ReportWire

Tag: Dead Island

  • Top 10 Games That Are Super Glitchy, but Still Fun to Play

    Top 10 Games That Are Super Glitchy, but Still Fun to Play

    [ad_1]

    Making games is hard. Not just on a technical level, but imagine getting a handful of unique personalities into a room, working towards a common goal. Even when everyone is moving in tandem, and something truly remarkable is made, there’s bound to be a few flumps. Let’s take a look at games that are—or were—super glitchy but still a lot of fun to play!

    10. Dead Island

    Image Source: Techland

    Welcome to Dead Island, where zombies can be hulking beasts or tiny creatures of destruction no bigger than a foot. Do you like whacky physics and random collisions? Well, you’ll certainly get your fill here. Witness zombies get toppled like bowling pins by a mere gas canister or sent flying from one well-placed swing. And let’s not forget a fan favorite: limbs that contort and separate on their own!

    Okay, we’re done poking fun at the game. Honestly, Dead Island’s myriad of ways to kill zombies is highly concentrated dumb fun, only heightened by the ridiculous bugs you encounter. That fun is then multiplied when you bring in a few buddies!

    9. Pokemon Red & Blue

    fun-glitchy-games-pokemon-red-blue
    Image Source: Game Freak

    There was a time in gaming history when games had to be stable and as bug-free as possible. Developers couldn’t rely on a magical day-one patch. That’s not to say Pokemon Red and Blue were an unstable mess—it certainly wasn’t—but a few bugs squeaked by.

    One of the most famous examples was MISSINGNO, a glitch “Pokemon” you could battle and capture. It was really easy to find, too, and if you caught it, well, you could duplicate items in your inventory. So, hello hundreds of Rare Candies or countless Master Balls! It’s a glitch you can still find in the digital versions of Pokemon Red and Blue!

    Another great example is leveling your Pokemon past 100. All you had to do was feed it Rare Candies up until it reached level 255. Or how about catching Mew? Through a combination of Fly, a trainer battle, and choosing specific locations, you can get a low-level Mew to appear!

    8. Cyberpunk 2077 (On Launch)

    fun-glitchy-games-cyberpunk-2077
    Image Source: CD Project RED

    What Cyberpunk 2077 is compared to what it was is night and day. It was an incredible mess on launch day, and many weeks after that, it was pretty astonishing to witness. The story was appealing and featured several noteworthy characters like Goro Takemura (my personal favorite), Judy, and Jackie Wells, to name a few.

    The gameplay was also solid, though the skill tree had left a lot to desire. If you were lucky, like me, and only experienced graphical glitches and bugs most of the time, Cyberpunk 2077 was still a fun ride from start to finish. Well, assuming you made it to the end. You couldn’t round a corner without seeing a random T-pose, questionable pathing, NPCs who defied the laws of physics, and vehicles with minds of their own.

    7. Star Wars: Knights of the Old Republic II

    fun-glitchy-games-star-wars-knights-of-the-republic-2
    Image Source: Obsidian Entertainment

    Despite its numerous bugs, Star Wars: Knights of the Old Republic 2 is still a great game. Unfortunately, it was rushed, which meant some quests could break, crashes often occurred, and some events and cutscenes failed to trigger. Not to mention, there was a level-up glitch that made you god-like. Finishing the game meant enduring a hellish gauntlet and a lot of saves, but I’d be lying If I said it wasn’t worth it.

    Thankfully, it isn’t 2004 anymore, and the community surrounding it has grown. Modders stepped in and made TSLRCM, an unofficial patch that fixes a bunch of bugs and even restores some content that was left out. Of course, if you want a more pure playthrough, there’s also an unofficial TSLRCM Tweak Pack that leaves cut content out. Either way, KOTOR 2 won’t be such a headache to play on modern machines!

    6. Bethesda Game Studios

    fun-glitchy-games-goat-bethesda-game-studios
    Image Source: Bethesda

    If we’re going to discuss glitchy games that are still fun to play, Bethesda gets its own entry. It’s a running gag at this point that stretches back over two decades, from Morrowind to Starfield. Anyone who enjoys Bethesda’s catalog expects it, too. You might get launched into the stratosphere, take damage from walking over a wheel of cheese, or witness NPCs take a nasty right hook to the head while you’re talking.

