Cyberpunk 2077 is keeping the lights on CD Projekt Red. The Polish studio confirmed the 2020 RPG is now its main source of revenue as the rags-to-riches blockbuster reaches 35 million sales before The Witcher 3 did.
CDPR revealed the new milestone in its latest earnings report. “That’s a better result than The Witcher 3 was able to achieve in the same post-release time frame,” CFO Piotr Nielubowicz said. That make it now the company’s “main source of income” as it staffs up on Cyberpunk 2, whose development is split between teams in Warsaw and Boston.
While about half of the company remains focused on shipping The Witcher 4, CDPR plans to have over 300 developers working on the sci-fi sequel by the end of 2027, suggesting that year will mark an inflexion point as the studio pivots to the full production on the latter. At least if everything goes according to plan.
While Cyberpunk is still almost half short of The Witcher 3’s 60 million all-time sales, its new record is impressive for a game whose launch was one of the most high-profile disasters in recent gaming history. Despite praise for the PC version, the console port, especially on last-gen consoles, led to viral bug montages, fan revolts, and investor freakouts.
It’s not every day a game that was once pulled off of PSN by Sony becomes a company’s main cash cow. Much of that turnaround is owed to a series of massive patches and 2023’s fantastic Phantom Liberty expansion.
It’s no doubt also helped by a great Switch 2 port that arrived back in June. The five-year-old game runs great on Nintendo’s new hardware and gives millions of new players a chance to experience V’s tour through heaven and hell in Night City for them selves. Or anyone who played it years ago but still needs to go back and get the good ending. Thanks god for cross-save!
GOG kicked off its annual Autumn Sale today with some discounts on excellent PC games that can carry you through the end of 2025. The sale runs through November 4, and notably also includes discounts on several older games maintained as part of the GOG Preservation Program.
The Autumn Sale includes sales on newer games like Cyberpunk 2077, which normally costs $60 but is available during the sale for $21, and the open-world game’s excellent DLC, Cyberpunk 2077: Phantom Liberty, which you can pick up for $21, down from $30. GOG is also offering Silent Hill 2, the 2024 remake of the classic horror game, for 50 percent off, bringing its price down to $35. And if you’re looking for something a little more ruminative, Disco Elysium – The Final Cut is 75 percent off, taking it from $40 to $10.
GOG is best known for selling old games, and the Autumn Sale includes some great options there, too. While it’s not that old, Doom (2016) for $4, which is 80 percent off its normal $20 price, is pretty hard to deny. There’s also classics like Fallout: New Vegas Ultimate Edition, which you can get for $10, down from $20. And EA gems like Spore Collection andSimCity 3000 Unlimitedare also both 50 percent off, at $15 and $5, respectively.
New Vegas, Spore and SimCity 3000 are all part of GOG’s Preservation Program, which was formally launched in 2024 as a way to guarantee classic titles run on modern hardware, support controllers and more. Maintaining the program has apparently led to its fair share of headaches, though. “To be perfectly honest, it’s harder than we thought it would be,” Marcin Paczynski, GOG’s senior business development manager, shared in an interview with The Game Business. “what we’ve found out is that the games and how they work has deteriorated way faster than what we thought. And we are not talking only about the game not launching. We are talking about more subtle things as well.”
Cyberpunk 2077 isn’t without its unsolved mysteries. Between the seemingly unsolved FF06B5 enigma and the lasting impact of cryptic quests like the Peralez storyline, plenty of cybersleuths are still hard at work on the streets of Night City trying to uncover the game’s secrets. Fittingly, A recent social media post by official Cyberpunk accounts has led fans on another strange quest for truth, and it centers a strange, unlisted video that, at first glance, looks to be just 24 minutes of uninterrupted static.
On September 1, 2025, CD Projekt Red shared an image of an in-universe recruitment message from Rosalind Myers, president of Cyberpunk’s fictional NUSA (New United States of America). Over at the decaying corpse of Twitter known as X, the official Cyberpunk 2077 account threw cold water on any notion that this post was a teaser for new content, clarifying that it was simply “part of an activity tied to the Phantom Liberty anniversary [the studio’s] celebrating this month.” But fans convinced there was something more to this message were on to something.
