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Tag: croft

  • In Tomb Raider’s New Trailer, Lara Croft Is Back to Her Old Self

    In Tomb Raider’s New Trailer, Lara Croft Is Back to Her Old Self

    Image: Powerhouse Animation/Netflix

    Crystal Dynamics’ Tomb Raider franchise is taking two interesting roads as it’s got a brand new game in the works. On one side of things, the live-action series courtesy of Phoebe Waller-Bridge has recently moved forward over at Prime Video. And on the other, more immediate end, there’s Netflix’s Tomb Raider: The Legend of Lara Croft, scheduled to drop in October and looking somewhat like a blast from the past.

    The new show comes courtesy of Castlevania studio Powerhouse Animation and stars Mission: Impossible: Dead Reckoning’s Hayley Atwell as Lara Croft. In this tale set after the events of the reboot trilogy from the 2010s, Lara’s ditched her friends to run solo as an adventurer. While taking on increasingly difficult jobs, she finds herself on a new hunt after a thief’s broken into Croft Manor to steal an old Chinese artifact. The artifact’s not just old, it’s also dangerous, so it falls on her to do what she does best and save the world from peril.

    Legend may be in the same continuity as those games, but it’s looking more like a globetrotting, action-packed affair. In fact, it seems like this Lara is becoming more like her original incarnation instead of getting beaten around by gravity and nature every other step. While there’s parts of the reboots that’ve carried over, like her pickaxe and bow and arrow, and her trusty friend Jonah (Earl Baylon), there’s a definite change in the air. Here, she’s riding motorcycles, skydiving, and blasting a shotgun in midair like the hypercompetent hero fans originally loved.

    Netflix will premiere Tomb Raider: The Legend of Lara Croft on October 10.


    Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

    Justin Carter

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  • Tomb Raider 3 Update Secretly Nukes Lara Croft Pinups

    Tomb Raider 3 Update Secretly Nukes Lara Croft Pinups

    Image: Aspyr / Crystal Dynamics

    Well, this is weird. Pinups of Lara Croft appear to have gone missing in Tomb Raider I-III Remastered following a patch earlier this month to fix a bunch of bugs. Whether intentional or not, some fans are now calling it out as heavy-handed censorship of retro classics.

    Publisher Aspyr released the game’s second update on April 11 and mentioned a litany of changes, but nothing about up-scaled posters of Lara Croft being removed from the locker room in the Sleeping with the Fishes level for Tomb Raider III: The Lost Artefact. Though they still appear when playing with the original graphics settings on, where they look like pixelated postcards, the walls they’re on are now blank when players switch to the remastered graphics settings.

    Their removal was first noticed on the Tomb Raider subreddit, before the discovery began trickling out to other corners of the internet last week. “I thought it was bullshit, but nope, Crystal Dynamics played the OG fans. They censored out the pictures in the update,” tweeted one person. “Updates should never be used to retroactively censor games, it’s a form of theft. Any company that engages in this bait & switch behavior should go bankrupt,” tweeted another. To be clear, the original versions of the posters are still available in the games when played in the 1990s mode.

    A warning at the start of the remastered collection informs players that Crystal Dynamics, the studio behind the original games, chose to retain offensive stereotypes and imagery to “acknowledge its harmful impact” rather than erase those parts of the series’ legacy. Neither Crystal Dynamics nor Aspyr seemed to have a problem with the pinups previously. In fact, they were promoted as one of “ten remastered details you might have missed” a week after the collection’s launch.

    Shortly after the latest patch removed the posters, NexusMods user Dario108 uploaded a mod to restore them in the PC version of the game. Timur Gagiev, the maker of popular open-source port OpenLara, who ended up working for Aspyr on the remasters, retweeted Dario’s link to the mod without saying anything further. Some took this as a sign that the change was intentional despite some potential disagreement behind the scenes.

    Aspyr and Gagiev did not immediately respond to requests for comment.

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    Ethan Gach

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  • Rise of the Tomb Raider is still peak Lara Croft

    Rise of the Tomb Raider is still peak Lara Croft

    It’s been more than a decade since Crystal Dynamics, the developer best known for the Tomb Raider series, first introduced players to its reimagined take on Lara Croft. 2013’s Tomb Raider painted Lara as someone capable of adapting and overcoming nearly any situation while maintaining a level of emotional depth and self-awareness, a quality the game’s sequels would go on to further explore.

