Dystopian fiction really is rising in THP’s rank of favorite genres this year! In our pursuit to expand our reading horizons, we’ve read so many incredible dystopian novels that it almost feels like 2012 again. We’ve had the pleasure of reviewing Coldwire by Chloe Gong to continue this streak.
Coldwire is the first book of Chloe Gong‘s new dystopian series. We were so hyped to see her new cyberpunk world come to life! Most of society subscribes to the virtual reality known as “upcountry.” Those who can’t afford it, however, must live in the physical reality called “downcountry.”
As a cold war between Medaluo and Atahua becomes imminent, two girls find themselves on a hunt for a program that could change who has the upper hand. Here are three things we love about Coldwire by Chloe Gong!
Image Source: Simon & Schuster
Book Overview: Coldwire
Content warnings: death, parent death, mention of suicide, assassination, racism, classism, amnesia, bombs, warfare, weapons (Read at your discretion!)
Summary: The future is loading…
To escape rising seas and rampant epidemics, most of society lives “upcountry” in glistening virtual reality, while those who can’t afford the subscription are forced to remain in crumbling “downcountry.”
But upcountry isn’t perfect. A cold war rages between two powerful nations, Medaluo and Atahua—and no one suffers for it more than the Medan orphans in Atahua. Their enrollment at Nile Military Academy is mandatory. Either serve as a soldier, or risk being labelled a spy.
Eirale graduated the academy and joined NileCorp’s private forces downcountry, exactly as she was supposed to. Then Atahua’s most wanted anarchist frames her for assassinating a government official, and she’s given a choice: cooperate with him to search for a dangerous program in Medaluo or go down for treason.
Meanwhile, Lia is finishing her last year upcountry at Nile Military Academy. Paired with her academic nemesis for their final assignment, Lia is determined to beat him for valedictorian and prove her worth. But there may be far more at stake when their task to infiltrate Medaluo and track down an Atahuan traitor goes wrong…
Though Eirale and Lia tear through Medaluo on different planes of reality, the two start to suspect they are puzzle pieces in a larger conspiracy—and the closer they get to the truth, the closer their worlds come to a shattering collision.
Not-So-Distant Dystopia
One of our favorite things about reading dystopian novels like Coldwire is seeing how realistic it could be. We see the constant rise of artificial intelligence in everyday operations. The uncanny ability to create lifelike deepfakes and a virtual reality that’s almost tangible is becoming more and more real. Those who are rich enough can escape the conditions of the physical world by keeping their bodies in pods. Those who can’t afford it must live in the deteriorating reality. We love being able to make these connections and evaluate our current world.
Eirale & Lia’s Entanglement
We also really love the dual points of view in Coldwire. Eirale has been framed by an anarchist for assassinating a government official. She must work with her kidnapper or be captured by her employer for treason. Lia goes on an assignment to find an Atahuan traitor, who is someone she knew as a child. As their missions take these girls to the same locations, we started to put pieces together. And their paths converged in a way we couldn’t believe. By that, we mean we had to reread several pages to fully understand.
The Twist Ending
Don’t worry: you won’t find any spoilers for Coldwire here. But let’s just say after we finally process the big reveal, Eirale and Lia now face a life-changing decision (as if their lives haven’t already changed enough). And the twist ending beautifully sets up the sequel. Now that the die has been cast and pieces are moved, our main characters must prepare to overcome so many more obstacles than they faced in this book. We already can’t wait to see how they’ll pull off their next mission in book two!
A dystopian series starter that is as refreshing as it is uncanny, Chloe Gong’s Coldwire absolutely lives up to the hype!
Coldwire by Chloe Gong comes out November 4th, and you can order a copy of it here!
What do you think of Chloe Gong’s new dystopian series starter? Are you getting your hands on a copy of Coldwire? Let us know on Twitter, Facebook, and Instagram!
This unique gadget lets you enjoy the flicker of a flame without a fire. But instead of looking like one of those fake LED candles, Zoring Park’s Armor-Clad embraces its high-tech looks, with a visible grid LEDs in a shiny metal housing. The digital candle features touch-based activation and can be blown out like the real thing.
When you buy through links on our site, we may earn an affiliate commission. As an Amazon Associate I earn from qualifying purchases.
Crowdfunded projects pose a degree of risk for buyers, so be sure to do your research before paying your hard-earned money.
This unique gadget lets you enjoy the flicker of a flame without a fire. But instead of looking like one of those fake LED candles, Zoring Park’s Armor-Clad embraces its high-tech looks, with a visible grid of LEDs in a shiny metal housing. The rechargeable digital candle features touch-based activation and can even be blown out like the real thing.
When you buy through links on our site, we may earn an affiliate commission. As an Amazon Associate I earn from qualifying purchases.
Crowdfunded projects pose a degree of risk for buyers, so be sure to do your research before paying your hard-earned money.
Cat Quest III departs from the first two games of this light-hearted action-adventure series in a variety of ways, especially with its pirate-themed naval combat. Still, it also retains a lot of familiar gameplay mechanics and concepts that ensure if you played the previous games, you’ll feel right at home. Whether you’re a returning player well-versed in Cat Quest’s history, or you’re brand new to the franchise, we’ve compiled a solid list of tips to help you get started in this feline-focused adventure. – Billy Givens Read More
Ghost in the Shellis making a comeback, courtesy of a brand-new anime by Scott Pilgrim Takes Off studio Science SARU and longtime franchise studio Production I.G (Kaiju No. 8).
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Revealed on Saturday morning, the series—currently titled The Ghost in the Shell–will mark the newest anime installment for the franchise since Ghost in the Shell: SAC_2045in 2020. Much of the franchise has revolved around the 2002 series Stand Alone Complex through movie and TV sequels and video game spinoffs. Save for a short teaser and poster, no further details on the anime were given, but it’s scheduled to release sometime in 2026.
TVアニメ『攻殻機動隊(仮)』特報|2026年放送|THE GHOST IN THE SHELL
Created by Masamune Shirow, the original 1989 Ghost in the Shell manga is one of the biggest and most influential Japanese cyberpunk stories around. The majority of the franchise revolves around an anti-crime and counterterrorism group dubbed Public Security Section 9, and more specifically its cyborg field commander Motoko Kusanagi. Beyond Stand Alone Complex, folks likely glommed onto Shell thanks to the 1995 film, which garnered a huge cult following on home video and is now considered one of the best sci-fi films ever. And if they didn’t see either of those, they probably know of the 2017 live-action movie, which…exists.
