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Tag: classrooms

  • D2L and Unity Partner to Help Revolutionize Education with Immersive Real-Time 3D

    D2L and Unity Partner to Help Revolutionize Education with Immersive Real-Time 3D

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    D2L, a global learning technology company, today announced a new partnership with Unity, the world’s leading platform for creating and operating interactive, real-time 3D (RT3D) content with a goal to transform the education landscape through classroom integration of immersive Virtual Reality (VR), Augmented Reality (AR), and RT3D technologies. The partnership is a direct response to the increased demand for innovative and engaging learning experiences in the classroom. 

    “Immersive technology revolutionizes learning by breaking down traditional barriers, turning education into a dynamic and engaging experience that goes beyond the limits of classrooms,” said Natalie Mai, Global Head of Education Sales at Unity. “We’re excited to see how D2L can more deeply connect educators and students through Unity.”  

    With Unity education licenses now available through D2L Brightspace, D2L’s learning innovation platform, educators can have access to tools, professional training, and certifications to help create immersive learning experiences that can transcend traditional boundaries of learning. From virtual science experiments to medical-training simulations, students can have the opportunity to test their knowledge and benefit from a more engaging and hands-on experience. 

    “Over the past few years, we have seen exciting possibilities for the use of XR technologies (virtual reality, augmented reality, and mixed reality) in teaching and corporate learning environments. At D2L, we believe that education should inspire, engage, and prepare students for the future,” said Katie Bradford, VP of Product Partnerships at D2L. “By partnering with Unity, we continue in our mission to explore how emerging technologies, such as artificial intelligence (AI) and virtual reality (VR), can be leveraged to help enable new ways of learning and we look forward to continuing to transform the future of learning with partners like Unity.” 

    Training and learning management system support will be available through  D2L for Business to help users successfully integrate, harness and track the progress of how immersive learning can impact students.  

    Learn more about D2L’s partner ecosystem  here. And visit D2L’s Partner Integration Hub  here

    About D2L 

    D2L is transforming the way the world learns—helping learners of all ages achieve more than they dreamed possible. Working closely with clients all over the world, D2L is supporting millions of people learning online and in person. Our growing global workforce is dedicated to making the best learning products to leave the world better than they found it. Learn more about D2L for K-12, higher education and businesses at  www.D2L.com

    Twitter:  @D2L

    © 2023 D2L Corporation.

    The D2L family of companies includes D2L Inc., D2L Corporation, D2L Ltd, D2L Australia Pty Ltd, D2L Europe Ltd, D2L EU B.V., D2L Asia Pte Ltd and D2L Brasil Soluções de Tecnologia para Educação Ltda.

    All D2L marks are trademarks of D2L Corporation. Please visit  D2L.com/trademarks for a list of D2L marks.

    All other trademarks are the property of their respective owners

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  • Bluepoint Wind Awards $10,000 in Grants to New Jersey Teachers for Renewable Energy STEM Kits

    Bluepoint Wind Awards $10,000 in Grants to New Jersey Teachers for Renewable Energy STEM Kits

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    Newark, NJ – Offshore wind company Bluepoint Wind is announcing today the winners of grants to further STEM education for 10 teachers from schools across New Jersey. Each educator chosen by the Company will receive $1,000 worth of interactive STEM kits from KidWind, an international leader in renewable energy education.

    “The next generation of renewable energy workers who will power New Jersey are sitting in middle school classrooms right now,” said John Dempsey, CEO of Bluepoint Wind, a partnership between Ocean Winds (OW), an international offshore wind energy company and joint-venture between EDPR and ENGIE, and New York-based Global Infrastructure Partners. “Bluepoint Wind is helping educators prepare students for a net-zero New Jersey and decarbonized world, all while supporting the state’s innovative climate change curriculum. We are proud to support New Jersey teachers who are instrumental in fostering students’ passions for STEM and its critical role in building our energy future.”

    Each of the 10 teachers will receive a $1,000 mini-grant funded by Bluepoint Wind and applied toward the purchase of interactive wind energy STEM kits from KidWind. KidWind will also provide the winners with training on how to incorporate the STEM kits into in-school and/or out-of-school learning environments.

    In addition to partnering with KidWind on this educator mini-grant initiative, Bluepoint Wind sits on their Career Pathways Ad Hoc Committee on Offshore Wind Energy Education to provide industry support around youth workforce development.

    “Offshore wind energy will be an important part of New Jersey’s decarbonization strategy,” said Michael Arquin, founder of KidWind. “While this technology is just starting to be installed in the U.S. it is important to help future scientists and engineers understand and get excited about this timely subject. We congratulate all of the educators who are receiving Bluepoint Wind mini-grants which bring wind energy education and resources to schools in New Jersey, and we look forward to supporting them as they implement KidWind curriculum and materials in their classrooms.”

    The winning educators are:

    • Vicki Cornell, Boonton High School
    • Emily Williams, East Side High School (Newark)
    • Allison Wiesel, Shrewsbury Boro School
    • Maura Simister, Manchester Township Schools
    • Oscar Acebo Macias, Union City High School
    • Jeannine Lanphear, Mid-Jersey Green STREAM Learning Ecosystem (serving the North Brunswick Schools)
    • Joseph Costello, Atlantic City High School
    • Kathleen Kalena, Dover Public Schools
    • Gerald Bruman, Millville High School
    • Michelle Albritton, Paterson Public Schools

    Teachers were selected from northern, central, and southern New Jersey, with consideration given to those working in schools in overburdened communities. The application was launched at the New Jersey Education Association’s Convention in November and applications were due on December 1st. All New Jersey educators who entered the competition but did not win the mini-grants will still receive a comprehensive guide on teaching wind energy to students in grades 6-12, filled with lessons and activities.

    “We were thrilled to have KidWind and Bluepoint Wind at the NJEA Convention this year,” said Sean M. Spiller, NJEA President. “There are few issues more important to our students’ future than our climate, so we applaud KidWind and Bluepoint Wind for both leading on that issue and providing our members with resources that help them prepare the next generation of energy and climate innovators.”

    “As a proud partner of Bluepoint Wind and KidWind on the advancement of wind energy education in the state, we congratulate the recipients of these grants,” said Dan Barnett, Chief Development Officer for Students 2 Science, Inc. “This initiative is a great step in ensuring that all students have access to the necessary tools to prepare them for future industries and careers in the state.”

    “As the first U.S. state to introduce K-12 standards addressing climate change, it is important to encourage and support school districts to use these standards to develop interdisciplinary climate change learning experiences that integrate an understanding of climate threats and implement community derived solutions for a sustainable future,” said Janice McDonnell, STEM Agent, Department of 4-H Youth Development at Rutgers University.

    About Bluepoint Wind:Bluepoint Wind is a partnership between Ocean Winds (OW), an international offshore wind energy company, and New York-based Global Infrastructure Partners. Together, these companies have a successful track record of over 50 years of experience in development, financing, construction and operation of renewables projects, including more than 15 years on offshore wind projects. Bluepoint Wind plans to build an offshore wind farm within its ocean lease area located 38 nautical miles (nm) off the coast of New York and 53 nm off the coast of New Jersey. At full capacity, this wind farm will be able to generate 1.7 gigawatts (GW) of clean wind energy – powering up to 900,000 homes and helping NY and NJ meet their ambitious carbon emissions reduction goals.

    About the KidWind Project:
    The KidWind Project, an international leader in renewable energy education, has been working with educators and students to integrate renewable energy into classrooms for over 15 years. Since 2004, KidWind has held more than 800 training events for more than 50,000 teachers all over the world. For more information about our trainings, challenges and curricular materials, visit www.kidwind.org.

