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Tag: Diablo IV

  • From Our Worlds to Yours: Thank You for an Incredible 2025 – Xbox Wire

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    What would you like to say to your players after releasing Ninja Gaiden 4 this year?

    Our deepest thanks to everyone who has played the game, from the Master Ninjas who have been supporting the series for a long time, to those who are playing the series for the first time! Our days were spent developing the game so that players can enjoy the series’ signature intensity and a variety of actions to overcome difficult situations, so I’m happy if you experienced even a bit of the game! I think the flavor of the action really comes through the more you play it, so please continue to enjoy the different characteristics of the two Master Ninjas, Yakumo and Ryu! – Hirayama

    To everyone who has supported Ninja Gaiden over the years, and to those how have started playing the series from this entry, thank you for playing the game. I enjoy watching your gameplay videos and comments on social media every day. In this game, we aimed for the revival of pure action that transcends time, and the three companies put everything into developing it. The action is really exciting and it’s a stoically made game, so those of you who have played the game please continue to thoroughly study it… and those who haven’t played it yet, I’ll be thrilled if you give this feel good slash action a try! – Nakao

    How does it feel to have the game out there after development?

    First of all, to be able to deliver a new numbered title in the series after 13 years is something that our entire team is truly happy about. We continuously debated and adjusted the game towards its launch, and once it was released it felt like it passed in an instant so I didn’t feel anything immediately, but as I saw social posts and videos being posted every day, little by little I began to feel joy. – Hirayama

    For our development team, there are many members who, during the golden age of slash action games, were players or were involved as developers. So, while we had confidence in the game itself, I felt more nervous and excited than I have ever been before. And my current feeling is of relief, since the action has been well received. – Nakao

    Are there any stories about how players have engaged with your game that you’d like to reflect on?

    For a long time, we were in the dark while developing this game but seeing everyone playing and reacting to it at gaming events was a big driving force in development, and we made use of it in the final adjustments towards launch. Thank you again for your support! Post-launch, we are checking every single piece of feedback, so please look forward to future in-game updates! – Hirayama

    Although I’ve mentioned it several times, we’ve been receiving a lot of feedback that, “the action definitely feels good!”, and it’s the part we’ve put our most effort into, so I am extremely happy that everyone is pleased with it. In this game we’ve taken the big challenge of mixing the best parts of Ninja Gaiden with the best parts of PlatinumGames’ action, so nothing makes me happier than hearing everyone enjoying the action. – Nakao

    What is your studio most looking forward to in 2026?

    We are really looking forward to everyone playing “The Two Masters,” the additional content currently in development! In addition to new weapons for Yakumo and Ryu, we are planning on an additional story and other replayable content. We’re working hard to deliver it as soon as we can, so please wait a little bit longer! – Hirayama

    There are many games coming out next year, and as always, several action games will be released, so as an action game maker we are looking forward to seeing these games. For us, in 2026 we are planning to release additional content for Ninja Gaiden 4, “The Two Masters,” which we are currently hard at work developing. Not only is there content such as a new story, but above all the new weapons for each character will provide a new play experience unlike any of the previous weapons, so we hope you look forward to it! – Nakao

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    Xbox Play Anywhere

    NINJA GAIDEN 4 Standard Edition

    Xbox Game Studios


    447


    $69.99

    $48.99

    PC Game Pass

    Xbox Game Pass

    The definitive ninja hack & slash franchise returns with NINJA GAIDEN 4! Embark on a cutting-edge adventure where legacy meets innovation in this high-octane blend of style and no-holds-barred combat.

    Return of the Legend
    Experience a return to the intense, high-speed combat that established NINJA GAIDEN as a premier action game series. Prepare for a legacy reborn with captivating style for a new generation of players.

    Epic Hack and Slash Combat, Evolved
    NINJA GAIDEN 4 fuses Team NINJA’s tempered combat philosophy with the stylish, dynamic action gameplay of PlatinumGames. Engage in visually stunning combat that rewards precision and strategy. Use Bloodbind Ninjutsu to transform your weapons and unleash devastation upon your enemies, alongside legacy techniques like the Izuna Drop and Flying Swallow. The legendary Ryu Hayabusa also returns with a revamped yet familiar set of tools to master. With a customizable player experience, NINJA GAIDEN 4 will push action game veterans to their limits while allowing newcomers to enjoy a heart-pounding adventure full of twists and turns.

    An Ancient Enemy Returns
    An endless rain of miasma hangs over a near-future Tokyo in the wake of an ancient enemy’s resurrection. The fate of the city lies in the hands of young ninja prodigy, Yakumo. Fighting his way through cybernetic ninja soldiers and otherworldly creatures, Yakumo must reconcile a destiny he shares with the legendary Ryu Hayabusa himself and free Tokyo from the ancient curse that brought the city to its knees.

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    Joe Skrebels, Xbox Wire Editor-in-Chief

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  • Free Play Days – Diablo IV, PGA Tour 2K25, Rematch, Dungeons 3, Bassmaster Fishing and Trailmakers – Xbox Wire

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    Clear out those weekend plans, we got tons to explore with Free Play Days! PGA Tour 2K25, Rematch, Dungeons 3, Bassmaster Fishing and Trailmakers are available this weekend for Xbox Game Pass Ultimate, Standard and Core members to play from September 25 until September 28.

    Diablo IV is free for all Xbox members to try from September 23 at 10:00 am PDT until September 30 at 10:00 am PDT.


