Happy Valentines Day, you lovely nerds! io9’s favorite tradition on this most romantic day is back, with another round of pop culture gag cards to send to your sweetie from some of the last year’s highlights in sci-fi, fantasy, horror, and more. As always, our thanks to G/O Media art director Vicky Leta for bringing our punny missives to life.
Baldur’s Gate 3 is an incredible role-playing game experience, a gift for RPG fans and a wonderful introduction to the genre for newcomers. It’s got everything a good RPG needs: memorable characters, exciting, strategic battles, and a textured world to get lost in as your party goes questing across the map. It’s a showcase for just how good RPGs are when they really connect, and fortunately for us, there’s plenty more where that came from.
So, in the event that Baldur’s Gate 3 has inspired you to explore the genre further, here’s a list of games that similarly nail the RPG experience in ways that will leave you itching to get back to the character you’ve created — provided, of course, you didn’t immediately roll a new one to take into Baldur’s Gate 3 all over again.
If your favorite parts of Baldur’s Gate 3 were the turn-based combat, the character interactions, and the branching narratives, then Fire Emblem: Three Houses might scratch that itch. The actual gameplay itself doesn’t have a lot of story-defining choices, since you pick a set path in the first moments of the game. But that choice does grant three completely different ways the game can play out (and a fourth secret one), as well as variations in which characters come along with you and survive till the end. There’s also a lot of options for character interaction built into the game mechanics. Not only do you, the player, build a rapport with the characters, it’s literally part of the game to pair characters off in different interactions so they can build their bonds outside the battlefield and support each other while in combat. And yes, that means romances. So. Many. Romances. —Petrana Radulovic
Divinity: Original Sin 2
Image: Larian Studios
Where to play: Windows PC, Mac, Xbox One, PlayStation 4, Nintendo Switch
Larian Studios’ previous game is a natural next step for Baldur’s Gate 3 fans, as it’s about as close as you can possibly get to “more of the same” without waiting for a sequel. There’ll be some adjustment — as it’s not a D&D adaptation, the rules are different and combat here has a different set of quirks you’ll have to learn to navigate — but the transition is surprisingly seamless. Most importantly, Original Sin 2 has what Baldur’s Gate 3 nails in spades: a rock-solid focus on character and permissive design that encourages you to come up with oddball solutions and surrounds you with a cast of characters you’ll think of fondly. Shoutout to the homie, The Red Prince. —Joshua Rivera
Pillars of Eternity
Image: Obsidian Entertainment/Paradox Interactive
Where to play: Windows, Mac, PlayStation 4, Nintendo Switch
One of the first big attempts at a throwback to the Baldur’s Gate franchise is still one of the best. Pillars of Eternity tells a sprawling tale with a great hook — children are suddenly being born without souls — as a mystery meant to draw you into its strange fantasy world and characters. A little more old-school in its design, but with the option to crank down the difficulty if story is why you’re here, Pillars of Eternity’s biggest strength is in its elegant narrative, in which the answer posed by every quest intersects with at least two other equally interesting quests. It’s easy to lose an evening navigating the game’s tangled web of short stories, but what a tremendously satisfying way to get lost. —JR
If there’s one thing I enjoy more than Pillars of Eternity, it’s Pillars of Eternity 2: Deadfire. Whereas the first game took place in an atmospheric if derivative take on a classic fantasy continent, Deadfire puts you in control of a customizable ship on the high seas. Along with The Legend of Zelda: The Wind Waker, Spiritfarer, and the recent Shadow Gambit: The Cursed Crew, Deadfire is proof that archipelagos make for perfect video game worlds: As you build your party of travelers, you’ll encounter vastly different factions, cultures, and ways of life, both linked and separated by the waves between them. Exploring the world of Deadfire feels at once like a singular journey and a collection of potent short stories, all connected by vivid writing and myriad chances to role-play. —Mike Mahardy
Wasteland 3
Image: inXile Entertainment
Where to play: Windows, Mac, PlayStation 4, Xbox One
If you can stomach the hyper-goofiness of its post-apocalyptic storytelling, Wasteland 3 stands among the best that the CRPG genre has to offer. Its script and character writing leave a lot to be desired, but in terms of structure, Wasteland 3 is as open as they come: You pursue three major quest lines across a ruined Colorado, all the while building up your headquarters and recruiting a massive party of survivors. If inventory management and improving your team composition are your favorite aspects of CRPGs, Wasteland 3 is a dream. And while there are compelling story beats strewn throughout, it’s the mechanics and systems that make inXile’s 2020 release sing. —Mike Mahardy
After a dozen or so hours investing in your party in Baldur’s Gate 3, they start to feel like superheroes. Battles hinge on incredible (and very fun) stunts that can excite the storyteller in you narrating the whole fight. Marvel’s Midnight Suns is entirely built around that feeling, a strategy game where winning a battle largely depends on you figuring out the most dramatic move possible every turn. It’s also got a character creator for your original protagonist and lots of fun RPG-style conversations between said fights too, so the social butterflies among us won’t feel left out. Just don’t come looking for romance, which unfortunately is not part of the experience. —JR
Planescape: Torment
Image: Black Isle Studios/Interplay Productions
Where to play: Windows, Mac, PlayStation 4, Nintendo Switch, Xbox One, iOS, Android
Going back to the original Baldur’s Gate games is a very different experience from Baldur’s Gate 3, as they come from an entirely different era in game design that may or may not speak to you in the same way. In spite of its similarity to those older games, Planescape: Torment, a sister title to the OG Baldur’s Gate games, is worth giving a shot. In it you play The Nameless One, a man with no memories in search of his identity and the reason he can’t seem to die. Taking place in Dungeons & Dragons’ Planescape setting — a sort of interdimensional halfway point in the multiverse, where anything could be a door to Someplace Else — Planescape: Torment is among the most bizarre, existential, and contemplative RPGs ever made. It’s a game where combat barely matters (seriously, just play on easy and put all your stats in Wisdom and Charisma), but deciding who The Nameless One becomes as he learns more about himself is everything. —JR
Torment: Tides of Numenera
Image: InXile Entertainment
Where to play: Windows, Mac, PlayStation 4, Xbox One
Maybe you tried Planescape: Torment and found it too clunky. Or maybe you loved it and want more. In the way that Pillars of Eternity was a spiritual successor to the original Baldur’s Gate games, Torment: Tides of Numenera is a new attempt to recapture the magic of Planescape: Torment with more modern sensibilities. In this game, you play as the Last Castoff, a sort of rejected avatar for a being known as the Changing God, who has achieved immortality by hopscotching across bodies like yours. What’s up with that? What else has this Changing God done, and who else have they left in their wake? Tides of Numenera retains the focus of its inspiration, emphasizing role-play over combat, using the mystery of an immortal being and an indelible science fantasy setting to probe at troubled characters and ask big, sweeping questions about fate and existence. —JR
Dragon Age (all of ’em)
Image: BioWare/Electronic Arts
Where to play: Windows, Mac (for earlier entries), PlayStation 4 (Dragon Age: Inquisition), PlayStation 3, Xbox One(Dragon Age: Inquisition), Xbox 360
For over a decade, the RPG void left between Baldur’s Gate 2 and Baldur’s Gate 3 was filled by Dragon Age. Beginning with 2009’s Dragon Age: Origins, the Dragon Age games mixed dark fantasy with bright, snappy characters to create one of the most beloved fantasy RPGs in recent memory. Each game has a slightly different flavor — Origins is the closest to the “classic” RPG feel, where combat strategy is just as important as role-playing through an epic plot, while Dragon Age 2 focuses more on straightforward action and smaller character drama, and Dragon Age: Inquisition splits the difference with the most modern design of the three. Play all or one, in any order you choose. Each has its strengths, and all of them have at least one character destined to become your favorite. —JR
If you appreciate how a game will throw your best-laid plans out the window with one failed dice roll, then Disco Elysium is the obvious follow-up to Baldur’s Gate 3. Not only do your choices have the same level of impact, but both games embrace creative problem solving in the way only a good role-playing game can. Disco Elysium lets you talk your way out of (but usually into) trouble in some mind-bending ways. Although it’s a more modern setting than Baldur’s Gate 3, both games relish their moments of bleakness. Paladin-type role-players may struggle with the inner demons of Disco Elysium’s amnesiac main character, but he’s the hero for those who revel in messy choices. —Chelsea Stark
Shadowrun: Dragonfall
Image: Harebrained Schemes
Where to play: Windows, Mac, PlayStation 5, PlayStation 4, Xbox One, Xbox Series X/S, Nintendo Switch, iOS, Android
Yeah, fantasy is cool and all, but what if you want a Baldur’s Gate 3-style adventure in a sick Blade Runner-ass setting? Shadowrun: Dragonfall is your answer. A relatively short and self-contained RPG set in Shadowrun’s totally rad, magic-but-also-cyberpunk universe, you play as a shadowrunner (a mercenary, but cooler) hired to join a crew for one big score. It goes sideways of course, and once you escape the chaos, there’s only one question on your mind: Who set you up and why? Perfect for anyone who wants to trade swords and spells for guns and cyberdecks (and also spells). What’s more, if you love it, there are two more games widely available (and optimized for consoles): Shadowrun Returns and Shadowrun: Hong Kong. —JR
Star Wars: Knights of the Old Republic
Image: BioWare/LucasArts
Where to play: Windows, Mac, Xbox One, Xbox 360, Nintendo Switch, iOS, Android
Another big appeal of RPGs is getting the chance to traipse around a very familiar setting and seeing what trouble you can get into. In Baldur’s Gate 3, that’s the Forgotten Realms of Dungeons & Dragons. But let’s say you wanted to do that in Star Wars — lucky for you, there’s Knights of the Old Republic. Made by BioWare, the folks behind Dragon Age, KOTOR (that’s what the cool kids call it) is set thousands of years before the prequel trilogy, at a time when both the Jedi and Sith were numerous and at war. This setting gives KOTOR a flavor that’s impossible to find in modern Star Wars, as one of the premier RPG developers was given free reign to define its own corner of the universe and infuse it with all the charm of its acclaimed role-playing games — and a killer mystery to boot. —JR
Think the first week of January is a slow one for news? Think again. A 13-year-old Tetris phenom has boldly gone where no one has gone before, beating the NES version of the classic puzzler by reaching a “kill screen” on level 157. Steam announced the occasionally baffling results of its annual players’ choice awards, and The Elder Scrolls II: Daggerfall got a free-to-play, fan-made remaster.
