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Tag: dragon age

  • How To Start Off Strong In Dragon Age: The Veilguard And More Of The Week’s Gaming Tips

    How To Start Off Strong In Dragon Age: The Veilguard And More Of The Week’s Gaming Tips

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    Screenshot: BioWare / Kotaku

    Dragon Age: The Veilguard is out tomorrow, October 31. Whether you’re a seasoned veteran of developer BioWare’s fantasy RPGs or a newcomer looking to see what all the fuss is about, it’s worth noting that The Veilguard represents a pretty drastic shift from the tactical, open-zone RPG gameplay of its predecessor, Dragon Age: Inquisition. So no matter what your previous experience, there are a few things worth noting before you dive into this long-awaited return to Thedas. I’ve put over 60 hours into the game, so here are a few things I’ve learned for you to keep in mind as you get started. – Kenneth Shepard Read More

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    Kotaku Staff

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  • Dragon Age: The Veilguard Is Divisive, Call Of Duty’s Launcher Sucks, And More Of The Week’s Top Takes

    Dragon Age: The Veilguard Is Divisive, Call Of Duty’s Launcher Sucks, And More Of The Week’s Top Takes

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    Image: BioWare

    Today, October 28, reviews went live for Dragon Age: The Veilguard. I reviewed it here at Kotaku, and despite being jaded toward the series for the better part of a decade, I really loved the long-awaited fourth entry. Right now it sits at a strong 84 on review aggregate site Metacritic, which is about in line with where these games typically land. The original Dragon Age: Origins sits at an 86, with Inquisition, the series’ third entry, landing close by at 84. Meanwhile, Dragon Age II, probably the most divisive game in the series, sits at 79. As much as I loved my time with The Veilguard, I knew it would elicit some pretty divergent reactions from folks. There are 10s and there are some more middling scores. You can even find some folks straight-up saying they “do not recommend” the game, like YouTuber Skill Up does while discussing all his problems with BioWare’s latest entry. But what’s the issue? What are folks so split on? Well, everything, it sounds like. – Kenneth Shepard Read More

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  • Kotaku’s Weekend Guide: 5 Great Games We Can’t Wait To Spend Time With

    Kotaku’s Weekend Guide: 5 Great Games We Can’t Wait To Spend Time With

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    Play it on: PlayStation 4, PlayStation 5, Xbox Series X/S, Xbox One, Nintendo Switch, PC
    Current goal: Get some gaming spooks in for the season

    This year, Halloween fell on a Thursday, and I was so busy with work and other things that I didn’t manage to make much time for spooky gaming in the days leading up to it. I still have a hankering for some interactive scares, however, so this weekend, I hope to play one of the landmark games in the history of survival horror, officially translated into English and released in the States for the first time: Clock Tower. The new version, Clock Tower: Rewind, comes to us courtesy of WayForward and represents my first real chance to play the 1995 SNES horror classic.

    I actually don’t know much about the original Clock Tower, and I’ve kept it that way on purpose, as I want to go in knowing as little as possible and figure it out for myself. It’s scarier that way. But in short, it’s a 2D, survival horror point-and-click game that tells the story of Jennifer, a teenage orphan who’s adopted by a family with a big, spooky manor, and finds herself stalked by a horrifying entity known as Scissorman. WayForward’s release lets you play an enhanced version of the game “which features numerous gameplay additions and quality-of-life refinements,” and I may check that out as well, but for starters, I’ll be playing in Original mode, and experiencing the game just like it was when it scared the socks off of so many Japanese players way back in 1995. Sure, it may be November now, but I’m gonna linger in late October for just a little bit longer if it’s all the same to you. — Carolyn Petit

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    Kenneth Shepard, Moises Taveras, Carolyn Petit, Ethan Gach, and John Walker

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  • The Consequences Of Dragon Age: The Veilguard’s Biggest Early Decision, Explained

    The Consequences Of Dragon Age: The Veilguard’s Biggest Early Decision, Explained

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    Screenshot: BioWare / Kotaku

    Many of Dragon Age: The Veilguard’s choices are personal and focus on your team’s relationships and life paths. However, one of the big, world-changing ones comes early on, shortly after you recruit Davrin, the Grey Warden companion. Right now, you might be staring at a choice between helping either the Tevinter city of Minrathous or Treviso, the home base of the Antivan Crows, from coordinated dragon attacks. If you’re unsure of what decision to make and want to know what the results of each option are, we’re here to lay them out for you.

