The producers of Netflix’s surprisingly popular One Piece live-action series say scripts for a potential second season are done and the show could return on the streamer as early as next year.
Netflix’s One Piece Live-Action Trailer Has A Treasure Trove Of Anime Easter Eggs
In an interview with Variety, Marty Adelstein, the CEO of Tomorrow Studios (the folks who made the One Piece live-action series as well as Netflix’s swiftly canceled Cowboy Bebop live-action series) confirmed that, “We’ve got scripts ready.” The caveat, however, is that production of a possible second season of the One Piece live-action series can’t start until Hollywood’s SAG-AFTRA strike is resolved.
“Realistically, hopefully, a year away, if we move very quickly, and that is a possibility,” Becky Clements, president of Tomorrow Studios, told Variety. “Somewhere between a year and 18 months, we could be ready for air.”
A faithful and charming live-action anime adaptation, the Netflix series has become something of an anomaly in the anime community since its August 31 premiere: a rare success story. It debuted as the top show on the streamer with 18.5 million views—a feat Clements says “exceeded” Netflix’s expectations.
“I think [Netflix is] looking at various situations about how many episodes they do, do they break them up?” Adelstein said. “I think they’re trying to figure that out this week. I suspect we’ll hear from them in the next week to two weeks. There seems to be a big impetus to keep this going and to come up with a long-term strategy. So we’re just waiting for that.”
Adelstein told Variety that a potential second season of Netflix’s One Piece series needs to expand its audience beyond just existing fans of the series, a process he said the first season had already started.
“We’re getting a lot of family viewing and that is really the key, is to bring in the non-fans and people who aren’t aware of the IP because the show stands on its own and you get people to watch it and people really love it,” Adelstein said.
In our review of Netflix’s One Piece, we said the show “is one of the rare well-made live-action anime adaptations” that is “full of heart, from its vibrant set and wardrobe designs to the disarmingly charming found-family dynamic that the live-action crew so effectively exudes.”
Starfield is officially out in Early Access for those who got one of several special editions of Bethesda’s long-awaited sci-fi RPG. Though everyone else will have to wait until September 6, several Kotaku staffers decided to shell out for the Early Access editions and spent the first night of launch zipping around space, hoarding junk in their ships, and blowing up pirates. Here’s what we had to say about our first few hours with Starfield.
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Ethan Gach: Starfield has to be the weirdest big new game experience I’ve had this year. I played five hours straight. I would have kept going but a space cowboy’s gotta sleep. At the same time there were so many things that underwhelmed or confused me. How far did everyone get and what was your most memorable moment?
Alyssa Mercante: I am currently trying to track down the VC guy with Sarah. I’m still a bumbling idiot in menus, still struggle to quickly determine how much ammo I have in my weapon, which ammo is for what, how to see the map of an interior space (can you?), and other stuff that’s almost all a mix of weird UI and my impatience.
It’s got the exact kind of grippiness in terms of gameplay loop that I’d expect from Bethesda—I don’t really care about any of this shit yet but I’m sort of lazily plodding on, and mostly enjoying it most of the time.
Levi Winslow: I’m maybe four hours in? I got to New Atlantis, met Sarah and the Constellation gang, then dipped off to Mars and Venus to hunt for Moara. I’m finding some of the systems quite cumbersome and unintuitive. Like, why do I have to bring up the weapon menu to select a different gun or whatever? It’s weird that in other Bethesda games, you can quick-swap between weapons on the fly, but you can’t in Starfield? Unless I missed something, which is totally possible. The game gives you so many tutorials for its menus and systems that a quick-swap could’ve been buried. Still, though, I’m having a blast living life as a space cowgirl. Currently, I’m on the hunt for some legendary ship.
