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  • Maybe the Real Code Vein II is the Friends We Make Along the Way – Xbox Wire

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    Summary

    • Code Vein II arrives on Xbox Series X|S on January 30.
    • Building on the first game’s rich combat, Code Vein II remixes its themes and imagery into an original story and setting.
    • The partner system of NPC companions returns as well, reworked and expanded as a central pillar of both the gameplay and narrative.

    The monstrous Metagen Remnant really had me on the ropes, crushing me repeatedly with a swipe of its tail, but that stoic, pink-haired woman just wouldn’t let me forget the power of duty, friendship, and anime.

    I recently attended a closed preview event for Code Vein II, upcoming sequel to Bandai Namco’s 2019 3rd-person action game with anime aesthetics and narrative. Hosted at a dramatic cathedral church in Los Angeles, I played several hours of a curated demo and took part in a group interview with series director Hiroshi Yoshimura and producer Keita Iizuka, both of whom are returning from the first game to make a bigger and better sequel.

    One of the original Code Vein’s main mechanical hooks was the variety of NPC partner characters that you could team up with to overcome the game’s challenges, and Code Vein II has doubled down on that. Yoshimura summed it up well that what he “think[s] defines Code Vein and its identity is really traversing these difficult dungeons and encounters with your partner, and that sense of achievement you get from overcoming them together. So that’s one [piece of positive feedback] we got from Code Vein, one that we’re definitely leaning into more in Code Vein II.”

    Same but Different

    If, like me, you never got around to the original Code Vein, you don’t need to worry about missing the story. Code Vein II remixes much of the first game’s imagery—powerful, vampiric beings called Revenants in a post-apocalyptic world—into an original setting and story. Fans of the first will no doubt find plenty of rhymes and resonance, but new players need not worry about studying up on the lore to understand what’s going on.

    That’s not to say that everyone will easily follow along with everything. A big part of Code Vein’s appeal is that it’s anime as all hell, with a plot that’s as melodramatic as it is convoluted and laden with proper nouns. This time around it’s a time travel story, no less. According to Iizuka that’s why they decided to have it be unrelated to the first game: “If we had done this as continuation of the previous world/character/game, then that could possibly mean players would affect and change events that have already happened in [the original] Code Vein. And we didn’t want to take away from that, because what players experience in Code Vein, we think, belongs to the players.”

    Josée and the Pussycats

    Code Vein II takes place in a world on the brink of collapse. Humans now live together with Revenants (vampiric beings that had long existed in the shadows). 100 years ago, Revenants worked together to try and defeat a cataclysmic force called The Resurgence but failed to seal it, creating a new entity known as Luna Rapacis. The result was that the Resurgence was only delayed, and Luna Rapacis is turning Revenants into mindless horrors that accelerate its progress.

    You play as a Revenant Hunter tasked with saving the world. In order to do that, you have to defeat Fallen Heroes of the Resurgence—the Revenants from 100 years ago that tried and failed to seal it away, and have since been corrupted into monsters and sealed into cocoons. With the help of another Revenant with a unique time travel ability, you must first go back into the past, meet these heroes in their prime, and help them out in their personal quests before returning to the present and defeating them in their monstrous form. According to Yoshimura, “the overarching mission is going to be to defeat all of these heroes, the order of which is up to the players themselves,” so in a very real way, the gameplay and story are structured entirely around these partner characters.

    For the demo session we played parts of the section for Josée Anjou, a short, fierce Revenant with a giant sword, pink hair, and an eyepatch. She’s a stoic protector, burdened by guilt from her past. In her present we were helping her cleanse polluted water from the Sunken City, a flooded urban ruin, by fighting our way down to defeat an enormous, sphinxlike beast called the Metagen Remnant. Our exploration down towards the boss was punctuated by flashback scenes in which I’d run past tableaus from Josée and her sister’s past, learning more about her personal story. Eventually I returned to the present to do battle with a monstrous (and monstrously difficult) Josée, burdened by the full pathos of knowing this creature’s tragic backstory as she pounds me into the tile over and over again.

    Formae and Function

    Combat is the real star of the show. Code Vein II comprises an intricate lattice of interconnected systems that I could only begin to wrap my head around in a few hours of play, but I imagine they’d be engrossing when built up over an extended game. The foundation of stamina management, light/heavy attacks, and dodging should be familiar to anyone who’s dabbled in the Soulslike genre. Code Vein II then heaps on layers and layers of customization.

    Rather than committing to fixed stats, Blood Codes return from the first game, acting as hot-swappable classes to rescale your stats for different builds. In addition to a variety of one- and two-handed weapons with different base move sets, Formae (a rework and expansion of the first games Gifts) are powerful special moves that you can find over the course of the game and slot into compatible weapons. These cost a resource called Ichor to use, which you replenish by landing special drain attacks.

    The resource for using your special abilities being generated by attacking adds a risk/reward dynamic to combat, and keeps it aggressive. In all ways, Code Vein II wants to empower you to experiment and play in your own style, with Formae and Blood Codes allowing you to completely rebuild your strengths and moveset at any time.

