ReportWire

Tag: Battle royale game

  • Conscientious Objector Jailed After Being Outed As PUBG Player

    Conscientious Objector Jailed After Being Outed As PUBG Player

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    Photo: FOTOKITA (Shutterstock)

    The Supreme Court of Korea has ruled that a South Korean man must serve one year and six months in prison after he refused the country’s mandatory military service. He had argued he was a conscientious objector, but a lower court dismissed this partially because he loves playing PlayerUnknown’s Battlegrounds.

    Released in 2017, PUBG was one of the first and most popular battle royale shooters around. It still holds the record for most concurrent players on Steam at over 3 million. (Not even the recent mega-hit Palworld could top that number.) While other games—like Fortnite and Call of Duty: Warzone—have usurped its status as the top battle royale title, it still regularly appears on Steam’s most-played games list and still has a very large community. That includes one man in South Korea who looking to avoid mandatory military service.

    In November 2018, an unnamed South Korean man was charged with violating the nation’s Military Service Act, which compels all able-bodied men in the country to serve in the military for at least 18 months. As reported by The Korea Herald (and spotted by Gamesradar) the man initially told the court he refused to enlist based on his personal beliefs against war.

    In the verdict handed down in 2018—and upheld by the Supreme Court on February 4—the court said the defendant had “not put any effort into spreading or realizing what he says is his ideological belief.” The court also pointed to the man’s love of PUBG as further evidence he wasn’t against war and violence.

    “The defendant admitted that he frequently enjoyed playing the game ‘Battlegrounds,’ which is about killing characters with guns in a virtual reality,” the court added, as reported by The Korea Herald. “The video game is different from reality. But the fact that the defendant—who says he is rejecting military service based on his beliefs to oppose violence and war—enjoys such games makes the court question whether his conscientious objection is authentic.”

    According to investigators, he refused to join the military due to “rampant unfair orders” and because it regularly disregards human rights. The court disagreed and now the Supreme Court of Korea has confirmed the original ruling. The defendant will now be forced to serve 18 months in prison—the same amount of time he would have had to serve in the military.

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    Zack Zwiezen

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  • Call of Duty: Warzone Devs Worked Overnight To Fix Busted Update

    Call of Duty: Warzone Devs Worked Overnight To Fix Busted Update

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    Call of Duty: Warzone and Modern Warfare III’s Season 1 Reloaded update launched midday on January 17—and almost immediately broke both FPS titles. The Reloaded update promised anti-cheat improvements, adjustments to the Zombies mode, new cosmetics, new multiplayer maps, and more, but the launch was plagued by server issues and visual glitches. In the time since launch, the dev team has deployed multiple fixes to right the ship, even appearing to work overnight into the wee hours of the morning on Thursday, January 18.

    Historically, ‘Reloaded’ updates come in the middle of Call of Duty seasons as a way to keep the game fresh between massive seasonal changes and adjustments. Notably, this is the first Reloaded update for Modern Warfare III, which launched back in November of last year (confusingly, every time a new Call of Duty title drops, the season count starts all over again, though the updates have remained tied to the free-to-play Warzone battle royale since Modern Warfare II). The update promised a massive new anti-cheat measure that automatically shut downs the Call of Duty PC application if aim assist is detected, MWIII ranked play, a new Rio-based map, an Operator based on The Boys TV series, new game modes, and much more.

    Unfortunately, from the moment the Season 1 Reloaded update launched, players began reporting serious issues across both Warzone and MWIII. Streamer fifakill shared a clip on X/Twitter of the game glitching just under half an hour after the Reloaded launch, writing “If you try to go to ‘create a class’ in the menu your game will bug and you’ll have to restart. If you try to hit loadout in game this happens.” He also shared a clip showing a strange dent in the topography of the Urzikstan map, which was definitely not intentional. MWIII Ranked was delayed, some weapon attachments were broken, challenge progress was bugged, interacting with in-game loot crates was freezing the game, and more. Call of Duty site CharlieIntel called it “the worst Call of Duty update of all time” on X/Twitter.

    In the face of the litany of issues, the dev teams (Raven Software, which works on Warzone, and Sledgehammer Games, which works on MWIII) have been rolling out fixes as soon as they’re ready to go rather than in one massive patch, so that nearly 24 hours after launch, many of the major problems have been fixed. Unfortunately, it also seems like the dev teams had to work overnight to ensure this, as some of the updates were shared as early/late as 3:40 a.m. ET. “I don’t think I can recall seeing updates going out in the middle of the night. Ggs,” wrote one commenter. While it’s great to see the dev teams responding swiftly to issues, I don’t think overnight work is ever worth a “gg.” Work/life balance is much more important than bugged loot crates, IMO.