Carolyn Petit: I admit, I only got as far as the door of Constellation’s base before calling it a night, and perhaps it’ll grow on me, but it just felt very dated to me, very much like Bethesda holding on to Bethesda design concepts that, in my opinion, it really doesn’t need to hold onto anymore. For instance, when I arrived in New Atlantis, I immediately walk past this group of people who are just dispensing exposition at each other in the clumsiest way. One character says something really disparaging and messed-up about a certain group of people, and someone else calmly replies, “That’s unfair,” before proceeding to rattle off an entire story about a positive experience he had with them, all while everyone else in the group just looks on. People just don’t talk or interact this way in my opinion, and I felt less like I was in a bustling new city and more like I was in line for a ride at Disneyland where animatronic figures are stiffly filling me in on the ride’s lore.
EG: Yea I didn’t immediately find a way to hot-swap weapons either. Between that and constantly being overloaded with enemy loot and no easy place to go to sell it all, I spent probably a third of my entire session last night just scrolling back and forth over a bunch of weapons (including to see which ones I actually still had ammo for).
My most memorable moment was talking down the initial pirates you run into outside of that first moon and then blowing them up with the literal red barrel behind them. 2010 is soooo back. I do agree Carolyn it feels very stagey in a dated sort of way. The game is constantly reminding you it’s a game, in a way I didn’t get from say, Cyberpunk 2077. It reminds me so much of The Outer Worlds in many ways, which was a much more satirical take on the whole genre.
LW: Just adding to your point about blowing up the first space pirates…
Levi shares a Reddit post showing how one person blew up the barrel behind the pirates before the cutscene could even begin.
CP: I also didn’t love that the game forces you to go do this combat mission so early on, before you even meet Constellation and really get introduced to the game’s core concept. To me, it felt a bit like Bethesda lacking faith in its own concept of this wide-open spacefaring game, as if it felt the need to reassure gamers: Don’t worry, this is still a video game-ass video game in which you get to gun down lots of dudes.
LW: I agree. I barely even listened to those dudes. Knowing what I was getting into, I skipped their dialogue and shot them up. Really, I just wanted some quick loot to sell for even quicker cash, which leads me to one of my biggest gripes with this game: There’s so much shit to collect. I know that’s very Bethesda but wow, the sheer amount of stuff to pick up and pore over in this game is staggering.
CP: That’s one Bethesda-ism I have no problem with. I find it comical and enjoyable. In that research base where you fight the pirates, I saw a little zen garden on someone’s desktop and immediately grabbed it for my own. It’ll be one of the millions of stolen items eventually decorating my ship or my space-house or whatever.
EG: Has anyone tried to do persuasion?
LW: Yeah I tried it on the dude at the bar when looking for Moara. (Jack, I think his name was. Maybe John?) I failed it, but then got Sarah to convince him to lower the price of his info, which worked.
CP: I tried to get out of killing the initial pirate boss with persuasion. I failed, and didn’t fully grasp how it worked. There was a pop-up that said something like “you can’t fail if your previous choice succeeded.” Huh? Anyway, I’m sure I’ll make sense of it in time but it was a little befuddling at first.
AM: I used one of my first skill points for speech, and tried persuasion with the bar guy as well. It worked, but I also did not fully comprehend what I was doing
EG: Yea, there’s a later mission where you are trying to convince a dad alienated from his son to hand over a map and at first it’s like, okay how are we gonna navigate 30 years of emotional baggage and then instead I said something like, you know giving him the map is what so-and-so would have wanted, and bingo. It was so goofy.
Claire Jackson and Zack Zwiezen enter the chat.
Zack Zwiezen: I’ve used persuasion a few times and it’s been helpful. Skipped the pirate boss fight, for example. I’m still learning how it works, but its nice to see Bethesda bringing back some RPG-ish systems like that. Reminds me of the weird Oblivion persuasion minigame! With the weird circle and sliding stuff around. I don’t think I ever got good at that one. This Starfield one seems a bit simpler and I think I mostly get it.
Claire Jackson: Good to know you can skip the pirate boss fight…my attempt at resolving that ended up with me bashing an ax into his face. And I was genuinely trying not to kill anyone. Period!
Maybe it’s just the nature of the game’s opening needing to hold your hand to learn all its complex systems and set you up for the quest, but I was also dismayed that I couldn’t choose to stay on the mining planet. I mean, I touched a weird thing, saw a weird thing, and now some rando is like, “Here take my ship and go talk to this space secret society or whatever, though they won’t have answers for you. Sorry. By the way, you’re a captain now!”