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  • BenQ Boards Create Affordable, Future-Ready Learning Pathway for Paso Robles Joint Unified School District

    BenQ Boards Create Affordable, Future-Ready Learning Pathway for Paso Robles Joint Unified School District

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    COSTA MESA, Calif. — BenQ, an internationally renowned provider of visual display and collaboration solutions, today announced that Paso Robles Joint Unified School District in California has selected and installed BenQ Boards in more than 200 classrooms across the district. The BenQ Boards allowed Paso Robles to bypass an expensive cabling infrastructure update many of its schools needed while introducing an affordable yet innovative classroom solution for fostering engagement and collaboration and nurturing future-ready students.

    “We were at a fork in the road on how to move our classrooms into the future affordably,” said Scott Buller, MBA, director of information technology at Paso Robles Joint Unified School District. “Instead of rewiring our classrooms and using all available money toward replacing our legacy projectors, we were able to invest in BenQ Boards and propel our school district into the future of learning. We saved money, and increased engagement, accessibility, inclusion, collaboration, and tech skills — all while meeting the needs of our teachers and IT staff. The BenQ Boards’ features and tools have transformed our learning possibilities.”

    BenQ Boards Increase Engagement and Interactivity
    BenQ Boards immediately introduce a new, hands-on way of learning in the classroom. From the display’s antimicrobial screen, students can participate in lessons with enhanced interactivity. To boost engagement without expensive subscription costs, BenQ Boards include the license-free EZWrite 6 annotation and collaboration software. This gives teachers and students the freedom to annotate and work directly from the interactive display or a wirelessly connected device. Rather than sit-and-get lectures, EZWrite encourages students to manipulate content, explore concepts, and solve problems, fostering critical thinking and problem-solving skills. With EZWrite’s Floating Tool, users can add text to any app, video, website, document, or image. They can also choose the pen color, erase, open files, or take screenshots.

    BenQ Boards Increase Personalized Learning
    BenQ Boards open the door to more easily fostering personalized learning experiences with an abundance of free tools. For example, the EZWrite software’s translation tool can benefit teachers working with ELL students, quickly translating content. The board also comes with built-in InstaShare wireless screen sharing software, which breaks down barriers to collaboration. Students are empowered to present their ideas in class, with up to nine screens being shared simultaneously. When remote students or guests are joining, the display is compatible with all leading videoconferencing software such as Zoom, Google Meet, and Microsoft Teams, with an optional Intel-powered slot-in PC, which expands the utility of the screen even further. BenQ has also made it possible for two apps to be opened on screen side by side, making lessons more efficient. For example, teachers can explain in detail with a whiteboard on one side and support content on the other or, utilizing InstaShare’s Floating Window mode, share a connected screen alongside another app in use.

    BenQ Boards Increase Multimodal Learning
    BenQ Boards feature audio, visual, and touch tools that help teachers enhance lessons that include all learning modalities. With its multiple touch points, EZWrite lets several students work together simultaneously for hands-on, collaborative learning. Students can do more than write. They can use photos and screenshots as well as built-in templates for more context-rich classes. Team Post on EZWrite splits the board into side-by-side workspaces, allowing teams to compete in real-time quizzes and activities. With a built-in six microphone array, it’s easy for educators to capture audio along with screen annotations. These can be saved for review later with crisp audio everyone can hear, thanks to its two 16W speakers.

    BenQ Boards Increase Teacher Tech Skills and Comfort
    BenQ Boards are also purpose-built for teachers so that they can provide exciting learning opportunities, starting from the moment they sign on. Encouraging active participation in class while protecting student and teacher health, the germ-resistant BenQ Boards boast BenQ’s Tap ‘N Teach technology, which features one-tap NFC log-in to load lesson materials and interactive teaching apps, cloud storage, settings, and tools instantly and securely.

    BenQ Board smart displays are cloud-friendly, making them the epicenter for classroom management. They eliminate the complexities of using interactive display technology that steals valuable class time or having to depend on connected devices to access and manage files and content. Once teachers are logged in, their personal settings are instantly recalled and they can securely access and save lesson materials on Dropbox, Google Drive, OneDrive, or the network.

    BenQ Boards Increase IT and Tech Staff’s Insight
    As a central hub for each and every classroom, it’s important IT and admin staff have the tools they need to manage and update the BenQ Boards. IT managers have access to at-a-glance device analytics for any BenQ display using the included AMS software. They can easily monitor and analyze the status of all the BenQ devices on a single dashboard, including managing displays, apps, and OTA updates remotely for maximum convenience. BenQ Boards integrate with schools’ most favorite apps, including Google, Kahoot!, ClassLink, and more. BenQ Boards also benefit from BenQ’s X-Sign Broadcast software, which turns any BenQ smart board in the school into broadcast signage and allows schools to keep everyone informed and up to date on events, safety protocols, and emergencies.

    “Paso Robles Joint Unified School District is a great example of how schools can increase positive outcomes and support future-ready students without a tremendous infrastructure overhaul, training, or IT resources,” said Bob Wudeck, senior director of business development at BenQ Education. “BenQ Boards are designed to eliminate many of the barriers to 21st-century learning while at the same time meeting teachers where they’re at so they can instruct students with confidence and ease.”

    More information on BenQ is available at www.BenQBoard.com.

    About BenQ Education
    BenQ Education is helping teachers shape the future of learning with interactive display solutions that maximize engagement in and out of the classroom while improving student performance. For over 10 years, BenQ has been the No.1-selling TI DLP projector brand worldwide, according to Futuresource, and is one of the leading interactive display vendors in North America. The award-winning BenQ Board is the first and only interactive display to feature TÜV- and SIAA-certified germ-resistant screens, interfaces, and pens as part of its purpose-built ClassroomCare technologies designed for healthier classrooms. The BenQ Board RP03 Series has been recognized as the first smart board to achieve Eyesafe® Certification, the advanced blue light mitigation technology developed in concert with optometrists and ophthalmologists. Industry-recognized, BenQ’s Tap ‘N Teach technology for fast sign-on, EZWrite license-free annotation and whiteboard software, InstaShare wireless screen presentation system, and IT-friendly monitoring and management tools create exciting and intuitive active learning experiences. EZWrite 6 is also AWS Qualified, having passed Amazon Web Services (AWS) Foundational Technical Review (FTR), providing schools with assurance in security, reliability, and operational excellence. Educators can focus on giving lessons that leave an impact and give the leaders of tomorrow the tools they need to reach their maximum potential. The company’s products are available across North America through leading value-added distributors, resellers, and retailers. More information is available at www.BenQBoard.com.

    All trademarks and registered trademarks mentioned herein are the property of their respective owners.

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  • MathWorks and Discovery Museum Renew Long-running Partnership to Bring Hands-on STEM to PreK-8 Classrooms

    MathWorks and Discovery Museum Renew Long-running Partnership to Bring Hands-on STEM to PreK-8 Classrooms

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    Acton, MA – Discovery Museum and Natick-based MathWorks announced today their continued partnership to bring the Museum’s Traveling Science Workshops to classrooms throughout Massachusetts and beyond for the 2023-2024 school year. This is the fourteenth consecutive school year that MathWorks has invested in the school outreach program.

    Traveling Science Workshops (TSW) are state curriculum-aligned, small group, in-classroom workshops that use simple, everyday materials and a hands-on approach to allow students to be scientists by exploring, observing, asking questions, and sharing discoveries. Museum educators deliver twenty-three STEM topics—including Sound, Weather & Climate, Physical Changes of Matter, and Force & Motion—to give elementary and middle school students direct experience with how things work in the physical world. It is the only classroom-based program of its kind in Massachusetts.

    MathWorks has partnered with Discovery Museum since 2010 to bring TSW to school classrooms, supporting program growth and developing virtual workshops and distance learning resources for teachers. MathWorks also supports community access to the Museum by funding free-access Friday nights and a week of reduced admission pricing in the fall. MathWorks volunteer groups also undertake on-site projects several times each year.

