling them “amazingly explicit.” However, that’s not something The Sims, with its family-friendly image, could ever lean into. No matter how depraved you might be when you play it in the comfort of your own hovel.

    So it is that Sims 4‘s profanity filters have been given an overhaul, in an attempt to make its Gallery a safe place for kids to browse. EA continues to call on the community for help in policing this, flagging naughty uploads, while the promise “to do our part by quickly taking down objectionable content that surfaces.” They also say they’ll “remove” repeat offenders, and keep “regularly reviewing the profanity filter in case any updates need to be made.”

    EA is too shy to give examples of what has found its way to the database, (and it’s not exactly innocent when it comes to adding inappropriate content itself) but it seems fairly safe to bet it’s cocks. It’s always cocks.

    Searching through the Gallery this morning, the most offensive content I could find is people’s dress sense. And no cocks at all.

    The lack of cocks.

    Screenshot: EA / Kotaku

     

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    John Walker

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  • Battlefield 2042’s Season 3 Makes A Good Game Slightly Better

    Battlefield 2042’s Season 3 Makes A Good Game Slightly Better

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    Battlefield 2042

    Image: EA

    The last time we took a look at Battlefield 2042, the belagured online shooter had just released its second major update and was, finally, starting to feel like something approaching a finished video game. With Season 3 out this week, it’s now even closer.

    Note that I don’t make that statement as a criticism. Battlefield 2042 was released in the middle of the pandemic, with almost two whole years of its development affected, and as a long-time series fan—but also a video game journalist familiar with how this stuff works—I’ve made peace with the fact the game was clearly rushed out the door by executives to meet a short-term financial goal, regardless of the damage it has done to the brand’s long-term standing.

    So I’m just not exactly reaching when I say—as anyone who was playing the game at launch will know—it just wasn’t ready for release in November 2021. Those of us who still found something to love in the game and kept playing were, for months, essentially playing and publicly testing an unfinished video game, one that was only ever going to feel “complete” (at least compared to its predecessors) after months of updates.

    Well, we’re now at that “months of updates” point, which in previous Battlefields would have been the stage where the game had been added to substantially, but in 2042’s case is just where it’s within touching distance of par.

    This week saw the release of Season 3, which adds a huge new map (set in Sweden around two boxy robot arms factories), a new anti-tank vehicle, a railgun and a new specialist, whose unique weapon is a miniature air-bursting explosive rifle.

    Battlefield 2042 | Season 3: Escalation Gameplay Trailer

    It’s all good! The map, Spearhead, is a big one, and like Stranded before it is cleanly differentiated by having two big indoor playgrounds for close-quarters combat, surrounded by wide-open spaces for snipers and vehicles. I’ve been having a great time with it, as its long design and rocky terrain between the two buildings means games often turn into meatgrinders over the central control points, leading to huge, explosive battles.

    The new Specialist, Rasheed Zain, is also something the game has needed; his air-bursting rifle is able to kill enemy forces bunkered down in cover or around corners, giving infantry the kind of space-clearing ability that was previously only available to vehicles or the rare few who can actually use grenades properly.

    I’m not quite as sold on the other two main additions, the railgun and anti-armour tank. The latter, the EMKV90-TOR, plays like StarCraft’s Siege Tank; you can drive it around for a bit with limited firepower but when you really want to mess stuff up, you can lower its suspension and snipe enemy tanks from across the map.

    The railgun, meanwhile, is all about timing; it’s useful as both a medium and long-range weapon, but only if you can master the way it charges itself then discharges automatically when ready. Nearly all of the game’s current roster of weapons and vehicles feel somewhat contemporary, with gentle concessions made to the fact this game is set 20 years in the future; these two additions look, sound and feel more like Halo weapons.

    Image for article titled Battlefield 2042's Season 3 Makes A Good Game Slightly Better

    Image: EA

    When you look back at all the work and updates the game has received since launch—not just new stuff but revisions of old maps and tweaks to things like Specialist appearance and their soundbytes, giving the game a more cohesive tone—it’s clearly a much-improved experience!

    I think when the unpopular Specialist system is reworked next month to revert to traditional Battlefield classes, that year-long effort to make this the game it should have been will be done. Which, given how disastrous the game’s launch was, will be one hell of an achievement.

