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Tag: Bowser

  • Zelda: Tears Of The Kingdom And Everything Else That Blew Me Away: Ethan Gach’s Top 10 Games Of 2023

    Zelda: Tears Of The Kingdom And Everything Else That Blew Me Away: Ethan Gach’s Top 10 Games Of 2023

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    I love the idea of annual top 10 lists until it comes time to actually make one. Then my perpetually indecisive brain freaks out about whether the game I spent 100 hours playing was actually any good, the tension between an interesting game and a fun one, and the cries of all the games I never finished or even got around to starting, still begging for my attention.

    I spent 2023 tracking some of the best new games that came out every month, attempting to at least try as many of them as I could while also measuring how my feelings changed about them as the year went on. And I ended up playing a bunch of them while still not getting around to what no doubt would have been strong personal GOTY contenders.

    With a not-so-short short list assembled by early December, the task then becomes figuring out which games I actually thought were the best. I’ve worked hard to convince myself over the years that the process is more art than science. Inevitably I tally up the perceived merits and flaws of a game and then try to compare the vague calculations, an exercise that always ends in a mix of conflicted self-doubt and second-guessing.

    Eventually I silence the internal dissent and retreat into a more abstract sense of what feels right. Recently this has meant giving in more to my personal tastes and subjectivity, championing the games I love rather than the ones I feel I ought to like, and praising them for the one or two things they do very well instead of letting all the smaller things they don’t do so well hold them back. This doesn’t impose any more order on the chaos of comparing a roguelite loot shooter to a visual novel adventure, but it does give me fewer pangs of guilt when I eventually settle on rating one above the other.

    Here, in alphabetical order, are the top 10 games that moved me the most in 2023.


    Armored Core VI: Fires of Rubicon

    Screenshot: FromSoftware / Kotaku

    I’ve always understood and appreciated the Soulsborne formula and its many flavors on an intellectual level, but Armored Core VI was the game that finally made me feel and love the initial hopelessness and eventual satisfaction that comes from mastering a FromSoftware game. The mech shooter is razor sharp and ultra polished when it comes to zipping around environments and engaging in moment-to-moment combat. You actually feel yourself becoming more in-sync with the custom robot’s strengths and limitations the more you play, each successive boss fight pushing you to come to a deeper understanding of what’s important and what’s just noise. I spent several nights trying to beat Balteus. I don’t regret any of them. And I remain blown away by Armored Core VI’s vibes-based storytelling and branching new game plus mode. Its economical arcade design rewards you for every additional minute you put into it and doesn’t waste time on anything superfluous.

    Baldur’s Gate 3

    Lae'zel looks out at the city of Baldur's Gate.

    Screenshot: Larian Studios

    Sometimes superfluous is good, though. In fact, sometimes it can be transcendent. The promise of a dozen roads not taken in a video game pays off in making the one you did walk feel unique, unlikely, and unmistakably yours. I love that Baldur’s Gate 3 contains entire games’ worth of conversations, interactions, and outcomes I will never experience. It makes the small journey I have been on feel that much more intimate and personal. None of this would matter, of course, if Baldur’s Gate 3 was not well written, painstakingly choreographed, and expertly voice acted. It’s a dense RPG full of gear and skills to manage alongside quests and boss fights to navigate, and all of it, no matter how it plays out, feels like it was meant to happen that way. It’s the new gold standard for role-playing video games.

    Chants of Sennaar

    A temple is shown in red and blue.

    Screenshot: Rundisc

    I don’t normally like language-based games. (Ironic considering I’m a writer.) I despise crossword puzzles. The inherent fluidity and ambiguousness of language mashed up with the rigid constraints of a game almost always leave me feeling underwhelmed and frustrated. I was shocked, then, to find out just how much I enjoyed Chants of Sennaar, a puzzle adventure about deciphering unknown languages between various factions in a Tower of Babel that oozes highly saturated yellows, blues, and reds. What I appreciated most was how quickly context and intuition helped whittle down possible solutions to problems, making limited communication gratifyingly achievable even when there was no foundation to begin building on. Rather than punish you for the shifty and slippery nature of language, Chants of Sennaar allows those elements to color your overall experience and interpretation of the game without blocking your moment-to-moment progress.

    Cocoon

    A moth-like creature walks by pods.

