HBO has released the first footage of the second season of The Last of Us, and it implies that things for Pedro Pascal’s Joel may be a little bit different than they are in the game. No, not that different, but it seems like he might be going to therapy.
Kotaku’s Hopes For Spyro The Dragon’s (Reported) Comeback
The brief, 24-second teaser shows a few familiar scenes originating from The Last of Us Part II. These include the dance scene in which Bella Ramsey’s Ellie kisses Dina, flashes of characters like Jeffrey Wright’s Isaac who leads the militaristic Washington Liberation Front, and a few glimpses of the Seraphites, the Seattle cult which also occupies the city. But one character seems to be someone entirely new. This person, played by Schitt’s Creek and Home Alone actor Catherine O’Hara, seems to be Joel’s therapist. She is shown asking if he hurt Ellie, which he denies. Instead, he insists he saved her.
This seems like a new take on the opening scene of The Last of Us Part II, in which Joel recounts the violent events of the first game’s finale to his brother Tommy. He finishes his story with the same line: “I saved her.” So it seems Joel might be confessing his murder of the Fireflies to someone other than family in the show when it premieres on Max in 2025. The first season played things pretty close to the original, but it did make some big changes to Bill and Frank’s relationship, and added entirely new characters of its own, like Melanie Lynskey’s Kathleen.
Given that HBO plans to cover the events of Part II across multiple seasons of the show, it wouldn’t be surprising if it used all that extra time to riff on more plot points and character threads. The first season put a big focus on Joel’s anxiety, something which the games only hinted at, so the sad dad finally getting professional help seems in line with how the show’s been handling that side of him.
Pedro Pascal and Bella Ramsey will lead season two, but HBO has announced several new cast members that will play characters from The Last of Us Part II. Most notably, Kaitlyn Dever will play Abby, the co-protagonist of the sequel.
We might have to wait a while to see it, but tonight HBO gave us our first good look at The Last of Us‘ return in action, and it looks like we’re in for a world of hurt.
Released as part of an extended tease of what’s coming in the next year during House of the Dragon‘s season finale tonight (stay tuned for our recap tomorrow!) the new footage is short, but offers some interesting hints at what the sophomore season will adapt from the award-winning Naughty Dog sequel.
The footage offers not just new glimpses of what Pedro Pascal and Bella Ramsey’s Joel and Ellie are up to (having a bad time, for the most part), but glimpses at new and returning major characters, including Joel’s brother Tommy (Gabriel Luna), what appears to be our first glimpses at Abby (Kaitlyn Dever), Dina (Isabela Merced), and Jeffrey Wright reprising his role as Isaac from the game. We also get our first glimpse at Catharine O’Hara’s mysterious new figure, who asks Joel an intriguing question, seemingly about Ellie: “Did you hurt her?”
Check out the full HBO/Max tease below, which also includes new footage from The Penguin, Dune: Prophecy, It: Welcome to Derry, and our first actual look at the next Game of Thrones spinoff, A Knight of the Seven Kingdoms, in action.
It’s the middle of May 2024 and that means we’re nearly halfway through the year. What has this year been like in video game news? Tons of layoffs (sad), lots of new games (glad), and some weird outliers, as usual. This week, we saw set photos and official shots from The Last of Us season two, dove back into the GameStop stock market, and asked the dude who nuked Phil Spencer in Fallout 76 about his motivations. Click through for all of this week’s best breaking news.
According to Deadline, The Last of Us star Bella Ramsey has been cast for the leading role in the upcoming biographical drama titled Girl Next Door, which will be inspired by a true story.
Ramsey will be playing British terrorist Samantha or Sherafiyah Lewthwaite, who gained the nickname of the White Widow after being accused of killing more than 400 people. She is the widow of 19-year-old terrorist Germaine Lindsay, who was one of the four suicide bombers during the 7/7 London Underground bombing incident in 2005, which took the lives of 53 innocent people. Lewthwaite is currently one of the West’s most wanted terrorism suspects.
At the moment, Ramsey is currently in production for HBO’s long-awaited The Last of Us Season 2, where they’ll be reprising the role of Ellie. Besides the Girl Next Door, Ramsey was also recently cast in the coming-of-age comedy Sunny Dancer and in the thriller drama Harmonia.
Who’s involved in Girl Next Door?
Girl Next Door will be written and directed by Bruce Goodison (Black Cab). It will be produced by Kate Cook, Julia Berg, Andee Ryder, and Sofia Ismail Martin, with Nicola Pearcey, Thierry Wase-Bailey, and Henriette Wollmann serving as executive producers. It hails from Celsius Entertainment. Production is expected to begin later this year in October.
“This film is about a young life-affirming idealist with a broken heart. Sam turns her grief into a strength that was then exploited by men for purposes of global terror. I just didn’t believe the hype – was Sam really the terrorist mastermind the press and anti-terror police would have us believe, or was there another truth? Her truth. I’ve written an unsettling mystery that asks how it might feel if the person you love and expect to share a life with goes out one day and commits an act of terror that challenges everything you hold dear. Sam goes on an odyssey that both consumes her and alters her. Little by little, she is isolated and radicalized, and it could be argued this was as a result of being rejected by us,” Goodison said in a statement.
“A lot of my work is research-based, and in preparation for this film, I have had access to Sam’s personal diary that she started to write after the bombing, I spoke to family members and the ‘adopted’ family that inspired her Muslim conversion, Nikki, the other woman, ‘Sheikh’ Faisal, the security services, plus the Sun journalist who she denounced Germaine’s actions to. The film is unapologetically from Sam’s perspective – anyone playing Sam needs to be fearless. Bella Ramsey is the perfect fit. Bella will bring heart, life, and complexity to this role.”
“The Last of Us” star Bella Ramsey is set to lead the cast of “Girl Next Door” from writer/director Bruce Goodison (“Leave to Remain”).
The film — which Celsius Entertainment has acquired world sales rights to and will launch in Cannes — is set to tell the story of Samantha Lewthwaite, who became known as British terrorist ‘The White Widow’ and one of the world’s most wanted women.
As per the plot details, “Girl Next Door” centres on Lewthwaite (Ramsey), who fell in love with Islam long before being Muslim was politicised and militarised and became known as ‘The White Widow’. What began as teenage curiosity about an “exotic” and welcoming faith as embodied by her neighbours and best friend, ended with Samantha being consumed by its more radical fringes. We follow Sam in the days following the 7/7 attacks in London in 2005 as she pieces together the inevitable outcome of her husband’s involvement, believing he is with another woman when his fate is clear to us all. Left contemplating her future as a grief- stricken mum of two, we imagine the events that may have led Sam to become an ideological crusader and wonder, how much she really knew about the 7/7 plot.
The film — set to shoot in October 2024 — was BFI backed for development. Kate Cook and Julia Berg produce for Indefinite Films, Andee Ryder and Sofia Ismail Martin produce for Misfits Entertainment, supported by executive producer, Nicola Pearcey of Picnik Entertainment. Thierry Wase-Bailey and Henriette Wollmann exec produce for Celsius Entertainment. Casting is by Sam Stevenson (“Afghan Dreamers,” “Leave to Remain,” “Private Peaceful,” “Babel,” “The New World”).
“We are thrilled to come on board, joining the superb talent in front and behind the camera, to bring this powerful story of the infamous ‘White Widow’, when so little is really known about one of the most mysterious and divisive women to come out of the UK in recent memory,” Celsius’ Wase-Bailey.
2020’s The Last of Us Part II is a revenge story built around two sides: that of Ellie (as played in the show by Bella Ramsey) and newcomer Abby (Kaitlyn Dever). Both women have their own respective supporting casts, and the HBO adaptation has mainly cast the folks in Ellie’s social circle like Dina and Jesse.
Thanks, Last of Us. Thanks a Lot. | The Last of Us Episode 7 Review
According to Variety, HBO’s managed to lock down four actors who’ll play the people in Abby’s friend group. Top Gun: Maverick’s Danny Ramirez will play Manny, described as a“loyal soldier whose sunny outlook belies the pain of old wounds and a fear that he will fail his friends when they need him most.” Spencer Lord (Riverdale) is Owen, Abby’s ex who’s “condemned to fight an enemy he refuses to hate.”
Rounding out the quartet are Ariela Barer (Runaways) as young doctor Mel and Tati Gabrielle (Mortal Kombat II) as Nora, a fellow medic “struggling to come to terms with the sins of her past.” In the game, Ellie travels across Seattle to get revenge on all four characters, and eventually Abby. Even with whatever changes are in store, that’ll likely remain the same with the show; it’ll just also flesh out those characters, similar to what it’s already done with Bill. At the moment, there’s two other people on Abby’s “side” is casting is still secret: Yara and Lev, a pair of siblings she meets in her travels.
The Last of Us season two is expected to drop on HBO sometime in 2025.