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Before Starfield, before Skyrim, before Fallout 3 and Oblivion, before your parents even knew how to make you, there was The Elder Scrolls II: Daggerfall. It was, and remains, Bethesda’s biggest-ever game, and now a fan-made rebuilding of the entire vast world in Unity has reached its 1.0 release. Oh, and it’s entirely free, and won’t be destroyed by lawyers! This new Daggerfall is an almighty achievement, and exactly the excuse you needed to return to Tamriel. – John Walker Read More
The results of 2023’s Steam Awards are in. Each year, Steam turns to the community to vote on the year’s best games across a wide variety of categories. This year saw Larian Studios’ RPG Baldur’s Gate 3 grab game of the year, while Lethal Company, a first-person cooperative horror game,got the “Better With Friends Award” for its co-op gameplay. The Last of Us Part I snagged Best Soundtrack, which seems odd because it came out in 2013, but it technically wasn’t added to Steam until 2023. – Claire Jackson Read More
Just two months after the third-person action-horror game Stray Souls came out, developer Jukai Studio abruptly shuttered its doors, citing myriad issues including poor game sales and multiple cyberattacks from an unknown perpetrator.The developer took to X/Twitter on December 22 to announce the sudden closure. Part of the problem, Jukai Studio said, was Stray Souls’ abysmal reception and sales, which made the team “completely unable to sustain the company.” – Levi Winslow Read More
Classic puzzle game Tetris has been around for over three decades, and in that time, plenty of people have reached its various endings, usually by clearing four rows of bricks at once like a digital demolitioner. That’s a challenge in and of itself, but now, someone has taken the concept of “beating Tetris” to the extreme by playing the NES game so hard it straight-up crashed, a phenomenon also known as the “kill screen.” – Levi Winslow Read More
Forever-in-development space sim Star Citizenmight not be finished after over a decade of dev work and announcements, but it does already contain a lot of expensive ships you can buy and fly around in. And if you want all of those ships in one big DLC pack, Star Citizen has an option for you. Just be prepared to spend over $48,000. – Zack Zwiezen Read More
Here’s something unironically wonderful. Via a post by Larian Studios writer Rachel Quirke, we’ve just learned of a deeply moving tribute to a player’s father that appears in the studios’ award-winning RPG Baldur’s Gate 3. In October 2020, a member of the Larian forums posted to thank the developer for releasing the first act of the game in Early Access, because it allowed them to enjoy one last adventure with their father, who had recently been diagnosed with Alzheimer’s. – John Walker Read More
Screenshot: Ubisoft Massive Entertainment / Kotaku
Star Wars Outlaws, Ubisoft’s upcoming action-adventure game that follows scoundrel Kay Vess between The Empire Strikes Back and Return of the Jedi, previously had no release date beyond a very broad “2024” window. Today, however, a Disney Parks blog post quietly announced that it would launch in “late 2024.” This didn’t last long, as Ubisoft promptly swooped in to correct the record and re-assert the general 2024 timeframe. – Levi Winslow Read More
City of Heroes was a beloved MMORPG that launched in April 2004 and lasted just over eight years. In that time it won a dedicated community of players who, even after the game died, kept playing the MMO via private servers that existed in a weird legal gray area. But now, the developers behind City of Heroes have given one private server the official thumbs-up to keep on keeping on. – Zack Zwiezen Read More
I love the idea of annual top 10 lists until it comes time to actually make one. Then my perpetually indecisive brain freaks out about whether the game I spent 100 hours playing was actually any good, the tension between an interesting game and a fun one, and the cries of all the games I never finished or even got around to starting, still begging for my attention.
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I spent 2023 tracking some of the best new games that came out every month, attempting to at least try as many of them as I could while also measuring how my feelings changed about them as the year went on. And I ended up playing a bunch of them while still not getting around to what no doubt would have been strong personal GOTY contenders.
With a not-so-short short list assembled by early December, the task then becomes figuring out which games I actually thought were the best. I’ve worked hard to convince myself over the years that the process is more art than science. Inevitably I tally up the perceived merits and flaws of a game and then try to compare the vague calculations, an exercise that always ends in a mix of conflicted self-doubt and second-guessing.
Eventually I silence the internal dissent and retreat into a more abstract sense of what feels right. Recently this has meant giving in more to my personal tastes and subjectivity, championing the games I love rather than the ones I feel I ought to like, and praising them for the one or two things they do very well instead of letting all the smaller things they don’t do so well hold them back. This doesn’t impose any more order on the chaos of comparing a roguelite loot shooter to a visual novel adventure, but it does give me fewer pangs of guilt when I eventually settle on rating one above the other.
Here, in alphabetical order, are the top 10 games that moved me the most in 2023.
Armored Core VI: Fires of Rubicon
Screenshot: FromSoftware / Kotaku
I’ve always understood and appreciated the Soulsborne formula and its many flavors on an intellectual level, but Armored Core VI was the game that finally made me feel and love the initial hopelessness and eventual satisfaction that comes from mastering a FromSoftware game. The mech shooter is razor sharp and ultra polished when it comes to zipping around environments and engaging in moment-to-moment combat. You actually feel yourself becoming more in-sync with the custom robot’s strengths and limitations the more you play, each successive boss fight pushing you to come to a deeper understanding of what’s important and what’s just noise. I spent several nights trying to beat Balteus. I don’t regret any of them. And I remain blown away by Armored Core VI’s vibes-based storytelling and branching new game plus mode. Its economical arcade design rewards you for every additional minute you put into it and doesn’t waste time on anything superfluous.
Baldur’s Gate 3
Screenshot: Larian Studios
Sometimes superfluous is good, though. In fact, sometimes it can be transcendent. The promise of a dozen roads not taken in a video game pays off in making the one you did walk feel unique, unlikely, and unmistakably yours. I love that Baldur’s Gate 3 contains entire games’ worth of conversations, interactions, and outcomes I will never experience. It makes the small journey I have been on feel that much more intimate and personal. None of this would matter, of course, if Baldur’s Gate 3 was not well written, painstakingly choreographed, and expertly voice acted. It’s a dense RPG full of gear and skills to manage alongside quests and boss fights to navigate, and all of it, no matter how it plays out, feels like it was meant to happen that way. It’s the new gold standard for role-playing video games.
Chants of Sennaar
Screenshot: Rundisc
I don’t normally like language-based games. (Ironic considering I’m a writer.) I despise crossword puzzles. The inherent fluidity and ambiguousness of language mashed up with the rigid constraints of a game almost always leave me feeling underwhelmed and frustrated. I was shocked, then, to find out just how much I enjoyed Chants of Sennaar, a puzzle adventure about deciphering unknown languages between various factions in a Tower of Babel that oozes highly saturated yellows, blues, and reds. What I appreciated most was how quickly context and intuition helped whittle down possible solutions to problems, making limited communication gratifyingly achievable even when there was no foundation to begin building on. Rather than punish you for the shifty and slippery nature of language, Chants of Sennaar allows those elements to color your overall experience and interpretation of the game without blocking your moment-to-moment progress.
Cocoon
Screenshot: Geometric Interactive
Cocoon feels like it was chiseled from a rock over thousands of years. Everything unessential has been methodically removed. All that’s left is a seamless sequence of puzzles gently nudging you toward new discoveries and brain-twisting realizations. Remnants of conventional game design like screen icons and boss fight deaths have been elegantly eradicated. Evocative musical queues punctuate each new milestone on your journey. And the rules governing its world are supremely simple but always manage to combine into solutions that feel just outside the realm of possibility. Cocoon is probably one of the best puzzle adventures ever made.