    Screenshot: Geometric Interactive

    Cocoon feels like it was chiseled from a rock over thousands of years. Everything unessential has been methodically removed. All that’s left is a seamless sequence of puzzles gently nudging you toward new discoveries and brain-twisting realizations. Remnants of conventional game design like screen icons and boss fight deaths have been elegantly eradicated. Evocative musical queues punctuate each new milestone on your journey. And the rules governing its world are supremely simple but always manage to combine into solutions that feel just outside the realm of possibility. Cocoon is probably one of the best puzzle adventures ever made.

    Cyberpunk 2077: Phantom Liberty

    V rides a motorcycle through a blockade.

    Image: CD Projekt Red

    I finished Cyberpunk 2077 for the first time last year. Despite some fantastic missions and an overwhelmingly intricate open world, it left little impression on me. That seemed a symptom of the underlying structure of the game rather than anything that could be patched out with new abilities or a more impressive sci-fi open world simulation. Night City felt fundamentally alienating to me, and none of the individual characters, story arcs, or RPG progressions managed to pull me out of that feeling of malaise. That is, until Phantom Liberty and the game’s 2.0 update in 2023. The culmination of every new addition, from takedown animations and parrying bullets with katanas to jacked-up car chases and an entire subway system, is an open-world RPG that passes some imaginary threshold from feeling static and paper-thin to one that’s lively and responsive. It helps that Phantom Liberty is a streamlined campaign in a specific part of the map that, dispensing with the MacGuffins of the main plot, can instead weave an interesting and nuanced tale of political intrigue, betrayal, and necessary consequences. Taken together, it’s the game I was hoping Cyberpunk 2077 could be ever since I finished The Witcher 3’s amazing Hearts of Stone and Blood and Wine expansions.

    Darkest Dungeon II

    Warriors fight abominations as the world burns.

    Image: Red Hook Studios

    It only took one caravan ride in Red Hook Studios sequel to convince me it was something special. Darkest Dungeon II takes everything I loved about the first game and puts it in motion, propelling its brutal emergent storytelling and grim probability-based combat over all of the divots and ditches that occasionally ensnared its predecessor. Playing Darkest Dungeon II late at night with the lights turned off made me feel like I was racing through the gothic fall of humankind to save my soul. While it loses some of the managerial depth of the first game, it more than makes up for it with its more cinematic presentation and economical focus. I wish every game could create such an unmistakable sense of place, atmosphere, and engaging stakes with similar efficiency, and made failure feel so rewarding and profound.

    Final Fantasy XVI

    Clive looks out at ruins in the desert.

    Screenshot: Square Enix / Kotaku

    This is the problematic fave on this list. Final Fantasy XVI disappointed me in so many ways. From its shallow RPG systems to its dreary and cumbersome second half, the latest game in the Square Enix series felt like it left so much untapped potential on the table. It makes me dream of what the team might accomplish if given the time and resources to mount Cyberpunk 2077’s three-year turn around from Early Access to 2.0 victory lap. Instead of droning on about all the things I disliked about this game, I’ll simply say that it’s highs were higher than almost anything else I played this year and kept me coming back through a new game plus run which has reminded me why I love it, from the incredibly sleek and satisfying action to the magnificent cinematic boss fights. When the writing isn’t falling down flat on its face and the sky isn’t overcast with an impenetrable gloom, there is more than one flicker of the return to form Final Fantasy fans like me have been waiting more than a decade for.

    Super Mario Bros. Wonder

    Mario runs on some colorful musical notes.

    Image: Nintendo

    I almost left this one off the list. It feels like a cheating. Every stage in Super Mario Bros. Wonder is juiced to the max, carefully engineered to delight, entertain, and continually surprise you, all while maintaining the series’ tightly calibrated platforming feel and bespoke attention to detail. Super Mario Bros. Wonder doesn’t catapult the formula forward or feel as inventive as recent puzzle boxes like Super Mario 3D World and Bowser’s Fury. Its most remarkable moments don’t quite measure up to the peaks in Super Mario Bros. 3 or Super Mario World. But it’s exquisitely crafted, and every level is packed to the brim with new quirks and fun ideas. No game brought me more unburdened joy this year.

    The Banished Vault

    Ships navigate a flat cosmic map.