    Luckily, the bugs and glitches are mostly harmless. You can usually work through most of them by saving a lot. It’s tedious, sure, but losing a few minutes of progress is better than an hour, which I’m positive all of us have felt at one point or another. Autosave has saved my playthroughs more times than I care to count, too.

    5. Marvel vs. Capcom 2

    fun-glitchy-games-marvel-vs-capcom-2
    Image Source: Capcom

    If there are any fighting games on the planet that are more broken than Marvel vs. Capcom 2, I’d love to see it. Not some sole developer working on a passion project, but from developers as well-established as Capcom. It’s incredible the community embraced it like they did because underneath all those travesties is still a top-notch fighting game.

    For example, there are player-activated game freezes (Ruby Heart, Gambit), infinite juggles (Cable’s Air Hyper Viper Beam), and the ability to spam unblockable attacks (Sentinel). That’s just the tip of the iceberg. Naturally, players exploited them so frequently that it was fair game, even in tournaments. Only a few lines were drawn in the sand, like freezing the game and infinite dead body loops, though the latter is allowed to a finite degree.

    4. The Elder Scrolls III: Morrowind

    fun-glitchy-games-elder-scrolls-morrowind
    Image Source: Bethesda

    The Elder Scrolls III: Morrowind deserves its own entry, just because many of its bugs and glitches are incredibly beneficial. They can be exploited to such a degree that, with a few simple tricks, you can make yourself an all-powerful god, even stronger than Vivec. Honestly, I wouldn’t have it any other way; it’s what makes Morrowind unique compared to later entries.

    Take Alchemy, for example. The strength of your potions is partly determined by your Intelligence. So, you brew an Intelligence potion, chug it, and then brew another even stronger version. After a while, your Intelligence (and other stats) are in the thousands. It’s handy for enchanting gear with ridiculous effects, too.

    Then there’s spellcrafting. By adding a secondary target effect, in addition to the buff you want, you’ve created a permanent buff. This trick often gets referred to as the “Soultrap Effect Glitch,” but it’s not Soultrap that’s causing the bug; it’s the Target effect.

    3. Mass Effect 3

    fun-glitchy-games-mass-effect-3
    Image Source: BioWare

    To be honest, Mass Effect 3 merely continues the tradition of bugs that started long ago in the franchise’s history. It being the last in a trilogy and having the bugs and glitches it had was icing on the cake. No hate from me, though; I still love them just as much as everyone else.

    The kinds of bugs you’ll find in Mass Effect 3 are actually incredibly entertaining. You’ve got NPCs breakdancing after being hit by biotics, allies T-posing, and getting stuck in the air after performing a biotic charge. It’s mostly harmless unless you’re the poor soul who can’t deal damage after migrating your ME2 save file over to ME3.

    2. Big Rigs: Over the Road Racing

    fun-glitchy-games-big-rigs-over-the-road-racing
    Image Source: Stellar Stone

    Big Rigs: Over the Road Racing is the kind of game—and I use that term loosely—that’s so laughably bad, it’s entertaining. The type of bad that makes movies like The Room a treat to watch. Playing it just makes you ask so many questions, like, Who thought this was okay? How did this get released? Is this some elaborate joke? You won’t get answers to those questions, by the way. Big Rigs remains an enigma throughout.

    First off, the opponent you race doesn’t actually move unless you download the only patch ever released, in which case they’ll move but stop just before passing the finish line. That means you can never lose. Lastly, your truck can accelerate at ludicrous speeds… in reverse. Then there are buildings you can pass right through and terrain that clips in and out of existence. If you can get your hands on a copy of Big Rigs, it’s worth experiencing at least once.

    1. Goat Simulator

    fun-glitchy-games-goat-simulator
    Image Source: Coffee Stain Studios

    It’s not every day you see game developers intentionally keep bugs in their game and be entirely open about it, but that’s precisely what Coffee Stain Studios did with Goat Simulator. Why? Well, honestly, because it makes the game a heck of a lot more fun. It was already entertaining, but the glitches just make the experience that much more better. Promise!

    Coffee Stain Studios follows one simple rule: if a bug or glitch doesn’t break the game or cause instability, it’s kept in. So, welcome all manner of whacky physics, bring on the stretched-out limbs, the clipping, and bizarre NPC behavior. You’ll be giggling like a madman the entire time!

