Development on the next Mass Effect is still underway, Mass Effect executive producer Mike Gamble confirmed in a blog post celebrating the series’ “N7 Day” fan holiday. Bioware shared that it had started work on the new game in 2020, but Electronic Arts’ decision to go private have naturally called the future of the series into question.
Gamble’s blog post doesn’t share many details about the new game beyond the fact that Bioware “is heads-down and focused exclusively on Mass Effect.” What does seem more clear is that the game could have some kind of connection to the Mass Effect TV show currently in development at Amazon. “The writers room is going strong, and we’ve got a lot figured out about how it fits within the Mass Effect canon, and where it sits in respect to the new game,” Gamble says. Notably, the series is set after the events of the original trilogy of games, and follows a new story in the universe’s timeline. “It won’t be a retread of Commander Shepard’s story.”
Dragon Age: The Veilguard, Bioware’s last game, was not the smash hit EA apparently wanted it to be, and Bioware has appeared to go through a period of contraction in response. High-profile senior staff were let go in January 2025, and even before the game was released, EA began moving Bioware developers to other studios. EA itself may also be adjusting its larger game development strategy. Following its proposed acquisition, the publisher announced a partnership with Stability AI in October to create new AI-powered tools to better streamline its development process.
The Mass Effect series is beloved, and Mass Effect: Legendary Edition, the 2021 remaster that packaged all the trilogy’s DLC and games into a single package, was a great reminder. With a new entry and a TV show in the works, Bioware seems poised for a comeback. It just needs to survive EA until then.
The allure of story-focused RPGs can often be the companions players fight alongside and connect to. With Dragon Age: The Veilguard, BioWare is introducing players to a new set of characters, and it’s taking things further by giving that cast time to shine with a podcast that’s all about them.
Before the weekend, BioWare announced the narrative podcast Dragon Age: Vows & Vengeance. In the podcast, ex-thief Nadia and writer Drayden, who team up to travel to the franchise’s metaphysical realm, the Fade, and find Nadia’s lover Elio. While working on a rescue plan, Nadia and Drayden cross paths with the future Veilguard stars: dwarf scout Harding (Ali Hillis), Grey Warden Davrin (Ike Amadi), Veil Jumper Bellara (Jee Young Han), Qunari dragon hunter Taash (Jin Maley), magic assassin Lucanis (Zach Mendez), necromancer Emmrich (Nick Boraine) and his skeleton companion Manfred (Matt Mercer), and detective Neve (Jessica Clark). Each episode will focus on a particular companion and provide more backstory ahead of their debut in the game proper. Along with the companion cast, Mae Whitman, Armen Taylor, and Brigitte Lundy-Payne will voice the new podcast trio.
Vows & Vengeance is part of a larger focus on Veilguard’s companions, as it’s premiering in the middle of “Companions Week.” Starting August 26, BioWare plans to do a “deeper dive” on the game’s characters via social media—it’s a little unclear what all that’ll entail, but a good idea regardless. People who like BioWare games cite the characters as a big reason why, and it’s especially true of this and Mass Effect. And with how important voice actors are to making that happen, a podcast is a good way to draw in non-players and help the series branch out further now that it’s trying at a resurgence.
Dragon Age: Vows & Vengeance premieres weekly starting on August 29, while Dragon Age: The Veilguard releases on PC, PlayStation 5, and Xbox Series X|S on October 30. Peep the podcast schedule below.
The Mass Effect trilogy became BioWare’s sci-fi crown jewel that still holds as powerful a spot in video game pop culture today as it did when Commander Shepard’s story came to a monumentally emotional close back in 2012. It set a new standard for what storytelling could achieve in the science-fiction gaming genre, with a fantastic cast of unique characters from different walks of the universe that all came together perfectly to defeat a terrifying threat unlike any other seen on screen.
It goes without saying that all three games (sorry, not sorry, Andromeda) produced some truly exemplary scenes that players still remember word-for-word to this day. While there honestly are far too many to squeeze into just one list, we carefully picked what we feel are the 10 most iconic moments in Mass Effect that we won’t forget.
Choosing to Save Ashley or Kaiden (Mass Effect 1)
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The Mass Effect series is rife with game-altering decisions that Shepard is forced to make, often on short notice. This brings a unique source of tension and quick thinking for the player and makes the overall experience you choose all the more special. These choices range from the comical to the most dramatic moments imaginable, and one of the very first of the latter that you’re sucker punched with is during the mission to destroy Saren’s base on Virmire.
