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Tag: #blud

  • #Blud Developers Discuss the Cartoon Vampire RPG’s Buffy Inspirations, 90s Cartoons, & Social Media

    #Blud Developers Discuss the Cartoon Vampire RPG’s Buffy Inspirations, 90s Cartoons, & Social Media

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    #Blud is an action RPG with vampiric overtones and is the debut game from Exit 73 studios. In our review, we talked about how the game touches on nostalgia, but also brings back some of those classic 90s TV Series vibes as well. It also features a unique usage of social media, as its X/Twitter-like program can be used both to post selfies but also to keep track of sidequests.

    Recently, we chatted with the heads of Exit 73 studios to discuss the long journey of #BLUD from short video to full release.

    Image Source: Humble Games

    Twinfinite’s Damiano Gerli has been speaking to Exit 73 Studios’ Art and Sound Designer Bob Fox and Writer and Game Producer Gregory Lane.

    Twinfinite’s Damiano Gerli: Blud definitely brings some heavy 90s cartoon vibes, what were your inspirations working on Becky and the rest of the cast?

    Exit 73 Studios’ Greg Lane: A lot of Becky’s friends fill roles similar to party members of a tabletop RPG. Terrell is the healer, Morgan is the witch, etc… but there’s also a lot of influence from other ‘ensemble’ casts. (Ali would not be such a recurring character if Cordelia didn’t hang out with Buffy first.)

    Damiano Gerli: As far as vampire inspiration goes, which were your biggest ones? I definitely feel some Buffy in there, since the overall narrative framework definitely works closely to that of a TV series.

    Greg: Buffy for sure. Couldn’t even get through the first answer without going there. Lol. While
    there is a real Carpentersville in the US, our town name is derived to honor the master of horror,
    John Carpenter. But yeah – Blade, Lost Boys, all of it seems to be fair game.

    Image Source: Humble Games

    Damiano Gerli: How does Twilight and the “shiny vampires” mania, factor in as far as #Blud inspirations go?

    Greg: There’s a point in the story where Becky’s mentor tells her she needs to “smite the vampire
    lord Dragur”, to which she responds “he’s going to be so smitten”. Corey then chimes in with an “I
    hope they’re not that kind of vampires.” We wanted to drive home the idea of killing vampires
    instead of falling in love with them.

    Damiano Gerli: This is your first game as Exit 73 studios, have you worked on anything previously gaming-
    related?

    Bob: Our first involvement in the game industry was when we were asked by Capybara Games to
    animate all the cutscenes for Cartoon Networks O.K.K.O Let’s Play Heroes! It was one of our
    favorite experiences as an animation studio and they were absolutely amazing to work with. It
    definitely got us a bit more interested in learning more about the gaming industry.

    Image Source: Humble Games

    Damiano Gerli: You mentioned in a post on X that you have been working on the game for several years. How was the journey from the first drawings to the final product?

    Bob: #Blud originally started as a pitch for an animated series years ago. We animated a short test and created a pitch bible, but never really garnered any traction, so we shelved the idea. Later on, we wanted to start testing out making a game and went through a bunch of our old ideas, we eventually settled on Blud. After getting a demo together, we took it to several conventions and kept tinkering with it. We finally were able to land a publisher and had the time to finish our game.

    Damiano Gerli: Speaking of gameplay, #Blud is a real time action rpg/adventure, what were/are your favorite games in the genre and how did they come into play when designing the gameplay?

    Greg: Legend of Zelda: A Link to the Past was definitely the biggest pillar. The freedom and
    ability to explore a town at your own pace lined up with our project goal of letting players feel like
    they’re in a cartoon. For several of our boss battles and mini-games, we reached outside genre
    conventions, looking to games like Battletoads, Punch Out!, and even Number Munchers.
    Anything that could hit the mechanics of nostalgia, really.

    Damiano Gerli: #Blud also heavily features social media among its gameplay mechanics. What’s your relationship with social media and how did it influence its role in the game?

    Greg: Since the name was set from the original series pitch, we wanted to use that as a
    foundation of worldbuilding. The first draft of the mission log was going to be using the player’s
    notes app, but we quickly transitioned to social media, since we could have more interactions with
    NPCs (for sidequests and things like that). We leveraged the hashtags in our social media system
    as hints, in case players don’t want to read and parse through the text, or just get caught up at a
    glance. Personally, I’m a recovering community manager, so I’ve spent an exorbitant amount of time on
    social media. The themes of our relationship with social media play strongly in our game. It’s
    really a parallel to the soul-sucking nature of vampires.

    Image Source: Humble Games

    Damiano Gerli: the team that worked on #blud is definitely small, with only five people (if I remember correctly). How did you manage the work over several years of game development?

