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Tag: Bethesda Game Studios

  • Starfield’s Launch Set Record for Game Pass

    Starfield’s Launch Set Record for Game Pass

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    Starfield has been a big success for Bethesda and Microsoft. Not only was it the best-selling game in the US for September, but it’s also been a significant boon for Game Pass. According to Microsoft, the day of Starfield’s launch set a record for the highest number of new Game Pass subscribers.

    Starfield’s launch set a record for new Game Pass subscribers

    Microsoft recently held its 2024 first-quarter earnings call. The hour-long conference covered a lot of ground, including the recent completion of Microsoft’s Activision Blizzard buyout. However, it also touched on the success of Bethesda sci-fi RPG. This includes its launch day setting a red for Game Pass subscribers and Starfield crossing a massive sales milestone.

    “We released Starfield this quarter to broad acclaim,” said Microsoft CEO Satya Nadella. More than 11 million people have played the game to date. Nearly half of hours played have been on PC, and on launch day, we set a record for the most Game Pass subscriptions added on a single day ever.”

    The executive also reported that Game Pass saw more hours played than ever before. However, he did not specify precisely how many. He added that Minecraft surpassed 300 million units. Nadella also mentioned Microsoft’s strong holiday lineup featuring Call of Duty: Modern Warfare III and Forza Motorsport.

    Yesterday also saw Microsoft publish its 2024 Q1 earnings report. The company overall saw a 27% increase in net income. Gaming revenue grew by 9%, with Xbox content and services rising by 13%. However, Xbox consoles also experienced a dip in revenue, falling by 8%. Still, the beginning of 2024’s fiscal year has been good overall for Microsoft and its gaming division.

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    Daniel DeAngleo

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  • Starfield Player Followed Across The Galaxy By An Entire City

    Starfield Player Followed Across The Galaxy By An Entire City

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    Although early reviews claimed Starfield was Bethesda Game Studios’ most polished game to date, the open-space RPG still suffers from some of the strange, sometimes amusing, occasionally very helpful sorts of bugs and glitches the studio’s work is often known for. Maybe the most mind-boggling bug yet, however, is one that sees players being followed across space, not just by asteroids and other such objects, but even by forests and whole-ass cities.

    Read More: Starfield Settings For A More Immersive Experience

    Out now for Windows PC and Xbox consoles, Starfield is a game about exploring the farthest reaches of the black sea above us. You’ll join a troupe of space surveyors—as well as several other major and minor factions—to scour the cosmos looking for knowledge, loot, and power. Some helpful if annoying companions can accompany you on the voyage, which is nice. Traveling space can be lonely sometimes. But depending on how busted Starfield decides to be during your playthrough, you may find yourself yearning for that loneliness.

    Stalkers are lurking in Starfield’s space

    Across the game’s subreddit are posts from folks claiming that the most random of space objects are stalking them throughout the galaxy. On September 15, for example, redditor ReverendRoo posted nine images of an asteroid that had followed them “for the past 30 hours” like a pet. Similarly, on September 20, user Ultimastar shared four images on r/Starfield of an asteroid that “randomly attended my wedding” after 100 hours of gameplay. User Royal_Schedule4209 took to Reddit on September 22 to share an image of “a whole forest” that’s somehow been trailing their spaceship. Probably the wildest example of the bug, however, was shared on September 21 by redditor Punidue, who posted an image of “the whole New Atlantis” city creeping on them in space. Yikes.

    That’s not all the things that’ve been breathing down the fuel tanks of Starfield players. One redditor claimed to have been followed by a part of a cave, while a separate commenter on user Xthekilr0y’s post about the asteroid following bug said they’re being chased by four pet rocks after mining asteroids. According to a few comments I’ve seen across multiple posts, the bug is seemingly permanent even if you reboot the game. The only way to get rid of them, at least for right now, is to either use console commands on PC or load a previous save. Regardless, this might be the most difficult dogfight you’ll ever find yourself in.

    Kotaku reached out to Bethesda Games Studios for comment.