During the infiltration mission, you, along with Ashley and Kaiden, are tasked with setting up an explosive device to blow up the entire base. However, while one of your two partners (either Kaiden or Ashley) accompanies you to help with the bomb, the other who goes with Captain Kirrahe will contact Shepard, claiming that they’re under attack. Your bomb partner insists you help them while they finish the job. To twist your arm further while going to lend assistance, whomever you left with the bomb will soon come on comms to say that Geth are swarming the site.
This is where the pivotal moment requires you to choose whether to rescue Ashley or Kaiden from their life-threatening predicament. In other words, one will die while the other lives. This choice and its consequences have a lasting impact on the rest of the trilogy, making one of the most unique decision points in the series from the get-go. No pressure.
Meeting Sovereign (Mass Effect 1)
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Just when you think that Saren is the true threat to find and eliminate, while on Virmire, you stumble across something you likely didn’t expect to find—a Reaper. Or rather, the imposing red silhouette of one. Via a strange link inside Saren’s base, Shepard communicates with the AI consciousness of the Reaper known as Sovereign. Not only does it turn out that Sovereign was psychologically manipulating Saren into doing its bidding, it reveals, in its beyond-menacing baritone voice, the chilling truth of what’s actually occurring as war rages everywhere.
Described as “eternal” and evidently having existed for countless millennia, the Reapers were so named by the Protheans as sentient, invincible entities that control the evolution and extinction of all life. Not only that, they were the true creators of the Citadel and the Mass Relays. Given that they only emerge once every 50,000 years from the deepest reaches of space to enact mass genocide on an unfathomable scale, the generations living within that enormously long cycle dismiss their existence as little more than a fable. Eerily, that’s also because those who lived before didn’t survive to pass on the experience of such a terrifying event.
Either way, the iconic scene plays out with Sovereign coldly declaring that the latest extinction event is at hand and that their incomprehensible existence, power, and purpose deems it all but inevitable, no matter how organic life may try to resist. It suddenly raises the stakes of literally everything in the series to a terrifying level and is undoubtedly one of the most unforgettable moments among fans.
Sovereign Attacks the Citadel (Mass Effect 1)
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While speaking with the entity known as Sovereign established an entirely new threat to the galaxy and every race living within it, only the crew of the Normandy (and those willing to listen like Admiral Hackett) truly understood the credibility and danger behind it until Sovereign itself appeared via the mass relay to attack the Citadel at the end of the first game.
Easily overwhelming the station’s defenses and planning to bring it down from within, Sovereign’s sudden presence solidified the impending danger of the Reapers and their plan to return for yet another unprecedented genocidal cleansing of the entire galaxy. The entire scene of the Reaper, a terrifying omen of death, easily invading the Citadel they created, plays out so ominously and perfectly. A gigantic station full of life and prosperity that enormously dwarfs the Reaper itself and yet faces certain doom and worse. Like a monster unleashed within a cage it built.
Luckily, Commander Shepard and his/her crew come just in time to stop Sovereign before it effectively initiates the Reaper invasion outright. We players feel relief and it buys humanity and countless other races some time, but the threat very much still looms.
Meeting the Illusive Man (Mass Effect 2)
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Mass Effect 2 raised the bar on so many levels for the trilogy as a whole, and one of the most noteworthy additions was the introduction of the Illusive Man, arguably the most fascinating antagonist of the story.
Not long into the game, after the Normandy is ambushed and destroyed by a Collector ship, and Shepard is literally killed in the vacuum of space, the Illusive Man uses the impressive resources of his off-the-grid organization, Cerberus, to conduct the Lazarus Project, effectively resurrecting our protagonist over the course of two years. After awakening, we’re granted the opportunity to meet him for the first time, and it’s a surreal experience.
The Illusive Man, who is as mysterious as his name suggests, presents himself as a very practical and objective officiator of an agenda to not only protect humanity from the Reapers and any other threats but to bolster the power and ascension of humanity itself over other alien life by any means necessary. Despite his clearly human-centric bias, he establishes himself as a very powerful ally for Shepard for much of the game, knowing that they both aim to eliminate the Reaper threat. However, there comes a point when the Illusive Man clarifies his intentions, as he insists on Shepard recovering Reaper technology for human study and use.
Either way, this initial meeting between our beloved hero and a multi-layered villain kicks off what becomes a fascinating arc of the overall storyline. Martin Sheen lending his voice to the character only makes it all the better.