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    This choice has an impact on your party and your faction allies, as both the Tevinter mage Neve and the Antivan assassin Lucanis are from the affected cities. You’re essentially making a choice on which city and faction will be in a better position to help you when the time comes, and putting Neve or Lucanis on a specific path in their stories and even combat roles. Here’s the rundown of the consequences.

    • The person you don’t help will temporarily leave the party
    • When they return, they will be considered “hardened,” which locks out parts of their skill tree and makes it harder to progress their relationship without higher approval throughout the game
    • You will lose some choice in Neve and Lucanis’ personal storylines, and they will be forced to go down one direction because of the circumstances
    • The city you don’t save will be blighted, altering quest lines and dialogue, and cutting off access to the local faction’s shop
    • The Shadow Dragons or Antivan Crows will have a baseline loss in allied strength points, meaning it will be impossible to max them out

    Rook looks at his team while Harding asks "What's our move, Rook?"

    Screenshot: BioWare / Kotaku

    Overall, it’s still a binary choice that evens itself out, but it will have pretty direct ramifications on your relationship with Neve and Lucanis above all else. It’s still possible to reach the end of their storylines (including having them become a Hero of the Veilguard, which is the equivalent to reaching maximum Loyalty in the Mass Effect series) and make up for the loss in allied power, but it will take more sidequests to make it happen, and you won’t have the shop to sell valuables to in order to juice those numbers.

    What I’m unsure of as of this writing is whether or not it locks you out of Neve and Lucanis’ respective romances. I saved Minrathous in my playthrough and my relationship with Lucanis was slow to progress for a bit, so I didn’t see any further options to flirt and eventually locked in my romance with Davrin. We’ll update this guide as that becomes clear.

    If you’re reading this guide, you’re probably a decent way into The Veilguard, but if you’d like a few extra tips to help you as you take down the elven gods, we’ve got those, too.

     

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    Kenneth Shepard

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  • Dragon Age: Veilguard Companions Star in New Podcast Series

    Dragon Age: Veilguard Companions Star in New Podcast Series

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    The allure of story-focused RPGs can often be the companions players fight alongside and connect to. With Dragon Age: The VeilguardBioWare is introducing players to a new set of characters, and it’s taking things further by giving that cast time to shine with a podcast that’s all about them.

    Before the weekend, BioWare announced the narrative podcast Dragon Age: Vows & Vengeance. In the podcast, ex-thief Nadia and writer Drayden, who team up to travel to the franchise’s metaphysical realm, the Fade, and find Nadia’s lover Elio. While working on a rescue plan, Nadia and Drayden cross paths with the future Veilguard stars: dwarf scout Harding (Ali Hillis), Grey Warden Davrin (Ike Amadi), Veil Jumper Bellara (Jee Young Han), Qunari dragon hunter Taash (Jin Maley), magic assassin Lucanis (Zach Mendez), necromancer Emmrich (Nick Boraine) and his skeleton companion Manfred (Matt Mercer), and detective Neve (Jessica Clark). Each episode will focus on a particular companion and provide more backstory ahead of their debut in the game proper. Along with the companion cast, Mae Whitman, Armen Taylor, and Brigitte Lundy-Payne will voice the new podcast trio.

    Vows & Vengeance is part of a larger focus on Veilguard’s companions, as it’s premiering in the middle of “Companions Week.” Starting August 26, BioWare plans to do a “deeper dive” on the game’s characters via social media—it’s a little unclear what all that’ll entail, but a good idea regardless. People who like BioWare games cite the characters as a big reason why, and it’s especially true of this and Mass Effect. And with how important voice actors are to making that happen, a podcast is a good way to draw in non-players and help the series branch out further now that it’s trying at a resurgence.

    Dragon Age: Vows & Vengeance premieres weekly starting on August 29, while Dragon Age: The Veilguard releases on PC, PlayStation 5, and Xbox Series X|S on October 30. Peep the podcast schedule below.