    Screenshot: Lunar Division

    Obtuse, slow, and occasionally clumsy, The Banished Vault nevertheless takes spreadsheet navigation and adds an irresistible sense of existential dread to the proceedings. You play religious outcasts scavenging solar systems for resources to survive until the next cryo-sleep-induced hyper-light jump. The greatest terrors I felt in any game this year came from the prospect of miscalculating fuel reserves and how long I have until the next supernova. The Banished Vault can feel straightforward once you unravel its economy, but that process of demystification is complex and enthralling, and richly infused with meaning thanks to the austere presentation and haunting soundtrack. It made contemplating certain doom not just thrilling but spiritually soothing.

    The Legend of Zelda: Tears of the Kingdom

    A fairy gives her blessing.

    Screenshot: Nintendo / Kotaku

    The Legend of Zelda: Tears of the Kingdom was a slam dunk. It surpassed my wildest expectations, taking what impressed me about Breath of the Wild and finding even more ways to surprise, delight, and gently lead me through its whimsical, dangerous, beautiful world. Game critics love to reward novelty, ambition, and bold experimentation. The nature of playing so many things and being exposed to so much naturally places a premium on the new and unexpected. Tears of the Kingdom has plenty of that, but more than anything it shows masters of their craft assessing, refining, and iterating on a formula they’ve spent decades on, like Chevy working on a new Corvette or Porsche making the latest 911. I’m still stunned that there’s a Zelda game where you can make your own rocket ship and somehow it doesn’t feel like a gimmick but rather like the most obvious and natural thing you could do in an open world fantasy adventure.


    Honorable mentions: Season: A Letter to the Future, Humanity, Jusant, Planet of Lana, Saltsea Chronicles, Shadow Gambit: The Cursed Crew.

    Needed more time with: Alan Wake 2, Star Wars Jedi: Survivor, Remnant II, Lies of P, Laika: Aged Through Blood, Dredge.

    Didn’t get to: Terra Nil, Against the Storm, Fading Afternoon, A Space for the Unbound, Bomb Rush Cyberfunk, The Talos Principle 2, Slay the Princess, Void Stranger, and many more.

    Liked but didn’t love: Spider-Man 2, Starfield, Diablo IV, Sea of Stars, Hi-Fi Rush, Moonring, Thirsty Suitors.

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    Ethan Gach

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  • The Best Video Game Surprises Of 2023

    The Best Video Game Surprises Of 2023

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    Screenshot: Larian Studios

    You’d expect a new Bethesda game would be the biggest RPG of the year, but nope. Instead, it was Baldur’s Gate 3, which officially launched earlier this year to rave reviews. We’ve written a lot about the game already on the site and you should check out those posts, too.

    What I wanted to talk about here is how incredible it was to see a turn-based, PC-focused, Dungeons & Dragons game developed by an independent studio and released via early access explode like the latest Call of Duty or GTA.

    Everyone I knew was playing it. Everyone online was sharing screenshots. Everyone was talking about all the people they were digitally fucking in the game.

    It was wild to watch and a reminder successful games don’t always need flashy years-long marketing campaigns featuring big stars and Super Bowl ads. Instead, sometimes, you can just make a really good game that people want and you’ll sell millions of copies. And maybe end up inspiring a lot of erotic fan fiction.


    Any big 2023 video game surprises we missed? What unexpected developments got you all excited this year?

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    Zack Zwiezen

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  • The Super Mario Bros. Movie’s Jack Black Made An Incredible Love Letter To Gaming

    The Super Mario Bros. Movie’s Jack Black Made An Incredible Love Letter To Gaming

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    You probably know Jack Black from his long career as the enthusiastic star of films like School of Rock and Kung Fu Panda, and most recently as the actor who was the perfect amount of excited to voice Bowser for The Super Mario Bros. Movie. While Chris Pratt convinced me that he’s never touched a controller in his life, Black wants you to know that he is a hardcore gamer like the rest of you, something he’s made many delightful YouTube videos about in the past on his channel JablinskiGames. Now he and Kyle Gass, who together are better known as the rock duo Tenacious D, have created a musical tribute to games in their signature style, complete with a video in which a cartoon version of Black cameos in games such as God of War, Fallout 4, Tomb Raider, Street Fighter, Sonic, and Red Dead Redemption 2. 

