Check your American Express credit cards for a new Amex Offer that can save you $100 on stays at Radisson Blu and Cambria hotels in the US, Canada, Chile & Aruba. You can find this offer in your Amex consumer and business credit cards. Check out the full details of the offer below.
Offer and availability may vary by cardholder. Just login to your American Express account(s) to see if you are eligible to add this offer to your card(s).
Important Terms
Offer valid at participating Radisson Blu and Cambria hotels in the US, Canada, Chile & Aruba. Please reference americanexpress.com/us/cambriaradissonblu to view participating properties.
Reservations must be made directly with Radisson Blu and Cambria at choicehotels.com, by phone 877-424-6423 or through the Choice Hotels app.
Excludes all other Choice® brands properties and reservations booked with Choice Hotel Travel Professionals.
Qualifying purchase means a purchase at a participating Radisson Blu and Cambria Hotels property made during the offer period with your enrolled American Express Card and which is in an amount totaling at least $300 USD as posted to your account, following conversion from a foreign currency, if applicable, in accordance with your Cardmember Agreement.
Offer only valid on room rate and room charges.
Offer not valid for lodging stays that are paid for before the promotion start date or after the promotion end date.
About Amex Offers
Amex Offers are an extra perk on all American Express credit cards, charge cards, and even prepaid cards. You can see these offers in your accounts either as a statement credit or extra Membership Rewards points for spending a certain amount at an eligible merchant. You will need to add the offer to a specific card, and then use that card to get the credit. Here are a few things you should know:
Guru’s Wrap-up
This is a good offer that seems to be widely available for most cardholders. Check your accounts and add it now if you think you might have an upcoming stay at one of the eligible properties. You need to book your stay by November 30, but travel can take place after that date.
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A Los Angeles County jury found businesses that make or distribute engineered stone at fault Wednesday for the suffering of a 34-year-old stonecutter afflicted with an incurable disease.
In a decision watched closely by silicosis experts and the stone industry, jurors deliberating at Stanley Mosk Courthouse in downtown L.A. decided largely in favor of Gustavo Reyes Gonzalez, who was diagnosed with silicosis and had to undergo a double lung transplant after years of cutting engineered stone countertops.
The decision followed deliberations that spanned five days of the multi-week trial. Before the verdict, the two sides in the case had agreed that economic losses for Reyes Gonzalez exceeded $8 million.
The jury decided that other damages — which could include physical pain, mental suffering and emotional distress — amounted to more than $44 million. However, because the jury did not deem the defendants wholly responsible for those damages, they will not be collectively liable for the full amount.
It concluded that Caesarstone USA bore 15% of the responsibility, Cambria 10% and Color Marble 2.5%. The court will ultimately determine how much each defendant must pay.
Reyes Gonzalez is among scores of California countertop cutters who have sued companies like Caesarstone and Cambria after falling ill with silicosis, which is caused by inhaling tiny particles of crystalline silica.
His case was the first to go to trial, according to his attorneys. It tested whether companies that manufacture or distribute slabs of artificial stone, commonly marketed as quartz, could be held responsible for the ravages of silicosis, an ancient disease now emerging among countertop cutters barely in middle age.
Scientists have linked the eruption of silicosis cases among stonecutters to the booming popularity of engineered stone, which is typically much higher in lung-scarring silica than natural stone such as granite or marble. In California, more than a dozen countertop cutters have died of silicosis in recent years. In a recent study of the emerging cases and fatalities, researchers found the median age at death was 46.
Attorneys for Reyes Gonzalez argued that the companies had failed to provide sufficient warning about the dangers of cutting the slabs and that the risks far outweighed the benefits of their products. Gilbert Purcell, one of his lawyers, told the jury that engineered stone has “nasty, nasty risks” that had not been properly disclosed.
“A company should never needlessly cause risk to others,” Purcell said, “and that’s what they did.”
For instance, Purcell argued, Cambria had failed for a decade and a half to warn that silica dust could be an invisible hazard. How can workers avoid breathing dust, he argued, “when you can’t even know you’re breathing it because it’s invisible?”
A cloud of dust envelops a countertop fabricator cutting engineered stone at a Sun Valley shop last year.
