ReportWire

Tag: Brain–computer interface

  • OpenAI invests in Sam Altman’s brain computer interface startup Merge Labs | TechCrunch

    [ad_1]

    Just when you thought the circular deals couldn’t get any more circular, OpenAI has invested in CEO Sam Altman’s brain computer interface startup Merge Labs

    Merge Labs, which defines itself as a “research lab” dedicated to “bridging biological and artificial intelligence to maximize human ability,” came out of stealth on Thursday with an undisclosed seed round. A source familiar with the matter confirmed previous reports that OpenAI wrote the largest single check in Merge Labs’s $250 million seed round at a $850 million valuation.

    “Our individual experience of the world arises from billions of active neurons,” reads a statement from Merge Labs. “If we can interface with these neurons at scale, we could restore lost abilities, support healthier brain states, deepen our connection with each other, and expand what we can imagine and create alongside advanced AI.”

    Merge Labs said it intends to reach these feats non-invasively by developing “entirely new technologies that connect with neurons using molecules instead of electrodes” to “transit and receive information using deep-reaching modalities like ultrasound.” 

    The move deepens Altman’s competition with Elon Musk, whose own startup Neuralink is also developing computer interface chips that allow people who suffer from severe paralysis to control devices with their thoughts. Neuralink currently requires invasive surgery for implantation, where a surgical robot removes a small piece of skull and inserts ultra-fine electrode threads into the brain to read neural signals. The company last raised a $650 million Series E at a $9 billion validation in June 2025. 

    While there are undoubtedly medical use cases for BCIs, Merge Labs seems more focused on using the technology to fulfill a Silicon Valley fantasy of combining human biology with AI to give us superhuman capabilities. 

    “Brain computer interfaces (BCIs) are an important new frontier,” OpenAI wrote in a blog post. “They open new ways to communicate, learn, and interact with technology. BCIs will create a natural, human-centered way for anyone to seamlessly interact with AI. This is why OpenAI is participating in Merge Labs’ seed round.” 

    Techcrunch event

    San Francisco
    |
    October 13-15, 2026

    Aside from Altman, other co-founders include Alex Blania and Sandro Herbig, respectively CEO and product and engineering lead at Tools for Humanity, another Altman-backed company (and creator of the eye-scanning World orbs); Tyson Aflalo and Sumner Norman, co-founders of implantable neural tech company Forest Neurotech; and Mikhail Shapiro, a researcher at Caltech.

    As part of the deal, OpenAI will work with Merge Labs on scientific foundation models and other frontier tools to “accelerate progress.” In its blog post, OpenAI noted that AI will not only help accelerate R&D in bioengineering, neuroscience, and device engineering, but that the interfaces will also benefit from AI operating systems that “can interpret intent, adapt to individuals, and operate reliably with limited and noisy signals.”

    In other words, Merge Labs could function as a remote control for OpenAI’s software. That leads into the circular nature of the deal: if Merge Labs succeeds, it could drive more users to OpenAI, which then justifies OpenAI’s investment into the company. It also increases the value of a startup Altman owns using resources from a company he runs.

    OpenAI is also working with Jony Ive’s startup io, which it acquired last year, to produce a piece of AI hardware that doesn’t rely on a screen. Recent unconfirmed leaks suggest the device might be an earbud. 

    OpenAI primarily invests through the OpenAI Startup Fund, which has invested in several other startups connected to Altman, including Red Queen Bio, Rain AI, and Harvey. OpenAI has also entered into commercial agreements with startups Altman personally owns or chairs, including nuclear fusion startup Helion Energy and nuclear fission company Oklo.

    Altman has been dreaming about the so-called “Merge” – the idea that humans and machines will merge – since at least 2017 when he published a blog post guessing it would happen somewhere between 2025 and 2075. He also speculated that the merge could take many forms, including plugging electrons into our brains or becoming “really close friends with a chatbot.”

    He said a merge is our “best-case scenario” for humanity surviving against superintelligence AI, which he describes as a separate species that’s in conflict with humans. 

    “Although the merge has already begun, it’s going to get a lot weirder,” Altman wrote. “We will be the first species ever to design our own descendants. My guess is that we can either be the biological bootloader for digital intelligence and then fade into an evolutionary tree branch, or we can figure out what a successful merge looks like.”

    TechCrunch has reached out to OpenAI and Merge Labs for more information.

    [ad_2]

    Rebecca Bellan

    Source link

  • WTF Fun Fact 13720 – Brain-Computer Interfaces

    WTF Fun Fact 13720 – Brain-Computer Interfaces

    [ad_1]

    Interactive technology took a significant leap forward with the latest development in brain-computer interfaces by engineers at The University of Texas at Austin. This new technology allows users to control video games using nothing but their thoughts, eliminating the need for traditional manual controls.