    Read More: All Of Our Starfield Tips, Guides, News, And Reviews
    Buy Starfield: Amazon | Best Buy | GameStop

    The world is big, but space is bigger. It’s nice having friends to help the years spent gravjumping from system to system speed by. I’m just not sure these space objects are the besties we want hopping galaxies with us. They’re all sus.

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    Levi Winslow

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  • The Elder Scrolls VI Definitely Isn’t Coming To PlayStation

    The Elder Scrolls VI Definitely Isn’t Coming To PlayStation

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    Image: Bethesda Game Studios / Kotaku

    Elder Scrolls VI won’t be coming to PS5 whenever it finally debuts. Though you might’ve already filed this news under “well, duh,” it’s now clear as day courtesy of official documentation from Microsoft.

    Originally announced at E3 2018 (which Bethesda’s own Todd Howard thinks was perhaps a tad too early), The Elder Scrolls VI will mark the first single-player entry in the fabled Elder Scrolls series of big-ass open-world RPG romps since the undying colossal success that was 2011’s Skyrim. News on the TES6 front has otherwise been very quiet, and Bethesda only just released its other epic, long-in-development RPG, the space-themed Starfield. New reporting from Axios’ Stephen Totilo, however, makes it clear that TES6 will be an Xbox and PC exclusive.

    The Elder Scrolls VI targets a 2026 release

    PlayStation-owning fans of Bethesda jams have been holding out hope that despite Microsoft’s purchase of Bethesda in 2020, Elder Scrolls VI might still come to a Sony machine. CEO of Microsoft gaming Phil Spencer has said as recently as September 6 that the company considers exclusives on a “case-by-case basis” and that it “wants to make sure that [its] games are available in so many different places.”

    As per a post on X (formerly Twitter) from Stephen Totilo of Axios, Microsoft’s communications during the FTC case concerning its controversial Activision merger spelled out that The Elder Scrolls VI is coming to Xbox and PC only. In a Microsoft-confidential chart that saw release due to the legal proceedings, The Elder Scrolls VI clearly has a big ol’ red X in the “Released on PlayStation?” column.

    https://x.com/stephentotilo/status/1703758480509661480

    The same chart indicates that The Elder Scrolls VI is aiming for a 2026 or later release date. Given the size and scope of Bethesda games, they do take a long time to make. After The Elder Scrolls VI, Bethesda is expected to release Fallout 5.

    So, sorry PlayStation Skyrim fans. But, hey, at least you got a head start on Baldur’s Gate 3. And given TES6’s likely release window, at least you’ll have enough time to save up for an Xbox or gaming-worthy PC? Hey, don’t look at me. I’m just the messenger.

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    Claire Jackson

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  • Microsoft Explains Why You’re Waiting So Long For Those Xbox Exclusives

    Microsoft Explains Why You’re Waiting So Long For Those Xbox Exclusives

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    Microsoft revealed some exciting new first-party games like InExile’s Clockwork Revolution and Compulsion Games South of Midnight at its June 11 Xbox Showcase. But others like Fable and Avowed were first teased years ago and still don’t have clear release dates. What’s taking so long?

    Xbox Game Studios head Matt Booty recently said in interviews with Axios and IGN that the industry is still catching up to a new reality that major projects are simply more complex due to new hardware and rising audience expectations. 4K graphics, ray-tracing and other graphical improvements have made development harder and more expensive, while Microsoft itself had to manage a transition period beginning in 2018 when it snatched up tons of new studios, including those under the Zenimax acquisition like Bethesda, id Software, and Machine Games.

    “I think that the industry and the fans were a little behind the curve on sort of a reset to understand that games aren’t two or three years anymore,” Booty told Axios. “There are higher expectations. The level of fidelity that we’re able to deliver just goes up.”

    “One, gen 9 hardware is awesome—ray tracing, all the stuff we can do,” he told IGN. “But that trickles down through everything through how the assets are build. Like in Forza Motorsport, how the cars have to be built, how the lighting’s got to be done, how the track’s got to be set up, all the detail. The expectation is very high. Games are just getting more complex in terms of the interactions that are expected.”

