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Tag: CD Projekt RED

  • ‘The Witcher 3’ May Have One More Adventure Left In It

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    CD Projekt Red is currently at work on The Witcher 4but the Polish studio may also have something planned for The Witcher 3: Wild Hunt.

    Recent rumors have been floating around online of a new paid expansion for the action-RPG, which turned a decade old in May 2025. These claims first came from Polish leaker Borys Nieśpielak, who alleged months ago the add-on is being made by Fool’s Gold, the studio tasked with remaking the original Witcher game. Nieśpielak initially said to expect an announcement during last December’s Game Awards, which didn’t pan out. But he recently told Eurogamer of a comment made by CD Projekt’s chief financial officer Piotr Nielubowicz that may support his original reporting.

    “There is a chance that new content hinted upon in recent calls and reports may see release in the coming year,” Nielubowicz said in CDP’s earnings call from November 2025. While vague, he indicated that content would have an impact on the company’s financial results and “increase the likelihood of achieving the earnings condition for the first stage of the incentive program.”

    Adding further fuel to the fire, in mid-December after the Game Awards, Polish securities analyst Mateusz Chrzanowski predicted that CDPR will release the expansion in May 2026, which will then “kick off the actual marketing campaign for The Witcher 4.”

    Before moving on to Cyberpunk 2077CDPR supported The Witcher 3 with two big expansions, Hearts of Stone and Blood & Wine. If CDPR is returning to it, it makes sense: the game’s been a consistent moneymaker over the years (particularly when the studio was rehabilitating Cyberpunk), and a current-gen version released back in 2022. This also wouldn’t be the first game to get an expansion laying groundwork for the sequel; before Borderlands 3 came out in 2019, Gearbox turned out to have one more expansion for Borderlands 2 up its sleeve that bridged those two games.

    We’ll know in a couple months how true these rumors are—but whether they are or not, it’ll likely get people playing The Witcher 3 again before the Ciri-led sequel eventually rears its head.

    Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

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    Justin Carter

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  • CD Projekt Co-Founder Buys Steam Rival GOG

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    CD Projekt, the Polish video game developer behind massive franchises like The Witcher and Cyberpunk 2077, has sold off its video game storefront, GOG.

    Michał Kiciński, the co-founder of both companies and a major stakeholder in CD Projekt, has acquired 100% of GOG for about $25 million. CD Projekt said on Monday that the sale will allow the company to fully focus on its upcoming slate of video games. Until now, GOG had operated under CD Projekt for nearly two decades.

    “With our focus now fully on an ambitious development roadmap and expanding our franchises with new high-quality products, we felt this was the right time for this move,” said CD Projekt co-CEO Michał Nowakowski in a press release. “We would like to thank the GOG team for years of fruitful cooperation and wish them all the best.”

    He added that GOG is going into “very good hands,” and that with the support of Kiciński, “its future will be full of great projects and successes.”

    GOG first launched in 2008, under the name Good Old Games, as a video game storefront that doesn’t use digital rights management technology. Being DRM-free allows customers to do more or less whatever they want with their purchases, including backing up games and playing them offline without fear of being locked out or constantly prompted to prove ownership. Unlike its rival Steam, GOG focuses on a curated selection of games that includes AAA titles, indie releases, and classic games. The platform also runs a game preservation program that updates older titles and ensures they remain playable on modern systems.

    In an FAQ posted today, GOG said the deal won’t change much for existing customers, who will retain their libraries, offline installers, and the same DRM-free ownership of games.

    Despite the split, the two companies have signed an agreement that includes plans to release future CD Projekt games on GOG.

    “GOG and Michał Kiciński are aligned by a shared belief that games should live forever,” said GOG Managing Director Maciej Gołębiewski. “In a market that’s getting more crowded, more locked-in, and forgets classic games at an increasing pace, we’re doubling down on what only GOG does: reviving classics, keeping them playable on modern PCs, and helping great games find their audience over time.”

    For his part, Kiciński said both companies still share the same roots and values: “freedom, independence, and a genuine sense of ownership.”

    “I believe that CD Projekt, with its exceptional AAA games, will stand, as always, behind the GOG offering — making GOG the best place on the planet to purchase The Witcher and Cyberpunk games, both existing titles and the new ones we all anticipate so much,” said Kiciński.

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    Bruce Gil

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  • Cyberpunk Just Broke Witcher 3 Record As Devs Work On Sequel

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    Cyberpunk 2077 is keeping the lights on CD Projekt Red. The Polish studio confirmed the 2020 RPG is now its main source of revenue as the rags-to-riches blockbuster reaches 35 million sales before The Witcher 3 did.

    CDPR revealed the new milestone in its latest earnings report. “That’s a better result than The Witcher 3 was able to achieve in the same post-release time frame,” CFO Piotr Nielubowicz said. That make it now the company’s “main source of income” as it staffs up on Cyberpunk 2, whose development is split between teams in Warsaw and Boston.

    While about half of the company remains focused on shipping The Witcher 4, CDPR plans to have over 300 developers working on the sci-fi sequel by the end of 2027, suggesting that year will mark an inflexion point as the studio pivots to the full production on the latter. At least if everything goes according to plan.

    While Cyberpunk is still almost half short of The Witcher 3’s 60 million all-time sales, its new record is impressive for a game whose launch was one of the most high-profile disasters in recent gaming history. Despite praise for the PC version, the console port, especially on last-gen consoles, led to viral bug montages, fan revolts, and investor freakouts.

    It’s not every day a game that was once pulled off of PSN by Sony becomes a company’s main cash cow. Much of that turnaround is owed to a series of massive patches and 2023’s fantastic Phantom Liberty expansion.

    It’s no doubt also helped by a great Switch 2 port that arrived back in June. The five-year-old game runs great on Nintendo’s new hardware and gives millions of new players a chance to experience V’s tour through heaven and hell in Night City for them selves. Or anyone who played it years ago but still needs to go back and get the good ending. Thanks god for cross-save!

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    Ethan Gach

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  • The Best Video Game Surprises Of 2023

    The Best Video Game Surprises Of 2023

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    Screenshot: Larian Studios

    You’d expect a new Bethesda game would be the biggest RPG of the year, but nope. Instead, it was Baldur’s Gate 3, which officially launched earlier this year to rave reviews. We’ve written a lot about the game already on the site and you should check out those posts, too.

    What I wanted to talk about here is how incredible it was to see a turn-based, PC-focused, Dungeons & Dragons game developed by an independent studio and released via early access explode like the latest Call of Duty or GTA.

    Everyone I knew was playing it. Everyone online was sharing screenshots. Everyone was talking about all the people they were digitally fucking in the game.

    It was wild to watch and a reminder successful games don’t always need flashy years-long marketing campaigns featuring big stars and Super Bowl ads. Instead, sometimes, you can just make a really good game that people want and you’ll sell millions of copies. And maybe end up inspiring a lot of erotic fan fiction.


    Any big 2023 video game surprises we missed? What unexpected developments got you all excited this year?

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    Zack Zwiezen

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  • The Week's Hottest Gaming Takes, From The Game Awards And Fallout To GTA 6

    The Week's Hottest Gaming Takes, From The Game Awards And Fallout To GTA 6

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    It was a big week for the scantily clad at Kotaku this week, with both GTA 6 and Like a Dragon: Infinite Wealth giving players plenty of skin. We’re also feeling very excited about the new Fallout show, but decidedly less enthusiastic about the minimal focus on the actual awards at this week’s Game Awards.

    These are the week’s most interesting perspectives on the wild, wonderful, and sometimes weird world of video game news.


    God I Hope My Xbox Series S Can Run GTA 6

    Gif: Rockstar Games / Kotaku

    Grand Theft Auto 6 looks gorgeous. Unless its debut trailer this week was faked, it might end up being one of the best-looking games of this console generation when it comes out in 2025. By that time, my Xbox Series S will be five years old. I shudder to think of that sleek little white box trying to play Rockstar Games’ latest open-world blockbuster. – Ethan Gach Read More


    The First Hours Of Ubisoft’s New Avatar Game Are Gorgeous, Fun, And Empty

    Screenshot: Ubisoft

    I’ve played about six hours of Ubisoft’s new Avatar: Frontiers Of Pandora and my big takeaway is that Avatar sickos will love this game, Far Cry Primal fans will get a kick out of Ubisoft returning to this formula, and everyone else, well… uh…dang, the game sure is pretty, huh? – Zack Zwiezen Read More


    GTA 6 Proves 2023’s Best Video Game Trend Is Here To Stay

    The protagonists of Grand Theft Auto VI share an intimate moment.

    An intimate moment in GTA 6.
    Screenshot: Rockstar / Kotaku

    Good news, everyone! Unless you’ve been living in a monastery, you’re likely aware that 2023 is the year that video games got horny again. And no, I don’t mean tastefully Hades frisky, I mean Leisure Suit Larry and Night Trap levels of unhinged lust, the likes of which “mainstream” gaming (whatever that means) hasn’t seen since the 1990s. – Jen Glennon Read More


    The Fallout TV Show Trailer Is Melting Away My Skepticism

    A character wearing Fallout power armor stands next to a person in a promotional image for the Fallout TV show.

    Screenshot: Amazon

    Historically, TV and film adaptations of video games don’t have the greatest track record. The last few years, however, have started turning that around. Pikachu, Sonic, and Mario have all starred in successful movies, and earlier this year The Last of Us got a proper prestige adaptation that certainly left a mark on fans. – Claire Jackson Read More


    The Game Awards Needs To Drop The Act And Just Become Winter E3

    An image shows host Geoff Keighley smiling awkwardly.

    Screenshot: The Game Awards / Kotaku

    And so that’s that. The Game Awards 2023 are over. 32 awards were handed out over three and a half hours. You might think, with that much time to spare, the show took its time and truly celebrated all the creators and games nominated for what the show calls “Gaming’s Biggest Night.” Nope. Instead, more so than before, the show sped through them at a rapid pace, making me wonder why it still pretends to be an award show at all. – Zack Zwiezen Read More


    Hope For A Final Fantasy Tactics Remaster Springs Eternal

    Final Fantasy Tactics' characters await their PC port.

    Image: Square Enix

    Final Fantasy Tactics is one of the best games Square Enix ever produced, and it’s not available anywhere on modern consoles or PC. A remaster is an obvious way to fix that problem, and it seemed like all signs were pointing to one getting announced any day now. So it’s an especially cruel twist of fate that the original game’s director, Yasumi Matsuno, keeps toying with fans’ emotions about whether a remaster is actually happening or not. – Ethan Gach Read More


    Cyberpunk 2077′s Romance Update Is Sweet, But Underlines A Big Problem

    V lays on Kerry's lap on a couch.