Still, even if you haven’t seen anything from Ghost in the Shell, you’ve seen stuff that was influenced by it, like the Matrix films, Cyberpunk 2077, Avatar, and plenty more. The franchise has been in a weird place for a few years now, but maybe SARU and I.G can revitalize it with whatever their plans are with this upcoming anime.
These days, if you’re an epic sci-fi story looking to be told, there’s only one destination: Apple TV+. From popular novels like Foundation and Silo to originals like For All Mankind and Severance, the streamer is a haven for weird, bold sci-fi. Which is why it feels like the perfect, natural home for William Gibson’s Neuromancer.
“We’re incredibly excited to be bringing this iconic property to Apple TV+,” Roland and Dillard said in a statement. “Since we became friends nearly 10 years ago, we’ve looked for something to team up on, so this collaboration marks a dream come true. Neuromancer has inspired so much of the science fiction that’s come after it and we’re looking forward to bringing television audiences into Gibson’s definitive ‘cyberpunk’ world.”
That world follows a futuristic hacker on a secret mission against an advanced artificial intelligence. Which, admittedly, sounds kind of familiar, but that’s because, as Roland and Dillard said, the novel was so influential. Plus, Gibson followed it up with two sequels—Count Zero in 1986 and Mona Lisa Overdrive in 1988— so this could go on for longer than just a season.
It’s a pair that feels perfectly up for the challenge, too. In addition to creating Dark Winds, Roland was a writer on Lost and a writer-producer on Fringe. Dillard has written and directed several features, including the criminally underrated genre films Sleight and Sweetheart. They’ll both produce the series with Roland showrunning and Dillard directing at least the pilot.
I love the idea of annual top 10 lists until it comes time to actually make one. Then my perpetually indecisive brain freaks out about whether the game I spent 100 hours playing was actually any good, the tension between an interesting game and a fun one, and the cries of all the games I never finished or even got around to starting, still begging for my attention.
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I spent 2023 tracking some of the best new games that came out every month, attempting to at least try as many of them as I could while also measuring how my feelings changed about them as the year went on. And I ended up playing a bunch of them while still not getting around to what no doubt would have been strong personal GOTY contenders.
With a not-so-short short list assembled by early December, the task then becomes figuring out which games I actually thought were the best. I’ve worked hard to convince myself over the years that the process is more art than science. Inevitably I tally up the perceived merits and flaws of a game and then try to compare the vague calculations, an exercise that always ends in a mix of conflicted self-doubt and second-guessing.
Eventually I silence the internal dissent and retreat into a more abstract sense of what feels right. Recently this has meant giving in more to my personal tastes and subjectivity, championing the games I love rather than the ones I feel I ought to like, and praising them for the one or two things they do very well instead of letting all the smaller things they don’t do so well hold them back. This doesn’t impose any more order on the chaos of comparing a roguelite loot shooter to a visual novel adventure, but it does give me fewer pangs of guilt when I eventually settle on rating one above the other.
Here, in alphabetical order, are the top 10 games that moved me the most in 2023.
Armored Core VI: Fires of Rubicon
Screenshot: FromSoftware / Kotaku
I’ve always understood and appreciated the Soulsborne formula and its many flavors on an intellectual level, but Armored Core VI was the game that finally made me feel and love the initial hopelessness and eventual satisfaction that comes from mastering a FromSoftware game. The mech shooter is razor sharp and ultra polished when it comes to zipping around environments and engaging in moment-to-moment combat. You actually feel yourself becoming more in-sync with the custom robot’s strengths and limitations the more you play, each successive boss fight pushing you to come to a deeper understanding of what’s important and what’s just noise. I spent several nights trying to beat Balteus. I don’t regret any of them. And I remain blown away by Armored Core VI’s vibes-based storytelling and branching new game plus mode. Its economical arcade design rewards you for every additional minute you put into it and doesn’t waste time on anything superfluous.
Baldur’s Gate 3
Screenshot: Larian Studios
Sometimes superfluous is good, though. In fact, sometimes it can be transcendent. The promise of a dozen roads not taken in a video game pays off in making the one you did walk feel unique, unlikely, and unmistakably yours. I love that Baldur’s Gate 3 contains entire games’ worth of conversations, interactions, and outcomes I will never experience. It makes the small journey I have been on feel that much more intimate and personal. None of this would matter, of course, if Baldur’s Gate 3 was not well written, painstakingly choreographed, and expertly voice acted. It’s a dense RPG full of gear and skills to manage alongside quests and boss fights to navigate, and all of it, no matter how it plays out, feels like it was meant to happen that way. It’s the new gold standard for role-playing video games.
Chants of Sennaar
Screenshot: Rundisc
I don’t normally like language-based games. (Ironic considering I’m a writer.) I despise crossword puzzles. The inherent fluidity and ambiguousness of language mashed up with the rigid constraints of a game almost always leave me feeling underwhelmed and frustrated. I was shocked, then, to find out just how much I enjoyed Chants of Sennaar, a puzzle adventure about deciphering unknown languages between various factions in a Tower of Babel that oozes highly saturated yellows, blues, and reds. What I appreciated most was how quickly context and intuition helped whittle down possible solutions to problems, making limited communication gratifyingly achievable even when there was no foundation to begin building on. Rather than punish you for the shifty and slippery nature of language, Chants of Sennaar allows those elements to color your overall experience and interpretation of the game without blocking your moment-to-moment progress.
Cocoon
Screenshot: Geometric Interactive
Cocoon feels like it was chiseled from a rock over thousands of years. Everything unessential has been methodically removed. All that’s left is a seamless sequence of puzzles gently nudging you toward new discoveries and brain-twisting realizations. Remnants of conventional game design like screen icons and boss fight deaths have been elegantly eradicated. Evocative musical queues punctuate each new milestone on your journey. And the rules governing its world are supremely simple but always manage to combine into solutions that feel just outside the realm of possibility. Cocoon is probably one of the best puzzle adventures ever made.
Cyberpunk 2077: Phantom Liberty
Image: CD Projekt Red
I finished Cyberpunk 2077 for the first time last year. Despite some fantastic missions and an overwhelmingly intricate open world, it left little impression on me. That seemed a symptom of the underlying structure of the game rather than anything that could be patched out with new abilities or a more impressive sci-fi open world simulation. Night City felt fundamentally alienating to me, and none of the individual characters, story arcs, or RPG progressions managed to pull me out of that feeling of malaise. That is, until Phantom Liberty and the game’s 2.0 update in 2023. The culmination of every new addition, from takedown animations and parrying bullets with katanas to jacked-up car chases and an entire subway system, is an open-world RPG that passes some imaginary threshold from feeling static and paper-thin to one that’s lively and responsive. It helps that Phantom Liberty is a streamlined campaign in a specific part of the map that, dispensing with the MacGuffins of the main plot, can instead weave an interesting and nuanced tale of political intrigue, betrayal, and necessary consequences. Taken together, it’s the game I was hoping Cyberpunk 2077 could be ever since I finished The Witcher 3’s amazing Hearts of Stone and Blood and Wine expansions.