As documented by ArcticXWolf on Reddit, the binary of the image had a link that points to an image of a Roman coin. Using the anonymous messaging platform secretMSG, the link redirects to the unlisted YouTube video mentioned earlier, titled “Secret Message from NUSA,” which seemingly contains nothing more than 24 minutes and 53 seconds of static. Despite my affinity for avant-garde works of art, even I don’t think it’s very pleasant to listen to.
Things get a little weird from here on out. Select frames from this video can be seen to spell out the words “FILES DETECTED CLASSIFIED.” Unfortunately, this seems to be the last concrete, provable thing anyone’s sussed out thus far. Some have turned to LLMs for help–which (shocker!) isn’t turning up anything meaningful. Others have pointed to a possible similarity between this cryptic static video and something apparently hidden in the Edgerunners 2 teaser, which may or may not have something to do with Cyberpunk’s space-exploration-themed conspiracies. And yet another well-read fan quoted the opening line of William Gibson’s classic cyberpunk novel Neuromancer:
“The sky above the port was the color of television, tuned to a dead channel.”
Spooky stuff! The cryptic video remains unlisted and no social media accounts from Cyberpunk 2077 or CD Projekt Red actually seem to have given any more clues. Cyberpunk 2077’s stories are often at their best when there’s a mystery to unravel, so this is cool and on-brand. Now hopefully someone figures this one out, as well as whatever the hell the true meaning of FF06B5 is.
Making games is hard. Not just on a technical level, but imagine getting a handful of unique personalities into a room, working towards a common goal. Even when everyone is moving in tandem, and something truly remarkable is made, there’s bound to be a few flumps. Let’s take a look at games that are—or were—super glitchy but still a lot of fun to play!
10. Dead Island
Image Source: Techland
Welcome to Dead Island, where zombies can be hulking beasts or tiny creatures of destruction no bigger than a foot. Do you like whacky physics and random collisions? Well, you’ll certainly get your fill here. Witness zombies get toppled like bowling pins by a mere gas canister or sent flying from one well-placed swing. And let’s not forget a fan favorite: limbs that contort and separate on their own!
Okay, we’re done poking fun at the game. Honestly, Dead Island’s myriad of ways to kill zombies is highly concentrated dumb fun, only heightened by the ridiculous bugs you encounter. That fun is then multiplied when you bring in a few buddies!
9. Pokemon Red & Blue
Image Source: Game Freak
There was a time in gaming history when games had to be stable and as bug-free as possible. Developers couldn’t rely on a magical day-one patch. That’s not to say Pokemon Red and Blue were an unstable mess—it certainly wasn’t—but a few bugs squeaked by.
One of the most famous examples was MISSINGNO, a glitch “Pokemon” you could battle and capture. It was really easy to find, too, and if you caught it, well, you could duplicate items in your inventory. So, hello hundreds of Rare Candies or countless Master Balls! It’s a glitch you can still find in the digital versions of Pokemon Red and Blue!
Another great example is leveling your Pokemon past 100. All you had to do was feed it Rare Candies up until it reached level 255. Or how about catching Mew? Through a combination of Fly, a trainer battle, and choosing specific locations, you can get a low-level Mew to appear!
8. Cyberpunk 2077 (On Launch)
Image Source: CD Project RED
What Cyberpunk 2077 is compared to what it was is night and day. It was an incredible mess on launch day, and many weeks after that, it was pretty astonishing to witness. The story was appealing and featured several noteworthy characters like Goro Takemura (my personal favorite), Judy, and Jackie Wells, to name a few.
The gameplay was also solid, though the skill tree had left a lot to desire. If you were lucky, like me, and only experienced graphical glitches and bugs most of the time, Cyberpunk 2077 was still a fun ride from start to finish. Well, assuming you made it to the end. You couldn’t round a corner without seeing a random T-pose, questionable pathing, NPCs who defied the laws of physics, and vehicles with minds of their own.