    Screenshot: CD Projekt Red / Kotaku

    Cyberpunk 2077 is in a pretty good spot these days. After a dumpster fire of a launch, the next-gen update, 2.0 patch, and Phantom Liberty expansion have gotten CD Projekt Red’s open-world RPG to a respectable state. The 2.1 patch that launched this week adds a nice little bow to the game as its “last big update.” It has long-requested features like a working subway you can take across Night City, and it also lets V, its mercenary protagonist, spend a little time with their lover in their apartment. The results are an adorable stay-at-home date with your paramour, but for as sweet as it is, these hangouts underline something that felt left out of the Cyberpunk 2077 redemption arc: the romance. – Kenneth Shepard Read More


    Rockstar Is Really Good At Making GTA Trailers

    An image shows a director from GTA Vice City.

    Image: Rockstar Games / Kotaku

    The first trailer for Rockstar’s next Grand Theft Auto game, likely to be named GTA VI, comes out December 5. What can we expect the trailer to reveal? Well, based on Rockstar’s past GTA trailers, which are fantastic, there’s a pattern that can help us predict what we might see during GTA VI’s official debut. – Zack Zwiezen Read More


    The 11 Best Video Game Sequels, According To Kotaku Readers

    An image shows screenshots from Skyrim, Mass Effect and Street Fighter.

    Image: BioWare / Bethesda / Capcom

    Earlier this week, we asked you all to give us your choice for the best video game sequel. Any sequel would count and everyone was free to suggest any game they wanted, no matter how old, obscure, or divisive. And we tallied up all the answers, crunched the numbers, and figured out your top ten sequels. – Zack Zwiezen Read More


    2024’s Best Minigame Is Already Here

    A sicko lounges on the sidewalk in Like A Dragon Infinite Wealth

    Sultry singlets everywhere, oh my!
    Screenshot: Sega

    The secret is out: the Yakuza / Like a Dragon series has great minigames. Whether you enjoy playing retro arcade brawlers like Virtua Fighter, dumping dozens of hours into becoming a real-estate tycoon, or chatting up bodacious babes at the hostess club, Sega’s goofy action series has plenty of pleasant timesinks to wile away the hours. Though it’s still several weeks away, it’s already clear that the upcoming Like a Dragon: Infinite Wealth is no exception to that rule. – Jen Glennon Read More


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  • If The Game Awards Is All About The Devs, Then Let Them Speak

    If The Game Awards Is All About The Devs, Then Let Them Speak

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    At the opening of last night’s 2023 edition of The Game Awards, host Geoff Keighley hyped the event as an evening “to recognize outstanding creative work in games in 2023.” But as the night went on, the luminaries who were being awarded for their “outstanding creative work” seemed like they weren’t given much time to actually speak about said work.

    Read More: Everything We Saw At The Game Awards 2023

    The Game Awards is held at the end of every year, ostensibly to celebrate and award the labor that goes into the video games we spend countless hours enjoying. As at most awards shows, it’s customary for winners to give a bit of a speech, thanking those who helped make their game, and thus the award, possible. But this year it felt like time was cut short for most developers. Some have speculated that The Game Awards was worried someone might mention the serious labor issues facing the industry, or yet scarier, the current conflict in Gaza, thus inviting that most dreaded of phenomena: controversy. Whatever the reason, it was a night that always felt too out of time for the people it was ostensibly supposed to be about.

    Read More: We Have To Talk (Again) About How War Games Depict The Middle East

    Throughout the night, orchestral music floated in very soon after most award winners began speaking. That might be a good policy for keeping such a stacked event moving, but when you consider just how much time was devoted to celebrities, muppets, and conversations with high-profile developers like Hideo Kojima (who Aftermath estimates gobbled up as much time as 13.5 of the night’s truncated winner speeches would have), it’s not hard to feel like The Game Awards failed to prioritize its time well. And many awards, probably most, went without anyone coming up on stage at all, getting just quick, cursory-feeling readouts of the winners from Keighley or his cohost before it was time to cut to another ad break, announce a new game, or invite a celebrity onstage.

    After a year of constant, highly public layoffs across the industry, ushering developers offstage while granting celebrities all the time they could ask for feels uniquely out of step. Running large events relying on commercial support is no easy task, but surely there must be a better way to schedule things out so that, in Keighley’s own words, we can actually “recognize outstanding creative work.”

    Read More: Here Are All Of The 2023 Game Award Winners (And Losers)

    Attendees report a large, ominous teleprompter message reading “Please Wrap It Up,”” which as Javier Cordero pointed out on Twitter (presently known as “X”), was even on display while people from Larian Studios tried to talk about what developing the game meant to them while they accepted the most prestigious award of the night: Game of the Year.

    The speech of Larian’s Swen Vincke brought tears to the eyes of his team members in the audience. He talked about what Baldur’s Gate 3 meant to the team, how it was the team’s pandemic project and how they lost Jim Southworth, lead cinematic artist on Baldur’s Gate 3, to cancer just last month. This was easily one of the most human moments in the nearly four-hour onslaught of non-stop commercialism, but hey, Please Wrap It Up, right?

    Another odd moment came when CD Projekt Red took home the award for Best Ongoing Game. After being introduced by actor Anthony Mackie, who spent a chunk of time bantering with the audience (to everyone’s confusion) and plugging season two of Twisted Metal on Peacock. But when Gabriel Amatangelo and Paweł Sasko actually got on stage to collect their award, they were given scant time before the music started up.

    This morning, Geoff Keighley himself recognized that, “while no one was cut off,” the music indeed felt like it came in too quickly.

    But, as AxiosStephen Totilo shared, it’s not like the “wrap it up music” was automated. “I can confirm” he wrote on Twitter, “there was manual control of when to start the 30-second countdown to the ‘please wrap it up’ sign, manual control of when to make it flash. Was tweakable.”

    Celebrities are entertaining and ads do pay the bills necessary to keep a show running, but hopefully future Game Awards shows will allocate developers as much time as Gonzo the muppet was given to talk about the work they and their teams put in to earn their recognition. Give folks time to enjoy their deserved moment in the spotlight, or else let’s just call The Game Awards what it is: Winter E3.

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    Claire Jackson

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  • The Week’s Best Gaming Stories, From Pokimane to Adults-Only N64

    The Week’s Best Gaming Stories, From Pokimane to Adults-Only N64

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    From mergers to memes, the landscape of interactive entertainment is always in motion. Here’s your cheat sheet for the week’s most important stories in gaming.


    The Pokimane Cookie Apology Tour Has Officially Begun

    Screenshot: Pokimane / Kotaku

    Following some intense controversy surrounding her new snack brand, popular Twitch streamer Pokimane has apologized for an insensitive comment she made to a “rude chatter” during a November 18 livestream. Read More


    Nintendo Adds Adults-Only N64 App For Switch In Japan

    June sits in a red chair on a spaceship sitting some sort of hot drink from a white-and-red mug.

    Image: Rare

    When you think of Nintendo, you tend to think of family-friendly gaming. You think of Link and Mario and sunshine and smiley stars. The word “adult” doesn’t likely come up when you ponder games on Switch, but that’s seemingly about to change. The company is adding a new 18+ app to its subscription service, Nintendo Switch Online, although only in Japan. Read More


    Cyberpunk 2077‘s Incredible Turnaround Will Now Be Preserved Forever

    V looks over her shoulder as Night City ignites behind her.

    Image: CD Projekt Red

    As Cyberpunk 2077 approaches its third anniversary, the beleaguered blockbuster is getting a send-0ff to immortalize its unlikely turnaround. CD Projekt Red announced an Ultimate Edition for the sci-fi RPG on November 21 that includes this year’s Phantom Liberty expansion and the massive 2.0 overhaul patch. There will even be a physical copy for PlayStation 5 and Xbox Series X/S owners. Read More


    Sony Fails To Kill $7.9 Billion Lawsuit Over PlayStation Store Prices

    A PlayStation logo hangs above people as they walk by.

    Photo: Justin Sullivan (Getty Images)

    A lawsuit filed last year accused Sony of using its walled-garden video game platform to charge players too much in the PlayStation Store. The London Tribunal has now allowed that lawsuit to move forward, against the PS5 maker’s objections, which could result in payments to players in the UK of up to $7.9 billion if it is ultimately successful. Read More


    Baldur’s Gate 3 Deluxe Edition Will Defy An Exasperating Trend

    Gale looks sad at a custom Baldur's Gate 3.

    Image: Larian Studios

    Buying super special “collector’s editions” of video games can be like heading into treacherous waters. These often-expensive boxes full of goodies (and also a video game) tend to sell out pretty quickly, and then you’re more likely to find them for double the price on reseller sites like eBay or Facebook’s marketplace. But if you’re eyeing the Baldur’s Gate 3 Deluxe Edition set to ship next year, Larian Studios is telling fans not to worry about it selling out, because the team isn’t making it a limited item. Read More


    PSA: You Shouldn’t Cook Your Steam Deck

    A very cooked Steam Deck.

    Photo: MisterColeman / Reddit

    Slow news day? You betcha. But look, it’s Thanksgiving, and there’s a good chance people are cooking and eating just about anything they can find right now. Please, if we can save just one person from trying to cook their Steam Deck, then it will have been worth it. Read More


    Embattled Shooter Destiny 2 Gets Witcher 3 Armor

    Destiny 2 guardians dress up like witchers.

    Image: Bungie

    The white wolf is coming to Destiny 2 by way of some new cosmetics. Bungie teased a crossover with CD Projekt Red’s beloved RPG The Witcher 3 that will add three new armor sets to make players look like protagonist Geralt of Rivia, at least if they’re willing to shell out $20 or more for a single set. The new skins look great, but also arrive at Destiny 2’s lowest point in years. Read More


    Steam’s Massive Fall Sale Is Offering Up Some Good Deals

    An image shows a collage of games on sale with discount stickers applied to each.

    Image: CD Projekt Red / Bethesda / Blizzard / EA / Lucasfilm / Valve / Kotaku

    Valve’s annual autumn sale. Some of the best and biggest PC games, including action-RPG Diablo IV, the fantastic Star Wars game Jedi: Survivor, and Bethesda’s latest, Starfield, are all on sale right now. Read More


    This Award-Winning VR Game Is Challenging Gender Norms

    This Award-Winning VR Game Is Challenging Gender Norms

    Kotaku went hands-on with the groundbreaking and immersive Body of Mine at the Games for Change festival


    Mortal Kombat 1 Players Are Time Traveling To Avoid Buying Skins

    Three Mortal Kombat 1 characters—Sub-Zero (left), Raiden (middle), and Scorpion (right)—pose in front of the camera.

    Image: NetherRealm Studios

    To avoid what many consider aggressive monetization, Mortal Kombat 1 players are doing everything they can to avoid buying cosmetics in NetherRealms’ latest 2D fighter. The latest exploit involves them utilizing a console date change hack to acquire once-free character skins that are now only available if you buy them. Read More


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    Kotaku Staff

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  • Cyberpunk 2077’s Incredible Turnaround Will Now Be Preserved Forever

    Cyberpunk 2077’s Incredible Turnaround Will Now Be Preserved Forever

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    Image: CD Projekt Red

    As Cyberpunk 2077 approaches its third anniversary, the beleaguered blockbuster is getting a send-0ff to immortalize its unlikely turnaround. CD Projekt Red announced an Ultimate Edition for the sci-fi RPG on November 21 that includes this year’s Phantom Liberty expansion and the massive 2.0 overhaul patch. There will even be a physical copy for PlayStation 5 and Xbox Series X/S owners.