To all the baby girls out there (IYKYK), we’ve got news for you. Following its explosive premiere in January 2023, HBO’s adaptation of the award-winning PlayStation game “The Last Of Us” quickly solidified its status as one of the must-see shows of the year. After rave reviews and plenty of award nominations, it’s officially back for another season. Cue all the “Zaddy” memes of Pedro Pascal.
Set against the backdrop of a post-apocalyptic America two decades after a mutant fungus wreaked havoc on civilisation, the series chronicles the journey of Joel (Pascal) and Ellie (Bella Ramsey). Joel’s mission? To smuggle Ellie out of a quarantine zone and, in doing so, potentially save humanity.
Fast forward a year from the show’s debut, and if that cliff-hanger ending left you still grappling for answers, you’re not alone. But fear not, because we’ve got the inside scoop on what Season 2 might have in store. Buckle up as we spill everything we know so far!
“The Last of Us” Season 2 Plot
Following the gripping ending of Season 1, Season 2 will explore the aftermath of that finale, with Joel, Ellie, and humanity’s fate hanging in the balance. The narrative will align with “The Last of Us Part II” game, which is set five years after the events of the first game, and focus on now-19-year-old Ellie living with Joel in Jackson, Wyoming. Season 2 promises to bring back the intense emotions and moral complexities of the game, but with a twist that deviates from the source material.
Showrunner Craig Mazin has assured fans that Season 2 will be both familiar and distinct from the game. Mazin has also noted that events of “Part II” will extend over more than one season of the series, providing ample time to delve into the intricate storyline.
“The Last of Us” Season 2 Cast
Who Will Play Abby?
Heading into Season 2, the big mystery on everyone’s mind was, “Who’s gonna be Abby?” Well, we finally have answers! Kaitlyn Dever, you know, the one from “Booksmart” and “Justified”, has snagged the role, and we can’t wati to see what she brings to the role.
Abby’s not just any character; she’s a big deal in “The Last of Us Part II”. No spoilers, but she’s a Firefly who crosses paths with Joel and Ellie early in the second game. According to HBO, Abby is no ordinary character; she’s a “skilled soldier” with a pretty straightforward view of the world.
Who Will Play Dina?
Isabella Merced, the talent behind “Dora” and the “Lost City of Gold” and “Transformers: The Last Knight”, will be stepping into Dina’s shoes.
Now, if you’re not familiar with Dina, she’s a key player in the Jackson community, and happens to be Ellie’s partner. Their relationship is like a rollercoaster, evolving and growing in all sorts of ways throughout the game. And, spoiler alert, Dina’s one of the strongest voices in Ellie’s life. But, does Ellie always heed that voice? Well, you’ll just have to sit tight and watch to find out. It’s gonna be a good one!
Who Will Play Jesse?
And then there’s Jesse, who will be played by none other than Young Mazino, the star from “Beef”. He’s the community’s pillar, always putting the needs of others before his own, even if it comes at a terrible cost. Introduced in “The Last of Us Part II”, Jesse’s got history with Ellie and Dina — he’s not just a friend; he’s also an ex-boyfriend.
“The Last of Us” Season 2 Returning Cast
Good news for “The Last of Us” fans — Season 2 is bringing back the familiar faces! Pascal and Ramsey, who wowed us in Season 1 and even scored some Emmy nods, are making a comeback. Since Joel and Ellie are making a return to Jackson, Gabriel Luna hinted that he’s back in the game as Tommy. And since Tommy’s hitched to Maria, chances are Rutina Wesley might be making a return too.
“The Last of Us” Season 2 Release Date
Unfortunately, we shouldn’t expect to see “The Last of Us” Season 2 hit screens any time soon. The writers’ strike threw a wrench into production, which led to HBO pushing the release date back a year. Filming hasn’t kicked off yet, which means we might have to wait until the end of 2024 or even early 2025 to see Season 2 hit our screens. It’s a bummer, but good things come to those who wait, right?
Want some entertainment stories? Click through the articles below:
In a new press release from audio electronics company Altec Lansing, it was revealed that GameShark is returning, sort of via an artificial intelligence-powered successor called “AI Shark” You don’t care about that. Instead, the big news out of this press release is that it might have leaked the release date for the Nintendo Switch 2. – Zack Zwiezen Read More
According to the Film & Television Industry Alliance, production on HBO‘s highly-anticipated The Last of Us Season 2 has been scheduled to begin on January 7, 2024. The listing also states that the horror drama’s filming location will take place in Vancouver, Canada. Prior to the SAG-AFTRA strike, Season 2 was originally slated for a late 2023 filming start.
What is The Last of Us about?
“The live-action series takes place 20 years after modern civilization has been destroyed,” reads the synopsis. “Joel and Ellie, a pair connected through the harshness of the world they live in, are forced to endure brutal circumstances and ruthless killers on a trek across a post-pandemic America.”
The Last of Us currently stars Pedro Pascal as Joel, Bella Ramsey as Ellie, Gabriel Luna as Tommy Miller, and Rutina Wesley as Maria. Season 2 is expected to be based on Naughty Dog’s acclaimed video game sequel The Last of Us Part II, which will feature a significant time jump introducing a now grown-up Ellie. Due to the 118-day-long actors’ strike, new casting announcements for Season 2 have not yet been made.
The series is executive produced and co-written by Chernobyl creator Craig Mazin and original game writer Neil Druckmann, who is also serving as one of the directors. It is a co-production with Sony Pictures Television in association with PlayStation Productions. Executive producers are Carolyn Strauss, Naughty Dog President Evan Wells, and PlayStation Productions’ Asad Qizilbash and Carter Swan.
It’s been a great year for television, and the 75th Primetime Emmy Awards are celebrating a number of fan favourites, including HBO’s Succession and The Last of Us.
Actor Yvette Nicole Brown and Television Academy chairman Frank Scherma announced the Emmy nominations on Wednesday, though the mood was more sombre than usual amid the ongoing writers strike. An actors strike may also be looming, with Hollywood’s largest union representing about 160,000 actors currently demanding better compensation for streaming productions and protections from the use of artificial intelligence (AI).
Succession, a satirical dramedy about a family of one-percenters fighting to control a media conglomerate, walked away with the most nominations for the show’s highly anticipated final season. Stars Brian Cox, Jeremy Strong and Kieran Culkin scored Best Actor nods. Sarah Snook, who plays Shiv Roy, is already a well-positioned frontrunner to score the Best Actress win.
Story continues below advertisement
The show leads all nominees with a whopping 27 in total. The Last of Us was close behind with 24, while The White Lotus received 23.
The Last of Us and The White Lotus, two additional HBO productions, received several nominations, proving once again that streaming remains king in the television space.
2023 Emmy Awards nominees for lead actor, actress in a drama series announced
Popular duo Pedro Pascal and Bella Ramsey of The Last of Us received Best Actor and Actress nominations for their emotional portrayal of trauma-bonded apocalypse survivors. (Ramsey identifies as nonbinary and uses any pronouns)
Jennifer Coolidge, who won the Emmy last year for Outstanding Actress in a Limited or Series or Movie, is nominated alongside The White Lotus co-stars Aubrey Plaza and Meghann Fahy.
Christina Applegate, who in February hinted she would retire from acting as a result of her multiple sclerosis (MS) diagnosis, received a nomination for Best Lead Actress in a Comedy for Dead to Me.
Story continues below advertisement
Barry, The Bear, Ted Lasso, The Marvelous Mrs. Maisel and Abbott Elementary all earned several nominations as well.
(Find a complete list of the nominees in the major categories, below.)
