It’s now possible to quickly and easily play the original 1997 Diabloon your PC or phone via a simple website. Just load it up on your browser and you can start killing demons and skeletons like it’s the ‘90s all over again.
Diablo IV – Bear Bender Build
The original Diablo was developed by Blizzard North and released in January 1997 for PC. Its single dungeon, evil monsters, creepy town, and loot-filled catacombs forever changed the action RPG genre. Today, the OG Diablo might seem a bit small and simple compared to the wild open-world adventure we find in 2023’s Diablo 4. But Diablo’s vibes are still unmatched by any of its sequels, and now you can experience the classic ARPG for free on your phone or PC browser.
As spotted by PC Gamer, a new website has popped up that lets you play the shareware version of the original Diablo in your browser. This new web-based port of the game was built using Diablo’s original source code, which was previously reconstructed by GalaXyHaXz and the Devilution team and can be found on GitHub.
Blizzard / Izie
Now, keep in mind that unless you own Diablo and upload the “DIABDAT.MPQ” file, you won’t have access to everything found in the retail release. Still, the shareware version of Diablo lets you play as a warrior who can’t talk to NPCs, but can kill demons and loot weapons in the dungeon under the church in Tristram.
In my testing, this browser-based port of Diabloplays really well. I had no issues exploring the dark corridors and killing zombies and skeletons. Just toss your old Diablo save and DIABDAT.MPQ file onto a service like Google Drive or a USB stick and you can play Blizzard’s seminal ARPG anywhere with an internet connection.
In fact, you could be playing Diablo right now on the device you are currently using instead of working or reading the last sentence of this blog.
While exploring dungeons in Diablo IV, you might encounter The Butcher, a terrifying and hard-to-kill demon boss who’s been a staple of the series since the original game in 1997. But if you get lucky, you might be able to easily kill this legendary baddie if he gets stuck behind a locked door. I’d feel bad for the guy, but he’s been getting trapped like this for nearly three decades now.
Diablo IV – Bear Bender Build
Released in June, Diablo IV is the latest entry in Blizzard’s popular and long-running demon-killin’ action-RPG franchise. The game offers mostly the same classic looting and dungeon-crawling action you’d expect from a Diablo game, with some of the same enemies and classes from past titles returning for this latest entry. Also returning is one of Diablo’s most famous bosses: The Butcher.
This big demon first appeared way back in 1997 and also showed up in Diablo III in 2012. He’s a fan of big cleavers, killing adventures and asking for fresh meat. He’s scary and has been wrecking Diablo IV players when he randomly (and rarely) shows up in a dungeon or basement. However, old-school Diablo players might already know his weakness: doors. And it appears not much has changed in 2023.
What makes this funnier is that back in the first Diablo, The Butcher was known to commonly get stuck on random bits of terrain or even, like in 2023, get trapped behind doors. And just like today, back then players would take advantage of the helpless Butcher and beat the demonic shit out of him until he died and spit out some loot.
As far as I can tell, there doesn’t seem to be a reliable way to force the ol’ Butcher to spawn behind a locked door. But if it happens to you, don’t feel bad as you murder him. You’re just taking part in an old, time-honored Diablo tradition.
Co-op shooter Deep Rock Galactic was first released on the PC back in 2018. It has a dedicated following online, and tons of loyal fans, but this is not a review of the video game. This is a review of the board game with, confusingly, the exact same name.
You and up to three other players take control of space dwarves who are headed into a dark cave to drill for gems. So far, so video game. You then find those caves full of alien bugs that you have to mow down. Again, just like the video game. Then you have to grab those gems and get the hell out of there. You can see where this is going.
Image: MOOD
The difference here, of course, is that in the video game this plays out in a Left 4 Dead-like frenzy, as players rush around in real-time playing a frantic shooter. The board game is much more relaxing, as it shifts to a system where players are able to take turns, and their time, working through the caves.