Garrus Revealed as Archangel (Mass Effect 2)
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One of the first tasks that the Illusive Man sends you in Mass Effect 2 is recruiting a mysterious mercenary commander known as Archangel. Deemed a tactical genius and infiltrator, they’ve gained a reputation for becoming a serious thorn in the side of numerous criminal enterprises on Omega, even enough to get the attention of Aria T’Loak. With the help of Omega’s de facto queen, Shepard is able to pinpoint Archangel’s location, which happens to be in the middle of a firefight.
As Shepard infiltrates the base and confronts Archangel, in a dramatic and entertaining moment, after popping another helpless mercenary in the head, they remove their helmet to reveal their true identity. It’s none other than your old smooth-talking comrade, Garrus Vakarian.
The encounter seems almost too coincidental, but apparently, even the Illusive Man had no clue of who Archangel actually was. Turns out that Garrus went into hiding from Cerberus after Shepard’s initial death, to the extent that he fell off everyone’s radar and assumed a new, albeit temporary, identity. He sought to enact his own brand of justice against criminals, and it seemed to have worked well up to then.
The whole reunion was an exciting one that definitely had many players cheering, ourselves included, and served as a moment of levity amidst the looming threat of the Reapers.
Reapers Invade Earth (Mass Effect 3)
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The last time a Reaper physically appeared to devastate a human civilization was at the Citadel at the end of the first game, and the second installment focused on the role of the Collectors in facilitating the impending extinction of humanity. Despite eliminating the middle man (or alien) in the Reapers’ plans and stopping the harvesting of human colonies, it only caused the Reapers to step up their pace.
The beginning of Mass Effect 3 barely has time to re-establish Shepard’s whereabouts on Earth and their present comrades before word comes in from Europe that the Reapers have invaded, immediately embarking on a warpath of ruthless destruction. Among them is Harbinger, the first of the Reapers ever created that first made itself known to Shepard in the second game.
The chaotic feed cuts off just in time for players to see multiple gargantuan Reaper machines descend from the skies, dwarfing the civilization below them as they begin their latest cycle of genocide.
The entire scene is nothing short of terrifying, as everything in the story has now come to a head, with the fate of humanity and multiple other alien races in the balance. Your only choice at the moment is to escape the planet, as Anderson helps guide you. Unfortunately, along the way, you have to watch as countless civilians are killed while trying to escape as well. It’s a harrowing moment of terror that’s hard to relive with every playthrough.
Mordin Cures Genophage & Sacrifices Himself (Mass Effect 3)
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While so many crew mates aboard the Normandy are memorable in their own ways, Mordin Solus has probably the most emotional redemption arc of all, provided it’s what the player chooses. We first meet the Salarian scientist in the second game, known for his work in helping with the creation and alteration of the genophage, a biological weapon subsequently used by the Turians against the Krogans on their homeworld of Tuchanka during the Krogan Rebellion.
While it didn’t kill them outright, the genophage altered the Krogans with a genetic mutation that would severely limit their ability to reproduce. Essentially, it was a very slow and torturous path to near extinction, intended to keep the species in check to the most extreme measure.
As a scientist who firmly believes that the ends justify the means, Mordin initially felt that his work brought peace after a terrible war. Over time, however, he began to question the morality of it all, something he’d never factored in before. Wrought with guilt, he decides to retreat to Omega to help cure those infected by a plague. Shepard meets him here, and he comes aboard the Normandy to provide his intelligence and scientific skills to help put a stop to the Collectors.
In the trilogy’s final chapter, Mordin reunites with Shepard and works on creating a cure for the genophage, having realized that the survival of the Krogans is imperative to the survival of everyone against the Reapers. Not only that, he feels it’s entirely justified to fix the genocidal destruction he helped cause. Especially considering that despite their quarrels with other races, namely the Turians, the Krogans did help eradicate the threat of the invasive Rachni once upon a time.
Mordin uses the Shroud tower on Tuchanka as the tool for dispersing the cure, and it’s an incredibly emotional scene to watch as he ensures the cure spreads far across the planet, singing away his fears all while the tower explodes after being initially sabotaged. His actions ensured the long-term survival of the Krogan species, absolving the tragic mistake he’d made years before.
Killing a Reaper to Save the Geth and Quarians (Mass Effect 3)
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During the third game, a critical mission takes Shepard to the planet of Rannoch, the devastated former homeworld of the Quarians. Driven from their planet three centuries prior by the Geth they created, the Quarians were forced to survive as nomads within a large fleet of ships. Since then, both races have understandably been at odds with one another, especially since the Geth started working with the Reapers (though not entirely willingly) and set up a formidable base on the planet.
