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Tag: Capcom

  • Capcom Slaps Crappy DRM On Steam Ports Of Dino Crisis 1 & 2 – Kotaku

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    The first two Dino Crisis games, originally released on the PlayStation 1 back over 25 years ago, have finally made their way over to Steam. That’s cool, but uh, wait a minute here, did Capcom include performance-killing DRM on these retro releases? Yes. Yes, it did.

    On February 12, Capcom announced a fun little surprise for Dino Crisis fans. No, it wasn’t a new game or a remake or even a fancy remaster. Instead, Capcom revealed that 1999’s Dino Crisis and its 2000 sequel, Dino Crisis 2, were now available to buy on Valve’s large digital PC gaming store, Steam. As mentioned already, that’s cool. I mean, the games have been available on GOG for a bit and can be easily emulated on fairly weak PCs, but it’s always nice to see publishers bringing older games to more platforms and stores. Except, fans quickly spotted something silly: Dino Crisis 1 and 2 on Steam include Engima Protector DRM.

    Kotaku has contacted Capcom, but didn’t hear back before publication.

    Over on the Dino Crisis Steam forums, you can see plenty of people yelling at Capcom about this incredibly silly and frankly stupid decision. “DRM on a 27-year-old game? Really? What’s wrong with these guys?” asked one user. Others pointed out that this is the same DRM that Capcom recently added to its years-old Resident Evil 4 remake. And that was a disaster, causing all sorts of performance problems for many users on PC.

    This is made all the more strange by the fact that these Dino Crisis PC ports seem to be the same versions being sold currently on GOG with zero DRM. For whatever reason, Capcom has decided that the same games available DRM-free on GOG should include crappy DRM that people hate if you buy them on Steam. As you can expect, a lot of people are opting to buy Dino Crisis on GOG until Capcom removes the DRM.

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    Zack Zwiezen

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  • The First Trailer for the New ‘Street Fighter’ Movie Really Looks Like That

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    Tonight at the Game Awards, we finally got a first look at Capcom and Paramount Pictures’ upcoming Street Fighter film, which wasted no time getting down to all the action.

    While there may have been some reservations about whether a live-action Street Fighter movie would have the juice to look the part without coming off as too goofy to be legitimately hype, we have to admit, it certainly shut us up a little bit. The trailer was a mile a minute, referencing while showing off its illustrious list of actors and wrestlers in full costumes, and dare we say they looked pretty decent for Hollywood cosplay of video game characters. The trailer itself was mostly a hodgepodge of action with very little hinting toward what its actual story might be, but it’s really there for that at the moment. Let’s watch Chun Li kick fools, Guile do his flash kick, and folks and cars alike get air-juggled.

    As far as the last Street Fighter film endeavors go, those being the Jean-Claude Van Damme one and that other one about Chun Li you likely forgot about, this film definitely leaned more heavily into embracing the camp of the games’ nonstop action. Aesthetically, though, the game seems to be taking more pointers from its newest game, Street Fighter VI‘s more neon-drenched urban look. All the better to make Cody Rhode’s Guile hair look just that much more pronounced.

    In case the rapid-fire role call of video game characters was too fast for you, here’s the who’s who of Street Fighter and the actors bringing them to life:

    • Noah Centineo as “Ken Masters”
    • Andrew Koji as “Ryu”
    • Callina Liang as “Chun-Li”
    • Joe “Roman Reigns” Anoa’i as “Akuma”
    • David Dastmalchian as “M. Bison”
    • Cody Rhodes as “Guile”
    • Andrew Schulz as “Dan Hibiki”
    • Eric André as “Don Sauvage”
    • Vidyut Jammwal as “Dhalsim”
    • Curtis “50 Cent” Jackson as “Balrog”
    • Jason Momoa as “Blanka”
    • Orville Peck as “Vega”
    • Olivier Richters as “Zangief”
    • Hirooki Goto as “E. Honda”
    • Rayna Vallandingham as “Juli”
    • Alexander Volkanovski as “Joe”
    • Kyle Mooney as “Marvin”
    • Mel Jarnson as “Cammy”

    Time will tell whether the film will have a story mode as raucous as its trailer’s unbridled arcade action. But from this first look, director Kitao Sakurai definitely left a good first impression of what’s to come when the movie hits theaters in 2026.

    Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

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    Isaiah Colbert

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  • Capcom’s Pragmata is coming your way on April 24

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    Capcom’s long, long-delayed sci-fi shooter Pragmata finally has a release date. It’s headed your way on April 24, 2026 on Steam, PS5, Xbox Series X/S and — as Capcom confirmed in a trailer at The Game Awards — Nintendo Switch 2. You don’t have to wait another four months to try it out, though. A gameplay demo is out now on Steam. It will be available for consoles at a later date.

    Pragmata first emerged all the way back in 2020 and Capcom initially planned to release it in 2022. After multiple delays, the game will arrive four years later than the company anticipated.

    This is the first entry in a new franchise from Capcom, so taking extra time to get things right is not exactly a bad idea. Pragmata, which is set in a dystopian near-future, features the dual protagonists of Hugh Williams (a heavily armored fella) and Diana (an android with special powers). The two have to work together if they want to escape from a lunar research station that’s filled with malevolent robots. To defeat these clankers, Diana has to hack them to disable their defense systems and make a weak point available for Hugh to attack.

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    Kris Holt

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  • ‘Monster Hunter’ is Dropping Into ‘Magic: The Gathering’

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    ‘Magic: The Gathering’ has been snatching up plenty of IP for Secret Lair, so it’s latest catch is the hit ‘Monster Hunter’ games.

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    Justin Carter

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  • Monster Hunter Stories: How This Spin-off Series Translates the Franchise’s Strengths – Xbox Wire

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    When ‘Capcom Presents’ flashed across the screen during watching last week’s Xbox Tokyo Game Show 2025 Broadcast, my pulse quickened as I prepared for something familiar from one of my favorite publishers – only to be surprised by a world I’ve yet to explore: Monster Hunter Stories. 

    Even if you’ve sunk dozens of hours into Monster Hunter World and the more recent Wilds as I have, you may find yourself in a similar situation. But there’s never been a better time to get acquainted, as Monster Hunter Stories, a beloved spin-off series of the legendary Monster Hunter franchise, makes its Xbox debut next month, with the first two games arriving on November 14. 

    The day after that announcement, at Tokyo Game Show, I found myself with a controller in hand to get acquainted with the next entry in the series, Monster Hunter Stories 3: Twisted Reflection, itself coming to Xbox on March 13, 2026. After an hour of exploring this new world, my ignorance has been supplanted by anticipation. If you’re new to this series – or only know the mainline games – here’s what makes Stories unique: 

    A Sunnier Take on Monster Hunter 

    The first thing players are you’ll likely to notice is how different Monster Hunter Stories games look; the cel-shaded art style is vibrant and inviting—a sharp contrast to the gritty realism of the mainline games. Infused with rich, bright colors across its sunny vistas, verdant fields, misty mountains, Monster Hunter Stories presents a world you want to get lost in.