ZZ: It moves pretty fast and I wonder if that was a reaction to how slow Fallout 4‘s intro was and how people didn’t seem to like that.
EG: I was so relieved. No messing around.
ZZ: Agreed. It was nice to just get going. I was worried I’d have to spend four hours in the mine finding a sweet roll for someone.
CJ: I wanted to mess around lol. I wanted to just hang out and mine some stuff. The game wants me to be a hero so badly, and enough games do that for me that I kinda wanted this to unravel itself a bit more slowly.
ZZ: I will say, once you get through with that first big quest and intro stuff, the game truly goes, “Okay, do whatever you want.” At that point you can go be a space miner and never worry about the main story again.
CJ: That’s a relief. So maybe my space gal can be someone who just had one traumatic encounter with space pirates, dropped off some weird who-the-hell-knows-what to these brainiacs, and then just went about her life where she’ll unpack that PTSD-inducing episode after years and years of therapy. That’s all I want. Space therapy.
AM: Within moments of picking up my rock cutter laser I tried to kill someone in the mines, so the intrusive thoughts are already beating my ass.
ZZ: Hot tip: That laser cutter is a very good weapon early on and uses no ammo! It stunlocks people and can even blow up their packs, killing others. Handy! And fun.
EG: Starfield is definitely a resource-extraction fantasy. Mine stuff! Loot stuff! Steal stuff! Use it to do cool things. So far navigating relationships and political factions has really taken a backseat.
ZZ: It was nice to end my time with the first companion, Sarah, and not feel like she wanted to jump my bones. A break from Baldur’s Gate 3, haha. But yeah, it’s clear that certain parts of Starfield got more attention and resources than others.
EG: I found a mysterious map to a pirate hideout or something earlier this morning so that’s cool. The thing keeping me excited to come back at the moment is the fact that it still feels like there are a ton of possibilities lurking out there. Whether that’s actually the case or not, the early game is really good at making you at least feel like you’re barely scratching the surface.
LW: I agree. I’m sure the novelty of Bethesda’s systems will wear thin after a few dozen hours, but the early game has me hooked. Running up to my ship, hopping into the cockpit to blast off into the cosmos, getting into a couple of dogfights with space pirates then looting their ships, landing on a planet to sell my goods before embarking on a bounty—it’s all giving Cowboy Bebop, a fantasy I’ve longed for in video games. It’s not totally there. Some mechanics are still quite unwieldy, but Starfield is letting me live out that bounty hunter lifestyle, and I simply can’t get enough of that right now.
AM: I did get a similar feeling to one I saw Ethan mention on Twitter (X, whatever) before—I woke up excited to play this. For all the jank, for all the confusing menus, there’s enough good stuff here that I am willing to spend more time exploring, lurking, looting, and what have you. How long will this last me? I’m not sure yet. But for now, I’m not all that angry that I’m going into this long weekend with a cold—now I can just sit inside and play Starfield.
One Piece is a series built on lofty promises. Chief among them: that its hallowed treasure, which still has yet to be revealed since the series began 26 years ago, will be worth the journey; that protagonist Monkey D. Luffy will someday fulfill his dream of becoming the king of the pirates; and that its long-running manga series and intimidatingly long anime will ultimately end on a satisfying note. The release of Netflix’s One Piece live-action series adds yet another promise to the series’ tab—the promise that, in being adapted to live action, it will emerge as one of the good ones, avoiding the dismal fate of so many anime that have made that journey before. The show doesn’t completely succeed in keeping this promise, but it makes a decent if uneven first impression, beckoning long-time fans and newcomers alike to stay aboard and see where it could go next.