    For the 2022-2023 school year—the 30th year of Traveling Science Workshops—Discovery Museum delivered more than 2,600 workshops to more than 51,000 students in their classrooms, a remarkable 28% increase in the number of workshops and a 26% increase in the number of students served from the prior school year. For the first time, demand exceeded staff capacity, and a waiting list had to be created. For the 2023-2024 school year, the Museum has increased its teaching capacity and expects to serve upwards of 54,000 students.

    “The impact of delivering STEM explorations into students’ hands at a young age cannot be overstated,” said Kevin Lorenc, director of corporate communications at MathWorks. “Opening young minds to observing and ‘doing’ science in their everyday lives helps students better understand their world and can spark an early interest in a STEM-track education and career path. We’ve partnered with Discovery Museum for 14 years to bring hands-on STEM to students because it matters to them and the communities they will ultimately contribute to.”

    “The world that we are passing along to our kids is going to require them to be creative thinkers and problem solvers, yet they build, create, and explore far less than their grandparents or even their parents did,” said CEO Neil Gordon. “Thanks to the ongoing and impactful support of MathWorks, we continue to grow our Traveling Science Workshops program to get science into more kids’ hands, spark their interest in the world around them, and build confidence in their own abilities as problem-solvers.”

    About Discovery Museum

    Discovery Museum is a hands-on museum that blends science, nature, and play, inspiring families to explore and learn together. The museum and its Discovery Woods accessible outdoor nature playscape and giant treehouse blend the best of STEAM (Science, Technology, Engineering, Art and Math) learning on a beautiful 4.5-acre campus abutting 180 acres of conservation land in Acton, MA, about 20 miles west of Boston. Originally founded in 1982 and expanded to two museums in 1987, the museum reopened in a single, 16,000sf accessible building after a complete renovation and expansion in early 2018. Hands-on, open-ended exhibits developed by professional educators inspire curiosity and exploration, providing a fun and engaging experience for children and adults to discover their world together. Serving families and schools from towns throughout the region, the museum is devoted to informal education that enhances classroom learning. Discovery Museum is committed to accessibility and is a proud recipient of the Massachusetts Commonwealth Award, the only winner in the Access category, and a LEAD® Community Asset Award from The John F. Kennedy Center for the Performing Arts. Discovery Museum was also recognized in 2023 as a Finalist for the Institute for Museum and Library Services (IMLS) National Medal, the highest honor in the museum field. For more information, please visit discoveryacton.org. Discovery Museum is a community-supported non-profit organization, supported in part by a grant from the Massachusetts Cultural Council, a state agency.

    About MathWorks

    MathWorks is the leading developer of mathematical computing software. MATLAB, the language of engineers and scientists, is a programming environment for algorithm development, data analysis, visualization, and numeric computation. Simulink is a block diagram environment for simulation and Model-Based Design of multidomain and embedded engineering systems. Engineers and scientists worldwide rely on these products to accelerate the pace of discovery, innovation, and development in automotive, aerospace, communications, electronics, industrial automation, and other industries. MATLAB and Simulink are fundamental teaching and research tools in the world’s top universities and learning institutions. Founded in 1984, MathWorks employs more than 6000 people in 34 offices around the world, with headquarters in Natick, Massachusetts, USA. For additional information, visit mathworks.com

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  • GoldieBlox and Discovery Education Partner to Bring Chemistry to High School Classrooms Nationwide with New Immersive Learning Experience on Roblox 

    GoldieBlox and Discovery Education Partner to Bring Chemistry to High School Classrooms Nationwide with New Immersive Learning Experience on Roblox 

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    Charlotte, NC – GoldieBlox and Discovery Education today announced a new education initiative – Maker High. Maker High offers an immersive learning experience hosted on Roblox for educators to teach chemistry in middle and high school classrooms.   

    Maker High is a new experience on Roblox from the award-winning GoldieBlox team that leverages the power of gamified learning to deeply engage learners in chemistry. Maker High features Chem Lab Escape, a virtual escape room set in a chemistry lab where high school students explore core concepts of chemistry through dynamic gameplay. Chem Lab Escape empowers students to solve challenges such as combining elements and solutions to create chemical reactions and adding and removing heat energy to water to navigate an obstacle course. Accompanying student-driven activities and hands-on investigations are aligned with the Next Generation Science Standards and facilitate instruction around particle motion and the types of chemical reactions. Resources from Maker High, including the Chem Lab Escape, pair digital media with easy-to-follow instructions and are simple to incorporate into any lesson plan and learning environment.  

    “GoldieBlox has over a decade’s worth of experience making STEM fun and inclusive, especially for girls who have been traditionally excluded from STEM fields. Maker High empowers students to understand and master STEM concepts. Maker High makes learning fun by meeting students where they already are: on Roblox. Every detail of these resources are thoughtfully designed to strike that hard-to-reach balance of entertainment and academic rigor, all while delivering the learning content in an accessible, inclusive way,” said Debbie Sterling, CEO and Founder of GoldieBlox. “We hope teachers and students come back to play again and again to build upon their STEM skills.” 

    GoldieBlox is a Roblox Community Fund (RCF) grantee. Established in 2021, RCF offers grants to educational organizations and developers to enable the creation of innovative learning experiences and curriculum leveraging the platform in immersive and compelling ways. 

    Learn more about Maker High at makerhigh.discoveryeducation.com or within Discovery Education Experience, the award-winning K-12 learning platform. Connecting educators to a vast collection of high-quality, standards-aligned content, ready-to-use digital lessons, intuitive quiz and activity creation tools, and professional learning resources, Discovery Education provides educators with an enhanced learning platform that facilitates engaging, daily instruction. 

    “Research shows that game-based learning proves an effective teaching tool in an educator’s toolbox. We’re proud to team up with GoldieBlox to bring chemistry to life through Maker High on Roblox,” said Amy Nakamoto, General Manager of Social Impact at Discovery Education. 

    For more information about Discovery Education’s award-winning digital resources and professional learning solutions visit www.discoveryeducation.com, and stay connected with Discovery Education on social media through X (formerly Twitter), LinkedIn, Instagram, TikTok, and Facebook.    

    About GoldieBlox 

    GoldieBlox is a multimedia company on a mission to make Science, Technology, Engineering and Math (STEM) fun and accessible for all youth, especially girls, who have been underrepresented in STEM fields. Founded by Stanford engineer Debbie Sterling, GoldieBlox is known for “disrupting the pink aisle” and challenging gender stereotypes with the world’s first girl engineer and coder characters in children’s toys. For the past decade, GoldieBlox has inspired millions of girls around the world with videos, animation, books, apps, curriculum, toys, and merchandise; the tools that empower girls to build their confidence, dreams and ultimately, their futures.   

    GoldieBlox has been recognized as a disruptive leader in educational entertainment and has reached billions of consumers through TV, radio and digital as the first startup company to win a free Super Bowl commercial and have a float in the Macy’s Thanksgiving Day Parade. GoldieBlox and its founder, Debbie Sterling, have won numerous awards, including the Toy Industry’s Educational Toy of the Year Award, Fast Company’s list of Most Innovative Companies, Fortune’s 40 Under 40, President Obama’s Ambassadorship for Global Entrepreneurship, and the National Women’s History Museum’s “Living Legacy” award for inspiring girls around the world.   