    There are plenty of examples that back up Booty’s point about games taking longer. Ghost of Tsushima took Sucker Punch six years, the longest the studio had ever spent on making a single game. Final Fantasy XVI is in a similar boat, arriving seven years after the last game in the storied fantasy-RPG franchise. Exceptions like Star Wars Jedi: Survivor, a dense 35 hour action adventure and game of the year contender made in just three years, only undermine how rare that turn around time has become.

    At the same time, it’s clear Microsoft in particular has struggled to iron things out in its post-acquisition production processes. Halo Infinite’s anemic post-launch support and the poor state of Redfall at release have shown that even when a big game finally arrives, it’s not without problems. Microsoft founded The Initiative back in 2018 but we’ve yet to see anything vaguely tangible out of Perfect Dark. Instead, it’s now reportedly relying on a partnership with Crystal Dynamics to push development forward on the game.

    While games like State of Decay 3, Gears 6, and Everwild were all missing from the Xbox Showcase, Microsoft is hinting that they could make an appearance at other events throughout the year like Gamescom or The Game Awards. Even so, it’s not clear their re-emergence will include substantial gameplay reveals or definitive release dates versus CGI trailers. In the meantime, fans finally have Starfield and Forza Motorsport to round out the year. And if Booty’s right, a parade of hits will begin to follow shortly after.


                               

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    Ethan Gach

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  • Todd Howard: Starfield Locked At 30FPS On Console For ‘Consistency’

    Todd Howard: Starfield Locked At 30FPS On Console For ‘Consistency’

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    Since Starfield was revealed, fans have been wondering what framerate the sci-fi RPG would run at on console. In a new interview with IGN, creative director Todd Howard confirmed the Xbox Series X/S version would remain locked at 30fps to maintain a consistent look and feel throughout the game.

    “I think it’ll come as no surprise, given our previous games, what we go for,” Howard told IGN after the Starfield Direct today. “Always these huge, open worlds, fully dynamic, hyper detail where anything can happen. And we do want to do that. It’s 4K in the X. It’s 1440 on the S. We do lock it at 30, because we want that fidelity, we want all that stuff. We don’t want to sacrifice any of it.”

    Read More: Starfield Gets The Gameplay And Story Reveal You’ve Been Waiting For

    The longtime Bethesda game designer added that the game is “running great” and even sometimes at 60fps. “But on the consoles, we do lock it because we prefer the consistency, where you’re not even thinking about it,” he said. It’s also apparently performing well on the less powerful Xbox Series S where Howard said he plays most of the time since his kids monopolize the Xbox Series X.

    Higher framerates, something players on PC with higher-end gear have long had access to, were one of the big selling points for the “next-gen” consoles. Recently, however, some big blockbusters have struggled to hit that mark. Gotham Knights was locked at 30fps on console, and Arkane Austin’s Redfall, an Xbox first-party console exclusive promoted with 60fps gameplay footage, won’t get a 60fps mode until sometime in the future.

    But given Bethesda’s past track record with sprawling open-world RPGs at launch, a stable 30fps will probably be a pleasant surprise for most fans.


    Kotaku is covering everything Summer Game Fest, from the main show on Thursday to other events happening throughout the next week. Whether you’re into larger-than-life triple-A games or intimate, offbeat indies, you can keep up with all things SGF here.

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    Ethan Gach

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  • Starfield Drops In September, Deep Dive Direct In June

    Starfield Drops In September, Deep Dive Direct In June

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    Bethesda announced that Starfield will be coming to Xbox Series X|S and PC on September 6, 2023. Microsoft will be showing off a preview at the Starfield Direct on June 11, 2023.

    Read more…

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    Sisi Jiang

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  • What To Expect From Xbox In 2023

    What To Expect From Xbox In 2023

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    Image: Bethesda

    Easily the most anticipated title on this list, Starfield is notable for two reasons: It’s gaming’s next big sci-fi RPG epic and its the next evolution in Bethesda’s open-world formula. Bethesda is no stranger to science fiction, having a number of Fallout games under its belt. But from everything we know about Starfield right now, it’s aiming for an unprecedented scale, featuring over 1,000 worlds for you to explore.