    No doubt there are dozens more examples of fun, glitchy games, but these stuck out to us the most. Several were even high-profile games, like Mass Effect 3, Cyberpunk 2077, and Bethesda’s lineup. Let us know some of your favorites; we all can use a good laugh! It wouldn’t hurt to check out our other lists, like the best game sequels of the past 10 years.

    About the author

    Brady Klinger-Meyers

    Brady is a Freelance Writer at Twinfinite. Though he’s been at the site for only a year, Brady has been covering video games, and the industry itself, for the past three years. He focuses on new releases, Diablo 4, Roblox, and every RPG he can get his hands on. When Brady isn’t focused on gaming, he’s toiling away on another short story.

    [ad_2]

    Brady Klinger-Meyers

    Source link

  • 10 Critical Things To Know Before Playing Dead Island 2

    10 Critical Things To Know Before Playing Dead Island 2

    [ad_1]

    The long-awaited, blood-soaked Dead Island 2 released today, and after almost a decade of waiting, I’m sure you have some questions. The game shares a peacefully embarrassing sense of humor with the first game, 2011’s Dead Island, repeatedly referring to your threatening surroundings as “Hell-A” while being gory enough to actually justify the zombified dad joke, but it’s also changed in important ways. Skill cards make their first appearance, and playing on modern consoles comes with its own idiosyncrasies.

    The unknown is scary. But I’ll guide you through it, and tell you everything I wish someone told me before I started playing Dead Island 2.


    How to unlock co-op

    Dead Island 2, like the original, employs co-op, so that players can wield an array of unique playable characters—six, in this case—against a neverending onslaught of zombies with dislocated jaws.

    To activate co-op in a new game, play through the first three missions of the main story. Co-op unlocks in the fourth, appropriately named “Call the Cavalry,” and you’ll be able to add, at most, two players to your game by choosing either “online options” or “social” when prompted.

    Once co-op is enabled, as long as they’re at the same point in the game or earlier, you can accept a friend’s request to join their game, or you can select “Join” from the main menu for a random multiplayer pairing. Quest progress saves in co-op, so you’ll be able to play the entire game while alternating between single and multiplayer at your leisure.

    Note that there’s no crossplay, though.

    Even the apocalypse is better with friends.
    Image: Deep Silver Dambuster Studios

    I know it’s annoying, but you should spam the “pick up” button

    Like Amazon continues to turn our planet into a desolate Funko Pop landfill, Dead Island 2 environments are stuffed with stuff. You’ll find upgrade materials like adhesives, aerosols, and blades on top of tables, inside shut drawers, and raining down from felled like you burst a grisly piñata.

    Forget your hand-wringing about storage management—in the zombie apocalypse, everyone’s a scavenger. Pick the stuff up. All of it. As long as you’re regularly upgrading weapons using the materials you’ve found, you’ll find that your Dead Island 2 inventory is impressively bottomless.

    Keeping upgrade materials on hand saves you time when you’re at sporadic upgrade workbenches. Though these benches allow you to “track” materials you’re missing, they’re most helpful when you have your materials ready to go, and can repair broken weapons or make them even stronger immediately before your next fight.

    To make space, scrap worthless weapons like wooden planks and sell real weapons to traders for lots of money. Upgrade materials let you create weapon mods, upgrades, and repairs, but money is necessary to actually buy them.

    You’ll need to make trade offs between special mods and attack power

    You’ll unlock and find motley weapon blueprints (often placed, conveniently, right on top of an undiscovered workbench) as you progress further into the game, allowing for wild mods that turn your weapon into two-punch electro-cutioners and cremators, as well as upgrades that bolster your weapon’s damage output.

    While the constant influx of shiny toys is understandably tempting, you should be aware that extreme weapon modifications and upgrades aren’t always compatible. While some upgrades’ descriptions plainly indicate that they need certain mods to be equipped, general upgrades like Damaging, which increases a weapon’s damage dealt, will lose their overall potency when paired with a mod. Try to have a plan for the type of weapon you want to ultimately end up with before you irrevocably alter it at a workbench.

    “Slaughter” is a perfect weapon upgrade

    The game’s huge range of weapon customization options leaves a lot to consider, but I think you should especially prioritize the Slaughter upgrade.