Cyberpunk 2077: Phantom Liberty
Image: CD Projekt Red
I finished Cyberpunk 2077 for the first time last year. Despite some fantastic missions and an overwhelmingly intricate open world, it left little impression on me. That seemed a symptom of the underlying structure of the game rather than anything that could be patched out with new abilities or a more impressive sci-fi open world simulation. Night City felt fundamentally alienating to me, and none of the individual characters, story arcs, or RPG progressions managed to pull me out of that feeling of malaise. That is, until Phantom Liberty and the game’s 2.0 update in 2023. The culmination of every new addition, from takedown animations and parrying bullets with katanas to jacked-up car chases and an entire subway system, is an open-world RPG that passes some imaginary threshold from feeling static and paper-thin to one that’s lively and responsive. It helps that Phantom Liberty is a streamlined campaign in a specific part of the map that, dispensing with the MacGuffins of the main plot, can instead weave an interesting and nuanced tale of political intrigue, betrayal, and necessary consequences. Taken together, it’s the game I was hoping Cyberpunk 2077 could be ever since I finished The Witcher 3’s amazing Hearts of Stone and Blood and Wine expansions.
Darkest Dungeon II
Image: Red Hook Studios
It only took one caravan ride in Red Hook Studios sequel to convince me it was something special. Darkest Dungeon II takes everything I loved about the first game and puts it in motion, propelling its brutal emergent storytelling and grim probability-based combat over all of the divots and ditches that occasionally ensnared its predecessor. Playing Darkest Dungeon II late at night with the lights turned off made me feel like I was racing through the gothic fall of humankind to save my soul. While it loses some of the managerial depth of the first game, it more than makes up for it with its more cinematic presentation and economical focus. I wish every game could create such an unmistakable sense of place, atmosphere, and engaging stakes with similar efficiency, and made failure feel so rewarding and profound.
Final Fantasy XVI
Screenshot: Square Enix / Kotaku
This is the problematic fave on this list. Final Fantasy XVI disappointed me in so many ways. From its shallow RPG systems to its dreary and cumbersome second half, the latest game in the Square Enix series felt like it left so much untapped potential on the table. It makes me dream of what the team might accomplish if given the time and resources to mount Cyberpunk 2077’s three-year turn around from Early Access to 2.0 victory lap. Instead of droning on about all the things I disliked about this game, I’ll simply say that it’s highs were higher than almost anything else I played this year and kept me coming back through a new game plus run which has reminded me why I love it, from the incredibly sleek and satisfying action to the magnificent cinematic boss fights. When the writing isn’t falling down flat on its face and the sky isn’t overcast with an impenetrable gloom, there is more than one flicker of the return to form Final Fantasy fans like me have been waiting more than a decade for.
Super Mario Bros. Wonder
Image: Nintendo
I almost left this one off the list. It feels like a cheating. Every stage in Super Mario Bros. Wonder is juiced to the max, carefully engineered to delight, entertain, and continually surprise you, all while maintaining the series’ tightly calibrated platforming feel and bespoke attention to detail. Super Mario Bros. Wonder doesn’t catapult the formula forward or feel as inventive as recent puzzle boxes like Super Mario 3D World and Bowser’s Fury. Its most remarkable moments don’t quite measure up to the peaks in Super Mario Bros. 3 or Super Mario World. But it’s exquisitely crafted, and every level is packed to the brim with new quirks and fun ideas. No game brought me more unburdened joy this year.
The Banished Vault
Screenshot: Lunar Division
Obtuse, slow, and occasionally clumsy, The Banished Vault nevertheless takes spreadsheet navigation and adds an irresistible sense of existential dread to the proceedings. You play religious outcasts scavenging solar systems for resources to survive until the next cryo-sleep-induced hyper-light jump. The greatest terrors I felt in any game this year came from the prospect of miscalculating fuel reserves and how long I have until the next supernova. The Banished Vault can feel straightforward once you unravel its economy, but that process of demystification is complex and enthralling, and richly infused with meaning thanks to the austere presentation and haunting soundtrack. It made contemplating certain doom not just thrilling but spiritually soothing.
The Legend of Zelda: Tears of the Kingdom
Screenshot: Nintendo / Kotaku
The Legend of Zelda: Tears of the Kingdom was a slam dunk. It surpassed my wildest expectations, taking what impressed me about Breath of the Wild and finding even more ways to surprise, delight, and gently lead me through its whimsical, dangerous, beautiful world. Game critics love to reward novelty, ambition, and bold experimentation. The nature of playing so many things and being exposed to so much naturally places a premium on the new and unexpected. Tears of the Kingdom has plenty of that, but more than anything it shows masters of their craft assessing, refining, and iterating on a formula they’ve spent decades on, like Chevy working on a new Corvette or Porsche making the latest 911. I’m still stunned that there’s a Zelda game where you can make your own rocket ship and somehow it doesn’t feel like a gimmick but rather like the most obvious and natural thing you could do in an open world fantasy adventure.
Honorable mentions:Season: A Letter to the Future, Humanity, Jusant, Planet of Lana, Saltsea Chronicles, Shadow Gambit: The Cursed Crew.
Needed more time with:Alan Wake 2, Star Wars Jedi: Survivor, Remnant II, Lies of P, Laika: Aged Through Blood, Dredge.
Didn’t get to:Terra Nil, Against the Storm, Fading Afternoon, A Space for the Unbound, Bomb Rush Cyberfunk, The Talos Principle 2, Slay the Princess, Void Stranger, and many more.
Liked but didn’t love:Spider-Man 2, Starfield, Diablo IV, Sea of Stars, Hi-Fi Rush, Moonring, Thirsty Suitors.
It’s a quiet week for major releases, but a big week for savings and DLC from some of the biggest games in the land, like God of War Ragnarok and Pokémon Scarlet and Violet.
God Of War Ragnarök DLC: Spend 19 Minutes In Valhalla
Here are some of the tips and guides we found most helpful this week.
In case you still needed to do some last-minute Christmas shopping for the gamers in your life (or for yourself), Microsoft has temporarily slashed the price of its most powerful gaming console, knocking the cost down by $100. – Levi Winslow Read More
Pokémon Scarlet and Violet’s Indigo Disk DLC adds a handful of new monsters to catch, one of which is, as fans had theorized, an evolution to Dipplin called Hydrapple. This means one of Applin’s diverging evolutionary lines finally has a third form. But if you’ve had a Dippllin since it was introduced in The Teal Mask DLC, you might be curious why it hasn’t evolved into this new form in the time between the two expansions. That’s because Hydrapple’s evolutionary method hadn’t been added to Scarlet and Violet until now. Here’s how to evolve your candy apple dragon into its final form. – Kenneth Shepard Read More
God of War Ragnarök’s new, free DLC Valhalla is out now, and it’s a pretty great combat showcase that has the added benefit of giving Kratos some much-needed therapy. But if you’re unfamiliar with the punishing, repetitious nature of the roguelike genre or just haven’t booted up Ragnarök lately, it can knock you on your ass. Worry not, because we’re here to give you some general tips to help you face your demons. So grab your axe, blades, and spears, and let’s walk into Valhalla together. – Kenneth Shepard Read More
Alan Wake 2, Remedy’s survival horror sequel, came out in late October, but if you’re already longing for another trip through the spiral, I have good news: “The Final Draft” update has arrived, and with it a new game plus mode and new story content. Not convinced? Then just watch this trailer and try not to lose your mind at the 30-second mark. – Claire Jackson Read More
Oh hey, we’re just burning through December, aren’t we? Well if the 2024 release calendar is lookin’ rather slim to you, might I interest you in some new additions to Sony’s PlayStation Plus service? This month includes quite a few tempting offers. – Claire Jackson Read More
George Carlin famously said “a house is just a pile of stuff with a cover on it.” At its core, Lego Fortnite is the same. Epic’s new collab with Lego has become an absolute phenom since it launched December 7, seeing a daily peak of around 2 million concurrent players. Like all good sandbox survival games, it’s driven by the need to gather, store, and organize piles of stuff. But not all stuff is created equal. Some stuff, like wood and granite, is readily available. Other stuff is harder to find. This guide is concerned with the latter, giving you insight on where to find the hard-to-find materials like knotroot, flexwood, and more. – Mo Mozuch Read More
Curious about Alan Wake 2 but never played the first? Well if you’re a PC gamer, I’ve got some good news: Grab a copy of Alan Wake 2 on the Epic Games Store during its holiday sale and you’ll get a free copy of the 2021 remastered version of the first game. – Claire Jackson Read More
Yeah, so that Call of Duty: Modern Warfare III campaign wasn’t great. The multiplayer though? That’s a different story. And if you’re at all curious about some shooty fun between friends across some classic maps, good news: You can play the game for free from December 14 to 18. – Claire Jackson Read More
Baldur’s Gate 3 shadow-dropped on Xbox after winning Game of the Year at The Game Awards, and Larian Studios is already pushing out updates and hotfixes as the dust settles. If you’re playing the fantasy epic on your Xbox, you may be at risk of losing your saves, and Larian is warning players to update their system to avoid the issue. – Kenneth Shepard Read More
Video games make the world a better place. We’ve got honkin’ deals on Xbox Series X, a new genocide-free romance option in Baldur’s Gate 3, and wicked-strong Marvel Snap decks for your perusing pleasure.