7. Star Wars: Knights of the Old Republic II
Image Source: Obsidian Entertainment
Despite its numerous bugs, Star Wars: Knights of the Old Republic 2 is still a great game. Unfortunately, it was rushed, which meant some quests could break, crashes often occurred, and some events and cutscenes failed to trigger. Not to mention, there was a level-up glitch that made you god-like. Finishing the game meant enduring a hellish gauntlet and a lot of saves, but I’d be lying If I said it wasn’t worth it.
Thankfully, it isn’t 2004 anymore, and the community surrounding it has grown. Modders stepped in and made TSLRCM, an unofficial patch that fixes a bunch of bugs and even restores some content that was left out. Of course, if you want a more pure playthrough, there’s also an unofficial TSLRCM Tweak Pack that leaves cut content out. Either way, KOTOR 2 won’t be such a headache to play on modern machines!
6. Bethesda Game Studios
Image Source: Bethesda
If we’re going to discuss glitchy games that are still fun to play, Bethesda gets its own entry. It’s a running gag at this point that stretches back over two decades, from Morrowind to Starfield. Anyone who enjoys Bethesda’s catalog expects it, too. You might get launched into the stratosphere, take damage from walking over a wheel of cheese, or witness NPCs take a nasty right hook to the head while you’re talking.
Luckily, the bugs and glitches are mostly harmless. You can usually work through most of them by saving a lot. It’s tedious, sure, but losing a few minutes of progress is better than an hour, which I’m positive all of us have felt at one point or another. Autosave has saved my playthroughs more times than I care to count, too.
5. Marvel vs. Capcom 2
Image Source: Capcom
If there are any fighting games on the planet that are more broken than Marvel vs. Capcom 2, I’d love to see it. Not some sole developer working on a passion project, but from developers as well-established as Capcom. It’s incredible the community embraced it like they did because underneath all those travesties is still a top-notch fighting game.
For example, there are player-activated game freezes (Ruby Heart, Gambit), infinite juggles (Cable’s Air Hyper Viper Beam), and the ability to spam unblockable attacks (Sentinel). That’s just the tip of the iceberg. Naturally, players exploited them so frequently that it was fair game, even in tournaments. Only a few lines were drawn in the sand, like freezing the game and infinite dead body loops, though the latter is allowed to a finite degree.
4. The Elder Scrolls III: Morrowind
Image Source: Bethesda
The Elder Scrolls III: Morrowind deserves its own entry, just because many of its bugs and glitches are incredibly beneficial. They can be exploited to such a degree that, with a few simple tricks, you can make yourself an all-powerful god, even stronger than Vivec. Honestly, I wouldn’t have it any other way; it’s what makes Morrowind unique compared to later entries.
Take Alchemy, for example. The strength of your potions is partly determined by your Intelligence. So, you brew an Intelligence potion, chug it, and then brew another even stronger version. After a while, your Intelligence (and other stats) are in the thousands. It’s handy for enchanting gear with ridiculous effects, too.
Then there’s spellcrafting. By adding a secondary target effect, in addition to the buff you want, you’ve created a permanent buff. This trick often gets referred to as the “Soultrap Effect Glitch,” but it’s not Soultrap that’s causing the bug; it’s the Target effect.
3. Mass Effect 3
Image Source: BioWare
To be honest, Mass Effect 3 merely continues the tradition of bugs that started long ago in the franchise’s history. It being the last in a trilogy and having the bugs and glitches it had was icing on the cake. No hate from me, though; I still love them just as much as everyone else.
The kinds of bugs you’ll find in Mass Effect 3 are actually incredibly entertaining. You’ve got NPCs breakdancing after being hit by biotics, allies T-posing, and getting stuck in the air after performing a biotic charge. It’s mostly harmless unless you’re the poor soul who can’t deal damage after migrating your ME2 save file over to ME3.
2. Big Rigs: Over the Road Racing
Image Source: Stellar Stone
Big Rigs: Over the Road Racing is the kind of game—and I use that term loosely—that’s so laughably bad, it’s entertaining. The type of bad that makes movies like The Room a treat to watch. Playing it just makes you ask so many questions, like, Who thought this was okay? How did this get released? Is this some elaborate joke? You won’t get answers to those questions, by the way. Big Rigs remains an enigma throughout.