    Monster Hunting Action, One Turn At a Time 

    Beyond its outer appearance, you’ll feel how different Stories is from mainline Monster Hunter when you first get into combat. As you approach your first monster, rather than attacking outright, you’re thrown into a turn-based RPG battle. After being introduced to an initially simple rock/paper/scissors mechanic, Monster Hunter Stories quickly layers on a lot more.

    While ‘turn based’ may conjure thoughts of a deliberate, repetitive experience – there is a lot going on here: balancing attacks and skills, attack types and weaknesses. And you’re not just controlling the human rangers; your monster companions – called “Monsties” – can be called into battle, each with unique abilities. Want to switch tactics mid-battle? Swap Monsties on the fly or mount up for a powerful special attack.

    You’ll Ride a Lot More than Seikrets 

    Speaking of mounts, the Monstie you’re riding offers up different mobility options throughout the open world. The Monster Hunter Stories 3 demo started me out with a Rathalos called, appropriately enough, Ratha – though I was able to easily switch via a radial menu to a lizard-wolf type of monster you might recognise from Monster Hunter World, called Tobi-Kadachi. Tobi could go where Ratha can’t, bounding straight up a vertical rock formation. After looking around and marking points of interest, I realized Tobi had another trick up its fur: it was less wolf and more flying squirrel, allowing me to glide straight to a chest I had spotted and marked. Very fun.

    Ratha also has a trick: when mounting it, pressing RT brings up an aiming reticle, and releasing allows it to do what wyverns do best: spit up explosive fire, assisting with breaking things, revealing resources, or initiating battle… sometimes even ending it before it starts. Again, very fun.

    It’s Still Monster Hunter 

    Despite Monster Hunter Stories’ RPG trappings, in just about every element, its Monster Hunter DNA shines through. From hunting down monster materials, to forging new equipment, to collecting bugs, fruits, and metals as you explore the world, to the chatty Felynes, you’ll never forget you’re in a Monster Hunter world, even while inhabiting a different part of it.

    Most “Monster Hunter” of all are the tough-as-leather beasts that survive even the strongest attacks you can dish out, meaning that combat isn’t just a test of skill, but of attrition. After taking down a pair of bosses with unique, stylish finishers, my demo came to a close. My takeaway: even if you’ve spent dozens of hours in Monster Hunter World or Wilds, Stories will surprise you.

    Monster Hunter Stories 1 and 2 arrive on Xbox consoles on November 14 of this year, with the latest entry in the series, Monster Hunter Stories 3: Twisted Reflection following on March 13, 2026. 

    Monster Hunter Stories Collection

    CAPCOM Co., Ltd.





    $59.99

    $35.99


    Limited Bonus

    Monster Hunter Stories
    – Purchase early to get Navirou’s “King” and “Queen” Outfits.

    Monster Hunter Stories 2: Wings of Ruin
    – Purchase early to get Ena’s “Kamura Maiden Outfit.”

    *Bonus content is available to customers who pre-order the game by 23:59 on 11.13.2025.
    *This content may be made available separately at a later date.
    *Outfits for Ena and Navirou are purely cosmetic and only change the characters’ appearance.

    Both Monster Hunter Stories games included in one collection!

    Monster Hunter Stories is an RPG series that takes the world of Monster Hunter and expands upon it in new and exciting ways! No longer are you hunting monsters, but raising them! Featuring heroes known as Monster Riders, you will live alongside monsters and form lifelong bonds with them.

    Contents:
    – Monster Hunter Stories
    – Monster Hunter Stories 2: Wings of Ruin (Standard Edition)

    Game Introduction:
    The first game tells the story of a Rider who confronts a calamity known as the Black Blight that has overtaken the world, all while learning to live together with Hunters. The second game is set four years later, when a new hero unravels the epic story surrounding a legendary Rathalos, one foretold to bring ruin to the world.

    Game Features:
    ■ A turn-based RPG set in the world of Monster Hunter! Monster Hunter Stories features a strategic battle system which is easy to get the hang of, even for those who struggle with action games. Use Power, Speed, and Technical attacks to guess and overcome your opponent’s attack patterns to inflict heavy damage and win head-to-head battles! Build up your Kinship Gauge to use skills or try your Monsties’ unique Kinship Skills!
    ■ Turn popular monsters from the series into your Monsties! Explore the field using Monstie abilities, hatch eggs that you find along the way, and turn various monsters into Monsties! This game features many popular monsters from the Monster Hunter series, including Zinogre, Nargacuga, and Lagiacrus. Also featured is the Rite of Channeling, a ritual that awakens dormant abilities in your Monsties, allowing you to raise original Monsties and take on powerful enemies!
    ■ Online features that allow you to create a powerful party with the Monsties you have raised and enjoy battles with other players!

    *The items in this set can be purchased individually. Please be careful not to purchase the same item twice.

    MONSTER HUNTER STORIES 3: TWISTED REFLECTION

    CAPCOM Co., Ltd.




    Twin Rathalos, born in a twist of fate.

    Embark on a new adventure in the third installment of the turn-based RPG series set in the world of Monster Hunter! Become a Rider in the Monster Hunter Stories series as you hatch and build kinship with friendly monsters known as Monsties, then explore and battle alongside them in a world full of potential!

    Set two centuries after a conflict that divided neighboring kingdoms, the drums of war are reignited as twin Rathalos—long thought extinct—hatch from a single egg: an omen of destruction.

    Two kingdoms, two Riders, and two Rathalos; their fates now intertwined. As calamity encroaches, seek hope beyond the border and into forbidden lands.

    ©CAPCOM
    MONSTER HUNTER STORIES is a trademark and/or registered trademark of CAPCOM CO., LTD. and/or its subsidiaries in the U.S. and/or other countries.

    Monster Hunter Stories

    CAPCOM Co., Ltd.





    $29.99

    $19.49


    Limited Bonus
    Pre-order to get Navirou’s “King” and “Queen” Outfits!

    *Bonus content is available to customers who pre-order the game by 23:59 on 11.13.2025.
    *This content may be made available separately at a later date.
    *These outfits are purely cosmetic and only change Navirou’s appearance.

    Monster Hunter Stories is an RPG that takes the world of Monster Hunter and expands upon it in new and exciting ways! No longer are you hunting monsters, but raising them! In this deep story featuring heroes known as Monster Riders, you will live alongside monsters and form lifelong bonds with them. The first installment of the Monster Hunter Stories series returns, fully voiced in Japanese and English, with additional features such as a new museum mode where you can listen to music and view concept art, allowing you to dive even deeper into the world of Monster Hunter Stories.

    Story:
    As the hero of the story, you were born in a village of Riders who raise monsters for a living. You’ll overcome trials and tribulations as you grow as a Rider, and leave your village to embark on an adventure. Your destination: the world of Hunters, who make their living by hunting monsters. Although their lifestyles are vastly different, you must learn to live and work together with Hunters, and in turn, bring the world of Hunters and Riders ever closer.

    Things take a dark turn as a calamity known as the Black Blight appears, threatening the entire world and upending peaceful lives that were taken for granted… Both Riders and Hunters alike will be put to the test in order to challenge this threat.

    The keys to saving the world are the Kinship Stone and its hidden power, along with the truth of the “Legend of Redan,” which describes the long-kept secret of the Riders’ origins!