    How To Start Playing


    Find and install the games on each of the individual game details page on Xbox.com. Clicking through will send you to the Microsoft Store, where you must be signed in to see the option to install with your Xbox Game Pass Ultimate, Standard and Core membership. To download on console, click on the Subscriptions tab in the Xbox Store and navigate down to the Free Play Days collection on your Xbox One and Xbox Series X|S.


    Keep The Fun Going


    Purchase the game and other editions at a limited time discount and continue playing while keeping your Gamerscore and achievements earned during the event! Please note that discounts, percentages, and title availability may vary by title and region.


    Free Play Days For All


    Diablo® IV – Standard Edition

    Blizzard Entertainment



    984




    $49.99

    $22.49

    Diablo IV
    Try Diablo IV’s newest class Spiritborn up to level 25 in the free trial and experience all the latest major updates, as well as the new Season, Season of Infernal Chaos. Season 10 takes gameplay to chaotic heights, with updates that encourage deeper build experimentation and mastery through powerful seasonal Uniques and deadly class-tailored seasonal powers. The chaos persists in endgame with revamped Infernal Hordes, now overtaken by new, relentless Chaos Waves. Carry your progress into the campaign after the trial with a full game purchase, on sale now!


    Free Play Days (Game Pass Membership Required)


    Dungeons 3

    Kalypso Media



    294




    $29.99

    $7.49

    Dungeons 3
    Wake from your fitful rest Little Snots! Today, The Absolute Evil, with the help of Microsoft, summons players back to one of the best and Evil-est dungeon sims, Dungeons 3. Seven peaceful years have passed since Thalya first took command of the forces of Evil to wage war on the Overworld (by the way she throws an even bigger fit in the sequel, but that’s a discussion for another day.) A certified epic from the folks over at Realmforge Studios and Kalypso Media, Dungeons 3 is a hilariously evil and evilly hilarious, strategic romp where all wretched deeds and storyline updates are beautifully narrated by the fan-favourite Dungeons narrator, whether Thalya likes it or not!  The Generous Evil has also decreed that Dungeons 3 shall have a 75% discount, and all Evil DLCs and the Complete Collection shall have a 60% discount from the 25th of September until the 6th of October.


    PGA TOUR 2K25

    2K



    214




    $69.99

    $41.99

    PGA Tour 2K25
    Optimized for Xbox Series X|S
    From September 25 through 29, PGA Tour 2K25 Standard Edition is available to play free as part of Free Play Days.  Enjoy putts, pars, and precision like never before with PGA Tour 2K25! This weekend make a name for yourself in the Transatlantic Showdown. Battle it out on the course with a USA vs Europe showdown packed with themed rewards, a new Challenge Map, and no shortage of pride. Have your say on the main stage as global rivals go head-to-head.


    Xbox Play Anywhere

    REMATCH

    Sloclap, Kepler Interactive



    292




    $29.99

    $23.99


    PC Game Pass


    Xbox Game Pass

    Rematch
    Optimized for Xbox Series X|S, Xbox Play Anywhere
    Step onto the pitch in Rematch, the fast-paced team football experience where timing, movement, and collective play matter most. From September 25–28, Xbox players can jump in free during Free Play Days. This weekend also marks the kickoff of Rematch Season 1, including full cross play, competitive 3v3 ranked matches, fresh cosmetics, and more.


    Xbox Play Anywhere

    Trailmakers

    Flashbulb Games



    341




    $29.99

    $8.99


    PC Game Pass


    Xbox Game Pass

    Trailmakers
    Optimized for Xbox Series X|S, Smart Delivery, Xbox Play Anywhere
    Build, explore, and race your way through limitless creativity in Trailmakers. Whether you’re crafting a rugged off-road buggy, a sleek race car, or even an aircraft to conquer the skies, Trailmakers gives you the tools to bring your imagination to life and put your inventions to the test across exciting open-world challenges. Even better: if you’re ready to keep building after Free Play Days ends, you can grab Trailmakers at a massive 70% off during and after the event. Don’t miss this opportunity to own the game at its best price yet and continue your creative journey without limits.


    Xbox Play Anywhere

    Bassmaster® Fishing

    Dovetail Games – Fishing



    213



    $39.99

    Bassmaster Fishing
    Optimized for Xbox Series X|S, Smart Delivery, Xbox Play Anywhere
    Grab those shades, attach that lure and get ready to reel in a prize catch – Bassmaster is back for Free Play Days! In Bassmaster Fishing, anglers can relive the thrill of big bass fishing in locations around the USA. Cast out in the same place, at the same time as the real pros this weekend as they compete in the 2025 Newport Bassmaster Kayak Series at Toledo Bend.


    Don’t miss out on these exciting Free Play Days for Xbox Game Pass Ultimate, Standard and Core members! Learn more about Free Play Days here and stay tuned to Xbox Wire to find out about future Free Play Days and all the latest Xbox gaming news. 

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    Danielle Partis

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  • Diablo 4’s Next Season Looks Pretty Gruesome In New Trailer

    Diablo 4’s Next Season Looks Pretty Gruesome In New Trailer

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    Screenshot: Blizzard / Kotaku

    During Gamescom’s Opening Night Live presentation, Blizzard took to the stage alongside host Geoff Keighley to announce that Diablo IV’s next update, Season of Blood, will start on October 17—just in time for Halloween.

    Much like Diablo IV’s current update, Season of the Malignant, Season 2 will introduce five new and returning endgame bosses, and will also come with changes to renown rewards, gem and stash storage, and resistance and status effects. While the studio didn’t divulge details on what those updates will be just yet, Blizzard came through with a new trailer showing off what to expect come this October.

