Hollow Knight: Silksong is damn hard. I know that when I reviewed it, I said that it wasn’t actually more difficult than the first Hollow Knight, but those were the words of someone that hadn’t been to Bilewater or tried the High Halls gauntlet yet.
Judging by posts on YouTube and Reddit, as well as my own playing, the difficulty spike comes from two areas. One, the runback for bosses can be a nightmare. Silksong has several long stretches between save benches and bosses where getting a second try at defeating them involves hard platforming and annoying enemy placement. I lost count of the times another attempt at a boss miscarried on the way.
Two, the number of regular enemy gauntlets. Some of these are bosses in and of themselves, such as the High Halls, and some are part of a real boss fight, such as the three Heart bosses in Act 3. That’s where I’m stuck right now, grimly carving my way through Skarrsinger Karmelita by inches after at least 20 tries.
Both of these irritations involve the same thing: regular enemies you have to cut your way through to fight the boss each time. There’s little opportunity to concentrate on the muscle memory of a one-on-one dance with a single opponent, arguably the mechanical aspect of the Hollow Knight series that is most rewarding. At its best, Hollow Knight is like Cuphead, a series of fighting game scenarios framed as a side-scroller. The mobs muck that up by making you refocus on several individuals rather than one boss.
I think that’s the point, though. The story of Silksong is about how a mad god keeps a population in thrall to serve her own ends. The hero, Hornet, is constantly running into other bugs that have been turned into crazed attackers. Some of these are even former friends she meets along the way. In Bellhart, Hornet finds an entire town bound in spider silk, caught in worshipful slavery until she cuts the strings.
Hollow Knight had a similar theme with the Radiance’s infection, but that was more uncontrolled and wild. The work of the main boss in Silksong, Grand Mother Silk, is deliberate and calculating. We see numerous reminders of her terrible authoritarianism. Guards in the Slab prison are born in servitude; workers in the Underworks have to pay to sit down or to receive religious penance; and a room near the end chronicles Grand Mother Silk’s ruthless pursuit of spider children like Hornet, callously spending the lives of follower as long as she gets what she wants.
Contrast this with Hornet. Having watched Hallownest fall to the infection in the first game, she is keen to avoid another collapse in Pharloom. At every turn, she tries to free the bugs of Pharloom from Grand Mother Silk, often without considering the consequences. When her actions lead to the destruction of Pharloom and the invasion of the void in Act 3, she is emotionally devastated. Everyone around her is dead, consumed by the void, or hopelessly preparing for the end of the world. Desperately, Hornet pledges to fix things.
This is where the narrative brilliance of the difficulty shines. Regular bugs matter. The rot in Pharloom is not just the work of a few bad apples under a mad god. This is a community full of connections intertwined in a web. When Hornet is forced through long runbacks full of Pharloom’s inhabitants or caught killing pawns in a fight with a boss, it reminds us that everything in the game affects the bugs living there.
Is it mechanically enraging? Absolutely. Developer Team Cherry could have made this point with fewer regular enemies or easier platforming challenges, but the mobs and runbacks should still absolutely be there. They remind the player and Hornet that there are lives at stake in this fight. This is a kingdom, not an empty space full of mindless obstacles to stab.
Evil never happens in a vacuum. It is enabled through the petty cooperation of millions of participants. Battles to destroy great evil result in collateral damage to the innocent in 100 percent of cases. By filling these game milestones with the common bugs of Pharloom, Silksong keeps this theme front and center where it cannot be ignored. There is literally no moving forward without confronting it.
I agree with everyone cursing the difficulty of this game. There were near wins that left me shaking with rage. However, if the last decade has taught us anything, it’s that confronting authoritarianism is going to be very hard and full of casualties. You’ll constantly be running into the haunted servants of the powerful, some of whom you once trusted, and you will have to find a way through them to get to the heart of darkness. Doing so is traumatizing.
Often, I found myself yelling at these random Silksong mobs that made beating the boss harder. “Why are you even here? I’ve got no beef with you!” I could be using those same words every time some random Nazis yells at me in real life. Silksong has a lesson to teach us about the human cost of authoritarianism, and the runbacks and gauntlets are a part of that. Why wouldn’t they be frustrating?
Hollow Knight: Silksong is available on Steam, Nintendo Switch, Playstation 4/5, and X Box Series X/S. $19.99.