    And my Greatsword!

    Partners take a prominent role in that combat customization, each offering unique passive bonuses to you that improve as your relationship deepens. You can either Summon them to have them fight side by side with you as normal (and as any Elden Ring player knows, just having a summon pulling enemy aggro can make all the difference in a tough fight), or you can Assimilate them into you, absorbing additional power and stats. This enables proud players that want to Let Them Solo Her still engage with the partner system, as it’s so central to the game’s narrative.

    One of the biggest benefits I drew from my partner was the Restorative Offering, where they would sacrifice themselves to bring me back when my HP hit zero, before respawning soon thereafter to continue the fight. This brought me back from the brink countless times during the two extremely challenging boss fights in the preview, and can serve as a great buffer to keep you in the fight a little bit longer.

    When I asked about mitigating difficulty, Yoshimura emphasized the role partners played here too. When faced with a difficulty spike, you can explore to level up and find more equipment, Formae, and Blood Codes to experiment with. The leeway given by partners pulling attention and reviving you “increase[s] this trial and error cycle, [and] I think that will keep the difficulty balance in check in a way that the players won’t hit this wall or feel this huge level of frustration, because the partner opens up that window for different ways of exploring encounters.”

    The difficulty spike between exploration and bosses was enormous, and it’s clear that they will demand a lot, but Code Vein II provides so many different tools and levers for you to tweak that it will really feel like your own victory when you finally do overcome them, even if you did have a helping hand.

    You can meet and defeat Josée and all the other partner characters yourself on January 30 when Code Vein II arrives on Xbox Series X|S, available for pre-order now.

    CODE VEIN II Pre-Order

    Bandai Namco Entertainment America Inc.


    18

    $69.99

    Pre-order now to receive the following bonuses:

    • Stylized Forma Set
    – Forma Face Paint: A cosmetic item which applies a forma design to the corner of your eyes.
    – Twin Fangs of the Lone Wolf (Weapon): Twin blades engraved with a special forma. Cut through your enemies like a wolf sinking its teeth into its prey with a powerful, lunging slice attack.

    In a future world where humans and Revenants coexist…
    Due to the sudden appearance of the Luna Rapacis, Revenants have transformed into mindless monsters called Horrors. As a Revenant hunter, the player shall halt the world’s inevitable collapse by traveling to the past with a girl called Lou who possesses the power to manipulate time.

    An epic adventure awaits, where you and your chosen partners explore a post-apocalyptic world, face fierce battles against powerful enemies, and uncover an epic story that transcends time.

    • A Tale Across Time
    Embark on a journey that spans both the present and the past as you search for clues to prevent the world’s destruction. Alter the fates of key Revenant characters you encounter in the past, while uncovering lost histories and the hidden truths of the world.

    • Intense and Satisfying Combat
    Dive into adrenaline-fueled battles where reading enemy moves and mastering your arsenal are key to survival. Unleash powerful skills, adapt on the fly, and conquer relentless foes in fights that deliver both intensity and triumph.

    • Unique Battle System
    Experience Code Vein II’s unique gameplay mechanic, where the player drains and acquires blood from enemies to unleash a variety of skills. With the series’ new build system, you can freely customize weapons and skills to suit your own battle styles.

    • Powerful Partner Characters
    Explore the world with trusted and powerful allies who can fight alongside you or enhance your abilities. Each partner brings unique abilities and deep connections that shape your journey.

    *Other editions are also available. Be careful of duplicate purchases.

    CODE VEIN II Deluxe Edition Pre-Order

    Bandai Namco Entertainment America Inc.


    18

    $89.99

    Pre-order now to receive the following bonuses:

    • Stylized Forma Set
    – Forma Face Paint: A cosmetic item which applies a forma design to the corner of your eyes.
    – Twin Fangs of the Lone Wolf (Weapon): Twin blades engraved with a special forma. Cut through your enemies like a wolf sinking its teeth into its prey with a powerful, lunging slice attack.

    • Early Access (Deluxe/Ultimate Bonus)
    – Experience CODE VEIN II 72 hours* ahead of launch!

    The Deluxe Edition includes:
    • CODE VEIN II
    • Custom Outfit Pack: Contains 3 costume sets and 1 weapon
    • Expansion DLC: Mask of Idris

    In a future world where humans and Revenants coexist…
    Due to the sudden appearance of the Luna Rapacis, Revenants have transformed into mindless monsters called Horrors. As a Revenant hunter, the player shall halt the world’s inevitable collapse by traveling to the past with a girl called Lou who possesses the power to manipulate time.

    An epic adventure awaits, where you and your chosen partners explore a post-apocalyptic world, face fierce battles against powerful enemies, and uncover an epic story that transcends time.

    • A Tale Across Time
    Embark on a journey that spans both the present and the past as you search for clues to prevent the world’s destruction. Alter the fates of key Revenant characters you encounter in the past, while uncovering lost histories and the hidden truths of the world.