    Cyberpunk 2077: Ultimate Edition will come to “next-gen” consoles and PC on December 5, and give players the chance to experience the open world story and years of fixes and upgrades all in one place for $60.

    “This new release is the perfect way to experience every story of the dark future; it also contains the free Update 2.0, which overhauled many of the game’s systems, introducing dynamic skill trees, high-octane vehicle combat, and enhanced enemy and police AI — as well as adding new weapons, vehicles, and clothes,” CDPR wrote in a press release.

    Game of the Year editions became something of a joke in the industry many years ago, but if any release deserved to get repackaged that way, it’s Cyberpunk 2077. Once pulled from the PlayStation Store for being so busted on PS4, the game is now pretty close to what players had hoped for based on years of trailers and E3 hype. Phantom Liberty, starring Idris Elba as FIA sleeper agent Solomon Reed, is the type of high-quality expansion fans have come to expect from the studio behind The Witcher 3s Hearts of Stone and Blood and Wine DLC. The underlying gameplay has also markedly improved.

    Read More: Phantom Liberty’s New Ending Is The Perfect Coda To Cyberpunk 2077

    But the real significance of the new Ultimate Edition is that Cyberpunk 2077‘s definitive 2.0 version will now be the one included on physical discs for PS5 and Xbox Series X/S players. The Xbox version will even include the entire Phantom Liberty expansion incorporated into the base game. (PS5 owners will have to download it during installation.) That means that even in the actual year 2077, when the video game servers will have likely long since shut down, anyone who still has an ancient console and the Ultimate Edition disc will still be able to experience Cyberpunk 2077 in its complete form.

    Lots of games have managed to engineer live service-style redemption arcs these days, but very few get to see them memorialized in physical form. Now if only the Netflix spin-off Cyberpunk: Edgerunners could get a physical release as well.

               

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    Ethan Gach

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  • Devolver Digital Just Set A Precedent More Studios Should Follow

    Devolver Digital Just Set A Precedent More Studios Should Follow

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    Image: Devolver Digital

    Occasionally, in times of crisis, gaming studios and publishers have worked to raise funds for people in dire need of humanitarian aid. Last year, for instance, Cyberpunk 2077 developer CD Projekt Red contributed to a fund for victims of the war in Ukraine, and Fortnite publisher Epic Games funneled the proceeds of all purchases made in the popular battle royale for a two-week period to humanitarian relief for the region as well. Now, Cult of the Lamb publisher Devolver Digital is donating funds to aid Palestinians affected by Israel’s attacks on Gaza, and it is encouraging others to follow suit.

    On October 18, Devolver Digital announced that it was supporting relief efforts in Gaza on its official Twitter account, saying:

    We’ve donated to United Nations Relief and Works Agency who are providing humanitarian aid to Palestinian families, we ask you to consider donating if you’re able.

    While much of the gaming industry has thus far remained silent on recent events in Israel and Palestine, Game Developer notes that the organization Work with Indies has pledged to donate 100 percent of its October revenue to relief organizations like Palestine Children’s Relief Fund and World Food Program. Meanwhile, Oak Grove Games founder Esther Wallace is working on an itch.io-based Games For Gaza bundle benefitting Medical Aid For Palestinians.

    As protests and rallies in support of Palestinians continue around the world, many others are also raising money for relief efforts. Political commentator and occasional gamer Hasan “Hasanabi” Piker and his Twitch community have raised over a million dollars to help Palestinians in less than a week. Hopefully, other companies will follow Devolver Digital in issuing their own call to action.

       

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    Isaiah Colbert

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  • CD Projekt Red Spent Over $120 Million Saving Cyberpunk 2077’s Reputation

    CD Projekt Red Spent Over $120 Million Saving Cyberpunk 2077’s Reputation

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    Cyberpunk 2077’s highly acclaimed and massive expansion, Phantom Liberty, almost feels like its own game. That’s probably because the developers behind the expansion spent over $60 million on developing Phantom Liberty and $21 million on marketing it, bringing the total cost of producing the DLC to about half of what it cost to develop the entire Cyberpunk 2077 base game. And Cyberpunk’s costs rise even more when you factor in the fortune CD Projekt Red spent just plugging up the original release’s worst problems after its disastrous launch.

    After launching in a pretty awful state in 2020, CDProjeckt Red’s massive open-world RPG Cyberpunk 2077 has received numerous updates, bug fixes, and even a popular Netflix anime. All of this helped the futuristic RPG become more popular than ever. And while some say the game’s core problems can’t be fixed, CDPR hasn’t given up on Cyberpunk 2077. The RPG’s only planned DLC, Phantom Liberty (and the free 2.0 update) released on September 26 to rave reviews, and fans declaring the game “saved.” But building something like Phantom Liberty isn’t cheap.

    On October 5, during an investor’s presentation, CDPR revealed the total budget for Phantom Liberty. Its costs were split between zł275 million on “direct production expenditures” and another zł95 million on “marketing campaign costs.” If we do some converting, that equals out to just about $63 million and $21 million in USD, respectively, or roughly $84 million total.

    CD Projekt Red

    As a point of comparison, it reportedly cost $174 million to develop Cyberpunk 2077. That number gets ever larger when you factor in the $142 million CDPR spent on marketing the dystopian RPG. Looking at these numbers, it’s almost impressive how little money CDPR spent on marketing the new DLC compared to the main game.

    No matter how you slice it, spending nearly $85 million on developing and marketing a single expansion is wild and a sign of just how expensive game development is these days. It’s also a great example of how big, expensive games aren’t allowed to be flops.

    Cyberpunk 2077 had to be a beloved hit, no matter the cost

    Another interesting number revealed during the presentation is that CDPR spent zł178 million or about $40 million USD on bringing the game to next-gen consoles and building the sweeping 2.0 update. Add that number to the above Phantom Liberty figures and you could feasibly claim CDPR spent almost $125 million on fixing Cyberpunk 2077’s image and saving its reputation.

    However, based on how well Cyberpunk 2077 and its new expansion are selling after the update—CDPR claims there was a “surge” of sales following update 2.0—the company is likely going to wind up making a lot of money off the game. CDPR pointed out during the investor presentation that it is “confident” that the DLC and its main game will be “big sellers” for a long time, pointing toward the continued sales of The Witcher 3 and its DLC years after launch.

    With the development of the Cyberpunk 2077 sequel starting and news of a live-action spin-off in the works, it makes sense that CDPR would be willing to invest so much money into making sure Cyberpunk 2077’s legacy amounted to more than a failed launch and bad console ports. It needed the game to be a huge hit with millions of fans. And it got there, even if it cost a lot of money in the end.

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    Zack Zwiezen

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  • Players Are Having Trouble Activating The Cyberpunk 2077 Expansion’s Final Mission

    Players Are Having Trouble Activating The Cyberpunk 2077 Expansion’s Final Mission

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    Cyberpunk 2077 and its Phantom Liberty expansion have a problem with wasting your time. CD Projekt Red’s open-world RPG has a feature where you have to wait an undetermined amount of time for certain quests to activate, and that persists into Phantom Liberty. Even now, after the epic 2.0 update revamped a bunch of the game, it’s still making players wait around doing nothing, praying for the next mission to pop.

    I suppose you could argue this is a creative choice meant to encourage you to spend time dipping into side missions instead of just barreling through the main quest. Cool, but then you have to wait large chunks of time before you can get back to the quests you actually want to play. The largely excellent new Phantom Liberty expansion has one of the most egregious examples of this yet, and it sounds like a lot of players are struggling with it.

    The final mission in one of Phantom Liberty’s two routes is called “The Killing Moon.” Without getting into the specifics, some messy shit goes down and you have to wait for a phone call from Songbird, the skilled netrunner you meet at the beginning of the expansion. While I was playing Phantom Liberty for review, I noticed that this specific wait was probably the longest I’d experienced in my three years of playing Cyberpunk 2077.

    I killed time by using the in-game wait feature, knocking off side-quests, and aimlessly sprinting around the map in hopes that she’d finally hit my line. Eventually, I got the quest to proc but it took days, maybe weeks of in-game time. I discussed this moment with other reviewers who experienced the same trouble, but we couldn’t pin down any real throughline as to what finally got Songbird to make the call. It seemed arbitrary.

    Now, the expansion is out, and I was watching video producer and writer Sam Greer stream the expansion on her Twitch channel. It took her around 40 minutes to get the quest to activate. This prompted me and other viewers to try and find answers as to what the hold-up was, and it turns out that a lot of people are running into this issue. There are a handful of Reddit threads about “The Killing Moon” and the painful wait to get back into the action.

    Some Redditors have suggested that you need to complete the quest “Run This Town,” which you get via a phone call from Mr. Hands, before events will progress, but Greer was able to finally continue “The Killing Moon” without completing that other quest.

    Kotaku has reached out to CD Projekt Red about the issue and will update the story should we hear back. But if you’re running into this problem, know you’re not alone, and the quest is likely not bugged. There’s conflicting information on how to actually get it moving again, though.

    For more on Phantom Liberty, check out Kotaku’s review.

     

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    Kenneth Shepard

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  • Save Cyberpunk’s Phantom Liberty DLC Until After The Main Game

    Save Cyberpunk’s Phantom Liberty DLC Until After The Main Game

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    Next week sees the long-awaited launch of Phantom Liberty, CD Projekt Red’s one and only expansion for the controversial and divisive Cyberpunk 2077. If you’ve got an existing save game, you can jump into the expansion as long as you’ve complete the main game’s Voodoo Boys questline.

    But just because Phantom Liberty’s new, story-driven missions become accessible then doesn’t necessarily mean you should play them right away. The best time to jump into Phantom Liberty is a bit more complicated, and based on how you’re coming into Cyberpunk 2077 years after its initial launch. But no matter what your existing relationship with the game, here’s a breakdown of how and when to dive into this spy thriller of an expansion.

    You should play through all of Cyberpunk 2077 before Phantom Liberty

    I tackled Phantom Liberty with a near-completionist save. I’d already gotten Cyberpunk 2077’s original ending, made my peace with it, and was able to examine the expansion through the lens of it being a new, standalone story that was complementary to the main quest rather than a part of it. I think this is the ideal way to play through the new expansion for a few reasons, the biggest being that it helps you contextualize Phantom Liberty’s story within the larger narrative of Cyberpunk 2077.