    About Discovery Education 

    Discovery Education is the worldwide edtech leader whose state-of-the-art digital platform supports learning wherever it takes place. Through its award-winning multimedia content, instructional supports, innovative classroom tools, and social impact programs, Discovery Education helps educators deliver equitable learning experiences engaging all students and supporting higher academic achievement on a global scale. Discovery Education serves approximately 4.5 million educators and 45 million students worldwide, and its resources are accessed in over 100 countries and territories. Inspired by the global media company Warner Bros. Discovery, Inc. Discovery Education partners with districts, states, and trusted organizations to empower teachers with leading edtech solutions that support the success of all learners. Explore the future of education at www.discoveryeducation.com

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  • San Isidro Independent School District Leverages GEAR UP Grants to bring ClassVR to Students

    San Isidro Independent School District Leverages GEAR UP Grants to bring ClassVR to Students

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    Chicago — The San Isidro Independent School District in Texas is embracing the immersive power of virtual reality technology through implementation of the award-winning ClassVR VR/AR headsets in its middle and high school classrooms. The district leveraged federal GEAR UP Pathways to the Future grant funding to purchase ClassVR, which includes thousands of pieces of VR and AR content to support all subject areas. San Isidro ISD is among 13 school districts in Texas Region One Educational Services Center’s service area to have signed on with ClassVR using GEAR UP Pathways to the Future grants.

    “The GEAR UP program has been great for bringing technology and training to our district,” said Cristobal Vela, GEAR UP facilitator for San Isidro ISD. “ClassVR provides an excellent opportunity to have students experience places that they otherwise would never be able to visit.”

    English teachers, for example, are using ClassVR to immerse students in scenes from author John Steinbeck’s “Of Mice and Men.” Social studies teachers are using it to take students on virtual field trips to big cities such as Times Square in New York City. In sixth and seventh grade science classes, students are using ClassVR to virtually go inside of an atom to see how it’s constructed.

    The GEAR UP grant program is designed to increase the number of low-income students who are prepared to enter and succeed in postsecondary education by providing services for high-poverty middle and high schools. San Isidro ISD serves a rural community in southern Texas where 95% of students are Hispanic/Latino and 100% qualify for free or reduced-price lunch.

    ClassVR is an all-in-one VR/AR headset designed specifically for K-12 schools. Used by more than 1 million students in 100,000 classrooms worldwide, it includes all hardware, software, tools, training, support and implementation services needed for teachers to deploy AR/VR in their classrooms. ClassVR’s content hub, Eduverse, gives teachers access to thousands of VR and AR resources and content to enhance lessons and engage students more deeply in what they are learning. Students can virtually experience walking with polar bears, swimming with sharks, or traveling back in time to see what it was like in a World War I trench.

    New for the 2023-24 school year, Avantis aligned 400+ lessons in ClassVR to U.S. state standards in science, social studies and English language arts, providing added value and convenience for teachers.

    In addition to qualifying for GEAR UP grants, ClassVR also qualifies for ESSER funds because it helps teachers support student academic achievement and address learning loss.

    “Utilizing grant funding for ClassVR is really a great way to support equity in schools because it gives students access to cutting-edge technology, and allows those who might not have had opportunities to travel, to experience different places through the power of virtual reality,” said Avantis Education’s Chief Executive Officer Huw Williams. “GEAR UP grants offer a great opportunity to bring technologies like ClassVR into schools to help enhance lessons and support academic success in secondary school and beyond.”

    To learn more about ClassVR, visit http://www.classvr.com.

    About Avantis

    Avantis Education, the creators of ClassVR, provides simple classroom technology used by more than a million students in over 90 countries.

    The world’s first virtual reality technology designed just for education provides everything a school needs to seamlessly implement VR technology in any classroom, all at an affordable price. To learn more visit www.avantiseducation.com and www.classvr.com.

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  • In 2024, education will move to adopt AI—but slowly

    In 2024, education will move to adopt AI—but slowly

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    Key points:

    In education, we tend to move pretty slowly when it comes to adopting new technology, and that pattern won’t change with artificial intelligence (AI). In the coming year, early adopters will continue to play with new AI tools to see how they can be used in education. They will have some amazing successes—and some failures—as they light the way forward and the rest of us endlessly discuss the potential uses and abuses of AI in our classrooms.

    Here is a bit about why we’ll have to wrestle with AI, the barriers we will face in adopting it in the coming year, and a few resources to help educators begin exploring AI.

    Why teachers need to catch up with students

    Students are already introducing themselves to AI tools, so teachers need to help them discover all the ways these tools can benefit their learning in a safe and supportive manner.

    Artificial intelligence tools also have great potential to automate a lot of the grunt work in teaching. I have colleagues who have used AI tools to create rubrics and to offer feedback on rubrics they’d already created. AI can be helpful in creating lesson plans, assessment tools, presentations, seating charts, or letters to your students’ families for back-to-school night. Putting AI to work on administrative tasks will free up their time to focus on supporting students.

    Concerns over privacy and cheating

    Right now, the biggest barrier to adopting AI tools is the fact that many schools simply can’t download or access them because of privacy concerns. In New York, where I work, Education Law 2-D places restrictions on schools’ ability to use software that takes personally identifiable information.

    Here and in other states with similar laws, until AI tools that comply with such laws are more widely available, teachers may have to use their own AI tools on their own computers while they show students what they are doing. Some educational software is beginning to integrate AI tools for student use, like the Canva graphic design suite, and features like that might be another avenue for teachers to safely and legally support student practice with AI.

    While it is important to safeguard personally identifiable student information, some bans on AI in the classroom have nothing to do with that and are more focused on AI as a poor academic source or as a means of cutting corners or outright cheating. These bans are similar to earlier bans on tools like Wikipedia, YouTube, or calculators.

    Wikipedia may be a poor academic source itself because anyone can edit it, but it’s a great place for a student to go learn the basics about a subject, complete with a list of sources for further reading. YouTube may be the largest collection of how-to videos on the planet and, contrary to the insistence of every teacher in the 1980s, you do in fact carry a calculator in your pocket with you everywhere you go these days. Just as with AI, we’re not really afraid of the tools themselves, but what we imagine students will do with them. The answer, then, is not to ban the tools, but to teach students appropriate ways to use them.

    Worries that students will cheat with AI don’t strike me as much different than worries that they would copy from the encyclopedia. Everyone is looking for the AI version of Turnitin, but the best way to prevent students from cheating with a tool is to introduce them to it. As soon as their teacher is using something, it won’t be cool anymore, so you’re already halfway there.

    Give your students a short writing assignment and give ChatGPT the same one, then have your students compare them and talk about the differences. Ask if it really seems like an efficient way to get information, given that you have to read it, vet it, and revise anyway. Then talk about more legitimate ways you might use it. AI tools are great for creating a table of contents or an outline to help get ideas flowing. They can also provide helpful feedback and suggestions for revision. There are many different ways to bring AI tools into the writing process, and as long as students have plenty of discussion about the differences between writing something themselves and having the software do it, they are all potential learning opportunities.

    Getting the conversation started

    The best way for teachers to get started with AI is just to play around with it. I was a little nervous to jump in myself, but you can use it for low-stakes personal stuff at first if it makes you more comfortable. Ask it to give you a trip itinerary for a vacation you’re taking, or to plan a romantic dinner for an upcoming anniversary. If you’re really stumped, just ask an AI tool for a list of fun and useful ways to use AI, then give a couple of your favorites a shot.

    I would give administrators the same advice. Just jump in and start playing on your own time,  then introduce a tool at a faculty meeting and have some fun. We all need to be on the same page and using the same language, so get some experience with AI tools until you know the meaning of phrases like “machine learning” and “generative model” inside and out before you come up with a plan to introduce these tools to students.

    Once teachers do introduce AI tools to the classroom, it’s important to focus on process, not product. AI still gets facts wrong all the time. It hallucinates information that never existed. It can be prone to biases and discrimination, can’t understand emotions, and is incapable of creativity. Students will need digital citizenship skills—along with traditional soft skills like critical thinking—to critique the output of these systems. Rather than focusing on the product AI gives us, assignments related to these tools should focus on the process of vetting them. How do you check facts? How might the output of this tool be affected by the samples it was trained on?