First off, the opponent you race doesn’t actually move unless you download the only patch ever released, in which case they’ll move but stop just before passing the finish line. That means you can never lose. Lastly, your truck can accelerate at ludicrous speeds… in reverse. Then there are buildings you can pass right through and terrain that clips in and out of existence. If you can get your hands on a copy of Big Rigs, it’s worth experiencing at least once.
1. Goat Simulator
Image Source: Coffee Stain Studios
It’s not every day you see game developers intentionally keep bugs in their game and be entirely open about it, but that’s precisely what Coffee Stain Studios did with Goat Simulator. Why? Well, honestly, because it makes the game a heck of a lot more fun. It was already entertaining, but the glitches just make the experience that much more better. Promise!
Coffee Stain Studios follows one simple rule: if a bug or glitch doesn’t break the game or cause instability, it’s kept in. So, welcome all manner of whacky physics, bring on the stretched-out limbs, the clipping, and bizarre NPC behavior. You’ll be giggling like a madman the entire time!
No doubt there are dozens more examples of fun, glitchy games, but these stuck out to us the most. Several were even high-profile games, like Mass Effect 3, Cyberpunk 2077, and Bethesda’s lineup. Let us know some of your favorites; we all can use a good laugh! It wouldn’t hurt to check out our other lists, like the best game sequels of the past 10 years.
About the author
Brady Klinger-Meyers
Brady is a Freelance Writer at Twinfinite. Though he’s been at the site for only a year, Brady has been covering video games, and the industry itself, for the past three years. He focuses on new releases, Diablo 4, Roblox, and every RPG he can get his hands on. When Brady isn’t focused on gaming, he’s toiling away on another short story.
We love video games for their interactivity and immersion, and a big part of this is thanks to their settings. Whether it’s the opportunity they present for exploration or deep lore that surrounds how they came to be, these games offer some of the best worlds to get lost in. Strap in and explore our top 10 best settings and worlds in video games.
Night City (Cyberpunk 2077)
Image Source: CD Projekt Red
Cyberpunk 2077’s aesthetic is so rich and drenched in neon-soaked atmosphere that it’s nearly impossible not to add Night City to this list.
CD Projekt Red went overboard with their attention to detail and design when constructing Night City’s streets. Every building has unique patterning and architectural design suited for the particular district it’s cramped in.
Even within the confines of a single district are various themes and styles unique to each sub-district. Northside Watson has a spread-out gritty industrial aesthetic far removed from the absolutely cramped and colorful Kabuki district in Watson. You really do feel like a smushed sardine among the crowds of people and bunched-up apartments in Night City, and it’s glorious.
But it’s not just that each subdistrict differentiates itself; each block feels unique from the next in the way the terrain is diversified. You never feel like you’re walking around a map populated by Speedtree copy-paste techniques. Every single square inch feels hand-crafted to some extent, propelling the player to explore off the beaten rebel path.
Spira (Final Fantasy X)
Image Source: Square Enix
There’s no doubt that living in Spira would be nightmarish. From the constant Sin attacks and the ferocious monsters patrolling the highways, Spira is a literal spiral of death.
It’s a true achievement, then, that Square Soft could create such an absolutely enchanting dreamscape of a setting amid such devastating death. I’d argue that this dichotomy between horrific death and sublime beauty is what really makes Spira so magical, as Spira’s outward beauty contrasts the cycle of death that the whale-like Sin brings.
The simplistic nobility surrounding the almost-subsistence island village of Kilika is beautiful in the kind of hardworking and honest people it fosters. And yet, these people will only live a short time before being wiped out with the village having to restart its development again.
Final Fantasy X is drenched in themes and symbolism too. The religion of Yevon serves as an analogue of real-life cults. And of course, there’s absurdly detailed symbolism permeating through every facet of the game, such as the Al Bhed script and Yevon mandalas. There are many unique symbols on ornately carved temple walls and store signs in Spira; each has deep significance and meaning making the setting rich and immersive.
The Al-Bhed language goes the extra mile in immersing us in Spira’s unique world too. Without hyperbole, Final Fantasy X really does have some of the most unique storytelling elements in gaming.