    • Intense and Satisfying Combat
    Dive into adrenaline-fueled battles where reading enemy moves and mastering your arsenal are key to survival. Unleash powerful skills, adapt on the fly, and conquer relentless foes in fights that deliver both intensity and triumph.

    • Unique Battle System
    Experience Code Vein II’s unique gameplay mechanic, where the player drains and acquires blood from enemies to unleash a variety of skills. With the series’ new build system, you can freely customize weapons and skills to suit your own battle styles.

    • Powerful Partner Characters
    Explore the world with trusted and powerful allies who can fight alongside you or enhance your abilities. Each partner brings unique abilities and deep connections that shape your journey.

    *Other editions are also available. Be careful of duplicate purchases.
    *Expansion DLC: Mask of Idris will be available by January 2027.

    CODE VEIN II Ultimate Edition Pre-Order

    Bandai Namco Entertainment America Inc.


    18

    $99.99

    Pre-order now to receive the following bonuses:

    • Stylized Forma Set
    – Forma Face Paint: A cosmetic item which applies a forma design to the corner of your eyes.
    – Twin Fangs of the Lone Wolf (Weapon): Twin blades engraved with a special forma. Cut through your enemies like a wolf sinking its teeth into its prey with a powerful, lunging slice attack.

    • Early Access (Deluxe/Ultimate Bonus)
    – Experience CODE VEIN II 72 hours* ahead of launch!

    The Ultimate Edition includes:
    • CODE VEIN II
    • Custom Outfit Pack: Contains 3 costume sets and 1 weapon
    • Expansion DLC: Mask of Idris
    • CODE VEIN Character Costume Set: Contains 6 costumes based on characters from the original game, CODE VEIN
    • CODE VEIN II Digital Mini Artbook & Soundtrack

    In a future world where humans and Revenants coexist…
    Due to the sudden appearance of the Luna Rapacis, Revenants have transformed into mindless monsters called Horrors. As a Revenant hunter, the player shall halt the world’s inevitable collapse by traveling to the past with a girl called Lou who possesses the power to manipulate time.

    An epic adventure awaits, where you and your chosen partners explore a post-apocalyptic world, face fierce battles against powerful enemies, and uncover an epic story that transcends time.

    • A Tale Across Time
    Embark on a journey that spans both the present and the past as you search for clues to prevent the world’s destruction. Alter the fates of key Revenant characters you encounter in the past, while uncovering lost histories and the hidden truths of the world.

    • Intense and Satisfying Combat
    Dive into adrenaline-fueled battles where reading enemy moves and mastering your arsenal are key to survival. Unleash powerful skills, adapt on the fly, and conquer relentless foes in fights that deliver both intensity and triumph.

    • Unique Battle System
    Experience Code Vein II’s unique gameplay mechanic, where the player drains and acquires blood from enemies to unleash a variety of skills. With the series’ new build system, you can freely customize weapons and skills to suit your own battle styles.

    • Powerful Partner Characters
    Explore the world with trusted and powerful allies who can fight alongside you or enhance your abilities. Each partner brings unique abilities and deep connections that shape your journey.

    *Other editions are also available. Be careful of duplicate purchases.
    *Expansion DLC: Mask of Idris will be available by January 2027.

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    Will Fulton, Xbox Wire Editor

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  • One Piece: Pirate Warriors 4 Gets Upgraded Release, Free for Existing Owners

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    Bandai Namco announced its popular action game, One Piece: Pirate Warriors 4, is now available for PS5, Xbox Series X|S, and Nintendo Switch 2. Owners of the PS4, Xbox One, and Nintendo Switch versions are able to upgrade to the newly released current-gen version for free.

    What is improved in the new One Piece: Pirate Warriors 4 release?

    The PS5, Xbox Series X|S, and Nintendo Switch 2 version of One Piece: Pirate Warriors 4 features upgraded visuals, as well as additional onscreen enemies.

    Although it is now available on current-gen platforms now, Koei Tecmo won’t stop supporting last-gen versions of One Piece: Pirate Warriors 4. The developer confirmed that all versions will “continue to receive updates as new DLC will be released in the future.”

    The launch of the PS5, Xbox Series X|S, and Nintendo Switch 2 of One Piece: Pirate Warriors 4 coincides with the launch of the game’s latest DLC, Character Pack No. 7. This includes three new playable characters, Rob Lucci from CP0, S-Snake, one of Dr. Vegapunk’s Seraphim, and Jewelry Bonney, captain of the Bonney Pirates and a member of the Worst Generation. It also includes three exclusive outfits. Koei Tecmo will release Character Pack No. 8 in early 2026.

    For PS4 and PS5 players who are unfamiliar with One Piece: Pirate Warriors 4, here’s a description of the game:

    “ONE PIECE: PIRATE WARRIORS 4 is the latest evolution of PIRATE WARRIORS action! Based on the concept of ‘experiencing a real ONE PIECE battlefield,’ buildings will come crashing down during the action and attacks will throw up smoke and dust, placing you in the thick of the ONE PIECE world! Injecting fresh elements that couldn’t be achieved in previous entries has now realized an even more thrilling brand of PIRATE WARRIORS action!”