Netflix’s One Piece Live-Action Trailer Has A Treasure Trove Of Anime Easter Eggs
The live-action anime seas are treacherous waters for anime fans who’ve, either earnestly or out of morbid curiosity, watched as series like Dragon Ball Z, Avatar: The Last Airbender, Fullmetal Alchemist, and most recently Cowboy Bebop, capsized under the weight of their own misguided ambition to recapture the magic of their source material by throwing real people into the mix. These experiments, for lack of a better term, led to the consensus that any subsequent live-action adaptations would be doomed to fail because the grand worlds, battles, beauty and kineticism of anime can’t be reproduced in a live-action format, at least not without looking cheap and uninspired by comparison.
One Piece creator Eiichiro Oda has been more than aware of fans’ trepidation that the One Piece live-action series could well besmirch his magnum opus’ legacy by becoming yet another example of live-action drivel. Stoking those fears was the fact that producer Marty Adelstein’s Tomorrow ITV Studios also did Netflix’s live-action Cowboy Bebop, which was promptly canceled after its first season. Still, Oda promised that the adaptation, on which he serves as an executive producer, wouldn’t “betray” fans who’ve been supporting the series for the past twenty years, and stressed that the show wouldn’t launch until he was satisfied with it.
Netflix
The first season of the One Piece live-action series, which covers the major story beats from the start of the manga’s opening East Blue saga up until the conclusion of the Arlong Park arc, sees Luffy assemble his pirate crew as they set sail to find Gold Roger’s titular hidden treasure. The show covers a lot of ground, especially when you consider that it’s condensing what would be 93 chapters (or roughly 17 hours of anime) into eight hour-long episodes. The result is an occasionally clumsy show that opts to streamline major story beats by dual-tracking arcs together in a single episode, thus giving fans who felt intimidated by the manga and anime’s lengths a gateway into Oda’s grand world.
And while it leaves a bit to be desired, the Netflix One Piece is one of the rare well-made live-action anime adaptations. The show is full of heart, from its vibrant set and wardrobe designs to the disarmingly charming found-family dynamic that the live-action crew so effectively exudes.
What Netflix’s One Piece live-action series does right
What surprised me most about Netflix’s One Piece live-action series is how it deviates ever so slightly from being a rote, SparkNotes summary of the source material’s first major arc by adding its own original wrinkles to Oda’s epic, allowing one of the series’ subtler relationships—that between Admiral Garp (Vincent Regan) and marine recruit Koby (Morgan Davies)—to take center stage.
Throughout the season, the show balances this thread with the cat-and-mouse chase of the Marines pursuing the Straw Hats as they sail toward the Grand Line. While manga and anime One Piece enjoyers like myself know the pair eventually develop an unbreakable bond, we never get to see how the relationship between the fearsome admiral and the former pirate takes root outside of a few stray manga panels interspersed between latter arcs in the series. Thankfully, the Netflix series is more than willing to dedicate time to depicting the humble beginnings of their wholesome friendship.
Throughout the live-action series, Garp instills agency in Koby by teaching his subordinate that he should get out of his own head and trust his gut instincts. In one of the earlier episodes, Garp instills this lesson in Koby over a game of Go, which Koby proceeds to best Garp in after accepting his advice. While innocuous on the surface, this scene serves to fill in the anime’s gaps in Koby’s sudden and awesome character development, as he goes from being a timid coward to one of the Marines’ bravest heroes.
This all comes to a head when Koby chooses to defy Garp’s orders to detain Luffy because he believes his friend is a good pirate—something marines are indoctrinated into believing doesn’t exist. Instead of chastising Koby, Garp praises him for being honest with himself and doing what he thought was right.
Rather than feeling like filler or glorified fan fiction, Garp and Koby’s conversations build upon the series’ long-running theme about throwing caution to the wind in the pursuit of one’s dream. For Koby, that dream is being a good marine.
While the series does an exceptional job of characterizing the dynamic of the Straw Hats’ burgeoning camaraderie, Garp and Koby’s flourishing relationship steals the show, and instilled a desire in me to see other relationships explored more deeply in the live-action series, should it get renewed for a second season.