(Brian van der Brug / Los Angeles Times)
Lawyers representing companies that make or distribute engineered stone argued that the operators of the Orange County workshops where Reyes Gonzalez worked were to blame. If they had used the proper protections, he would not have gotten silicosis, said Peter Strotz, an attorney representing Caesarstone USA.
“They knew what they had to do. They didn’t do it. … Worst of all, they deceived Mr. Reyes Gonzalez. They led him to believe he would be protected when he was not,” Strotz told the jury. He argued Caesarstone USA had done its part by providing safety information and should not be blamed for the “misuse” of its products.
Cambria attorney Lindsay Weiss said the company had provided warnings, including labels on the slabs themselves, and offered free training to the “fabricators” who cut, grind and polish the material to shape it into countertops.
She held up a sample of its quartz surfacing material to the jury, telling them it was safe. “The problem is when people don’t follow the law when they handle this product,” Weiss said.
And Color Marble, a distributor, argued there was no proof that Reyes Gonzalez had cut or polished slabs sold by its company. The jury found Color Marble liable for negligence — as it did Caesarstone USA and Cambria — but did not deem it liable for other claims for product liability as it had for those firms.
The lawsuit initially targeted a long list of companies, but all but three — Caesarstone USA, Cambria and Color Marble — were dismissed or settled before the jury reached a verdict. Attorney James Nevin, who represents Reyes Gonzalez, said most had “resolved the case pursuant to confidential agreements.”
Strotz, representing Caesarstone USA, declined to comment on the verdict.
Weiss said her client, Cambria, disagreed with the decision. “We think this is not a product issue. It’s a workplace safety issue,” she said. “This is handled safely every single day.”
Raphael Metzger, one of the attorneys representing Reyes Gonzalez, called the decision “a win for public health and occupational safety.”
He grew emotional as he praised the jurors for their work. “Only in America,” he said, “can Hispanic immigrants come here and receive justice — as they have.”
The trial, which stretched more than a month, spotlighted the dangers facing workers like Reyes Gonzalez, who testified that he came to the U.S. from the Mexican state of Veracruz as a teenager to escape poverty. For years, he worked from morning to evening cutting slabs for countertops.
Dust was rampant in the Orange County workshops where he labored, Reyes Gonzalez testified, at times so much that it looked like fog. His mask would grow filthy. Even when he used water while cutting, he said, “a lot of dust would come off” when the liquid had dried.
His wife, Wendy Torres Hernandez, said that when Reyes Gonzalez got his diagnosis, he called her crying. “He was told that there was no cure for it. There was nothing that he could do,” she said.
“I told him we would figure something out to help him, because I couldn’t just let him die,” she testified. Despondent, he told her “that he was going to start planning for his funeral.”
Reyes Gonzalez ultimately became so sick that both his lungs needed to be replaced in a transplant. The surgery may afford him only six more years to live before he needs another set of transplanted lungs — and a doctor testified that if that did happen, he would be unlikely to get a third transplant because of his age.
He will have to take a host of medications and carefully monitor his health until he dies. Because of the medicines he takes, Reyes Gonzalez said he cannot have children, which pains him because his wife adores them. Doctors might find a way for them in the future, he said, but cannot guarantee it.
Lawyers for Caesarstone and other companies focused much of their questioning on members of the Silverio family, who paid Reyes Gonzalez for his work in a string of Orange County workshops. When a co-worker named Guillermo Mora de los Santos took the stand, a defense attorney questioned him about whether the Silverio shops had ever provided trainings on workplace safety or had any “silica control program.”
Mora de los Santos said no. “We didn’t know about that — about that disease,” he said about silicosis.
Weiss, representing Cambria, stressed to the jury that Reyes Gonzalez had described sweeping up dry dust and using compressed air to clean — practices that send dust into the air — and that he wasn’t provided with an adequate mask. Nor was water used properly, she said.
In court, one of the Silverios denied having seen safety information from Caesarstone that included a video on silicosis risks, despite having signed a form saying he had received such materials.
Purcell, in his closing remarks, argued that whatever the Silverios had done or not done could not absolve the defendants. “This chain of safety starts with them.”