    Diablo

    Read More: There Are Officially Too Many Video Games Launching In October 2023

    If you thought that looked kinda gruesome, well, I’m right there with you. With vampire hunter Erys at your side, it’ll be up to the two of you to put an end to a new threat roaming the lands of Sanctuary. Erys is voiced by Gemma Chan, who you might recognize from Captain Marvel (Minn-Erva), Raya and the Last Dragon (Namaari), Crazy Rich Asians (Astrid), and Eternals (Sersi), among other films and TV shows. Revealing that this is her first video game performance, Chan, alongside Diablo general manager Rod Fergusson, briefly talked about the “badass warrior companion” Erys, some “cool vampiric powers” at your disposal, and a “big bad vampire lord” you’ll face at Season of Blood’s end.

    Read More: Diablo IV Is About To Make Loot Way Better For New Characters

    But that’s not until October 17. For now, Season of the Malignant is still going on, and unfortunately, things haven’t been going well. After a controversial change to player power level, the studio addressed the community by promising to not make classes weaker, which Blizzard is aware leads to a “not fun” experience overall. Here’s hoping things go better with Season of Blood.

     

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    Levi Winslow

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  • Diablo 4’s Inventory Situation Is Pretty Crummy

    Diablo 4’s Inventory Situation Is Pretty Crummy

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    It’s been two months since Diablo IV came out and players are airing their frustrations with the game, particularly now that season one is underway. One of the most contentious aspects of the loot-hunting action-RPG right now is inventory management, which has become a hot topic in the community.

    Read More: Here’s The Big Overhaul Diablo IV’s Getting After That Hated Patch

    Diablo IV, like previous entries in Blizzard’s storied franchise, features a massive amount of loot; expect a constant deluge of gear drops from bosses and chests and dungeons as you travel the world of Sanctuary. With a total of 110 inventory slots, your bag will inevitably run out of space. And that’s fine, until you need to make room for that awesome armor or weapon you just snatched. There are some options for clearing your inventory, but the process is so cumbersome and tedious that players are feeling burnt out from over-micromanaging their wares, a feeling I’ve experienced during my own playtime.

    The problem with managing Diablo IV gear

    The Diablo IV subreddit is inundated with folks decrying inventory management. With post titles like “Comparing items and clearing inventory is overwhelming” and “Inventory management is burning me out from this game,” it’s clear folks have grown weary of frequently rummaging through the in-game bag. Part of the problem is you can’t dismantle or salvage items anywhere in the world. Maybe it’s to make the game feel more lifelike, but to break gear down into other resources, you must travel to a blacksmith at any of Sanctuary’s many towns. This not only interrupts the loot-kill-loot loop by forcing you back to a borough to tend to equipment, it also wastes time as you head back to a town by either backtracking on foot/horseback or sitting through a long loading screen when teleporting. Either way, with a full inventory, looting becomes impossible until you clear more space in your inventory.

    Diablo IV’s Strongholds Are A Great Way To Level Up This Season

    Diablo IV’s Strongholds Are A Great Way To Level Up This Season

    Aside from salvaging, you could drop useless things to make space for better loot. However, while doing so is easy with a few button presses, it’s ultimately a self-defeating endeavor as every piece of gear can be sold or broken down, which is far better for your longer-term bottom line. Maybe you can’t use that level 75 dagger with your Sorcerer, but the iron or cash you can turn it into are necessary and vital for character growth, particularly for upgrading your current equipment. And this process of inspecting every item to determine whether to break it down, drop, or sell has been at the forefront of players’ minds.

    Diablo IV players are tired of rummaging their bags

    In a popular August 8 Reddit post, user FullStackNoCode joked that fiddling with inventory in Diablo IV is “like having to pee every five minutes.” They went on to explain that they’re “tired of running to town” just to manage the bag, saying a solution could be to allow players to sell or scrap items immediately.

    “That’s all just busywork anyway, and highly annoying,” FullStackNoCode wrote. “Then, our bag space could be reserved for things that we want to be looking at/thinking about.”

    Image: Blizzard

    Another popular post from July 21, a day after Diablo IV’s Season of the Malignant started, saw user jlarue2010 say this new content update should be called “season of inventory management.” This is in reference to malignant hearts, season-exclusive items offering statistical buffs for your characters such as strength or defense that also happen to take up inventory space.

    “Seasonal items need seasonal stash tabs IMHO,” Green_Cloud replied.

    Players are also bumping up against the limits of their item stash, a separate area which lets you easily transfer items between your characters. A popular July 26 post from user Protocide559 explained how they won’t start a second character due to their stash already feeling tight just from saving gear for their current Druid. Diablo IV’s seasons require you to start new characters to participate, but because of the limited storage space, Protocide559 said they’re sticking with their pre-Season One Druid and refusing to play multiple characters like they did in previous Diablos.

    “[Blizzard will give you a chance to buy more storage space. Don’t worry,” user vague_diss joked in reply.

    Diablo IV’s inventory will get better, just at a later time

    For its part, Blizzard has addressed some parts of bag management. Gems, items that can be slapped onto gear to provide buffs such as health on kill or additional gold collecting, will take up less inventory space in a future update. The company also said storage upgrades are coming, but again, at a later time. It’s great that inventory management will become less frustrating as time goes on, particularly considering how tedious it was in previous Diablo games. In the first Diablo, for example, your inventory was divided into a grid. A gem would take up one slot while an axe might take up three, thus filling up quicker. The series has moved beyond grid-based inventories, but Diablo IV’s inventory limitations are still finding ways to annoy players and interrupt game flow.

