Borderlands 4 is out now on PC via Steam and the Epic Store. And the looter shooter sequel is already the biggest Borderlands launch on Steam, with over 200,000 concurrent players just a few hours after its release. But reviews on Steam aren’t great, as many players are struggling to even play the co-op FPS.
On September 11, Borderlands 4 launched on PC. The long-awaited sequel to Gearbox’s Borderlands 3 is a bigger, better, and wilder experience than the previous game, featuring a host of smart changes and additions to the classic looting-shooting formula. However, that’s only the case if you can actually play the game and enjoy it. And on PC, players are reporting lots of performance issues, even on hardware that Gearbox listed as meeting the needed specs.
As of 4:30 pm EST on Steam, Borderlands 4 has about 2,000 reviews that are perfectly divided between negative and positive, giving the game a 50 percent mixed status. That’s no good! Scrolling through reviews, the biggest complaints seem to be not about the content of the game, but about how poorly it performs on various hardware setups. Players are also complaining about stuttering and hitching, or being forced to use DLSS to play the game at a stable framerate. Others can’t even boot the game up, reporting crashes before they even get into the action.
Of course, there are also plenty of reviews from people saying they had no issues at all and claiming that people complaining need to upgrade their PCs. This is the internet, so of course it devolved into a war with various sides and factions.
In the reviews on Steam, the most popular culprits people are blaming for the bad performance include Unreal Engine 5 and DRM protection software Denuvo. Over the last year or so, Unreal Engine 5 has become a target online as players believe the engine isn’t well-suited to big games and is hard to optimize. The complaints have gotten so loud online that Epic CEO Tim Sweeney even stepped in recently to defend the engine and lay the blame on devs who aren’t focused on optimization early enough in the cycle.
My experience playing Borderlands 4 on PC
I’ve been playing Borderlands 4 on PC for the last week, and my experience has been up and down. When I first got the game, I was playing on an RTX 3070 and struggled to run it at 1080p at 60FPS. I upgraded my rig to an RTX 5070 (something I had been planning to do for a few months now), and Borderlands 4 ran much better. However, I still found that I needed to run the game with DLSS on and frame gen to reach 120 FPS at 1080 with some settings kicked down to medium. Considering the specs in the machine, I was surprised by how power hungry the game is, and I’ll admit that I continue to be disappointed with Unreal Engine 5 games.
That said, ever since I found some settings that worked and downloaded the latest drivers, which weren’t available when I first got access to the game, I’ve been having a great time playing the game on PC. It mostly locks to 120 with my current settings and setup, and it feels great. I should also point out, though, that there’s been some chatter indicating that the day-one patch for the game, which arrived shortly before launch, may have caused problems that weren’t present when critics and content creators were playing it pre-release. In my quick tests, I’ve found the most recent patch, the one people are playing with on Steam right now, seems to bring with it some issues that weren’t present before the day-one patch. But I need to play more to really see if things are broken.
I hope Gearbox issues a patch on PC soon to help improve things a bit. Or at the very least, get rid of Denuvo ASAP.
Borderlands 4 launches on September 12 for PlayStation 5, Xbox Series X/S, and PC. Gearbox’s open-world looter-shooter sequel is a big game with a lot of quests to complete and plenty of endgame content to check out. As such, my review isn’t ready yet. But I’ve played nearly 40 hours so far, and I’ve enjoyed my time. A big reason why is that Gearbox has made some smart changes in Borderlands 4 that make it easier than ever to manage, sell, and collect loot and get around the world.
As a big Borderlands fan who has played all of the games multiple times, I have cataloged a list of changes and improvements in Borderlands 4 that I think both longtime fans and newcomers alike are going to be excited about.
For many, many years now, Borderlands fans, myself included, have longed for the franchise to add a real weapon wheel option. Past games have sometimes allowed you to use the d-pad on a controller to hot-swap between four guns, which is fine, I guess. But a true weapon wheel hasn’t been an option until now. Borderlands 4 finally adds a real, honest-to-goodness weapon wheel, and it’s so nice. It makes quickly swapping to a gun easier and faster than ever!