    Just getting a conversation about AI started in a professional learning community can go a long way toward getting good ideas out there. Pretty much any edtech organization these days offers resources to help teachers learn about AI as well. ISTE has several resources, including books, pamphlets, and a whole class. I participate in a podcast called AI Café, hosted by BAM Radio, where we’ve talked about a plethora of topics connected to AI in education. Even looking at your own state’s standards to see how AI is incorporated to them could be eye-opening.

    If you haven’t already, don’t be afraid to get your toes wet in the new year. Artificial intelligence has the potential to change the world and, if we let it, to improve education. We just have to dive in and get ready to support our students.

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    Julianne Ross-Kleinmann, Instructional Data Analysis & Technology Specialist, Ulster County BOCES

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  • 5 things to know about AI in classrooms

    5 things to know about AI in classrooms

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    Key points:

    By now, we hear the term “artificial intelligence” more than a few times a day. But despite the stereotypical sci-fi depictions of AI, it has a legitimate place in today’s classrooms.

    Innovative educators and students are finding new ways to integrate AI into teaching and learning every day. Teachers can spend more one-on-one time with students when they use AI to quickly complete tedious tasks. Students, on the other hand, learn how to critically evaluate information and learn about biases when they analyze information coming from generative AI sources.

    Here are 5 ways educators are incorporating AI into the classrooms right now:

    1. This English teacher created a project-based scenario: The students were attorneys for a law firm, and the teacher is their client, bringing them this challenge: She is thinking about investing in ChatGPT. Based on their understanding and the research they’d conduct during The Crucible unit, should she? What would be the implications? The upsides and the down? Typically, at the end of a unit on The Crucible, she asks students to put various characters on trial, backing up their ideas with plenty of original evidence. This time around, she wanted them to also put ChatGPT on trial. What are its strengths and opportunities, its weaknesses and threats?

    2. These Florida-based teachers are using AI to prioritize student-centered activities: Every student needs something slightly different to learn well. When we have tools as teachers that allow us to meet those individualized needs and support the whole student, we know that learning improves. We can now use AI to customize activities that support mental health, give students more ownership over their own learning, and even provide more individualized, responsive tutoring. Your students will likely see AI showing up in their classrooms this year in ways that put them in the driving seat and help make learning feel directed precisely at them, their needs, and their interests.

    3. This educator posits that ChatGPT is now a part of learning, and teachers must accept it–with a few conditions: It is time for educators to treat ChatGPT as an unreliable partner in all assignments and to provide a way for students to let us know how much help they received. He specifies an unreliable partner because there is no way to know where ChatGPT got its information for any single response. It uses a mathematical model of likely words, not research. It’s basically auto-complete on steroids. ChatGPT is like a classmate who has read extensively and is really confident about everything they say but can’t remember exactly where they got their information from. It could be an academic publication or it could be a conspiracy website. And that is how we should treat it – a partner who sounds like they know what they are talking about but still needs to be fact-checked.

    4. A higher-ed faculty member offers insights on how to determine if generative AI has been used in assignments: Instructors at all levels should consider certain criteria to help them determine whether text-based submissions were student or AI-generated. Lack of personal experiences or generalized examples are a potential sign of AI-generated writing–for instance, “My family went to the beach in the car” is more likely to be AI-generated than “Mom, Betty, and Rose went to the 3rd Street beach to swim.” Instructors should look for unusual or complete phrases that a student would not normally employ–a high school student speaking of a lacuna in his school records might be a sign the paper was AI-generated.

    5. This school leader uses AI to help students learn history by having life-like conversations with tech-powered versions of Socrates, Gandhi, and Dr. Martin Luther King. Students can learn about gravity by chatting with an AI-powered version of Sir Isaac Newton. They can learn about art from Frida Kahlo and about WW2 by chatting with a teenage version of Anne Frank. This level of engagement was unheard of before now.

    Laura Ascione
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    Laura Ascione

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  • Capstone Names Haygood Poundstone as Chief Revenue Officer

    Capstone Names Haygood Poundstone as Chief Revenue Officer

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    MINNEAPOLIS, Minn. – Capstone, an innovative learning company merging children’s content with easy-to-use edtech tools for K-5 classrooms, libraries, and homes, has named Haygood Poundstone as Chief Revenue Officer. Poundstone brings over 20 years of experience in the edtech market in business development, revenue growth, sales strategies, and operations management to this newly created role at Capstone. Poundstone will oversee Capstone’s revenue generating sales including direct to schools, library, distribution, trade, and international business units in executing the publisher’s growth strategy.

    Throughout his career, Poundstone has led top-tier sales teams to drive organizational revenue, performance, and profit. Most recently, he served as the Area Vice President of the East at Renaissance Learning where he led a large team of regional vice presidents, sales leaders, and direct sales professionals to reach aggressive goals.

    After six years away, Poundstone rejoins Capstone where he was one of the founding employees of its business unit myON. Prior to his time at Capstone, Poundstone held a variety of leadership positions at Lightspan and PLATO (now Edmentum).

    “We’re thrilled to welcome Haygood back to Capstone. He is a visionary leader with a commitment to leveraging technology and learning resources to enhance the lives of children. His insights and strategic thinking will be invaluable as we continue to expand our reach and impact at Capstone,” said Randi Economou, Capstone CEO. “Beyond his professional accomplishments, Haygood is known for his people focused leadership style. He believes in fostering a collaborative and inclusive work environment, where every team member is valued and empowered. His dedication to nurturing talent and cultivating a culture of excellence will propel Capstone forward.”

    “Inspiring successful and engaging learning experiences is at the heart of Capstone. That resonates strongly with me and reflects both the value Capstone brings to schools and industry partners as well as the motivation and passion of the entire Sales team. I’m looking forward to leading the effort to expand Capstone’s reach as we share the good news about what Capstone can help educators accomplish and learners can achieve,” said Poundstone.

    Poundstone earned a Bachelor of Science degree in Business Administration at Auburn University at Montgomery where he was an active member of Omicron Delta Kappa and Lambda Chi Alpha.

    Poundstone began his new position on November 13 and reports directly to the Capstone CEO.

    About Capstone

    Capstone is the nation’s leading educational publisher of K-5 digital solutions, children’s books, and literacy programs for school libraries, classrooms, and at-home reading. Through print books, interactive eBooks, or the curriculum-connected learning tool PebbleGo™, Capstone has a passion for inspiring students to learn and their communities to thrive. As a publisher of content for children, Capstone embraces the responsibility to celebrate and share the diverse voices and perspectives of our readers and communities. Capstone supports great teaching and learning with engaging content that values the work that educators do every day—helping students succeed. CapstonePub.com #LearningIsForEveryone  

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  • 5 essential digital learning reads

    5 essential digital learning reads

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    Key points:

    • Digital learning is a key part of students’ school experiences
    • As technology evolves, so, too, do students’ learning opportunities
    • See related article: Is AI the future of education?
    • For more news on edtech trends, visit eSN’s Digital Learning page

    Digital learning is a critical component of what happens in today’s classrooms. Edtech tools, connected learning experiences, and 21st-century skills all play a role in preparing students for the future.

    But digital learning trends and technologies change so quickly that sometimes, it’s difficult to know where to focus or where to invest funding, time, and resources.

    Here are 5 must-read stories about digital learning trends and developments to help your school leadership team determine which digital learning resources and edtech tools can best benefit students:

    1. Digital learning requires digital research skills: Right now is the perfect time to start a research project with your students, as it will help them develop skills they will use for the rest of their lives. While your students, who have grown up in the Information Age and think they already know everything, any classroom teacher knows that our students need help more than they think. Our students’ belief that everything they need to know is online can, without the right skillset, leave them prey to misinformation. Let’s teach our students to steer through the online ocean of data to be both effective researchers and responsible digital citizens.