Because of the historical legacy of the platform genre, many interesting sub-genres have spawned through the years. For this list, we’ll include everything except games where action or puzzles overtake most of the actual platforming.
The criteria used for this top 10 list are threefold: quality of the game, lasting influence/legacy, and a limit of one game per series. The Mario series gets two entries in this list to represent one 2D and one 3D game, respectively. Onward to our list of best platform games of all time.
10. Cuphead
Image Source: Studio MDHR
The most recent entry on our list also happens to be the most stylish. Cuphead is a run-and-gun platformer that doubles as a cartoon straight from the 1930s. The art and animation are hand-drawn with excellent authenticity in their presentation, like flickering CRTV effects and an original live jazz score.
But Cuphead isn’t merely style. It’s also got a lot of substance to back it up. The game is notorious for its high difficulty and intense boss fights. Each boss fight feels truly unique and carefully crafted to make the victory feel well-earned. You never feel like anything is repetitive in Cuphead.
Along with breathtaking style and tremendous depth in gameplay, Cuphead also spawned a TV show and a large popularity with streaming audiences. On Steam, Cuphead sits with an overwhelmingly positive score from no less than 130,000 users, one of the highest ratings for a platforming game.
9. Donkey Kong Country 2
Image Source: Nintendo via RareWiki
Next on the list is the 1995 Super Nintendo classic, Donkey Kong Country 2. The first DKC revolutionized game animation and visuals with pre-rendered graphics using a compression technique. DKC 1 was truly next-gen for the time, but the sequel took everything DKC 1 did and upped the ante with a true masterpiece.
The flow and vibe throughout DKC 2 have a quality that continues to inspire today. The creativity of level themes, from bramble mazes to horror theme park coasters, made for an engaging experience and memorable experience. The level design also introduced several lasting concepts, such as the ability to create spider web platforms and the fluctuating hot air balloons, which made for some of the most fun platforming you could ask for.
According to fans, Donkey Kong Country 2 is the most beloved game in the series, and it’s easy to see why. The special Kremlin World, the huge number of collectibles, great level variation, fun companions, and legendary soundtrack really made DKC 2 stand out in a time when Super Mario World existed; that’s a legendary feat if there ever was one.
8. Sonic the Hedgehog 2
Image Source: Sega
Sega’s answer to Mario’s success was Sonic the Hedgehog. Sega did what Nintendo didn’t, which meant breakneck speed and edgy 90s ‘tude. This stylistic difference worked for Sega, and Sonic became the face of the company and a household name through the 90s.
Sonic the Hedgehog 2 became the system-seller of the Sega Genesis and broke records as the fastest-selling game of the era. Part of what made Sonic 2 such a hit with players was its routing through large, open levels. Unlike Mario, Sonic allowed players to freely explore large vertically oriented levels that contained different routes to the exit. Sonic 1 also had multiple routes but lacked the smooth flow that Sonic 2 had mastered to a science.
The music of Sonic the Hedgehog 2 is still revered as some of the best videogame music of all time. With stage themes like Chemical Plant Zone and the jazzy Casino Night Zone, it’s easy to see why Sonic the Hedgehog is still going strong with films and an open-world game in the modern age.
7. Shovel Knight
Image Source: Yacht Club Games
Shovel Knight created a seachange for indie games that persists even today. This 2014 retro platformer brought the genre back into prominence after a decade or so of 3D game development obsession in the industry. 2D sprites were back in style and still are to this very day, thanks to Shovel Knight.
The reason Shovel Knight is so beloved can be found in its tight action platforming as a sort of Mega Man for the modern age. Unlike the Blue Bomber’s blaster arm, Shovel Knight wields a shovel to whack enemies. This close-range combat brings a sort of Zelda-esque element to 2D platforming that has never been captured so brilliantly as with Shovel Knight.
Like Zelda 2, there are towns where you can purchase gear and upgrades, find secrets, and even talk to villagers. The levels themselves are challenging side-scrolling affairs with some entertaining boss fights. The DLC included even better levels, bosses, and playable characters like Plague Knight and Spectre Knight, each with their own moveset and abilities.