    Greg: Yeah, our team is two artists (Chris & Bob) in Long Island, two programmers (Andrew &
    Cody) in NJ & FL, and myself in Maryland. Pre-pandemic, we went to a lot of festivals and events
    treating them as “mini-milestones” to get work done. During the pandemic, we had the opportunity to partner with Humble Games to pivot to full-time development. (There’s no telling how long we would be at it if we didn’t switch things up!) The 5 of us are all in the same time zone, so we can spend most of the day in a video chat, coming up with ideas or tackling areas of development. It’s been a real delight to get the game into the hands of players after all this time!

    #BLUD released on June 18, 2024, published by Humble Games. It is currently available on Steam.


    Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy

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    Damiano Gerli

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  • #BLUD Review – Hashtag Vampire Apocalypse

    #BLUD Review – Hashtag Vampire Apocalypse

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    #BLUD on PC

    A young freshman girl moves to a small town where, together with her classmates, she’ll discover her true calling: killing vampires. Indeed, if that sounds familiar or if it reminded you of a 90s TV series, then you are on the right track to what #BLUD is trying to evoke. But is this cartoony action RPG worth your time, or is that neck better saved for another bite?

    Image source: Humble Games via Twinfinite

    Becky Brewster is a tiny but brave kid, living alone with her father, she still never leaves her mom’s grimoire behind. While it might look like an everyday recipe book, the book is actually all about the killing of things that go bump in the night. Along with, well, some recipes as well. It won’t be long before that grimoire will get some use, as Becky will discover that a vampire apocalypse is about to hit the town and no one but her can get those bloodsuckers to go back where they came from.

    #BLUD is a typical action RPG in a dungeon crawler style, where you explore areas, defeat enemies in real-time combat, solve quests, and defeat bosses. You get to use both a melee weapon and a long-ranged weapon (usually pencils), and there’s not much else in terms of gameplay mechanics.

    You will get upgrades for your basic hockey stick, like an umbrella that works as a shield or a harder-hitting combo, but the combat remains pretty straightforward. Just melee most enemies and keep your distance while launching pencils.

    Becky killing two mice
    Image source: Humble Games via Twinfinite

    Enemies will require different overall approaches, as some can only be killed effectively by using bombs in a typical Zelda-fashion. Bosses sometimes require some form of lateral thinking, like the very first one that had me stumped for a bit because there were no hints, but usually also respond to some direct all-out attack. I am not a big fan of the roll attack, which seems to end up damaging Becky more than the enemies themselves, since you are not invulnerable while rolling around.

    The quests are all pretty simple, mostly focused on trying to find your way around the school to track down essential information to defeat the vampires or finding infected blood to better understand how to fight the beasts. There are some extras, mostly in the way of pins spread around town just ready to be added to your collection, but there is not much in the way of side-quests, except for a few distractions. You are free to talk with most NPCs, but it’s just to experience some amusing lines of dialogue. You can also find some simple 8-bit like games to try around town, such as guess the number to slam dunk.

    Becky smiling to a dog
    Image source: Humble Games via Twinfinite

    Speaking of fun, the way that Becky keeps track of quests is definitely unique. Basically, you will be checking your social media app to find out what you’re supposed to be doing. But that’s not all, You’ll also be able to take selfies (and pose!) in certain spots in town, posting them on Perch (or X-perch?). Becky will also sometimes engage in some amusing back-and-forth with her friends on the posts. 

    #BLUD definitely has style, and that clear cartoon vibe which sits somewhere between Buffy the Vampire Slayer and the Powerpuff Girls is a breath of fresh air. There are no gruff heroes or 8-bit pixelated homages here. But is that overall style enough to make up for a gameplay that ends up being pretty basic? That depends on what you are looking for in an action RPG of this ilk. If you are all for that loot-collecting, grinding experience, then you are barking up the wrong vampire castle.

    Becky walking around a shop in the mall
    Image source: Humble Games via Twinfinite

    Clearly, #BLUD is not for the hardcore Diablo-hardened players of the genre. Instead, this is for players who want something different and won’t mind a bit of simplicity in their real-time combat, but instead are looking for a more fun and relaxed take on a small vampire invasion story. The quiet little town atmosphere is perfectly recreated, from the school, café, mall and the usual haunts. Some voice acting would have gone way to make #BLUD and its characters even more engaging, but alas, the writing is still good.

    As a product of a small indie team as their debut game, #BLUD is definitely a good first entry in the RPG space. While it will probably fail to interest those looking for a serious action dungeon crawler experience, it will provide several hours of entertainment while embarking on this zany journey with Becky, Corey and all of her friends.

    #BLUD

    While the small-town vampire apocalypse of #BLUD will fail to interest those looking for a serious dungeon crawler RPG, it will satisfy those longing for a simpler zany 90s cartoon experience.

    Pros

    • Stylish animated graphics
    • Entertaining social media aspects

    Cons

    • Pretty basic action RPG gameplay

    A copy of this game was provided by the publisher for review. Reviewed on PC.


    Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy

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    Damiano Gerli

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