    And yet, it also can’t have us help but wonder: what could this game have been if the last 12 months had been free to add to the game, rather than just perform emergency repairs? I really like the setting of 2042, one of the few blockbusters to ever take the threat of climate change seriously, and its near-future arsenal has been so much more fun to use than the historical gear available in the last few games.

    We’ll never know! A pandemic and the investor class conspired to curse this game, and so if all we can look forward to is one last Season 4 update before the whole thing gets binned and everyone moves onto the next Battlefield, then that’s what I’ll be looking forward to. Me and the other people who have been enjoying the game since launch. There are dozens of us! Dozens!

    Image for article titled Battlefield 2042's Season 3 Makes A Good Game Slightly Better

    Image: EA

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    Luke Plunkett

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  • Battlefield 2042 Joining Game Pass, Getting Free Weekends

    Battlefield 2042 Joining Game Pass, Getting Free Weekends

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    Image for article titled Battlefield 2042 Joining Game Pass, Getting Free Weekends

    Image: DICE

    Hi, this is Kotaku’s Luke Plunkett, one of the 17 people on the planet regularly enjoying the game, reporting live from Battlefield 2042.

    If you haven’t played the game during its first 12 months—and really, it has had problems, who can blame you!—EA has decided that now is the time to try to convince you by offering Battlefield 2042 for free (during the first few days of December, across all platforms), or at least as part of the subscription fee you’re already paying for Game Pass.

    They’re doing this for two reasons, of course. The first one is that nowhere near enough people bought this game in the first place, so the playerbase has been at times tragically low. Here in Australia, for example, only a single multiplayer mode is ever populated enough to get regular games. The second, and this is related, is that Battlefield 2042 has cosmetic microtransactions, so the more people EA can get playing the game, the more they’re hoping to make off weapon, vehicle and player skins.

    I’m now going to tell you that you don’t need to buy those skins, the ones you unlock are fine, and I am also going to tell you that you should play this game! Battlefield 2042 launched with a lot of problems and a lot of changes, both of which upset many long-time players, but like I said at the time, there was still good (or at least potential) in what it was trying to do.

    Now, 12 months later, after a ton of work and (remaining) fan feedback, developers DICE have the game…at the point it should have been at launch. Which is a low bar to clear, I know, but this game was developed right through a pandemic, it’s going to free (or basically free on Game Pass), and clearing low bars is exactly what those kind of services and weekends are for.

    It’s also gotten pretty good! The original maps are being reworked, the new maps are great, and a lot of the stuff older fans were missing at launch—from scoreboards to the class system—have either been reintroduced or are about to be.

    Battlefield 2042 | Development Update – Maps & Specialists Reworks, Vault Weapons, and More

    In announcing the free/Game Pass availability, DICE also dropped a video and blog today, outlining new weapons, map changes and specialist tweaks coming as part of Season 3. There was also a very brief hint at something else coming beyond that, which they’re pitching as something more substantial. That something else is discussed over a cinematic of soldiers looking at ominous weather, so given the game is set in a near-future climate apocalypse (and already features in-game storms that can wreck your shit), it’ll be interesting to see if this something else makes dramatic changes to the way weather shapes and affects the maps.

    Battlefield 2042 will be hitting Game Pass when Season 3 launches soon, while the free weekend/week will run from December 1-4 on Xbox, Dec 1-5 on Steam, and Dec 16-23 on PlayStation.

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    Luke Plunkett

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  • Massive Madden 23 Patch Tries Addressing Backlash, Still Leaves Fans Fuming

    Massive Madden 23 Patch Tries Addressing Backlash, Still Leaves Fans Fuming

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    John Madden celebrates on the box art for Madden 23.

    Image: EA

    EA’s “most polished” Madden in years continues to walk a rough road. Madden 23 received its massive October title update on Thursday, and with it a lot of welcome tweaks to underlying gameplay. But despite a bevy of bug fixes, many fans still feel like EA isn’t been honest about the current underwhelming state of the game and what they see as the prioritization of microtransaction gambling over making sure regular modes are glitch-free.

    “Today may have saved Madden 23,” Madden YouTuber Zirktober tweeted yesterday shortly after the October patch notes were published online. By the end of the day, players had discovered a major bug. Upgrading any of the game’s “Most Feared Monsters” players would automatically lock players out of Madden Ultimate Team, the game’s highly monetized competitive online mode.