    Without getting into spoilers, Phantom Liberty adds a new ending to Cyberpunk 2077, and while it ties into V and Johnny Silverhand’s story, the new conclusion takes a lot of characters, plotlines, and events off the board to make it happen. You won’t see a lot of stories wrap up properly if you opt for Phantom Liberty’s new ending, and if you don’t have the broader understanding of how it fits into things, you might feel a little let down by the lack of closure and clarity in those other storylines. The new ending itself is substantial and stands tall as one of the game’s most interesting finales, but it’s best seen and understood in context.

    Plus, seeing companion storylines like Kerry’s, Judy’s, Panam’s, and River’s through to the end elevates the new ending, so if you haven’t yet completed those questlines it will lessen the impact of some moments. Kerry specifically doesn’t show up until Act 3, so if you jump into Phantom Liberty as soon as you can, you will miss out on some of the new ending’s most meaningful moments.

    Don’t skip to Phantom Liberty when prompted

    If you’re jumping back into Cyberpunk 2077 and starting a new playthrough to see Phantom Liberty, it will give you the option to skip straight to the expansion. While that is convenient and probably a fine option for players with minimal investment in Cyberpunk 2077’s storylines, it will make a story decision for you and you won’t have all those established relationships, nice equipment, etc. If you’re really eager to just hop in and see what’s going on the option is there, and I give CDPR credit for thinking of it, but it’s probably not the experience you want for $30 of your hard-earned money.

    For more on Phantom Liberty, check out Kotaku’s review.

    Buy Cyberpunk 2077: Amazon | Best Buy | GameStop

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    Kenneth Shepard

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  • What’s Included (And What’s Not) In Cyberpunk 2077’s Free 2.0 Update

    What’s Included (And What’s Not) In Cyberpunk 2077’s Free 2.0 Update

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    Cyberpunk 2077 has certainly had a long, strange journey from being totally busted at launch to reasonably playable today. Debates rage on as to whether it can ever deliver on all the pre-launch hype CD Projekt Red generated, but soon the game will get another chance to impress with the one-two punch of a sweeping version 2.0 update and the September 26 launch of its only paid expansion, Phantom Liberty. But which upcoming features are free, and which will require you to shell out for the DLC? We can finally shed some light on that.

    That’s because today the game’s official Twitter tweeted a graphic that lays out, in no uncertain terms, which changes will be available as part of the game’s 2.0 update, and which will require buying the Phantom Liberty expansion. As of this writing, the 2.0 update doesn’t have a release date, but it will launch before the $30 Phantom Liberty does on September 26. Generally, the patch looks to be mostly systemic and quality-of-life changes, whereas the expansion is bringing new content on top of those sweeping fixes and tweaks.

    So, which new features will you get for free, and which are only in the paid DLC? Read on.

    Features in the free Cyberpunk 2077 2.0 update

    All PC, PlayStation 5, and Xbox Series X/S Cyberpunk 2077 players will enjoy the following new features for free, whenever the 2.0 update hits. (Unfortunately the PS4 and Xbox One received their last major patch with last year’s version 1.6 “Edgerunners” update.)

    Redesigned skill trees and perks

    When we played Phantom Liberty during Summer Game Fest, CD Projekt Red spent time extolling the many coming quality-of-life changes, like a cleaner, more readable UI. But more systemic gameplay changes, including redesigned skill trees and a complete overhaul of the cyberware system, seem like they’ll change the game up in more significant ways.

    The redesigned skill trees, based on my time with them in that demo, feel like they’ll help to craft a more defined playstyle for your V. The character I played in the demo was melee-based, with powerful hand-to-hand finishers and the ability to deflect bullets. That’s only one of the planned new skill trees, and it’s unlike anything in the base game right now. Needless to say, you’ll want to respec when the 2.0 update launches.

    Just one caveat to note: The new “Relic” skill tree, about which more below, will only be included in the paid expansion.

    Revamped cyberware and new capacity system

    Now only is your basic character build evolving, but also how you augment it. The revamped Cyberware system allows you to basically put your tech augments into overdrive to make them more powerful, but that will come with drawbacks if you’re not careful. While it won’t quite reach the Cyberpunk: Edgerunners anime’s portrayal of cyberpsychosis, you can expect some more risk and reward in how you augment V after patch 2.0.

    Vehicle combat and car chases

    In Cyberpunk 2077 you spend a lot of time driving around Night City, but the base game doesn’t let you do much else with all the cars and bikes you collect. The 2.0 update is adding combat sequences—V can fire a sidearm out the window, or operate a turret built into the car—as well as more car chases in the open world. The game already had a few chases, but only in pre-scripted sequences. This new system seems to make them a naturally occurring event within the world.

    Combat AI improvements

    Cyberpunk 2077 was pretty much a straightforward shooting gallery most of the time, but the 2.0 update aims to make its combat more dynamic by overhauling enemy AI and tactics. This will include things like making enemies better at taking cover and giving them new melee attacks that make them more lethal up close.

    New police system

    The 2.0 update claims it will make the punishment for your crimes more severe than a simple firefight and a possible car chase, with the threat scaling depending on the severity of your crimes. This includes giving cops heavier artiliery to deal with you depending on how bad you’ve been. If you keep racking up violations and reach the maximum “Heat” level (think GTA), you’ll have to face a MaxTac miniboss encounter. If you’ve seen Edgerunners, who already know why that’s very bad news.

    UI and UX improvements

    Cyberpunk 2077’s original UI is a bit hard to read. It’s stylized to look like a HUD a cybernetic-enhanced mercenary might have, but that’s not exactly easy on our real-life human eyes. The 2.0 update is revamping it to be a bit more sleek, clear, and not as disruptive.

    Loot, items, and crafting changes

    The 2.0 update is also bringing new loot and equipment, as well as changes to the crafting system which lets you make new weapons, clothes, and other items for you to carry around Night City.

    New radio stations (including Community Radio Station Growl FM)

    While you’re engaging in all that car combat, Cyberpunk 2077 is also getting new radio stations to listen to, which will also include one made up of songs from the community chosen as part of a contest earlier this year.

    CD Projekt Red


    Features only in the paid Phantom Liberty DLC

    All that 2.0 update stuff sounds pretty good, but that won’t get you all the new content and features. You’ll have to shell out 30 bucks if you want to enjoy the following new additions to Night City.

    Dogtown – a dangerous new district

    The bulk of Phantom Liberty takes place in Dogtown, a new area near Night City’s Pacifica district. You won’t be able to access the new space without buying the expansion, and you also won’t be able to reach it until you reach the Pacifica section of the main game. So be sure to get that out of the way before September 26.

    Brand-new storyline and characters

    All those systemic changes are fine and well, but the big draw of Phantom Liberty is the spy thriller storyline featuring Luther and Sonic the Hedgehog 2 actor Idris Elba as new character Solomon Reed. Naturally, this will only be available if you buy the expansion.

    New quests, gigs, boss fights, and more

    Alongside the main quest, Dogtown will be home to other quests, fights, and other antics for V to get up to in Phantom Liberty.

    Vehicles missions and airdrops – ‘endless dynamic events’

    With the 2.0 patch’s overhaul to vehicles, naturally Phantom Liberty will be looking to highlight those changes. This will include new missions, including airdrops, which are meant to be endlessly replayable, according to the devs we spoke to at Summer Game Fest. We’ll see about that.

    All-new Relic skill tree and abilities

    Part of the story in Phantom Liberty centers around a character named Songbird, who claims that she can save V from the Relic in their head that is slowly killing them. Part of this includes unlocking the Relic’s potential, thus opening up a new skill tree that is only upgradable using Relic Points found in Dogtown.

    100+ new items – weapons, cyberware, cars, and fashion

    If you weren’t already overwhelmed by all the loot and such you can collect in the base game, Phantom Liberty is giving you more loot to put in your pack. This includes new fashion, so I will be serving lewks throughout Dogtown while doing spy shit.

    Vehicle missile launchers

    No car chase or vehicle combat overhaul is complete without mounting an explosive onto the front of your car.

    Level cap increased to 60

    Cyberpunk 2077’s level cap right now is 50, so on top of respeccing your V with the new skill trees, you’ll be able to gain another 10 levels while you fight your way through Phantom Liberty’s new story and quests.


    It seems like CD Projekt Red is going all out for Phantom Liberty, which makes sense considering that it’s the game’s only planned expansion for Cyberpunk 2077. The studio is working on a sequel as well, but that game is likely a very, very long way away.

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    Kenneth Shepard

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  • Latest Witcher 3 Patch Gives Switch Some Love, Improves Combat

    Latest Witcher 3 Patch Gives Switch Some Love, Improves Combat

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    Screenshot: CD Projekt Red / Kotaku

    On Wednesday, CD Projekt Red juiced up The Witcher 3 with yet another patch, giving the eight-year-old fantasy role-playing game improved cross-platform progression on consoles, new features for Nintendo Switch, and even better-looking grass for touching purposes.

    The Witcher 3’s version 4.04 patch introduces a hodgepodge of graphical updates and quality-of-life improvements to both console and PC versions of the game, as well as bringing certain specific improvements to the Nintendo Switch. In short, the latest patch improves the Switch’s cross-progression feature making it so that, once logged in to your CD Projekt Red account, you can pick up where you left off in The Witcher 3 on other platforms. The Switch is also getting the Netflix-inspired content other consoles received in the last patch.

    Read More: Witcher 3 Fans Think New Patch Gameplay Change Breaks Immersion

    Aside from numerous bug fixes like, umm… “mending grass collision,” patch 4.04 has also made it so you don’t have to do so much fussing in menu screens during combat, letting you switch oils and potions right from the game’s radial menu. It’s a welcome change, since oils are vital tools in taking down specific monsters. Now Geralt can bathe his sword in whatever specific concoction will help him defeat the beasties he’s currently battling without you needing to break the flow of combat by opening up the pause menu and fiddling around with witcher’s brew.

    Netflix

    Read More: The Witcher Netflix Views Are Down, Prepare For Discourse

    These quality-of-life updates come as the second half of the third season of Netflix’s Witcher series—the final season with actor Henry Cavill in the role of Geralt—is almost upon us. In his absence, Liam Hemsworth will take up the Roach-riding mantle, debuting as the Butcher of Blaviken in the show’s fourth season.

    The second part of The Witcher’s third season will premiere on the streamer on July 27.

       

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    Isaiah Colbert

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  • Can The Witcher Survive Henry Cavill’s Departure?

    Can The Witcher Survive Henry Cavill’s Departure?

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    The first episode of The Witcher season 3 begins with a lengthy recap of the previous two seasons: flashes of Henry Cavill in that initial, questionable Geralt wig, Freya Allen as a much-younger, more eyebrow-less Ciri, everyone’s shittier eye contacts, sword fights, magic, and a bit of sex. While watching, I was viscerally reminded of how much ground the series has covered since its 2019 debut—how much better the makeup and styling got, how impressively legible the sword fights are, the undeniable sexiness of most of the cast, and how utterly perfect Cavill is as the eponymous witcher, Geralt of Rivia.