Darkest Dungeon II
Image: Red Hook Studios
It only took one caravan ride in Red Hook Studios sequel to convince me it was something special. Darkest Dungeon II takes everything I loved about the first game and puts it in motion, propelling its brutal emergent storytelling and grim probability-based combat over all of the divots and ditches that occasionally ensnared its predecessor. Playing Darkest Dungeon II late at night with the lights turned off made me feel like I was racing through the gothic fall of humankind to save my soul. While it loses some of the managerial depth of the first game, it more than makes up for it with its more cinematic presentation and economical focus. I wish every game could create such an unmistakable sense of place, atmosphere, and engaging stakes with similar efficiency, and made failure feel so rewarding and profound.
Final Fantasy XVI
Screenshot: Square Enix / Kotaku
This is the problematic fave on this list. Final Fantasy XVI disappointed me in so many ways. From its shallow RPG systems to its dreary and cumbersome second half, the latest game in the Square Enix series felt like it left so much untapped potential on the table. It makes me dream of what the team might accomplish if given the time and resources to mount Cyberpunk 2077’s three-year turn around from Early Access to 2.0 victory lap. Instead of droning on about all the things I disliked about this game, I’ll simply say that it’s highs were higher than almost anything else I played this year and kept me coming back through a new game plus run which has reminded me why I love it, from the incredibly sleek and satisfying action to the magnificent cinematic boss fights. When the writing isn’t falling down flat on its face and the sky isn’t overcast with an impenetrable gloom, there is more than one flicker of the return to form Final Fantasy fans like me have been waiting more than a decade for.
Super Mario Bros. Wonder
Image: Nintendo
I almost left this one off the list. It feels like a cheating. Every stage in Super Mario Bros. Wonder is juiced to the max, carefully engineered to delight, entertain, and continually surprise you, all while maintaining the series’ tightly calibrated platforming feel and bespoke attention to detail. Super Mario Bros. Wonder doesn’t catapult the formula forward or feel as inventive as recent puzzle boxes like Super Mario 3D World and Bowser’s Fury. Its most remarkable moments don’t quite measure up to the peaks in Super Mario Bros. 3 or Super Mario World. But it’s exquisitely crafted, and every level is packed to the brim with new quirks and fun ideas. No game brought me more unburdened joy this year.
The Banished Vault
Screenshot: Lunar Division
Obtuse, slow, and occasionally clumsy, The Banished Vault nevertheless takes spreadsheet navigation and adds an irresistible sense of existential dread to the proceedings. You play religious outcasts scavenging solar systems for resources to survive until the next cryo-sleep-induced hyper-light jump. The greatest terrors I felt in any game this year came from the prospect of miscalculating fuel reserves and how long I have until the next supernova. The Banished Vault can feel straightforward once you unravel its economy, but that process of demystification is complex and enthralling, and richly infused with meaning thanks to the austere presentation and haunting soundtrack. It made contemplating certain doom not just thrilling but spiritually soothing.
The Legend of Zelda: Tears of the Kingdom
Screenshot: Nintendo / Kotaku
The Legend of Zelda: Tears of the Kingdom was a slam dunk. It surpassed my wildest expectations, taking what impressed me about Breath of the Wild and finding even more ways to surprise, delight, and gently lead me through its whimsical, dangerous, beautiful world. Game critics love to reward novelty, ambition, and bold experimentation. The nature of playing so many things and being exposed to so much naturally places a premium on the new and unexpected. Tears of the Kingdom has plenty of that, but more than anything it shows masters of their craft assessing, refining, and iterating on a formula they’ve spent decades on, like Chevy working on a new Corvette or Porsche making the latest 911. I’m still stunned that there’s a Zelda game where you can make your own rocket ship and somehow it doesn’t feel like a gimmick but rather like the most obvious and natural thing you could do in an open world fantasy adventure.
Honorable mentions:Season: A Letter to the Future, Humanity, Jusant, Planet of Lana, Saltsea Chronicles, Shadow Gambit: The Cursed Crew.
Needed more time with:Alan Wake 2, Star Wars Jedi: Survivor, Remnant II, Lies of P, Laika: Aged Through Blood, Dredge.
Didn’t get to:Terra Nil, Against the Storm, Fading Afternoon, A Space for the Unbound, Bomb Rush Cyberfunk, The Talos Principle 2, Slay the Princess, Void Stranger, and many more.
Liked but didn’t love:Spider-Man 2, Starfield, Diablo IV, Sea of Stars, Hi-Fi Rush, Moonring, Thirsty Suitors.
CD Projekt Red fulfilled a five-year promise last week when it added a fully functional metro system to Cyberpunk 2077. While the feature does wonders to make Night City feel more alive, I was surprised to learn just how little California’s public transportation infrastructure has improved in the game’s alternate-reality future.
Cyberpunk 2077 now includes five Night City Area Rapid Transit (NCART) rail lines servicing 19 stations. Every stop still functions as a fast travel point, but players can also use them to hop onto the subway and relocate, in real time, to other parts of the city. As movement is restricted while on the train, this is a mostly visual experience, providing folks with a new perspective on the sprawling mega-city as well as limited opportunities to chat with their fellow riders.
During one trip, I noticed a screen indicating the train’s speed was consistently hovering around 43 mph, which felt awfully slow for futuristic transportation. The average speeds of modern-day heavy-rail systems in the United States range from the high teens to the mid-30s, but they’re capable of reaching much higher maximums. And that’s not even accounting for more developed public transportation in Japan and China, whose magnetic levitation (maglev) bullet trains zoom through major cities at hundreds of miles per hour.
What the heck.Image: CD Projekt Red
This fits with what the first Cyberpunk rulebook had to say about then-future transportation in 1988:
Surprise, surprise. Contrary to expectations, the year 2000 has not yielded any staggering new developments in transportation. Years of economic strife and civil unrest have discouraged research into new ways to travel—in fact, the very act of travel has become very restricted. Expect the world of 2013 to be much like the 20th century—a network of crowded freeways, packed trains, and swarming airports.
A subsequent expansion, Welcome to Night City, indicates light-rail maglev trains with ground speeds of 200 mph existed in the eponymous metropolis as far back as 2013, the year the first Cyberpunk adventures were set. Every book since makes some mention maglev trains as a staple of Night City travel, and 2005’s Cyberpunk V3.0 even noted an improvement in their top speed to 300 mph despite the apparent destruction of the intercontinental maglev line during the Fourth Corporate War (which took place from 2021 to 2025 in-universe) between the world’s ruling megacorps.