    Game Features:
    ■ A turn-based RPG set in the world of Monster Hunter! Monster Hunter Stories features a strategic battle system which is easy to get the hang of, even for those who struggle with action games. Use Power, Speed, and Technical attacks to guess and overcome your opponent’s attack patterns to inflict heavy damage and win head-to-head battles! Build up your Kinship Gauge to use skills or try your Monsties’ unique Kinship Skills!
    ■ Turn popular monsters from the series into your Monsties! Explore the field using Monstie abilities, hatch eggs that you find along the way, and turn various monsters into Monsties! This game features many popular monsters from the Monster Hunter series, including Zinogre, Nargacuga, and Lagiacrus. Also featured is the Rite of Channeling, a ritual which awakens dormant abilities in your Monsties, allowing you to raise original Monsties and take on powerful enemies!
    ■ Online features that allow you to create a powerful party with the Monsties you have raised and enjoy battles with other players!
    ■ All updates are included! You will find all the monsters added in updates to the original game, such as Kushala Daora, Teostra, and Rajang, as well as expanded endgame content and additional character editing parts, making this the complete package!

    *There are other bundles that include this product. Please be careful of duplicate purchases.

    ©CAPCOM
    MONSTER HUNTER STORIES is a trademark and/or registered trademark of CAPCOM CO., LTD. and/or its subsidiaries in the U.S. and/or other countries.

    Monster Hunter Stories 2: Wings of Ruin

    CAPCOM Co., Ltd.





    $39.99

    $29.99


    Limited Bonus
    Purchase by 23:59 on 11.13.2025 to receive the Kamura Maiden Outfit for Ena. This outfit lets you dress Ena as a hub maiden from Kamura village, as featured in Monster Hunter Rise!
    *May become available at a later date.
    *Changes Ena’s appearance only.
    *Monster Hunter Rise rated TEEN

    A new adventure awaits you in this second installment of the turn-based RPG series set in the world of Monster Hunter! Become a Rider and form bonds with friendly monsters known as Monsties to fight alongside them as you take part in an epic story.

    You play as the grandchild of Red, a legendary Rider. The story begins with a fateful encounter with Ena, a Wyverian girl who has been entrusted with an egg with the potential to hatch into a legendary Rathalos which could wreak havoc if awakened to its destructive power.

    Embark on a journey which will test the bonds of friendship in a changing world, and discover the truth behind the legends of old.

    ©CAPCOM
    MONSTER HUNTER STORIES is a trademark and/or registered trademark of CAPCOM CO., LTD. and/or its subsidiaries in the U.S. and/or other countries.

    *There are other bundles that include this product. Please be careful of duplicate purchases.

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    Jeff Rubenstein

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  • ‘Resident Evil Requiem’ Introduces Its Latest Heavy, the Tentatively Named ‘Big Mama’

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    In a new interview with IGN, Koshi Nakanishi, the director of Resident Evil Requiem Evil, and its producer, Masato Kumazawa, sat down to discuss the game‘s key “stalker” enemy—a persistent, giant-sized monster who continuously hounds the player throughout the story.

    As this lineage includes such franchise darlings as Mr. X, Nemesis, and the ever-popular Lady Dimitrescu, designing a new, iconic monster for the series is no small feat. So, what did they come up with this time? Make way for the tentatively named “Big Mama.”

    Sharing a similar color and body shape to the Pale Lady from Scary Stories to Tell in the Dark, a pair of segmented, lobster-like eyes, and a face similar to that one demon who made Buffy believe she was in a mental institution, Resident Evil‘s new creation is at the very least a well-studied amalgam of uncanny imagery, if perhaps a bit too similar to “The Mother” from Zack Cregger‘s Barbarian. Indeed, as Nakanishi states in the article, the character’s placeholder name at Capcom was “Big Mama,” though as the director notes, “we’re taking all kinds of suggestions” for something more appropriate down the line.

    Admitting the difficulty of designing a new enemy “amongst the crowd of iconic characters” Resident Evil is known for, Nakanishi revealed it was his idea to make her appreciably larger than her franchise antecedents. In his own words, “The character was originally smaller, but I figured let’s scale her up and I think that was the right answer because then her incredible size suddenly becomes overwhelming and she literally stands out from the pack of stalker enemies. The base concept was an enemy that you would know in an instant, and when you glance you know, like, ‘that’s not right, I don’t want any part of this, this is bad.’

    As physically imposing as she may be, “Big Mama” shares a trait common to any monster worth their salt: a deadly allergy to bright light. According to Nakanashi, “I wanted to bring a slightly new twist on the idea of exploring the so-called mansion-type environments that are typical to Resident Evil games. Rather than having a specific location that’s safe or unsafe, you will have noticed that a lot of the rooms have light switches and lamps and things in them. So I think it’s more to let you have a chance to create your own room that in a given situation that particular creature is afraid of the light and won’t come in.”

    Unfortunately, powered light sources are naturally unreliable—doubly so in old mansions with faulty wiring. “I think with horror you need to establish the rules and then you need to break them to add even more fear and anxiety,” he states. “So you figure out how to stay safe, and then you realize that it’s not as safe as you thought. It is a way to just bring a next level of fear to the experience. You think you have it, and then we pull the rug from your feet. So that’s exactly my intention.”

    As to who or what “Big Mama” will reveal herself to be in the game remains a mystery, but fan speculation online theorizes she may be a monstrous mutation of Alyssa Ashcroft, the mother of the games’ protagonist, Grace. In the interview, Nakanishi would neither confirm nor deny these suspicions, deflecting, “We’re very much aware of the discussion and speculation about this kind of thing and as a player, whenever I’m playing a game, I love to get involved in that stuff, but I don’t think it’s fair for me to weigh in on those debates as a developer.”

    Fortunately, the identity of “Big Mama” will eventually be revealed when Resident Evil Requiem releases on February 27, 2026.

    Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

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    Gordon Jackson

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  • Dante and Vergil Meet Again in ‘Devil May Cry’ Season 2 Teaser

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    With the rift machine destroyed in Devil May Cry season one, thanks to Dante (Johnny Yong Bosch), the demon hunter’s down-on-his-luck fate appeared to be turning around after being humanity’s salvation. That was, of course, until the shocking reveal that his brother was still alive.

    The latest teaser for the Adi Shankar and Netflix animated series drops more surprises for season two. Dante’s brother, Vergil (Robbie Daymond), is back, and this time he’s working with the demons after the defeat of the White Rabbit terrorist organization. While Dante is frozen, Vergil wreaks havoc on America for nuking the Demonworld, which sets the stage for quite the family reunion.

    The way battles lay waste to both the demon and human worlds seems never-ending as Dante returns to the fray with raised familial stakes. The trailer shows the long-coated and dramatic exchange comes to a clash of weapons of blood versus blood. As their brotherhood stands diametrically opposed as foes, the story from the Capcom game you thought you knew might be reimagined in a new thrilling way when it returns in 2026.