    Netflix’s The Witcher pulls from Andrzej Sapkowski’s fantasy novel series of the same name (which inspired CD Projekt Red’s game franchise), though there are many creative liberties taken with the twisting, turning, time-traveling books. The show can sometimes be a bit of a mess when it comes to plot, getting mired in the political goings-on instead of laser-focusing on the core trio of Geralt, Ciri, and mage Yennefer, but it shines whenever it gives those three center stage. It’s then that you remember: Cavill was made to play Geralt.

    With Cavill leaving after this season and The Hunger Games’ Liam Hemsworth set to take his place (the reason is still unclear, though rumors relating to Cavill’s frustration with the show’s writers and his potential other filming commitments have been swirling for months), it’s hard to watch the current season and not wonder: How will The Witcher go on in Cavill’s absence?

    Henry Cavill is a dream Geralt

    Cavill’s physicality and familiarity with Sapkowski’s universe shine in every moment he’s on screen—he perfectly captures the quiet kindness and probing philosophical mind that Geralt displays so often in the books. Geralt can kill you with his bare hands, but he can also have a riveting debate with you about war and race relations, and Cavill embodies that perfectly. I don’t know if I’d call Cavill an excellent actor, but he is an excellent Geralt.

    There’s also a special kind of physicality that Cavill brings to the role that’s largely rooted in his ability to do many of his own stunts. While watching this season, I found myself wondering: “Did Cavill take notes from Tom Cruise while on the set of Mission Impossible: Fallout?” Cruise famously does almost all of his own stunts, continuously pushing the limits of what a Hollywood actor can pull off on-screen, and the payoff is obvious: the Mission Impossible films are the best modern action movies by a country mile.

    Netflix

    Cavill has been working with stunt coordinator Wolfgang Stegemann since Fallout—the two worked together to choreograph the iconic one-shot fight scene from The Witcher season 1, so the connection isn’t all that far-fetched. And Stegemann told GamesRadar that “it’s beautiful to see an actor who’s doing all the stunts themselves. I have a great stunt team but I don’t need a stunt double for him. [This means] I’m able to shoot special camera positions that I would never be able to do without him.”

    Will Hemsworth have that kind of dedication to his role? The Witcher series often falters in plot progression and occasionally in character development, but whenever Cavill is fighting in a scene, you can’t look away. And in Season 3, he gets fight scenes and emotionally deep moments in spades, reminding us time and time again that he’s an excellent Geralt of Rivia.

    The Witcher without Cavill

    Bizarrely, even Netflix seems determined to reassure viewers that yes, Cavill is still in this season of The Witcher. A recent marketing campaign projected the words “Yes, he’s still Geralt in season 3 of The Witcher” on buildings and cliff faces around the world. Sadly he won’t be Geralt in season 4 of The Witcher, and that’s what I’m most worried about.

    The Witcher Season 3 is split into two parts with the second set of episodes coming later this month. The first set of episodes ended on a cliffhanger, making the wait for those new episodes feel just a bit longer. Spoilers below for the books, but the second half of the season will likely kick off with the Thanedd coup, an infamous battle that horrifically injures Geralt. He carries that injury with him for the rest of the series, and the aftermath of the coup has major reverberations throughout the entire continent: It dissolves the mages’ Brotherhood, it separates Ciri from Geralt, it crowns an elven queen, it imprisons Yennefer.

    The Thanedd coup will drastically shift the series’ pace—expect it to move rapidly, expect the stakes to be upped tenfold, expect your heart to be broken over and over again. It’s hard to imagine anyone other than Cavill shouldering the exciting future of The Witcher, but I’ll keep an open mind. Maybe Hemsworth has got the chops, and his Geralt of Rivia will be one for the ages. The Witcher showrunners have promised a “flawless” and “meta” transition from Cavill to Hemsworth, so I’m at least looking forward to seeing how they pull that one off.

    The Witcher Season 3 Volume 1 is streaming now on Netflix; Volume 2 is due out on July 27.

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    Alyssa Mercante

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  • Cyberpunk 2077 Mod Gives Night City An Even More HD Makeover

    Cyberpunk 2077 Mod Gives Night City An Even More HD Makeover

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    Yes, Cyberpunk 2077 is already in HD—it goes way past HD for anyone playing in 2K or 4K, even—but if you ever stopped to look at the game’s ground textures and walls, you may have noticed they’re not as sharp as some of the more attention-grabbing parts of the world.

    That’s to be expected, of course, no developer in their right mind would spend as much time on a patch of dirt as they would the character’s apartment or car. But when a certain type of game reaches a certain level of popularity, there are people out there who want to see what that looks like, cost be damned.

    You might not remember, but back in 2020 I wrote about a Witcher 3 project undertaken by HalkHogan, a modder who wanted to give Geralt’s world a makeover, replacing the game’s default environment textures with new ones that were vastly more detailed. That mod proved so good, and so successful, that developers CD Projekt Red included it in their recent next-gen re-release of The Witcher 3.

    Well HalkHogan is now back with much the same thing for CDPR’s follow-up, Cyberpunk 2077, announcing that his HD Reworked Project is now underway and posting a video showcasing some of his work.

    Cyberpunk 2077 HD Reworked Project – Release Preview

    While you’d expect that adding something like this to the game would come with a performance hit, HalkHogan says that so long as you have enough spare VRAM, you won’t notice and slowdown whatsoever. And if you do, he’s releasing two versions of the mod:

    In general, the modification doesn’t hit performance in any way if you have enough amount of VRAM (video card memory). Even if you run out of memory a bit, it shouldn’t be a problem (and if it will, you can always easily uninstall the mod).

    There are two versions of the modification, adapted to what the graphics card you have.

    Cyberpunk 2077 HD Reworked Project Ultra Quality: contains the highest quality textures and gives the best visual experience. Highly recommended for 2K/4K displays. Game can use up to max 800MB more VRAM so most modern graphics cards should easy deal with it.

    Cyberpunk 2077 HD Reworked Project Balanced: maintains high textures quality with lower VRAM usage. Recommended for graphics cards with less amount of memory. Game can use up only about 400MB more VRAM so basically everyone who can comfortably play the game can use this without experiencing any significant performance drops while having noticeably better textures.

    Version 1.0 of the project is available now on Nexus Mods.

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    Luke Plunkett

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  • There Is No Saving Cyberpunk 2077

    There Is No Saving Cyberpunk 2077

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    Were it almost any other game from almost any other studio, Cyberpunk 2077’s disastrous launch would have condemned it to the sales bins of history. Big AAA releases dropping with some bugs is one thing; big AAA releases being taken off the PlayStation Store because they were so broken is something else entirely.

    Even then, though, in the depths of the game’s nadir, I could see something in the distance, past all the anger and frustration of the moment. So much of the negativity seemed to be coming not from a place of true revulsion, but disappointment, of people’s expectations of Cyberpunk 2077 being “The Witcher 3, with cars” being fumbled.

    That spot on the horizon, as tiny as it was, nevertheless had shape and form. It was hope. Big games simply cannot be allowed to die, so even then, as Cyberpunk was on the receiving end of an unprecedented backlash, I could see where this story was headed. The world loves nothing more than a bad game’s redemption arc—see No Man’s Sky for a similar example of the genre—and as bad as Cyberpunk had been at release, surely CD Projekt Red, after spending all that time and money to make the game, would eventually spend enough time and money to fix it?

    Image for article titled There Is No Saving Cyberpunk 2077

    Screenshot: Cyberpunk 2077 | Kotaku

    As time did its thing and moved ever onwards, that spot on the periphery would get bigger, until one day it would displace the negative vibes around the game entirely. One day, Cyberpunk 2077 would be good. Could be good. Please, Cyberpunk 2077, you could hear being said louder by the day, be good.

    In late 2022, it looked like that moment had arrived. Alongside renewed interest in Cyberpunk 2077 in the wake of its excellent anime spin-off, the game won Steam’s ‘Labor of Love’ award—basically its “most improved” prize—with Valve recognising:

    This game has been out for a while. The team is well past the debut of their creative baby, but being the good parents they are, these devs continue to nurture and support their creation. This game, to this day, is still getting new content after all these years.

    We were now free, two years after the game’s nightmarish release, to convince ourselves that this was no longer the same game it had been at launch. Two years of work had righted the ship, given people what they wanted. Cyberpunk 2077 was good now.

    But was it? I, along with most of you, had played it in 2020 and thought it was terrible. How much could really have changed since then? With a bunch of time to kill on a recent vacation, and to address my own simmering curiosity over the shape the game was in, I spent a few weeks working my way through Cyberpunk 2077, front to back.

    IS CYBERPUNK 2077 GOOD NOW?

    That’s a complicated question! But it’s why we’re here, now, in March 2023. What I found was that yes, over the past two years and change a bunch of technical improvements have been made. And when I say improvements, I say it like a battlefield medic would, in that “sawing a man’s legs off” is an improvement over “dying”. My first encounter with the game in December 2020 had lasted for around 10 hours, and for that entire time, even with a relatively new PC, Cyberpunk 2077 ran like trash. So bad it was distracting me from the game itself.

    Now it runs great. With DLSS working its black magic and a bunch of patches under its belt, Cyberpunk 2077 is a game reborn on my PC—the exact same PC I had played it on in 2020—with even my modest rig able to run it in 4K, ray-tracing enabled, without skipping a beat. A smoother framerate also made the game’s sluggish shooting and driving sections slightly more tolerable, and best of all everything looked fantastic. So far, so good.

    Cyberpunk’s countless and often mission-breaking bugs also seemed far less frequent. There are some still there, ones I think are just part of the way the game was built, like how cars don’t appear in the world so much as they’re dropped, still rocking on their suspension as your character first spots them. Or how police chases simply do not work. Pedestrians still walk and stand through one another, like they’re re-enacting the end of Watchmen. But there are a lot less of these, and I didn’t run into any of the formerly huge issues—like cars and bikes catapulting off the screen—so again, progress.

    If bugs and weird glitches were your primary hangup, then sure, Cyberpunk 2077 is “good now”. This technical triage didn’t really matter to me, though. I’m a Battlefield 2042 veteran, I am used to finding pleasure amidst uncooperative polygons. What their taming did at least allow, though, was the opportunity to stop worrying about them, and focus on the game itself. Not what I had wanted it to be, or expected it to be in a post-Witcher 3 world, not what its calamitous launch had prevented it from seemingly ever being. Just me, a smooth framerate and the entirety of Cyberpunk 2077 ahead of me.

    What follows is not a review. We did that already.

    CYBERPUNK 2077, PART I

    OK, I have SOME THINGS I need to say that will sound review-like. I played through 85 hours of Cyberpunk 2077, much of it over my vacation, I need to talk about this with someone.

    I started this whole endeavour thinking I’d be writing about one game, Cyberpunk 2077, but I ended up playing two very different ones over those hours. So different, in fact, that I’ve had to basically write this whole piece twice, since so much of my first draft would eventually end up in the bin.