Mark Loot As Junk When Picking Up
In Borderlands 4, like in past games, you’ll spend a lot of time collecting guns that are bad, or just not what you want. In the past, you’d have to manually sell each of these. And yes, you could mark them as loot in the inventory screen and then sell them all at once. But now, in Borderlands 4, you can junk loot as you pick it up. This ties into another great change…
Instantly Sell Junk At Vending Machines
All that loot you mark as junk can now be sold at any vending machine just by walking up and hitting a single button. You don’t even have to go into the store screen. It’s so nice, and this change, as well as the last one, has helped keep my inventory mostly empty and ready for more loot.
The Lost Loot Menu Is So Much Better
Speaking of loot, in some past Borderlands games, players were able to return to a hub area and activate a “Lost Loot” machine that would spit out some of the guns that dropped out in the world that the player didn’t pick up. This wasn’t a very efficient way to handle the process and made using the Lost Loot option annoying. In Borderlands 4, this is now handled through a menu screen that lets you easily trash stuff you don’t want and take stuff you do want. And you can hit a button to take it all without having to grab each item off the floor.
A Warning When Selling Equipped Gear And Guns
Sometimes, when dealing with lots of loot and similar guns, it’s easy to mark an equipped piece of loot as junk and sell it. This has happened to me in past games. Sure, you could favorite stuff you didn’t want to sell, which is still an option in Borderlands 4, but it was always weird how the games just let you sell equipped gear so easily. Not so in Borderlands 4! Now you get a pop-up warning when trying to sell equipped items marked as junk. Nifty!
Legendary Weapons Are Much Rarer To Find, And That’s Good
One of the biggest problems I had with Borderlands 3 was how easily and quickly you found legendary weapons and gear. On a recent playthrough, I was collecting and selling them within a few hours of starting a new character. By the end of the game, I had found well over 100. I lost count, really. This made them feel less special and made non-legendary purple gear less exciting to collect because better stuff was dropping all the time.
Thankfully, this isn’t the case in Borderlands 4. After nearly 40 hours with the game, I’ve only collected 7 legendary weapons and items. And one of those I bought from a vending machine, something I’ve only seen once in my time with the game. Unlike in Borderlands 3, when legendaries drop in Borderlands 4, I get genuinely excited! It’s a rare event, and many of the items have been powerful and memorable.
Customize Your Character Anywhere And Anytime
In the past, if you wanted to put a new skin or hat on your Borderlands character, you’d have to find a specific machine in-game and use it. This was annoying. Now, you can just open up the customization menu whenever you want and freely change your character’s looks.
Upgrading Your Inventory And Ammo Capacity Isn’t A Boring Money Grind
Borderlands 4‘s big open world has a lot of places to explore, things to do, items to collect, and activities to complete. And this time around, Gearbox has decided to tie the open world to upgrading your character. Instead of grinding for money and then going to an in-game store to buy SDU upgrades, which let you carry more stuff and ammo, you now earn SDU credits by exploring and completing activities. And this is all done via a menu that is available at all times. Need more loot space to collect more guns? Well, check to see if you have enough SDU credits to upgrade your inventory space, and if so, do it right then and there. So convenient!
An Optional Hologram Path That Helps You Go The Right Way
I spent far too much time in past Borderlands games running around trying to figure out how to get to a specific place or a quest marker. The in-game maps have been helpful, but sometimes you just want someone to draw a line from where you are now to where you need to go. And good news: Borderlands 4 does that now! At any point, you can hit a button to get an in-game holographic path showing how to reach your destination, which can be a quest or just a random point you marked on the map.
Repkits Offer Healing When You Need It Most
A new piece of loot introduced in Borderlands 4 are repkits. These are small medical devices that players can activate every so often for some instant healing. No more hunting down health drops during tricky boss fights or big skirmishes. Those tiny bits of healing still drop and are still useful, but having a health gun at your side is great. And as with all loot in Borderlands, repkits come in various flavors with all sorts of weird, wacky, and useful bonuses and passive traits. Honestly, going back to any past Borderlands game is going to be hard after getting used to repkits.
Spawn Your Vehicle Whenever You Need It
A big theme when it comes to the changes and improvements made in Borderlands 4 is convenience. And perhaps the best example of this is the removal of Catch-A-Ride stations, which previously were the only way to spawn in a vehicle. Now, every player has their own personal Digirunner (which are basically Sparrows from Destiny), and they are awesome. They move quickly, feel great to drive, and being able to call one in whenever you want is so handy. Plus, combining Digirunners with the new movement controls, like double jumping and gliding, lets you speed across the world in style.