    At least that’s Shankar’s hope, as he recently told Deadline, “I approached this as a new continuity. So, it’s not a remake, it’s not a rehash, but in some ways it’s closer to a retelling. And that’s the thing I do across all my stuff. If you watch even the short films on YouTube, it’s always like there’s the IP and then there’s the Adi Shankar spin on the IP. I wanted my show to feel like Devil May Cry, to take the spirit of DMC, but I thought of it as like Marvel’s Ultimate Universe, or even X-Men: The Animated Series, like reinterpretations that preserve the emotional core while restructuring the mythology to suit a new medium. Essentially the foundation remains, but the scaffolding has been rebuilt to support long-form storytelling in a serialized, animated format for streaming television.”

    Shankar continued, “It’s a new universe, but it is one constructed from a complete obsessive understanding of canon, right? Both the public-facing story and the deeper internal mythology that’s only known to Capcom, because you get access to all of that and just kind of absorb it even more. And you become even more of a super fan because you’ve gotten to peek behind the curtain. So, then, my job as creator-showrunner is franchise architect for the DMC universe on Netflix. It’s to essentially take the full spectrum of knowledge and build something that respects the past while unlocking new narrative possibilities.”

    Devil May Cry season two is coming in 2026; season one is streaming on Netfilx now.

    Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

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    Sabina Graves

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  • Onimusha: Way of the Sword Is a Modern, Graceful Action Classic-in-Waiting – Xbox Wire

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    It’s such a simple decision – in Onimusha: Way of the Sword, pressing the block button lets you deflect or parry attacks from any direction. Your character, Musashi Miyamoto, will seamlessly pull his katana into just the right position, sometimes readjusting for multiple strikes on the fly. It’s a single gameplay choice that says so much about this game, and offers so much to the player – built to dominate more than struggle. Plus, performing a no-look block just feels superb.

    The long-awaited follow-up to Capcom’s grimdark feudal fantasy series sees you play as a master swordsman, who gains the abilities of the Oni gauntlet that’s attached itself to each of the series’ main characters, and is charged with taking down invading demons by any means necessary.

    At first blush, you might expect this to be another entry in the burgeoning soulslike genre but, in a first hands-on, I discovered a game that, while not without challenge, was far more interested in making you feel good than making you get good. This is a consummate action game – one that constantly rewards you for experimenting with its systems, and feels almost incapable of looking bad, even in a non-expert player’s hands.

    Much of this is down to animation. Every strike, dodge and, yes, no-look block, feels as though it’s reacting to the situation you’ve found yourself in, always looking natural. Fighting regular enemies rarely has the start-stop rhythm you might have come to expect – instead, you glide through these fights, dispatching demons, deflecting arrows (particularly delightful when you realise you can parry them back into the enemies around you), and finishing skirmishes with the series’ signature, instant-kill Issen attacks.

    In these regular fights, offence is often the best defence – overwhelming smaller enemies with blows will deplete their stamina, opening up opportunities to unleash an Issen (with an appropriately over-the-top animation). Stronger enemies will force you to dodge a little more often (which can trigger a Bayonetta-like slow-mo), or parry more effectively, complete with gorgeous visual effects and generous stun windows.

    The message is clear – you’re not playing as a character learning the ropes. This is already a master of their craft, and they act like it. For Musashi, these fights should feel simple – difficulty is more down to how you manage a crowd, than how you deal with the individual fighters in it.

    But when the game pits me against a fellow Samurai, Sasaki Ganryu, it’s a swordfight worthy of the classic movies the developers have drawn from (even the main character’s likeness is based on legendary Japanese actor Toshiro Mifune). You might expect the game to suddenly embrace that soulslike comparison here, but it resists – it’s not easy, but you get the impression that Capcom would prefer you to be able to choreograph your own film-like encounter, resisting the impulse to truly stop you in your tracks with a fight that needs to be learned, repeated, and mastered.

    Healing items are limited by your inventory space, but relatively plentiful, ensuring you can top up in tricky spots. Pulling off an Issen against Ganryu gives you an in-built gamble – do massive damage, or earn more Souls (used as currency and more). And the game prioritizes speed over precision – both you and Ganryu will buzz around the arena, dodging, lunging, and clashing in showers of sparks. It’s absolutely thrilling, featuring some of the smoothest, best-looking combat I’ve seen from an action game this generation.

    As a taster of what’s to come, it’s absolutely piqued my interest. This feels like a classic action game waiting to emerge.

    Onimusha: Way of the Sword arrives for Xbox Series X|S in 2026.

    Onimusha: Way of the Sword

    CAPCOM CO., LTD.




    Fight through bloodstained battlefields of intense swordplay action. Explore the historic Japanese capital of Edo-era Kyoto, twisted by malevolent clouds of Malice.
    With every stage cloaked in mystery, danger and intrigue. Battle against monstrosities from the underworld known as Genma in a tale of dark fantasy.
    Follow the tale of a samurai who wields the Oni Gauntlet, a mystical artifact that grants its bearer the power to slay Genma.
    Through gritty, blood-soaked brawls, he searches for his reason to fight. What fate awaits at the end of his path?

    Note: this content has not yet been age-rated. Age ratings information will be published at a later date.

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    Joe Skrebels, Xbox Wire Editor-in-Chief

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  • How To Start Off Strong In Dragon Age: The Veilguard And More Of The Week’s Gaming Tips

    How To Start Off Strong In Dragon Age: The Veilguard And More Of The Week’s Gaming Tips

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    Screenshot: BioWare / Kotaku

    Dragon Age: The Veilguard is out tomorrow, October 31. Whether you’re a seasoned veteran of developer BioWare’s fantasy RPGs or a newcomer looking to see what all the fuss is about, it’s worth noting that The Veilguard represents a pretty drastic shift from the tactical, open-zone RPG gameplay of its predecessor, Dragon Age: Inquisition. So no matter what your previous experience, there are a few things worth noting before you dive into this long-awaited return to Thedas. I’ve put over 60 hours into the game, so here are a few things I’ve learned for you to keep in mind as you get started. – Kenneth Shepard Read More

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    Kotaku Staff

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  • Concord Gets Shut Down, Switch 2 Rumors Heat Up, And More Of The Week’s Top Stories

    Concord Gets Shut Down, Switch 2 Rumors Heat Up, And More Of The Week’s Top Stories

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    Image: Firewalk Studios, Sony / Firewalk Studios / Kotaku, Blizzard, Boss Key / PlayStation / Epic / Kotaku, Nintendo / Kotaku, Sony / Kotaku, Capcom / Kotaku, Screenshot: Nintendo / Kotaku, Microsoft, Photo: Michael Tullberg (Getty Images)

    FThe biggest story of the week was probably the announcement that Sony was shutting down Concord, its big, expensive, long-in-development hero shooter, just two weeks after its disappointing launch. We’ve got the details on the original announcement, as well as reactions from across the internet.

    In other news, rumors about Nintendo’s successor to the Switch are swirling, Sony sorta confirms leaked design images for a PS5 Pro, and disgraced streamer Dr Disrespect touts his return. All these stories and more are yours for the reading.

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    Kotaku Staff

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  • Resident Evil 7 Is The Latest AAA Port To Flop On iPhone

    Resident Evil 7 Is The Latest AAA Port To Flop On iPhone

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    New data shows that Resident Evil 7, which was recently ported to iOS devices, was purchased and downloaded by less than 2,000 players, yet another example of big games failing to succeed on Apple’s powerful portable devices.