    The first Cyberpunk 2077 I played was how I imagine—actually, how I know after looking at Steam achievement statistics showing how few players had completed important sidequests—most people’s time with the game went. You aren’t led through the main storyline so much as you’re shoved, bombarded from the outset with urgent phonecalls, frantic messages, cutscenes where you’re coughing up blood, directions to travel here, have a shootout there, and before you know it you’re at the endgame wondering why you’ve barely scratched the surface of Cyberpunk’s world, cast or myriad of RPG systems.

    Writing about this Cyberpunk as I went, my notes used the word “dogshit” a lot. The main storyline is the very worst of Cyberpunk. It doubles down on the game’s failed attempts to be an explosive FPS, shines its brightest lights on Night City’s dullest characters and moves so fast that Cyberpunk’s elaborate endings mean nothing because you haven’t had the time or space to give a shit about anyone affected.

    My conclusion to this piece, as the credits rolled, was that Cyberpunk 2077 was unsalvageable. Its problems were too fundamental, the scathing reviews from 2020 justified in their damnation.

    Image for article titled There Is No Saving Cyberpunk 2077

    Screenshot: Cyberpunk 2077 | Kotaku

    CYBERPUNK 2077, PART II

    But then something weird happened. Instead of being dumped back at my lair in some kind of overpowered postgame, I found myself reloaded back to a checkpoint just before the final mission. There was no real endgame here (the storylines as they wrap up rule that out), just a soft reboot, presumably so players could jump straight back into those final hours and make different choices, enough to unlock one of the game’s four other endings.

    Here, with the main quests all but resolved and my need to see a final cutscene already satisfied, another Cyberpunk 2077 unfurled in front of me. This Cyberpunk was full of unresolved sidequests, only now I had the time and space to resolve them. The game finally had time to breathe. It took its foot off the gas, stopped harassing me to sort out Keanu Reeves’ problems and began slowly serving me the game’s most memorable quests, most with meaningful consequence, each one taking me on a tour of previously-unseen corners of the game’s lavish world and giving me a newfound appreciation for its scale and detail.

    I met all my favourite Night City residents in this second Cyberpunk, and I think it’s easily the best way to meet them. To be able to savour each little adventure at its own pace, instead of having them crammed in between main quests. In this second game, where I was no longer following a Keanu Reeves-led narrative laced with international intrigue but free to just be a guy doing murderous odd jobs around town, Cyberpunk felt so much closer to what I had expected from it back in 2020. A game about exploration, being a handyman, uncovering unforgettable little stories with sticky moral quandaries. The Witcher 3 with cars, basically.

    My conclusion after this second Cyberpunk wrapped, after I’d rinsed it of every substantial (and less so) sidequest on the board, is…well, it’s what you’re reading now. My reflections of a game that is still broken in so many ways, and forgettable in many others, but which is also more than that, so much more than most people who (rightfully and understandably!) bounced off the main storyline in 2020 and never looked back will ever know.

    It’s almost as though Cyberpunk’s main problem isnt with its various components themselves, so much as the urgency and order they’re thrown at you. Playing Cyberpunk 2077 as CD Projekt Red designed it is like going to a fancy restaurant and having the steak thrown at your face before you’ve even looked at the menu. Then getting your delicious entrée served 90 minutes later. The food is good, sure! But that wasn’t the best way to eat it.

    Everyone who has ever said “just try the side missions, they’re better” in the time since Cyberpunk 2077’s launch, and sounded like a copium addict at the height of a trip, turned out to be right on the money. I’m sorry for ever doubting you. Some of these auxiliary quests are good, but many of them are excellent. A mayoral candidate having a little IT problem is a highlight, as is the tragic and unforgettable case of a cop’s missing nephew and a cattle farm. Claire’s tale of loss and revenge is handled with the utmost care. Judy’s evolution from peripheral quest-giver to her beautiful finale was a joy to play through, and Kerry’s mid-life crisis resolves in possibly the most cathartic moment of the whole game. These stories are well-written, deeply interesting and many of the best ones don’t even need you to shoot anything.

    I could go on and on here, and kinda want to, but I’ve wasted enough of your time with my thoughts on a game that’s now over two years old, and was written about, at length, maybe more than any other video game in history. Thank you for sticking with me this long.

    IT’S STILL CYBERPUNK 2077

    Technical fixes aside—and they make a difference!—this is still Cyberpunk 2077. The good stuff was good in 2020, the bad stuff was bad in 2020, and they will forever be that way because you can’t save a game by patching in a new character arc (or any character arc) for Johnny Silverhand, or turn some dials and suddenly make the entire first-person shooting experience feel even remotely exciting.

    I feel like I did everything I was supposed to do here, everything the zeitgeist and the blip on the horizon said I should do when it came to this game. I played it in 2020, bounced, then gave it time—time it may not have deserved if it was any other game from any other studio—to clean itself up. I revisited it to play the game this was supposed to be.

    It’s not that game, of course. The “Cyberpunk can be saved” narrative is as delusional here as it is for so many other big-budget failures, when success had seemed assured but for whatever reason never arrived (of course Cyberpunk 2077 will always be, if nothing else, a financial success). Bugs and fundamental shortcomings in the game’s structure are two very different things. One can be patched, and mostly has been. The other, we’re stuck with forever.

    Image for article titled There Is No Saving Cyberpunk 2077

    Screenshot: Cyberpunk 2077 | Kotaku

    And that’s OK? I’m OK with it, at least. There was so much anger and frustration tangled up in this game’s launch, all fed as much on people’s expectations as much as the reality of the game that was on offer before us. This was the next game from The Witcher 3 guys, it cost so much money to make, it took so long to make, it released so many incredible (and, turns out, quite fanciful) trailers, blah blah blah.

    All this led to a consensus that the game was both busted and a huge disappointment. Now? Now it’s still a little busted and still disappointing in most of the same ways. There are still huge holes in this game, with shortcomings it will never overcome, but decoupled from the Bad Vibes of its 2020 launch I found myself free in 2023 to just fire up Cyberpunk 2077 and play what was in front of me.

    What I found was a game that, when given the chance, could be more than just a trainwreck of a launch. It could also, with a bit of work and a bit more patience, be something truly special. And that was enough of a redemption arc for me.

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    Luke Plunkett

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  • Kenneth Shepard’s Top Five Games Of 2022

    Kenneth Shepard’s Top Five Games Of 2022

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    Professor Turo is seen looking off camera with a concerned expression while a Pokemon trainer and Miraidon listen to him.

    Look, I thirsted over Professor Turo for half the year. It was a significant touchstone of 2022.
    Screenshot: The Pokémon Company / Kotaku

    When it comes time to write these year-end lists, I usually slim them down to my top five favorite games I played because, despite what this job entails, I usually only have passionate feelings about a handful of games by the time we reach December.

    But 2022 was a weird one for me, in that I feel like I played fewer games than ever. Not that any of that has anything to do with Kotaku, as I’ve only been here for about two weeks so far. But going through tumultuous times and a layoff at the last job doesn’t leave one much energy to invest time in a ton of games.

    But I did experience a handful of games that really resonated with me, a few of which were old ones that got renewed in some way in 2022. So don’t yell at me when you see them on this list. It’s my list, and I’ll cry about Cyberpunk 2077 if I want to.


    A Pokémon trainer is shown taking a selfie with Raichu, who is dancing in the background.

    I’m a simple man. If the electric rat is there, I’m happy.
    Screenshot: The Pokémon Company / Kotaku

    Honorable mention: Pokémon Scarlet and Violet

    Getting two major Pokémon games in 2022 was a lot for some people, but being able to run around a Pokémon world with Raichu by my side is the only thing that keeps me going some days. So I was happy to indulge in an open-world Pokémon in the form of Pokémon Violet. However, I just have too many issues with this game to give it a proper spot on my list. It’s buggy, sure, but it’s also designed in such a way that it can’t keep up with its own “find your bliss” philosophy, which made entire sections of its main story annoying and disorienting to play through.

    That being said, the stellar endgame has completely rewired my brain and I can’t think about Professor Turo without crying, and playing a Pokémon game in co-op with my friends is a childhood dream come true. It’s deeply flawed, but I keep looking back at screenshots of me and my friends hanging out in Paldea like an old photo album. It’s got so many great ideas, but it’s all built on top of a shaky foundation. I’m awaiting its DLC with bated breath.


    Kratos and Atreus are seen embracing each other in front of a giant prophecy.

    I loved Kratos and Atreus’ story, but all the other story threads God of War Ragnarök spun were too much for one game.

    Honorable mention: God of War Ragnarök

    I really adore the 2018 God of War reboot as an examination on the series’ previous gleeful glamorizing of gratuitous gore, and when it was at its best, God of War Ragnarök felt like it was building beautifully upon Kratos’ and Atreus’ relationship as father and son. But, man, what a messy follow-up it was.

    I like large swaths of Ragnarök, and I think, had it been broken up into two games and made a trilogy, rather than Sony Santa Monica attempting to introduce and wrap up two games’ worth of story in the course of an exhaustively long game, I would’ve loved it a lot more. Its action still feels weighty and fun and getting to play as Atreus was a lovely surprise, but it feels breathless and bloated in a way the 2018 reboot didn’t. I’m always going to wonder what the conclusion to God of War’s Norse story would’ve looked like as two games instead of one, as those are the ones that would’ve likely made it onto my list.


    V and Kerry are seen looking out on Night City from a high balcony.

    Cyberpunk 2077‘s city skyline makes me well up the way most open-world vistas don’t.
    Screenshot: CD Projekt Red / Kotaku

    5. Cyberpunk 2077

    I’m still very resistant to any narrative that Cyberpunk 2077 is “great” in 2022 after CD Projekt Red put in the work to elevate it from the technical disaster it was when it launched in 2020, but the game was still a central figure in my year, and has gone from something I played out of a work obligation two years ago to a game that’s become pretty special to me.

    I played through and dissected Cyberpunk 2077 all year as part of Normandy FM, a retrospective podcast I co-host, and combing through that game in a relatively stable technical state unmasked that it’s a pretty unremarkable RPG. That being said, as a person who spent all of 2022 dealing with the realities of the capitalist gristmill that is America, both through job stuff and in the medical system, there was something freeing about existing in Night City, which felt like an oppressive, capitalist amalgamation of the cities I dreamed of living in while I was stranded in small-town Georgia.

    When Cyberpunk 2077 wasn’t being insufferably cynical about people, places, and things, it was a constant interrogation of what I was willing to live for, and why I wanted the things I wanted in life. It’s a product of the same capitalist hellscape it claims to satirize, but in the margins there are things worth fighting for, even if you have to go looking for them on your own terms. I don’t boot up open-world RPGs very often, but throughout 2022 I would turn on Cyberpunk 2077 just to drive around the city and imagine the possibilities it held for me. Thankfully, I live in a city now, and no longer have to dream. But Cyberpunk 2077 was a lifeline during a time when the home it proposed felt unattainable. For that, I’ll always keep the story of V and Night City in my heart, even if I don’t think it’s a great video game.