(And just to cover my ass, 1990’s updated Cyberpunk 2020 rulebook makes it clear that NCART and the light-rail maglev trains are one and the same.)
It’s here that Cyberpunk 2077 does something clever by expanding the consequences of this conflict. Rather than only putting rail travel between continents in flux, the game describes the Fourth Corporate War as debilitating the entire maglev system, as explained by the following database entry:
Maglev trains cruised at high speeds via tunnels and on the surface thanks to the advent of electrodynamic suspension technology, allowing fast and comfortable travel from Night City to other cities, including Kansas City, St. Louis, Atlanta and Washington D.C. Unfortunately, this new era of transportation didn’t last long. The social unrest and armed conflict of the 4th Corporate War brought with it an economic crisis that soon crippled the entire system. Currently inoperational, the abandoned Maglev tunnels are used by the homeless and various gangs.
The destruction of the maglev system and the slow NCART speeds exhibited in-game lead me to assume the local government was forced to revert to pre-2013 tech to ensure NCART remained operational, a massive downgrade from the bullet trains that once transported residents through Night City and beyond.
Hurry up and wait.Image: CD Projekt Red
While researching this situation, I couldn’t help but see darkly hilarious parallels between the difficulties facing the fictional California depicted in Cyberpunk 2077 and the actual state in which I live.
Despite being one of the largest (both in terms of land and population) and richest states in the union, California has long struggled with plans to build public transportation on par with the bullet trains of eastern Asia. A lot of that is due to politics, as even ostensibly supportive legislators are wary of spending the billions of dollars necessary to complete the project. And let’s face it: Americans are just way too devoted to their cars.
All that said, there’s one very simple explanation for Night City metro’s relatively low speed: The developers didn’t want NCART rides to happen in the blink of an eye. What good would the long-awaited subway experience be if players didn’t actually, you know, experience it?
A trip taken at 300 mph wouldn’t provide any time to people watch Night City’s eccentric residents or take in the view of skyscrapers surrounding the bay outside the train’s windows. The entire point of the subway system — and a big part of why folks clamored for its inclusion all these years — is to give players new opportunities to role-play and experience the visual splendor of Cyberpunk 2077’s setting and its over-the-top aesthetics.
I find it hard to fault CD Projekt Red for playing a little loose with established Cyberpunk history if it makes for a better game in the end.
It was a big week for the scantily clad at Kotaku this week, with both GTA 6 and Like a Dragon: Infinite Wealth giving players plenty of skin. We’re also feeling veryexcited about the new Fallout show, but decidedly less enthusiastic about the minimal focus on the actual awards at this week’s Game Awards.
Grand Theft Auto 6 Comments: A Dramatic Reading
These are the week’s most interesting perspectives on the wild, wonderful, and sometimes weird world of video game news.
Grand Theft Auto 6 looks gorgeous. Unless its debut trailer this week was faked, it might end up being one of the best-looking games of this console generation when it comes out in 2025. By that time, my Xbox Series S will be five years old. I shudder to think of that sleek little white box trying to play Rockstar Games’ latest open-world blockbuster. – Ethan Gach Read More
I’ve played about six hours of Ubisoft’s new Avatar: Frontiers Of Pandoraand my big takeaway is that Avatar sickos will love this game, Far Cry Primal fans will get a kick out of Ubisoft returning to this formula, and everyone else, well… uh…dang, the game sure is pretty, huh? – Zack Zwiezen Read More
An intimate moment in GTA 6.Screenshot: Rockstar / Kotaku
Good news, everyone! Unless you’ve been living in a monastery, you’re likely aware that 2023 is the year that video games got horny again. And no, I don’t mean tastefully Hades frisky, I mean Leisure Suit Larry and Night Traplevels of unhinged lust, the likes of which “mainstream” gaming (whatever that means) hasn’t seen since the 1990s. – Jen Glennon Read More
Historically, TV and film adaptations of video games don’t have the greatest track record. The last few years, however, have started turning that around. Pikachu, Sonic, and Mario have all starred in successful movies, and earlier this year The Last of Us got a proper prestige adaptation that certainly left a mark on fans. – Claire Jackson Read More
And so that’s that. The Game Awards 2023 are over. 32 awards were handed out over three and a half hours. You might think, with that much time to spare, the show took its time and truly celebrated all the creators and games nominated for what the show calls “Gaming’s Biggest Night.” Nope. Instead, more so than before, the show sped through them at a rapid pace, making me wonder why it still pretends to be an award show at all. – Zack Zwiezen Read More
Final Fantasy Tactics is one of the best games Square Enix ever produced, and it’s not available anywhere on modern consoles or PC. A remaster is an obvious way to fix that problem, and it seemed like all signs were pointing to one getting announced any day now. So it’s an especially cruel twist of fate that the original game’s director, Yasumi Matsuno, keeps toying with fans’ emotions about whether a remaster is actually happening or not. – Ethan Gach Read More
Cyberpunk 2077 is in a pretty good spot these days. After a dumpster fire of a launch, the next-gen update, 2.0 patch, and Phantom Liberty expansion have gotten CD Projekt Red’s open-world RPG to a respectable state. The 2.1 patch that launched this week adds a nice little bow to the game as its “last big update.” It has long-requested features like a working subway you can take across Night City, and it also lets V, its mercenary protagonist, spend a little time with their lover in their apartment. The results are an adorable stay-at-home date with your paramour, but for as sweet as it is, these hangouts underline something that felt left out of the Cyberpunk 2077 redemption arc: the romance. – Kenneth Shepard Read More
The first trailer for Rockstar’s next Grand Theft Auto game, likely to be named GTA VI, comes out December 5. What can we expect the trailer to reveal? Well, based on Rockstar’s past GTA trailers, which are fantastic, there’s a pattern that can help us predict what we might see during GTA VI’s official debut. – Zack Zwiezen Read More
Earlier this week, we asked you all to give us your choice for the best video game sequel. Any sequel would count and everyone was free to suggest any game they wanted, no matter how old, obscure, or divisive. And we tallied up all the answers, crunched the numbers, and figured out your top ten sequels. – Zack Zwiezen Read More
Sultry singlets everywhere, oh my!Screenshot: Sega
The secret is out: the Yakuza / Like a Dragon series has great minigames. Whether you enjoy playing retro arcade brawlers like Virtua Fighter, dumping dozens of hours into becoming a real-estate tycoon, or chatting up bodacious babes at the hostess club, Sega’s goofy action series has plenty of pleasant timesinks to wile away the hours. Though it’s still several weeks away, it’s already clear that the upcoming Like a Dragon: Infinite Wealth is no exception to that rule. – Jen Glennon Read More
Gaming’s biggest night has come and gone, and perhaps the biggest surprise of all was just how little time devs were given to thank their family, fans, and recently deceased colleagues during their acceptance speeches. But before that, we finally got our first in-depth look at Rockstar’s GTA 6, the most anticipated game in a decade. Here’s your cheat sheet to the week’s biggest news.