And now, some changes that aren’t so good…
Menus Feel Dark, Finicky, And Removed From The Game World
Something I really loved about the menus in past Borderlands games was how vibrant they all were and how they existed in the world. When you opened your inventory or skills menu in Borderlands 3, you’d see your character standing in the world, and the menu would be hovering next to and behind them. That’s gone in Borderlands 4. Instead, all the menus and inventory screens exist in dark voids that feel disconnected from the world. And some of these menus are tricky to use or feel overly cluttered. The inventory, in particular, isn’t great to navigate when using a controller. This change doesn’t ruin Borderlands 4, but it does make me sad.
Loading Screens Are Dull
This is a silly complaint, I’ll admit, but the loading screens in Borderlands 4 are so boring. In past games, which were filled with loading screens, you’d get these wonderful, colorful posters of the location you were loading into at that moment. In Borderlands 4, which has far fewer loading screens thanks to its (mostly) seamless open world, the screens just look like someone took concept art and tossed the location’s name on it. They seem stale, cold, and drab. Thankfully, stuff loads so quickly that you won’t have to look at them long.
Rewards For Challenges And Quests Are Hidden In Digital Boxes
When you complete a quest in Borderlands 4 or when you finish an in-game challenge, you are rewarded with various goodies. But these goodies aren’t delivered directly to your inventory. Instead, you have to go into the character menu and open them up. Thankfully, you can open them all at once, but it’s so odd that this system is even in the game.
Sure, it’s nice that guns or loot you earn from a quest aren’t dropped right in your limited inventory. But it’s annoying that cosmetic items are also locked in these chests. The game also does a terrible job of reminding you to check on your rewards. Sometimes I’d open my character screen and see, like, 10 of these chests waiting for me. I’d love an option to get notified every so often when I have more than two or three of these things waiting around to be opened.
Classic titles may get a lot of flack, but their designs were second to none, so we’ve decided to rank them! These posters highlight some of the best classic titles out there – along with some beautifully recreated and original illustrations.
For the sake of transparency, ‘retro’ has been defined here as anything that was released before the eighth console generation. So, before the Xbox One, PlayStation 4, and Nintendo Switch’s release.
It might sound scary, but some of your favorite titles might be just considered ‘old-school’!
Image Source: 2K
Image Source: 2K
Image Source: 2K
The success of the Borderlands series is reason enough to pick up a copy of any of its titles. However, the consistently awe-inspiring key art used in its box cover and promotional marketing is a very close second.
Borderlands‘ success has rested on the amazing gunplay, witty dialogue, and excellent character designs of its cast of heroes (and villains!)
As such, it makes sense that if posters were to be made to symbolize the whole series, then who better to place front and center than a Psycho. The Psycho enemy has become the face of the series in some respects – having appeared on almost all the games’ cover art in one way or another.
Using the iconic, provocative imagery from the games’ cover art for the title, marketing for all of 2K’s Borderlands has received heavy backlash. However, the visually striking use of color and instantly recognizable design of the series has since become synonymous with the franchise.
Image Source: Sega
Image Source: Sega
Image Source: Sega
Releasing in arcades in 1994, and being ported to Sega’s own Saturn system in 1995, Virtua Fighter and its much-beloved sequel were a graphical tour de force.
Hailing from a time when titles couldn’t hide with flashy, pre-rendered cinematics, these titles laid everything bare. Sega was sure that the visuals it had to deliver were of that high a standard.
Posters like this one by AudricDemers project that same self-confidence, consisting of minimal background design and characters in action poses. Simple, effective, and impressive.
As one Reddit user fondly remembers;
‘The graphics were god-tier at the time that I could just sit there at the arcade and watch the demo for hours on end’
The Metal Slug series is renowned for crazy arcade action, and sleek and beautiful pixel-art sprite work. Wow, that’s a lot to fit onto a poster!
As such, the best posters of the Metal Slug franchise choose to encapsulate all of these aspects in a single image. For example, this one which uses the cover art for Metal Slug X.
The series’ hyper-stylized designs, along with the eponymous tank, are depicted in loving detail. Redbubble designer Mysteriosshop has arranged the game’s artwork and produced a highly collectible poster.