—
Best Drama Series
Andor Better Call Saul The Crown House of the Dragon The Last of Us Succession The White Lotus Yellowjackets
Best Comedy Series
Abbott Elementary Barry The Bear Jury Duty The Marvelous Mrs. Maisel Only Murders in the Building Ted Lasso Wednesday
Lead Actor, Drama
Jeff Bridges, The Old Man Brian Cox, Succession Kieran Culkin, Succession Bob Odenkirk, Better Call Saul Pedro Pascal, The Last of Us Jeremy Strong, Succession
Lead Actress, Drama
Sharon Horgan, Bad Sisters Melanie Lynskey, Yellowjackets Elisabeth Moss, The Handmaid’s Tale Bella Ramsey, The Last of Us Keri Russell, The Diplomat Sarah Snook, Succession
Lead Actor, Comedy
Bill Hader, Barry Jason Segel, Shrinking Martin Short, Only Murders in the Building Jason Sudeikis, Ted Lasso Jeremy Allen White, The Bear
Story continues below advertisement
Lead Actress, Comedy
Christina Applegate, Dead to Me Rachel Brosnahan, The Marvelous Mrs. Maisel Quinta Brunson, Abbott Elementary Natasha Lyonne, Poker Face Jenna Ortega, Wednesday
Supporting Actor, Drama
F. Murray Abraham, The White Lotus Nicholas Braun, Succession Michael Imperioli, The White Lotus Theo James, The White Lotus Matthew Macfadyen, Succession Alan Ruck, Succession Will Sharpe, The White Lotus Alexander Skarsgård, Succession
Supporting Actress, Drama
J. Smith-Cameron, Succession Jennifer Coolidge, The White Lotus Elizabeth Debicki, The Crown Meghann Fahy, The White Lotus Sabrina Impacciatore, The White Lotus Aubrey Plaza, The White Lotus Rhea Seehorn, Better Call Saul Simona Tabasco, The White Lotus
Supporting Actor, Comedy
Anthony Carrigan, Barry Phil Dunster, Ted Lasso Brett Goldstein, Ted Lasso James Marsden, Jury Duty Ebon Moss-Bachrach, The Bear Tyler James Williams, Abbott Elementary Henry Winkler, Barry
Supporting Actress, Comedy
Alex Borstein, The Marvelous Mrs. Maisel Ayo Edebiri, The Bear Janelle James, Abbott Elementary Sheryl Lee Ralph, Abbott Elementary Juno Temple, Ted Lasso Hannah Waddingham, Ted Lasso Jessica Williams, Shrinking
Murray Bartlett, The Last of Us James Cromwell, Succession Lamar Johnson, The Last of Us Arian Moayed, Succession Nick Offerman, The Last of Us Keivonn Montreal Woodard, The Last of Us
Story continues below advertisement
Guest Actress, Drama
Hiam Abbass, Succession Cherry Jones, Succession Melanie Lynskey, The Last of Us Storm Reid, The Last of Us Anna Torv, The Last of Us Harriet Walter, Succession
Guest Actor, Comedy
Jon Bernthal, The Bear Luke Kirby, The Marvelous Mrs. Maisel Nathan Lane, Only Murders in the Building Pedro Pascal, Saturday Night Live Oliver Platt, The Bear Sam Richardson, Ted Lasso
Guest Actress, Comedy
Becky Ann Baker, Ted Lasso Quinta Brunson, Saturday Night Live Taraji P. Henson, Abbott Elementary Judith Light, Poker Face Sarah Niles, Ted Lasso Harriet Walter, Ted Lasso
Variety Talk Series
The Daily Show with Trevor Noah Jimmy Kimmel Live! Late Night with Seth Meyers The Late Show with Stephen Colbert The Problem With Jon Stewart
Best Competition Series
The Amazing Race Ru Paul’s Drag Race Survivor Top Chef The Voice
Best Limited or Anthology Series
Beef Dahmer—Monster: The Jeffrey Dahmer Story Daisy Jones and the Six Fleishman Is in Trouble Obi-Wan Kenobi
Lead Actor, Limited Series or Movie
Taron Egerton, Black Bird Kumail Nanjiani, Welcome the Chippendales Evan Peters, Dahmer—Monster: The Jeffrey Dahmer Story Daniel Radcliffe, Weird: The Al Yankovic Story Michael Shannon, George & Tammy Steven Yeun, Beef
Story continues below advertisement
Lead Actress, Limited Series or Movie
Lizzy Caplan, Fleishman Is in Trouble Jessica Chastain, George & Tammy Dominique Fishback, Swarm Kathryn Hahn, Tiny Beautiful Things Riley Keough, Daisy Jones and the Six Ali Wong, Beef
Supporting Actor, Limited Series or Movie
Murray Bartlett, Welcome to Chippendales Paul Walter Hauser, Black Bird Richard Jenkins, Dahmer—Monster: The Jeffrey Dahmer Story Joseph Lee, Beef Ray Liotta, Black Bird Young Mazino, Beef Jesse Plemons, Love & Death
Supporting Actress, Limited Series or Movie
Annaleigh Ashford, Welcome to Chippendales Maria Bello, Beef Claire Danes, Fleishman Is in Trouble Juliette Lewis, Welcome to Chippendales Camila Morrone, Daisy Jones & The Six Nicey Nash-Betts, Dahmer—Monster: The Jeffrey Dahmer Story Merritt Wever, Tiny Beautiful Things
—
The 75th Primetime Emmy Awards will be held in Los Angeles on Sept. 18, starting at 8 p.m. ET/5 p.m. PT.
Bella Ramsey confessed her love for an unimaginable breakfast choice, and now everyone on Twitter is itching with curiosity over the controversial a.m. meal.
Gushing over the inconceivable combo, Ramsey added: “It’s so good.”
“There once wasn’t milk that I could drink, there wasn’t oat milk or almond milk, so I just tried orange juice — years ago,” the HBO lead explained.
“And you loved it,” Pascal said before “proudly” revealing with a laugh that his own last bite was toast.
“And I loved it!” Ramsey said, doubling down on their love for the breakfast treat. “And it’s been a thing ever since.”
“How is it on your tummy?” Pascal asked in concern.
Ramsey replied: “Actually fine.”
Twitter users wasted no time at all completely losing their minds over the star’s perplexing admission, with many admitting they would be down to give the combo a try.
This is so embarrassing. I tried the cereal and orange juice. It’s good… @BellaRamsey
On “The Last of Us,” a post-apocalyptic drama series based on the 2013 survival video game, Ramsey plays Ellie, a teenager who is immune to a Cordyceps fungus that turns people into zombies.
After the disease annihilates the vast majority of the earth’s population, Bella’s immunity becomes a key to the world’s survival.
Last month, Ramsey revealed on “The Jonathan Ross Show” that fans will have to wait quite some time before there’s a second season of the popular horror series.
“It will be a while,” Ramsey told Ross. “I think we’ll probably shoot at the end of this year, beginning of next. So it’ll probably be at the end of 2024, early 2025.”
Season 1 of “The Last of Us” is available for streaming on HBO Max.
The following contains spoilers for The Last of Us show and both games.
Inevitably, someone will read everything I write here and chalk it up to “being mad about the show doing something different from the games,” but reader, I implore you to consider that just because something is different, that doesn’t mean it is inherently good or above critique. I’ve got beef with the version of Ellie in HBO’s The Last of Us show. The show has constantly been oscillating between big swings and faithful recreations, and some of its departures from the game have certainly been for the better. But certain scenes, dialogue, and even behind-the-scenes discussions surrounding the character of Ellie are leaning into a narrative that I think already does her journey through violent grief a huge disservice and we haven’t even seen it through, yet.
To get it out of the way, none of this is on Bella Ramsey, who portrays the young girl in the adaptation. She’s doing an excellent job with the material she’s been given, and it’s been a truly refreshing experience in even the most faithfully recreated scenes to see Ellie played by a teenager. Ashley Johnson’s performance in the game still captured the character’s youth, but it had the polish of an adult playing a child character. No, my beef is with showrunners Craig Mazin and Neil Druckmann, who are leaning harder toward a narrative suggested by The Last of Us’ marketing, rather than the one that plays out in the games themselves. I’m specifically referring to how the show frames Ellie’s relationship with violence, and how it portrays her not as a child who had to learn how to fight to protect herself and the ones she cares about, but as the post-apocalyptic equivalent of a kid who kills animals in their backyard for fun.
The showrunners say Ellie is “activated” by and likes violence in the show
Initially, I didn’t pick up what Mazin and Druckmann were putting down when I first watched the series’ premiere episode. In the final scene of the episode, Ellie witnesses a brutal murder of a FEDRA soldier at the hands of Joel, played by Pedro Pascal. She watches in what I initially read as shock, but as Mazin describes it in the Inside the Episode video for the pilot (skip to about the 4:30 mark), this isn’t a stunned silence. It’s her being “activated.” She “likes” watching the violence unfold. She likes the idea of being defended to brutal ends, and the idea of this dude getting “punished” for the indiscretion of holding them at gunpoint.
Screenshot: HBO / Kotaku
Perhaps, at the time, I read her silence as shock because of my familiarity with the game, where she repeatedly expresses shock and discomfort early on at the lengths Joel must go to to keep them alive. But the framing of Ellie as a person who actively likes violence rather than one who turns to it out of necessity has become much more apparent throughout the season’s run. Episode three, which is otherwise a beautiful story about how violence is sometimes the end result of loving and protecting someone in the post-apocalypse, has a scene where Ellie finds an infected pinned down by a bunch of rubble. Rather than dealing with it efficiently and getting back to business, Ellie takes her time to hover over the poor bastard and look him over like he’s a dying animal. She slices open his head with her switchblade and sees what’s under the skin of an infected. When she finally stabs him in the head and kills him, she pulls back with a satisfied expression that’s unnerving. Again, Ramsey is putting in the work here.