    Capcom’s fantastic survival horror sequel Resident Evil 7—originally released in 2017launched on iOS earlier this month for $20. It’s the latest big console game to arrive on iOS devices as part of Apple’s ongoing push to get more AAA titles running natively on iPhones and iPads. Last year, Resident Evil Village and the Resident Evil 4 remake arrived on iOS. While they were playable and impressive, they were pretty awful ways to play such great games due to poor performance and crappy touch controls. And it seems players agree that these aren’t great versions of these games, as data shows that these ports are likely flopping hard on iOS.

    As reported on July 16 by MobileGamer.biz, data seems to indicate that RE7′s iOS port, which launched on July 2, has only made Capcom around $28,000 via 2,000 people paying for the full game after downloading the free demo.

    Other AAA iPhone ports have also failed to find much success on the App Store. As previously reported by the outlet in June, data indicates that after a month only 3,000 people had purchased Assassin’s Creed Mirage, even though its free trial version had been downloaded over 120,000 times.

    2023’s Resident Evil 4 remake did a bit better after six months on the market. It was downloaded 357,000 times with data indicating that around 7,000 people paid the $30 to unlock the full game. Resident Evil Village, on the other hand, did horribly on iOS. In about the same amount of time, only around 5,700 people paid $15 to play Village on their iPhone or iPad.

    Why AAA games are flopping on iPhone

    So what’s happening here? Well, I think the higher price points for these AAA ports are scaring away a lot of mobile players who are used to free games. But I think the bigger issue is that these aren’t the kind of games people want to play on their phones in 2024. I love Assassin’s Creed Mirage. It’s a wonderful return to the stealth-focused gameplay and smaller worlds of older AC games, while still feeling modern and fun to play. Good shit! But I have zero desire to play that game on a tiny iPhone with a cumbersome controller attached or via terrible touchscreen buttons.

    Capcom / TapGameplay

    These AAA games were designed to be played for hours and hours, often in a comfy chair or couch, with a controller or keyboard and a big screen. And that’s just not the experience you get with a phone. The best mobile games are pick-up-and-play. Things you can open up, have a bit of fun with, and then drop a few seconds later because your bus arrived or your game finished installing on Xbox.

    iPhones will for sure get more powerful and be able to run even more AAA games at high framerates and resolutions in the future. That’s a fact. But I’m not sold on any of these games finding success on the App Store because they just aren’t what most people want to play on their mobile devices.

    So now the question is, with Capcom and other publishers not making money on these ports, how long before Apple stops (probably, this hasn’t been confirmed) funding them and all these AAA games stop arriving on iOS? How long before Apple tosses in the towel on gaming once more? We shall see…

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    Zack Zwiezen

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  • July 4th Gaming Deals That Would Make The Founders Proud

    July 4th Gaming Deals That Would Make The Founders Proud

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    The 4th of July is a day for jingoistic mythmaking and summer merriment. I can’t think of a better way to celebrate it than by grilling food, watching things explode, and ordering a bunch of cool stuff online that you totally don’t need but will still be really awesome to have.

    Commerce was a key driver of dissatisfaction with the crown when a bunch of American colonies originally told England to fuck off, so it makes sense that shopping remains a core ritual at the heart of celebrating the nation’s founding. Independence Day is a great time to buy a car or a refrigerator, but you’re not here for any of that. Instead, I’ve rounded up an eclectic mix of 4th of July gaming deals and culturally adjacent curios that happen to be discounted right now. Check them out. It’s what George Washington would have wanted.

    Best Nintendo Switch Game Sales

    The eShop is currently running a few sales through July 14, including the Recollection Collection Sale and Devolver Digital Summer Sale. Capcom also has a publisher sale running through July 7. There’s a wide-array of great games for cheap. Here are some of the highlights:

    • Hogwarts Legacy: $30 (50 percent off)
    • Teenage Mutant Ninja Turtles: Shredder’s Revenge: $16.24 (35 percent off)
    • Sonic Mania: $8 (60 percent off)
    • Persona 5 Royale: $30 (50 percent off)
    • Dave the Diver: $14 (30 percent off)
    • Unicorn Overlord: $42 (30 percent off)
    • Crash Bandicoot N. Sane Trilogy: $16 (60 percent off)
    • BioShock: The Collection: $10 (80 percent off)
    • Terra Nil: $15 (40 percent off)
    • Pepper Grinder: $10 (33 percent off)
    • Mega Man Battle Network Legacy Collection: $30 (50 percent off)
    • Ultra Street Fighter II: The Final Challengers: $20 (50 percent off)
    • Capcom Fighting Collection: $16 (60 percent off)
    • Street Fighter 30th Anniversary Collection: $10 (66 percent off)
    • The Messenger: $5 (75 percent off)

    Best PS5 Game Sales

    It’s been back-to-back-to-back sales on the PlayStation Store for a while now between Play Days and the Mid-Year sale. Now there’s another with the Essential Picks sale running through July 17. Many of the above Switch game deals are also available for the PlayStation versions, as well as these additional ones:

    • Dragon’s Dogma 2: $56 (20 percent off)
    • Persona 3 Reload: $49 (30 percent off)
    • System Shock: $28 (30 percent off)
    • Batman Arkham Collection: $6 (90 percent off)
    • Nier: Automata: $16 (60 percent off)
    • Castle Crashers Remastered: $3 (80 percent off)
    • Octopath Traveler II: $36 (40 percent off)
    • Like a Dragon: Ishin!: $24 (60 percent off)
    • Star Wars Jedi: Survivor Deluxe: $45 (50 percent off)
    • Dead Space Deluxe: $28 (65 percent off)
    • Far Cry 6 Deluxe: $20 (75 percent off)
    • Diablo II: Resurrected: $13 (67 percent off)

    Best Xbox Sales

    Not to be left out, a bunch of Xbox games are currently discounted, too. Many of the Switch and PS5 game deals also apply to the Xbox versions, as well as these other cheap games worth a shout-out:

    • Hades: $12.50 (50 percent off)
    • Dead Rising 2: $5 (75 percent off)
    • Monster Hunter Rise: $25.50 (65 percent off)
    • Resident Evil Village: $20 (60 percent off)
    • Aragami 2: $10 (75 percent off)
    • Axiom Verge 1 & 2: $10.50 (70 percent off)
    • Flinthook: $7.50 (50 percent off)
    • Metro: Last Light Redux: $3 (85 percent off)
    • Wasteland 3: $8 (80 percent off)

    Best PC Game Sales

    If you haven’t already looked through our Steam Summer Sale overview you should do that, as there’s a lot of surprisingly steep discounts. So instead, I’ll take this opportunity to highlight a bunch of really good Steam Deck compatible game sales. The PC gaming handhelds themselves are 15 percent off right now. Here’s what you can play on them:

    • Elden Ring: $42 (30 percent off)
    • Cyberpunk 2077: $30 (50 percent off)
    • Stardew Valley: $9 (40 percent off)
    • Slay the Spire: $8.50 (66 percent off)
    • Dead Cells: $12.50 (50 percent off)
    • Hollow Knight: $7.50 (50 percent off)
    • Halo: The Master Chief Collection: $10 (75 percent off)
    • Marvel’s Midnight Suns: $15 (75 percent off)
    • Risk of Rain 2: $8.25 (67 percent off)
    • Vampire Survivors: $3.50 (25 percent off)
    • Balatro: $13.50 (10 percent off)

    Best TV Sales

    There are hundreds of cheap TVs to pick from, but I have two for you that should get the job done at either end of your price range. If you’re content to game and stream shows on a budget TV like I am, then Best Buy is currently selling 55-inch TCL Q5 series 4K displays for just $300 (33 percent off). If you want something more fancy, you’re also in luck. While you could spend thousands on a truly top-of the line TV with blacks as dark as an event horizon, you could also splurge on a 48-inch LG OLED. Best Buy is also selling those for just $800 (almost 50 percent off the sticker price).