6. Rayman Legends
Image Source: Ubisoft
Next on our list of best platform games is a gem that could earn a spot just from its quality alone. Rayman Legends combines what makes Donkey Kong Country and Sonic the Hedgehog so great and ties it into a clean and quirky package. Each level can be completed at a brisk, flowing pace, with constant momentum and very few start-stop moments. Yet, there are lots of collectibles and secrets awaiting the explorative player in every stage, not unlike DKC 2.
The addition of your flying assistant, Murphy, is ingenious. While jumping around punching baddies, you simultaneously control a flying companion that removes environmental obstacles out of your way. Cut ropes using a face button while simultaneously leaping onto the rope to the next platform. All this somehow controls like a breeze. The cool thing is you can even have a partner control Murphy with couch co-op or online play. This extra dimension to platforming is engaging and elevates the genre in subtle ways that I wish more games would utilize.
The crazy music stages from Rayman Origins return here with even better rhythm platforming fun. Timing jumps along with a bizarre cover of “Eye of the Tiger” while desperately trying to save every Teensy is just one of many gaming moments I’ll never forget.
5. Castlevania: Symphony of the Night
Image Source: Capcom
The entire ‘Metroidvania’ sub-genre became codified with Castlevania: Symphony of the Night. This game was basically a gothic Metroid on steroids. Instead of multiple interconnected levels, Symphony of the Night allowed players to explore a gigantic mansion with hundreds of rooms and secrets to freely explore. In addition to this, SotN revolutionized the genre with RPG elements. You’re actually building your character throughout the game with stats tied to weapons, armor, and accessories. Like I said, Metroid on steroids.
The boss battles are strategic and require precise weapon usage and platforming to overcome, or you can just grind for upgraded gear and powerful abilities to overwhelm them. Symphony of the Night gave the player tons of options when it came to defeating enemies and general progression.
There are also plenty of legendary moments in Symphony of the Night that have been cemented in gaming history. Alucard proclaiming, “What is a man but a pile of miserable secrets?” with his so-bad-it’s-good voice acting is eternally meme-worthy. Likewise, having to traverse the entire castle again but flipped upside down is another iconic moment that gets riffed on today with clever referential sequences in games like Elden Ring.
4. Super Mario Galaxy
Image Source: Nintendo
Super Mario 64 may be the most influential 3D platformer in history, and Super Mario Odyssey is perhaps the most well-designed, but Mario Galaxy is both. The originality regarding dimensional platforming is remarkable, and it delivers this new way of platforming with consistent mind-bending quality.
Super Mario Galaxy was the Nintendo Wii’s magnum opus, and it used the Wiimote technology with wonderful creativity with its star pull mechanic and true three-dimensional platforming. Sure, the Wii motion controls weren’t precise, but Mario Galaxy’s more broad platforming style suited it perfectly. This wasn’t a precision platformer; it was a planet-sized one.
Besides setting up the Wii as one of the most successful consoles of all time, Super Mario Galaxy teemed with the most creative 3D-level design we’ve ever seen.
3. Mega Man X
Image Source: Capcom via Twinfinite
Mega Man X took the original Mega Man series, and Dragon Ball Z’d it. Wall jumping is perhaps the most prominent upgrade to Mega Man’s arsenal, and his new dash and charge burst were more impactful than they ever were in the original series.
The animation and sound design were turned to 10 here compared to the original series. Mega Man X’s intro sequence atop the highway bridge is a true masterclass in background design. I mean, a sci-fi metropolis under siege by maniacal robots with Mega Man fighting atop a crumpling highway over screaming guitars? Yes, please. And the music! Some of the stage themes for Mega Man X are almost too good for our ears.
In addition to heightened mobility and more action elements, the X series introduced some RPG mechanics in the form of equipment and upgrades. Sure, the upgrades were as simple as you can imagine, but collecting the best armor and unlocking the Hadouken for X added depth to an otherwise straightforward platformer. Mega Man X lives on today as one of the coolest games to ever grace a console in the 90s.
2. Super Metroid
Image Source: Nintendo
Without a doubt, Super Metroid was the most ambitious game from the SNES era, and it succeeded brilliantly in its ambition. Super Metroid combined open-world exploration with platforming and action gameplay against the backdrop of a sci-fi horror story.
The first thing you hear when booting up Super Metroid is a haunting hum with a sinister beeping fading in. A hatchling is heard in the distance, immediately lighting up any sci-fi geek’s imagination. The intro to Super Metroid is atmospheric storytelling brilliance. Clearly, a smart ode to the film series Alien, Super Metroid’s deep space horror story went terrifyingly well with the explorative platforming gameplay.