    2. Digital escape rooms merge creativity with student engagement and skill development: Escape rooms are engaging for people of all ages–they require durable skills such as creativity, critical thinking, determination, and the ability to work in groups to solve challenges. It makes sense that educators would craft their lessons around the concept of an escape room–and that’s just what high school educator Lynn Thomas has done. In this Q&A with eSchool News, Thomas details how she found inspiration to create escape room learning opportunities and the benefits she sees for her students–and she offers a look at a new ChatGPT challenge she’s created.

    3. Esports can engage even the youngest of students, and these programs help students develop critical skills no matter what paths they pursue: Scholastic esports is rapidly growing, and many schools are starting to incorporate esports programs into their curriculum. The benefits of esports make a compelling case for creating a program: Research shows that students who participate in scholastic esports experience social and emotional benefits, increased academic achievement, and higher graduation rates. These positive learning outcomes make esports popular in secondary grades, with both students and educators advocating for the addition and growth of scholastic esports in their middle and high schools. But esports isn’t just for the older kids, and starting an esports program in early elementary school can be an effective way to lay the groundwork for esports participation as students make their way into higher grade levels.

    4. In an AI-driven world, how can students maintain their own voices? Now, more than ever, students’ future success in an ever-changing world requires that they learn how to think critically and creatively while collaborating with others to solve complex problems. But the unwritten curriculum of most schools—instilling process perfectionism through rewarding flawless performance—is probably doing more harm than good. Against this backdrop, there’s a lurking concern that AI is just going to help students find mindless shortcuts for cheating their way to good grades. But that’s only a risk if schools and teachers hold a low bar for what they expect of their students.

    5. Effective digital learning means educators must know how to leverage digital tools correctly: When properly integrated, AI can amplify the work of teachers, shrink equity and accessibility gaps, and provide unrestricted access to information. But for technology to make a meaningful change in K-12 education, we need to address the true source of the problem: broken instructional models. Even though countless technology tools have been introduced into the market, classroom practice looks eerily similar to how it did a hundred years ago. That’s because educators are still equipped with an antiquated model of teaching that isn’t designed to be responsive to students’ learning styles. By leveraging AI and technology to rethink traditional teaching methodologies, we can level-set our classrooms to more effectively empower educators and personalize student learning.

    Laura Ascione
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  • Is generative AI a beacon for more accessible education?

    Is generative AI a beacon for more accessible education?

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    Key points:

    • Many educators look forward to the opportunity afforded by AI, but few feel ready to use it
    • Other educators wonder if they have proper district support for AI use
    • See related article: 5 positive ways students can use AI
    • For more news on AI in education, visit eSN’s Digital Learning page

    A resounding 90 percent of educators in a recent survey said they believe that AI has the potential to make education more accessible. 

    Teachers are recognizing that when implemented ethically and with thoughtful consideration, AI can help students with special needs, learning disabilities, and language barriers, for example, and experience more effective, personalized learning methods, according to the 2023 Educator AI Report: Perceptions, Practices, and Potential from digital curriculum solution provider Imagine Learning.

    With generative AI emerging as a pivotal element in the dynamic educational landscape of 2023, Imagine Learning conducted the survey to explore the perceptions, current practices, and future aspirations of educators who have already embraced technology in the classroom. The inaugural report showcases a comprehensive exploration of AI’s current and future role in K-12 classrooms.

    When it comes to readiness, however, only 15 percent of educators feel “prepared” or “very prepared” to oversee the use of generative AI in the classroom, with over twice that number (32 percent) expressing they are completely unprepared to do so. What’s more, educators indicate a disparity when it comes to the likelihood of using Generative AI in the classroom, with district and school leaders perceived as less likely to embrace new AI tools when compared to educators and students.

    On top of this, only one-third (33 percent) of surveyed educators feel that they have the support they need from their district and school leadership to successfully implement generative AI into their teaching.

    Other key findings from Imagine Learning’s report include:

    • Almost half of educators (44 percent) who have used generative AI believe that its use has alleviated the burden of their workload and made their jobs easier.
    • Of the respondents who reported they have not used AI in the classroom, 65 percent cite a lack of familiarity as the primary obstacle to the future utilization of generative AI, with 48 percent also expressing ethical concerns.
    • 72 percent of educators are most concerned about plagiarism and cheating due to generative AI, highlighting the need for clear guidelines for students for using AI with academic integrity.

    “Generative AI is a blend of promise and prudence. Its transformative potential is undeniable, but the journey forward requires thoughtful consideration,” said Sari Factor, Vice Chair and Chief Strategy Officer, of Imagine Learning. “Learning is above all a human endeavor. With generative AI as a tool to simplify lesson planning, reduce administrative tasks, and enhance personalized learning, we can empower the potential of teachers and students and improve learning outcomes.”

    This press release originally appeared online.

    Laura Ascione
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  • 5 ways I’ve leveraged AI in my English classroom

    5 ways I’ve leveraged AI in my English classroom

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    Key points:

    • Students will be immersed in an AI world—they need to learn about it
    • One English teacher brainstormed creative ways to get students talking about, and working with, AI
    • See related article: 5 positive ways students can use AI
    • For more news on AI in education, visit eSN’s Digital Learning page

    Last spring, a few weeks after I started using ChatGPT, I challenged my high school English students: “Artificial intelligence can do any of your class assignments,” I told them flatly. “Now prove me wrong.”

    I wanted to provoke them, to get them to ask questions, and to start using these tools—not to cheat—but to flip their learning on its head. I knew we needed to learn this together. And since that day, we didn’t just shift the paradigms—we sent them into somersaults.

    1. Putting ChatGPT on trial

    I first became aware of ChatGPT last February when I began reading mind-blowing comments of several progressive educators. As a teacher who strives to help students uncover their interests and stretch their imaginations, I wanted to ensure they were participating in this new technology. We were about to begin our unit on The Crucible and I began wondering how we could leverage ChatGPT.

    Typically, at the end of the unit, I ask my students to put various characters on trial, backing up their ideas with plenty of original evidence. This time around, I wanted them to also put ChatGPT on trial. What are its strengths and opportunities, its weaknesses and threats?

    So I created a project-based scenario: The students were attorneys for a law firm, and I was their client, bringing them this challenge: I was thinking about investing in ChatGPT. Based on their understanding and the research they’d conduct during The Crucible unit, should I? What would be the implications? The upsides and the down?

    So the students began, first reading The Crucible, relying only on their human intelligence. Then, after a week, they opened up their understanding of the classic play through ChatGPT. And it was astonishing: ChatGPT helped students discover subtle nuances and character traits they’d missed initially, created authentic-sounding trial documents that outlined their arguments, provided historical information about the Salem witch trials, and prompted students to explore the play’s themes and messages. It also generated hypothetical conversations between characters, providing fresh insights into how characters evolved throughout the play.

    At the unit’s completion, the students had glimpsed AI’s potential—and its potential problems. Many students were concerned about cheating, about bias, about invented “facts,” and about privacy. But, ultimately, the majority of students advised that I, as their client, should invest in AI, finding that it increased efficiencies, helped with workload, sped up research, improved grammar, relieved deadline stress, and more.

    2. Using ChatGPT as a creative partner

    When they returned from spring break, students found that I’d taken their advice to heart: I’d invested $20 on a premium version of ChatGPT and had created an AI workspace in our classroom. Now I invited them to use ChatGPT during our final inquiry unit, during which they’d ask questions, come up with a plan, leverage their research, and then go public with their findings. Soon they found they could use ChatGPT as a creative, brainstorming, spit-balling partner—with great results: generating open-ended questions, discovering and exploring their interests, creating a day-by-day calendar to reach goals, ideating original art pieces, and augmenting lyrics for songs and scripts. To say they were wowed by ChatGPT’s ability to take their own thinking and creativity further would be an understatement.