    Read More: Diablo IV Players Are Getting Banned For Transferring Characters Between Realms

    This happens to my partner and I all the time. We’ll grind dungeons for minutes on end, only to stop right in the middle of it to scour our inventories to make space for the new thing that just dropped because we ran out of space. We do this for what feels like every 10 or so minutes as our bags fill up nonstop, repeating the process of inspecting and culling. It becomes draining after a while, especially when Diablo IV can’t stop spilling loot all over the place.

     

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    Levi Winslow

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  • Diablo IV: How To Pick Your New Character

    Diablo IV: How To Pick Your New Character

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    If you’re jumping into Diablo IV for the very first time, you may not know which class to start with. And since each season in Diablo IV requires you to make a new character, if this isn’t your first rodeo you might want to check out a class you haven’t played before.

    Either way, it can help to brush up on some basics, review what your class options are, and take a look at some solid builds.

    How to pick a Diablo IV class for the very first time

    Diablo IV is a game with a lot of numbers and choices, but don’t be too intimidated by the wide variety of builds and opportunities available to you.

    Read More: The Best Classes For Diablo IV Beginners Whether You Want A Challenge Or Cakewalk

    To start, be sure to read our general guide on the overall differences between each class, including which ones are best for beginners and which ones will throw a challenge your way.

    Also, if you’ve never played Diablo IV, check out our guides on how to be a better player, the things the game doesn’t tell you, what settings to adjust, and—for the most daring—how to survive hardcore mode.

    How to build a Diablo IV Necromancer

    The Necromancer is an excellent first choice for beginners. We’ve got a list of three solid Necromancer builds that give you a variety of options for commanding the forces of the undead.

    Read More: Diablo IV: Three Grotesque, Exquisite, Necromancer Builds

    Between the exploding Corpse Necromancer, Summoner Necromancer, and Bone Spear Necromancer, you’ll get a solid grasp of how to build out and wield this class.

    How to build a Sorcerer in Diablo IV

    The Sorcerer is a satisfying and approachable class to jump into a new character with. We’ve put together a list of three different Sorcerer builds focusing on different elements for your consideration.

    Read More: Diablo IV: Three Essential Sorcerer Builds For Mastering The Dark Arts

    Whether you pick the Fire, Lightning, or Frost sorcerer, you’ll be able to take your character to level 50 with our builds, bending elemental forces to your will.

    Great Druid builds for Diablo IV

    The Druid is a wildly fun and dynamic class that gives you incredible strength plus the ability to shapeshift. Check out our list of three solid builds for the Diablo IV Druid here.

    Read More: Diablo IV: Three Go-To Druid Builds That’ll Crush Everything

    Our guide covers the Storm Druid, Pulverizer Druid, and Shapeshifting Druid with specific considerations for werebear and werewolf form.

    Barbarian builds for Diablo IV

    The Barbarian might be a very straightforward, kill-everything-in-your-way class to pick, but don’t let that fool you: Like other classes, they’re surprisingly versatile. But if you just want to cover your basics, take a look at our guide for Barbarian builds. We focus on the Whirlwind, Bleed, and Upheaval Barbarian in our list.

    Read More: Diablo IV: Three Barbarian Builds to Rip and Tear Everything

    The extreme amount of damage output makes the Barbarian an essential role in just about any party. But even if you’re playing solo, you’ll have a blast mopping up room-fulls of enemies.

    Rogue builds for Diablo IV

    It’s true: The Rogue is a complicated class for beginners. Rogues need to rely on a ton of tricks and surprises in order to outsmart their numerous enemies. Refer to our guide on three solid builds for the Rogue in Diablo IV if you’re looking to get sneaky.

    Read More: Diablo IV: Three Rogue Builds for Kicking Ass with a Tricky Class

    But don’t let the Rogue’s steeper learning curve turn you away from what can be a very fun class to throw down with. You might stumble a bit in the beginning, but once your Rogue starts demolishing their foes, it’ll feel that much more rewarding.


    Diablo IV’s multiple options for character builds, which can combine to create some unique synergies in a multiplayer party, might be complicated to understand at first. Once you build your first character, however, you’ll get a better sense of what ability types to focus on and will find more opportunities to experiment with future builds.

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    Claire Jackson

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  • Blizz On Diablo IV Uproar: Won’t Do A Patch Like That ‘Ever Again’

    Blizz On Diablo IV Uproar: Won’t Do A Patch Like That ‘Ever Again’

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    The last 48 hours of Diablo IV has been a little chaotic following wildly controversial changes to player power level in the game’s first pre-season patch. Now, developer Blizzard is doing a bit of damage control, taking to a livestream on July 21 to try and explain its decision-making process, as well as what changes it’s making in response to the overwhelmingly negative feedback.

    Diablo IV’s latest patch, 1.1.0, dramatically reduced player power across the board. Changes include reductions to XP earned for various activities, as well as a diminished role to status effects like Vulnerability that have played a central role in class builds. It was a tumultuous set of changes to say the least, all documented in an exhaustive list of alterations via the official patch notes. As promised, Blizzard held a livestream today to address these changes, as well as provide some updates on future changes to the game—particularly in response to the negative feedback on the previous patch. You can watch the whole stream here:

    Blizzard / Diablo

    Reducing player power: ’We know it is bad. We know it is not fun.’

    On the stream, Blizzard’s associate director of community management, Adam Fletcher, immediately responded to the overwhelmingly negative feedback in response to the patch, acknowledging that missteps were made and that the reduction to player power has wrecked the fun of the game for some players.

    While Fletcher stated that Blizzard had specific goals in mind with the most recent patch and that it wanted an opportunity to explain why it made these changes, some good news is that the team doesn’t “plan on doing a patch like this ever again.”