    • 8/29 – Episode 1: Featuring Nadia and Elio
    • 9/5 – Episode 2: Featuring Harding
    • 9/12 – Episode 3: Featuring Davrin
    • 9/19 – Episode 4: Featuring Bellara
    • 9/26 – Episode 5: Featuring Taash
    • 10/3 – Episode 6: Featuring Lucanis
    • 10/10 – Episode 7: Featuring Emmrich
    • 10/17 – Episode 8: Featuring Neve

    Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

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    Justin Carter

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  • 14 Things We Noticed In Dragon Age: The Veilguard’s Combat Showcase

    14 Things We Noticed In Dragon Age: The Veilguard’s Combat Showcase

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    A lot of The Veilguard’s systems seem to draw heavily from Mass Effect, and that includes a spin on Andromeda’s ability loadouts. Since you can’t access all your abilities on a wheel like you used to, The Veilguard has you decide on what attacks you’ll have at your disposal on a given quest and assign them. The showcase had a warrior version of protagonist Rook kitted out with a “This Is Sparta”-style kick, a grappling spear used to draw enemies in close, and a shield-like aura to protect her from damage. They definitely seem to be going for a tanky, brawler build, and picking the abilities best for whatever approach you’re going for will be key to defining your playstyle.

    Also in the loadout is an Ultimate ability called Warden’s Fire, which rains down an area-of-effect attack on enemies. It sounds like this might be exclusive to Grey Warden Rooks, one of the origins you can select for your hero in the character creator at the beginning of the game.

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    Kenneth Shepard

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  • Kotaku’s Biggest Gaming Culture News For The Week November 18, 2023

    Kotaku’s Biggest Gaming Culture News For The Week November 18, 2023

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    From mergers to memes, the landscape of interactive entertainment is always in motion. Here’s your cheat sheet for the week’s most important stories in gaming.


    Baldur’s Gate 3’s New Deluxe Edition Is A Steal For The Price

    Screenshot: Larian Studios / Kotaku

    Baldur’s Gate 3 already has one special edition, in the form of its Collector’s Edition. We even unboxed it here at Kotaku, and it’s got a lot of cool knickknacks that pay tribute to its tabletop roots. Of course that was expensive, solely for PC and PlayStation 5 players, and didn’t include a physical copy of the game itself. But Baldur’s Gate 3 is coming to Xbox next month, so Larian Studios is taking the opportunity to release a new, Deluxe Edition for all three platforms. And given what comes in the box, I think it’s pretty darn affordable. Read More


    The Best Soulslike Of 2023 Just Got Easier

    The Scrapped Watchman (third main boss in the game) grabs Lies of P player character P in open courtyard.

    Image: Neowiz Games / Round8 Studio

    Like game director Ji Won Choi promised in early November, duo-developers Neowiz Games and Round8 Studio have dropped a new update for their gothic, Belle Époque-era Soulslike RPG, Lies of P. And just as expected, this update makes some significant changes to the game so that you have an actual fighting chance at surviving this bloodied retelling of the Pinocchio story. Read More


    Modern Warfare III Players Beg For OP ‘Groot’ Skin To Get Removed

    Groot (Nova's Gaia skin) guns down a hapless soldier in Call of Duty: Modern Warfare III.

    Image: Activision

    Modern Warfare III players are begging Activision to remove a “literally invisible” cosmetic first introduced in Modern Warfare II that’s plaguing multiplayer matches yet again. Read More


    Valve Has A Plan To Stop Bots And Resellers From Hoarding The New Steam Deck

    On November 16, Valve will let folks purchase a new Steam Deck OLED Limited Edition model, which features all the upgrades of the base OLED version of the portable PC, but with some extra cosmetic details, too. And to help folks actually get a chance to buy this thing, Valve is implementing some safeguards to slow or stop bots and resellers from buying them all up instantly. Read More


    Hades Is Joining The Best Free Game Library Nobody Uses

    The hero of Hades holds up a sword in front of stone serpants.