    The original was an excellent game that I’ve completed on no fewer than three occasions, and while her most recent outing, 2018’s Shadow of the Tomb Raider, has its merits, I still stand by 2015’s Rise of the Tomb Raider as the most engaging and interesting version of Lara Croft for how it emphasizes her vulnerability. The result is a story that combines all the hallmarks of what you’d expect from a great Tomb Raider game: suspenseful supernatural elements and a thrilling and romantic notion of archaeology, all tied together with an intriguing and surprisingly emotional story.

    Image: Crystal Dynamics/Square Enix

    Following the events of the first game, Lara is still traumatized by her trial by fire on the island of Yamatai and her father’s recent disappearance. Her quest to find her father and restore her family’s legacy leads her to the frigid peaks of Siberia and into the path of Trinity, a “Knights Templar meets military contractor” organization with a pseudo-religious goal of world domination. Unfortunately, this places Lara alone in the unique position to foil their plot, by saddling her with a truth that no one else will believe.

    Lara fully understands the gravity of the situation, but never lets this inflate her ego. Instead, she’s more preoccupied with the specter of death that inevitably follows her attempts to do the right thing. Lara can never fully atone for how her choices led to the deaths of so many close to her in the past, regardless how well equipped or tough she is. This theme is so pervasive, it even echoes in Rise’s gameplay by presenting us with a Lara who needs to be more resourceful and cunning to overcome her environment.

    Lara Croft in a red winter jacket walking up the snowy steps of a temple in Rise of the Tomb Raider.

    Image: Crystal Dynamics/Square Enix

    Rise of the Tomb Raider doesn’t quite elevate Lara to the level of apex predator we get in Shadow of the Tomb Raider, but she’s clearly far more capable than she was in her first adventure. The result is a character in the midst of becoming the Lara Croft known to players around the world, a more confident and prepared protagonist who can still be humbled. This version of Lara shines when she’s on the back foot, and Rise of the Tomb Raider does everything it can to keep her off balance with a more capable foe and a relentlessly adversarial environment.

    I’ll admit that on its standard difficulty, Rise of the Tomb Raider doesn’t present much of a challenge. Because of that, I consider Survivor Mode, the hardest difficulty, to be the definitive Tomb Raider experience. While you won’t succumb to starvation or dehydration, at this difficulty, the player’s health doesn’t regenerate, checkpoints are disabled, and foes are far more deadly. As if that wasn’t enough, by default, the game also will not highlight interactable items in the environment. While you can turn on the “Survival Instincts” at any time during your playthrough, dialing down the difficulty isn’t an option, which further reinforces that there’s no going back once the journey starts.

    Lara Croft perched on a tree branch overlooking an enemy camp in Rise of the Tomb Raider.

    Image: Crystal Dynamics/Square Enix

    This dialed-up difficulty has the benefit of making the game more immersive and forcing you to carefully consider and prepare for every encounter. A handful of bad guys normally wouldn’t be an issue, but when just a couple of bullets can put Lara in the ground, things get a little more tense. For an added challenge, I like to rely almost exclusively on stealth kills and Lara’s trusty bow during combat, resorting to firearms only when absolutely necessary.

    Rise of the Tomb Raider still keeps some of the Metroidvania elements of its predecessor to guide you along its critical path, while the world feels more open and encourages exploration of its various regions. This is further reinforced by a more robust crafting system, which forces you to scrounge and hunt for many of the materials you need to upgrade your gear. The tomb puzzles hidden throughout the world aren’t quite as challenging as those found in Shadow of the Tomb Raider, but still do a great job at shaking things up between scavenging and combat encounters.

    2013’s Tomb Raider did a fantastic job of establishing Lara as a character, and Shadow of the Tomb Raider makes for a fitting capstone to the latest trilogy. But for me, Rise of the Tomb Raider was the peak of Crystal Dynamic’s trilogy. Beyond its challenging gameplay, Rise offers a robust and complex narrative that shows us that the personality archetype of badass archeologist doesn’t have to constantly revolve around snappy one-liners.

    Rise of the Tomb Raider is available on Xbox Game Pass.

    Alice Jovanée

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