    Best Used Game Sales

    GameStop is currently running a buy 2, get 1 free on all used games, including its (very limited) retro collection. It’s great way to catch up on bargain bin stuff you might have never gotten to (Star Wars Jedi: Fallen Order, Watch Dogs 2, GTA V) as well as more recent stuff that hasn’t dropped in value yet. For example, you could play some of 2024’s biggest games so far like Final Fantasy VII: Rebirth, Paper Mario: The Thousand-Year Door, and Tekken 8 and save roughly $50 in the process. Have fun mixing and matching. Just make sure they actually have used copies of the games in stock.

    The Best Of The Rest

    Here’s where we have fun with a rapid-fire round of some other neat deals:

            

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    Ethan Gach

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  • A new Resident Evil game is in the works from the director of Resident Evil 7

    A new Resident Evil game is in the works from the director of Resident Evil 7

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    It’s been a hot minute since we’ve had a brand new Resident Evil game. Then again, it’s hard to blame Capcom for that — Resident Evil: Village created such a high bar for future sequels to limbo under or jump over, depending on which hypothetical bar-based sport you’re playing in your head.

    Capcom has finally confirmed that Resident Evil 9 is on the way and they’ve tapped a veteran director to oversee the tenth zombie adventure shooter. IGN reported that Capcom confirmed the news of the sequel during its Next Summer 2024 stream.

    Director Koshi Nakanishi will be in charge of the new Resident Evil game. Nakanishi has over a decade of experience directing Resident Evil games including The Mercenaries 3D for the Nintendo 3DS, Resident Evil Revelations and Resident Evil 7: Biohazard. “We’re making a new Resident Evil,” Nakanishi said. “It was really difficult to figure out what to do after 7, but I found it, and to be honest it feels substantial. I can’t share any details just yet, but I hope you’re excited for the day I can.”

    Capcom has unleashed a deluge of remasters of some of its biggest game classics. During the same stream, Capcom also announced a re-release of the first Dead Rising called Dead Rising Deluxe Remaster for the PlayStation 5 and Xbox Series X/S. The emaster of the mall zombie slayer will feature a new voiceover for the game’s journalist protagonist Frank West, updated HD graphics and fluffier poodles.

    Capcom also announced a demo for the Japanese-inspired, strategy action game Kunitsu-Gami: Path of the Goddess and a re-release of Resident Evil: Biohazard for Apple mobile devices and Apple computers.

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    Danny Gallagher

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  • ‘Dead Rising’ is back with a new Deluxe Remaster

    ‘Dead Rising’ is back with a new Deluxe Remaster

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    Capcom announced a new remaster of its 2006 zombie smasher Dead Rising. The new update, Dead Rising Deluxe Remaster, is currently scheduled for a release this year on “the newest generation of platforms.” We can assume that means at least the PlayStation 5 and the Xbox Series X/S, though it may hit previous-gen consoles as well. Both Frank West and the Willamette Parkview Mall are looking great (although Frank seems to have a different voice in this version). This project looks like a big rebuild with completely redone assets, but we don’t have any confirmation yet about the extent of the possible changes afoot. Check out the teaser above to see the differences.

    This is the second time Capcom has overhauled the look of this fan-favorite title. It received an HD remaster in 2016 that marked the original’s ten-year anniversary, with updates that brought Dead Rising, Dead Rising 2, and Dead Rising 2: Off the Record into the modern era to run at 1080p and 60 fps. But gaming hardware has made even more leaps forward since then, so the Deluxe Remaster could up the ante to 4K, or possibly add in some HDR so that those blood splatters look extra vivid. After all, Frank’s a photographer. Gotta go for the best image quality.

    It’s been a quiet couple years from the Dead Rising team. After for Dead Rising 4, the only other big news was that Capcom had responsible for the franchise. After weathering the layoffs that have been plaguing so much of the games business, it’s heartening to see some care still being given to this goofy, campy series.

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    Anna Washenko

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  • Street Fighter VI Devs Talk About Monetization, M. Bison, And The Series’ First-Ever Guest Fighter

    Street Fighter VI Devs Talk About Monetization, M. Bison, And The Series’ First-Ever Guest Fighter

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    It’s hard to believe that the most famous franchise in fighting game history has never had a guest character before. God of War’s Kratos has been in Mortal Kombat. Yoda was in Soul Calibur. Super Smash Bros. Ultimate’s roster is now home to more characters from outside the series than from within it. But Fatal Fury’s upbeat denim-clad, city-slicker Terry Bogard (who is also in Smash) will mark the first time someone from another franchise has been playable inside Street Fighter.

    The news was announced at the Summer Game Fest showcase as part of Street Fighter VI’s season 2 reveal. In addition to the return of Street Fighter III’s Elena and series villain M. Bison, the game’s second year will also see Terry Bogart and the ninja Mai Shiranui join as well, the result of a collaboration with SNK that first got underway at back at Evo 2022, the fighting game event’s in-person return following the covid-19 pandemic. Fighting game illustrators Toshiaki “ Shinkiro” Mori and Eisuke Ogura created a crossover “welcome back” sign made up of characters from both Street Fighter and Fatal Fury.

    “It was a big hit and it was really exciting,” Street Fighter 6 director, Takayuki Nakayama, and producer, Shuhei Matsumoto, who are now the faces of the franchise, told me in an interview at Summer Game Fest conducted via a translator. Teams from both companies kept talking in the years that followed and it eventually culminated in the decision to bring Terry, essentially SNK’s Ken, to the rival franchise. What’s it like remaking an outside character inside the Street Fighter universe?

    “When incorporating non-Capcom or non-Street Fighter guest characters into this game, obviously [we] have to respect the IP and the characters and make sure that fans of those characters will appreciate it,” they said. While Terry and Mai will follow the same rules as the existing roster, the whole point of the collaboration in the first place is to also bring along their unique personalities and fighting game flair.

    Screenshot: Capcom / Kotaku

    Nakayama and Matsumoto demurred when I asked for specifics of what that might mean for their styles and move-sets, but stressed the team has some ideas it’s excited about. “Fatal Fury is a long running series for SNK. Characters like Terry also appeared in other games like King of Fighters, which is also a very long running series. The team who work on Street Fighter 6 are all big fans of fighting games in general, including games like Fatal Fury and King of Fighters. They have a lot of things that they want to incorporate, that people, that they think, that fans of Terry and Mai will like, and that’s something that they’re really putting a lot of energy into.”