Image Source: SEGA
Image Source: SEGA
Image Source: SEGA
Sonic the Hedgehog is a beloved video game character; running beyond his games to television shows, highly-successful movies, and merchandising since his original title. However, he has gone through many design alterations since his 1991 game debut.
Sega landed on a classic look recently that has pleased old and new fans alike. While the lanky-legged, smart-talking design of ‘modern’ Sonic still exists, this ‘classic’ design has curried favor with many long-time fans.
Referencing Sonic the Hedgehog’s blazing speed and classic 90s design, posters like this minimal yet explosive artwork will surely please Sonic fans from any stage of the blue blur’s gaming career.
Image Source: Sony Interactive Entertainment
Image Source: Sony Interactive Entertainment
Image Source: Sony Interactive Entertainment
While it seems like we were waiting for years for a return to form for Crash Bandicoot, the recent resurgence in Crash Bandicoot’s popularity can be seen with the release of Crash Bandicoot 4: It’s About Time.
Regardless if it’s playing the original titles or the newest in the series, it feels good to be back in control of everyone’s favorite orange video game mammal (sorry, Daxter!)
This modern interpretation of the classic cover art for the PS1 title Crash Bandicoot 2: Cortex Strikes Back showcases the classic title, while embracing the aesthetic of the newer art style. As such, you can enjoy it on posters and other themed merchandise.
Perhaps that is why it’s so endearing. The seamless blending of the original title with one which a new generation of fans has become familiar with. This is especially potent considering the continued success of the series’ recent remasters.
After the success of the North American box art for Grand Theft Auto III after an impromptu last-minute change, Rockstar consolidated their key art under one style. They proceeded to use Bliss’ stylings as cover art, loading scenes, and promotional work for the title from that point on.
Posters like this stylish one from mattilynn succeeds on the merit that it places Bliss’ artwork front and center.
Image Source: Nintendo
Image Source: Nintendo
Image Source: Nintendo
If there’s one thing The Legend of Zelda: Majora’s Mask is, it’s unusual. Its dark tone and unnerving visuals confounded gamers at the time, alongside Nintendo’s macabre twist of the Zelda formula.
This poster by orioto continues this trend by emphasizing the darkness of the setting along with the scale of the game’s moon. The starlight and falling meteors in the background of the poster also highlight the shadows of the clock tower and surrounding mountains.
As such, the scale of the task given to you in Majora’s Mask is made apparent. Beyond that, the repercussions if you don’t succeed are put into perspective.
The title has been included on the company’s Nintendo Switch Online + Expansion Pass service. As a result, more people are playing classic Zelda titles than ever. Whether you’re new to the perils of Termina or have saved the world time and time again, this illustrated poster is sure to delight you.
Image Source: Atari
Image Source: Atari
Image Source: Atari
Centipede is a game that needs no introduction. Published by Atari in 1981, the arcade title is one of the formative titles for the entire video game industry.
Even 40 years ago, the appeal for this title was obvious. Many marketing and promotional works were commissioned to broadcast this latest Atari title. As a result, many gamers were inducted into spending as much as they could in the arcades.
Posters like this retro metal decoration highlight the original arcade cabinet’s aesthetic through its presentation of the illustrated centipede design.
It could be argued that George Opperman alone could be credited with the centipede design. However, as stated in Video Games magazine, June of 1983: ‘It is his responsibility, along with a 12-person staff, to create and produce all artwork for Atari’s arcade games’.
The poster design has had such a lasting impact that American rock band The Strokes incorporated it well beyond its 1981 release. In 2003, they released their hit song ‘Reptilia’ – which has a familiar insect emblazoned on its single artwork.
Image Source: Nintendo
Image Source: Nintendo
Image Source: Nintendo
When decorating a room with videogame paraphernalia, you only want to represent the best of the best.
As such, it’s no surprise that a stylish poster of Super Mario Bros. 3 is no doubt high on your list. One of the best Mario games of all time, even 36 years after its original release, Super Mario Bros. 3 revolutionized the series in the eighties.
From all-new power-ups, a connected series of levels on a world map, and incredible graphical power for the Nintendo Entertainment System – Super Mario Bros. 3 amazed.
In 1988 players all around the world thought that game developers had maximized the potential of what the NES hardware. Then Super Mario Bros. 3 released.