Branching corridors and locked doors populate much of the abandoned space station. Thankfully, Samus has access to tons of secret items and upgrades hidden throughout the derelict facility. Super Metroid helped invent a genre that continues to thrive today. It’s tough to say what the current landscape of gaming would be if not for Super Metroid’s massive influence.
1. Super Mario World
Image Source: Nintendo
Super Mario World gets the number one spot because… well because it’s just that good. While Super Mario World didn’t invent or codify sub-genres or game-changing mechanics like others on this list, it did solidify gaming as premium entertainment. Super Mario World is one of the best launch games a console’s ever had, with over 20 million copies sold today. Talk about a good first impression for a console.
Super Mario World gave players a sizeable interconnected map with branching paths and plenty of hidden exits. Unlike other platformers of the time, you could choose one of multiple levels and routes and go off the beaten path in search of secrets. The level design is as close to perfect as it comes. There’s a wealth of creativity from stage to stage while iterating on past gimmicks to throw some advanced platforming at the player to overcome.
Ghost Houses comprise some of the most ingenious levels, with trick doors, multiple mazelike rooms, and exits to confound the player. The sheer quality on display with Super Mario World continues to put modern games to task, so just imagine how next-gen it was in 1991.
That’s it for our top 10 best platformers of all time. If you enjoyed this list, check out our other top 10s here on Twinfinite!
About the author
Matthew Carmosino
Matthew Carmosino is a freelance writer for Twinfinite. He started gaming in the mid-90s where his love for SquareSoft RPGs like Chrono Trigger changed him forever. Matthew has been working in the game industry for two years covering everything from story-rich RPGs to puzzle-platformers.
Listening to piano music on a rainy day is his idea of a really good time, which probably explains his unnatural tolerance for level-grinding.
Procrastinators are once again reaping. Xbox Series X/S owners who haven’t yet picked up some of the biggest games of this year and last can get them for up to 45 percent off, in case you didn’t already have enough to play after the recent jam-packed release window.
Thank You, PS Plus, For Making My Backlog Even Bigger
Microsoft’s “Ultimate Game Sale” runs from July 14 through July 31 and includes discounts on console games big and small, as well as some PC ones. The deals include 25 percent off Star Wars Jedi: Survivor, one of the best games of 2023 which also recently got promoted to Kotaku’s list of best Xbox Series X/S games. Hogwarts Legacy is also on sale, though it’s a bit weird. The Deluxe Edition, which includes free unforgivable curses, is marked down to $64, while the regular edition remains full price at $70.
The other big discounts are Elden Ring, which is down to $42, and Call of Duty: Modern Warfare II, with 45 percent off from the “next-gen” price tag. Here are some of the other deals worth a look:
Ghostwire: Tokyo – $20 (67 percent off)
Dead Island 2 Deluxe Edition – $60 (20 percent off)
Lego Star Wars: The Skywalker Saga – $20 (67 percent off)
Unfortunately, there aren’t any good deals on the Xbox Series X or S consoles themselves at the moment. Accessories, meanwhile, have a few slight discounts. You can get $13 off Xbox controllers, or up to $40 off the Elite Series 2 depending on the color, which isn’t bad for one of the best game pads out there. There’s no special discount on Game Pass at the moment, though Microsoft did just bring back the $1 first month trial for new subscribers.
Perhaps you feel that 2022 was, generally speaking, kind of a rough year. Fortunately, it was an all-time best year in at least two areas: anime (read that list here) and video games. The pandemic pushed release dates back on a whole legion of titles, and 2022 felt like the year when the floodgates burst open. Between long-awaited sequels and surprising dark horses, 2022 delivered so many incredible games that it was often impossible to keep up. And though that often felt frustrating—especially as a game reporter—when you step back, that’s a pretty great problem to have.
So many brilliant games were released this year that any top 10 list will inevitably leave out some truly remarkable titles. Any other year, and these games would’ve been shoo-ins. As it is, an “honorable mentions” section is absolutely required. So shout out to: Neon White, Triangle Strategy, Norco, Citizen Sleeper, Splatoon 3, Mario + Rabbids: Sparks Of Hope, Pentiment, Tunic, Marvel Snap, and probably 259 more incredible games.