Rockstar Games has confirmed that, at least at launch, the company’s long-awaited open-world crime sim, Grand Theft Auto VI, will launch on Xbox Series X/S and PS5 only, with no mention of a PC version. – Zack Zwiezen Read More
The Legend of Zelda: Ocarina of Time is often heralded as one of the best adventure games of the past 25 years. With the nefarious Ganon once again scheming to conquer the land, it’s up to Link to traverse through time, space, and yet another aggravating water temple to save the Kingdom of Hyrule. While the epic for the N64 is celebrating a major birthday this year, inspiring tribute mash-up videos and social media celebrations, another classic Zelda title is quietly celebrating a major milestone of its own. – Jen Glennon Read More
The Day Before kicked off 2023 as one of the most wishlisted games on Steam. Now, after endless controversies, the self-proclaimed open-world survival-horror MMO styled after The Last of Us is finally in Steam Early Access, and it’s getting panned. The first players to lay hands on the much-hyped zombie shooter are sharing footage of game-breaking glitches and leaving thousands of negative reviews. – Ethan Gach Read More
Overwatch 2 season eight begins today, December 5, but Blizzard showed off its new skins, events, and latest tank hero, Mauga, before kick-off. And the sentiment from players about the skins for season eight has been mixed—Baptiste’s formal wear is a standout, but it’s sandwiched between some real stinkers and an unremarkable Mythic Skin. But one cosmetic has stood out for all the wrong reasons: Mercy’s Year of the Dragon event skin. – Kenneth Shepard Read More
2023’s The Game Awards just wrapped. Did you watch it? Well, no worries if you missed it (or had something better to do) as we’ve rounded up every major game trailer and world premiere you could want to watch in a single sitting. So if you’re looking to check out a new trailer or catch up on all the games that were announced this year, you’re in the right place. – Claire Jackson Read More
A seven-second TikTok reverberated across the internet over the weekend, after it claimed to show the “first look” at in-game footage of a city in Grand Theft Auto VI, the open-world blockbuster whose official trailer is just a day away. Frantic speculation about whether the footage was real or not ensued, including unverified rumors that the leak involved a Rockstar Games developer’s own kid. – Ethan Gach Read More
While Sony acquired Destiny 2 maker Bungie for $3.6 billion in 2022, it repeatedly claimed the creator of Halo and other hits would remain an “independent subsidiary.” Now IGN reports that if Bungie’s sci-fi MMO keeps failing revenue targets, Sony could dissolve its existing board of directors and take full control of the roughly 1,100 person studio. – Ethan Gach Read More
After a long and tumultuous road, Cyberpunk 2077 appears to be getting its final major update today. The sprawling patch includes a new ridable metro system and more romance options, as well as a host of other tweaks, changes, and additions. Unless it ends up breaking something big in the game, consider patch 2.1 Night City’s last overhaul until Cyberpunk 2 arrives a decade or so from now. – Ethan Gach Read More
The Day Before kicked off 2023 as one of the most wishlisted games on Steam. Now, after endless controversies, the self-proclaimed open-world survival-horror MMO styled after The Last of Us is finally in Steam Early Access, and it’s getting panned. The first players to lay hands on the much-hyped zombie shooter are sharing footage of game-breaking glitches and leaving thousands of negative reviews.
The Top 10 Most-Played Games On Steam Deck: October 2023 Edition
Developed by Fntastic and originally revealed back in 2021, The Day Before has been accused of just about everything, including using exploitative labor, plagiarizing other games, and being nonexistent vaporware. But exist the post-apocalyptic loot shooter does. After tons of delays and a legal battle that saw it temporarily delisted from Steam, The Day Before is now actually available to play on Steam, and apparently it sucks.
Screenshot: Vavle / Kotaku
Thousands of initial reviews of the game on Steam, where it’s currently rated as “overwhelmingly negative,” describe it as buggy, incomplete, and falsely advertised. “This is not an open-orld MMO, this Is a small area extraction shooter,” wrote one player. Others claimed to have a hard time even logging onto the servers in the first place. Those who did manage to play say its small map is mostly empty and lacks any real survival features. There’s apparently not even a melee attack. “The day before you got scammed,” reads one review. “The Day Before Refund,” reads another.
In addition to not living up to the early trailer hype, let alone matching the genre tags in the description, players have described lots of bugs where the world breaks while they try to play.
“I loaded up The Day Before to make sure it’s even workable…and the game had me float through a wall and soft-locked the entire game the second I got control of a character,” tweeted Second Wind cofounder Nick Calandra. The very start of the game appears to be a major pain point, with lots of players falling through the entire map shortly after the game starts. When the game is working it mostly looks like a stripped-down clone of The Division 2.
For anyone who’s not already vaguely familiar with The Day Before’s pre-launch trials and tribulations, here’s a quick rundown of some of the highlights. Early trailers looked good. The game was supposed to come out in 2022 but didn’t. Fntastic asked volunteers to help make it in exchange for free game codes. The game got kicked off Steam right before its new 2023 release date over an apparent trademark dispute. Fans began to accuse the studio of pushing out faked YouTube videos to chase clout and then rug pulling at the last second. The Steam page finally came back in November alongside fresh accusations of plagiarizing other companies’ trailers.
All of that drama has helped propel it to the number-one place on Twitch today, with over 400,000 concurrent viewers at launch. How many of them will stick around remains to be seen. Quality content draws eyeballs. So do car crashes. At least for now, people seem to be as excited to gawk at The Day Before’s latest stumble as to actually play it.
Somehow I don’t think a Cyberpunk 2077-style turnaround is in its future, but I’ll happily be proven wrong. At least the game technically exists, sort of, which was more than many expected as recently as a month ago. “To our future player who will dive into this game on December 7: We made this for you so that you will enjoy the game and it becomes a celebration,”the studio wrote in a statement today. “Together, we will continue improving the game and adding content.”
Cyberpunk 2077 just received a final hurrah via an update that added a number of fixes and new features, such as a working metro system. The new transit system lets V experience a bit more of pedestrian life in Night City, including a few random events on the train. One such event is a recreation of a well-known meme starring Keanu Reeves in a very sad (but relatable) pose.