Netflix’s One Piece suffers from growing pains, but they aren’t deal breakers
That’s not to say that Netflix’s live-action series doesn’t make some sacrifices along the way. In the show’s slightly brisker pacing, which combines both origin stories and early character-defining arcs for characters like Sanji and Zoro, you miss moments of character development for Usopp and Luffy, who come off as one-dimensional bystanders to whatever scenes they accompany. This is particularly disappointing considering their manga and anime counterparts play a more active role in their crewmates’ arcs by having salient conversations about how their friends are feeling. Instead, the live-action pair are often delegated to onlookers who either incessantly comment about how strong their friends are or, worse, quip like Marvel heroes.
While the CGI in the live-action One Piece series is on par with what you’d see in Netflix’s Witcher series, I couldn’t help but feel a twinge of disappointment whenever the show attempted to recreate Luffy’s rubberman fighting style. Mind you, my disappointment wasn’t with how uncanny it looked, but how sparingly the series showcased Luffy’s devil fruit powers. Whenever he actually fights using his rubber man abilities, it’s contained in brief, tight camera shots, as if the showrunners were self-conscious about how goofy it might look to viewers. If anything, the series would’ve benefited from hanging on shots of Luffy going wild with his rubber man antics, especially considering the great first impression the show makes by displaying how effective Luffy’s Tom and Jerry-esque punches are at knocking folks out.
As a whole, the first season of Netflix’s One Piece live-action series is a satisfying start, one that’s faithful to the source material while adding its own fresh, welcome insights. Whether the show’s success eventually leads its live-action crew to sail to the sands of Alabasta, the clouds of Skypiea, or the impenetrable fortress of Enies Lobby has yet to be seen, but I hope to witness its efforts to live up to its promising first season.
If, like me, you’re making your way toward Anime Expo, the self-proclaimed “largest celebration of Japanese pop culture in North America” this coming weekend (yes, the Otaku of Kotaku will be there!), you may be feeling overwhelmed. But fear not! If you have no earthly idea what must-see events the great congregation of weebs has in store for you or how to make the most of your precious time during the expo, here’s a helpful guide to all the biggest panels at the four-day convention.
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Anime Expo, which takes place from July 1 to July 4 at the Los Angeles Convention Center, revealed a cavalcade of anime trailers and info on highly anticipated series like Chainsaw Man, Mob Psycho 100, and Trigun Stampede during last year’s event. This year’s convention is looking to maintain that energy with many must-see events as well. While the offerings at this year’s expo include listening to live music from DJ Diesel (that’s Shaq btw), samurai sword training, and discussing the LGBTQ+ themes in Sailor Moon, this list will only cover where and when big-name anime studios will host panels and chat with visitors.
It should also be noted that, while last year’s expo ultimately did require proof of covid vaccination or a negative test result, this year those requirements have been dropped, according to the event’s health and safety guidelines.Anime Expo, however, “strongly recommended” attendees get vaccinations and/or booster shots before attending and wear face masks while inside the Los Angeles Convention Center. Without further ado, here’s your definitive itinerary guide to the biggest panels at Anime Expo.
Image: Anime Expo /Kotaku
July 1
Welcoming Ceremony
Where: Main Events
When: 10:30-11:20 a.m.
Bungo Stray Dogs Panel
What’s Happening: Bungo Stray Dogs creator Kafka Asagiri talks about how he went about crafting the popular mystery manga series.
Where: JW-Platinum
When: 11 a.m.-12:20 p.m.
Zom 100: Bucket List of the Dead World Premiere
What’s Happening: The world premiere of the anime adaptation of Zom 100: Bucket List of the Dead, which premieres on Hulu and Netflix on July 9.
Where: Petree Hall
When: 12:30-1:50 p.m.
Bandai Namco Panel
What’s Happening: Bandai Namco Filmworks, known for making anime like Mobile Suit Gundam and Cowboy Bebop, reveals news on its upcoming anime shows “and more.”
Where: Panel Room 408 AB
When: 2-2:50 pm
Netflix J-Content Presentation
What’s Happening: Netflix provides new info on anime like Pluto, Pokémon Concierge, Zom 100: Bucket List of the Dead, and the final season of Beastars featuring producers of those respective shows during its “From Japan to the World” presentation.
Where: Main Events
When: 3:15-4:05 p.m.