    “Do not upgrade any Most Feared Monster Maker players as it can lock your account out of Ultimate Team,” EA announced that evening. “We are currently working on fixing this issue and unlocking any players impacted.” A few hours later the bug was fixed and players could use the upgrades again without fear of being locked out, though EA still seemed unclear on the precise source of the issue. “We have disabled chemistry options on Monster Makers for the time being as we are investigating an issue,” it tweeted.

    While the interruption ultimately ended up being just momentary, it was still a perfect encapsulation of the rollercoaster ride fans have been on since Madden 23 launched back in August. Initial reviews were mostly positive, followed by a harsher assessment by some players, including a few NFL pros. Content creators rallied around a brief “pack strike” to protest the high price and piss-poor odds of getting great players out of Madden Ultimate Team’s card packs. By the beginning of October, some wondered if Madden 23 could still be saved, or if it might end up being remembered as one of the worst iterations of the annualized money maker in several years.

    First, the good news. Madden 23’s October Title update does address some core complaints in recent weeks. A recalibrated slider seems to be addressing the maddening number of super-human interceptions players were previously witnessing. A disconnect issue leading to lots of lost progress in Franchise mode was also seemingly fixed. CPU teams should no longer randomly end negotiations with players. Some players got new face scans. And there were plenty of teaks to blocking, catching, and other core gameplay mechanics.

    “While not every issue has been resolved today, more fixes are coming with future updates as we continue to actively work to bring you the best possible experience. We value and appreciate your feedback,” EA wrote. “Our team is consistently taking it into consideration and working on delivering updates all season long.”

    This Is Popular Stranger

    But the story with Madden is never as simple as one of total disaster or complete redemption. The title update also claimed to add the Jets’ new alternate black helmets, but several players have been getting glitched white versions instead. Franchise mode is also still a mixed bag. While some players report finally being able to progress in their seasons after previously hitting a wall of crashes and disconnects, others are still encountering the dreaded draft loop bug that sends them back to the beginning of a season whenever they finish a game.

    Another particular sore spot remains Madden 23’s field passes, a battle pass system similar to the one free-to-play game Apex Legends added just this year. Its three tiers—Season, Competitive, and Fear—have given players issues ever since launch. Even now, they don’t always track players’ stats correctly, meaning players don’t get rewarded for completing an objective when they should. As YouTuber This Is Popular Stranger points out, just getting a pass open can be a chore, with some players still getting flooded with error messages when they try to access it. And then there are the missing rewards.

    Some players weren’t getting rewards for House Rules matches, while others weren’t getting Trophy Packs for winning season-length Super Bowls. Coins, used to buy packs without spending real money, also went missing. EA acknowledged the issues at the end of last month, but players are still waiting to hear how it will be addressed. Meanwhile, Solo Battles, a main objective for collecting other rewards, were broken for a week, leaving many players to miss out. It’s a big problem for a game in which the only alternative is to shell out money on randomized card packs.

    “I wonder if EA just doesn’t realize what a HUGE issue broken rewards is,” Madden streamer Kmac tweeted earlier this week. “It’s been THREE WEEKS now and they’re just dropping new promos like nothing is wrong. There’s no incentive to play Madden. No one can afford the new cards dropping.”

    It’s the stinginess of the card packs—the backbone of Madden’s most popular online mode—paired with the lack of acknowledgement of ongoing bugs and lost rewards that’s continuing to foment discontent within the community.

    “A lot of people were like, ‘Is the Pack Strike over?’ ‘The content’s really good, it felt like things were better this morning’—it’s absolutely not [over],” Popular Stranger said during his recent title update video. “The bundles do look better but we ain’t buying them. I hope you guys aren’t as well.”

    A player who goes by iowaopoly on Twitter has been tracking pack and stat reroll odds since launch, and continues to believe they are some of the worst in years. That’s despite the card packs themselves historically making billions for EA. It was one of the few publishers to continue posting great profits this year while rivals like Ubisoft and Activision struggled, mostly on the back of microtransactions in series like Madden.

    “The main theme of Madden 23 is stuff just continues to come out broken and super expensive and it takes days or even weeks to get stuff fixed in some way so players can get rewards to get the items or even play the game so it counts for something on progress,” Twitch content creator Rob Lopez told Kotaku. In the meantime, Madden 23 just went on sale. It’s $20 off less than two months after release.

              

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    Ethan Gach

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