Cyberpunk 2077’s Phantom Liberty DLC Probably Won’t Change V’s Fate
The meme in question is known as “Sad Keanu,” and it features actor Keanu Reeves (who plays Johnny Silverhand in Cyberpunk 2077) chilling on a bench somewhere, casually eating some food while staring at the ground with a wistful expression. The original image was taken sometime around 2010 by photographer Ron Asadorian, and has since gone on to be a frequent image shared around the internet.
How to find the ‘Sad Keanu’ meme in Cyberpunk 2077
To find sad Keanu/sad Johnny, you need to update your game to version 2.1. After that, head to one of the newly opened metro stations (they are purple icons on the game’s map). At the metro, you have a choice of fast travel, or a first-person trip on the game’s metro system. Choose the latter by clicking “Ride metro.”
After a quick glitched-out screen, you’ll take a seat on the metro and can look out the window as you traverse Night City. Alas, you can’t get up and walk around in the train.
Sad Keanu is one of at least two randomly occurring events that can occur on the train (another involves someone begging for money). You can just spam the “Ride metro” option until you find him. Once you find him, you can just watch him sulk there, surrounded by some origami pigeons, sandwich in hand.
Gif: CD Projekt Red / Kotaku
Back in 2021, Keanu Reeves told Stephen Colbert on The Late Show that contrary to how the image looks, he wasn’t really sad when the photo was taken. “”I had some stuff going on. I was hungry,” he told the host.
Since Johnny Silverhand can’t eat on account of being an engram and all that (and apparently there’s no smoking allowed on the transit system), I’d like to think sad Johnny is just sad that after blowing up that building the world still sucks. Maybe he really does want to get the band back together, but knows too much time has passed. Or maybe he’s just lonely watching V get all those new romance options. Right there with ya, samurai.
From mergers to memes, the landscape of interactive entertainment is always in motion. Here’s your cheat sheet for the week’s most important stories in gaming.
Following some intense controversy surrounding her new snack brand, popular Twitch streamer Pokimane has apologized for an insensitive comment she made to a “rude chatter” during a November 18 livestream. Read More
When you think of Nintendo, you tend to think of family-friendly gaming. You think of Link and Mario and sunshine and smiley stars. The word “adult” doesn’t likely come up when you ponder games on Switch, but that’s seemingly about to change. The company is adding a new 18+ app to its subscription service, Nintendo Switch Online, although only in Japan. Read More
As Cyberpunk 2077 approaches its third anniversary, the beleaguered blockbuster is getting a send-0ff to immortalize its unlikely turnaround. CD Projekt Red announced an Ultimate Edition for the sci-fi RPG on November 21 that includes this year’s Phantom Liberty expansion and the massive 2.0 overhaul patch. There will even be a physical copy for PlayStation 5 and Xbox Series X/S owners. Read More
A lawsuit filed last year accused Sony of using its walled-garden video game platform to charge players too much in the PlayStation Store. The London Tribunal has now allowed that lawsuit to move forward, against the PS5 maker’s objections, which could result in payments to players in the UK of up to $7.9 billion if it is ultimately successful. Read More
Buying super special “collector’s editions” of video games can be like heading into treacherous waters. These often-expensive boxes full of goodies (and also a video game) tend to sell out pretty quickly, and then you’re more likely to find them for double the price on reseller sites like eBay or Facebook’s marketplace. But if you’re eyeing the Baldur’s Gate 3 Deluxe Edition set to ship next year, Larian Studios is telling fans not to worry about it selling out, because the team isn’t making it a limited item. Read More
Slow news day? You betcha. But look, it’s Thanksgiving, and there’s a good chance people are cooking and eating just about anything they can find right now. Please, if we can save just one person from trying to cook their Steam Deck, then it will have been worth it. Read More
The white wolf is coming to Destiny 2 by way of some new cosmetics. Bungie teased a crossover with CD Projekt Red’s beloved RPG The Witcher 3 that will add three new armor sets to make players look like protagonist Geralt of Rivia, at least if they’re willing to shell out $20 or more for a single set. The new skins look great, but also arrive at Destiny 2’s lowest point in years. Read More
To avoid what many consider aggressive monetization, Mortal Kombat 1 players are doing everything they can to avoid buying cosmetics in NetherRealms’ latest 2D fighter. The latest exploit involves them utilizing a console date change hack to acquire once-free character skins that are now only available if you buy them. Read More
As Cyberpunk 2077 approaches its third anniversary, the beleaguered blockbuster is getting a send-0ff to immortalize its unlikely turnaround. CD Projekt Red announced an Ultimate Edition for the sci-fi RPG on November 21 that includes this year’s Phantom Liberty expansion and the massive 2.0 overhaul patch. There will even be a physical copy for PlayStation 5 and Xbox Series X/S owners.
Phantom Liberty Is Undoing One Key Thing That Cyberpunk Got Right
Cyberpunk 2077: Ultimate Edition will come to “next-gen” consoles and PC on December 5, and give players the chance to experience the open world story and years of fixes and upgrades all in one place for $60.
“This new release is the perfect way to experience every story of the dark future; it also contains the free Update 2.0, which overhauled many of the game’s systems, introducing dynamic skill trees, high-octane vehicle combat, and enhanced enemy and police AI — as well as adding new weapons, vehicles, and clothes,” CDPR wrote in a press release.
Game of the Year editions became something of a joke in the industry many years ago, but if any release deserved to get repackaged that way, it’s Cyberpunk 2077. Once pulled from the PlayStation Store for being so busted on PS4, the game is now pretty close to what players had hoped for based on years of trailers and E3 hype. Phantom Liberty, starring Idris Elba as FIA sleeper agent Solomon Reed, is the type of high-quality expansion fans have come to expect from the studio behind The Witcher 3‘s Hearts of Stone and Blood and WineDLC. The underlying gameplay has also markedly improved.
But the real significance of the new Ultimate Edition is that Cyberpunk 2077‘s definitive 2.0 version will now be the one included on physical discs for PS5 and Xbox Series X/S players. The Xbox version will even include the entire Phantom Liberty expansion incorporated into the base game. (PS5 owners will have to download it during installation.) That means that even in the actual year 2077, when the video game servers will have likely long since shut down, anyone who still has an ancient console and the Ultimate Edition disc will still be able to experience Cyberpunk 2077 in its complete form.
Lots of games have managed to engineer live service-style redemption arcs these days, but very few get to see them memorialized in physical form. Now if only the Netflix spin-off Cyberpunk: Edgerunnerscould get a physical release as well.