    Breaking Barriers with Brain-Computer Interfaces

    One of the groundbreaking aspects of this interface is its lack of need for individual calibration. Traditional brain-computer interfaces require extensive customization to align with each user’s unique neurological patterns. This new system, however, uses machine learning to adapt to individual users quickly, allowing for a much more user-friendly experience. This innovation drastically reduces setup time and makes the technology accessible to a broader audience, including those with motor disabilities.

    The interface works by using a cap fitted with electrodes that capture brain activity. These signals are then translated into commands that control game elements, such as steering a car in a racing game. This setup not only introduces a new way of gaming but also holds the potential for significant advancements in assistive technology.

    Enhancing Neuroplasticity Through Gaming

    The research, led by José del R. Millán and his team, explores the technology and its impact on neuroplasticity—the brain’s ability to form new neural connections. The team’s efforts focus on harnessing this capability to improve brain function and quality of life for patients with neurological impairments.

    Participants in the study engaged in two tasks. First, a complex car racing game requiring strategic thinking for maneuvers like turns. Then, a simpler task involving balancing a digital bar. These activities were chosen to train the brain in different ways to leverage the interface’s capacity to translate neural commands into digital actions.

    Foundational Research and Future Applications

    The research represents foundational work in the field of brain-computer interfaces. Initially tested on subjects without motor impairments, the next step involves trials with individuals who have motor disabilities. This expansion is crucial for validating the interface’s potential clinical applications.

    Beyond gaming, the technology is poised to revolutionize how individuals with disabilities interact with their environments. The ongoing projects include developing a wheelchair navigable via thought and rehabilitation robots for hand and arm therapy, which were recently demonstrated at the South by Southwest Conference and Festivals.

    This brain-computer interface stands out not only for its technological innovation but also for its commitment to improving lives. It exemplifies the potential of using machine learning to enhance independence and quality of life for people with disabilities. As this technology progresses, it promises to open new avenues for accessibility and personal empowerment, making everyday tasks more manageable and integrating advanced assistive technologies into the fabric of daily living.

     WTF fun facts

    Source: “Universal brain-computer interface lets people play games with just their thoughts” — ScienceDaily

    [ad_2]

    WTF

    Source link

  • Elon Musk Says Neuralink’s First Patient Can Move a Computer Mouse With Their Thoughts

    Elon Musk Says Neuralink’s First Patient Can Move a Computer Mouse With Their Thoughts

    [ad_1]

    The first human implanted with a Neuralink brain chip can control a computer mouse with their thoughts, Elon Musk claimed in an X Spaces event Monday. The anonymous patient has recovered fully, according to Musk, after having a Neuralink chip implanted into their brain just a few weeks ago.

    “Progress is good, patient seems to have made a full recovery … and is able to control the mouse, move the mouse around the screen just by thinking,” said Musk in a conversation on X Monday night.

    Neuralink is working with the patient to get as many “button presses” as possible, purely by thinking, according to Musk. These include the patient moving a mouse around, clicking, and dragging a cursor solely with their brain. There is no evidence for these claims besides what Musk is announcing in brief snippets on X, so these claims should be taken with a grain of salt. However, if true, Neuralink’s advancements would be a major step forward for technology.

    In late January, Musk announced that the first human patient had received a Nueralink implant via a tweet on X. The experimental surgery installs a microchip into the top layer of a person’s skull. Musk revealed little else about the identity of the initial patient.

    Neuralink’s first product is called “Telepathy,” according to Musk, and it’s specifically designed for people who have lost the use of their limbs. The cursor movement described by Musk appears to be the very first progress on Neuralink’s Telepathy.

    “Imagine if Stephen Hawking could communicate faster than a speed typist or auctioneer,” said Musk in a tweet. “That is the goal.”

    Musk was criticized last week by The Hastings Center for his limited “two-sentence report” on a human test subject. Researchers noted that novel human research should not occur behind closed doors, and suggested Neuralink has failed to meet basic ethical standards.

    “Opening up the brain of a living human being to insert a device, particularly someone with serious medical problems, deserves more than a two-sentence report on what is, in effect, a proprietary social media platform not distinguished for its reliability where facts are concerned,” the Center said.

    The Hastings Center noted that Neuralink has not publicly shared what it plans to do if things go wrong, nor has the company shared the findings of its animal research that justified this experiment in the first place.

    Despite the novelty of this human experiment from Musk and Neuralink, we still don’t know much. The company continues to only share bits of information through Musk’s X account, which is highly unusual for the scientific community but is par for the course from Musk.

    [ad_2]

    Maxwell Zeff

    Source link