Shepard comes face-to-face with a special type of Reaper on Rannoch known as a Destroyer and is tasked with bringing it down to ultimately uproot the Geth stronghold and help broker peace between two warring races. After the Reaper’s defeat, a riveting scene plays out between it and Shepard, with familiar dialogue about how humanity is fighting a losing battle and that the cycle must continue. Shepard shuts down the conversation as the Reaper does in turn, and then the situation turns to an even more pivotal moment—the fate of the Geth and the Quarians.
Depending on some of the player’s decisions, there’s an opportunity for resolution between the two opposing races that doesn’t have to end in tragedy for either side. The sentient Geth named Legion and Quarian comrade engineer Tali each act as the faces of this carefully conducted treaty, with Shepard as the broker. With the best outcome, it’s a beautiful scene to watch as the Quarian and Geth start on a path to co-exist with one another on the planet they once fought over.
The Suicide Mission (Mass Effect 2)
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Mass Effect 2 remains the pinnacle of how emotional and impactful a final encounter with astronomically high stakes can and should be in a game. The aptly named “Suicide Mission” is an absolute marvel. The tension leading up to the mission is pulse-pounding as Shepard’s crew finally embarks on the supposed one-way trip through the Omega 4 Relay that no other ship has ever returned from.
There’s no telling what lies on the other side of the relay, leaving players with a foreboding sense of uncertainty. The Reapers supposedly dwell within this notoriously dangerous region of space, along with the Collectors working for them who nearly killed Shepard on more than one occasion.
Upon traveling through, the Normandy crew comes face-to-face first with a floating graveyard of decimated ships, confirming the ominous stories. In the center of it, however, is the Collector hub, where their ships originated and the kidnapped human colonies were taken.
This all kicks off an adrenaline-inducing sequence of scenes and events that take Shepard and their unflinchingly loyal crew to the heart of the Collector hive. All fully knowing that they very well may not make it out alive, and those decisions ultimately fall into the hands of the player. Who lives and dies is entirely up to you, and it makes for some genuinely heart-tugging moments at the game’s climax.
Normandy Crew Parties Hard in the Citadel DLC (Mass Effect 3)
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The final DLC released for Mass Effect 3, The Citadel, was unique, to say the least. It included an interesting side mission detailing a conspiracy against Shepard by a private military organization that you had to briefly gun your way through. It also features the biggest and most important task of all, which is…throwing a party for your crew. After all, the Normandy is down for repairs, and everyone could definitely use a drink or two.
That’s right, before the final showdown against the Reapers, it’s time to throw the biggest party this side of the Milky Way galaxy, with your crew as the primary attendees. It’s not anything especially crazy or over-the-top, but what ensues is perhaps the most entertaining and somehow much-needed comical sequence in the entire series. Above all, it serves as an enjoyably goofy and fond farewell to the trilogy, to the characters that all made it such a rollercoaster of the story, and includes emotional tributes to those who, by that point, didn’t make it.
Aside from drunken flirting and some hilarious dialogue, it’s the perfect moment to sit back and watch the characters you’ve spent so much time with up to now let loose and enjoy a moment of happiness together before jumping back into the Reaper pit to save trillions of lives.
That concludes our top 10 iconic moments in Mass Effect we won’t forget. Just as in the games, we had tough choices to make with so many moments to pick from. Let us know which ones you liked seeing on this list or which you felt should have been added.
Be sure to check out the latest news on the Mass Effect franchise, including information about the latest teaser for the next game.
About the author
Stephanie Watel
Stephanie Watel is a freelance writer for Twinfinite. Stephanie has been with the site for a few months, and in the games media industry for about a year. Stephanie typically covers the latest news and a variety of gaming guides for the site, and loves gardening and being the bird lady of the neighborhood. She has a BA in Writing from Pace University in NY.
Fans of BioWare’s eternally-praised Mass Effect franchise were treated to quite a spectacle today on social media, just in time for the annual N7 holiday that commemorates the sci-fi RPG series every November.
However, this definitely wasn’t your usual celebration of days past with Commander Shepherd. Instead, we got something cosmically hype-inducing, to put it lightly.
Starting this morning, it initially came in the form of rather cryptic clips posted on EA’s official website that each only last a few seconds, and came with some mysterious transcript codes at the top, decorated with notable terminology like “Andromeda”, “Alliance”, along with “Epsilon”, “Oculon”, “Nebula”.
The clips on their own were hard to decipher for details, but by the end of the afternoon EA had finally released a full version of the entire scene, all 34 savory seconds of it.
Naturally, players flocked to the likes of Twitter and Reddit to speculate and pull apart every millisecond and every visual detail of the video that they can. There is no dialogue of any kind, or any text on screen that gives anything away whatsoever.