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Here are the tips and deals we found most helpful this week.
Assassin’s Creed Syndicate, the Ubisoft stealth adventure series’ 2015 entry featuring dual protagonists that’s set in 19th century London, is currently free on PC until December 6. There’s just one twist: You’ll need to get it from Ubisoft Connect launcher (insert horror emoji). Don’t hate the messenger. Read More
Minthara is one of Baldur’s Gate 3’s most interesting companions, but only a select few people tend to see much of the Drow Paladin in their playthrough because recruiting her typically requires you to help her slaughter Tiefling refugees. Despite this, fans have found creative workarounds to recruit her without having to engage in genocide, but in Baldur’s Gate 3’s fifth patch, Larian has implemented a streamlined way to add her to your team. Read More
Baldur’s Gate 3’s Patch #5 is bringing more reasons than ever to go back to Larian Studios’ excellent RPG with new modes and, more importantly, a new epilogue that takes place six months after the main game. Read More
Image: Arika / Bandai Namco Online / Digerati / EA / Gameloft / Secret Location / Ratloop Games / Square Enix / Hi-Rez / Good Luck Games LLC / Gun Media / Polyphony Digital / Warlogics / Sharkmob / Yager Development / Kotaku
We’re still making it through 2023 and a surprising number of games have already been killed off, as devs have announced their impending deaths. Normally, we’d reserve this list for the end-of-the-year round-up, but we’re ringing the death knell early because, with 15 games already lined up for public execution, we need to start paying our respects now. So, let’s get right into it. Read More
Gif: Square Enix / Vertigo Games / Warner Bros. / Ubisoft / Cygames / Nintendo
Well folks, the final 31 days of 2023 are upon us. While I expect you’ll likely have picked out your personal game of the year already, there’s still time for some more games to hit physical and virtual shelves, and maybe one of them will be a nice send-off to a wild year of killer games. Read More
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There’s been a lot of attention given to Baldur’s Gate 3’s sex, sexiness, and sexuality since it launched in August. Larian Studios’ Dungeons & Dragons RPG has received both high praise and some criticism for its party of adventurers doing the horizontal tango. It’s received acclaim for its lack of restriction and focus on player expression, as well as accusations that you have to beat some of these characters away with a stick lest they start humping your leg.
But wherever you fall on that spectrum, sex is an important part of Baldur’s Gate 3. It’s an extension of your character’s identity, relationships, and personality. Choosing to engage in various sexual escapades is just as much a part of your story as only experiencing it with one partner through its 100+ hours. We talked with Larian Studios about why sex is a big part of Baldur’s Gate 3, and the lengths it went to ensure its intimate scenes were of the same quality as the rest of the stellar GOTY contender.
The difference between a “game with sex in it” and a “sex game”
Sex in games can be a marketing bullet point, a source of controversy, or feel like a “reward” for completing a quest, but when you have a game built on relationships and choice, sex isn’t just sex. It’s an expression of love, companionship, lust, or an extension of world-building as fantasy elements factor into how people are intimate with one another. For Larian, putting so much sex in their game required a balancing act to decide how best to portray sexual conquest in the context of its world and represent the specific characters taking part.
Jason Latino, the cinematic director behind the RPG, told Kotaku the studio used prestige television as a point of reference, especially shows that contain sex, but don’t centralize it so much that it becomes the sole conversation point.
“A lot of it was talking to Swen [Vincke, Director] and pointing at cable television and streaming references,” Latino said. “American Gods was an oft-repeated touchstone, and there were articles about how that production was trying to push boundaries for sexual content in American television. This defined the tonal boundaries. After this, deciding on what felt right from an interactivity standpoint was the next big milestone. We wanted Baldur’s Gate 3 to be a ‘game with sex in it’ without becoming a ‘sex game.’”
And Latino, who was brought onto the team in 2019, said it was a personal mission to ensure the sex scenes lived up to the rest of the game’s quality standards.
“From the production side of things, Larian has been making RPGs for a while and romance has already been a component of how to make our characters feel three-dimensional on past projects,” he said. “As I was hired to introduce cinematics into that approach, I never wanted to be ‘the guy that made Larian games smaller,’ and had to look at every piece of what the studio had achieved in the past and ensure that cinematics were additive and not subtractive.”
Screenshot: Larian Studios / Sam Greer
But intimacy in Baldur’s Gate 3 goes beyond the conventional ways people have sex. This is a magical world made up of magical people, so it makes sense that sex would be a bit unorthodox. The first sex scene I saw was between my Warlock main character and Gale, The Wizard. Gale believes his life forfeit and his time is limited, and wanted to give me a “perfect” night in his study in Waterdeep. He conjures the room, adorned with books, fancy art, and a magical self-playing piano, with the sun shining over the sea beneath the balcony. Then, he astral projects both of our spirits into a space-like realm, where our souls intertwine with one another. Gale copies himself until my character and the Wizard are essentially having a floating, spinning foursome in a void. It’s intense and expresses a raw, melancholy desperation of Gale’s mindset, but it’s also magical and ethereal.
The scene already looks like it took a chunk of Baldur’s Gate 3’s cinematic budget, but according to Latino, it was scaled back from the team’s original vision to adapt for the technical lift.
“I think it started as constellations shifting to take on the forms of Gale’s descriptions, which was a really cool concept, but in practice would have been extraordinarily difficult to pull off,” Latino said. “From that point we started thinking about it in terms of astral projections, a visual treatment we’d already achieved in the engine already—which then led to us asking how do these projections make love.”
Screenshot: Larian Studios / Kotaku
In this scene, Gale and the player’s spirits are interwoven in a way that is, well, magical. Gale’s multiple forms envelop the avatar, moving on the surface of their skin and also through them, all while suspended in the air. It creates a distinct visual motif not found in other romances that captures the connection between the two characters while feeling distinctly not of this world.
“We wanted to explore meditative and geometric poses as a starting point and iterate from there. Many drawings and animations later we started experimenting with compositions inside our cinematic toolset. I think this is where we developed some of the afterimage-like movements and the multiple limbs. We wanted this to feel like Gale and their partner were really merging into one, new, perfectly harmonious being. It was an intuitive process of different artists escalating one another’s’ ideas.”
Bringing magic to where the magic happens
Gale’s not the only character whose sex scene references Dungeons & Dragons lore. Much to the internet’s delight and dismay, the Druid Halsin can shapeshift into a bear, and Karlach, the Tiefling Barbarian, has side quests tied to cooling the infernal engine in her chest before she can do the deed, lest she burn her partner alive. For Larian, crafting these scenes and using them sparingly, as opposed to every pursuit ending in some magical climax, was a team effort, and writers relied on each other to check them if things got out of hand. According to Associate Lead Writer Chrystal Ding, they wanted to create scenes they hadn’t seen in games before, but the team’s collaborative nature kept everyone grounded, even when writing Druid sex.
“Sometimes it’s clear what scene you’re going to need, and sometimes, it’s having the space to let your imagination do the driving,” Ding said. “We’d always rather let the writers go nuts and reign things in later than try to censor at the outset, and we’re fortunate that the iterative way we work gives us that space to try things out. You can usually tell pretty quickly when you show a draft of a scene to your colleagues whether it’s good-weird or too-much-weird by their reaction, and that’s a really important litmus test of whether an idea is worth pursuing or not.”
The uniqueness of all of the characters was both a challenge and an exciting prospect when it came to writing sex scenes for each potential relationship. Where some RPGs tend to operate on a template of when and how your character might do the nasty, such as the original Mass Effect’s sex scenes almost all taking place just before the final mission, Larian Studios wanted Baldur’s Gate 3’s sex scenes to be unique for each character, and not held to any specific timing or format in the relationship. You can have a romp with Astarion early on in the game’s first act, where some relationships like Shadowheart’s are more of a slow burn.
“If you’re going to conceive of any romantic encounter with these characters, you’re going to try to focus on what makes them unique,” Latino said. “Then it’s up to the [artists] to make sure it feels like a natural progression of the drama, rather than coming off as a gimmick.”
This asymmetry means that not everyone’s sex scenes are equally explicit. Scenes like Minthara’s or Halsin’s show much more than say, Shadowheart’s or Wyll’s, as some of the characters “just want to share a glass of wine or simply be held,” according to Latino . Gale, for example, has two possible sex scenes. One can be the aforementioned astral projection scene, or, if the player insists they don’t need the spectacle, they will simply kiss on a conjured bed, then the scene fades to black.
“We did our best to follow the drama,” he said. “Gale [has a magical means]of love making if the player [desires] spectacle, nuance, and space to ease into the magical imagery. Choosing the non-magical route, there’s not a lot of drama to that. Making just a normal romance scene on the bed with Gale for the sake of [parity] didn’t sit quite right with me, it felt gratuitous.”