    It lets you hack limbs off with more efficiency, making it most compatible with gliding bladed weapons like katanas and hunting knives, but also lifts weapon durability.

    Dead Island 2 weapons can break obnoxiously quickly, leaving you suddenly barefisted in the middle of an encounter.

    Though you can keep track of weapon breakage by looking at the depleting meter in the bottom right corner of the screen, it’s best to avoid it by adding Slaughter. Don’t forget to repair your favorite weapons whenever you’re near a workbench, too.

    You can’t bulldoze through combat—learn to dodge

    Despite Dead Island 2’s quickly forming reputation as a brainless, mass bloodletting event, trying to aimlessly plow your way through fields of snarling zombies will get you killed quickly, and destroy your weapon stash even faster.

    To protect both yourself and your arsenal, practice dodging, or tapping L1 in the split seconds before a zombie attacks—and I really do mean split seconds.

    It took me a while to master the timing. I’d recommend you practice by singling out rogue zombies you come across while exploring environments, and not necessarily in the middle of a stressful main mission. When you nail a dodge (or, alternatively, block an incoming attack), you stun a zombie, opening them up for a health-melting counter attack.

    An explosion sets off in Dead Island 2.

    Here come the fireworks.
    Image: Deep Silver Dambuster Studios

    When a zombie mob is descending, use their own powers against them

    Just as each playable slayer has their own innate advantages, every zombie you encounter will have its own violent quirk.

    Most of them are thematic and obvious. Like, a frizzy zombie surrounded by blue sparks will eventually release a giant explosion of electricity, or a crispy zombie completely immersed in flames will, if it touches you, set you on fire.

    Notice these quirks and use them to your advantage when you’re confronted by swarms of zombies that, at first glance, seem unmanageable. Throw a fuel can at a fire zombie to trigger a remote AoE eruption that will murder nearby zombies. Using an electric modded weapon to burst a hole into the water canisters some zombies carry on their backs, and turn the resulting puddle into a livewire trap.

    And, once it becomes accessible to you in the game, don’t forget to use Fury Mode, which builds up as you slay zombies and imbues you with their destructive powers, for a brief period of time.

    Make sure to level up, but it’s not necessarily as crucial as you might think

    Once you hit a main story boss battle or reach a wild enemy with a skull over its head, meaning it’s higher level than you, you’ll feel the power disparity immediately.

    To avoid getting overwhelmed by too-strong enemies, take a look at main story and side quests’ recommended levels and make sure your natural leveling up matches them before attempting them.

    Though, you don’t have to be at a chapter or enemy’s recommended level to try it. Most of the time, especially in the rogue combat you’ll spend most of your time engaging with, leveling up makes a barely discernible difference in terms of damage output or defense. Most standard wild enemies also conform to your level, too, reflected by the number that appears next to the name over their heads.

    If you get stuck on the main story, pivot to a side quest you can benefit from

    In the case that you are not at the appropriate level to finish a main level chapter (without great difficulty, at least), don’t worry; you have 33 side quests to choose from.

    You’ll unlock these without really trying—by exploring new environments, answering radio calls, or chatting with friendly NPCs.

    But before you commit to a side quest, open up the Quests tab, glance at the rewards listed, and consider what your main story goals are. Do you want to level up ASAP? Pick a side quest with abundant XP gains. Do your weapons all suck, and you need something more excruciating? Take the side quest that gifts you a special weapon. Have fun while being practical. Slay responsibly.

    A NPC in Dead Island 2 reaches his hand into a headless zombie's stomach.

    Some NPCs are friendly. Others sort of look like Josh Groban.
    Image: Deep Silver Dambuster Studios

    Don’t shy away from customizing your low-stakes skill deck

    As you blaze through levels, the main story, and side quests, slots on your skill card deck will unlock. You acquire skill cards without truly trying, either grabbing them after you’ve spammed your “pick up” button, or by killing for them.

    You can rearrange or cull your deck at any time, so try any skill card that intrigues you. Most skill benefits are nebulous enough—specializing the type of kick you do, or how you regenerate health—that choosing them never feels make-or-break. It’s more like deciding whether or not you want pickles on your burger.

    Did you know there’s voice control?

    Dead Island 2 has a unique voice-control system, which beguiled me at first as someone who knows how to use the computer, but just barely.