    Kotaku reached out to Activision for details on how/when the dev teams were working on fixes, but did not receive a comment in time for publication.

    Updating live-service games like Warzone involves a ton of moving parts, and sometimes one little change can render the entire car undriveable. Luckily, if you’re a Call of Duty player, it seems that Reloaded is in a much better state just 24 hours after launch.

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    Alyssa Mercante

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  • New Call Of Duty Gun Has A Delightfully Annoying Easter Egg

    New Call Of Duty Gun Has A Delightfully Annoying Easter Egg

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    The newest Call of Duty: Modern Warfare III and Warzone bundle includes an SMG that features a silly animation that references the annoying “Update Requires Restart” message players commonly encounter when trying to boot up either game. Just be prepared to spend $20 to get this new gun.

    Call of Duty games released in the last few years have frustrated fans with a prompt asking them to restart the game due to an update. This message often appears before jumping into the main menu. While on console this restart might only take a few seconds, PC players might have to wait a minute or more before they can start playing. It’s been a problem since at least 2020 and is still a thing in MWIII and battle royale spin-off Warzone. The message has become so ubiquitous over the years that it has become a meme within the CoD community. And Activision is ready to laugh at itself while taking some money from you, too.

    On January 5, the “Insert Coin Mastercraft” cosmetic bundle appeared in MW III and Warzone’s in-game stores. While the bundle includes a bevy of cosmetics—including a new ‘80s-themed outfit, loading screen, and player emblem—The Arcade Rhythm submachine gun is the coolest part of the pricey pack.

    That’s because if you inspect the weapon, you’ll be treated to your soldier bringing the SMG up to their face, trying to log into Call of Duty by mashing a button, and then being greeted with the annoying update prompt. This leads to the soldier bashing the gun in frustration, which likely mimics how many CoD players have reacted to the prompt.

    I’m not a Call of Duty player anymore these days, but I’ll admit that it’s nice to see this franchise, which is usually so damn serious, make fun of itself. Plus, the Arcade Rhythm SMG comes with a neat pixel-death effect that basically de-rezzes everyone you kill, Tron style. And it even features pixelated muzzle smoke, which is a nice touch.

    Once again Call of Duty keeps tempting me with cool retro video game skins and weapons, like that Doom shotgun from last year. And once again I have to hold strong. I’m already spending too much money on Fortnite. I can’t afford another battle royale in my life.

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    Zack Zwiezen

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  • RIP: All The Battle Royales That Failed, Flopped, Or Died After Fortnite And PUBG Blew Up

    RIP: All The Battle Royales That Failed, Flopped, Or Died After Fortnite And PUBG Blew Up

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    Image: Epic / Square Enix / Boss Key / Kotaku / LadadikArt (Shutterstock)

    It’s almost poetic that, in a genre built on many people fighting to stay alive until just a few remain, so many battle royale games have launched, flopped, and died over the last few years. Not every new battle royale can find the same success as Warzone or PUBG. In fact, most will be lucky to survive at all. And many haven’t, as this list shows.

    While fan-made mods have added battle royale-like modes to games like Arma, the genre truly exploded with the release of Player Unknown’s Battleground and, shortly after, Fortnite’s take on the genre. These games exploded in popularity, with Fortnite alone jumping from 20 million users in 2017 to 125 million in 2018. Publishers took notice, and more studios began spitting out battle royales to cash in on the trend. And it makes sense. These games aren’t too tricky to make if you already have a shooter engine or existing IP that works within the genre and a talented team of devs. However, they need constant upkeep, fresh content, and a large player base to live. And that’s not easy to achieve.

    So, as we wrap up our fantastic week focused on battle royale games, it seems like the perfect time to stop and acknowledge all the games that tried to survive and thrive, but in the end, for various reasons, didn’t make it. They all got sniped from afar and were left in a ditch, surrounded by digital corpses of other failed attempts to be the next Apex Legends or Fortnite.


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    Zack Zwiezen

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  • 10 Must-See Battle Royale Moments, From Fortnite To Warzone

    10 Must-See Battle Royale Moments, From Fortnite To Warzone

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    Image: Respawn / Kotaku

    No two battle royale matches are alike. Clever, spontaneous tactics springing from the generative collision of varying skill levels, map layout, and randomized items, weapons, and vehicles can lead to theatrical levels of epicness and hilarity—often both at the same time. So it’s only fitting during Kotaku’s week of Battle Royale that we celebrate some standout moments across the many games that have challenged our wits, accuracy, and luck, surprising us with moments no one saw coming.