    Image: Supergiant Games

    One of the best action-RPGs in a generation is finally getting a mobile version, but it’s a mixed blessing. The good news is that Hades is coming to iPhones in 2024 and will be free for Netflix subscribers. The bad news is that it will be exclusive to both, with no way to buy the game outright or play it on Android devices. Read More


    Suicide Squad Game Resurfaces With Big Map And Live-Service Plans

    A screenshot shows the Suicide Squad standing together in the Hall of Justice.

    Rocksteady is finally ready to start talking about Suicide Squad: Kill the Justice League, after delaying it (again) earlier this year. The studio first announced its upcoming supervillain co-op action game way back in 2020. In a new video series going behind the scenes of the game, the devs explained how big its map will be and showed off some new cutscenes. Conveniently, they barely mentioned any of the live-service aspects fans aren’t happy about. Read More


    Here Are Your Picks For The Biggest 2023 Game Awards Snubs

    Geoff Keighley stands on stage at his award show.

    Photo: JC Olivera (Getty Images)

    Geoff Keighley’s Game Awards are far from the be-all and end-all of which games are good, creatively bold, and deserving of praise each year, but they’re still fun to get way too serious about. It’s the one day game developers get to dress fancy, go up on stage, and receive our collective thanks for their artistic accomplishment rather than getting canned the night before the quarterly earnings call. Read More


    Former Mass Effect Lead Forms New Studio To Make Narrative-Focused Games

    Garrus is seen speaking to Shepard in the Citadel tower, with a fountain in the background.

    Screenshot: BioWare / Kotaku

    Chinese publisher NetEase is opening a new studio with the lead writer behind the Mass Effect series at the helm.

    Worlds Untold will be based in Vancouver, and helmed by CEO Mac Walters, who’s known for his work at BioWare that spanned almost 20 years. Walters was a writer on martial arts RPG Jade Empire, then a senior writer on the first entry in the sci-fi RPG series, Mass Effect, and was eventually promoted to lead writer on Mass Effect 2 and 3. Following this, he was brought on as creative director on Mass Effect: Andromeda, worked on early narrative direction on Anthem, and project directed the Mass Effect: Legendary Edition remasters, before ending his tenure at the studio as a production director on Dragon Age: Dreadwolf. So he was at the forefront of a lot of the narrative direction of BioWare’s last two decades. How you feel about that probably varies depending on your opinions on the state of the studio, but speaking personally, the narrative wasn’t my biggest problem with most of those games. Read More


    Kotaku Unboxes The Spider-Man 2 Limited Edition PS5

    Kotaku Unboxes The Spider-Man 2 Limited Edition PS5

    The $600 set is currently sold out at PlayStation’s store but is still a gift to keep in mind for the Spidey-loving gamer in your life this holiday season


    Total Recall: How Does KotOR Hold Up In 2023?

    How Does KotOR Hold Up In 2023? | Total Recall

    We look back at what made BioWare’s first Star Wars RPG one of the most celebrated of all time


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  • Top 10 Best Worlds and Settings in Video Games

    Top 10 Best Worlds and Settings in Video Games

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    We love video games for their interactivity and immersion, and a big part of this is thanks to their settings. Whether it’s the opportunity they present for exploration or deep lore that surrounds how they came to be, these games offer some of the best worlds to get lost in. Strap in and explore our top 10 best settings and worlds in video games.

    Night City (Cyberpunk 2077)

    Image Source: CD Projekt Red

    Cyberpunk 2077’s aesthetic is so rich and drenched in neon-soaked atmosphere that it’s nearly impossible not to add Night City to this list.

    CD Projekt Red went overboard with their attention to detail and design when constructing Night City’s streets. Every building has unique patterning and architectural design suited for the particular district it’s cramped in.

    Even within the confines of a single district are various themes and styles unique to each sub-district. Northside Watson has a spread-out gritty industrial aesthetic far removed from the absolutely cramped and colorful Kabuki district in Watson. You really do feel like a smushed sardine among the crowds of people and bunched-up apartments in Night City, and it’s glorious.

    But it’s not just that each subdistrict differentiates itself; each block feels unique from the next in the way the terrain is diversified. You never feel like you’re walking around a map populated by Speedtree copy-paste techniques. Every single square inch feels hand-crafted to some extent, propelling the player to explore off the beaten rebel path.