Screenshot: Larian Studios / James Whitbrook
To Latino, having different scenes, even if some were more or less safe for work, is part of what makes Baldur’s Gate 3 stand out against contemporaries that just model swap different love interests for similar scenes. Plus, it keeps the player from thinking they know exactly what’s coming as a relationship unfolds.
“I’m proud of the amount of romance we offer as well as the variety,” he said. “The asymmetry is part of that, too. Games tend to templatize in order to protect from scope creep and after the pattern recognition of the player kicks in, it all feels a bit prepackaged or less special sometimes. We never wanted people to feel like ‘oh, a cutscene started, I can put my controller down,’ which I think we achieved through asymmetry. The player never knows what’s going to happen when they click on an NPC or one of their companions. It feels more alive this way.”
As for what didn’t make it into the game, Latino said the team’s iterative process meant that most ideas for romance scenes are inBaldur’s Gate 3 in one form or another, as the team would have rather changed something than cut it out entirely if it could elevate a love story. He also said every romance scene was “executed as intended” in the final game. So scenes like the one with the druid sex workers in a Baldur’s Gate brothel, which is portrayed solely through narration over a black screen, is exactly how the team envisioned it.
“Honestly, we adapt and transform ideas until they work more often than not,” he said. “It’s all about iteration and doing justice to the characters and the player’s journey with those characters. If something was cut, it would have been before it reached the cinematic team, which often means writing decided it wasn’t the right fit for the story.”
Baldur’s Gate 3 makes sex special for everyone
Writing and animating sex scenes for different romance routes is one thing, accounting for the myriad of created characters these scenes had to fit was a whole other beast of. The RPG’s character creator lets you make a hero from one of 11 different races, each with different body types and heights. The game ran into some trouble with this early on, with some animations not accounting for short races like a dwarf (the issue’s since been patched), but as far as the actual sex scenes go, Larian’s animation team was operating on the assumption that every romance would be pursued by characters as small as a Halfling and as large as a Dragonborn.
This was a major challenge for the performance capture team, which, on top of voice acting, worked in a mo-cap studio to help the team animate scenes. According to Performance Director Greg Lidstone, intimate scenes came later in motion capture sessions so everyone had a better understanding of the process before diving into the romance stuff. And each scene had to be mo-capped twice to account for whether or not the player would be playing a tall or short character.
Screenshot: Larian Studios / Kale Ryder
“Obviously, we knew the height of the partner, so we always had to play it relative to Astarion, Karlach or whoever was required,” Lidstone said. “Sometimes complicated physical movement would be given to the companion as we knew their height, but we had to make sure the player was an equal participant, so it comes down to adjusting contact points and camera placement.”
While the choreography could be elaborate, it turns out that mo-capping and animating a sex scene in and of itself isn’t the hardest part of portraying intimacy in Baldur’s Gate 3. Even when they’re taller or shorter, most characters have the same broad form to work with and animate around—AKA, their parts are in the same spots. According to Lidstone, the hardest thing about animating romantic encounters is far more PG.
“Kissing was actually the most difficult, in my opinion, as we had to consider snouts, horns and beards as well as height,” he said. “I think for a lot of people, that first kiss is key. It’s the culmination of the relationship and would cheapen the player experience to cut away from it. The player has invested time and emotion to get here and they want that payoff to their commitment, and we certainly didn’t want to let them down.”
Screenshot: Larian Studios / Ty Galiz-Rowe
With all these factors involved, it might have been easier for Larian to restrict your romance options, but Baldur’s Gate 3 lets you pursue anyone as anyone. For Larian, this was an extension of the expressive freedom of its character creator, and said the additional work it took to accommodate for different player identities was “energy well spent,” according to Latino.
“The promise of our character creator is more than just picking a class and appearance, it’s also a way for the player to tell us what kind of adventure they want to have,” Lidstone said. “While we want that experience to be flavored by those decisions, we never want them to feel like they made a bad decision or that their choices shut them out of anything. It’s really as simple as that.”
How intimacy coordinators helped elevate sex in Baldur’s Gate 3
Because Baldur’s Gate 3’s sex scenes are as elaborate as they are, Larian brought in intimacy coordinators to help with the process. Intimacy coordinators act as a coach between the development team and the actors to ensure everyone is comfortable and communicating while shooting intimate scenes. This line of work is commonplace in movies and television, and is gaining traction in gaming—Half Mermaid Productions used an intimacy coordinator for the 2022 mystery game Immortality.
According to Lidstone, conversations about bringing on intimacy coordinators began as it became clear how off-the-wall some of the romance scenes would be. While it was a new experience both for the team and for the coordinators, Lidstone said the coordinators provided insight he and his team needed to create the most comfortable environment for everyone involved. This included talking to actors to build rapport and trust and to discuss boundaries, as well as suggestions for “complicated blocking” on the set.
“I certainly hope to keep my mocap volume a safe and joyful space to work, but when dealing with heightened emotions and sexuality it’s a definite benefit to have a person trained to ensure the actors and the rest of the team have support,” Lidstone said. “Everyone has their own relationship to sex and sexuality and for us, it just made sense to keep everyone emotionally and physically safe while recording.”
Lidstone hopes more dev teams will use intimacy coordinators in the future.
“Over the last few years, attitudes toward sex have evolved and intimacy coordination as a specialty is a reflection of that shift,” Lidstone said. “Games have been exploring romance and sexuality for a while now and it’s wonderful to have new tools and support to navigate this space. Actors do their best work when they feel comfortable and it’s just right for us to meet those needs.”
Screenshot: Larian Studios / Kotaku
Baldur’s Gate 3’s intimacy coordinators helped create accommodations for a particularly challenging sex scene: the one with Haarlep, the devil Raphael’s incubus, which can occur near the end of the game. The encounter between the player and the shapeshifter has the incubus take the form of Raphael himself, or, if the player wishes, a feminine version of him, and climbing on top and gyrating on them as they lie on their back in one of the most straightforward sex scenes in the whole game.
“It’s very physical and probably closest to a traditional live-action sex scene and required the most discussion beforehand,” Lidstone said. “We ensured the set was closed, that everyone understood what the goals were, and that we all felt comfortable with what we were doing.”
Meanwhile, some of the sillier moments, such as the Halsin bear scene, weren’t quite as intense for the actors, even as ridiculous as the moment is on paper.
“The bear scene is an interesting one as in its final form it is pretty surprising, but on set it’s not a very extreme set of moves for the actors,” Lidstone said. “There were certainly raised eyebrows, but everyone on set was extremely professional and leaned into the absurdity of the moment.”
While some scenes like the Incubus are grounded in a very literal perception of sex, some magical things are too other-wordly to do on a motion capture stage. In Gale’s astral projection scene, all of the points where he and his paramour were floating in the air were keyframed. As talented as Baldur’s Gate 3’s actors are, they can’t split themselves into copies of themselves and grow multiple limbs.
“We didn’t do any wire work or anything to approximate those zero-gravity moments, it was just good old-fashioned animation,” Latino said. “When you get actors on a set, you want to be sure you’re going to use all that data. But with the projection sequence we knew it would be a very iterative process, so we approached it as an exploration of poses, layering in motion where needed and throwing out bits that didn’t work.”
Sex is there if you want it, but can be hidden if you don’t
Between bear sex, astral projection sex, burning engine sex, and every other variation, Baldur’s Gate 3’s approach to intimacy is more explicit than most AAA games get. Because of this, the team at Larian wanted to to give players the chance to adjust the experience if they weren’t feeling up to seeing it. This extends to the character customization screens and if you take off your character’s underwear in the game world.
“Ratings boards are very clear about their guidelines, so there was never a fear of accidentally crossing any boundaries with them,” Latino said. “We also took steps to add content features where nudity could be hidden and sexual content could be skipped so this allowed us to trust that our players would make the right decisions for themselves about what they wanted from our M-rated game. For me there wasn’t much stress or hesitation about it.”
The only time ratings boards became an issue was during Baldur’s Gate 3’s early access period, which only included one full-blown sex scene in the form of Minthara. It’s one of the most explicit in the game, and that was done on purpose—it had to broadly represent the kinds of scenes players could expect in the final game.
“The stress I did experience was getting the first romance scene out for ratings because we were in the middle of our push to release Early Access,” Latino said. “I wanted more time to experiment artistically but we needed to make a scene for submission that would be representative of our portrayal of sexual content in the final version of the game.”
Screenshot: Larian Studios / Kotaku
All the extra work has made sex in Baldur’s Gate 3 one of the biggest discussion points surrounding an expansive, often overwhelming RPG. Whether it involves Druids transforming into animals or a Wizard wrapping himself around your soul, Baldur’s Gate 3’s sex scenes manage to capture a grounded humanity in how people connect. Yes, sex can form a deep connection, but it can also be silly, awkward, and transient. You can argue the tadpole-infected camp is full of a bunch of overly-horny weirdos, but even when the approval mechanics undermine them, they’re all just trying to get by, and most of them would like to do that with someone by their side and in their bed. Or, you know, floating in an ethereal void.
Sorry, it turns out it wasn’t that there was just something irresistible about you. Instead it seems that Baldur’s Gate 3 shipped with a bug that meant all the companions were way hornier than intended.