The focal point is a mysterious, masked character decked in some very slick-looking N7 gear. Brandishing a pistol, they walk through a corridor and out into an unrecognizable but likely unforgiving landscape on an unnamed planet.
There isn’t a copious amount of things to make note of, aside from the unknown character walking past a Krogan in the very first second of the video. We’d likely assume that this ominous-looking person is our new protagonist, and about all we have to go on is that they’re tall and slender in physique, and wearing N7 gear which seems to indicate their given faction.
Some have pointed out that “Epsilon”, which is the fifth letter in the Greek alphabet, could possibly hint at a potential name for the franchise’s fifth installment. Others speculate that all three terms, “Epsilon”, “Oculon”, and “Nebula”, could also serve as an abbreviation for “Eon”, another potential title.
Whatever the case, EA clearly wanted to catch the attention of every die-hard fan on this occasion, and they definitely have. It’s the biggest reveal to date since BioWare’s blog post late last year. As to when we may get more of an official look at what to expect with “Mass Effect 5”, our educated guess would be the Game Awards on December 7, exactly one month from now.
If that proves to be the case, we’ll definitely be light-speed fast with coverage of that announcement.
About the author
Stephanie Watel
Stephanie Watel is a freelance writer for Twinfinite. Stephanie has been with the site for a few months, and in the games media industry for about a year. Stephanie typically covers the latest news and a variety of gaming guides for the site, and loves gardening and being the bird lady of the neighborhood. She has a BA in Writing from Pace University in NY.
Storied RPG developer BioWare is downsizing. The studio announced on August 23 that it will cut 50 roles as it continues production on both Dragon Age: Dreadwolfand Mass Effect 4, telling fans it needed to take a more “agile and focused” approach to game development.
Diablo IV – Bear Bender Build
“In order to meet the needs of our upcoming projects, continue to hold ourselves to the highest standard of quality, and ensure BioWare can continue to thrive in an industry that’s rapidly evolving, we must shift towards a more agile and more focused studio,” wrote BioWare general manager Gary McKay. “It will allow our developers to iterate quickly, unlock more creativity, and form a clear vision of what we’re building before development ramps up.”
Fifty developers at the studio will be laid off as a result of the restructuring, with McKay claiming the changes are necessary to “create exceptional story-driven single-player experiences” moving forward. Those include Dragon Age: Dreadwolf, which at one point was planned to have multiplayer live-service elements and has continued to face seeming delays and departures in top roles, as well as the next Mass Effect game, which despite promising teases appears to be many years away from release.
“If you’re wondering how all of this will impact development of Dragon Age: Dreadwolf, let me be clear that our dedication to the game has never wavered,” McKay wrote. “Our commitment remains steadfast, and we all are working to make this game worthy of the Dragon Age name. We are confident that we’ll have the time needed to ensure Dreadwolf reaches its full potential.”
The latest round of cuts comes shortly after publisher Electronic Arts announced that BioWare’s longstanding sci-fi MMO, Star Wars: The Old Republic, would be outsourced and taken over by a new studio, Broadsword. VentureBeat also reports that BioWare has decided not to renew its contract with Keyword Studios, an in-house contracting company whose employees that were working on BioWare projects recently unionized and have been bargaining on their first contract.
A spokesperson for EA told VentureBeat other work orders had been renewed post-unionization and that it simply failed to arrive at a new agreement with Keyword Studios, meaning work for its onsite QA testers will expire in September.
James Russwurm, a member of the Keywords union embedded with BioWare for several years now, told Kotaku in a phone call that while he’s sad to see the contract not renewed he believes it’s just a cost cutting measure rather than something targeted at the union itself. KWS Edmonton United is still bargaining with Keywords on its first contract and Russwurm was optimistic an agreement could be reached as soon as the end of the year.
The company announced 800 layoffs back in March of this year. In August it posted a quarterly profit of $400 million, up nearly 30 percent from the same time a year prior.
Update 10/4/2023 5:39 p.m. ET: All of the unionized Keywords devs who previoulsy worked at BioWare were laid off at the end of September, Polygon reports. The company cited the lost contract and the employees are currently trying to negotiate over severance.
Something similar happened to bug testers contracted to work at Microsoft in 2016. Despite unionizing and negotiating their first contract, Microsoft eventually canceled its work with the contracting company, which subsquently laid all of the unionized testers off. A union-busting complaint was filed with the NLRB, but legal proceedings moved to slow to get the workers their jobs back.
Update 8/23/2023 2:11 p.m. ET: Added comment from a Keywords Studio contractor.