    3. Considering what’s next

    During that inquiry unit, I wanted to better understand—and for my students to better understand—what might be ahead of us in terms of AI. So I invited our school librarians to visit our class, presenting glimmers of what’s ahead: the good, from conducting medical research to solving complex global problems; the bad, from impersonating someone’s speech to waging war with AI; and the surprising, from saving bees to predicting earthquakes.

    Impressively, the librarians also fielded questions, addressing ethical considerations of AI, detailing the importance of vocabulary when it comes to writing powerful prompts, and reminding students that they need to be thinkers themselves and not just settle for what ChatGPT generates.  

    4. Going from zero to hero

    Just days before our fall semester started, I learned that I’d been assigned mythology—a subject I’d not taught before and one without a syllabus. But, like my students during their inquiry unit, I knew I could turn to ChatGPT as my creative partner. To begin, I wrote a thorough prompt, telling it: “You’re a high school English teacher who wants to teach an inquiry-based mythology class with self-directed learning. You have questions and you’re looking for answers. (That’s so the hero’s journey à la Joseph Campbell.) Now create a syllabus, complete with readings.” Less than a minute later, there it was, in all its mind-boggling near perfection. Next, I asked ChatGPT to create a hero’s journey chart with student checkpoints along the way. Once again, in 20 seconds, there it was. In class, I’ve stuck with these materials mostly and, so far, so good.

    5. Clubbing—AI style

    Most recently, I’ve teamed up with a school librarian to create an extracurricular AI club. We’re not totally clear on our mission or our goals—we’re in the early days. But we do want students to understand what’s happening with AI and to be, if not prepared, at least thinking about AI and how it may impact not only their careers but their lives.

    As for that first challenge I presented—the one about AI being able to do any schoolwork—unfortunately, it proved true: AI can do pretty much any class assignment. And that made us all squirm. In fact, that feels scary. But that’s all the more reason to delve into AI. As Bill Gates said last spring, “You definitely want the good guys to have strong AI.” You don’t want only the “bad guys” to be using it, manipulating it to deceive or to swindle or to gain power or to wage war. That’s why we must keep talking about AI with our students. We can’t run away.

    Soon AI will be a common tool in myriad fields. That’s why we as educators need to help our students use it, become familiar with it, and think for themselves about its implications. Yes, it’s threatening. It’s also exciting. And it’s going to be their world.

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    Mary Martin, Ed.D., English Language Arts Teacher, Platte County High School

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  • Real Talk about AI

    Real Talk about AI

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    As the hoopla surrounding emerging AI technologies and their impact on education endures, we need to get past whether or not to use ChatGPT—Pandora’s box is officially open—and focus instead on how best to use it. Despite OpenAI recently releasing a guide for ChatGPT in the classroom that demonstrates how teachers can use the large language model software to enhance learning, Zarek Dozda, director of UChicago’s Data Science 4 Everyone, does not think it goes as far as it should to address educators’ concerns about the growth of this emerging tech in classrooms.

    In this insightful conversation, Zarek breaks down several particulars he feels need to be addressed, including:

    • More research – OpenAI’s guidance focuses on anecdotal evidence of ChatGPT in classrooms but has little to say about best practices when using ChatGPT as an educational tool.
    • Focus on mechanics – Instead of highlighting education tactics that utilize ChatGPT, OpenAI should provide a more thorough explanation of large language models and how they work.
    • Training for teachers – The specific teachers mentioned in OpenAI’s guidance should be applauded for embracing emerging tech, but there needs to be greater resources for teachers just trying to keep up with AI.

    Data Science for Everyone is a coalition advancing data science education so that every K-12 student has the data literacy skills needed to succeed in our modern world. Equitable access to data science education is an opportunity to open doors to higher education, high-paying careers, and an engaged community. Created by the University of Chicago Center for RISC and organized in partnership with The Learning Agency and the Concord Consortium, the group supports a growing community that knows that the data revolution has transformed modern life and we need to prepare our students. 

    Other highlights from the conversation include:

    Responsibility in AI Usage: Zarek emphasizes the importance of instilling responsible and efficient AI usage in students, preparing them for a future where digital skills are integral to various careers.

    Changing Perceptions: The discussion challenges preconceived notions about AI, acknowledging shifts in attitudes among educators and students toward embracing technology as a valuable supplement to traditional teaching methods.

    Educator Empowerment: Teachers are encouraged to view AI as an opportunity for professional development, using tools like ChatGPT 4 to create lesson plans and assessments, fostering a collaborative approach to interdisciplinary solutions.

    Foundational Skills Remain Crucial: While AI tools advance, Zarek emphasizes the continued significance of foundational skills, asserting that students should still learn mathematics, coding, and critical thinking to understand and address AI-generated errors.

    Balanced Implementation: Zarek advocates for a measured approach to AI integration, steering clear of extremes such as outright bans or complete reliance on AI for educational planning. Instead, a gradual introduction with teacher guidance is recommended.

    Global Talent Race: The conversation concludes with a call for policymakers to recognize the urgency of upskilling educators, framing education as critical for future economic and international success in a rapidly evolving digital landscape.

    Kevin Hogan
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  • Two Cincinnati Firms Help Cincinnati Non-Profit Create World-Class Animations for National Mindful Music Program for Student Wellbeing

    Two Cincinnati Firms Help Cincinnati Non-Profit Create World-Class Animations for National Mindful Music Program for Student Wellbeing

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    Two Cincinnati animation firms, Pixel Fiction and Lightborne, joined forces to support Mindful Music Moments, Cincinnati non-profit The Well’s signature program that brings world-class music in combination with daily creative, calming prompts to schools and classrooms in Greater Cincinnati and far beyond.

    The Well’s Director of Music and Arts Programs, Bryce Kessler says “We heard from a lot of our teachers that students need support in focusing their attention. As a small non-profit, we needed to find a dynamic, cost- and time-effective way to create daily video content in addition to daily audio content for all 300 schools and national partnerships we serve. Kessler continues, “we innovate and learn directly from our school partners and lean in to our 50+ schools in Cincinnati and Northern Kentucky to make sure we are always supporting the ever-changing environment.”

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    Tom Lamont is the painting and design technology instructor at Blackstone Valley Regional Vocational Technical High School (BVT), in Upton, Massachusetts. Mr. Lamont offers his vocational high school students a unique hands-on opportunity to learn about the design industry and to prepare for jobs in the workforce.

    While some of the recent efforts focused on recruiting more teachers of color have paid off, keeping those teachers in our schools and classrooms is an urgent challenge. 

    You’ve heard all the news about kids using ChatGPT to cheat, but there’s another side to this story. Just as the internet revolutionized education, AI will be the next game-changer.

    Education is changing because the world is changing. During the pandemic, teachers and students rapidly adopted new tools to pivot to remote and hybrid learning.

    Now in his 10th year of teaching, John Arthur’s students have gained national recognition as champions for children and immigrants like them through music videos and other digital content they create and share across platforms.

    I believe that the low supply of STEM professionals can be attributed to significant barriers to entry originating in educational settings–this is to no fault of teachers and administrators, but how the educational system is structured.

    The benefits of STEM (science, technology, engineering and math) education are numerous, and one would be hard-pressed to find a school district that doesn’t have a project, initiative, class, or lesson with the acronym in its title. 

    Prior to the pandemic, reading achievement had been showing little to no growth. Scores have continued to decline, in part because of pandemic-related learning interruptions.

    Indiana is in the midst of an enormous undertaking to improve literacy rates. The approach: Align state standards, curriculum, and teacher training programs with practices rooted in the science of reading.

    When it comes to digital equity, U.S. schools are well-positioned to help families get online with low-cost, high-speed internet options through the federal government’s Affordable Connectivity Program

    Want to share a great resource? Let us know at submissions@eschoolmedia.com.