The Week In Games: What’s Releasing Beyond Baldur’s Gate 3
I thought something felt odd. Having played enough BioWare games over the years to know that all my companions would inevitably find me impossibly alluring at some point, I kind of shrugged when they began throwing themselves at me almost from the off. I figured Baldur’s Gate 3 developers Larian just wanted to get it out of the way, have Gale and Karlach and try to get in my pants sooner rather than later, but it certainly seemed hasty.
It turns out, as discovered by TheGamer, that this wasn’t meant to be the case. A bug slipped through that meant the requirements for companions to be unable to resist your illithid charms were set way too low.
Speaking to the game’s director and Larian boss-guy, Swen Vincke, TheGamer learned that “approval thresholds” were set too low, meaning the buddies you gather into your gang were ready to have special cuddles far sooner than planned. “That’s why they were so horny in the beginning,” explained Vincke.
This has already been fixed for a bunch of the game’s companions, but some still have their libido set to 11, awaiting cold showers in forthcoming patches. Gale was the most affected, as you probably noticed if you played the game, the thirsty wizard ready to make magic happen from the moment he meets you. Vincke told the site that he “wasn’t supposed to be, like, instantly there.”
It’s interesting that Larian has stuck to this being a bug, not a feature, given that being ready to go isn’t exactly abnormal human/tiefling/drow behavior. “It was supposed to simulate how real relationships are,” Vincke told TheGamer, adding that behaving like this would be “problematic” in real life. Well…to some, certainly. But, you know.
It also seems less immediately untoward given Baldur’s Gate 3‘s laudable conversation options to make it clear to your NPC chums that sex isn’t something you’re interested in, even if you do want to roleplay being in love with them.
Even to my old fuddy-duddy British ways, it seems rather quaint, seeing sexual relationships as something only feasible after enough time and approval, as if an instant attraction is so unlikely or impossible. Of course, that’d be kind of weird if it were every companion, as was the case at launch. But this more conservative approach is already going to be in place for many companions for those starting the game today. Sorry, PS5 players.
As is the case with many Dungeons & Dragons groups, my band of outcasts fell apart. I’ve lamented the loss over the last few months, but now, I finally have a piece of that joy back thanks to Baldur’s Gate 3.
11 Minutes With Baldur’s Gate 3’s Character Creator
This comes as little surprise considering Larian Studios’ epic is based on the famed tabletop role-playing game’s fifth edition, referred to as 5e. As it’s been for many, D&D was my first role-playing experience, and I quickly fell in love. The game isn’t without its faults, garnering criticism for issues like using racist tropes and for parent company Wizards of the Coast being generally shitty. Still, every week I couldn’t help but look forward to Thursday when our group would get together to take down some bugbears, explore a cavern, or make a dangerous deal with a dragon. There’s a sense of community in having a standing date with friends and loved ones, something I was keen to get back following strict pandemic lockdowns.
But people have lives. With the coronavirus still lurking, fellow players would regularly need to bow out due to sickness or quarantine. And the parents in our squad had extra responsibilities to contend with. So some weeks we’d be missing a party member who was, um, off with that one character we met before, or, um, drank a bit too much ale at the tavern. Sometimes we wouldn’t meet at all. Finally, our Dungeon Master moved back to Australia and that was it, our death saving throw failed one too many times.
Baldur’s Gate 3 gives back some of what I missed in D&D
I was somewhat apprehensive to dive into Baldur’s Gate 3, worried my expectations were set too high or that it wouldn’t be the experience I hoped for. These are the same concerns that have kept me from looking into forming or joining an online tabletop campaign, worried that it wouldn’t match the energy of my last group and scared that, if it did, I would have my hopes dashed once again if it fell apart.
But Baldur’s Gate 3 is removed enough from the real thing that it doesn’t feel like it’s trying to replace a true TTRPG group. That’s almost certainly why I’ve been more satisfied with my Baldur’s Gate 3 experience as a TTRPG replacement than someone who is still in the middle of a campaign (or several).
Instead, it satisfies my desire to get lost in a fantasy world where I can speak to wolves and cast spells on anyone who wrongs me, without having to worry that the realities of life might get in the way of this new joy I’ve found. I love getting caught up in the fantasy worlds of D&D and Baldur’s Gate. I get lost in crafting Capital L Lore, as Kotaku Staff Writer Kenneth Shepard called it. Baldur’s Gate 3 lets me feel like I get to finish the story I started with friends in some ways, while letting me branch out and try new things in others. I can still live out my Druid fantasy, but this time I’ve chosen a different subclass, for example. On top of once again getting lost in the role-playing I’ve been missing, I’ve now made plans to get in some BG3 multiplayer with folks from my former tabletop posse, including a Human Sorcerer, a Half-Orc Barbarian, and a Half-Elf Archer.
It still isn’t the same, however, and I don’t think a largely solo video game could truly replace my D&D experience. Multiplayer in a video game doesn’t quite match having a day of the week always dedicated to meeting up with friends, and there’s no DM carefully crafting the perfect encounter for the group’s level or playstyle. Baldur’s Gate 3 doesn’t let me describe an intuitive way to get around an obstacle, nor can I so freely draw upon the ideas of my fellow players. And why is there no damn use for rope in this game? Rope is an essential item with infinite functions.
No, it isn’t the same. Then again, Baldur’s Gate 3 would never up and move to Melbourne on me.
I’m annoying as hell when it comes to choice-based RPGs because I am so particular about role-playing and writing a character in my head that I couldn’t even stand the thought of playing Baldur’s Gate 3 cooperatively with even my close friends. I said in my review that I don’t think it’s the optimal way to play through Larian Studios’ expansive Dungeons & Dragons RPG your first time through, and after playing with friends and watching the chaos unfold, that was definitely true. But it did give me a foothold to think about Baldur’s Gate 3 differently, so while I’m not sure that I’ll play through an entire campaign with my chaotic real-life crew, I’m at least happy I gave it a chance.
11 Minutes With Baldur’s Gate 3’s Character Creator
What kind of character do you make in a Baldur’s Gate 3 co-op campaign?
When I played Baldur’s Gate 3 alone, I made a self-insert character. He was a Warlock who looked about as close to me as I could make him (it’s not terribly difficult to make a bald, bearded white guy) and my decisions weren’t governed by any D&D alignment or some deep, lore-based backstory. I essentially Isekai’d myself into the Forgotten Realms and just made decisions that spoke to me. But because I knew all my friends, including Destructoid’s Eric Van Allen, Prima Games’ Jesse Vitelli, and Digital Extremes’ Tatum, weren’t going to be using the characters they made in their solo playthroughs, I probably shouldn’t, right?
Instead, I looked at a different created character I made. The Guardian, who Baldur’s Gate 3 asks you to create after you’ve settled on your protagonist, plays a central role in the main plot, but you never inhabit them the way you do your hero. My Guardian was a buff daddy of a Tiefling who, perhaps influenced by the character’s original “Dream Lover” background in Early Access, was basically just a Dungeons & Dragons approximation of my type. Even if I didn’t play as him, I was still pretty attached to the Tiefling by the end of my Baldur’s Gate 3 playthrough, so I decided I would recreate him for multiplayer.
But then the game asked me to make a Guardian for him, and it just kind of seemed natural that if he was the Guardian for my player character, my self-insert hero would be the Guardian for him. Initially, I did this because it was easy and I’m stupid, but as I played through the cooperative campaign with my friends, this began to take on new meaning. But not before I endured the absolute nonsense that is trying to play a super serious RPG alongside the goofiest clowns I know and love.
Screenshot: Larian Studios / Kotaku
Baldur’s Gate 3‘s co-op can immediately devolve into chaos
Each of our characters entered the world and we introduced ourselves. My scruffy Tiefling Bard named Arendelle (yes, like the kingdom in Frozen, I couldn’t think of anything that sounded fantasy-like and saw the movie on my shelf) exited his Mind Flayer pod and met three other heroes who might as well have been pulled out of different worlds and given names that made Arendelle look like the weird one. This included Bootyquake the Dragonborn, a Dwarf Monk named The Green Hulk who looks exactly like the Marvel hero he’s named after, and Italian Stallion, another Dwarf Monk who also slayed in his underwear. Just, ya know, without the superhero backstory.
The chaos didn’t stop at our gaggle of weirdos’ introduction. Each of us was playing a different class than we played in the main game, and that meant fumbling our way through our abilities on top of figuring out how to coordinate our strategies and find some semblance of synergy in the characters we slapped together for a stream. I soon realized my Bard could do psychic damage by clowning on enemies, which we called “Diss Tracks,” but the best part was realizing he could randomly play music on his violin that would usurp the score at any given moment. I missed my Warlock’s Eldritch Blast, but I was committed to the bit, so I changed the music up during each fight.
After we got through the initial intro on the Mind Flayer ship, we headed down the surface and recruited all the party members, just to send them back to camp so we could keep playing together. When you’re suddenly skipping over pivotal story moments to get back to being the most nonsensical ball of chaos the Forgotten Realms has ever seen, it starts rewiring how your brain engages with a game like Baldur’s Gate 3. This is the kind of RPG I usually pour myself into as I roleplay and agonize over my decisions, but now, the world was our playground, and I figured I might as well vibe.