After months of silence, vampire shooter Redfall is receiving its biggest update yet following a disastrous launch back in May. The second big patch will add the Game Pass multiplayer game’s long-awaited 60 frames-per-second mode on Xbox Series X/S, as well as a host of gameplay improvements and bug fixes.
Why The Hot New Redfall Gameplay Trailer Left Us Feeling Cold
“Today’s update brings Performance Mode to Xbox Series X/S, stealth takedowns, a bevy of new controller settings, and a lot more changes to Redfall,” the development team wrote on Bethesda’s website. While the 60fps mode is the biggest addition, a raft of accessibility features and improvements to stealth gameplay and aiming sensitivity are also welcome changes. Whether it’s enough to begin addressing some of the deeper disappointment around Redfall’s lackluster enemy encounters and unfulfilling progression system remains to be seen.
Redfall was panned by many critics and players when it launched earlier this year. Expected to be the first-party blockbuster that would end Microsoft’s drought of console exclusives, it instead failed to live up to the months of marketing hype that preceded it. In addition to bugs, performance issues, and complaints about the core gameplay loop, it also launched on the “next-gen” Xbox Series X/S with a “next-gen” price tag of $70 but without the 60fps performance option that players on PC would have access to.
Microsoft Gaming CEO Phil Spencer apologized for the situation at the time, but a report by Bloomberg later revealed other issues underlying the game’s rough development. Made by Arkane, best known for immersive sims like Prey and Dishonored, Redfall was instead an online multiplayer game that at one point was planned to include microtransactions as part of a push by parent company ZeniMax into live-service monetization. While those features were stripped out, a lack of development resources and constant turnover reportedly made it hard for the studio to deliver on Redfall’s confusing blend of genres and gameplay mechanics.
Recently, Bethesda marketing head Pete Hines said in an interview that despite the harsh reception, Redfall wouldn’t be abandoned. Instead, he expected new players joining Game Pass a decade from now to give the game a shot and enjoy it thanks to ongoing post-launch support. With Cyberpunk 2077‘s recent 2.0 victory lap after a botched release, many are wondering if Redfall can pull of something similar, or if Microsoft will pour the money into it required to make that happen.
If it does, it will still have a big uphill battle to fight. The game only has a few dozen players on Steam at any given moment. Still, Redfall’s second update is a start.
Cyberpunk 2077’s highly acclaimed and massive expansion, Phantom Liberty, almost feels like its own game. That’s probably because the developers behind the expansion spent over $60 million on developingPhantom Liberty and $21 million on marketing it, bringing the total cost of producing the DLC to about half of what it cost to develop the entire Cyberpunk 2077 base game. And Cyberpunk’s costs rise even more when you factor in the fortune CD Projekt Red spent just plugging up the original release’s worst problems after its disastrous launch.
Phantom Liberty Is Undoing One Key Thing That Cyberpunk Got Right
On October 5, during an investor’s presentation, CDPR revealed the total budget for Phantom Liberty. Its costs were split between zł275 million on “direct production expenditures” and another zł95 million on “marketing campaign costs.” If we do some converting, that equals out to just about $63 million and $21 million in USD, respectively, or roughly $84 million total.
No matter how you slice it, spending nearly $85 million on developing and marketing a single expansion is wild and a sign of just how expensive game development is these days. It’s also a great example of how big, expensive games aren’t allowed to be flops.
Cyberpunk 2077 had to be a beloved hit, no matter the cost
Another interesting number revealed during the presentation is that CDPR spent zł178 million or about $40 million USD on bringing the game to next-gen consoles and building the sweeping 2.0 update. Add that number to the above Phantom Liberty figures and you could feasibly claim CDPR spent almost $125 million on fixing Cyberpunk 2077’s imageand saving its reputation.
However, based on how well Cyberpunk 2077 and its new expansion are selling after the update—CDPR claims there was a “surge” of sales following update 2.0—the company is likely going to wind up making a lot of money off the game. CDPR pointed out during the investor presentation that it is “confident” that the DLC and its main game will be “big sellers” for a long time, pointing toward the continued sales of The Witcher 3 and its DLC years after launch.
With the development of the Cyberpunk 2077 sequel starting and news of a live-action spin-off in the works, it makes sense that CDPR would be willing to invest so much money into making sure Cyberpunk 2077’s legacy amounted to more than a failed launch and bad console ports. It needed the game to be a huge hit with millions of fans. And it got there, even if it cost a lot of money in the end.
Cyberpunk 2077 and its Phantom Liberty expansion have a problem with wasting your time. CD Projekt Red’s open-world RPG has a feature where you have to wait an undetermined amount of time for certain quests to activate, and that persists into Phantom Liberty. Even now, after the epic 2.0 update revamped a bunch of the game, it’s still making players wait around doing nothing, praying for the next mission to pop.
Phantom Liberty Is Undoing One Key Thing That Cyberpunk Got Right
I suppose you could argue this is a creative choice meant to encourage you to spend time dipping into side missions instead of just barreling through the main quest. Cool, but then you have to wait large chunks of time before you can get back to the quests you actually want to play. The largely excellent new Phantom Liberty expansion has one of the most egregious examples of this yet, and it sounds like a lot of players are struggling with it.
The final mission in one of Phantom Liberty’s two routes is called “The Killing Moon.” Without getting into the specifics, some messy shit goes down and you have to wait for a phone call from Songbird, the skilled netrunner you meet at the beginning of the expansion. While I was playing Phantom Liberty for review, I noticed that this specific wait was probably the longest I’d experienced in my three years of playing Cyberpunk 2077.
I killed time by using the in-game wait feature, knocking off side-quests, and aimlessly sprinting around the map in hopes that she’d finally hit my line. Eventually, I got the quest to proc but it took days, maybe weeks of in-game time. I discussed this moment with other reviewers who experienced the same trouble, but we couldn’t pin down any real throughline as to what finally got Songbird to make the call. It seemed arbitrary.
Now, the expansion is out, and I was watching video producer and writer Sam Greer stream the expansion on her Twitch channel. It took her around 40 minutes to get the quest to activate. This prompted me and other viewers to try and find answers as to what the hold-up was, and it turns out that a lot of people are running into this issue. There are a handfulofReddit threads about “The Killing Moon” and the painful wait to get back into the action.
Some Redditors have suggested that you need to complete the quest “Run This Town,” which you get via a phone call from Mr. Hands, before events will progress, but Greer was able to finally continue “The Killing Moon” without completing that other quest.
Kotaku has reached out to CD Projekt Red about the issue and will update the story should we hear back. But if you’re running into this problem, know you’re not alone, and the quest is likely not bugged. There’s conflicting information on how to actually get it moving again, though.