10. God Of War: Ragnarök
(Santa Monica Studios)
Look, this is blindingly uncool in a gaming list such as this, but I’ll make a confession: I haven’t played God Of War: Ragnarök. I am one person, with one person’s limited amounts of time and money. If a certain studio is seeing this article and would like to help me change this, please be my guest. But that’s why it’s low on the list.
However, enough friends and colleagues whom I deeply respect have gushed about the merits of this game that having a list without it feels downright negligent. Whether it surpasses God Of War (2018), which is deemed by many as one of the best games ever made, is more of an object of contention. Still, if you can make a sequel under such pressure that delivers an emotional story and fun combat while holding its own against such a hallowed predecessor, that seems like a hell of an accomplishment to me.
9. Trombone Champ
(Holy Wow)
When poking around other Best of 2022 articles, I did not see a single list which graced itself with Trombone Champ, and I think that’s a goddamn shame. Trombone Champ is as fun to play as it is to watch videos of. In fact, it’s a rare moment when something made by one person gives the internet so much joy. Trombone Champ accomplished this feat. The game simply oozes humor and charm. Never has failing in a rhythm game been this much fun, or this funny. Plus, the game has updated itself to allow you to make and share custom songs, which is a stroke of genius. I never knew seeing the “Sephiroth” theme played on MIDI trombone would make me this happy. It makes the cut because of the joy it has brought to all of us.
8. Vampire Survivors
(Poncle)
I can’t name another game like Vampire Survivors, where so much happens while you, the player, physically do so little. It has all the growth-and-grind aspects of a roguelike (think Hades) while having all the chill “sit back and see what happens” vibes of a wind-up toy you just watch go across your floor—but for half an hour. And it does all this while being addictive as hell. To know someone who’s into Vampire Survivors is to know someone who sat down on their couch for one round and didn’t get up again for another three to five hours. What I’m trying to say is, it’s innovative as hell.
7. Cuphead: The Delicious Last Course
(Studio MDHR)
Five years after the notoriously difficult platformer’s original release, Cuphead fans had a hell of a year. For one, we got the premiere of The Cuphead Show! on Netflix, which is actually pretty good! But more preciously, we finally got the release of Cuphead‘s long-awaited DLC, The Delicious Last Course (get it?). Turns out, Cuphead is still really hard! The Delicious Last Course thrives because it delivers everything we loved about the original game, just more of it, and with enough freshness (MISS CHALICE!) to keep it feeling exciting and new.
6. Xenoblade Chronicles 3
(Monolith Soft)
The Xenoblade Chronicles series continues to feel like this somewhat-hidden gem, continually obscured in large-scale gaming discussions by the God Of Wars and Elden Rings and even the Persona 5s of the world. But a gem it remains. If you want to explore a beautiful, sprawling, well-thought-out world under a glorious digital sun, all while digging into a story whose darkness will break your heart, Xenoblade Chronicles 3 is for you. The combat is interesting, as well—it strikes a middle ground between a turn-based RPG and a hands-on action game. Don’t worry about playing 1 and 2. While there are details and characters that players of previous installments will recognize and enjoy, 3 can be enjoyed in its own right.
If you are of a certain age, or close enough to a certain age that you have osmosis’d pop culture loves from your friends, you likely have a soft spot for Turtles in Time. Turtles in Time was an NES and regular-ol’ arcade game from the early ’90s, and the cabinets remained hallowed ground at any arcade throughout the decade. You picked your favorite Ninja Turtle and battled through beat ’em up levels to stop Shredder’s evil plans. It was a joy. It was a staple. It was something I never thought I would experience a fresh version of—until Shredder’s Revenge released.
Shredder’s Revenge packs in all the nostalgic points while still feeling fresh. You don’t have to have ever set eyes on Turtles in Time, or even know anything about TMNT, in order to understand the delights of Shredder’s Revenge. It’s the best possible version of a ’90s-callback beat ’em up. You can team up with so many friends. You can make the combat as simple or as intricate and combo-heavy as you’d like. You can play as April. Cowabunga, indeed.