The Lands Between (Elden Ring)
Image Source: FromSoftware
Elden Ring manages to represent FromSoftware’s entire philosophy in a single game, and it does this with great success.
FromSoft games are known for their rich environmental storytelling and obtuse lore. Like Dark Souls before it, Elden Ring’s main character is its setting.
FromSoft’s lead designer, Hidetaka Miyazaki, has stated that the philosophy behind his storytelling consists of scattered puzzle pieces left for inquisitive players to find and place together. The puzzle pieces themselves are represented by the various characters, landmarks, and item descriptions found throughout the dark fantasy setting. Characters, in particular, carry a mysterious aura begging to be further explored.
I’ve put over 100 hours into Elden Ring and own a hardcover lore book describing the game, and yet I still don’t feel I’ve put together most of the puzzle pieces it’s laid out for players. If you like unfettered exploration amid a profoundly dynamic fantasy world, Elden Ring offers all that and way more than you probably have time for.
Thedas (Dragon Age)
Image Source: EA Bioware
On the very tail-end of Bioware’s golden age was Dragon Age, and its setting of Thedas is sublime.
Heavily inspired by Baldur’s Gate, Dragon Age was Bioware’s attempt at a fresh homebrewed fantasy setting, and boy, did they succeed. Sure, Thedas is filled with your typical fantasy dwarves and elves, but even these tropes are spiced up with their own religions, factions, and sub-cultures. This gives rise to several memorable locales to explore ranging from bustling cities to vast ancient ruins colored by the people and cultures that once called them home.
What really makes Dragon Age’s world stand out, though, is the complex political intrigue between all the various races and cultures. For example: Mages enjoy remarkable power and ability, yet are abused by factions looking to use them and outright feared by society as a whole — which results in them remaining under strict control and surveillance. After all, it’s mages who are susceptible to the demons of the Fade, which is itself a kind of dream realm comprised of its own political rifts.
This is why Dragon Age fans continue to be vocally excited for Dragon Age 4, and for the changes it could bring to the world they’ve spent so much time in.
Taris (Star Wars: Knights of the Old Republic)
Image Source: Bioware via starwars.fandom
The Old Republic is an era developed by Bioware and set some 4,000 years before the time of the films. The series has tremendous worldbuilding for each planet you visit. Taris, in particular, gets ample treatment in the first Knights of the Old Republic.
The scale is so absolutely perfect during this initial Taris section that it almost feels like a game within a game. You feel like you’re on this alien planet, living among the locals. You don’t have a lightsaber or any force powers yet, and you’re pretty much a nobody to the citizenry of the occupied planet.
While dated by today’s standards, Knights of the Old Republic is filled with these immersive moments that reaffirm our love of the role-playing genre.
Hyrule (The Legend of Zelda: Breath of the Wild and Tears of the Kingdom)
Image Source: Nintendo via Twinfinite
The Zelda series has introduced us to many versions of Hyrule through the years. They all share many elements between them; from races to atmosphere, even shared timelines and characters. It’s difficult to choose any one version of Hyrule over the other, so we went with the largest: Breath of the Wild/Tears of the Kingdom.
Breath of the Wild and Tears of the Kingdom feature truly magnificent versions of Hyrule. Breath of the Wild in particular set a new standard across the entire industry in a similar way that the original Zelda did back in 1987. It finally realized Shigeru Miyamoto’s original vision for the series with its ability to immerse players and make them feel lost within its giant world.
Tears of the Kingdom shares a similar Hyrule as Breath of the Wild, but adds aerial zones and subterranean nooks and crannies. And trust me, players will want to explore every nook and cranny in these games due to the organic, lived-in environments and the rewards they offer.
Whether you’re a first-time traveler to Hyrule’s longstanding legacy or you’re looking for a fun world to get lost in, these Zelda settings offer some of the best sightseeing in video games.
Zemuria (The Legend of Heroes: Trails series)
Image Source: Nihon Falcom
Ah, the niche JPRG series that has more entries than I do brain cells. Where do I even start? First, the most obvious. Every game in the Trails is connected together with masterfully done internal continuity.