    It would be impossible to catalog every possible epic-tier moment, be it in Warzone, Fortnite, PUBG, or Apex Legends, so these are barely even the tip of the iceberg. But they are nonetheless some excellent examples of literal pro-gamer moves, crushing failures, and thrilling moments of victory. One of them is from one of Kotaku’s very own (but it ain’t me. I suck at these damn games).

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    Claire Jackson

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  • After Three Months Of Struggles, Ashika Island Saved Warzone 2.0

    After Three Months Of Struggles, Ashika Island Saved Warzone 2.0

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    Since its release in November 2022, Call of Duty: Warzone 2.0 has undergone immense scrutiny from the community due to its rocky launch. Warzone 2.0 dropped with numerous missing features that undid a lot of the goodwill garnered during the first game’s lifecycle, and while it still has a long way to go, it’s headed in the right direction, thanks in part to the recently released Ashika Island map.

    This small-scale Resurgence map doesn’t fix all of the game’s issues, but it certainly brought me—and many other lapsed fans—back to the battle royale, thanks to its more focused, faster-paced experience. There are many reasons the map works so well, but it mainly comes down to its design, along with the Resurgence mode featured on it, which makes the most of its smaller scale and tighter spaces by removing a lot of the downtime typically present on larger maps. This makes each match feel balanced and digestible, especially when compared to Al Mazrah, the main Warzone 2.0 battle royale map.

    Al Mazrah is fine. It’s not horrible, but it has a litany of problems that are exacerbated by some of the flawed gameplay design choices—like lots of open spaces in between POIs that leave players wide open for attacks while rotating. Likewise, the map itself feels too big for the limited 150-player count, which leads to far too much downtime. When combined with the game’s slow movement, this practically guarantees you’ll go several minutes at a time without any enemy engagements.

    Ashika Island, on the other hand, offers way more cover between POIs—whether in the form of small buildings, rocky terrain, or objects to hide behind. It encourages movement and pushes matches closer to the fast pacing the series is known for. There’s never a dull moment on Ashika Island since its player count is just right for the map size, which keeps engagements flowing at a consistent rate.

    Ashika Island’s impeccable design

    Image: Activision

    Speaking of POIs, each main hub on Ashika Island is a blast, from the condensed Residential area, to the multistoried Tsuki Castle, and even the close-quarters Oganikku Farms. Activision and High Moon Studios did an incredible job of creating POIs that are all fun to explore and battle it out against enemies in, without feeling repetitive. Ashika Island has something for everyone, whether you’re someone who prefers to take it slowly, or an expert player who likes to finesse and use the environment to your advantage.

    The underground area full of water is also a nice touch, giving players another way to rotate away from potential hot zones. Those who are less experienced can just hang out in the underground area, which is usually not well-trafficked. This gives newcomers a chance to get their bearings and survive, even against more experienced players.

    Likewise, Ashika Island doesn’t have choke points or overly advantageous positions like other maps. One of the biggest issues with the original Warzone is that certain spots like Prison from Rebirth Island and Peak on Caldera were right in the middle of the map and gave players a distinct height advantage. So, other POIs felt less desirable to take over, especially since they were often on the outskirts of the map. That’s why Ashika Island works so well: there’s no obvious power position that works better than others. Sure, certain POIs are slightly more ideal depending on the zone movement and your play style, but overall, Ashika Island’s layout is well-balanced.

    One of the best areas is the set of apartment buildings to the southeast of Oganikku Farms. There are two tall buildings here, each comprised of several floors, all of which can be reached from the opposite building across. This gives players multiple access points, rewarding those who like to outsmart their opponents. One of my favorite gameplay moments involved flying a helicopter toward a team, using it to distract the enemy players, and then jumping out before taking out multiple foes in one fluid motion. Outmaneuvering an opponent is Warzone at its best, and it’s all thanks to Ashika Island’s fantastic design.

    Back in the action, soldier

    Image for article titled After Three Months Of Struggles, Ashika Island Saved Warzone 2.0

    Screenshot: Activision / Joseph Yaden

    Beyond the map’s design itself, I cannot praise the Resurgence mode enough. By default, battle royales on traditional large maps can be tough to get into since it often takes upwards of 30 minutes to finish a match. You typically spend more time looting and preparing for battle than you do actually fighting against other players, which gets old after a while.