    Tenacious D – Video Games (Official Video)

    This is good, actually. Black starts off singing that “I don’t play video games no more, I never play video games.” As the video goes on, it becomes clear that his cartoon persona is as plugged in as the rest of us. He makes exceptions for AAA and Nintendo games that he considers to be “experiences,” all while reiterating over and over that he doesn’t have time for gaming. At one point, he appears naked while riding the most fucked-up-looking horse I’ve ever seen. True to the experience of gaming, the animations are filled with gratuitous violence, but with a comedic tone.

    Over and over, he stresses: “That’s not a game. That’s an adult thang.” His song addresses how gaming is stigmatized by people who didn’t grow up with a console, but it’s not woe-is-me about it. Black is so excited to share what he loves about his favorite games, and you should be too.

    The music was produced by Tenacious D, which, if you’re unaware, is a comedy rock duo formed by Black and Kyle Gass, another actor who also appears in the video (only to die incredibly frequently). Tenacious D has a sizable cult following, but The Super Mario Bros. Movie has reminded mainstream audiences that Black can really sing. His performance of the love ballad “Peaches” blew up the internet, and is eligible for an Oscar nomination.

    Of course, the other reason that Black is enjoying so much popularity right now is because he doesn’t act like engaging with video game media is beneath him. Or that he’s paid for his time. When he has to put in a public appearance for the Mario Bros. movie, he goes above and beyond to dress like he voices Bowser. Even his “Video Games” video stands as a work of art on its own rather than a cynical marketing ploy to capture the gaming fan base. I hope Nintendo brings him back for whatever the next Nintendo movie is going to be. They’d be making a huge mistake if they didn’t—Black’s charisma and goodwill extends beyond the movie screen.

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    Sisi Jiang

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  • Nintendo ‘Hacker’ Will Be Punished For The Rest Of His Life

    Nintendo ‘Hacker’ Will Be Punished For The Rest Of His Life

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    Image: Nintendo

    In February 2022 Gary Bowser, a member of the hacking operation Team Xecuter—a long-time target of Nintendo’s lawyers—was sentenced to 40 months in prison for his part in helping run a business that reportedly earned him over $300,000.

    Thanks to a combination of time already served and good behaviour while in prison, however, Bowser is about to be released and sent home to Canada. On the eve of his departure—he’s currently awaiting transport to Toronto with a new passport—Bowser sat down for an interview with NickMoses 05 (thanks TorrentFreak) to discuss the events surrounding his imprisonment and impending freedom.

    Seeing Gary Bowser For The First Time

    As I said at the time of his sentencing, while Bowser was guilty of a crime, and confessed this in front of a court of law, I still think it’s interesting—and important—to examine the details of his sentencing, which show the extent to which companies like Nintendo pursue these cases through the American legal system, and the severity of the punishments handed out.

    While Bowser was convicted, served time in prison and is about to be released, his punishment isn’t over. In fact, he’ll be paying for his crimes for the rest of his life, because the damages he was ordered to pay Nintendo at the time of his sentencing —a total of $10 million (Bowser says an additional $4.5 million won’t have to be paid back since he’ll be in Canada, not the US)—are so astronomical that he’ll likely never be able to make good on them.

    Bowser says Nintendo can take 25-30% of his “monthly gross income” for the rest of his working life. They began the process while he was still in prison; like many American inmates, Bowser was able to work jobs (for what’s essentially spare change) while behind bars, and over the course of his time at the SeaTac Federal Detention Center in Washington he was able to pay back $25 a month. Adding up to a total of…$175.

    Bowser was one of two men arrested in connection with Team Xecuter. While commonly referred to as a “hacker” in media reports he actually confessed to being the company’s “salesman”, and reportedly made $320,000 over seven years of work. The other, French citizen Max Louarn, allegedly the leader of the operation (a role he denies), has managed so far to avoid deportation to the US to face charges, though it’s believed he helped the company make millions over the course of its operation.

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    Luke Plunkett

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  • 14 Of The Best And Most Obscure Secrets We Spotted In The Super Mario Bros. Movie

    14 Of The Best And Most Obscure Secrets We Spotted In The Super Mario Bros. Movie

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    Photo: Illumination

    I watched The Super Mario Bros Movie during its opening week with the intent of writing this Easter eggs and references article, only to realize that the movie is nothing but Easter Eggs and references. A thorough roundup would be indistinguishable from a wholesale rundown of the entire movie.