G/O Media may get a commission
Joel never sees this scene unfold, because it’s important that he views her as an innocent kid and not a weird, violence-loving pervert, but, horrifyingly enough, the character who does see this side of her is David, the predatory, cannibalistic cult leader she meets in the series’ eighth episode. When he’s got her caged up in his cannibal kitchen, he says he can’t let her out because she would take her switchblade and gut him. Which, like, you’re a cannibal who kidnapped her, so spare us the judgment when she naturally wants to kill someone who abducted her. But he goes on to say she has a “violent heart.” Which, unfortunately, I guess is true in this version of the character.
The reason this doesn’t sit well with me is because it’s not only fundamentally at odds with Ellie’s story in the game, but because it feels like it’s rooted in a simplistic and reductive view of her story in the source material, a view that was largely perpetuated by Naughty Dog in its own marketing campaign for The Last of Us Part II.
What is Ellie’s relationship with violence in the games?
Let’s rewind to the beginning of Ellie’s story in the game. When she and Joel first meet, she’s not had a ton of exposure to violence. At least, not the kind of human brutality Joel would expose her to throughout the first game. When Joel kills the FEDRA forces there, Ellie is taken aback, having thought they would just hold them up as they made their escape. Eventually, Ellie comes to accept the necessity of this violence as they make their cross-country journey, leading to her first kill in order to save Joel from a raider. She’s sick about it, and it results in tension between her and Joel because she picked up a gun despite his deliberately never giving her one. The two then bond over him teaching her how to use a rifle and then giving her a pistol. It’s a point of newfound trust, and it illustrates that Ellie takes on violence for necessity’s sake.
Screenshot: Naughty Dog / Kotaku
The equivalent scene in the show is a painfully drawn-out sequence where Ellie shoots a raider in the leg and while he pleads for his life, Joel tells her to get to safety while he handles it. Then the two jump right into talking about the effects killing can have on your soul. In an abstract way, this feels like it’s setting up Part II’s themes in a more overt way, which has been a running theme throughout the season. We can see the show pretty deliberately leading into the events of the sequel for season two with a number of things, including references to characters like Dina and framing Joel’s actions in a sympathetic way. Part II sees Ellie going down a dark, violent path, so perhaps the thinking here is that by asserting Ellie is a violent person, the things she does later will seem more consistent with our understanding of her character. But the foundation of Ellie’s relationship with violence is fundamentally different, and I don’t think it’s for the better when, in the games, the contrast between who Ellie was and who she became is so fundamental to her story.
Part of what makes The Last of Us Part II effective is that it feels like a transformative story for Ellie. She’s gone from a child who was horrified by Joel’s violence to a young adult who travels to Seattle in the grip of righteous fury. She goes on this crusade to find a group who killed Joel and at least kill Abby, the one who dealt the killing blow. She goes under the pretense that this is what she wants to do, but as she goes on her revenge tour, each subsequent kill wears on her.
The death of Nora, which is a loaded scene for a lot of reasons, is where this starts to become clear. Ellie commits one of her most heinous acts of violence in the game during an interrogation, and in the next scene, she’s overwhelmed with guilt at the lengths she had to go to. She has to be comforted by Dina, afraid her partner will see a monster where she once saw a future. Next, in an attempt to extort information about Abby’s whereabouts from her friends Mel and Owen, she tries to use Joel’s signature interrogation technique of asking one party for information and confirming with the second. If the information matches up, she knows it’s accurate. If not, well, that’s up to her discretion. But despite her attempts, the confrontation goes off the rails and ends with Ellie killing both of them in a messy scrap. She then realizes Mel was pregnant, and is immediately overcome with anxiety at having killed an innocent party. Throuhgout her spiral into violence, Ellie is repeatedly confronted with the possibility that she’s not cut out for what she signed on for.
Screenshot: Naughty Dog / Kotaku
Eventually, she leaves Seattle without killing Abby. The fact that she killed everyone other than the person she views as most responsible for Joel’s death wears on her, but Dina is growing sick from her own pregnancy, and everyone around her is telling her this is the best course of action. They argue that Abby losing those close to her is an equivalent punishment for taking the life of Joel. She reluctantly goes along with the plan, up until Abby shows up at their hideout and forces her to go along with the plan by way of a beatdown and a threat.
After this, Ellie tries to live a normal life in the post-apocalypse by living on a farm with Dina and their son JJ. But she’s still dealing with PTSD surrounding the death of Joel, and ultimately leaves her family behind to pursue Abby once more. Once she tracks her down to Santa Barbara, California, the two come to blows one more time. Ellie gets the upper hand and nearly drowns her on the California beach. But in a moment of clarity, she lets Abby go, realizing this was never going to bring her the peace she wanted.
What does violence actually mean in The Last of Us?
Whether driven by survival or grief, The Last of Us has never framed violence as something characters take an overt pleasure in. Sure, when Ellie kills Jordan—who was a snarky piece of shit—in Part II, it’s satisfying to fuck him up. But it has an underlying meaning beyond Ellie liking acts of carnage. The fact that she has gone through a fair bit of the series uncomfortable or traumatized by violence makes her giving into it a moment of noticeable change, and her repeated struggle to persevere in her quest illustrates that despite her compulsion, this isn’t who she is.
HBO Max
Meanwhile, the showrunners are over here telling us that this is absolutely who Ellie is. It’s alluding to a version of this story that feels more in line with Naughty Dog’s marketing of The Last of Us Part II than it does the story it actually told. As a person who found Ellie (and Joel and Abby, for that matter) profoundly sympathetic by the end of the sequel, it’s worrisome to me that HBO’s version of her is leaning into a perverse vision of what violence means in The Last of Us.
Unfortunately, Part II’s marketing campaign lost the thread of grief and love-driven violence that’s at the core of the game and swaths of the internet think The Last of Us is about how violence is bad, and players should feel bad for doing it. How did this interpretation become so prominent? Naughty Dog itself said this is what the game is about. In an interview with Launcher, series director Neil Druckmann described the dueling protagonist structure as having been at least partially inspired by his witnessing of an Israeli soldier’s lynching (there’s an argument to be made that centrist Israeli politics run through the game’s veins), and a desire he felt to hurt those responsible. This was followed by immense guilt and a desire to explore that idea in Part II’s structure. The idea is that you would play through Ellie’s segments killing Abby’s friends, then find out at the end that Abby killed Joel in her own grief.
I don’t think it’s wrong to be judgemental of Joel, Ellie, or Abby’s actions. The game itself is pretty overtly critical of them throughout. Ellie’s killing of Abby’s friends is always treated as something that comes with a cost, as nearly every kill she commits is framed as mentally taxing on her. Abby, meanwhile, spends her entire half of the game trying to make up for the way she tortured and killed Joel because she’s trying to “lighten the load.” But nevertheless, we have to act out the play until it reaches its natural conclusion, which leads to the same dissonance we can feel in the first game’s final segment where Joel kills several innocent people to save Ellie.
For characters like Joel and Ellie, violence is a language spoken in a world where they’ve learned and been taught that it’s the only way they can communicate. It’s all the things that the characters feel, that they navigate, that they express through violence (or, in key moments, the choice not to use violence) that really matters. The desire to protect. The desire to avenge. The decision to forgive. But despite Part II delving into themes of grief and forgiveness through violence, the narrative that this series is about violence permeates through how we talk about it. That’s on Naughty Dog because that was the message the studio put out. But I find everything the company said about the game in marketing materials and interviews, such as the assertion that the game was “about hate” when it was first revealed, suspect after it became clear the studio had been deliberately obfuscating what Part II actually was. I understand this was done in an effort to keep the shocking event that sets the game in motion hidden ahead of launch, but the second Joel died instead of showing up in scenes the trailers showed, I approached the game with no further preconceptions.
Image: Naughty Dog
The sanding down of The Last of Us’ thematic makeup is Naughty Dog’s own doing, but that framing was what people had to work with. Much of the criticism surrounding Part IIfocuses on its relationship to violence, concluding that it’s meant to be a heavy-handed lesson in the cost of giving in to some base urge to harm one another. In post-release interviews, Druckmann has gone on record saying that the company’s messaging around Part II wasn’t reflective of what the game was actually about. But that’s the video game industry. Companies spend hundreds of millions of dollars to put these games in front of people, and 20+ hour experiences must be reduced to bullet points you can put on marketing copy. It ultimately didn’t affect the prestige of the franchise, as Part II went on to sell 10 million copies and earn countless Game of the Year awards. However, HBO’s television adaptation feels cognizant of the series’ decade of discourse in a lot of ways, and in this case, not for the better.