    Spira (Final Fantasy X)

    tidus on boat approaching docks
    Image Source: Square Enix

    There’s no doubt that living in Spira would be nightmarish. From the constant Sin attacks and the ferocious monsters patrolling the highways, Spira is a literal spiral of death.

    It’s a true achievement, then, that Square Soft could create such an absolutely enchanting dreamscape of a setting amid such devastating death. I’d argue that this dichotomy between horrific death and sublime beauty is what really makes Spira so magical, as Spira’s outward beauty contrasts the cycle of death that the whale-like Sin brings.

    The simplistic nobility surrounding the almost-subsistence island village of Kilika is beautiful in the kind of hardworking and honest people it fosters. And yet, these people will only live a short time before being wiped out with the village having to restart its development again.

    Final Fantasy X is drenched in themes and symbolism too. The religion of Yevon serves as an analogue of real-life cults. And of course, there’s absurdly detailed symbolism permeating through every facet of the game, such as the Al Bhed script and Yevon mandalas. There are many unique symbols on ornately carved temple walls and store signs in Spira; each has deep significance and meaning making the setting rich and immersive.

    The Al-Bhed language goes the extra mile in immersing us in Spira’s unique world too. Without hyperbole, Final Fantasy X really does have some of the most unique storytelling elements in gaming.

    The Lands Between (Elden Ring)

    January's Best-Selling Games List Was Dominated by 2022 Hits
    Image Source: FromSoftware

    Elden Ring manages to represent FromSoftware’s entire philosophy in a single game, and it does this with great success.

    FromSoft games are known for their rich environmental storytelling and obtuse lore. Like Dark Souls before it, Elden Ring’s main character is its setting.

    FromSoft’s lead designer, Hidetaka Miyazaki, has stated that the philosophy behind his storytelling consists of scattered puzzle pieces left for inquisitive players to find and place together. The puzzle pieces themselves are represented by the various characters, landmarks, and item descriptions found throughout the dark fantasy setting. Characters, in particular, carry a mysterious aura begging to be further explored.

    I’ve put over 100 hours into Elden Ring and own a hardcover lore book describing the game, and yet I still don’t feel I’ve put together most of the puzzle pieces it’s laid out for players. If you like unfettered exploration amid a profoundly dynamic fantasy world, Elden Ring offers all that and way more than you probably have time for.

    Thedas (Dragon Age)

    dragon age characters around table
    Image Source: EA Bioware

    On the very tail-end of Bioware’s golden age was Dragon Age, and its setting of Thedas is sublime.

    Heavily inspired by Baldur’s Gate, Dragon Age was Bioware’s attempt at a fresh homebrewed fantasy setting, and boy, did they succeed. Sure, Thedas is filled with your typical fantasy dwarves and elves, but even these tropes are spiced up with their own religions, factions, and sub-cultures. This gives rise to several memorable locales to explore ranging from bustling cities to vast ancient ruins colored by the people and cultures that once called them home.

    What really makes Dragon Age’s world stand out, though, is the complex political intrigue between all the various races and cultures. For example: Mages enjoy remarkable power and ability, yet are abused by factions looking to use them and outright feared by society as a whole — which results in them remaining under strict control and surveillance. After all, it’s mages who are susceptible to the demons of the Fade, which is itself a kind of dream realm comprised of its own political rifts.

    This is why Dragon Age fans continue to be vocally excited for Dragon Age 4, and for the changes it could bring to the world they’ve spent so much time in.

    Taris (Star Wars: Knights of the Old Republic)

    knights of the old republic space battle ships
    Image Source: Bioware via starwars.fandom

    The Old Republic is an era developed by Bioware and set some 4,000 years before the time of the films. The series has tremendous worldbuilding for each planet you visit. Taris, in particular, gets ample treatment in the first Knights of the Old Republic.

    The scale is so absolutely perfect during this initial Taris section that it almost feels like a game within a game. You feel like you’re on this alien planet, living among the locals. You don’t have a lightsaber or any force powers yet, and you’re pretty much a nobody to the citizenry of the occupied planet.

    While dated by today’s standards, Knights of the Old Republic is filled with these immersive moments that reaffirm our love of the role-playing genre.