    Blizzard plans on ‘always providing patch notes well beforehand’

    While the most recent patch did dramatically reduce player power and strike at the heart of the developing meta, one of the most chaotic elements of it all was how suddenly the patch notes arrived, how lengthy they were, and how it felt like there was absolutely no heads up as to what was going to happen going into the game’s first season, which started on July 20.

    As a way to get ahead of future issues like that, Blizzard has promised to provide patch notes “well beforehand,” estimating that notes will hit about a week before a new update. The game’s next patch, version 1.1.1, is expected to arrive sometime soon, and Blizzard will discuss the specific details of that patch in another livestream chat next Friday, July 28.

    Changes to player power explained

    Though some may find Blizzard’s explanations for the dramatic, across-the-board nerfs lacking, associate game director Joe Piepiora explained that the reductions to player attributes like cooldown rates and status effects like Vulnerability were done to try and amplify player choice. On the cooldown rates specifically, Piepiora said:

    [Cooldown reduction (CDR) is the most powerful stat] in Diablo IV, and the reason for it is obvious: When you’re able to get CDR to a certain point when using certain class mechanisms, you’re able to get effectively instantaneous active skills. That can give you unlimited resources, can give you unlimited movement speed, can give you unlimited damage resistance, and it begins to dwarf the effectiveness of other options when you start trying to take these things into account.

    During the stream both Piepiora and game director Joe Shely recognized that overpowered builds and mowing down tons of enemies is core to the action-RPG power fantasy. However, the team is presently concerned that player choice in builds is dying in favor of go-to metas, meaning that if you don’t emphasize cooldown reduction, or optimize builds to send foes into Vulnerable status, you’re operating at a disadvantage.

    Vulnerability, which saw its damage modifier reduced significantly in patch 1.1.0, according to Piepiora, became the only way to really start dealing damage to enemies at certain levels of play. This, the team said, is not in line with their vision of the game, and in many ways they believe it’s the result of the outsized influence of high-level Nightmare Dungeons, which Piepiora said is one of the areas of endgame content that tends to demand very specific builds without much room for customization and choice.

    The reality is that Nightmare Dungeons are dramatically overtuned from where they actually need to be based upon the role they fill in the game itself. So Tier 100 Nightmare Dungeons are excruciatingly difficult for most classes to be able to actually get through and as a result it begins to winnow the opportunities and options that players have when they begin to engage with content at that Tier. You need to lean on very, very specific builds, very specific setups with access to things like near-instantaneous cooldowns for some skills in an effort to actually make it through those spaces. And that was never really the intent of that content.

    Apparently Nightmare Dungeons will see changes on at least two fronts: The density of hordes will be increased to play into the power fantasy of destroying vast amounts of enemies and, in respect to Piepiora’s statement that the crushing level of difficulty they pose is having too much of an effect on build choice, difficulty will be reduced, bringing Tier 100 Nightmare Dungeons down to about the current difficulty level of Tier 70 Nightmare Dungeons.

    Patch 1.1.1 is expected to address some of the concerns

    During the stream the team stressed that the goal was not, in fact, to reduce the speed of the game and slow progress, though many have felt that changes to game systems like an increase in the amount of time it takes to teleport out of dungeons seems to suggest otherwise. Commenting on that very change, Shely said the team will continue to evaluate changes like this, but stopped shy of saying why, exactly, that specific change was instituted in the first place.

    The next patch, 1.1.1, is expected to address a wide variety of the issues present in the current build of the game. Blizzard revealed some such changes, like an extra tab in stash size to mitigate concerns over inventory management, and a 40 percent reduction in respec costs so players can more adequately respond to changes in the game’s meta while also having more choice over build variety as the game progresses. Other specific details, such as changes that have wildly reduced the power level and strength of certain classes more so than others, will be explored more in depth in next week’s livestream.

    The team stressed that it doesn’t want to take powerful skills and items away as abruptly as it did with the most recent patch, and pledges to offer more alternatives when potentially sweeping changes come about in the future. A hotfix is scheduled to arrive later today (July 21), with patch notes expected to hit Diablo IV’s website shortly before it goes live.

    It’s not uncommon for live-service games to make sudden changes like Diablo IV did here, but community frustration over poorly communicated and executed changes can easily build up over time to create burnout and resentment. Time will tell how quickly Diablo IV recovers from this latest kerfuffle.

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    Claire Jackson

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  • Diablo IV: 14 Wild Loot Drops Fans Have Found

    Diablo IV: 14 Wild Loot Drops Fans Have Found

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    Image: Blizzard / Kotaku

    With so many skill trees and loot combinations, Diablo IV has no shortage of ways to eviscerate your foes and make them fear your mathematical superiority. Players are still finding all sorts of incredible Unique-rarity items, and certain of these weapons and armors are proving to be exceptionally worth hunting down.

    Read More: The Best Classes For Diablo IV Beginners, Whether You Want A Challenge Or Cakewalk

    I’ve coordinated with our resident Diablo IV experts to take stock of what’s been discovered thus far. Here, you’ll find a collection of both class-agnostic and class-specific items with which to enhance your build. We’ll also let you know where you’re likely to find these weapons and armors. Of course, given the nature of the game, most are random drops across different tiers.

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    Claire Jackson

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  • Diablo IV: 16 Things The Game Doesn’t Tell You

    Diablo IV: 16 Things The Game Doesn’t Tell You

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    Diablo IV is a big game. With multiple classes and tons of skill-tree options, a big-ass map with tons of shit to kill, and so, so much loot to equip, sell, upgrade (rinse and repeat, for eternity), there’s a lot to keep in mind, and so much more that the game kinda-sorta doesn’t tell you.