    Our sister site, PlayStation LifeStyle, gave One Piece: Pirate Warriors 4 an 8 out of 10.

    Originally reported by Michael Ruiz for PlayStation LifeStyle.

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    Evolve Editors

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  • The Switch 2 version of Elden Ring is delayed until 2026

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    You’ll have to wait a bit longer than expected to explore the Lands Between on Nintendo Switch 2. FromSoftware and publisher Bandai Namco have delayed Elden Ring: Tarnished Edition — the Switch 2 version of the massively successful action RPG — until 2026. The port was announced back in April and it was originally slated to arrive sometime this year.

    “While development on #ELDENRING Tarnished Edition continues wholeheartedly toward release, we have decided to move the launch to 2026 to allow time for performance adjustments,” a post on the Elden Ring X account reads. “We apologize to players looking forward to the game and thank you for your patience and support.”

    Players got their first taste of the port during public demos at Gamescom in August, but performance issues were evident. At the time, IGN described the game as a “disaster” in the Switch 2’s handheld mode, citing “significant” frame rate drops and a “confusing” button layout. Nintendo Life saw “multiple instances of frame drops and stuttering while out in the open world.” So, taking extra time to make sure Elden Ring runs as smoothly as possible on the Switch 2 seems wise.

    The Tarnished Edition includes the Shadow of the Erdtree expansion as well as new classes, weapons, armor and customization options for your horse, Torrent (other versions of the game will get these additions as well). FromSoftware is also working on The Duskbloods, a Switch 2 exclusive that’s slated to arrive in 2026 as well.

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  • Dragon Ball: Sparking Zero Is Missing Some Of DBZ’s Best Outfits So Fans Are Modding Them In

    Dragon Ball: Sparking Zero Is Missing Some Of DBZ’s Best Outfits So Fans Are Modding Them In

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    Dragon Ball: Sparking Zero has the biggest roster in the 3D arena-fighting franchise’s history, but some players still want more. Specifically, more costumes, accessories, and other ways to customize their iconic DBZ fighters’ looks, including with shirts and jackets that pull from deep cuts within the long-running anime’s history.

    One of the most requested outfits is Goku’s pre-Cell Games track jacket that he wears in his off time leading up to the tournament. Another is Piccolo’s yellow “Postboy” shirt he wears in the Trunks Saga filler episode in which he and Goku try to get their driver’s licenses. The streetwear fits aren’t just fan favorites, they also showcase more casual sides of the characters and express a range of personality outside the standard battle outfits.

    The Dragon Ball: Sparking Zero subreddit has had fans frequently scratching their heads at why a game that’s bursting with fan service in other areas is missing these key costumes. Some are worried that it simply means Bandai Namco is planning to dole out each new style over months and years through a relentless drip-feed of microtransaction add-ons as it’s done with Dragon Ball Xenoverse 2. Sparking Zero seems destined to be the ultimate DBZ sim, but no DBZ sim is complete without more robust dress-up options.

    Enter modders who are at least bringing some of these costume changes to the PC version of the game. A Piccolo Postboy outfit was added to the GameBanana mod repository yesterday. There’s also a mod for Vegeta’s pink “Badman” button-up at NexusMods. Of course, there are plenty of other outfits still missing, like Goku and Vegeta’s “SAB” winter jackets from the Dragon Ball Super: Broly movie and Gohan’s Kai outfit from the Buu Saga.

    I can forgive some of these missing from the game at launch, but too many of the best alternate costumes seem MIA at the moment. I’m not above paying for them all if they get rolled out later. It would have felt more satisfying if they were all late-game unlockables, though.

       

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    Ethan Gach

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  • Tekken 8 Review: A Powerful Punch Packed With Content

    Tekken 8 Review: A Powerful Punch Packed With Content

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    Tekken 8 is a throwback in the best of ways. In an era of $70 games feeling like just a base, with season passes and other DLC required to get a full experience, the newest Tekken game is packed with a roster of 32 characters you can use in an array of modes. This is exactly the type of content a marquee fighting game should have.

    Building off the gameplay of previous games in the series, Tekken 8 introduces a new “heat” mechanic that winds up rewarding aggressive play. This new state is easily triggered with a tap of the right bumper and introduces a bevy of time-limited boosts: chip damage, unique moves (including the devastating heat smash), and more. The rage system from Tekken 7 has been reworked, but there’s still a super move that can be triggered when you’re at low health, which can change the tide of battle and deliver some really epic comebacks as a result. Tekken has never been a series to reinvent the wheel; instead, it prefers to continue refining what works, and this is the best-playing entry in the series yet.

    The majority of the characters are returning veterans, which is a good thing considering how many great fighters the series has had over the years. However, the new additions are quite fun, with the highlights being Reina, a stylish purple-haired Japanese girl who uses the Mishima karate style and is a blast to play as, and a Peruvian female mixed martial artist named Azucena Milagros Ortiz Castillo, who loves coffee and is willing to fight over it. It’s a really strong roster, one that is bolstered with alternate costumes and a ton of customizability options that can be unlocked with in-game currency rather than trying to get you to constantly buy microtransactions to afford them.