Deep Rock Galactic looks, and plays, like so many other modern dungeon-crawling games, from Descent to Imperial Assault. Everybody gets action points they can use to move around and interact with stuff (“interacting” includes “shooting insects in the face”), everybody gets unique weapons and powers they can use and, as expected in 2023 for a licensed game, everything—from the dwarves to the bugs even down to the stalagmites—is represented by a set of incredibly detailed, immensely satisfying miniatures.
(NOTE: The game ships in two editions. The standard only has plastic minis for the dwarves, while the pricier deluxe edition, which I played, has minis for everything).
Where this tries to do its own thing, and match the video game’s feel (if not pace) at the same time, is the way enemy actions are triggered. Rather than basing enemy moves off initiative, or having them move after all players have done so, in Deep Rock Galactic every time a dwarf concludes their move they draw an event card, and these almost always trigger an enemy spawn and/or move.
The build quality on this game is impressive. Each player card is full of recessed slots for your ammo and tokens, always a welcome (and premium) move by publishers.Photo: Luke Plunkett
Having them appear on the board so often, and moving before all players have had a chance to react, may sound unfair but it does a fantastic job of feeling just like the video game, in that you’re being constantly swarmed by stuff crawling out of the walls. And it’s rarely unfair anyway, because each dwarf is loaded with very cool (and powerful) weapons that satisfying blow huge chunks in any insect hordes making it close enough to you.
The key consideration of the board game, again like the video game, is to balance your need to mine a certain quantity of resources versus your need to keep blasting enemies to stay alive. Lean too far towards one of those approaches and you’ll fail the mission, either because you didn’t mine the goods in time (each level has a time limit) or because…you’re all dead.
I like the video game and I like dungeon crawlers, and so for the most part I really loved playing Deep Rock Galactic. The tension between the game’s two imperatives is constant and perfectly-balanced throughout, and its combat—a combination of your powerful weapons and hordes of huge plastic miniatures you get to move around and throw off the board when dead—is some of the most fun I’ve had in ages with a game of this type.
Plus, and I know people (myself included!) are getting tired of every game shipping with a ton of minis, in this instance they’re very welcome, not just because they’re so detailed and solid but because the game also includes a MULE that you drop your little gems into, a tactile experience so wonderful it was maybe the highlight of the entire game for me.
Nothing is more enjoyable in this game than dropping gems into your MULE and popping the lid closed. Photo: Luke Plunkett
One thing to note though is that, despite its pricepoint and genre, Deep Rock isn’t the kind of long-term tabletop experience you might be expecting. While the idea of a miniatures-heavy dungeon crawler may conjure expectations of a days-long campaign, Deep Rock Galactic is actually just a collection of standalone missions that can be tackled in an hour or so depending on how many players are taking part (another cool feature of the “bad guys go at the end of every player’s turn” system is that it scales perfectly to the number of humans at the table).
While there is technically a campaign—just a brief to do all the missions in order without dying—and it’s not a game built around narrative, it’s still a bit weird pulling out such a huge box and setting it up for what’s essentially a mid-length session game.
That’s not a problem, just something to note ahead of time if you were thinking of picking this up or playing it. You should also know that, despite being a very literal adaptation of a video game license, this requires absolutely no familiarity with the digital version of Deep Rock Galactic whatsoever. So long as you know you’re a space dwarf drilling and gems while also shooting bugs, you’re good to go.
About my only real criticism of the game is that it’s documentation is some of the most frustrating I’ve encountered in a while, lacking in a proper quick start guide and splitting its important information between separate rules and mission books, which made our first mission a very slow slog. Indeed it took us forever to find out how the enemy system even worked (pretty important info!), so if you’re playing this and have the time I’d 100% recommend watching an online rules explainer beforehand.
Here is a very strange warning: these are the sharpest minis I have ever encountered. Photo: Luke Plunkett
There’s nothing revolutionary about Deep Rock Galactic. As I’ve alluded to above it’s another dungeon crawler, another licensed adaptation and another game that (version depending) has a ton of minis. But fans of the video game will find a tabletop conversion that faithfully converts the co-op experience into one more conducive to drinking beer and being in the room at the same time, while everyone else will just find a solid night’s gaming blowing up space bugs and looting some treasure.