    The plot for The Super Mario Bros Movie is paper-thin. Narratively, the characters are static bordering on inert; there’s no arc or growth to any of them. It’s just one action set piece to the next; your enjoyment is intimately tied to your pre-existing knowledge of these characters and your ability to recognize a parade of homages to Nintendo history.

    It is, in other words, narratively identical to a Mario 2D platformer. Critics are complaining about the lack of characterization and depth in the Mario movie. But to paraphrase Gertrude Stein, there is no “there” there. We needn’t be so harsh.

    Unlike HBO’s The Last of Us, which took its game’s cinematic aspirations to their logical conclusion, the Mario franchise’s brilliance has never been the Plot; it’s been the gameplay. It’s been that perfect blend of inventive, instructive level design and hairpin controls.

    Take that away, and we’re left with a reel of Easter eggs, which is exactly how this movie was intended. Here are 20 of the best ones that we spotted. Which one was your favorite?

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    Kevin Wong

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  • Mario Kart Players Land Groundbreaking Trick After 27 Years

    Mario Kart Players Land Groundbreaking Trick After 27 Years

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    Skips and speedruns are basically like magic, to me. The tenacity it takes to find ways to break a game and circumvent entire sections is a skill and patience I don’t have. That being said, I’m always glad to watch someone just walk or drive through a wall and end up somewhere they weren’t supposed to be yet. It’s delightful. It’s an art form that people are always chipping away at, and that means sometimes these skips can be found in old games like Mario Kart 64. After 27 years, someone has managed to pull off a skip in the Bowser’s Castle course so difficult to execute, it’s almost impossible to repeat…until now.

    For a lot of us, Mario Kart tech is mostly just about using your items strategically and knowing when to drift. Maybe you know a good shortcut, or can pull off drifting. But for the speedrunning community, it’s about carefully studying each track and nailing down frame-perfect maneuvers to shave off even the smallest fraction of your time. For the Mario Kart 64 speedrunning community, Bowser’s Castle has presented a white whale in the form of a skip that requires you to drive through a specific wall. The technical breakdown is pretty complex and boils down to some walls in the game being built in such a way that there’s a tiny gap for players to squeeze through. It’s all about hitting it at the right angle and using speed items like the mushroom. But luckily, YouTube user Abyssoft has an entire video breaking down the skip, the tech behind it, and how multiple speedrunners have suddenly been able to utilize it after all these years.

    Abyssoft

    The first time the skip was first introduced in 2021 was by speedrunner Forest64, which sparked a fire in the community to attempt to recreate it. However, it wouldn’t be until almost two years later that it was recreated and used in a speedrun, resulting in some shifts in the track’s speedrunning records. Forest64 himself managed to implement the skip in a run after over 200 hours of grinding and thousands of attempts on March 11, 2023 beating the previous non-shortcut time by just four-tenths of a second. This was impressive because it both dethroned the original time, and was the first time the skip was successfully pulled off through play, rather than testing.

    However, that reign would be short lived, as speedrunner Christian C. hit the skip and shaved off a second of his time just two days later on March 13. The following day, speedrunner Aaron Jablonski also managed to hit the skip but wasn’t quite able to overtake Christian’s time. Abyssoft’s video breaks down some of the ways this run can still be improved by using the skip, but given just how difficult it’s proven for the pros to pull off, it may be some time before anyone manages to improve the run through this method.

    Ironically enough, after all the hubbub the world record for Bowser’s Castle was overtaken again by Beck Abney on April 4 without using the skip. As of this writing, Abney’s record of 1’49″38 sits on the top spot, but there’s still room for the speedrunners to cut down the already impressive time if the skip is implemented.

    What remains to be seen is if The Super Mario Bros. Movie actor Jack Black can beat the record after beating his castmates in Mario Kart for all to see.

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    Kenneth Shepard

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  • What You Should Know About The Super Mario Bros. Movie’s End Credits Scenes

    What You Should Know About The Super Mario Bros. Movie’s End Credits Scenes

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    Oh, hello there. I see you’ve got your phone out at the movie theater and you’re sitting in the credits for The Super Mario Bros. Movie. You’re probably here wondering if there are extra scenes worth sticking around for. Well, I’m here to answer that question and more, so let’s jump down the warp pipe and into the unknown.

    Does The Super Mario Bros. Movie have a post-credits scene?