    The game’s story mode is an improvement upon the one found in Tekken 7, which had a boring framing device of a journalist investigating the Mishima clan. Instead, this focuses on Jin and Kazuya clashing once again as a tournament takes place. It’s a cutscene-heavy affair, similar to what NetherRealm does with Mortal Kombat, and one whose big moments really stick out as special, even if the story can be convoluted at points. The final clash helps the story end on a high note and is particularly fun to experience.

    While it will only take a few hours to get through the story mode, there’s plenty of content here. Aside from excellent online play, there are small character episodes that span five fights and feature ending cutscenes, the arcade mode players have come to expect, and Tekken Ball returns as a mini-game. There’s also a new mode called Arcade Quest, which serves as an extended tutorial and features a fun cameo from producer Katsuhiro Harada.

    Tekken 8 isn’t just a joy to play, it’s the most content-complete fighting game I’ve played at launch in years. Bandai Namco has done a great job delivering a great-looking game that backs up its punch with a ton of modes and reliable online play. Impressive all around, this is by and far the best fighting game released this generation.

    SCORE: 9/10

    As ComingSoon’s review policy explains, a score of 9 equates to “Excellent.” Entertainment that reaches this level is at the top of its type. The gold standard that every creator aims to reach.


    Disclosure: The publisher provided a PlayStation 5 copy for our Tekken 8 review. Reviewed on version 1.001.002.

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    Tyler Treese

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  • Nintendo Is Trying To Patent Some Really Broad Tears Of The Kingdom Mechanics

    Nintendo Is Trying To Patent Some Really Broad Tears Of The Kingdom Mechanics

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    Screenshot: Nintendo / Kotaku

    Nintendo is registering several new patents from The Legend of Zelda: Tears of the Kingdom that are extremely broad, to the point where they seem unreasonable for other developers to be beholden to.

    Automaton, a gaming website that focuses on Japanese games like Zelda, has a roundup of the 32 patents Nintendo put forth. Some of them are specific to Link’s latest adventure, including things like Riju’s lightning ability, which lets the player target enemies with a bow and bring down a lighting strike wherever the arrow lands. The weirder ones are related to baseline game design and coding that applies to plenty of other video games on the market. One of the hopeful patents relates to the physics of a character riding on top of a moving vehicle and reacting dynamically to it in a realistic manner.

    A character is shown standing on top of a moving vehicle.

    The distinction, according to Automaton’s translation of Japanese site Hatena Blog user nayoa2k’s post on the matter, is down to how Tears of the Kingdom codes these interactions. Link and the objects he rides on move together at the same speed, rather than Link being technically stationary on top of a moving object as is common in the physics of other games. The two are functionally the same, but given that plenty of video games displayed characters who can walk around on top of moving vehicles, it’s highly unlikely this kind of approach hasn’t been utilized before.

    On top of trying to patent the tech, Nintendo seeks to patent the loading screen that shows up when the player is fast-traveling across Hyrule. This specifically refers to the screen that shows the map transition from the player’s starting point to their destination. Sure, that’s pretty specific and not something every game utilizes, but it’s still such a general concept that it feels almost petty to patent it when it’s hardly an iconic draw of Tears of the Kingdom.

    It’s not uncommon for game developers to try to patent mechanics and features. One of the most famous examples is when Bandai Namco had a patent on loading screen mini-games, which finally ended in 2015.

    Who knows if these patents actually go anywhere? But when game design concepts are gatekept like this, it only leads to a loss of innovation for other devs. Though these specific patents are small in the grand scheme of things, they can be a slippery slope for things like WB patenting Shadow of Mordor’s Nemesis System, which should be in more games.

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    Kenneth Shepard

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  • Bleach Anime Is Getting A New Game And It Looks Rad

    Bleach Anime Is Getting A New Game And It Looks Rad

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    Image: Pierrot / Nuverse

    Coming off the heels of Bleach’s upcoming season of Bleach: Thousand-Year Blood War is the announcement that the popular supernatural sword-fighting anime is also receiving a new video game that looks pretty stunning and action-packed.

    Bleach: Soul Resonance is a 3D-action role-playing game that appears to play similarly to games in the Naruto Ultimate Ninja Storm series or the upcoming Jujutsu Kaisen game, Jujutsu Kaisen Cursed Clash. According to the game’s website, players will experience a “low-latency combat experience with weapons and swords” and engage in strategic battles “with familiar faces on a battlefield full of blades.” The last Bleach video game to release in the U.S. (outside of Bandai Namco’s delisted Shonen Jump crossover game Jump Force) was Bleach: Soul Resurrección in 2011 for the PlayStation 3. Bleach: Soul Resonance is being published by Nuverse (Marvel Snap) and is currently still under development. You can check out the announcement trailer for Bleach: Soul Resonance below.