In its verdict, the jury had the opportunity to assign a percentage of the total responsibility to “others” besides Reyes Gonzalez and the engineered stone companies. Jurors assigned 70% to “others” and 2.5% to Reyes Gonzalez himself.
The Silica Safety Coalition, an industry group that maintains that engineered stone can and should be cut safely, said the 70% fault attributed to “others” was an acknowledgment of the unsafe practices at his workplace.
“We think the California jury was wrong to blame the slab suppliers for any of Mr. Reyes-Gonzalez’s injuries from his unsafe workplace condition, and we anticipate the verdict will be appealed by one or more parties,” the coalition said in a statement.
Juror Laura Miller, who said she disagreed with most of her fellow jurors in finding the companies liable, said after the verdict that she felt the blame lay with the Silverios. To reach their decisions in the civil case, at least nine of 12 jurors had to agree on the verdicts.
“The employer was using no precautions,” Miller said.
Nevin, one of Reyes Gonzalez’s lawyers, said in a statement that the jury had “rightly rejected” efforts to blame “unsophisticated hirers” who had not been warned of the dangers themselves.
His firm, Brayton Purcell LLP, now represents more than 150 countertop cutters with silicosis who labored at more than 350 shops, it said in a statement. “The problem is the products, not the shops.”
Much of the court case revolved around the kinds of measures needed to protect workers from silica dust from engineered stone, as a string of experts testified about the risks of cutting such slabs. Among them was Dr. Kenneth Rosenman, who testified that Reyes Gonzalez got silicosis despite having used some tools that dispense water because they were “not sufficiently protective.”
“They do not lower the dust level low enough to prevent this severe disease,” said Rosenman, chief of the division of occupational and environmental medicine at Michigan State University.
Another witness for the plaintiff, industrial hygienist Stephen Petty, said that N95 masks would be “bottom of the barrel” protection for engineered stone dust. Even the most protective respirators, which use a tank of clean air, are not a “permanent solution” because workers tend to adjust them, breaking the seal, he said.
Defense attorneys turned to other witnesses, including industrial hygienist Brian Daly, who said that engineered stone can be cut and polished safely. Reyes Gonzalez “would not have developed silicosis had his employer had a program that was protective” and followed workplace safety regulations, Daly testified.
Judge William F. Fahey had excluded testimony that attorneys representing Reyes Gonzalez had sought from Georgia Tech scientist Jenny Houlroyd, saying her study was based on data that were not provided to the court, among other issues. Her analysis had concluded that it wasn’t economically feasible to employ the measures needed to safely cut engineered stone, especially for small workshops.
Artificial stone is “a uniquely toxic product,” and neither “wet methods” nor wearing a mask would make it safe to cut and grind, Houlroyd wrote in a prepared list of her opinions.
Look, I thirsted over Professor Turo for half the year. It was a significant touchstone of 2022.Screenshot: The Pokémon Company / Kotaku
When it comes time to write these year-end lists, I usually slim them down to my top five favorite games I played because, despite what this job entails, I usually only have passionate feelings about a handful of games by the time we reach December.
But 2022 was a weird one for me, in that I feel like I played fewer games than ever. Not that any of that has anything to do with Kotaku, as I’ve only been here for about two weeks so far. But going through tumultuous times and a layoff at the last job doesn’t leave one much energy to invest time in a ton of games.
But I did experience a handful of games that really resonated with me, a few of which were old ones that got renewed in some way in 2022. So don’t yell at me when you see them on this list. It’s my list, and I’ll cry about Cyberpunk 2077 if I want to.
I’m a simple man. If the electric rat is there, I’m happy.Screenshot: The Pokémon Company / Kotaku
Honorable mention: Pokémon Scarlet and Violet
Getting two major Pokémon games in 2022 was a lot for some people, but being able to run around a Pokémon world with Raichu by my side is the only thing that keeps me going some days. So I was happy to indulge in an open-world Pokémon in the form of Pokémon Violet. However, I just have too many issues with this game to give it a proper spot on my list. It’s buggy, sure, but it’s also designed in such a way that it can’t keep up with its own “find your bliss” philosophy, which made entire sections of its main story annoying and disorienting to play through.