    Hyrule (The Legend of Zelda: Breath of the Wild and Tears of the Kingdom)

    building-flying-machine-zelda-tears-of-the-kingdom
    Image Source: Nintendo via Twinfinite

    The Zelda series has introduced us to many versions of Hyrule through the years. They all share many elements between them; from races to atmosphere, even shared timelines and characters. It’s difficult to choose any one version of Hyrule over the other, so we went with the largest: Breath of the Wild/Tears of the Kingdom.

    Breath of the Wild and Tears of the Kingdom feature truly magnificent versions of Hyrule. Breath of the Wild in particular set a new standard across the entire industry in a similar way that the original Zelda did back in 1987. It finally realized Shigeru Miyamoto’s original vision for the series with its ability to immerse players and make them feel lost within its giant world.

    Tears of the Kingdom shares a similar Hyrule as Breath of the Wild, but adds aerial zones and subterranean nooks and crannies. And trust me, players will want to explore every nook and cranny in these games due to the organic, lived-in environments and the rewards they offer.

    Whether you’re a first-time traveler to Hyrule’s longstanding legacy or you’re looking for a fun world to get lost in, these Zelda settings offer some of the best sightseeing in video games.

    Zemuria (The Legend of Heroes: Trails series)

    crossbell tower fireworks in the sky
    Image Source: Nihon Falcom

    Ah, the niche JPRG series that has more entries than I do brain cells. Where do I even start? First, the most obvious. Every game in the Trails is connected together with masterfully done internal continuity.

    For those out of the loop regarding these lore-intensive JRPGs, The Legend of Heroes comprises a franchise of disconnected, though similar-styled games. The Trails series within broad The Legend of Heroes, however, has some of the best continuity in all of gaming.

    What really makes the Trails series immersive is the interconnected socio-political machinations going on between each nation. Set during a time of political upheaval at the dawn of Zemuria’s industrial and technological boom, there’s a metric ton of really good internal continuity going on between each Trails game.

    The plot twists are usually well-earned too. Since the games are 50 hours minimum each, there’s a ton of build-up leading to the inciting incident at the tail-end of each story. You really get to know the various characters and explore the world they live in; almost too well, considering the vast swaths of dialogue and heaps of side content present in these games.

    Halo Universe (Halo Series)

    master chief halo 3 opening
    Image Source Bungie

    Halo is a blending of sci-fi space opera, militaristic fiction, and horror. Dealing with the alien threat to humanity sets the first Halo game in motion, which also gives players a glimpse into alien cultures and religions.

    But because Halo is largely played from the perspective of a super-soldier, the player often finds themselves on the front lines of militaristic campaigns across the galaxy. Halo’s wonderful scene direction draws attention to its clever nods to classic films such as Apocalypse Now and its epic set piece moments reminiscent of 1997’s Starship Troopers.

    And then, there’s the parasitic Flood, destroyer of worlds and species. The Flood permeates Halo’s setting in such a way to expound on the history behind the Forerunner precursor race. There’s always a history lesson when the Flood are involved, and Halo Rings and alien cultist Prophets are usually wrapped up somewhere in the mess too. Halo is great at using horror and military heroics to tell a grand saga that we just can’t get enough of.

    Tamriel (The Elder Scrolls)

    best original xbox games morrowind
    Image Source: Bethesda

    Whether it’s Morrowind, Oblivion, or Skyrim, the world of Tamriel is teeming with things to do and see. For this list, however, Morrowind still takes the crown as the most atmospheric and organic province we’ve ever seen of Tamriel.

    One of my favorite aspects of Morrowind is the unique vibe you get exploring the cities and countryside. I still have dreams every now and then of Balmora, the first major hub town players call home in the game. The unique stone architecture holding up the numerous guild factions among a progressively cultish populace is still so wonderfully presented today. So was the water, which looks way, WAY too good for a 2001 game.

    The bizarre species and fauna native to Morrowind are more inspiring and unique than anything Cyrodil or Skyrim have to offer. The way some of these creatures are incorporated into the infrastructure of Morrowind is cool too: Tall shelled creatures called Stilt Striders serve as the transit system between towns, and giant mushrooms house some of the more magically inclined residents.