    Nuverse

    Unlike its fellow “big three anime” series, Naruto, Bleach hasn’t had a notable run of licensed video games that resonate with fans quite like the Naruto Ultimate Ninja Storm series. However, the early cutscene and gameplay footage shown off in Bleach: Soul Resonance’s announcement trailer, looks to change that.

    Outside of having pretty clean-looking 3D models of the anime’s titular characters, Bleach: Soul Resonance appears to be following the show’s Soul Society and Hueco Mundo arcs—its first two major storylines. In it, protagonist Ichigo Kurosaki wages war against the entire Soul Society and Arrancars to rescue his kidnapped friends Rukia and Orihime.

    Right off the bat, Bleach: Soul Resonance nails emulating the anime’s big-fight feel in its early gameplay footage by recreating iconic moments from Ichigo’s hard-fought bouts against the blood-hungry Kenpachi Zaraki and the stoic Byakuya Kuchiki. Both gameplay snippets look pretty promising despite being from an early build of the game. The trailer even plays Ichigo’s catchy theme song “Number One” by Shiro Sagisu and Hazel Fernandez which is always a nice touch to get fans excited to see some action. Time will tell whether Bleach: Soul Resonance will finally give the beloved anime series the Naruto Ultimate Ninja Storm treatment or if it’ll be just another underbaked licensed video game.

       

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    Isaiah Colbert

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  • Hands-On With Bandai Namco’s Beautiful Anime MMORPG

    Hands-On With Bandai Namco’s Beautiful Anime MMORPG

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    I wasn’t sure what I was getting into during my Blue Protocol hands-on, but it certainly didn’t play out like I expected. I found myself riding a fantastically large, colorful horse up a narrow cliff path swarming with what looks like giant dragonfly hornets, then I careened too close to the edge and accidentally plummeted into a lake. I pulled out my bow and started firing, then summoned a spirit animal to help me fight the oncoming swarm.

    A few minutes later, me and four other players (each of us a different class) ran a dungeon together, raining fire down upon enemies and dropping healing shields for each other before besting the big bad guy at its center. The dev helping us through the demo was shocked at how fast we’d done it. Though a 30-minute hands-on is nowhere near enough time to understand an MMORPG like Blue Protocol, I’m surprised that, as an anime hater and rare MMORPG player, liked it.

    IGN

    Blue Protocol hands-on

    Blue Protocol is a free-to-play online anime game that’s being co-developed by Bandai Namco and Amazon Game Studios. It was first revealed at the 2022 Game Awards and is out right now in Japan, but its western release was pushed to next year and has no set date. It’s got a gorgeous anime art style with beautifully rendered cutscenes, set in a world on the brink of destruction due to endless conflict and an overreliance on technology. It has five classes you can choose from: the crowd-controlling Blade Warden, the ax-wielding Twin Striker, the archery-focused Keen Strider, the magic-using Spell Weaver, and the heavy, brute-ish Foe Breaker.

    I went with the archer during my hands-on, and found it to be a perfect match for my FPS skills and mediocre MMORPG experience. I could easily take on swarms of enemies using my abilities, and also take cheap, far-away pot-shots at them from across chasms. When fighting with a squad, I’d nestle into a good spot just far enough away to avoid AoE attacks and poke and prod at enemies with my arrows until a bigger, burlier teammate could swat them to death.

    I also made sure my character was a cool, green-haired, gray-eyed chick wearing an impossibly short skirt for combat, though there are more customization options promised (and likely part of Blue Protocol’s free and paid battle pass tiers).

    I expected I’d come away utterly unfazed by Blue Protocol, but was pleasantly surprised by my brief stint with it.

    It’s unclear how well all of this will translate to a large-scale, global MMORPG, however. Blue Protocol is live in Japan right now, and according to Japanese YouTuber AetherSong and other reports, had some pretty impressive numbers at launch (over 200,000 peak concurrent players). It’s a fun game to pick up and play with friends—at least it was during my hands-on sesh with a few other journalists and devs; the state of the servers on launch day will obviously be very different and incredibly important.

    But with scant details available about the battle pass and monetization features for the upcoming western release (and no set date for it, either), who knows if it will have legs outside of the Japanese game market. Keep an eye out.

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    Alyssa Mercante

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  • Let Me Solo Her Finishes Brutal Malenia-Only Run Of Elden Ring

    Let Me Solo Her Finishes Brutal Malenia-Only Run Of Elden Ring

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    Back in March, legendary Elden Ring player Let Me Solo Her took on a challenge of unthinkable proportions: finishing a run in which every single enemy was Malenia. We’ve seen him slay this fearsome boss countless times, but surely this would be too much Malenia to overcome, even for him. Oh, who am I kidding? Of course he conquered the challenge. Roughly 24 hours ago, on April 25, Let Me Solo Her wrapped his 10-hour playthrough of the “Everything is Malenia” run, having documented the whole journey on stream for the world to watch.