In some ways, this has worked out in the show’s favor, because stories like Bill and Frank’s get to take on new life as a sign that love is worth living for instead of being a cautionary tale about how caring about people is bad for your self-preservation. But this particular change feels like it’s an odd turn toward a marketing campaign that has ultimately soured a lot of the discussion around The Last of Us and the character at its center. That marketing and the ideas it helped to cement hang over the series to this day. It can be hard to see past those notions when you’re actually playing through a game that, if it is viewed as being about how violence is bad and you should feel bad for doing it, doesn’t hold up to scrutiny. It does hold up, however, when viewed primarily as a story of grief and, ultimately, acceptance. After watching Ellie go through so much inner turmoil as she fought her way through her demons while playing Part II, I don’t understand why the show seems to want us to view violence as something that excites her rather than as something she’ll one day reluctantly resort to as her own pain manifests. Yeah, some people will read this and minimize it to some kind of adaptation purity nonsense. I just hope the core of what The Last of Us is isn’t squandered under what a marketing team said it was to fit all its nuances on the back of a box.
The latest episode of HBO’s The Last of Us is full of standout scenes. While episode 8, “When We Are In Need,” is full of tension, drama, and even a bit more action than the show typically gets into, the moment that has viewers in a chokehold right now is one of its quietest: when Pedro Pascal’s Joel calls Bella Ramsey’s Ellie “baby girl.” It’s just one line, but in the overarching story of The Last of Us,it means everything.
Why it matters that Joel called Ellie “baby girl”
In both HBO’s show and Naughty Dog’s game, the relationship Joel and Ellie have fostered throughout their cross-country odyssey doesn’t culminate until winter sets in. At long last they’ve finally moved past their initial grievances about traveling together, and have started to really open up about their pasts and their hopes for the future. While the specifics of when and where differ between the show and game, Joel and Ellie have talked about grief, shared the things they wish they could have done in a world not overtaken by the cordyceps fungus, and openly shown care for each other. They’ve fought and survived together for a long time, but now seem able to drop their guard. Ellie finds the companionship she’s been missing in this desecrated world, and Joel opens himself up to care for someone in a way he hasn’t in 20 years.
He finally acknowledges this with words when he calls Ellie “baby girl,” which was a term of endearment he used for his daughter Sarah before she was killed by the military during the initial cordyceps outbreak, as seen in the first episode. Before this week, The Last of Us made several references big and small that suggested Joel’s initially guarded attitude toward Ellie was deeply rooted in his own grief. Consider his occasional glances at his broken watch, which Sarah gave to him the night she died.
While Joel and Ellie shared some brief moments of connection before, Joel’s already loved and taken care of a young girl once in his life, only to have her ripped away in the most traumatic way possible. The show made this explicit in episode six by having Joel and his brother Tommy discuss how his growing attachment to Ellie made him fearful for her life and his ability to protect her. This was to the point where Joel was ready to leave her in his brother’s care because he feared he would fail Ellie the way he feels he failed Sarah.
Pick your processor, RAM, GPU, and more Whether you are in the market for a new laptop or desktop or if you a specifically looking to build something to game on, you can do so here and you’ll save up to 52% off.
By the time we get to the final scene of this week’s episode eight, Ellie has protected Joel in the same way he protected her. The gap between them has been fully bridged, and Ellie has had to survive the traumatic events of fighting through a group of cannibals and predators without Joel’s help. So when Joel finds her bloody and scared in the winter cold, he holds her and calls her “baby girl.” In a simple nickname, Joel and Ellie’s burgeoning relationship becomes indelible.
The fan reaction to Joel calling Ellie “baby girl”
Meanwhile, fans are having a moment about it.
And who could blame them? Pascal and Ramsey put their entire The Last of Ussy into that scene. They both sold that shit. Now that all The Last of Us newcomers watching are properly invested in Joel and Ellie’s relationship, I’m excited to see how these fans feel about the events of next week’s finale, which I’m sure will be universally accepted and not at all divisive.
In episode seven of The Last of Us, “Left Behind,” Ellie (Bella Ramsey) is taken on a late-night expedition to see a relic and wonder of the past: the mall. Even in “non-post-apocalyptic” (so we tell ourselves) America, said milieu has become something of a relic, regardless of remaining a “novelty” to those who didn’t grow up with it as the end all, be all of hangout locations (see: Billie Eilish in the video for “Therefore I Am”). To Ellie, taken there by Riley Abel (Storm Reid), her best friend and former roommate at the FEDRA military school, it is just such a novelty.
Although Ellie is initially reluctant to accompany her bestie on this mysterious nocturnal journey, Riley soon makes good on her promise of it being “the best night” of Ellie’s life. Which, yes, is a testament to how bleak things have gotten. After the two sneak into the complex where the endless slew of shops is housed, Riley sets up the majesty for a first-time viewer of the mall by telling Ellie to go ahead of her and call out once she’s gone through the hallway and turned right. When Ellie announces, “I’m here, now what?,” Riley turns every light on in the place to reveal the beautiful embodiment of capitalism in all its decayed glory.
Ellie, usually unimpressed by just about everything, stares out at the commercial abyss in stunned wonder. A classic case of being glamored by the bells and whistles of capitalism. Almost like an Eastern bloc defector in the Cold War creeping into America to see what all the fuss is about. To paraphrase what Ruben Östlund said during most of his interviews promoting Triangle of Sadness, “Capitalism won over communism during the Cold War because it was sexier.” In short, Reagan had the snappier quotes (e.g., “Socialism only works in two places: heaven where they don’t need it and hell where they already have it”). And, talking of quotes, one thing Östlund actually did say during an interview was, “Capitalism is so good at exploiting all our needs and all our fears, where we live, our food, and makes money out of our creativity and everything we do.” In other words, it knows how to seduce better than Peitho.
Watching Ellie unwittingly absorb capitalism’s neon seduction without appearing to be aware of or understand its detriments makes it all the more facile for her to become enamored of “the way it used to be.” That is to say, before the overrunning of the Earth by fungally-controlled zombies. And, as Riley assures her, “You ain’t seen nothin’ yet,” we can see that’s very true when Ellie is additionally wowed by the mere presence of a working escalator. Although Riley had only planned on billing four aspects of the mall as “wonders,” she chooses to call the escalator one as well, seeing how much it dazzles Ellie. The second is a merry-go-round, the third is a photobooth (typically overpriced at five dollars) and the fourth is the arcade—particularly meta seeing as how The Last of Us is based on a video game. But the game referenced in this episode is Mortal Kombat II, which Ellie has a poster of in her room at military school.
When Riley confesses that she’s leaving Boston that night for good (stationed elsewhere by the Fireflies she’s joined up with), Ellie, in her state of sadness and rage, nearly opts out of the fourth-turned-fifth wonder of the mall: the Halloween costume shop. Unable to repress her lovelorn feelings, she goes back into the bowels of the mall when she hears a scream she assumes is coming from Riley, only to find it’s a sound effect of one of the props in the costume shop. The two then proceed to find love in a hopeless place, as they both give in to the romance that only capitalism can furnish, even in its “dormancy.” Kissing each other after Etta James’ “I Got You Babe” ends, one might say it was all the proverbial “wining and dining” Riley did that got Ellie to finally surrender to her true feelings. For, even in the post-apocalypse, girls just wanna be shown you care through material things (like volume two of a pun book).
Which is perhaps why the most depressing aspect of “Left Behind” isn’t that Ellie and Riley will not have a happy ending after at last admitting their affection for one another, but that the allure of the mall (and all it represents), in spite of being theoretically defunct after an apocalypse, will not die. Its metaphor lives on (for you can’t kill an idea, etc.). This ultimate emblem of consumer culture can still manage to hypnotize and seduce people. Even if it’s a person who doesn’t know any better about the effects of capitalism—you know, the ones that ultimately lead to things like the level of global warming that can cause a fungal infection to adapt to body temperatures and become hospitable in humans, thereby creating the post-apocalyptic state in The Last of Us in the first place. That a ravenous zombie ends up attacking them in the final scenes feels only too poignant as well, considering that ravenous zombies were (and are) the primary clientele of the mall in its heyday.
Leading one to ask, from within the context of the show: was it really “better” then, when places like the mall functioned to make us all feel as though we were “civilized” members of a “society”? Or should the one benefit of a post-apocalypse be that you don’t have to feel like you’re still constantly being brainwashed to “want” useless things (like, as Ellie and Riley point out, lingerie)? Then again, considering Ellie still has to do pre-apocalypse shit like PE, it seems unclear what, exactly, is meant to truly differentiate our current climate of societally-imposed expectations and misplaced obsessions from a post-apocalyptic one.
The release of The Last of Us in 2013 already marked a remarkable shift in narrative tone for big-budget, so-called “AAA” games. However, for some of us, 2014’s DLC chapter, The Last of Us: Left Behind, proved to be even more remarkable. It took mechanics that, in the game proper, had been used in nail-biting sequences of life-or-death desperation and repurposed them as the stuff of bonding and relationship-building, leading us to feel Ellie’s connection with Riley not just through cutscenes and pre-written dialogue but through play, in the purest sense of the word.