    It lets you speak scripted commands to swap weapons, taunt zombies, and engage extra-powerful Fury Mode, among other things, by using a microphone and your Amazon account.

    To activate it, plug your Amazon account information into the “Alexa Game Control” section of the Options menu, make sure Voice Commands is set to “enabled,” and select your preferred input audio device. Read through the available commands in the Voice Controls, found in the Tutorials section, and wonder, like me, if Jeff Bezos can hear you scream.


    What are your best Dead Island 2 tips so far?

     

    [ad_2]

    Ashley Bardhan

    Source link

  • Dead Island 2 Devs Think ‘Development Hell’ Wasn’t So Bad Actually

    Dead Island 2 Devs Think ‘Development Hell’ Wasn’t So Bad Actually

    [ad_1]

    Image: Dambuster Studios

    Dead Island 2, the open-world zombie RPG that passed through so many hands someone done forgot it in the development oven for over a decade, is finally coming out on April 21. This is a week earlier than originally anticipated, which we love to see. What’s funny, though, is that developer Dambuster Studios is out here saying the game’s development hell gave the studio “quite a lot of goodwill in the end.”

    In case you forgot, Dead Island 2 was announced at E3 2014, with work reportedly starting sometime in 2012. Dying Light studio Techland was originally set to spearhead the project, but pivoted to Dying Light 2 instead. This led publisher Deep Silver to shop around for a developer to helm Dead Island 2 until Spec Ops: The Line creators Yager Development stepped up to the plate. Yager toiled away on Dead Island 2 for a few years, with the game making a couple appearances at conventions after being announced in 2014. Unfortunately, Yager didn’t stick. Deep Silver dropped the studio in July 2015, leaving Dead Island 2 lifeless until Hood: Outlaws & Legends studio Sumo Digital took over development in March 2016. Again, like Yager, Sumo didn’t stay long. Deep Silver shifted development hands one more time, this time putting the game in the lap of Homefront: The Revolution creator Dambuster Studios. If you lost track, this means Dead Island 2 has been worked on by at least four different studios throughout its over a decade of development.

    Read More: Dead Island 2, Due In 2015, Now ‘Coming Out A Week Early’

    Development hell resulted in some goodwill

    Now, Dambuster Studios is asserting a VGC interview that after all this reshuffling and restarting, Dead Island 2‘s development hell actually wasn’t all that bad.

    “It definitely concerned us at the start,” technical director Dan Evans-Lawes said. “I remember when we took the project on, I was thinking ‘Is this a poisoned chalice,’ you know what I mean? I think, though, that once we announced the game, people were interested because they knew it had been in ‘development hell’ for however long, and I think people were expecting it to be terrible, and so we were pleasantly surprised when it wasn’t. And I kind of feel like it’s actually given us quite a lot of goodwill in the end. But that’s obviously reliant on people liking the game. But as long as they do, which I think they will, then I don’t think it’s a bad thing at all.”

    Dead Island 2 was a total restart for Dambuster

    With going through so many hands, you’d be correct to assume that Dead Island 2 was restarted once Dambuster Studios got a hold of it. It was, though not everything was scrapped. Some stuff, such as the Los Angeles location, stayed intact. Most of everything else, however, was rebuilt from the ground up.

    “It was basically a complete restart,” Evans-Lawes said. “Obviously there were some things that had been communicated out already, the [Los Angeles] setting and things like that, and when we looked at it the setting was something that we definitely did want to keep. We felt that it as an opportunity to have a really crazy, diverse cast of characters, and also it’s a very iconic location, so obviously we wanted to keep that. Other than that, it was totally from scratch.”

    Read More: Sorry Y’all, Dead Island 2 Weapon Breaking Isn’t Going Anywhere

    Kotaku reached out to Deep Silver for comment.

    In a way, Dead Island 2 could be considered a normally developed game under typical circumstances. I mean, Dambuster Studios apparently started working on the game in August 2019, not long before the global pandemic impacted development on a plethora of games. Despite the challenges that come with development, especially under the effects of a widespread health crisis, Dead Island 2, under Dambuster Studios, has only been in the oven for almost four years. That’s not a bad timeline. It’s just wild for Dambuster Studios to insinuate that development hell has, in a roundabout sort of way, helped them. You know, if the game ends up being any good.

     

    [ad_2]

    Levi Winslow

    Source link