    So let’s go over some of the many features and other unique bits of knowledge the game doesn’t directly spell out for you. Some of these will save you time, others will help you optimize your build. Let’s dig in.

    Elite Affixes indicate unique enemy powers

    If you’ve come across an enemy and seen terms written before their names like “Vampiric,” “Terrifying,” or “Frozen,” know that those probably aren’t just nicknames given to them by their exes. They’re an indication that you’re facing an “Elite” enemy with unique attributes.

    You can find a full list of the Elite Affixes from this wiki. These include terms like “Cold Enchanted,” which means the creature chills any target it touches, and “Hellbound,” which allows the creature to summon a statue that binds your character in chains. That sort of thing. Try to be prepared before you tangle with these weirdly named foes.

    It’s okay (and beneficial) to upgrade some gear early on

    Diablo IV is likely to hit you with that familiar RPG conundrum: “Should I sell this gear, or upgrade it?” The best answer isn’t always obvious, and the game certainly isn’t going to tell you what you should do with your own gear.

    Here’s the good news: It’s not that big a deal. Upgrading early weapons and armors may not be a long-term strategic masterstroke, but it will help you learn the game and get comfortable with its systems. The first couple levels of upgrading an item at the blacksmith are relatively cheap, and in a game like Diablo IV every percentage point matters. While you’ll undoubtedly find better gear the longer you play, getting some firsthand experience with the upgrade system will help you determine what better gear to buff later on.

    Not every class is great for beginners

    While you can select any class from the beginning, if you are yourself a beginner, you might want to avoid certain classes. The Rogue, for example, while cool as hell, is a tough class to play as your first Diablo character (especially solo, as this game loves to swarm you with enemies).

    We recommend kicking off your first Diablo IV adventure with the Necromancer or Sorcerer. Then, once you’ve a better handle on what the Diablo experience is, you’ll be better informed to grab the reins of harder classes.

    You can search your skill tree via keywords

    Diablo IV’s skill trees can be very, very intimidating at first. Good news: You can search abilities via keywords in the skill tree menu. Say you want to focus on a specific status effect or type of elemental damage? Selecting from the list of keywords is a great way to get a sense of how your build can make the most of such features, highlighting abilities that will relate to that keyword. This it will help you plan ahead so you don’t just stare at the tree menu with a pocket full of unspent ability points.

    Don’t sleep on elixirs

    Elixirs can make a serious difference when out slaying nasties on the battlefield, especially more complex and dangerous foes. You’ll need to visit an alchemist to craft them. Potions like the “Elixir of Lightning Resistance,” which lets you resist lightning attacks by 20 percent for 30 minutes (in addition to an XP boost), are excellent to pop when going up against specific enemies.

    Stock up on elixirs and get ready to use them to meet specific challenges. But you can only carry 33 at a time, which means you may want to consider where you’re heading out to and which foes you’re likely to be fighting depending on how much space you have.

    You should hang out with other people

    Diablo IV is online only; let’s all collectively groan about that for a moment. But seeing other people, even if you’re playing solo in this dark fantasy world, isn’t a bad thing: You’ll earn an extra 10 percent experience for everything just by being around other people.

    Who knew it would be beneficial to be around other people for once?

    You should finish the main quest ASAP (but take breaks with side-quests)

    Diablo IV really puts the spotlight on its main quest, with elaborate cutscenes, a very dominant antagonist, and plenty of “what’s gonna happen next?” intrigue. You absolutely should try and finish it as soon as you can…but it ain’t the worst thing if you don’t. In fact, it’s a good idea to move on from the main path every now and then (don’t worry, Lilith won’t really care).

    Not only does the main story hit you with a couple of difficulty spikes that you’ll likely want to get yourself better equipped and specced out for, but finishing side-quests is a solid way to unlock more portions of map, with waypoints that’ll make traveling around quickly a breeze.

    Also, take time to raid different Strongholds, which aren’t all created equal. The Tul Dulra or Onyx Strongholds, for example, unlock waypoints, additional vendors, more side-quests and a dungeon. But the Hope’s Light stronghold nets you a side dungeon and little else. Crusaders Monument in Hawezar just gives you 100 renown.

    Some strongholds are far more rewarding of your time and the only way to really know which is best is to get out there and clear a few out—or do a Google to see what’s inside ahead of time.

    Read a synopsis of Diablo III: Reaper of Souls to make sense of everything

    Lilith? Sanctuary? Horadrim? What do these words mean, and what the hell is going on in this world? Diablo IV features a campaign that should mostly make the big story beats of its narrative obvious, but if you find that not everything makes sense, go on and read a good synopsis for 2014’s Diablo III expansion, Reaper of Souls.

    Though Diablo IV doesn’t pick up right after that one, it does contain some critical world building that will help demystify certain aspects of the plot.

    Being vulnerable is really, really bad

    During my early hours, I kept seeing this cracked symbol coming and going on my health orb. And while I figured out that probably was Not Good™, it turns out this debuff is worse than its simple HUD icon might suggest. When an enemy inflicts you with vulnerable, you’re going to take an extra 20 percent damage. That, in a word, sucks. The only way to make your character less melty is to Run Away™ for about three or four seconds for your health orb to return to normal.

    Enemies scale to your level

    So ya got killed a few times. Time to go and level up so you numerically devastate your foes just by looking at them, right? Well, not so fast, Diablo IV’s enemies will scale to your level. And enemies in Strongholds will scale to a level above yours.