Now, the episode of HBO’s adaptation based on Left Behind is here, and it’s very good on its own terms. The storytelling fundamentals still work, even with the interactivity that made the game so striking removed. (A number of sequences built around that interactivity, including one in which Ellie and Riley have a contest in which they throw bricks to break car windows, and one in which they hunt each other with water rifles, are understandably totally absent in the episode.) However, because Left Behind was a particularly remarkable example of what’s possible when AAA mechanics are used in new and exciting ways, I don’t feel that there was really any hope of this episode reaching the same highs. The game was one of the very best, most innovative and moving AAA experiences of the decade in which it was released. This is—and I don’t mean this as an insult at all—a very good episode of a mostly very good TV series, and it does benefit from a few music cues that the game lacks. On top of that, Bella Ramsey and Storm Reid are both exceptional, and defixfnitely make this story and its deeply felt emotions their own. Let’s get into it.
A tale of two malls
First, let me touch on the biggest change between this episode and the game on which it’s based. In both, Joel’s been seriously injured, and Ellie must find some supplies with which to treat his wound. Here in the show, we experience Ellie’s mall flashback while she rummages for supplies in a house where she and Joel are hiding out, and the only real thematic throughline between the action of the “present” and the “past” of the episode is that what Ellie goes through in the past informs our understanding of why she’s so desperate not to lose Joel in the present.
Screenshot: Naughty Dog
In the game, she’s actually got Joel locked up in an old storefront at a Colorado mall, and the flashbacks to her night at the mall with Riley are interspersed with action set in the “present” in which she searches this other mall high and low for medical supplies. Playing the DLC, you probably spend about as much time in the Colorado mall as you do in the Boston one, and as Ellie, you must fight infected stalkers, solve some environmental puzzles, and survive some very challenging combat encounters with men who are hunting Joel and Ellie. The Colorado mall also has a number of details that trigger associations for us as players with the Boston mall. For instance, both have a restaurant chain called Fast Burger, and in the pocket of a body she’s searching, Ellie finds a strip of photos created by the same type of photo booth she and Riley use at the mall in Boston.
G/O Media may get a commission
Meanwhile, all TV show Ellie has to do is look in the kitchen for a needle and thread. She doesn’t know how easy she’s got it.
This hopeless situation
In the episode’s opening scene, the injured Joel tells her to leave and she says “Joel shut the fuck up!” reminding us, as the last episode emphasized and this one will drive home, that she has known too much loss already, and she’s not about to give up on him.
He tells her to go to Tommy. She covers him with a jacket, gives him a fuck you look, and walks out of the room, and into the flashback that dominates the episode.
She’s running listlessly in circles in a high school gymnasium. On her Walkman (yes, an actual Sony Walkman, which she also has in the game) she’s listening to “All or None” by Pearl Jam. It’s from the 2002 album Riot Act, so it would exist in the show’s timeline where the outbreak occurred in 2003. Without spoiling anything for those who haven’t played The Last of Us Part II, Pearl Jam does figure into the game in a way that likely won’t, for timeline reasons, play out the same in the show, so this at least lets the band’s work be heard in the TV series.
Screenshot: HBO
(Incidentally, none of this stuff with Ellie in school is from the game. Some of it may be based on material in the comic book series The Last of Us: American Dreams, but as I haven’t read that series, I can’t say for sure.)
Soon, a bigger girl starts giving Ellie shit, telling her to pick up the pace so that the whole group doesn’t get punished. When Ellie says she doesn’t want to fight about it, the girl says tauntingly, “You don’t fight. Your friend fights. She’s not here anymore, is she?” With that, Ellie decides she does want to fight after all.
Cut to some time later, and Ellie’s sporting a nasty shiner. A FEDRA official, Cpt. Kwong, notes that her behavior has been particularly bad for the past few weeks and that his bad-cop approach in response—tossing her in the hole multiple times—hasn’t worked, so he tries the good-cop approach, giving her a heartfelt talk in which he suggests that she’s too smart to throw her life away, but that seems like exactly what she’s determined to do. She can either keep misbehaving and end up a grunt, doing grunt work until she dies in one unfortunate circumstance or another, he says, or she can swallow her pride and someday become an officer. His impulse is rooted in a bleak view of humanity—”if we go down, the people in this zone will starve or murder each other, that much I know”—but Ellie nonetheless seems persuaded, for the moment.
Ellie’s room, featuring a poster for Mortal Kombat II
Later, Ellie’s in her room as the rain falls outside. She’s reading an issue of Savage Starlight, the significance of which I first talked about in my recap of episode five.
Setting the comic down, she stares at the vacant bed across the room before a lights out call prompts her to try going to sleep. For a bit, the camera lingers on details in the room, like a small stack of cassettes that includes A-ha’s greatest hits compilation and an Etta James tape, both of which feature songs we’ll be hearing before the night is out. Also on Ellie’s wall are dinosaur drawings, space shuttle diagrams, and, amusingly, a poster for the 1987 sci-fi comedy Innerspacestarring Martin Short, Meg Ryan, and Dennis Quaid.
We also see a poster for Mortal Kombat II. Yes, this reflects one of the biggest changes to the source material that we’ll get to later in the episode. However, what you may not know is that, when Left Behind was remade for The Last of Us Part I, the developers also snuck a Mortal Kombat II poster into Ellie’s room there, confirming (via retcon) that the game does at least exist in the game’s universe as well, likely because they knew by that point that MKII was going to be taking the place of The Turning in the TV adaptation.
Riley and Ellie’s reunion gets off to a rough start when Riley (Storm Reid, Euphoria) sneaks into the room and puts her hand over the mouth of the sleeping Ellie. Ellie panics, knocks Riley to the floor, and grabs her switchblade before she realizes who her attacker is. When she sees that it’s actually her best friend, the exposition starts flying fast. Riley’s been gone for three weeks because, after a long time spent “talking about liberating the QZ,” she’s actually decided to do something.
Screenshot: Naughty Dog
This triggers complicated feelings in Ellie, who refuses Riley’s request to come with her and have “the best night of your life” because she has to get up in a few hours for drills “where we learn to kill Fireflies.” Yeah, these friends are in a tough spot, seemingly on opposite sides of an ideological (and real) conflict. As Riley predicted, though, Ellie quickly relents, the chance to spend a few hours with the friend she’s been missing so much apparently too tough to pass up.
What’s FEDRA vs. Fireflies between friends?
After they make their escape, Ellie is surprised that Riley seems less inclined toward conflict than usual, telling her, “You can’t fight everything and everyone. You can pick and choose what’s important.” “Are they teaching you this at Firefly University?” Ellie asks, and it turns out they are. A minute later, as they’re sneaking through an old apartment building, Ellie’s flashlight starts giving out. “Firefly lights are better,” Riley teases. When Ellie declares that “one point for the anarchists,” Riley says, “We prefer freedom fighters.”
In a moment that’s new for the show, Ellie and Riley find a man’s body in a hallway, with some pills and a bottle of hard liquor nearby, which they snag and take swigs from on the rooftop. In the game, they instead raid the camp of a man they were on friendly terms with named Winston, who, remarkably for someone in their world, died of natural causes. He has some booze in a cooler that you can drink. The show’s Ellie handles the liquor much better than her game counterpart, who spits it out.
After begging Riley to let her hold her gun, Ellie asks, “So, what happened, you started dating some Firefly dude and was like, ‘Uhhh, this is cool, I think I’ll be a terrorist’?” It’s a striking line because it’s both an obvious joke and it also seems to be Ellie perhaps trying to feel out Riley’s attitude toward boys, as if she’s trying to determine if there’s any chance Riley reciprocates her feelings. (Nothing like this is said in the game.) Soon, Riley tells the truth: she encountered a woman—Marlene—who asked her what she thought of FEDRA. Riley replied with her honest opinion, “they’re fascist dickbags,” and with that, she was in. Ellie starts to push back, regurgitating some of the same bullshit Cpt. Kwong told her earlier about FEDRA holding everything together, but rather than let it devolve into an argument, Riley says they’re on a mission, and leads them onward, hopping across many a rooftop on the way to their destination: the mall.
Screenshot: HBO
When they arrive, Riley arranges a pretty cool reveal for Ellie, having her friend stand in the darkened shrine to capitalism before flipping on the power. Ellie gazes in awe as everything becomes illuminated. Riley promises to show her “the four wonders of the mall,” and their adventure truly begins.
Take on me
The Last of Us becomes the latest prestige TV series to use the A-ha hit “Take on Me,” a song that also figures into the game’s sequel, as Ellie experiences the wonder of escalators, or as she calls them at first, “electric stairs,” for the first time. Amazed by the contraption, she races down them, races back up them, walks in place, and, perhaps trying to impress her crush and probably feeling the effects of that swig of alcohol she took earlier, just generally acts like a total goofball.