That being said, the stellar endgame has completely rewired my brain and I can’t think about Professor Turo without crying, and playing a Pokémon game in co-op with my friends is a childhood dream come true. It’s deeply flawed, but I keep looking back at screenshots of me and my friends hanging out in Paldea like an old photo album. It’s got so many great ideas, but it’s all built on top of a shaky foundation. I’m awaiting its DLC with bated breath.
I loved Kratos and Atreus’ story, but all the other story threads God of War Ragnarök spun were too much for one game.
Honorable mention: God of War Ragnarök
I really adore the 2018 God of War reboot as an examination on the series’ previous gleeful glamorizing of gratuitous gore, and when it was at its best, God of War Ragnarök felt like it was building beautifully upon Kratos’ and Atreus’ relationship as father and son. But, man, what a messy follow-up it was.
I like large swaths of Ragnarök, and I think, had it been broken up into two games and made a trilogy, rather than Sony Santa Monica attempting to introduce and wrap up two games’ worth of story in the course of an exhaustively long game, I would’ve loved it a lot more. Its action still feels weighty and fun and getting to play as Atreus was a lovely surprise, but it feels breathless and bloated in a way the 2018 reboot didn’t. I’m always going to wonder what the conclusion to God of War’sNorse story would’ve looked like as two games instead of one, as those are the ones that would’ve likely made it onto my list.
Cyberpunk 2077‘s city skyline makes me well up the way most open-world vistas don’t.Screenshot: CD Projekt Red / Kotaku
5. Cyberpunk 2077
I’m still very resistant to any narrative that Cyberpunk 2077 is “great” in 2022 after CD Projekt Red put in the work to elevate it from the technical disaster it was when it launched in 2020, but the game was still a central figure in my year, and has gone from something I played out of a work obligation two years ago to a game that’s become pretty special to me.
I played through and dissected Cyberpunk 2077 all year as part of Normandy FM, a retrospective podcast I co-host, and combing through that game in a relatively stable technical state unmasked that it’s a pretty unremarkable RPG. That being said, as a person who spent all of 2022 dealing with the realities of the capitalist gristmill that is America, both through job stuff and in the medical system, there was something freeing about existing in Night City, which felt like an oppressive, capitalist amalgamation of the cities I dreamed of living in while I was stranded in small-town Georgia.
When Cyberpunk 2077 wasn’t being insufferably cynical about people, places, and things, it was a constant interrogation of what I was willing to live for, and why I wanted the things I wanted in life. It’s a product of the same capitalist hellscape it claims to satirize, but in the margins there are things worth fighting for, even if you have to go looking for them on your own terms. I don’t boot up open-world RPGs very often, but throughout 2022 I would turn on Cyberpunk 2077 just to drive around the city and imagine the possibilities it held for me. Thankfully, I live in a city now, and no longer have to dream. But Cyberpunk 2077 was a lifeline during a time when the home it proposed felt unattainable. For that, I’ll always keep the story of V and Night City in my heart, even if I don’t think it’s a great video game.
Haven’s Couples Update gave queer fans a new reason to experience the RPG in 2022.Screenshot: The Game Bakers / Kotaku
4. Gayven (Haven, but gay)
Haven completely slipped by me in 2020, but that changed this year when The Game Bakers added an update that let you play as same-sex pairings of its main characters Yu and Kay. As a person who has written a lot about queerness in the video game industry, I was immediately drawn to Haven as a case study in a developer putting in the time and effort to make a game queer-inclusive. Getting to experience Yu and Kay’s story from the perspective of two queer men was a wonderful way to first experience the game, and made its angsty science-fiction romance all the more affecting for me as a gay man who eats that shit up.
Haven is a lovely meditation on long-term relationships, with its exploration and turn-based combat broken up by scenes of Yu and Kay just living together through the most mundane parts of being together. Where many video games thrive in the lead-up to a romantic relationship, Haven sits with what it means to already be well and established, and it leads to some of my favorite romance writing in a game. It’s full of big, oppressive science-fiction ideas, but its best moments are when two people sit together in their home and speak to each other not as spacefaring adventurers, but as two star-crossed lovers willing to find pockets of joy when they’re all they’ve got left.