    Yu and Kay are seen laying down together next to a camping ground.

    Haven’s Couples Update gave queer fans a new reason to experience the RPG in 2022.
    Screenshot: The Game Bakers / Kotaku

    4. Gayven (Haven, but gay)

    Haven completely slipped by me in 2020, but that changed this year when The Game Bakers added an update that let you play as same-sex pairings of its main characters Yu and Kay. As a person who has written a lot about queerness in the video game industry, I was immediately drawn to Haven as a case study in a developer putting in the time and effort to make a game queer-inclusive. Getting to experience Yu and Kay’s story from the perspective of two queer men was a wonderful way to first experience the game, and made its angsty science-fiction romance all the more affecting for me as a gay man who eats that shit up.

    Haven is a lovely meditation on long-term relationships, with its exploration and turn-based combat broken up by scenes of Yu and Kay just living together through the most mundane parts of being together. Where many video games thrive in the lead-up to a romantic relationship, Haven sits with what it means to already be well and established, and it leads to some of my favorite romance writing in a game. It’s full of big, oppressive science-fiction ideas, but its best moments are when two people sit together in their home and speak to each other not as spacefaring adventurers, but as two star-crossed lovers willing to find pockets of joy when they’re all they’ve got left.


    Luca and Miguel are shown talking over drinks at a bar lit by neon lights.

    We Are OFK is essentially an interactive music video, but the drama between its indie pop bangers is just as compelling.
    Screenshot: Team OFK / Kotaku

    3. We Are OFK

    The music of We Are OFK, an episodic biopic about a group of young adults drifting through the L.A. game dev grind and into a musical act, nearly topped my Spotify Wrapped this year. The band was second under Coheed and Cambria, my favorite band that released a new album this year, which speaks volumes about how catchy and contemplative Team OFK’s indie pop stylings are. These songs are interwoven between We Are OFK’s depiction of the dramatic, interpersonal relationships between a group of queer creatives just trying to figure their shit out.

    We Are OFK is contentious as a video game, as its interactive elements feel insubstantial beyond choosing text messages and playing through an interactive music video at the end of each episode. But as an unapologetically queer musical drama about finding yourself and those willing to put up with your bullshit, it’s deeply relatable. The game exists as a springboard for a larger virtual band experience, and as long as they keep producing bangers like “thanks,” and “Infuriata,” I’ll follow it in whatever form OFK exists.


    Soldier: 76 is seen leading his team into battle, with Hanzo, Sojourn, and Sigma following him.

    Overwatch 2 is still only half the game Blizzard promised, but its PvP suite is still pretty damn great.
    Screenshot: Blizzard Entertainment / Kotaku

    2. Overwatch 2

    Look, look, I know. I know Overwatch 2 is a mess of microtransactions and free-to-play grind, but Blizzard’s sequel/reboot of its hero shooter is still such a gold standard for team-based combat that I have sunk nearly 300 hours into it since its launch in October.

    Right now, Overwatch 2 isn’t exactly what I was looking for when Blizzard announced it back in 2019, as its story content has been pushed into 2023. I (foolishly) came into Overwatch on the back of its characters and lore, so I’m still eagerly awaiting that side of the sequel. However, in its complete revamp of the original game’s format in favor of a 5v5 setup, its new modes, the heroes, and the great deal of attention given to its contextual banter writing, Overwatch feels more alive than it’s felt in years. This is damage of Blizzard’s own doing, as the company essentially put the first game on ice until Overwatch 2’s launch. But it’s comforting as a long-time player to finally see signs of life for the game after all this time, and to feel hope for its future for the first time in years.


    A Pokémon trainer is seen standing on a cliff with a team of Beautifly, Torterra, Typhlosion, Goodra, Palkia, and Raichu behind him.

    Pokémon Legends: Arceus was a mechanical evolution, but also a narrative one, as well.
    Screenshot: The Pokémon Company / Kotaku

    1. Pokémon Legends: Arceus

    Pokémon Legends: Arceus was everything I’d been wanting out of a Pokémon story for over a decade. After years of watching the franchise add to its mythology and world, it never really felt like many of these games were living up to the promise of the universe Game Freak had built over 25 years. Pokémon Legends: Arceus was the first time since I was a child that this setting felt as large and unknowable as it did in my youth.

    Much of that came from Legends: Arceus’ use of a historical setting, rather than the modern one seen in most other Pokémon games. Taking the player back to when the Sinnoh region was known as Hisui, being present for lore-defining conflicts, and watching the universe’s gods have it out was more impactful than hearing about them through historians and seeing cave paintings and statues. It felt like a second chance for Sinnoh to feel like the significant origin point of the universe it had been described as in Diamond and Pearl.

    On top of just feeling more vast, Pokémon Legends: Arceus was also the most tangible the world felt to me as a player. This was thanks to Game Freak’s shift into action-oriented mechanics like actually being able to aim and throw a Pokéball at an unsuspecting wild Pokémon, stealthing around the wilderness to avoid giant Alpha Pokémon, and being able to fluidly traverse its open areas on the backs of friendly critters. Even when Pokémon Scarlet and Violet attempted their own versions of these systems, it never felt like they quite captured Legends: Arceus’ frictionless traversal, and that’s why they felt flimsy in comparison.

    Legends: Arceus solidified to me what it is I want out of Pokémon games. Some people want to capture every Pokémon in the Pokedex, some want to compete and become a respected champion. But for me, existing in this world and discovering its secrets with Raichu by my side is why Pokémon still holds my attention decades later, and Pokémon Legends: Arceus is the most I’ve felt captivated by this universe, probably ever. I hope it’s a blueprint for the series’ future, because I feel like, otherwise, I’m going to be chasing the highs of its best moments for years to come.

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    Kenneth Shepard

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  • Alyssa Mercante’s Top 10 Games Of 2022

    Alyssa Mercante’s Top 10 Games Of 2022

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    This is my cat. Imagine the game is called Cult of the Cat.

    This is my cat. Imagine the game is called Cult of the Cat.
    Image: Massive Monster / Devolver Digital / Kotaku

    2022 wasn’t just the year that I started here at Kotaku, or the year that I accidentally went viral for daring to ask rich guys to dress nice at awards shows—it was also the year that I forced myself to stretch outside of my comfort zone.

    I am a video game jock, always searching for the high of a win earned in buzzer-beater plays through solid communication amongst teammates. I spend most of my spare time playing competitive shooters in an attempt to mimic the feeling I get when I PR at the gym, or beat our rival co-ed footy team after an especially physical match. Much like how I am as an athlete or just a regular ol’ civilian, I’m not a fan of trying new things that I could potentially be bad at. It’s why I quit guitar lessons after a month, why I doggedly refuse to go bowling, why I can only do karaoke if I am absolutely pickled drunk.

    But this year, I tried some new stuff—and not all of it was technically new. I took competitive breaks from Overwatch 2 with round after round of Marvel Snap. I sunk hours into Elden Ring after swearing off Soulslikes. I gave Cyberpunk 2077 an actual effort, rather than just ragging on it to anyone who would listen. I wouldn’t say this is the most well-rounded GOTY list you’ll find here at Kotaku, but it’s indicative of my growth as a gamer.

    I can try new things, and I can like them. Just don’t fucking take me bowling.


    Overwatch 2

    A D.Va emote in Overwatch 2

    Screenshot: Blizzard / Kotaku

    Its battle pass isn’t great, its cosmetics are too expensive (people want loot boxes back, for fuck’s sake), and as a healer main I’m still tired of getting my ass beat in 5v5 combat, but Overwatch 2 has consumed me ever since its launch. It’s the only game I play consistently with people I also hang out with in real life; we send each other daily texts as the workday nears its close that just read “ow?” Then, we spend the night ignoring our respective partners and screaming bizarre Overwatch slang into our headsets.

    With Overwatch 1 dead and gone, Overwatch 2 is the only way to scratch my hero shooter itch. And even though there are aspects of it that bring me great pain (the move towards a more generic, shooter-y shooter being the main issue), I still get so much satisfaction from a hard-fought comp win. I’m an Overwatch-er for life, sadly. I wish I knew how to quit you.


    Cult of the Lamb

    Cult of the Lamb

    Image: Massive Monster / Devolver Digital

    Not long into my Cult of the Lamb playthrough, one of my cultists (a cow my partner named Cunty), tells me that he wants to eat shit. Literally. He has always wanted to try and eat poop. So, I go and collect some shit produced by a fellow cultist of his, cook it up into a meal, and serve it to him. He’s happy. He’s more of a believer. I’m assuming this is what Scientology is like.

    Cult of the Lamb is pretty much this all the way through: dumb fun that looks really good. I find I enjoy the village cultivation more than I enjoy the roguelike elements, but the latter is so simple and solid that it’s easy to zone out and spend a few hours hacking away at enemies. Then, when you return to your village, there’s always something stupid waiting for you, whether it’s a dissenter talking shit or a loyal follower eating it.


    Marvel Snap

    My deck in Marvel Snap

    Screenshot: Second Dinner / Kotaku

    When I first joined Kotaku, everyone was deep in the throes of Marvel Snap. I felt a little left out and wanted to make myself likable as quickly as possible, so I downloaded the mobile card battler on my first day in office. The rest, my little goblin friends, is history—Snap consumed my every waking moment whether I was on the subway, walking to the subway, waiting for the subway, in-between rounds of Overwatch 2 comp, or on the toilet (the latter of which I’m sure my gastroenterologist will be very upset with me about).

    For a while, I stuck with a build that another Kotaku staffer had helped me out with, but then, as my Snap senses improved, I started building decks to purposefully fuck with other players. Now, I am the Snap devil. I’ve only been here a few weeks and I am insufferable. I’ve been told by loved ones that the horrific, evil giggle that escapes me when I hit an enemy player with Elektra one turn, then Killmonger the next, then Shang-Chi after that is concerning, and I would have to agree.


    Destiny 2: The Witch Queen

    My Guardian in Destiny 2

    Screenshot: Bungie / Kotaku

    Bungie’s best bit is coming around once a year to remind you that it still makes some of the best campaigns of all time. The Destiny 2 conversation so often gets bogged down in sunsetting content, skill-based matchmaking drama, and the value (or lack thereof) of the grind, but when an expansion like The Witch Queen drops it’s all anyone can talk about—and for good reason.

    The story of Savathûn managed to fill gaps in Destiny lore, establish her as the best villain the game has ever seen, and lay out a path for the ideological struggles that will continue into the franchise’s future. It was a legible hunk of narrative meat (a rarity for Destiny, which needs video explainers to explain its video explainers) that cashed in on plot threads Bungie has been spinning for years. Plus the Witch Queen gave us a sick raid and new Void abilities for players to go gaga over. Destiny good.