As they make their way toward Riley’s first wonder (which is now the second wonder because Ellie was so wowed by the escalator), they pass a movie theater with a poster out front for a film in the Dawn of the Wolf series, the Last of Us universe’s stand-in for Twilight. Briefly stopping to regard the display at a Victoria’s Secret, Riley comments on how strange it is to her that people once wanted that stuff, then starts laughing while trying to imagine Ellie wearing the lacy lingerie. Riley moves on, but Ellie takes a moment to check her look in the window, clearly concerned about the impression she might make on Riley tonight.
Just like heaven
Riley tells Ellie to close her eyes, and as she leads her by the hand to the mall’s next wonder, we’ve gotten enough insight into Ellie’s feelings that we can imagine how exciting it must be for her, that high school electricity you might feel at the slightest physical contact with the person you’ve been dreaming about.
Screenshot: Naughty Dog
The wonder is indeed worthy of the build-up: a stunning carousel, lit up in golden lights. This is, of course, straight out of the DLC, the source of some of its most iconic images, but new here is the fact that the carousel plays a music-box version of The Cure’s “Just Like Heaven,” and I think the lyrics of that song sum up how Ellie feels in this moment pretty well. Like the game on which it’s based, this episode is full of unspoken emotion, which makes it all the more effective. Ellie’s smile, beaming at Riley as the carousel spins, says more than words ever could. Find someone who looks at you the way Ellie looks at Riley here. The two have another drink, and Ellie continues to bask in Riley’s presence.
But such moments never last, and as the carousel grinds to a halt, Ellie’s mind is interfering with what her heart feels, turning over questions again about Riley’s allegiance to the Fireflies. “Did you really leave because you actually think you can liberate this place?” she asks, making the question sound every bit as dismissive as it reads. When Riley protests that it’s not a fantasy, that the Fireflies have set things right in other QZs, Ellie tells her that they could do that too, “if you come back. We’re, like, the future.”
Screenshot: HBO
Riley doesn’t seem hopeful about her prospects with FEDRA, telling Ellie that Kwong has her lined up for sewage detail. To Kwong, Riley is doomed to the kind of grunt work she told Ellie she could avoid if she plays her cards right. This is new for the show, and makes it that much more clear why Riley wants a life outside of what FEDRA has in store for her.
Pictures of you
Next up on Riley’s tour of wonders is the photo booth, another classic moment from the game. When the DLC first launched in 2014, this moment felt impactful because it featured some then-novel Facebook integration, allowing you to upload images of the specific poses you had Ellie and Riley strike to your feed. It was a way for people to share the experience and connect over their feelings about it. It’s a bit strange to see a moment that was initially designed not just for interactivity but for social media integration be recreated without these elements that once made it so special. It’s still a sweet scene, of course, but this is one case where the game will always be the definitive experience for me. At least the show’s Ellie and Riley actually get a printout of their photos, albeit faded and colorless. The game’s duo got only their memories of the experience.
As they head to the next wonder, Riley talks it up, saying “it’s pretty dang awesome and it might break you.” Ellie tells her not to oversell it, but she hasn’t. She tells Ellie to stop and listen, and in the distance is the unmistakable cacophony of a video arcade. Yeah, Ellie is stoked. Standing before Raja’s Arcade in all its noisy glory, she says, “This is the most beautiful thing I’ve ever seen.”
Mortal Kombat II vs. The Turning
The arcade’s got Centipede and Tetris, Frogger and Daytona USA, all alive and ready to be played. But there’s one game they want to play most: Mortal Kombat II.
This is one of the episode’s biggest departures from the game. There, the machines in the arcade remain off, and the most Ellie can do is imagine playing with them. (As I discovered when re-playing Left Behind for this recap, there’s a hidden trophy you can get here, a little self-deprecating joke from Naughty Dog. If you approach and interact with a Jak X Combat Racing arcade machine in the back corner, Ellie will imagine playing it for a bit. When she’s done, she comments to herself, “That game is stupid,” and you get the trophy, called Nobody’s Perfect. Oof, was Jak X really that bad?)
Screenshot: Naughty Dog
In the game, it’s not Mortal Kombat II that they play, but a fictional fighting game called The Turning, and Ellie can only play it with her imagination. As Riley narrates the action, and as Ellie imagines it so vividly that she can hear the game’s announcer as well as the sound effects of battle, you enter a series of onscreen inputs to pull off attacks, blocks, dodges, and, finally, an ultra kill. Yes, The Turning was clearly inspired by Mortal Kombat, so the genuine article makes for a pretty fitting replacement.
In his own commentary piece, my colleague Kenneth makes a strong argument that something is lost by having the characters actually play a game, rather than merely imagining one. I definitely agree that the way it plays out in the game is much more poignant. It’s just one more thing that Ellie will never get to really experience. At the same time, I think the interactivity of the sequence was central to its impact, that just seeing Ellie imagine the game and input sequences would have little of the same effect that the scene conjures through the device of having you do it, and in lieu of that, I think swapping in Mortal Kombat II, a game so many of us have our own memories of playing, allows us to feel some deeper connection to the scene. For me, it’s another instance, like the photo booth, where the TV show was never going to fully recapture the power of the game on which it’s based.
Screenshot: HBO
Kiss me, kill me
Bella Ramsey does a great job of capturing the intense excitement and supreme cluelessness of a gamer girl who’s literally never played an arcade game before, and it’s fun to watch both her and Reid react to the game’s legendary sound effects, and to Mileena’s famous fatality. Eventually, playing as Baraka, Ellie gets a win on Riley, who tells her how to do his fatality. Baraka impales Mileena on his blades and the girls lose it, and in the excitement, we can tell, even if Riley can’t, that Ellie really wants to kiss her. The moment passes, though, and Ellie protests that she has to be back home in bed soon. However, Riley tells her that she got her a gift, and that’s enough to get Ellie to tag along for a bit longer.
In the food court, Riley’s got a little camp, where she gives Ellie volume two (actually “volume too” lol) of Will Livingston’s series of pun books, the same one she’s been torturing Joel with throughout the series. In the game, Riley gives it to Ellie just after you ride the carousel, and you can spend a while reading jokes to Riley if you like. (My favorite of the bunch: What’s a pirate’s favorite letter? ‘Tis the C.)
In the show, however, Ellie’s delight in the new treasure trove of punny goodness is short-lived, as she finds a bunch of explosives Riley has made. Riley says that she would never let them be used on or anywhere near Ellie, but Ellie doubts that her supervisors would care what Riley has to say about that, and she storms off.
Riley gives chase and tells Ellie that she’s leaving, that this is her last day in Boston, which is enough to get Ellie to stop. “I asked if you could join so we could go together,” Riley says, “but Marlene said no.” In the game, Riley phrases this sentiment a bit differently, telling Ellie that Marlene “wants you safe at that stupid school. I’m not even supposed to come see you.” The reasons why Marlene might be looking out for Ellie from afar—even before knowing Ellie was immune to cordyceps—will become clear in time, if you don’t know them already. Despite Riley’s heartfelt plea, expressing her desire to spend some of her little time left in Boston with Ellie and to say goodbye on good terms, Ellie remains furious, and storms off again.
Love and truth in the Halloween shop
She thinks better of it, though, and turns around before she gets too far. Trudging back through the mall, she hears screams and fears the worst. Charging into the store the screams are coming from, she’s confronted with a spooky sight indeed: some sort of mechanical Halloween jumpscare device letting out the pre-recorded shrieks. Here it is, the Halloween store, the final wonder Riley had in store for her. (In the game, you actually enter the Halloween store first upon arriving at the mall. This scene effectively combines that one and one near the end of the DLC.)
Riley’s hiding out in the Halloween store, and tells Ellie she was saving it for last because she thought she’d like it the best. “I guess it was stupid,” she says. “I’m fucking stupid.” Ellie sits down. It’s time to talk about some real shit.
Screenshot: Naughty Dog
“So you leave me. I think you’re dead. All of a sudden, you’re alive. And you give me this night. This amazing fucking night. And now you’re leaving again, forever, to join some cause I don’t even think you understand. Tell me I’m wrong.” Yeah, I can see how Ellie’s got some emotional turmoil going on at the moment.
Riley tells Ellie that she doesn’t know everything. Unlike Ellie, Riley remembers what it was to have a family, for a little while at least, and the real sense of belonging that came with that. Now the Fireflies have chosen her, and she senses a chance for that kind of belonging and purpose again. “I matter to them.”
Screenshot: HBO
Ellie softens a bit, and tells Riley that she’s her best friend and that she’ll miss her. Riley proposes “one last thing,” and Ellie agrees, before Riley tosses her a werewolf mask and grabs a spooky clown mask for herself, masks they both also wear in the game. She puts on Etta James’ “I Got You Babe,” the same song that features so prominently in the game at this pivotal moment, and begins dancing atop the display case.