    But Resurgence throws that out the window; instead taking place on a smaller map with a max of 52 players (as opposed to around 150 on Al Mazrah). More importantly, it allows players to continuously respawn as long as at least one teammate remains alive, offering plenty of chances to get back into the action.

    What this means is that you’re not penalized as much for playing aggressively, resulting in hard-hitting and fun matches that are easy to pick up and play—even if you’re getting your ass kicked. It’s easy to get caught in the “one more match” loop when Resurgence games last between 12 and 15 minutes, and it’s less likely that you’ll give up in frustration when you know you can drop in, get in a firefight, and get back in faster than you can find a weapon in the traditional battle royale. While Warzone’s gameplay itself still needs a little work—like implementing a slower time to kill, and faster animations across the board—getting back into the action so quickly almost makes up for some of its fundamental gameplay flaws.

    Ashika Island’s excellent design, along with the faster-paced, less punishing Resurgence gameplay, equates to an immensely fun experience that feels much more like Call of Duty than the traditional BR mode. It’s swift and intense, with plenty of variation that keeps me interested for lengthy game sessions broken up into short bursts. It gets to the point faster and is ideal for players who don’t have hours upon hours to devote, offering the same thrills as a typical battle royale but in a fraction of the time. Sure, Warzone 2.0 has plenty of room for improvement, but Ashika Island makes me confident the game will eventually reach the highs of its predecessor.

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    Joseph Yaden

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  • Fortnite’s Plague Doc Skin Is Back After Three Years, Fans Blame COVID

    Fortnite’s Plague Doc Skin Is Back After Three Years, Fans Blame COVID

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    Image: Epic Games / Kotaku

    Yesterday, after 1,410 days (or 3 years and 10 months) the Grim Medicine cosmetic set—complete with the popular Plague Doctor skin—returned to Fortnite’s in-game store, letting players buy it for the first time since the start of the covid-19 pandemic. And many believe it was the pandemic itself that kept the plague-themed items and skins out of the game for such a long period of time.

    I doubt I need to explain Fortnite to you, but just so everyone’s on the same page: Epic’s Fortnite is a free-to-play battle royale PVP shooter available on nearly every modern platform out there. It supports crossplay across all of them and for the last few years has been one of the most popular games in the world as it continues to expand and include more characters from other franchises, like Star Wars, Dragonball Z, and Street Fighter.

    But Fortnite also has plenty of its own original skins and cosmetic items too, like Peely and the previously mentioned Plague Doctor. But until yesterday, these plague-related items hadn’t appeared in the game since March 1, 2019, making them extremely rare, as the only people who could use them were folks who bought them back when they were last available. Meanwhile, most other skins appear again and again in the store every few weeks or months.

    Fans had theorized that the Grim Medicine cosmetic set had been blacklisted and retired by Epic due to the covid-19 pandemic. This makes sense, as including those skins during the height of the deadly pandemic that has killed over 6 million people worldwide as of January 2023 would have been a bad look.

    The working theory is that the skin popped up in the store on March 1, 2019. Then before it could appear again in the store, covid-19 was detected in Wuhan, China in December 2019 and eventually spread around the world, officially becoming a pandemic according to the World Health Organization on March 11, 2020. It’s not unreasonable that Epic saw this happening and decided to pull the plague-themed items from the store’s rotation in order to avoid any controversy.

    The thing is, Epic has never officially confirmed this theory at any point. Kotaku has reached out about the skin and the long gap in time between it showing up, but didn’t hear back from the company. Still, even if Epic hasn’t officially confirmed the reason for the Grim Medicine items going missing for nearly four years, the covid-19 theory doesn’t seem unreasonable to me. And regardless of why, many players were excited to see it return, even if only to make a joke about its long absence. Or to point out that covid-19 is still a thing in 2023, which it is, and it’s still deadly and dangerous, too.

    “One of my friends IMMEDIATELY dropped money into the game upon getting this notification. He’s been waiting since it was last in the shop,” tweeted one person. “LETS GOOOO! I finally got PLAGUE!!! I wanted him for 2 years,” tweeted another player upon seeing the news of the Plague Doctor’s return to Fortnite. Of course, there were other players who found it funny everybody was excited over the skin, and others who owned it already and were now sad to see their once rare skin become common once more.

    Personally, I’m not excited about the Grim Medicine skins as I don’t really like how they look. And besides, I only like to buy the most cursed and bizarre skins in Fortnite, like Mr. Meeseeks from Rick and Morty.

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    Zack Zwiezen

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