For those out of the loop regarding these lore-intensive JRPGs, The Legend of Heroes comprises a franchise of disconnected, though similar-styled games. The Trails series within broad The Legend of Heroes, however, has some of the best continuity in all of gaming.
What really makes the Trails series immersive is the interconnected socio-political machinations going on between each nation. Set during a time of political upheaval at the dawn of Zemuria’s industrial and technological boom, there’s a metric ton of really good internal continuity going on between each Trails game.
The plot twists are usually well-earned too. Since the games are 50 hours minimum each, there’s a ton of build-up leading to the inciting incident at the tail-end of each story. You really get to know the various characters and explore the world they live in; almost too well, considering the vast swaths of dialogue and heaps of side content present in these games.
Halo Universe (Halo Series)
Image Source Bungie
Halo is a blending of sci-fi space opera, militaristic fiction, and horror. Dealing with the alien threat to humanity sets the first Halo game in motion, which also gives players a glimpse into alien cultures and religions.
But because Halo is largely played from the perspective of a super-soldier, the player often finds themselves on the front lines of militaristic campaigns across the galaxy. Halo’s wonderful scene direction draws attention to its clever nods to classic films such as Apocalypse Now and its epic set piece moments reminiscent of 1997’s Starship Troopers.
And then, there’s the parasitic Flood, destroyer of worlds and species. The Flood permeates Halo’s setting in such a way to expound on the history behind the Forerunner precursor race. There’s always a history lesson when the Flood are involved, and Halo Rings and alien cultist Prophets are usually wrapped up somewhere in the mess too. Halo is great at using horror and military heroics to tell a grand saga that we just can’t get enough of.
Tamriel (The Elder Scrolls)
Image Source: Bethesda
Whether it’s Morrowind, Oblivion, or Skyrim, the world of Tamriel is teeming with things to do and see. For this list, however, Morrowind still takes the crown as the most atmospheric and organic province we’ve ever seen of Tamriel.
One of my favorite aspects of Morrowind is the unique vibe you get exploring the cities and countryside. I still have dreams every now and then of Balmora, the first major hub town players call home in the game. The unique stone architecture holding up the numerous guild factions among a progressively cultish populace is still so wonderfully presented today. So was the water, which looks way, WAY too good for a 2001 game.
The bizarre species and fauna native to Morrowind are more inspiring and unique than anything Cyrodil or Skyrim have to offer. The way some of these creatures are incorporated into the infrastructure of Morrowind is cool too: Tall shelled creatures called Stilt Striders serve as the transit system between towns, and giant mushrooms house some of the more magically inclined residents.
The lore and world of The Elder Scrolls is vast, beautiful, and often violent in a very gritty way. Morrowind in particular highlights the most otherworldly aspects of the series, and stands among the best video game settings of all time as a result.
Azeroth (World of Warcraft)
Image Source: Activision Blizzard
The Warcraft setting easily takes the crown as having the most overwhelmingly vast lore on this list. Azeroth was first introduced in 1994 with Warcraft: Orcs and Humans. It’s a setting older than many gamers reading this and has enough history to fill several libraries. The lore in Warcraft isn’t just large, though, it’s also surprisingly well-thought-out and complex.
The scope of Warcraft’s cosmology has a quasi-biblical weight to it. With each planet and lifeform consisting of some greater history and purpose laid for it, there’s a cool deep-rooted mythological feel to the Warcraft setting that sets it apart as one of the very best in gaming.
Besides the lore and mythology, World of Warcraft also set itself apart with its boundary-breaking MMO mechanics. Players felt a freedom of exploration and camaraderie with others that was simply unheard of when it was released back in 2003, setting the standard for MMOs to come.
That’s our list of top 10 best settings and worlds in video games. For more interesting features and game guides, check out our other content here on Twinfinite!
About the author
Matthew Carmosino
Matthew Carmosino is a freelance writer for Twinfinite. He started gaming in the mid-90s where his love for SquareSoft RPGs like Chrono Trigger changed him forever. Matthew has been working in the game industry for two years covering everything from story-rich RPGs to puzzle-platformers.
Listening to piano music on a rainy day is his idea of a really good time, which probably explains his unnatural tolerance for level-grinding.