For a while they just enjoy the moment, but what Ellie is feeling is too strong to be contained, so she takes off her mask and pleads with Riley, “Don’t go.” Just as in the game, Riley agrees, almost as if she’s been waiting, hoping that Ellie would ask her this. Ellie kisses her, then apologizes, to which Riley responds, “For what?” It’s a beautiful and cathartic moment, and a painful one, too, since we know their happiness ends even before it has a chance to start. It makes for a fascinating contrast with the third episode, which charted the love story of Bill and Frank across decades. Here, we get the love story of Ellie and Riley, not quite in real time but not too far off. This night lasts only a matter of hours, and yet the memory of it will be with Ellie forever.
I feel like “don’t go” is a bigger ask on Ellie’s part here in the show than it is in the game, since she knows that FEDRA has Riley pegged for grunt work, and it’s a lot to ask someone you love to resign themselves to a life of such limited possibility just to be with you. But I’m sure that in that moment, she thinks that together, they can create something better. And who knows, maybe they could have.
They barely even get a chance to imagine what that future might look like, however, before the infected we saw earlier roars and runs in, putting up one hell of a fight before Ellie finally finishes it with her switchblade. Not before both of them are bitten, however, and just like that, their dream future evaporates.
“I’m not letting you go”
Screenshot: Naughty Dog
And while future Ellie rummages desperately in the house for something to help Joel with, past Ellie, thinking her fate is sealed, smashes shit in a rage before collapsing next to Riley. Riley says they could just off themselves with her gun, but she’s not a fan of that idea. Taking Ellie’s hand, she says, “Whether it’s two minutes or two days, we don’t give that up. I don’t want to give that up.”
Screenshot: HBO
Rummaging in the kitchen, Ellie finds some needle and thread and returns to Joel. For a moment, she takes his hand, interlocking her fingers with hers. She’s not letting him go. Then, she begins to sew.
HBO Max’s The Last of Us is proving to be incredibly popular. That’ll only be helped by the fact that they’ve made the first episode free on their platform. If you’re in the U.S., you can access the first episode without a subscription using the HBO Max app. If you’re in the U.K., you can access the episode on SkyTV, or even on YouTube.
Reviews for the show have been resoundingly positive everywhere, which is kind of huge. It’s not often that TV and movies that use video games as source material come out to much fanfare, but The Last of Us has managed to pull it off. The first season of the show is nine episodes long, and it follows Joel (portrayed by Pedro Pascal) and Ellie (Bella Ramsey) as they navigate their way through a post-apocalyptic environment. The world has been ravaged by the Cordyceps fungus, turning most of humanity into creatures very much resembling zombies.
Perhaps one of the main reasons for the show’s success was the cinematic nature of the original games. They’re filled with well-acted and well-directed cutscenes. Additionally, Neil Druckmann, the writer and creative director behind the games in the franchise, co-created the series for HBO with Craig Mazin. This obviously made for an incredibly faithful adaptation. So far, it’s widely considered to be one of the best video game adaptations ever.
Initially, the series was going to be a feature-length film, but after years stuck in development hell, plans changed. Eventually, in 2020, it was announced that a TV series was in its planning phase. There were a few stumbling blocks here and there, but overall, the production was smooth. In fact, it’s believed to be one of the biggest productions in Canadian history.
You can watch the first episode on HBO Max for free right here.
Every Video Game Movie Ever Made, Ranked From Worst to Best
Big arms big arms big arms. Image: Sony / Naughty Dog /Kotaku
We’re only one episode deep into HBO’s live-action adaptation of The Last of Us and fans think they’ve discovered the actor who’ll play Abby.
In a recent tweet, The Last of Us News, a community-run TLoU fan account, uploaded a screenshot of the game creator, Neil Druckmann, following actor Shannon Berry on Instagram. Of course, Druckmann’s following of The Wilds actor could just be his way of pulling a Hideo Kojima by showing interest in actors who star in shows that are similar to his own works.
But give the internet an inch and they’ll take a mile because Twitter has been buzzing about how perfect Berry’s casting would be for Abby, especially when you consider how closely her face resembles the former Firefly and surprise co-star of The Last of Us Part II. It probably also doesn’t help that Berry’s followed Druckmann back on Insta, but that’s show business baby!
“Hey, she’s 22. Bella Ramsey is 19. Their age difference is spot on for Ellie and Abby,” one Twitter user wrote.
Reserve the next gen Samsung device All you need to do is sign up with your email and boom: credit for your preorder on a new Samsung device.
“God, I hope it happens. She’s the perfect Abby,” wrote another.
“Whoever gets the role I really hope they don’t get the abuse Laura Bailey did!! Neither Laura or whoever gets the role for the series deserves it!” another observed.
“Becoming a Shannon Berry Abby Anderson truther as we speak,” wrote one Twitter user, who went the extra mile by making a Kpop-style fancam video of the actor after someone’s suggestion that Florence Pugh would be a good Abby.
Should Abby appear in TLoU (prestige TV edition), “Abby Anderson truthers” think the show should save her appearance for the final episode of the season, so as to create a neat throughline between the original game’s ending and its sequel.
Since The Last of Us premiered on the streamer, fans and critics alike have heralded the HBO show as the one that’s finally broken the terrible video game adaptation curse. While I think the show knocked it out of the park with its 80-minute pilot episode, I can’t help but notice the pop culture zeitgeist’s tendency to haphazardly regurgitate that accolade whenever a new video game adaptation that isn’t dog water comes out.
The ‘95 Mortal Kombat movie (which is good, don’t @ me), Paramount Pictures’ Sonic films, and Netflix’s Castlevania, League of Legends, and Cyberpunk 2077 shows have all rightfully received the same praise for their overall quality and respect for source material. But much like how Disney keeps having new “first LGBTQ characters,” gamers always tout the latest video game adaptation hotness as finally having “broken the curse” despite us having gone through this whole song and dance like five times over the past two years or so. I suppose recency bias is a bitch.
Regardless, we’ll have to wait and see whether the internet’s admittedly parasocial stalking of Druckmann’s Insta follows results in Berry’s casting as Abby. But right now let’s just appreciate how yoked out Abby is.
The casting of The Last of Us for HBO wasn’t an easy thing. Unlike many other big shows for the premium network, The Last of Us also came with a dedicated fanbase that rivals that of HBO’s other huge franchise: Game of Thrones. But where the two differ is that I don’t remember there being a ton of pushback over the casting of the original GoT series, but with The Last of Us, fans have been dream-casting who should play Joel and Ellie for years.
So when the inevitable casting for these two iconic roles was announced, instead of being excited that the series was finally coming to life, many logged onto message boards to complain because it wasn’t who they thought it should be. There were Pedro Pascal-haters thinking Joel should be played by someone else, and “fans” who were furious that Bella Ramsey was cast as Ellie. Why? Because they wanted Kaitlyn Dever and made sure to make that fan-cast everyone else’s problem.
Through it all, Ramsey saw their comments. In a cover story for The Hollywood Reporter, both Pascal and Ramsey talked a lot about taking on these beloved game characters and addressed the “fan” opinions about their casting. For Ramsey, all the negativity that came from years of “fan-casting” led the young actor to try not looking at the comments. But eventually, Ramsey did. (Ramsey uses she/her and they/them pronouns. We will be using both while talking about Ramsey and using she/her when speaking about her character Ellie Williams in The Last of Us.)
“I’ve seen everything,” Ramsey said, with what James Hibberd described as “a note of steely and fuck you all defiance familiar to anyone who watched Lyanna Mormont dress down Jon Snow.” Ramsey went on to talk about how it was their first encounter with fans responding this way to casting, saying, “I’m aware of all of it. It was my first experience, really, with a lot of negative reactions.”
But Ramsey didn’t let the negativity stop them. “Ellie felt like a character I already had in me,” Ramsey said. “Like the skins that you wear in a video game? She was one of my skins already.”
Hating a casting decision before you see the performance is a choice
Not only is hating on a young actor for being cast as a character truly and honestly weird, but with The Last of Us, many fans also said that Ramsey didn’t “look the part”. First of all, it is a video game character. Casting someone just because they look exactly like the character instead of casting the best actor for the job isn’t going to make a show good. It’s just going to make people who have some warped casting ideas in their head happy while the show itself suffers.
Ramsey has not once put out a bad performance. Everything they’re in is fun, and Ramsey’s performance is often the heart of whatever character is being brought to life. Catherine Called Birdy worked because of Ramsey. Lyanna Mormont worked because of Ramsey. And I have a feeling that Ellie is going to be the same. Being angry you didn’t get your way doesn’t change the fact that the creators of The Last of Us saw Ellie in Ramsey, and based on that, I cannot wait to see what they deliver.