    Let Me Solo Her, as his name implies, made waves by appearing in other players’ games to take on one of the game’s most grueling bosses, Malenia, Blade of Miquella, on his own. His remarkable feats of Elden Ring mastery even earned him a sword from the game’s publisher, Bandai Namco. Having defeated Malenia so many times, Let Me Solo Her set his sights on beating the game using a mod that replaced every single enemy, from the easily dispatched Godrick Soldiers to the games toughest bosses, with Malenia. And of course he had to do so wearing nothing but the jar helmet and imposing other restrictions on his run, like a refusal to level up Vigor, which affects how much damage your character can take. Let Me Solo Her is now taking another victory lap and by god, he deserves it.

    10 hours, many deaths, many crashes, and no vigor

    “Took about 10 hours,” Let Me Solo Her says in his victory tweet, “and probably more deaths than I’d like to admit but I finally finished the Everything is Malenia Run!”

    While he admits that he died more than he would’ve cared to, and that the whole no leveling vigor thing may have been a bit much, you could tell he had fun doing it from the five-part stream documenting the journey.

    The challenge proved tough even for someone as skilled and experienced as Let Me Solo Her, but it was even harder on his PC, which crashed a few times trying to keep up with such a wild and demanding mod. Things got particularly rough in part three of the stream, where Let Me Solo Her said he had to configure the game at “the lowest setting possible” to keep it running. And mind you, as he said when the game first crashed in part one, he’s running an RTX 4080 in his computer—that’s a $1,200 graphics card.

    ’I’m not sadistic, I just like this one particular boss’

    Watching the Malenia-only streams, it’s hard not to think that Let Me Solo Her enjoys being cruel to himself. I mean, you can hear the pain in his voice at the conclusion of stream two as he takes on Draconic Malenia, the mod’s replacement for the Draconic Tree Sentinel.

    But Let Me Solo Her assured the chat in the following stream that this wasn’t an act of sadism. That said, he did say that the Malenia-only run was “hard, way harder than I thought it would be.” However, moments later he nonetheless told the chat, “You guys should try this by the way. It’s very, very fun.”

    FromSoftware / Let me solo her

    In the finale, Let Me Solo Her admitted that he had lost count of how many times he died. In the first stream alone, he said, “I think [I died] at least 20-something [times].”

    Persisting through all those deaths, though, Let Me Solo Her finally took down Elden Malenia, the replacement for the game’s final boss: Elden Beast. Thanking all his viewers, he expressed excitement at the upcoming DLC…and we can’t wait to see what feats of stunning heroism he pulls off when that drops.

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    Claire Jackson

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  • Let Me Solo Her Is Playing Elden Ring, But Every Enemy Is Malenia

    Let Me Solo Her Is Playing Elden Ring, But Every Enemy Is Malenia

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    Image: Let Me Solo Her / FromSoftware

    The player known as Let Me Solo Her has become an icon in the Elden Ring community in the year since FromSoftware’s action RPG launched. It started when he used the game’s online co-op features to help a player fight Malenia, one of the game’s hardest boss battles, wearing nothing but some underwear and a pot on his head. Now, it looks like he’s attempting to play a version of Elden Ring where every enemy is replaced by Malenia, and he’s streaming it starting on, March 17, for your enjoyment.Players modding Elden Ring to replace enemies with Malenia isn’t necessarily new, as mods of that kind were circulating throughout 2022. However, given that Let Me Solo Her’s vendetta against Malenia is an Elden Ring legend, at this point, it’s just the natural next step in this saga. Will Bandai Namco send him more swords commemorating all these kills he’s racking up in nothing but some white underwear and a helmet?

    Let me solo her

    The stream is ongoing on Let Me Solo Her’s YouTube channel, and the mod already makes early segments of the game terrifying to watch. Where once low-level enemies wandered in the base game, Elden Ring is now entirely populated by one of the most powerful bosses in FromSoftware’s game, who just happens to be able to heal herself.

    Let Me Solo Her is seen running past a group of Malenias in one of Elden Ring's early sections.

    Screenshot: FromSoftware / Kotaku

    So far, he’s mostly running past Malenias that appear in the open world, and only has to face them head on when he reaches a boss fight. Hey, we’ve all done it. But that doesn’t stop each of them from making swings with their giant swords as he sprints past, and it’s easy to imagine a situation where many Malenia make it hard to simply flee. If you, like me, are too scared to take on this challenge yourself, sit back and watch Let Me Solo Her do it, instead. Personally, I’d rather try the mod that turns enemies into Pokémon. That seems less terrifying.

    While seeing cool remixes of the original game is fun, most Elden Ring fans are looking for new content for the game, which Bandai Namco and FromSoftware finally announced back in February. Not much is known about the upcoming expansion, but fans are already speculating about what characters might be in it based on what little information and art we have at this point.

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    Kenneth Shepard

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  • Big Switch Eshop Sale: Discounts On Lego, Resident Evil, And More

    Big Switch Eshop Sale: Discounts On Lego, Resident Evil, And More

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    Image: WB Games / NetherRealm

    This week, all at once, a perfect storm of deals, discounts, and sales has hit the Nintendo Switch eShop. Batten down the hatches, open up your wallets, and check out some of these limited-time deals, including massive savings on numerous Lego titles, Mortal Kombat games, and hits from Capcom, Ubisoft, and Bandai Namco.