Once the weight of story investment was off our shoulders, we started fighting each other just because we could, whether it was mindlessly attacking our fellow party members or wasting valuable resources like spell slots to annihilate each other. Then we had to drop money and items to revive each other so we could keep playing. The best parts of Baldur’s Gate 3 are found when it’s reacting to your presence, and even when we only had low-level spells or hadn’t quite reached the more elaborate scenarios found later in the game, I realized that the possibilities only increased tenfold when multiple human players are occupying the world without restriction. Sure, we were just merking each other then, but what if we were actually trying to play the game properly?
Eventually, we started making progress again and managed to pull ourselves together long enough to recruit Withers for our camp. Then, we took a Long Rest and were greeted by our respective Guardians. Arendelle met my character in a dream world and what started out as me being lazy and stupid, suddenly set a lightbulb off in my head. If I’d had a character sheet to write on, I’d have started scribbling down notes. What if, instead of this co-op campaign being just a meaningless romp with my friends, it was an extension of my Baldur’s Gate 3 story?
Screenshot: Larian Studios / Kotaku
Making a Baldur’s Gate 3 co-op campaign an extension of your solo story
I come from a pretty extensive fanfiction background from my middle and high school days, having written some truly terrible shit as a teenager and read much better work in the years that followed. It’s part of why role-playing games are so appealing to me. I love filling in the gaps between what a creator tells me, and it informs decisions I make in titles like Baldur’s Gate 3. Some folks like to play multiple characters and explore every possible outcome, but I like creating a set character with specific decisions. That’s my story in Baldur’s Gate 3, and as I saw my own character show up and seek council with Arendelle the Tiefling Bard, my mind started racing wondering how this could factor into that. What if they were star-crossed lovers communicating with each other across the multiverse? Could it be possible my Warlock had forgotten the Tiefling as part of a deal with his patron? I could just go full sicko mode and write that backstory in a Google Doc somewhere.
Part of the appeal of tabletop roleplaying games is creating backstories for your characters and envisioning how they would react to situations based on their history and lived experience. Even if you don’t put a lot of thought into it, the heroes and villains we create are meant to be a rich tapestry beyond just stats and abilities. Playing Baldur’s Gate 3 with friends expanded my vision of what the game could be, both in how it could be played and in why my character is who he is.
Every time I boot Baldur’s Gate 3 up, I find new wrinkles in what Larian Studios has created, and even after finishing my first “canonical” run, I’m becoming more open to new ways of experiencing it. Now if you’ll excuse me, I’m going to read up on multiverse concepts in Dungeons & Dragons. I’ve got notes to take and character sheets to make.
Baldur’s Gate 3 may soon let you change your in-game appearance after starting the game, offering an upgrade to the already-praised character creator.
11 Minutes With Baldur’s Gate 3’s Character Creator
Based on Dungeons & Dragons, the fantasy RPG from Larian Studios not only lets you select your class and race but also allows you to customize your “attachments” (like jewelry and scars), hair, tattoos, and even genitals. If your imagination conjures it, chances are you can bring it to fruition. But once your character is set, that’s it. Unlike other RPGs such as Cyberpunk 2077 or Diablo IV that let players change their hair, makeup, and other features on the fly, you can’t swap or tweak any part of your character around in Baldur’s Gate 3 once you start the game’s story. However, Larian Studios’ director of publishing Michael Douse revealed in a response on X, formerly Twitter, to a player who begged to change their in-game look that the team is currently working on it.
“Sir please let me change how I look in the game,” X user TheTrustedTitan said. “I’m begging!!!!”
Douse didn’t clarify what he meant here, and there’s no publicly announced timeline for when this mid-game character customization option will come to Baldur’s Gate 3. But it’s great knowing the look you chose to start the game won’t be the one you’ll have to stick to forever. It’s also worth mentioning that only the PC version is out now. Baldur’s Gate 3 will come to PlayStation 5 on September 6, and the team is still trying to make multiplayer work on Xbox Series S before it comes to that console and the beefed-up Xbox Series X.
Here’s hoping it comes out soon, but even without it, the game is still super popular among critics and fans alike. This is just a nice-to-have, you know?
The recently released Baldur’s Gate 3 is a massive RPG with high replay value due to all the choices you can make, so it might seem weird to be talking about the game getting an expansion. But the question has been asked, and the response from the people behind the hit RPG is basically, probably not, because high-level Dungeons and Dragons characters are too powerful.
The Week In Games: What’s Releasing Beyond Baldur’s Gate 3
If you’ve been on the internet lately, it probably seems like the world is obsessed with Baldur’s Gate 3, which fully launched last week to rave reviews after an extended period in Steam Early Access. The turn-based Dungeons and Dragons RPG is truly blowing up on Steam, with hundreds of thousands of players logging in all at the same time to play (and also tohave sex…a lot of sex). And while the game is huge—taking dozens and dozens of hours to fully complete, with multiple endings—some are already wondering about future expansions. But, that’s probably not going to happen. And if it does happen, it’s going to take a long time.
In an interview with PC Gamer on August 7, Larian Studios founder Swen Vincke said that the team hadn’t even started on an expansion. And sure, the game caps out at level 12, but DnD supports level 20 characters. Naturally, that seems to leave room for a big follow-up expansion. However, Vincke explained that he thinks it would be “very hard” to continue the adventure with the high-level characters players have at the end of the game. That’s because, in DnD, when players start reaching level 13 and beyond they become nearly godlike. Spells that high-level players gain access to include the ability to see the future, or just instantly kill anything with less than 100HP.
Larian Studios
“[High-level DnD] adventures require a different way of doing things, in terms of antagonists you’re going to have to deal with, which require a lot of development to do them properly,” Vincke said, “Which would make this much more than an expansion in terms of development effort.”
Vincke explained that this is why a lot of DnD campaigns are designed for level 12 or lower characters. So while it might seem like a perfect opportunity for an expansion, to just let players hit level 20, it’s “not as easy as one would imagine.”
Promising an expansion too early could cause problems
Another issue that Larian Studios faces when trying to make a big follow-up expansion to Baldur’s Gate 3? All the choices you can make and the endings you can get. Vincke tells PC Gamer that if the studio was to build DLC for the RPG it would be hard, and players would have to wait for “a long time.”
There’d be one other complicating factor to making a Baldur’s Gate 3 expansion that picks up at level 13: all the possible permutations of a finished Baldur’s Gate 3 campaign feeding into that starting point. If Larian were to build something like that, “you’d have to wait for a long time,” Vincke said.
He further added that if the studio announced expansion plans too early and then, partway through development, realized the expansion was boring or not very fun, it’d have to keep working on it and try to get people to buy something it doesn’t fully believe in.
“That would not be cool. So we have to have the freedom to experiment and do our stuff. And then when we’re ready to announce it, we will.”
So for now, there is no plan to make a Baldur’s Gate 3 expansion, but there’s a small chance it could still happen. One day. Maybe.
Baldur’s Gate 3 is dense, but really rewarding once you’ve gotten the hang of all its systems which include tk. For some, the RPG’s combat has been particularly challenging, because it’s so embroiled in the game’s deep systems.
The Week In Games: What’s Releasing Beyond Baldur’s Gate 3
I’m about 40 hours in, and I’m still learning all the little nuances that can make a huge difference in a combat arena. If you’re struggling with fighting goblins, ghouls, and other beasties in Faerûn, here are a few general tips for getting out of a fight alive.
Distribute your healing items
When you’re looting or buying items in Baldur’s Gate 3, you’re probably not swapping through each character to do it. I know I don’t, at least. Most of the time, I let my main avatar character hoard everything until he becomes encumbered under the weight of it all. But inventory management is a huge part of successful combat encounters. You can’t just buy a bunch of healing potions and head out into danger. You need to manually give each of your party members some of your recovery items so they can be self-sustaining.
This applies to both health potions and Scrolls of Revivify, items necessary to revive your party members should they die in battle. No, I don’t mean fall in battle, I mean die in battle. This happens when a party member has been downed by an enemy attack and has either laid on the ground for too many turns without using the Help command to get them back into the fight, or is struck before you can get to them. Sometimes, your main character might be the one dead (though you can loot Scrolls off their corpses), or they might not be able to get to a fallen ally. So having a wide spread of your healing items is just good practice.
Shove your enemies off high places
As we said in our general tips guide, shoving enemies off high ground is one of the best ways to cut a fight short. Why waste time and turns whittling down an enemy’s health when you can simply push them off the side of a cliff? If you can position characters near high-ground enemies like archers or spell-casters, you can use Shove as a bonus action to send them tumbling down into a chasm. But depending on a character’s class, you can also learn abilities that help you do this. After leveling up my Warlock character, my Eldritch Blast ability now has a force effect that pushes enemies a great distance when I fire it at them. This has helped me take out enemies at a distance who were bold enough to perch themselves on high ground, unaware that I would send them falling to their deaths. Characters with high-strength builds like Lae’zel and Karlach are optimal, but spellcasters at least have some chance to pull off a good Shove. Always look for opportunities to knock someone down a peg. Or a ledge.