Matthew Carmosino & Nicholas Limon, ‘The Best Super Mario Bros. Games: All 20 Ranked’
Who wouldn’t want a poster of the platforming plumber after all that? Luckily, the cover art for Super Mario Bros. is as simple and stylish as it was back in 1988.
With that in mind, many still hold a special Pokemon-shaped place in their heart for the original titles and Nintendo is very aware of this.
The original Pokemon creature designs are referenced and revered in almost every aspect of Pokemon media – ensuring that every Pokemon fan knows them all by name!
As such, this Pokemon poster is an excellent decision for those who love the original 151 pocket monsters or are just fans of the series overall. Featuring artwork from the series’ original artist Ken Sugimori, this Kanto-based poster is a league above the rest.
Image Source: Microsoft
Image Source: Microsoft
Image Source: Microsoft
When excited gamers in 2007 picked up their copies of Microsoft’s latest installment in the Halo franchise, they were met with a beloved added extra.
The much-appreciated miniature poster, featuring artwork from artist Ashley Wood, was bundled into all early copies of the title – with the controller layout on the reverse side. Posting on his blog on September 25, the day of Halo 3’s release, he proclaimed: ‘I was lucky to be part of the legend in a very small way’.
This piece, while small, has continued to be adored by fans new and old. So much so that it was celebrated with a limited print-run of the artwork being recreated through Displate, last year.
Redbubble user pharaoh618, has elegantly formatted Wood’s original piece and has made it more readily available through this poster.
Image Source: Bethesda Softworks
Image Source: Bethesda Softworks
Image Source: Bethesda Softworks
Incorporated into the title’s promotional work and even used as the game’s box art, Doom is a classic retro poster design if there ever was one.
Designed by the prolific science fiction and contemporary artist Don Ivan Punchatz, his mastery of the craft is generally acknowledged even by those outside of the video game industry.
Metal Gear Solid 2: Sons of Liberty is the memorable sequel to the much-beloved original Metal Gear Solid title on the PlayStation 1. Where Sons of Liberty diverges from the original is in its controversial sidelining of the first game’s protagonist in place of the new character, Raiden.
Many fans have since come around to Raiden’s inclusion and the superb quality of Sons of Liberty as a sequel. As such, we have been able to appreciate posters like this one.
The minimalist poster – arranged by PFCpatrickC – features the original artwork for the title from series illustrator Yoji Shinkawa.
Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
It always seemed a bit weird that famed, Oscar-winning actress Cate Blanchett decided to be a part of the Borderlands live-action movie. Now we know the story of how this odd casting happened and it seems we can blame covid-19.
Kotaku’s Hopes For Spyro The Dragon’s (Reported) Comeback
In May 2020 it was first reported that Blanchett was in talks to star in the upcoming Borderlands movie. Directed by Eli Roth and also starring Jack Black and Kevin Hart, the live-action adaptation of Gearbox’s popular looter shooter series seemed like a strange choice for the renowned actress. What was it about the troubled development of Borderlandsand Lilith—her character in the film—that attracted Blanchett? Some theorized she was looking for a big paycheck. Others suggested she was secretly a Borderlands sicko. But the actual truth is that during the pandemic lockdowns, being cooped up and not working started taking a toll on her, and she took the job.
As explained in a new online excerpt from a feature about the Borderlands film in Empire, Blanchett says that she enjoys “crazy” roles that people wouldn’t expect her to take. However, she also suggested a bit of “covid madness” was involved as well.
“I was spending a lot of time in the garden, using the chainsaw a little too freely. My husband said, ‘This film could save your life,’” said Blanchett.
IGN / Lionsgate
Funnily enough, the previously mentioned report claiming she was in talks to star in the film (which ended up being accurate) was from May 2020, just a few months into the global lockdowns happening due to the pandemic. So this all tracks. Honestly, it makes more sense now that she said yes to Borderlands because she was stuck in her house for months and was losing her mind.
According to Empire, to get prepared for the role Blanchett got a PS5 and started playing the games. She also got “absorbed” into the Borderlands community, looking at cosplayers and super fans online. And hey, she seems to have had a good time making the film, telling Empire: “The gun-slinging stuff was so much fun.” So that’s nice. Now, I wonder if Jamie Lee Curtis—who is also in Borderlands—can similarly blame Covid-19 for taking the role.
Troubled gaming conglomerate Embracer announced Thursday that it has agreed to sell Gearbox Entertainment, the studio behind the Borderlands games, to Grand Theft Auto publisher Take-Two for $460 million.