    In short, yes. It has two, actually. One happens during the credits, and another happens right at the very end. Let’s break down both scenes. And no, we’re not talking about the weirdly existential Luma that comes back around near the end. Hopefully the fact that Luma is in the movie at all, though, is a cause to hope for something more SMG-sized. Peach does tell Mario that there are a ton of galaxies out there while they’re waiting in a field of power-ups.

    What is Bowser’s fate?

    The first scene features Bowser reprising his song from earlier in the movie called “Peaches.” This is nice, because he was rudely interrupted while singing it before, and now he gets to belt out a few more lines about his unrequited love for the princess. Jack Black apparently wrote Peaches himself! However, it turns out he’s still shrunken down and in his bottle prison from the final fight. It’s unclear if the Mushroom Kingdom is just going to keep him locked up in there, but at least he’ll be able to serenade anyone who passes by.

    If you wait a little bit longer after that scene and through all the names scrolling on the screen, there’s a second teaser.

    Super Mario Bros. teases a very special Yoshi

    While the Bowser scene is cute, the one of real consequence is the post-credits scene at the very end of the film. In it, we see a Yoshi egg has ended up in the Brooklyn sewers after Mario and Bowser’s fight brought parts of the Mushroom Kingdom into the movie’s depiction of New York. As the egg starts to crack, the screen cuts to black and we hear the little dinosaur’s iconic “yoshi” cry.

    While this egg likely belongs to the iconic green Yoshi that’s accompanied Mario throughout several games, this isn’t the first time the movie references these dinosaur steeds. In fact, there was a huge herd of them earlier in the movie when Mario and Peach are on their way to the Jungle Kingdom to recruit Cranky Kong’s army. So if the movie is taking the time to single out this specific egg, it likely means the movie is teasing a specific Yoshi that might have a larger role in a hypothetical sequel.


    Reception to The Super Mario Movie has been pretty mixed. Those who have already seen the movie have called it overly referential and or found some of its performances lacking, while others have praised its gorgeous animation. Ultimately, I’m not too surprised given I’ve always found Illumination’s output to be lacking. But hey, at least we got to see Bowser be down bad and singing. That’s fun!

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    Kenneth Shepard

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  • ‘Mario Rap’ Makes Comeback In Super Mario Bros. Movie Super Bowl Commercial

    ‘Mario Rap’ Makes Comeback In Super Mario Bros. Movie Super Bowl Commercial

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    Another new trailer for the upcoming Super Mario Bros. movie has been released today, part of the onslaught of expensive and lengthy Super Bowl commercials, and while that’s usually enough to rot the brains of even the most online among us, I can assure you, this one is fantastic.

    Unlike every previous trailer, which are actual trailers featuring snippets from the movie, this is a new take on the Mario Rap, the classic intro from the Super Mario Bros. Super Show, the live-action series that ran from 1989-1991.

    Here, in case you need a refresher, is the original:

    Super Mario Brothers Super Show Intro

    And here is the 2023 version:

    Super Mario Bros. Plumbing Commercial

    I haven’t called that number because I’m not the in the US, but that website is indeed up and running, and is everything you would hope it would be from a struggling small business servicing the Brooklyn and Queens areas. There’s excessive animation, broken image links, a careers page (still under construction, sadly) and even a novelty mouse cursor.

    UPDATE: Hahahaha the number works:

    Best of all, though, are the testimonials, including one from Spike, who is actually the brothers’ boss, and who is making an appearance in the movie (he’ll be played by comedian Sebastian Maniscalco).

    Image for article titled 'Mario Rap' Makes Comeback In Super Mario Bros. Movie Super Bowl Commercial

    Screenshot: Illumination


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    Image for article titled 'Mario Rap' Makes Comeback In Super Mario Bros. Movie Super Bowl Commercial

    Screenshot: Illumination

    It’s weird that one of the things people have been most interested about as far as the upcoming Super Mario Bros. movie is concerned is how everyone sounds. I mean, we know who the cast is, have known that forever, but what we haven’t known is the extent to which each actor was going to ham it up.

    It’s why everyone has been so obsessed with Chris Pratt’s Mario, and why Jack Black seems perfect as Bowser because…he’s done that voice 1000 times and he was born for the role. One major voice we haven’t heard yet, though, is Seth Rogen’s Donkey Kong, and it was also one that could have gone in any number of directions.

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    Luke Plunkett

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