4. The Case of the Golden Idol
(Color Gray Games)
To intrigue those who might not otherwise play The Case of the Golden Idol, it’s often compared to another indie mystery-solving darling, The Curse of the Obra Dinn. I greedily devoured The Case of the Golden Idol in two sittings, and I will tell you it’s one of the most unique and striking gaming experiences I’ve ever had. You’re given a freeze frame (more or less) of a moment in time and asked to piece together what happened. The mysteries get steadily harder and more complicated, with even some code work involved. Butcracking each puzzle makes you feel like a genius, and watching the threads of the story slowly weave together is incredibly satisfying. If you like a puzzle game and/or a mystery, you should absolutely play this game.
Hot tip: this is a fun game to play co-op with one other person. I think three would devolve into “too many cooks” territory, but having someone to bounce theories off of in the real world is a delight.
3. Pokémon Legends: Arceus
(Game Freak)
As someone who has been a Pokémon fan more-or-less since Gen 1 (I took a break as a “Cool Teenager”), I was part of an ever-growing chorus which was begging Game Freak to change up the tried-and-true formula a bit. Legends: Arceus was the first time in 25 years where Game Freak really shook things up, and the result is one of the best Pokémon games ever made.
For me, part of the reason Scarlet and Violet was a disappointment at launch (other than the glitches) was that it did not build on the best innovations Legends: Arceus crafted. We were finally allowed to catch a Pokémon by simply sneaking up and throwing a Poké Ball at it. We were introduced to a reinvented perspective of Pokémon Trainer-dom which made the average player actually want to catch multiples of the same species and made poking around feel less tedious. And for the first time ever, there was the possibility for wild Pokémon to hurt you, because they are wild freaking animals. This latter innovation was a brilliant extension upon Legends: Arceus‘s notably darker tone, which had a stink of intentionally uncomfortable colonialism to it. Hell, this game even has a robust ecosystem of fun side-quests.
No, Legends: Arceus isn’t technically a true open world game like Scarlet and Violet are, but that didn’t keep me from feeling a greater sense of adventure than I have felt in a Pokémon game since maybe Gen 2 or 3. Compared with Scarlet and Violet, I now wonder if “survey games” are going to be my most anticipated Pokémon releases from now on, should they choose to continue this route. And I hope they do. Just … add a Hard Mode, please.
2. Stray
(Annapurna Interactive)
Even before Stray released, it was already an internet phenomenon. “CAT GAME!” we all screamed. “IT’S CAT GAME! CAT GAME BRINGS JOY.”
Indie developer BlueTwelve Studio had the brilliant idea of creating an entire game around a cat strolling around dystopian underground cyber-cities—ones that often reminded me of Final Fantasy VII. As an excellent flourish, these cities would be inhabited by cute, quirky robots with faces like old, old Macintoshes. But as with all brilliant ideas, this one would be hard to pull off. What makes Stray so special is that it pulls it off. Beautifully.
Yes, Stray has a dedicated “meow” button, and that is incredibly joyful and important. But what makes it so impressive is that you’re wandering around these landscapes doing normal cat shit—scratching walls, leaping into boxes, knocking everything over—and that progresses you through the game. There’s a suspension of disbelief needed for whether a cat would do these things in such a calculated manner, but Stray managed to truly capture the feeling of embodying a cat. And they proceeded to build an emotional, engaging game around that cat. That is a feat.
1. Elden Ring
(Bandai Namco)
I know it’s entirely unoriginal to say Elden Ring is the best game of the year. But the reason everyone and their cool grandmas are putting Elden Ring at the top of their lists is because, quite simply, it’s one of the greatest games ever made. Even I, someone who got 150 hours in and threw in the towel (for now), have to admit that.
FromSoft found a way to make their notoriously hard games work for everyone: by giving you a world big enough so that when you hit a wall, there’s always something else to do. This works brilliantly because the sense of wonder this game gives you is only rivaled by Breath of the Wild, in my opinion. Everywhere you go is distinct and wondrous. You want to poke around everywhere. Though I’d argue, perhaps to a chorus of boos from the internet, that Elden Ring is maybe too big.
There’s a whole laundry list of brilliant touches that make Elden Ring work like a goddamn miracle. Counterbalancing a very dark, grim world and ambient storytelling with the likes of giant Turtle Popes and warrior jars is the kind of absurdism I love unendingly. Allowing players to build a sense of community through in-game messages was genius enough, but then we also got memorable moments like Let Me Solo Her, which united us all.
I miss my Tarnished and her Wolverine claws. Elden Ring‘s gravity is impossible to deny.