    Though we haven’t seen a whole lot of Starfield gameplay, the reveal last summer showed a bit of what we can expect. Here’s your hype fuel for Starfield before its expected release this year:

    • “Hard science fiction” setting with 1,000 explorable planets
    • A mix of “handcrafted content” and procedurally-generated environments
    • More than 250,000 lines of dialogue in classic “Bethesda-style,” and a “persuasion system”
    • Complex character creation system with various backgrounds and traits that let you tailor your aesthetics and stats
    • Simplified survival mechanics
    • The classic Bethesda mix of first-person combat, exploration, and roleplaying

    Bethesda

    It’s hard not to get excited about a game like this. While the commonly voiced concern that such a high number of planets may mean we’re in for some serious “quantity over quality” is a fair one, I’d argue that’s always been the case with Bethesda games: Unprecedented scale, unprecedented jank. Despite all of that, Bethesda games of this sort usually cohere to form a unified experience that’s hard to get anywhere else. The question for Starfield will be: Do enough aspects of this epic space sim work well enough to create an intense level of immersion for, oh I dunno, hundreds of hours? I mean, I still don’t feel like I saw everything in Fallout 3 and 4.

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    Claire Jackson

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  • Xbox’s Phil Spencer Says Microsoft’s 10K Layoffs ‘Hurts’ In Email To Staff

    Xbox’s Phil Spencer Says Microsoft’s 10K Layoffs ‘Hurts’ In Email To Staff

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    Photo: Patrick T. Fallon (Getty Images)

    A few hours ago, Xbox CEO Phil Spencer sent out a company-wide email to all full-time employees under Microsoft’s gaming divisions. A copy of the email was shared with Kotaku by a current Xbox employee, we have confirmed its authenticity, and the full text has been transcribed below:

    This has been a difficult week across Microsoft, and here, inside our teams. Now that many of the 1:1 and team conversations have happened, I want to take a moment to reiterate the message that you heard from your leaders.

    This is a challenging moment in our business, and this week’s actions were painful choices. The Gaming Leadership Team had to make decisions that we felt set us up for the long-term success of our products and business, but the individual results of those decisions are real. I know that hurts. Thank you for supporting our colleagues as they process these changes.

    Over the coming weeks we will have many opportunities to connect and answer your questions, including the Monthly Gaming Update next week for teams who attend that meeting, and I am in close contact with teams at ZeniMax to provide support. The GLT and I are committed to being as transparent as we can. Moving forward with ambiguity is challenging, but I am confident that together, we will get through this difficult moment in time.

    Xbox has a long history of success thanks to the work you do in service of players, creators, and each other. Your work is so deeply appreciated and valued in these times of change and is integral to our business momentum. I am confident in our future and proud to be part of this team, but also conscious that this is a challenging time and I want to thank you for everything you do here.

    Phil

    On January 18, Microsoft laid off 10,000 employees across the company. These layoffs included gaming studios such as 343 Industries, The Coalition, ZeniMax Media, and Bethesda Game Studios. Xbox has struggled to release first-party titles last year, and is under tremendous pressure to ship flashy blockbuster titles such as Starfield. Some of the people who have lost their jobs include senior talent, and occurred a year after the publisher scourged up the pocket change to purchase Activision Blizzard for $70 billion. Kotaku has reached out to Microsoft for a statement, but did not receive a response by the time of publication.

    “This feels like something you send out on obligation,” wrote a current employee at Xbox over text messages to Kotaku. “I seriously doubt any of those monthly gaming updates or other meetings are going to do anything to make anyone feel better.”

    The tech workers’ union CODE-CWA put out a statement on January 19, stating that their representatives have been in contact with Microsoft. The company “recognizes its obligation to bargain over any proposed layoffs of CWA members at ZeniMax.” The ZeniMax union intends to negotiate on “alternatives to layoffs.”

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    Sisi Jiang

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