    What does this mean? Well, you can’t just level your way out of poor tactics. While being more powerful is generally a good thing, you still need to take the time to understand how your character works and how your build is coming together. That’s the key to victory, not just grinding forever until your numbers get bigger.

    Turn on advanced tooltips

    Screenshot: Blizzard / Kotaku

    Advanced tooltips made for one of the most essential parts of our guide to Diablo IV’s settings. By turning on advanced tooltip compare and information in the gameplay settings of the main menu, you’ll get a sense of how good every roll is. Each item’s stats will feature a bracketed range of possible outcomes, so you’ll know whether your found item rests on the better or worse side, making keep/sell/salvage/drop decisions that much easier.

    Salvaging and extracting is an excellent use of useless loot

    Whether you’ve found loot that’s uninteresting or has outgrown its utility, don’t just throw it on the ground (littering is bad!). Instead, you should take that old gear to be salvaged by a blacksmith. The resources that result will then be of use for upgrading the items you want to keep. They will be much more useful than any gold you’d get through selling the gear.

    While you may benefit from selling a lot of useless loot early on to get your gold count up, stocking up on upgradables is better, as the equipment you’ll find on the battlefield will almost always be better than what you can buy from a shop. And salvaged materials will go directly toward upgrading gear that’s actually worth it.

    And just as you should be salvaging lower-power gear, be sure to save unused legendary gear for extracting. By bringing these items to the Occultist, you’ll be able remove their Aspects, which you can then use to boost Rare items into Legendaries. And extracting often nets you better Aspects than what you get from dungeons, at cheaper material cost to boot.

    Grab that gallowvine

    Gallowvine is an essential ingredient in potions and elixirs. Become a gallowvine hoarder. You can never have enough gallowvine.

    Don’t like a quest? It’s safe to abandon it

    I abandon things all the time (in real life and Diablo) and it’s never a bad idea to abandon quests that are either distracting or uninteresting. You can always pick up an abandoned quest again later. Do yourself a favor though and take note of the quests you’re abandoning, so you can look up the names later to figure out where to pick them up a second time if it slips your memory.

    Key story and world progress is shared across different characters

    Once you finish the main story, you won’t need to do it again for future characters. Also, once you wrap the main story and start getting to work on endgame content like Grim Favors, you’ll unlock those activities for all subsequent characters you make. The same is true of major city waypoints.

    Read More: 29 Diablo IV Tips That Will Make You A Better Player

    This is good news if you’re not sure whether or not you’re digging your current character and are debating whether or not you should keep going. As we said in our general tips round-up, starting out with a so-so build is far from a bad thing, and it’s worth it to explore. Any time you spend working toward story completion or unlocking new waypoints is time well spent, even if you don’t fully love your current character.

    Save irrelevant gear for your future characters

    One time, my Rogue picked up a wand. Worried that it’d call me a slur, I got rid of it. But it turns out that by doing so, I was potentially screwing over any future Sorcerer I’d decide to build. Right after the game’s prologue, you’ll get access to your stash in Kyovashad. Anything you put in here is retrievable by other characters you’ll create later on.

    So if it’s not a burden to carry around gear that’s not for the class you’re immediately playing, consider stashing it. Your future, other yous will thank you.


    Diablo IV is a gargantuan experience, but these basic tips will help you wrap your head around it a little more. What other unmentioned, unexplained features have you found helpful?

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    Claire Jackson

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  • Diablo IV Suffers Extended DDOS Attack

    Diablo IV Suffers Extended DDOS Attack

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    Diablo IV was dealing with a DDoS attack, a message on the game’s main menu screen confirms. As a result, players kept getting disconnected from the alway-online action-RPG during one of the highest traffic periods of the week.

    “We are investigating the login issues affecting Diablo IV and working to resolve these as soon as possible,” read a message from the Battle.net customer service account tweeted early on June 25. “Players may experience queues while we work on the issue.” Later in the day, however, the company confirmed it was still investigating the issues, and that the game was in fact dealing with a DDoS attack. DDoS refers to distributed denial of service, meaning it’s a type of cyber attack, and refers to when a system is flooded with interactions so that actual users can’t user the intended service.

    “We are currently experiencing a DDoS attack, which may result in high latency and disconnections for some players,” read an in-game announcement greeting confused players. “We are actively working to mitigate this issue.” Blizzard didn’t immediately provide any additional information or timeline for when the DDoS attack might stop or online play might resume as normal. Some players have reported being unable to play for nearly 12 hours.

    Social media, including the game’s popular subreddit, were predictably filled with players who would normally be logging on to play on a weekend morning posting about how they’re just continually refreshing the game’s main menu and customer service help accounts instead. Of course, depending on how you play Diablo IV, continually clicking the same button over and over might not be that different.

    Forunately, if you’re reading this now, chances are very good that you can actually log into the game. According to Blizzard, after hours of downtime, the DDOS attacks it was monitoring have “ended.” However, in case some people are still having login issues, Blizzard recommends checking this out.

    While that’s good news, the situation overall is an unfortunate but familiar risk for any always-online game, and underlines what a bummer it is that there’s no offline way to play Diablo IV as a completely single-player experience. Diablo III was always-online as well, and in the years between the two games it’s become a much more commonplace requirement as more games pivot to being live services. Diablo IV has really leaned into that shift, including a controversial decision to force players to start a new character from scratch each season if they want to progress their corresponding battle pass.

    Then again, it wouldn’t be a Diablo launch without something for players to argue about.