    But before Terry and Mai arrive later in the year, players will get their hands on M. Bison, the crime syndicate boss who’s been a fan-favorite since Street Fighter II. Ryu killed him at the end of Street Fighter V, but as everyone suspected he’s back and looking weirder than ever. His new grizzled, tattered alt costume, a striking contrast with his traditional imperial uniform, has earned him the nickname “homeless Bison” from some, and a revamped arsenal of moves looks borderline broken.

    “In terms of his story and why he looks this way, this is something that you’ll get to learn more [about] when you play arcade mode and see him in World Tour when he’s out,” Nakayama and Matsumoto said. While it’s his comeback to the series, M. Bison’s new kit also marks the return of some old abilities in new forms. One of those is his ultra combo from Street Fighter IV which is now a super art in Street Fighter 6. Other moves play off the story and the crime boss’ new level of deviousness. That includes a back fist combo which plants a psycho mine on the opponent that explodes if M. Bison doesn’t get hit for a while.

    “It kind of adds this mind game-type aspect to his gameplay, and kind of forces the opponent to play in a certain way when that happens,” they said. The psycho mine also changes some of the effects and combos of M. Bison’s attacks while it’s active, changing the rhythm of the match as well. He’s also a hybrid charge and command input fighter, meaning some of his abilities require holding inputs while others are just simple sequences. His iconic Double Knee Press attack will now just be a “fireball motion” attack, for example, potentially making him a lot more appealing to more players.

    It’s poised to be another neat addition to a game that still feels like it’s in a honeymoon phase with fans. Following the disappointing launch of Street Fighter V, which was marred by numerous complaints and incomplete modes, Street Fighter 6 was a return to form for both the fundamentals and positive mood among fans. Despite being a fighting game rooted in a rich history of arcades and in-person competition, modern Street Fighter is as much a live-service platform as anything else. In May, Akuma arrived in the game by way of an event that was part Twitch Plays Pokémon and part MMO boss fight.

    Nakayama and Matsumoto pointed to all of the data they collect from players and the new ways they’re experimenting with online events to help the game evolve. ”We released this infographic that shows something like 20 billion matches that have happened over this past year, which is very surprising,” they said. “When we did the raid boss event with Akuma in the battle hub that was a big hit. That just made [us] realize there should be more opportunities to get people excited about events like that, that’s something [we] want to explore in the near future.”

    When they told me it’s easier than ever to see what players do and don’t like, I asked them if it ever felt like there was too much data and they wished they could go back to days when developers were more walled off from community feedback and behavior. “Honestly, not really,” they said laughing. “It’s really exciting to see everyone really have fun and play the game and seeing what what people are interested in.”

    One thing at least some players still aren’t always having fun with is Street Fighter’s aggressive microtransaction model. Every once in a while outrage bubbles up when Capcom asks players to pay for something they feel is particularly egregious, like color variants for costumes. There’s also no way to pay exact amounts for lots of the in-game purchases since players first have to buy arbitrary amounts of Fighter Coins that often leave them with left-over premium currency. Is the team happy with the current monetization?

    Giant Akuma appears in the battle hub.

    Screenshot: Capcom / Kotaku

    “I mean people seem to be very interested in purchasable content especially that associates with the actual characters in the Fighting Ground Mode,” they said. “And we see a lot of interest towards that so it’s something that we will continue looking into and seeing if there’s any new stuff that we can just…but in terms of the system it’s probably going to be as is.”

    Reading between the lines, it certainly seems like a version of what you hear from a lot of companies,which is that while lots of people complain about microtransactions, just as many if not more, grudgingly or even happily pony up the money for them. Perhaps the sea of player data the Street Fighter 6 devs have access to was also helpful in bearing that out.

    Despite containing just four new characters, the season 2 fighter pass is $30, half the price of the full game. But to sweeten the deal, the full game is currently 50 percent off to celebrate its one-year anniversary. M. Bison, meanwhile, arrives over the summer. But the most important part of Street Fighter 6’s legacy, and its potential future, may lie in more community experiments like the Akuma online event.

    Street Fighter 6 gave [us] an opportunity to try out a lot of new things that [we’d] never done before in any other fighting game,” Nakayama and Matsumoto said. “With Street Fighter 6 [we] feel like [we] were able to see a resurgence of younger audiences who became interested in the game through alternate areas outside of just the fighting.” Hopefully that means more live events are planned for year two. The social experience of arcades was central to how many people fell in love with fighting games to begin with. Finding more ways to recreate that online could be the key to maintaining them.

               

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    Ethan Gach

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  • Over a million Switch owners have bought the worst mainline Resident Evil game ever

    Over a million Switch owners have bought the worst mainline Resident Evil game ever

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    Resident Evil 6 has sold surprisingly well on the Nintendo Switch since it was ported to the console in 2019, despite it being almost universally panned by fans of the series. As spotted by Nintendo Life, RE6 just got added to Capcom’s Platinum Titles list, meaning it’s crossed the threshold of one million units sold. It sits at number 117 on the list, with a million downloads for the Switch (but not any other platforms).

    RE6 stands out as a convoluted action game next to the titles that came before it, marking a dramatic shift away from survival horror. It has a lot going on, but not so much of the things people actually love about Resident Evil games. It’s gained some defenders over the years, though, I’ll give it that. Capcom brought Resident Evil 6 to the Switch in October 2019 and bundled it with RE4 and RE5 in the Resident Evil Triple Pack that was released around the same time, which surely helped its sales.

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    Cheyenne MacDonald

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  • Dragon’s Dogma 2, One Month Later

    Dragon’s Dogma 2, One Month Later

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    Fans of the original Dragon’s Dogma never dreamed the wonky fantasy RPG might get a sequel. Over a decade later, Capcom delivered a successor that improved on the flaws of the first without shaving off the sharp edges that earned it a cult following to begin with.

    Weeks after it launched, Dragon’s Dogma 2 hasn’t just sold well, it’s been the perfect breeding ground for fun discoveries and strange player tales. It’s also been a lightning rod for debate, despite being one of the highest rated games of 2024. Here are the ups, downs, and everything in-between since Dragon’s Dogma 2’s launched on March 22.


    Fans freak out over Dragon’s Dogma 2’s microtransactions

    Screenshot: Valve / Kotaku

    The game’s Steam page displays all the things you can buy with real money, many of which are included in the Deluxe Edition. They include camping kits, Wakestones, Portcrystals, and other in-game items that save time and impact gameplay. Reviewers of the game point out that most of the resources are earned easily enough just by playing, but for some players the mere existence of the option to buy them feels like a corrupting influence. The paid item for changing characters’ appearances gets modded into the game on day one.

    Steam reviews are a mess

    While early reviews were glowing, the game gets slammed on Steam. With a less than 40 percent positive rating in its first day, PC players complain about poor optimization. Performance issues range from glacial framerates in some areas to occasional freezes and crashes. A Capcom rep tells IGN ahead of release that it’s aware of CPU issues and is looking into them.