    Before we go any further, just note that—with the exception of Ubisoft’s Mario + Rabbids—there aren’t any Mario, Zelda, or Kirby games on sale. Instead of first-party discounts, all of these sales are focused on third-party publishers and developers. But there are still plenty of great games to grab up for cheaper than usual, even if Mario and Luigi aren’t part of it.

    Here are some of the best deals I spotted cruising through the various sales currently happening on the eShop. While all of these sales are ending at slightly different times, you more or less have until the end of the month (or a few days past that) to take advantage of these discounts.

    Now, with that out of the way, here are the best deals I found so far. (The figures in parentheses are the normal prices.)


    Lego DC Super-Villians Deluxe Edition – $11.25 ($75)
    Lego City Undercover – $6 ($30)
    Lego Marvel Super Heroes 2 Deluxe Edition – $9 ($45)
    Lego Star Wars: The Skywalker Saga – $30 ($60)
    Mortal Kombat 11 Ultimate – $15 ($60)
    Dragon Ball FighterZ – $9 ($60)
    Dragon Ball FighterZ – FighterZ Pass – $10.50 ($35)
    One Piece: Pirate Warriors 4 Deluxe Edition – $18 ($90)
    My Hero One’s Justice 2 Deluxe Edition – $20 ($80)
    Sword Art Online: Hollow Realization Deluxe Edition – $7.50 ($50)
    Just Dance 2023 Edition – $30 ($60)
    Immortals Fenyx Rising – $12 ($60)
    Assassin’s Creed Anv. Edition Mega Bundle – $45 ($100)
    South Park: The Fractured But Whole – $15 ($60)
    Dragon’s Dogma: Dark Arisen – $10 ($30)
    Ace Attorney Turnabout Collection – $35 ($60)
    Monster Hunter Stories 2: Wings of Ruin Deluxe Edition – $25 ($70)
    Monster Hunter Generations Ultimate – $12 ($40)
    Phoenix Wright: Ace Attorney Trilogy – $15 ($30)

    That’s everything that seemed cool to me. What other bargains are catching your eye?

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    Zack Zwiezen

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  • Fortnite Fans Say New Skin Is A JoJo’s Bizarre Adventure Rip-Off

    Fortnite Fans Say New Skin Is A JoJo’s Bizarre Adventure Rip-Off

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    I’m seeing double. Must be the work of an enemy Stand.
    Image: Epic Games / David Production / Shueisha / Netflix / Kotaku

    Recently, Fortnite has become a wacky and eclectic ensemble of the best anime characters of all time with its Dragon Ball Z, Naruto, and My Hero Academia crossovers. However, some fans are calling out the battle royale’s latest original skin for not being so original at all, but rather what they see as an egregious JoJo’s Bizarre Adventure knockoff.

    Yesterday, the official Fortnite Twitter account made a post about its newest character skin, Hana. Hana sports a fashionably short chartreuse hairstyle while wearing a blue suit with an exposed midriff and matching chartreuse patterns. Hana’s also got a ghoul-like “inner demon” outfit named Keleritas. If you’ve watched the Netflix anime JoJo’s Bizarre Adventure: Stone Ocean, you wouldn’t be remiss in thinking I just wrote a word-for-word description of its titular character Jolyne Cujoh and her ghost-like Stand, Stone Free.

    Read More: Netflix’s Binge-Model Release of JoJo’s Bizarre Adventure: Stone Ocean Ruined The Anime’s Hype

    For those without JJBA brain rot, Jolyne Cujoh is the main character of JoJo’s Bizarre Adventure’s sixth part, Stone Ocean. Jolyne utilizes a magical ghost-like being called a stand to assist her in battles. Stone Ocean recently finished streaming on Netflix last month, though the show was poorly promoted online by the streaming service.

    While some fans were more charitable than others when calling out Fortnite’s new character on Twitter for her uncanny resemblance to Jolyne, editing the character into the “Is That A MF JoJo’s Reference” meme and making requests for a future Fortnite x JJBA crossover, others saw it as a blatant rip-off.

    “You gotta love that legally distinct energy,” Reddit user Vera_Verse wrote on the r/TwoBestFriends subreddit.

    “Great Value Jolyne,” wrote one Twitter user.

    “Johnson’s Peculiar Journey,” wrote another.

    Kotaku reached out to Epic Games but did not receive a comment by the time of publication.

    Read More: Netflix Removed A Fan-Favorite JoJo’s Bizarre Adventure Scene To Avoid Disney’s Lawyers

    JJBA is no stranger to battle royale games or wacky crossovers. Prior to the release of JoJo’s Bizarre Adventure: All-Star Battle R, Bandai Namco released a third-person battle royale action game called JoJo’s Bizarre Adventure: Last Survivor in Japan back in December 2019. More recently, JJBA announced a collaboration with the fashion company Bradelis New York for a Jolyne Cujoh-themed lingerie line.

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    Isaiah Colbert

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