Toho Panel
What’s Happening: Toho hosts a lineup of panels featuring industry professionals from anime series like Jujutsu Kaisen, Spy x Family, and My Hero Academia.
Where: Petree Hall
When: 2:30-3:50 p.m.
Screenshot: Trigger / Kotaku
Studio Trigger Panel
What’s Happening: Studio Trigger is presenting the world premiere of the first episode of its upcoming series Delicious in Dungeon and a first look at a new anime from Cyberpunk: Edgerunners director, Hiroyuki Imashi.
Where: Main Events
When: 1:45-2:35 p.m.
Mappa Panel
What’s Happening: Mappa CEO Manabu Otsuka and producer Makoto Kimura will discuss behind-the-scenes info on its upcoming anime shows.
Where: JW Marriott Ballroom
When: 3-3:50 p.m.
The Ancient Magus Bride Season 2 Panel
What’s Happening: Studio Kafka will be hosting live drawing, cosplay, and behind-the-scenes discussion events as well as the premiere of Ancient Magus Bride season 2’s first episode.
Where: Panel Room 408 AB
When: 3:30-4:50 p.m.
Spy x Family Panel
What’s Happening: Crunchyroll is hosting a panel with voice actor Takuya Eguchi, who plays Loid Forger in Spy x Family’s Japanese cast.
Where: LA Convention Center Main Events Hall
When: 5-5:50 p.m.
Mashle: Magic and Muscles Panel
What’s Happening: Voice actors Chiaki Kobayashi and Alek Le, the Japanese and English voices of protagonist Mash, respectively, discuss the first season of the anime.
What’s Happening: World premiere of NieR: Automata creator Yoko Taro’s new anime KamiErabi GOD.app by Studio Bones.
Where: 403 AB
When: 10-11:30 a.m.
Mappa x Crunchyroll Panel
What’s Happening: Mappa discusses and gives fans a behind-the-scenes look at popular anime titles like Jujutsu Kaisen.
Where: JW-Platinum
When: 11:30 a.m.-12:30 p.m.
Dark Horse Manga Panel
What’s Happening: Dark Horse reveals new releases and answers questions about manga series like Keep Your Hands Off Eizouken!, Mob Psycho 100, and Berserk.
Where: 408 AB
When: 11:30 a.m.-12:20 p.m.
Screenshot: Production I.G. / Adult Swim / Kotaku
Production I.G x Wit Panel
What’s Happening: Production I.G and Wit present information about shows like the highly anticipated anime adaptation of horror creator Junji Ito’s Uzumaki.
Where: Main Events
When: 12-12:50 p.m.
Warner Bros. Japan Anime Panel
What’s Happening: Warner Bros. hosts panels for the new seasons of Record of Ragnarok and Bastard!!!- Heavy Metal Dark Fantasy.
Where: 408 AB
When: 1-2:20 p.m.
Undead Unlock Panel
What’s Happening: TMS Entertainment gives fans a first look at the anime adaptation of Undead Unlock featuring the Japanese voice actors for Shen and Fuuko Izumo.
Where: Main Events
When: 1:30-2:20 p.m.
Studio Bones 25th Anniversary Panel
What’s Happening: Studio Bones president Masahiko Minami and Cowboy Bebop character designer Toshihiro Kawamoto reveal new info on their upcoming cyberpunk anime, Metallic Rouge, as well as discuss some of their earlier work.
Where: JW-Platinum
When: 2:30-3:30 p.m.
Yoshitaka Amano Panel
What’s Happening: A panel with legendary Final Fantasy artist Yoshitaka Amano, featuring a live drawing, a discussion of his work, and the announcement of an upcoming anime project
Where: Petree Hall
When: 2:40-3:30 p.m.
Jujutsu Kaisen Panel
What’s Happening: Crunchyroll hosts a panel discussing behind-the-scenes info on the previous and upcoming season of Jujutsu Kaisen with the team behind the show.
Where: Main Events
When: 3-3:50 p.m.