    Players discover the horrors of Dragonsplague

    Dragon’s Dogma 2’s NPC companions, called Pawns, are vulnerable to a mysterious illness called Dragonsplague. If left untreated long enough, it triggers a deadly transformation that can wipe out cities. “One of the pawns nukes the entire village because of Dragonsplague and I had no inkling at all that they had caught it,” one player reports. “No voice lines, no comments of staying away from them, no glowing red eyes. My save is now just fucked because of this mechanic.”

    One of the surest ways to spot the illness is if Pawns start acting rudely. Players listen carefully for any signs of bad manners, while some kill their companions before ever sleeping over at an Inn. The easiest way to do that is throwing Pawns into the bodies of water inhabited by Brine, misty creatures that kill everything they touch. As a result, players start hurling NPCs off cliffs en masse.

    A Pawn pyramid scheme creates free money

    A screenshot shows a Pawn farming scheme.

    Screenshot: Valve / Kotaku

    Dragon’s Dogma 2’s economy is all over the place, with things like Ox cart rides between cities being relatively cheap, while haircuts cost hundreds, and rooms at Inns can cost thousands. Fortunately, players figure out an exploit for quick cash involving sending Pawns out on quests online for things like killing monsters.

    By setting the quest rewards for 10,000, other players can hire the Pawn and collect the bounty. While the first player has to pay it out to send the Pawn on the quest in the first place, an endless number of other players can rent the Pawn to snag the reward. The result is that Dragon’s Dogma 2’s Rift dimension becomes flooded with free Pawn money.

    Dragon’s Dogma 2’s first patch adds do-overs

    One of the weirdest things about Capcom’s RPG ends up being the fact that there’s only one save file that constantly gets updated. Players can’t even start their game over from the beginning until Dragon’s Dogma 2’s first patch on March 29. The update also adds more graphics options for console, makes it easier to get a house earlier in the game, and changes the number of Art of Metamorphosises that can be purchased from 2 to 99.

    Capcom takes pity on unwanted Pawns

    A player by the name of MrFoxer on the Dragon’s Dogma subreddit notes that Capcom appears to be manufacturing artificial players to rent out Pawns if nobody real is doing it. “You can tell whether an actual player rented your pawn by attempting to view their profile while looking at your pawn’s report,” they write. “If the option is greyed out, it’s a ‘fake player.’” Some fans are crestfallen. “Well thats nice but also kinda sad since no one wants to actually use our Pawn,” one writes. “Oof, 99% of my rents are greyed out,” writes another. “Feels bad, but never mind.”

    The server-hopping companions continue to be one of Dragon’s Dogma 2’s most fascinating playgrounds. Pawns who are rented out for real start returning to their players with rotten food as fans try to devise ways to warn one another about possible Dragonsplauge afflictions. Other players prank one another by sending Pawns back with forged Ferristones as gifts.

    The worst NPC in the land

    It's Always Sunny gang hates Martin.

    Image: Capcom / FX / Kotaku

    Meet Martin, the human magistrate from Vernworth that everyone hates. He’s hard to find, breaks quests, and is just an all-around sack of griffon turds. Players can kill him after finding him in Melve yelling at Ulrika for treason and they do.

    A one-hit kill “Unmaking Arrow” is a godsend

    Survival can be tough in Dragon’s Dogma 2. Massive mythical creatures stalk you at every turn. But none of them can stand up to the Unmaking Arrow, an item so powerful Capcom autosaves the game after you use it. At least one player managed to circumvent this save-scumming safeguard using cheat engine tools and proceeded to kill everything they came across. Regular fans debate the best vocations in the game. Many believe it’s obviously Mystic Spearhand or Magick Archer while others claim the base Thief and Sorcerer roles remain superior.

    Players debate the game’s friction

    Dragon’s Dogma 2 limits fast travel, doesn’t let you fully restore health unless you’re in town or have camping equipment, and severely limits the amount of junk you can carry in your inventory. The consensus is that the fantasy RPG is friction-heavy compared to other open world games like modern Assassin’s Creed titles, but less unanimous is whether that’s always a good thing or occasionally masks genuine shortcomings. The resulting conversation is inconclusive but enlightening.

    A second major patch nerfs Dragonsplague

    After untold death and destruction, the development team decides to dial back Dragon’s Dogma 2’s Pawn disease. In addition to being more noticeable, the sickness is also less frequent. The April 25 update also reduces how much NPCs banter during quests and removes old treasure chests from players’ maps, in addition to other fixes. What it doesn’t do is markedly improve performance on PC.

    Capcom shareholders get an unexpected payout

    Dragon’s Dogma 2 sells 2.5 million copies in its first 10 days where the first game took a whole month just to sell less than half that amount. That brings the franchise’s lifetime total sales up to 10 million, pushing it well past the cult status it had previously enjoyed for years. “Dragons Dogma 2 was released in the fourth quarter and has performed favorably,” Capcom announced in a revision to its earnings forecast. It increased its projected dividend per company share by $.03. Not enough to afford a night in Bakbattahl but enough that the company also increases salaries for new graduate hires.

              

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    Ethan Gach

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  • The End Of Battlefield 2042, ‘Woke’ Scrabble, And More Of The Week’s Biggest News

    The End Of Battlefield 2042, ‘Woke’ Scrabble, And More Of The Week’s Biggest News

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    Image: EA / Dice, Crunchyroll, Bethesda Softworks, Arrowhead Game Studios / Sony, Blizzard, Atlus, Screenshot: Fox News / Kotaku, Toei Animation / Konami, Ordz Games / Kotaku

    Another week’s in the books for 2024, and there were some interesting updates in the world of games, anime, and more. Battlefield 2042 is no more, no one knows what’s next for Helldivers 2, Scrabble is woke, and Hatsune Miku fans are mad. Let’s get into it. 

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    Kotaku Staff

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  • More Final Fantasy 7 Rebirth & Dragon’s Dogma 2 Tips, You’re Welcome

    More Final Fantasy 7 Rebirth & Dragon’s Dogma 2 Tips, You’re Welcome

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    Screenshot: Sony / Shift Up / Kotaku

    The Stellar Blade demo has been out since March 29, and if you manage to beat it, your save data will carry over to the full game when it launches as a PlayStation 5 exclusive on April 26. One thing I was curious about was the “Skin Suit,” an outfit for protagonist Eve that basically has her traversing the world in the nude and makes the game way more challenging. Surprisingly, at least in the demo, it’s an incredibly easy thing to unlock, so since I just learned how to get it, I figured I’d teach you how to get it, too. Sharing is caring, after all. – Levi Winslow Read More

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    Kotaku Staff

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  • FF7 Rebirth Combat Tricks, Dragon’s Dogma 2 Dragonsplague Help, And More Of The Week’s Tips

    FF7 Rebirth Combat Tricks, Dragon’s Dogma 2 Dragonsplague Help, And More Of The Week’s Tips

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    Whether you’re trying to deal with the obnoxious son of the late Shinra president and his pesky pet or just learn a cool new trick to help you tackle Final Fantasy VII Rebirth’s battles, we’ve got you covered this week. We’ve also got the lowdown on how to rank up your Fortnite Festival pass without playing the game, and lots more tips and guides for you in the pages ahead.

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    Kotaku Staff

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