We Are OFK is essentially an interactive music video, but the drama between its indie pop bangers is just as compelling.Screenshot: Team OFK / Kotaku
3. We Are OFK
The music of We Are OFK, an episodic biopic about a group of young adults drifting through the L.A. game dev grind and into a musical act, nearly topped my Spotify Wrapped this year. The band was second under Coheed and Cambria, my favorite band that released a new album this year, which speaks volumes about how catchy and contemplative Team OFK’s indie pop stylings are. These songs are interwoven between We Are OFK’s depiction of the dramatic, interpersonal relationships between a group of queer creatives just trying to figure their shit out.
We Are OFK is contentious as a video game, as its interactive elements feel insubstantial beyond choosing text messages and playing through an interactive music video at the end of each episode. But as an unapologetically queer musical drama about finding yourself and those willing to put up with your bullshit, it’s deeply relatable. The game exists as a springboard for a larger virtual band experience, and as long as they keep producing bangers like “thanks,” and “Infuriata,” I’ll follow it in whatever form OFK exists.
Overwatch 2 is still only half the game Blizzard promised, but its PvP suite is still pretty damn great.Screenshot: Blizzard Entertainment / Kotaku
2. Overwatch 2
Look, look, I know. I know Overwatch 2 is a mess of microtransactions and free-to-play grind, but Blizzard’s sequel/reboot of its hero shooter is still such a gold standard for team-based combat that I have sunk nearly 300 hours into it since its launch in October.
Right now, Overwatch 2 isn’t exactly what I was looking for when Blizzard announced it back in 2019, as its story content has been pushed into 2023. I (foolishly) came into Overwatch on the back of its characters and lore, so I’m still eagerly awaiting that side of the sequel. However, in its complete revamp of the original game’s format in favor of a 5v5 setup, its new modes, the heroes, and the great deal of attention given to its contextual banter writing, Overwatch feels more alive than it’s felt in years. This is damage of Blizzard’s own doing, as the company essentially put the first game on ice until Overwatch 2’slaunch. But it’s comforting as a long-time player to finally see signs of life for the game after all this time, and to feel hope for its future for the first time in years.
Pokémon Legends: Arceus was a mechanical evolution, but also a narrative one, as well.Screenshot: The Pokémon Company / Kotaku
1. Pokémon Legends: Arceus
Pokémon Legends: Arceus was everything I’d been wanting out of a Pokémon story for over a decade. After years of watching the franchise add to its mythology and world, it never really felt like many of these games were living up to the promise of the universe Game Freak had built over 25 years. Pokémon Legends: Arceus was the first time since I was a child that this setting felt as large and unknowable as it did in my youth.
Much of that came from Legends: Arceus’ use of a historical setting, rather than the modern one seen in most other Pokémon games. Taking the player back to when the Sinnoh region was known as Hisui, being present for lore-defining conflicts, and watching the universe’s gods have it out was more impactful than hearing about them through historians and seeing cave paintings and statues. It felt like a second chance for Sinnoh to feel like the significant origin point of the universe it had been described as in Diamond and Pearl.
On top of just feeling more vast, Pokémon Legends: Arceus was also the most tangible the world felt to me as a player. This was thanks to Game Freak’s shift into action-oriented mechanics like actually being able to aim and throw a Pokéball at an unsuspecting wild Pokémon, stealthing around the wilderness to avoid giant Alpha Pokémon, and being able to fluidly traverse its open areas on the backs of friendly critters. Even when Pokémon Scarlet and Violet attempted their own versions of these systems, it never felt like they quite captured Legends: Arceus’ frictionless traversal, and that’s why they felt flimsy in comparison.
Legends: Arceus solidified to me what it is I want out of Pokémon games. Some people want to capture every Pokémon in the Pokedex, some want to compete and become a respected champion. But for me, existing in this world and discovering its secrets with Raichu by my side is why Pokémon still holds my attention decades later, and Pokémon Legends: Arceus is the most I’ve felt captivated by this universe, probably ever. I hope it’s a blueprint for the series’ future, because I feel like, otherwise, I’m going to be chasing the highs of its best moments for years to come.