Unlike Panam, Judy, and Kerry, River is the one companion you have to go out of your way to meet. Finding the Night City cop and helping him sort through a local mystery that weaves in and out of his family life makes for one of the most interesting breaks in Cyberpunk 2077’s usual action. Expect a little combat and chatter, but also light adventure game mechanics and some pretty horrifying Night City lore.
This questline does, however, unmask Cyberpunk 2077’s weird, inconsistent framing of cops and law enforcement, even weaponizing the ACAB saying in a particularly tacky lift that I’m not wild about. But if nothing else, these quests offer, for your inspection, a layer of the game’s inherent worldview that’s worth examining and dissecting.
Cyberpunk 2077 players have discovered a new arcade cab hidden in an abandoned church just outside Night City. This new arcade machine, added as part of Cyberpunk 2077’s free 2.0 update, lets you play a Doom-like retro shooter starring Keanu Reeves’ character, Johnny Silverhand.
Cyberpunk 2077’s Phantom Liberty DLC Probably Won’t Change V’s Fate
Cyberpunk 2077’s 2.0 update and its massive Phantom Liberty expansion have added a lot of new content and features to the already-huge first-person RPG. But who cares about that stuff? (Editor’s note: A lot of people, actually.) Personally, I’m more excited to see that even in the horrible dystopian future of Cyberpunk 2077 people are still making and playing Doom clones. Some things never change, I guess.
To play this new arcade machine, you’ll need to go into the badlands outside Night City and head south to find a lone, abandoned church just north of a protein farm, which is also a fast-travel point. So if you’ve already unlocked the farm for fast travel, feel free to zip over to save yourself a drive into the badlands.
Regardless of how you get there, enter the church, and on the right you’ll find an Arasaka Tower 3D playable arcade machine.
Arasaka Tower 3D is very clearly an homage to classic id Software shooters like Wolfenstein 3D and Doom. You play long-dead rockerboy Johnny Silverhand fresh off his historic bombing of one of the world’s most powerful megacorps’ headquarters as he tries to escape the tower, blasting numerous guards as he ambles—surprisingly slowly—toward freedom. Aside from the lack of speed the gameplay looks surprisingly retro, including the fact that you can’t look up or down, as was the case in many classic ‘90s shooters. The full game is about 10 minutes long or so and includes five levels complete with secret doors.
Do you think people in the Cyberpunk 2077 universe have modded Arasaka Tower 3D to death and got it running on ATMs and other weird devices, like how Doom is playable on just about anything in our world today? I hope so. I hope some nerds have made it fully open-source at this point and created whole new levels for it, too.
I guess once you’re done playing Araska Tower 3D you can go and play the rest of Cyberpunk 2077, including the new expansion. I hear it’s like Doom but you can look up and down now. Wild stuff!
Cyberpunk 2077’s Phantom Liberty expansion has its own self-contained conclusion, but depending on your choices throughout the story, you can unlock an entirely new ending for the base game, too. You just have to make certain choices to get it.
Cyberpunk 2077’s Phantom Liberty DLC Probably Won’t Change V’s Fate
If you’re worried about missing the ending but don’t want to outright spoil the story trying to unlock it, good news: We’re going to tell you which dialogue choices to make without getting too into concrete details about what’s going on in Phantom Liberty. We’ll show images of critical points and attempt to vaguely describe any decisions you have to make, but won’t describe the story itself. If that arrangement sounds good and you want some guidance on reaching Cyberpunk 2077’s new conclusion, read on. If you’re worried about even no-context references to certain events, turn back.
Phantom Liberty has a major diverging point in the quest Firestarter. Your decision here will put you on one of two routes that are drastically distinct from one another and reveal different things about its new characters. You can still access Cyberpunk 2077’s new ending from either of these routes, but you will have to make certain decisions within them to reach it. Once you see one route through to the end, it’s really worth loading up an old save to start a fresh run to try the other, too, as this will give you the greatest understanding of Phantom Liberty’s story.
All that being said, the branching point is well-signposted, and you’ll know it’s coming before you get there. The decision that puts you on one Phantom Liberty route or another happens in this scene:
Screenshot: CD Projekt Red / Kotaku
Here, you’ll get two dialogue options that each correspond to one of two actions. Either route can unlock the new ending, but depending on your subsequent choices, you might lose out on that ending entirely. And hey, maybe there’s some good role-playing material to work with by not pursuing it. But assuming you want to at least see the ending and decide if you want to keep it as your canon conclusion, read on for what you have to do in each route.
To keep things as spoiler-free as we can, we’ll just label each route by V’s dialogue option as opposed to the actual action that takes place.
“One more second…”
This route is much more straightforward in how to unlock the new ending. Without divulging specifics, the only thing you have to do in this route to unlock the new ending is ensure that Songbird lives. There’s a specific decision point near the end of this route that will determine the netrunner’s fate, and as long as she survives, you will be able to see the new ending.
“I’m with you.”
Conversely, it’s a bit trickier to unlock the new ending in this route, and it’s especially difficult to explain how to unlock it without spoilers. But if you go with this decision, you’ll have to play through the expansion’s final quest and essentially turn heel at the very end. Idris Elba’s character Solomon Reed will engage you in conversation after a climactic battle, and you have to agree to a deal he proposes.
Both these routes, regardless of the decisions you make within them, will bring you to Phantom Liberty’s credits sequence, after which you’ll be put back into the open world. But if you made the specific decisions within either route that unlock the new conclusion, wait for Reed to contact you, meet up with him, then follow the quest objectives to see the new ending. This means if you follow either of these paths, you will end your Cyberpunk 2077 playthrough with the new ending. That also means you’re reaching a point of no return and the game’s final credits will roll.
If you don’t make the Phantom Liberty choices that unlock the new ending, you’ll be put back onto the base game’s main path and will have to follow it through to one of the original endings.
What happens if I unlock Phantom Liberty’s new ending before finishing Cyberpunk 2077?
Phantom Liberty’s new ending is different from the other endings in Cyberpunk 2077, as it will essentially wipe the rest of the game off the table so you can see its new conclusion. This is part of why I recommend finishing Cyberpunk 2077 with one of its original endings before seeing Phantom Liberty’s, because taking the new Phantom Liberty ending will end your playthrough before you’ve experienced large swaths of the main game. Plus, the new ending is much more centered on the expansion’s characters than it is the bulk of 2077’s cast, so it definitely has a weird place in the continuity.
If you do play through Phantom Liberty before finishing Cyberpunk 2077, especially the companion quests (Kerry, Judy, Panam, River), you will miss out on some character beats in the new finale. Thus I also recommend at least seeing their storylines through before you head into Phantom Liberty’s finale.