Demon Slayer: Kimetsu no Yaiba Panel
What’s Happening: Aniplex producer Yuma Takahashi and the Japanese voice actors for Demon Slayer’s Tanjiro Kamado and Muichiro Tokito discuss the anime’s latest season, the Swordsmith Village Arc.
Where: Main Events
When: 4:30-5:50 p.m.
VIZ Official Industry Panel
What’s Happening: Masakazu Morita,the Japanese voice actor for Bleach’s Ichigo Kurosaki, joins Zom 100: Bucket List of the Dead artist Kotaro Takata to discuss the upcoming seasons of their shows.
Where: 408 AB
When: 4:30-5:20 p.m.
SEGA Presents: Dragons of Japan
What’s Happening: RGG Studio hosts an hour-long panel about the upcoming Like a Dragon game featuring producer Hiroyuki Sakamoto, and the English and Japanese voice actors for Kiryu Kazuma.
Where: Petree Hall
When: 5:30-6:20 p.m.
Premieres
July 3
Persona 5 Tactica Panel
What’s Happening: Atlus West and Persona 5 Tactica voice actors give fans a closer look at the upcoming turn-based spin-off.
Where: Petree Hall
When: 10-10:50 a.m.
Warner Bros. Japan x Wit Studio Panel
What’s Happening: Warner Bros. Japan and Wit Studio reveal a “mysterious brand-new anime project” that it promises will blow fans’ minds. It’s apparently an isekai show.
Where: JW-Platinum
When: 10-10:50 a.m.
Aniplex of America x A-1 Pictures Panel
What’s Happening: Aniplex of America and A-1 Pictures reveal their lineup of anime for 2023 and some behind-the-scenes production info.
Where: Petree Hall
When: 11:30 a.m.-12:50 p.m.
Bleach: Thousand-Year Blood War Panel
What’s Happening: Viz Media celebrates the release of the second part of Bleach’s final season with Masakazu Morita, the Japanese voice actor for Ichigo Kurosaki.
Where: Petree Hall
When: 1:30-2:50 p.m.
Crunchyroll Industry Panel
What’s Happening: Crunchyroll announces new info about new and upcoming anime to the streamer.
Where: Petree Hall
When: 3:30-4:50 p.m.
Hi-Fi Rush Panel
What’s Happening:Hi-Fi Rush game director John Johanas and voice actors discuss developing Tango Gameworks’ rhythm action game.
Where: 403 AB
When: 3:30-4:20 p.m.
My Love Story with Yamada-kun at Lv999 Panel
What’s Happening: Aniplex Producer Masami Niwa and Yamada voice actor Koki Uchiyama talk about the rom-com gaming anime’s first season.
Where: JW-Platinum
When: 4:30-6 p.m.
Persona 3 Reload Panel
What’s Happening: Atlus West gives players a behind-the-scenes peek at the remake of its beloved RPG series.
Where: Petree Hall
When: 7-7:50 p.m.
Shin Megami Tensei 35th Anniversary
What’s Happening: Atlus looks back on the past games and gives players a “glimpse into the future” of its RPG series.
Where: 411
When: 7-8:20 p.m.
Premieres
Screenshot: Toei Animation / DandeLion Animation Studio / Kotaku
July 4
Undead Unlock Auditions
What’s Happening: TMS Entertainment and Bang Zoom! Studios host open auditions for visitors to land a role in its upcoming anime, Undead Unlock.
Where: Main Events
When:10 a.m.-1 p.m.
Horimiya: The Missing Pieces Panel
What’s Happening: Crunchyroll hosts a panel for the rom-com spin-off of Horimiya featuring the anime’s director and Izumi Miyamura voice actor Kouki Uchiyama and a sneak peek at the first episode.
Where: 408 AB
When: 10:30 a.m.-11:20 a.m.
Closing Ceremony
Where: Main Events
When: 4-5 p.m.
Premieres
Kotaku is covering everything at Anime Expo 2023, including big announcements at panels and exclusive one-on-one interviews with the industry’s biggest creators. Whether you’re a seasoned anime fan or a newbie, you can keep up with all things Anime Expo 2023 here.