    Stray

    A cat at an NYC cat cafe where you could play Stray

    Photo: Alyssa Mercante / Annapurna Interactive

    I am NYC certified in Trap-Neuter-Return and cat colony management and I have three rescue cats (one of which I caught and socialized myself), so of course I love the cat game. It’s a game where you play as a cat and do cat things. There are cat sounds. My cats like the cat sounds and sometimes they watch me play—this is all very wholesome shit.

    Stray isn’t going to break any boundaries but it is going to let you scratch up a couch like a cat would, and it does feature some of the prettiest level design of the year. I’m also a huge fan of how the robot NPCs react to your little cat: I will never forget when I jumped up on a surface and interrupted two of them playing a tabletop game, just to trot past them a few minutes later and see them still struggling to pick up all the pieces.


    Neon White

    Neon White

    Image: Annapurna Interactive

    Neon White is crazy, sexy, cool. This game has it all: pop-art visuals, speedrunning mechanics, a soundtrack from Machine Girl, and a collection of attractive demons called Neons competing to purge heaven of their demonic ilk. It’s hard to define Neon White, as it feels almost like the anti-game-genre game—there are FPS elements, sure, but there’s also dating sim stuff, and a lot of platforming. There’s cards, but it’s not a deck builder. It’s got puzzles. You’ll speed through some of its levels in under 20 seconds, while larger, boss-y levels may take you a few minutes—but nothing in Neon White will eat up your time unless you let it. Trust me, you’ll let it.


    Apex Legends

    Catalyst in Apex Legends

    Image: Respawn

    Apex Legends is always there for me when I need it. It’ll lay dormant in my gaming pile for months, but whenever I return, it consistently gives me the tight, focused shooter gameplay I crave after some wonky Warzone 2.0 matches or a frustrating Overwatch loss. Apex Legends is one of the best live-service games out there right now thanks to a near-perfect mix of new content, necessary patches, and smart, measured updates. Respawn is always shaking up the maps and weapon pool just enough to keep the game fresh, but not too much that it upends its impressively precarious balance.

    Catalyst, the game’s latest playable character, dropped just in time to obliterate an annoying meta that had been building up for months, and brought with her yet another reminder that Respawn is one of the few popular games unafraid to center trans and non-binary folk. That’s probably why I find members of the alphabet army in so many of my Apex Legends lobbies—and I live for it. Apex Legends is my safety net. It will always be on any GOTY list of mine.


    Cyberpunk 2077

    My V in Cyberpunk 2077

    Screenshot: CD Projekt Red / Kotaku

    Like many who participated in the two-year wait for Cyberpunk 2077 to become playable, I finally decided to try out CD Projekt Red’s latest RPG this year. From the moment I saw the character creator, I knew that it was going to be the kind of time-suck game that would threaten my relationships, gym sessions, and personal hygiene. I pored over every inch of my V, from her buzzed head to the smattering of freckles across her cheeks. I agonized over her body mods and tattoos. When I finally left the character creator and started playing the game, I’d pause and take screenshots anytime her shiny chrome nails were in view.

    When I give myself the time to get lost in Night City, I get lost lost, and emerge blinking into the sunlight of the real world half a day later, crunchy thumpy techno music still ringing in my ears.


    Weird West

    Weird West

    Image: WolfEye Studios

    I previewed this top-down, twin-stick RPG from Raphael Colantonio last year and it was absolutely brutal. It’s still just as brutal today, but getting some proper time with it helps drive home that this is a rock-solid immersive sim set in a supremely cool world. Undead miners and sirens lurk everywhere in this alternate-universe Wild West, but along with an arsenal of weapons you’ve got ample opportunity to use the environment to keep yourself alive.

    And the world of Weird West remembers. At one point, I hired a bodyguard to accompany me across the plains because I was sick of getting my ass kicked. Together, we successfully made it through a tough section, but as we emerged into the next area and got jumped by some zombies, I accidentally lit him on fire. I didn’t think much of it as he died in front of my eyes, but I did pause to rifle through his pockets for spare change. Hours later, when I returned to the town where we first met, an NPC sitting near the saloon was mourning their lost family member. “Oops,” I mumbled under my breath. Weird West doesn’t want you to think of its characters as disposable, asshole.


    Elden Ring

    My Tarnished in Elden Ring

    Screenshot: FromSoftware / Kotaku

    Until Elden Ring, I was a proud Soulslike hater. The games were the epitome of everything I despise: frustratingly difficult, punishingly cruel, and full of gamers with superiority complexes. I had tried and failed to play both Dark Souls Remastered and Bloodborne and wanted no part of Elden Ring—until it was revealed that you’d be able to freely roam through its world, avoiding annoying early-game bosses and honing your abilities so that you’d be strong enough to take that boss down with one flourish of your staff.

    From the moment I rose as a Tarnished in the Lands Between, I knew that this was the kind of title that would be considered a benchmark in gaming history. For it to live up to and exceed the hype that surrounded it for years is something special, but what’s remarkable is how Elden Ring ushered in an entirely new player base thanks to its open-world opportunities. The flexibility of Elden Ring and its beautiful, bizarre world made me FromSoft-pilled, and now I’m ready to go through the studio’s entire portfolio.

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    Alyssa Mercante

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  • Witcher Fans Are Convinced They Know the Real Reason Henry Cavill Left The Netflix Series

    Witcher Fans Are Convinced They Know the Real Reason Henry Cavill Left The Netflix Series

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    Henry Cavill stands in front of a sign for The Witcher at a red carpet event.

    Photo: Gareth Cattermole (Getty Images)

    The first time the internet saw DCU Superman star Henry Cavill as Geralt of Rivia in Netflix’s adaptation of The Witcher, it howled in collective laughter over the terrible wig. Four years later, fans are losing their minds that Hollywood’s leading himbo won’t be reprising the role after season three ends. One obvious explanation for why is that Cavill has signed on to shoot a new Superman movie, but fans think the real reason Cavill is leaving is that he’s tired of fighting with Netflix to keep The Witcher true to its literary source material.

    The surprising news of Cavill’s impending departure was shared yesterday in a statement by Netflix that also announced Liam Hemsworth of Hunger Games fame would be taking over the role in season four. “As with the greatest of literary characters, I pass the torch with reverence for the time spent embodying Geralt and enthusiasm to see Liam’s take on this most fascinating and nuanced of men,” Cavill was quoted as saying. “Liam, good sir, this character has such a wonderful depth to him, enjoy diving in and seeing what you can find.”

    While many were disappointed that The Man From U.N.C.L.E. would no longer be caught growling “Roach” at horses in future seasons, Witcher fans took the news especially badly. Subreddits for the books, games, and Netflix series blew up with disbelief, frustration, and memes, while conspiracy theories got passed around on Twitter that Cavill had been more or less forced out over creative differences with a production that has at times taken generous liberties with Polish author Andrzej Sapkowski’s original novels. Certain parts of the Witcher fandom have always had a toxic relationship with the show, fuming over certain casting choices and plot deviations, and Cavill’s departure is now being taken as validation of every criticism they’ve ever had.

    To support their theories, fans point to a breadcrumb trail of previous interview quotes by Cavill about his desire to keep Netflix’s Geralt true to the one originally put to paper in the pages of fantasy magazine Fantastyka back in 1986. Less than a year ago the actor said he told the Hollywood Reporter he was “absolutely” committed to the show’s seven-season plan “as long as we can keep telling great stories which honor [author Andrzej] Sapkowski’s work.”

    During the media tour around season two’s release last year, Cavill spoke repeatedly about campaigning to bring more three-dimensionality to Geralt, noting that in addition to a brutish monster slayer he’s also wise, thoughtful, and an “amateur philosopher.” “This season, I really wanted to make sure that we represented the book’s Geralt more accurately, and that we saw him speak more,” he told Total Film at the time. “I pushed really, really hard for that.”

    Then there was showrunner Lauren Hissrich’s own comments about Cavill’s preparation for season two. “A lot of the notes he was sending to me were about Geralt’s dialogue—could he, first of all, say more,” she told Hollywood Reporter. “Everybody came out of season one laughing and loving Geralt’s fuming. But Henry was saying that when you read the books you spend a lot of time in Geralt’s head. So how can we put that on the page?”What about Cavill’s aspirations for the future of the series? “I’m a huge fan of the books and staying loyal to them, and it’s about making sure that story happens without too much in the way of diversions or side things going on to muddy the waters,” he said during a Netflix Geeked conversation last year. Adding fuel to the fire was a recent interview with Beau DeMayo, a former producer on The Witcher who is now running X-Men ‘97 on Disney+, where he said some writers “actively disliked” and even “mocked” the source material.

    Image for article titled Witcher Fans Are Convinced They Know the Real Reason Henry Cavill Left The Netflix Series

    Screenshot: Netflix

    Some fans’ takeaways from these soundbytes has been that while Hissrich was focused on making the show what she wanted it to be, Cavill was the only one interested in trying to keep it grounded in the original version of the characters. This comes in the context of long Reddit threads like this one where fans have detailed all of the ways season two was different from the books, with fears that season three, not set to air until the summer of 2023, might include even larger departures.

    While the theory is a compelling one when collapsed into a couple of viral tweets, the show’s place within the larger fandom has always been more complicated than that. Hissrich was temporarily chased off Twitter prior to season one’s release when racist fans petitioned Netflix to only let a white woman play the lead role of Ciri, Geralt’s adopted daughter. Then there were those on the edge of the fandom with no knowledge of or interest in the grimdark fantasy series until Netflix spent tens of millions bringing it to life. “Book purists are hurting the experience for new fans,” wrote one user on the show’s subreddit last year. Then there are fans of CD Projekt Red’s Witcher video game trilogy which takes huge liberties with the storytelling, and has effectively created its own parallel lore.

    Whether Cavill was a purist on set is almost beside the point. His role in season two clearly did little to prevent some of the narrative departures fans took the biggest issue with. But he was clearly the glue holding the show’s disparate fandoms together. The fact that he loves PC gaming and painting Warhammer miniatures in his free time, and obviously was a big fan of Sapkowski’s books, gave him huge street cred with even the worst diehard Witcher fans. Normies and newcomers loved him too, not because he’s a pedant when it comes to the lore but because he’s a charismatic presence that did, in the end, manage to combine tenderness, ruthlessness, and a morbid wit into something deeper than his Halloween Spirit costume initially suggested. “I think the glue that held it together really was Henry Cavill as Geralt,” former Kotaku senior critic Harper Jay said during a 2018 VG chat about the first season.

    With that glue gone, The Witcher season four has its work cut out for it with the circumstances around Cavill’s leaving dogging it at every turn. Whether Hemsworth is up to the task or not, the news at least comes with season three already wrapped. Fans will get one last chance to return to that world with Cavill as an anchor. I’m sure it will all go fine, and not stoke even more conspiratorial speculation over creative differences.

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    Ethan Gach

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