    The lore and world of The Elder Scrolls is vast, beautiful, and often violent in a very gritty way. Morrowind in particular highlights the most otherworldly aspects of the series, and stands among the best video game settings of all time as a result.

    Azeroth (World of Warcraft)

    lich king key art
    Image Source: Activision Blizzard

    The Warcraft setting easily takes the crown as having the most overwhelmingly vast lore on this list. Azeroth was first introduced in 1994 with Warcraft: Orcs and Humans. It’s a setting older than many gamers reading this and has enough history to fill several libraries. The lore in Warcraft isn’t just large, though, it’s also surprisingly well-thought-out and complex.

    The scope of Warcraft’s cosmology has a quasi-biblical weight to it. With each planet and lifeform consisting of some greater history and purpose laid for it, there’s a cool deep-rooted mythological feel to the Warcraft setting that sets it apart as one of the very best in gaming.

    Besides the lore and mythology, World of Warcraft also set itself apart with its boundary-breaking MMO mechanics. Players felt a freedom of exploration and camaraderie with others that was simply unheard of when it was released back in 2003, setting the standard for MMOs to come.

    That’s our list of top 10 best settings and worlds in video games. For more interesting features and game guides, check out our other content here on Twinfinite!

    About the author

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    Matthew Carmosino

    Matthew Carmosino is a freelance writer for Twinfinite. He started gaming in the mid-90s where his love for SquareSoft RPGs like Chrono Trigger changed him forever. Matthew has been working in the game industry for two years covering everything from story-rich RPGs to puzzle-platformers.
    Listening to piano music on a rainy day is his idea of a really good time, which probably explains his unnatural tolerance for level-grinding.

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    Matthew Carmosino

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  • Dragon Age And Mass Effect Studio Lays Off 50 Devs, Claims Games Are Unaffected [Update]

    Dragon Age And Mass Effect Studio Lays Off 50 Devs, Claims Games Are Unaffected [Update]

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    Storied RPG developer BioWare is downsizing. The studio announced on August 23 that it will cut 50 roles as it continues production on both Dragon Age: Dreadwolf and Mass Effect 4, telling fans it needed to take a more “agile and focused” approach to game development.

    “In order to meet the needs of our upcoming projects, continue to hold ourselves to the highest standard of quality, and ensure BioWare can continue to thrive in an industry that’s rapidly evolving, we must shift towards a more agile and more focused studio,” wrote BioWare general manager Gary McKay. “It will allow our developers to iterate quickly, unlock more creativity, and form a clear vision of what we’re building before development ramps up.”

    Read More: New Mass Effect Game Very Briefly Teased At Game Awards

    Fifty developers at the studio will be laid off as a result of the restructuring, with McKay claiming the changes are necessary to “create exceptional story-driven single-player experiences” moving forward. Those include Dragon Age: Dreadwolf, which at one point was planned to have multiplayer live-service elements and has continued to face seeming delays and departures in top roles, as well as the next Mass Effect game, which despite promising teases appears to be many years away from release.

    “If you’re wondering how all of this will impact development of Dragon Age: Dreadwolf, let me be clear that our dedication to the game has never wavered,” McKay wrote. “Our commitment remains steadfast, and we all are working to make this game worthy of the Dragon Age name. We are confident that we’ll have the time needed to ensure Dreadwolf reaches its full potential.”

    The latest round of cuts comes shortly after publisher Electronic Arts announced that BioWare’s longstanding sci-fi MMO, Star Wars: The Old Republic, would be outsourced and taken over by a new studio, Broadsword. VentureBeat also reports that BioWare has decided not to renew its contract with Keyword Studios, an in-house contracting company whose employees that were working on BioWare projects recently unionized and have been bargaining on their first contract.

    Read More: Dragon Age: Dreadwolf Leaks Show God Of War-Style Combat

    A spokesperson for EA told VentureBeat other work orders had been renewed post-unionization and that it simply failed to arrive at a new agreement with Keyword Studios, meaning work for its onsite QA testers will expire in September.