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    Ethan Gach

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  • Diablo IV Fans Won’t Stop Trying To Find The Cow Level That Likely Isn’t There

    Diablo IV Fans Won’t Stop Trying To Find The Cow Level That Likely Isn’t There

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    Image: Blizzard Entertainment / Clara Bastian / Kotaku

    One of the recurring gags in the Diablo series is the secret cow level. This refers to a secret area that is filled with weapon-toting cows who attack the player should they be unfortunate enough to stumble upon it. It first debuted in Diablo II, then made an appearance in Diablo III. This gag is such a prominent fixture in the series that there’s even a Wikipedia page for it. However, it doesn’t sound like Diablo IV is keeping up with this long-held tradition, but that hasn’t stopped players from trying to find it.

    In an interview with Kinda Funny Games (thanks, IGN), producer Rod Fergusson said the cow level was omitted from Diablo IV in an effort to keep the world grounded.

    “We wanted to make sure it felt authentic to the kind of gothic, dark themes we have. We’ve been really focused on trying to keep it as grounded as possible,” Fergusson said. “And because of that, there’s no secret level in Diablo IV that people might be looking for as per previous games. But that doesn’t mean there won’t be in the future.”

    Ladranas

    Fergusson says one thing, but parts of the Diablo community don’t believe him. There’s a lengthy thread on the game’s subreddit of fans coordinating searches throughout the game’s world. One user is convinced a “Mysterious Portal” could be opened to a cow level, and has been trying to figure out if an altar near Hell’s entrance might be key finding where the violent cows might be hiding, as well as checking on a fountain surrounded by four oxen pointing north, south, east, and west. Some of the reasons for doubt come from some pretty deep-reaching references to Diablo’s past. There’s a Bloody Wooden Shard item that has the letter “W” carved on the side that fans believe might be a reference to Wirt’s wooden leg, and a Musty Tome that could be a Tome of Town Portal, both of which were required to reach the original hidden level in Diablo II.

    Another user has been testing cows throughout Diablo IV’s world to see if they have any connection to the hypothetical secret level, such as killing them or using certain emotes around them. But as of this writing, no one has found the secret cow level in Diablo IV. Perhaps Fergusson is telling the truth, and there is no cow level in the new game. But he could also be lying. And that uncertainty keeps curious players searching.

    While we can’t help you find the army of cows intent on claiming your life, check out Kotaku’s extensive tips on being a better player.

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    Kenneth Shepard

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  • Microsoft Just Overcame A Major Hurdle Blocking The Activision Deal

    Microsoft Just Overcame A Major Hurdle Blocking The Activision Deal

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    Microsoft’s $69 billion deal to buy Activision Blizzard inched closer in a big way on Friday. UK regulators announced a provisional finding that the acquisition wouldn’t harm competition, despite previously suggesting the Xbox maker might need to spin-off the Call of Duty business to get the sale approved.

    The UK’s Competition and Markets Authority was initially skeptical of Microsoft’s promises to keep the military shooter available on PlayStation consoles for many years to come, arguing it could have a financial incentive to pull the blockbuster series from the platform in the future. The CMA now says that after receiving more detailed information about Call of Duty player spending, it’s clear that making the series exclusive to Xbox would lose Microsoft a ton of money.

    “The CMA inquiry group has updated its provisional findings and reached the provisional conclusion that, overall, the transaction will not result in a substantial lessening of competition in relation to console gaming in the UK,” it wrote in a press release. The CMA continued:

    While the CMA’s original analysis indicated that this strategy would be profitable under most scenarios, new data (which provides better insight into the actual purchasing behaviour of CoD gamers) indicates that this strategy would be significantly loss-making under any plausible scenario. On this basis, the updated analysis now shows that it would not be commercially beneficial to Microsoft to make CoD exclusive to Xbox following the deal, but that Microsoft will instead still have the incentive to continue to make the game available on PlayStation.

    The CMA is still reviewing Game Pass

    The regulatory agency is still investigating the cloud gaming side of the deal, with its final verdict/decision still not due out until 26 April. Call of Duty seemed to be the biggest sticking point in the CMA’s skepticism of the deal, however, and Microsoft seems to have now tentatively assuaged those fears. It’s also been busy shoring up its defense on the cloud gaming front by striking deals with several smaller competitors to guarantee its first-party games will be available on other services if the deal goes through.

    One big question that remains is what a final deal between Microsoft and Sony will look like. An Activision spokesperson had previously claimed that Sony Interactive Entertainment CEO Jim Ryan was unwilling to negotiate, stating his only objective was to permanently kill the acquisition. As that outcome becomes increasingly unlikely, the PS5 manufacturer will seemingly have no alternative but to hammer out the details of Microsoft’s 10-year Call of Duty proposal.

    Read More: Xbox Cans PS5 Version Of Big Game Despite All The Talk About Player Choice

    Determining the availability of Activision Blizzard games like Diablo IV and an upcoming Black Ops sequel on Game Pass competitor PS Plus will be a key part of that. In its latest argument to the CMA pushing back on Sony’s concerns, Microsoft went so far as to suggest that 10 years would be plenty of time for it to go make its own Call of Duty competitor if it was so concerned about losing it.

    In the meantime, Microsoft still needs to get approval from European regulators and deal with an antitrust lawsuit by the Federal Trade Commission. But investors seem more hyped for the deal than they’ve ever been. Activision Blizzard’s stock price shot up to $85 a share following the CMA’s latest announcement, more than at any point since the acquisition was announced.

    It’s the most the company has been worth since it was sued for alleged widespread sexual harassment and discrimaiton.

        

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    Ethan Gach

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