The deal makes a lot of sense; Take-Two has been the publisher for Borderlands through its 2K Games label since long before Gearbox was acquired by Embracer in 2021. In its press release, 2K said the next Borderlands game was in active development at Gearbox.
As part of the deal, Take-Two acquires the Borderlands franchise and its spinoff series Tiny Tina’s Wonderlands, as well as the Homeworld, Risk of Rain, Brothers in Arms, and Duke Nukem series. The studios acquired by Take-Two are the Gearbox Software mothership in Frisco, Texas, as well as Gearbox Montréal and Gearbox Studio Quebec.
“As a significant long-term Embracer Group shareholder, I believe in the strategy for the Embracer Group going forward and am completely convinced that this transaction is the best possible scenario and an obvious net positive arrangement for Embracer Group, for Take-Two and, of course, for Gearbox Entertainment,” said Gearbox founder Randy Pitchford. “My primary interest is always Gearbox, including our talent and our customers. I want to personally ensure fans of our games that this arrangement will ensure that the experiences we have in development at Gearbox will be the best it can possibly be.”
Embracer is hanging on to a few parts of the Gearbox empire: Gearbox Publishing San Francisco (which well be renamed), including the publishing rights to the Remnant games and Hyper Light Breaker; Cryptic Studios, the massively multiplayer specialist, with its games Neverwinter Online and Star Trek Online; and support studios Lost Boys Interactive and Captured Dimensions.
Though Gearbox Publishing San Francisco is still under Embracer, the company confirmed to Polygon that it has laid off an unspecified number of employees “not tied to the development” of Gearbox games. The layoffs appear to impact marketing, communications, and other portions of the company.
“The Embracer Group will continue to report on their restructuring program that impacted some parts of Gearbox today that are not tied to the development of Gearbox Software games,” a spokesperson told Polygon. “Thank you for granting us the space to remain focused on our people and in our handling of the situation with compassion and manage the process, balancing between our present duty and a commitment to our future.”
Embracer also announced Thursday that it had completed the sale of another of its biggest studio groups, Saber Interactive, which it acquired in 2020. Saber’s founder Matthew Karch bought back the main Saber Interactive studio and several subsidiaries for $247 million, while Embracer retained Metro developer 4A Games, Aspyr, and others. Saber has the right to acquire 4A and pinball specialist Zen Studios within a certain time period, although publishing rights for the Metro games will stay with Embracer’s subsidiary Plaion. Saber is reportedly still collaborating with Embracer on the troubled remake of Star Wars: Knights of the Old Republic.
Update: This story has been updated to include news concerning layoffs at Gearbox Publishing, along with a statement from the company.
By its very nature, Borderlandsis crass. It’s gross. It’s immature. The humor in the game sounds like it came out of a 9th-grade boy’s locker room… And that’s why people love it.
According to World of Reel, script writer Craig Mazin (Last of Us co-writer and co-creator) has changed his film credit to pseudonym Joe Crombie. It’s an old practice meant to remove films the creator doesn’t like from their resume, similar to the use of Alan Smithee.
Mazin cut his teeth writing scripts for films such as Scary Movie 3 and The Hangover Part II, meaning this kind of fare shouldn’t be too tough for him to conjure up. Perhaps the issue is that Mazin has been busy writing much more serious projects since then, like Chernobyl or The Last Of Us. Perhaps it just has something to do with the fact that the plots for first-person shooters tend to be fairly flimsy. Either way, things aren’t going well.
The Borderlands adaptation has been in the oven for a long time. It was first announced in 2015, and the principal photography for the project wrapped back in 2021. That same year, the cast was announced and we got pictures of them in costume. Ever since then, there have really been no developments whatsoever. That kind of thing is never a good sign. We should have at least a trailer or a release date or something along those lines by now.
Multiple writers have been brought on since the film started. Eli Roth, Craig Mazin, Zak Olkewics, Aaron Berg, Oren Uziel, Juel Taylor, Tony Rettenmaier, Chris Bremner, Gary Ross, and Sam Levinson have all taken a stab at the script. Not only that but numerous rewrites and reshoots have taken place since then.
The film is technically still in the works, but no news on when we can expect to hear more.
Every Video Game Movie Ever Made, Ranked From Worst to Best