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  • Generation USA Unveils New Jacksonville Offices and Classrooms During Its First In-Person Graduation Since the Start of the COVID-19 Pandemic

    Generation USA Unveils New Jacksonville Offices and Classrooms During Its First In-Person Graduation Since the Start of the COVID-19 Pandemic

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    Press Release


    Dec 22, 2022

    Generation USA, a national workforce development nonprofit, honored graduates on Nov. 2, 2022, its first in-person ceremony since the onset of the COVID-19 pandemic, in Jacksonville, FL. The event celebrated 17 virtual and in-person graduates of the Credit Union Members Service Specialist and Assistant Medical Administrative Generation training programs while commemorating the organization’s new offices and classroom space in the Beaver Street Enterprise Center.

    “It takes confidence and a belief in yourself to get you to this moment, but to the next moment, it takes everyone else’s belief in you,” said Samantha Beeler, President of the League of Southeastern Credit Union and Affiliates, during her address as Keynote Speaker for the event. “The secret sauce is how today came together, in that a lot of people believed in you.”

    Other attendees of the graduation ceremony included Career Source Northeast Florida and local business and community partners. After the ceremony, Generation provided a tour of its new Administrative wing, Student Center, conference room, and classrooms for in-person learning and meetings. Designers tailored the space to meet Generation’s unique specifications thanks to financing provided by the Local Initiatives Support Corporation, a strong promoter of economic development throughout Jacksonville’s Rail Yard District, where the offices are situated.

    The Beaver Street Enterprise Center opened in 2003 as an initiative of the nonprofit FreshMinistries, Inc., which focuses on worldwide job training, health, and entrepreneurship. It offers space and resources to more than 50 entrepreneurs in two buildings, as well as technical support to hundreds of offsite small business owners. Generation’s 4,000 square feet of office space occupies the last unfinished portion of the Beaver Street Enterprise Center’s 15,000-square-foot building at 728 Blanche Street.

    “We are very pleased to welcome Generation USA to Beaver Street,” said Beaver Street Enterprise Center Executive Director Terrance Brisbane. “Its focus on workforce development across a broad range of fields contributes in powerful ways to companies large and small throughout Florida. Our organizations work to help individuals and businesses thrive, and we will do all we can to support Generation’s efforts in Jacksonville.”

    Generation USA is a national workforce development nonprofit offering free online job training to help individuals thrive in what can be inaccessible careers for some. Its training and free technical education programs provide students with the skills and knowledge necessary to earn jobs in medical administration, digital marketing, web development, and credit services. To learn more about the organization’s mission and how it is helping to build a qualified Generation Now Network for the up-and-coming youth demographic, visit https://usa.generation.org/.

    About Generation

    Generation is a nonprofit that transforms education into employment systems to prepare, place and support people into life-changing careers that would otherwise be inaccessible. The global pandemic has led to an unprecedented surge in unemployment. Even before the pandemic, more than 75 million young adults were out of work globally and three times as many were underemployed — and 375 million workers of all ages needed to learn new skills by 2030. At the same time, certain jobs remain in high demand, and 40 percent of employers say a skills shortage leaves them with entry-level vacancies. To date, more than 38,000 people have graduated from Generation programs, which prepare them for meaningful careers in 14 countries. Generation works with more than 3,900 employer partners and many implementation partners and funders. For more, visit usa.generation.org.

    Source: Generation USA

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  • The power of India’s rising youth rests on its empowered teachers

    The power of India’s rising youth rests on its empowered teachers

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    Ancient texts, unique gurukul systems, and a rich history define India’s educational heritage. It is the birthplace of Aryabhatta and Sushruta, the land of Nalanda and Takshashila. It has imparted knowledge and inspired the world for centuries. Cut to 21st-century India, the value of education and teachers has only bloomed, with modern pedagogy and technology making way for us to scale new heights in education.

    Today, our classrooms have changed and tech interventions have transformed the way students learn and teachers teach. With personalisation, collaboration, self-learning, multi-format approaches, and gamification, among others, taking centre stage, our learning environment is constantly evolving.

    Ancient wisdom, however, continues to leave its mark on our education ethos. In the gurukul system, essential teachings were in subjects like language, science and mathematics through group discussions and self-learning. Today, these tools are being rekindled for digital learning in the 21st century.

    At the heart of this learning revolution, however, is a robust, skilled, and digitally empowered pool of teachers. They are the builders of a competent and productive nation and drivers of generational impact.  

    Redefining the role of educators

    Despite the multitude of challenges brought on by the pandemic, when teachers quickly adapted to digital methods and new formats it was not only inspiring but also a true indicator of the fact that learning never stops. It enabled students to continue learning seamlessly. With tech-driven approaches, teachers’ roles are no longer restricted to just imparting knowledge; they now have the freedom to extend their traditional responsibilities to further mentor, guide, and support students towards a brighter future.

    Today, highly-qualified teachers anywhere in the world are able to reach millions of students. They are able to transform lessons into experiences and create a generational impact. The future of education is not about technology over teaching but teaching with technology.

    Armed with digital tools like 2D and 3D animations, interactive tests, and quizzes, teachers are able to harness the full potential of edtech. Leveraging elements such as game mechanics and interactive approaches to learning enables healthy competition and keeps students collaboratively involved in the learning process while also assisting teachers to create better learning paths.  

    Emerging digital tools that use AR and VR to provide engaging and interactive learning formats enable teachers to produce effective modules and facilitate language and phonetic understanding, build cognitive skills, and imbibe problem-solving approaches.

    Imagine this: Tech-empowered teachers can provide their students with the opportunity to explore the ruins of ancient cities while studying history, delve into the intricacies of human anatomy while learning about biology, and even bring numbers to life during maths and physics classes. This just goes on to show that while teaching concepts are universal, effective digitisation has the potential to deepen, enhance, and broaden the influence of learning principles; truly unlocking the potential of a student.

    The critical thinkers and problem solvers of tomorrow are being built in today’s classrooms, and teachers are at the forefront. By empowering students with essential skills, teachers are creating a lasting impact in building a future-ready workforce, one that will drive the nation forward through productive output and innovation.

    India’s digital transformation: Time to look ahead

    The 2021 UN Sustainable Development Report states that the COVID-19 pandemic has wiped out 20 years of gains in ensuring equity in education. In India, 80% of children between 14 to 18 years reported low levels of learning during the pandemic. However, tech-driven initiatives are steadily bridging this learning loss, with efforts such as the e-Vidya scheme and a UNESCO report lauding India’s investments in digital resources during the pandemic.

    Hybrid learning is one such disruption. Bringing together the best of offline and online learning experiences through offerings such as BYJU’S ‘two-teacher model’, (where one expert teacher uses strong visuals and storytelling to explain topics and the second teacher solves instant doubts and pays individual attention), is completely transforming classroom dynamics. These formats not only enable teachers to incorporate valuable digital learning resources but also provide critical offline educational experiences like student interaction, doubt resolution, as well as academic and emotional support.

    Every student deserves an equal opportunity to learn regardless of their socioeconomic standing, geography, or level of education, and having digitally-empowered teachers is an essential component of this process.

    As technologies advance, so will the classrooms of the future and the scope to affect change is limitless. Tech-empowered teachers have the power to greatly expand educational opportunities in the country. By bringing together our tech talent with our inherent expertise in teaching, we can truly see India emerge as a true ‘Vishwaguru’.

    Only by making strategic investments in the wide talent pool of teachers and digital infrastructure can we lay the roadmap for India’s youth to be the powerhouse of knowledge and build learning solutions that scale and modernise education for the 21st century.

    (The author is Sr. Vice President of Curriculum and Learning Experience at BYJU’S)

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