    James Russwurm, a member of the Keywords union embedded with BioWare for several years now, told Kotaku in a phone call that while he’s sad to see the contract not renewed he believes it’s just a cost cutting measure rather than something targeted at the union itself. KWS Edmonton United is still bargaining with Keywords on its first contract and Russwurm was optimistic an agreement could be reached as soon as the end of the year.

    The company announced 800 layoffs back in March of this year. In August it posted a quarterly profit of $400 million, up nearly 30 percent from the same time a year prior.

    Update 10/4/2023 5:39 p.m. ET: All of the unionized Keywords devs who previoulsy worked at BioWare were laid off at the end of September, Polygon reports. The company cited the lost contract and the employees are currently trying to negotiate over severance.

    Something similar happened to bug testers contracted to work at Microsoft in 2016. Despite unionizing and negotiating their first contract, Microsoft eventually canceled its work with the contracting company, which subsquently laid all of the unionized testers off. A union-busting complaint was filed with the NLRB, but legal proceedings moved to slow to get the workers their jobs back.

    Update 8/23/2023 2:11 p.m. ET: Added comment from a Keywords Studio contractor.

     

                    

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    Ethan Gach

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  • Russell Crowe Movie Mistakes Dragon Age Icon For Spanish Inquisition Symbol

    Russell Crowe Movie Mistakes Dragon Age Icon For Spanish Inquisition Symbol

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    Image: BioWare / Sony Pictures / Kotaku

    I haven’t seen The Pope’s Exorcist, the horror movie starring Gladiator and Beautiful Mind actor Russell Crowe out in theaters right now, but it sounds like the film is pretty middling, and that Crowe can’t elevate the poor take on supernatural demons in the Catholic church. Frankly, I hadn’t heard of it before today, and the reason I finally did is actually pretty hysterical. See, the film, which incidentally is billed as being “inspired by the actual files” of the Vatican’s chief exorcist, sees Crowe’s character learning some chilling things about a founder of the Spanish Inquisition. And according to people who have seen the film, it uses art from Dragon Age: Inquisition when referring to the real-world, Spanish one.

    The Inquisition in BioWare’s fantasy series is the faction the player commands in the 2014 RPG, and it has a symbol it uses to represent the group throughout. It shows an eye with a sword behind it, which is a reference to two in-universe constellations called Visus and Judex. You see the sigil on armor sets, flags, and other props throughout Dragon Age: Inquisition. On top of showing up in the game and on merchandise, it also shows up if you search “Inquisition symbol” on Google, and it seems like that’s what the Pope’s Exorcist team did for a scene in the film, because they use the Dragon Age iconography in a scene where it’s talking about the Tribunal of the Holy Office of the Inquisition, the real-world religious institution that was responsible for centuries of violence against non-Catholics from the 1400s to the 1800s in Spain.

    I laugh through the pain because it sounds like we won’t get Dragon Age: Dreadwolf anytime soon, since publisher EA’s earnings report earlier this week said the game wouldn’t be out in 2023. It’s been almost a decade since Dragon Age: Inquisition launched in 2014, so fans have been waiting a long while to see the conclusion to the Solas storyline introduced at the end of that game’s Trespasser DLC. Though the series has had some signs of life through projects like Netflix’s anime series Dragon Age: Absolution, now the most recent thing I’ve seen of Dragon Age has been in a religious horror movie slapping its iconography into a scene without a second thought. Dorian Pavus, I miss you. Call me.

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    Kenneth Shepard

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  • All the Ways ‘Dragon Age: Absolution’ Hints at New Lore in ‘Dreadwolf | The Mary Sue

    All the Ways ‘Dragon Age: Absolution’ Hints at New Lore in ‘Dreadwolf | The Mary Sue

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    So, at this point, most of us who’ve seen it can agree that Dragon Age: Absolution slaps supremely, and it’s a must-watch for anyone who’s a fan of the series. Absolution went above and beyond in bringing us back to Thedas and getting us excited for what’s to come.

    But the really neat thing is that it also dabbled in some new territory that perked my ears up like a curious dog. Call it desperation, since I’m just trying to absorb as much info as I can in anticipation of Dreadwolf. Or call it super duper good sleuthing, if you wanna flatter me. Either way, these are some of the little hints Absolution dropped that allude to potential new lore in Dreadwolf.

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    Madeline Carpou

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