Image: Larian Studios / Kotaku
You might as well Jump
Movement is a key part of Baldur’s Gate 3’s combat. Each character has a specific distance they can move each turn, but there are several ways to expand or alter how they move. Jumping is one of the best ways to get some added value out of your movement , and it doesn’t take any of your actions, as it’s technically just an extension of walking. This helps you not only move over obstacles, hazards like fire or other traps, but can also give you some high ground if your character can reach them with a Jump alone.
Area-of-effect abilities are invaluable
No matter how big or small a combat arena is, the best teams can create and control space. Area-of-effect spells and skills are crucial in gaining and maintaining the upper hand in a fight. There are a few notable ways to make large areas dangerous to your enemies. Some of this can be through one-off abilities like the spell Cloud of Daggers, which creates a concentrated whirlwind of sharp objects for anyone to walk through and take significant damage. Placing this at a choke point can ensure your opponents inevitably walk through them and lose a chunk of health. I’ve taught both my character and Gale this spell and we’ve been able to control large parts of a field with it. Sometimes I’ll even push an enemy back into it with a well-placed Shove or Eldritch Blast, and then they have to walk through it again to reach us. Usually that’s more than enough to take them out.
If you want to control space without it being in a static area of effect on the field, abilities like Spirit Guardians will encircle its caster in a damaging aura that follows them as they move around the field. Close-combat enemies will inevitably have to get in close and take damage just to reach you. I had a fight against an army of rats in a small space, and casting Spirit Guardians meant that as they funneled toward my party they all immediately died as their 1 HP was lost.
Pay attention to how elements interact
Baldur’s Gate 3 has a lot of abilities that work in tandem with the elements. Some crowd control abilities like Grease and Web can trap or slow down enemies in a wide radius, then you can follow up with a fire-based attack or spell that will ignite the entire area, burning all the enemies within it. There are a ton of interactions like this that can help you use a foe’s attack to your advantage. If your whole team’s been covered in Grease, move everyone out of the affected area but position yourself where your enemies will have to walk through to get to you, you can ignite it and turn what was once an obstacle into an asset.
Screenshot: Larian Studios / Kotaku
Sneak in if you have to
Not every character is built to run into a fight head-on. But luckily, Baldur’s Gate 3 gives you tools to sneak in should you feel so inclined. This can be both helpful to get a better position and ambush your foes, or, in some cases, it can help you avoid combat entirely.
Every character has the Hide ability that, if you pass stealth checks, can help you navigate around a group of enemies. But also, using abilities like Invisible, Misty Step, or Dimension Door can help you get around enemies without detection.
Ungroup party members for better setups
Some of those maneuvers are easier to pull off if you split your party up. Ungrouping your team will let you move individual characters without the rest of the party following. For example, say you ungroup your spellcaster who knows Invisible, so they’re able to freely move around a battlefield unseen, reach high ground, and cast an AOE spell on the enemy team before any of them are the wiser.
This also works to ensure your team isn’t all clustered together when your opponents start to swarm you. Depending on the fight, you can use this to file in characters on different sides of a battle, letting you spread out, cover more ground, and keep your team from getting wiped out in one well-placed explosion.
It’s fine to run away sometimes
Say you’re surrounded by an enemy team and things are looking real rough. You know if you move even an inch you’ll be struck by an Attack of Opportunity that activates by walking away from an enemy in close proximity. Slap that Disengage action and you can retreat without worry. Enemies will still come after you, but this will let you move for at least a little bit without worrying about getting whacked in the back of the head with an enemy mace.
Destroy the environment (in an eco-friendly way)
The longer Baldur’s Gate 3 is out, the more we’re learning about how much abilities can interact with the environment. There are a lot of destructible objects, such as bridges, that you can use to your advantage. See a bunch of enemies on a bridge headed your way? Check if it has an HP bar you can cast a ranged attack on that will blow it up and send your foes falling down into the hole below. Or preemptively destroy it before your enemies can even get on it to reach you.
Hirelings let you craft your party
Sometimes you just don’t have the tools and abilities you need to pull off a strategic play. Perhaps you spec’d Gale with too many support abilities and now he’s not built to do as much damage as you like, or maybe you made Shadowheart too damage-heavy to help you create a good crowd-control setup. Respecing your characters is an option, but you can also just get a Hireling. These are essentially additional, preset party members who occupy certain classes/races, but are customizable beyond that. This can both replace lost or missed party members or just give you a greater sense of control over the character builds you’re working with. They cost 100 gold to hire and you’ll have to wait until you unlock Withers, who joins your camp after you explore the Dank Crypt in the Ravaged Beach at the beginning of the game, to hire them.
Screenshot: Larian Studios
Don’t be too precious about resources
Baldur’s Gate 3 is a pretty resource-intense game. On top of the items you’ll need to replenish, you also have Spell Slots that give you a limited amount of spell uses before you have to do a Long Rest. You can run out of these resources in just one fight, which means you need to be really deliberate with their use. However, being strategic doesn’t mean you have to hoard things. Generally, you’ll come across enough supplies to do Long Rests to heal up and get your Spell Slots back naturally through looting. If you haven’t, buying food from merchants is a quick, often cheap way to get those supply numbers up. But also, you bought healing potions for a reason. You have Spell Slots so you can use them. It may take some time for you to get comfortable using a consumable resource, but I’m telling you now, the game is a lot more generous with these things than it might appear at first.
Throw your junk items at enemies
Part of looting is eventually realizing that you have a lot of junk in your inventory. While there might be some temptation to drop stuff you don’t actually need, keep in mind that you can use Throw in fights to just fling the garbage you’ve picked up at an enemy to do damage. High-strength characters like Lae’zel and Karlach will get the most value out of this, as they can throw heavier things farther, so if you’re looking for someone to hold onto all the trash you’ve found on your journey, prioritize them. But spread it around, too. You wouldn’t want anyone to become encumbered and lose movement speed.
Play it on: Nintendo DS (but there are similar games on many platforms) Current goal: See if it can stump me
In the final days of the Neo Geo Pocket Color’s brief, beautiful life I imported several of the final English-translated games from the UK, and among them was an unassuming cart called Picture Puzzle. Little did I know it would be my gateway into the world of nonograms, a type of logic puzzle in which you deduce the layouts of dots on a grid based on numerical clues, eventually forming a picture. It was love at first furrow.
Though I got my fill of these games over the next few years, I still enjoy the way they scratch my brain, and there’s a near-limitless number of them available for Nintendo handhelds. So it was that I loaded Nintendo’s Picross DS onto my DSi XL this week and once again started deciphering the dots.
I don’t even remember if I’ve played this one before, but as long as the UI is good, and it is in the Nintendo ones, most any nonogram game will do. (Picross DS has some nice music, but stick with the basic blue-on-white color scheme, as many of the alt ones are eye-rending.) One thing I wonder, and I usually drift away before finding out, is if a given nonogram game, in its later stages, will depart from purely logic-based puzzles and start to require—I shudder just typing this—guessing.
I remember feeling some of the late-game Picture Puzzle grids did, but I was young and inexperienced. Even now it’s possible there exist some advanced, logic-based solving techniques that yet elude me. Perhaps this time I’ll stick with Picross DS, which I understand maxes out at monstrous 25×20 grids, long enough to see just how difficult it can really get. — Alexandra Hall
Baldur’s Gate IIIarrives on PC on August 3 and is right around the corner on PlayStation 5. But what about Xbox Series X/S? The sprawling role-playing game still doesn’t have a release date on Microsoft’s console, and developer Larian Studios still isn’t sure if that version of the game will be ready before the end of 2023.
Thank You, PS Plus, For Making My Backlog Even Bigger
It’s a massive bummer for Xbox fans. TheDungeons & Dragons-based game has been in Early Access for several years, with fans patiently waiting to dip their toes into the deep end of its massive world full of hidden secrets and branching storylines. A console version of the game will arrive on PS5 on September 6, just in time to take advantage of Starfield’s absence from Sony’s “next-gen” platform. Larian says it needs more time to finish the Xbox version of the game, but hasn’t yet been able to commit to a firm launch date, only promising to update fans on the timeline later in the year.
Is Baldur’s Gate III a PS5 exclusive?
The short answer is: no. While the RPG is coming to PS5 first, Larian has been clear that there’s no timed-exclusivity deal in place or favoritism going on. It’s simply that the PS5 version is ready now and the Xbox one isn’t yet.
“There’s no platform exclusivity preventing us from releasing BG3 on Xbox day and date, should that be a technical possibility,” the studio wrote at the time. “If and when we do announce further platforms, we want to make sure each version lives up to our standards and expectations.”
Originally set to come out on August 31, Larian actually pushed the PS5 release date back a week so it would have more time to fine-tune its performance on that platform (the game is targeting 60fps).
Why isn’t there an Xbox Series X/S version yet?
The real culprit is the Xbox Series S. Larian mentioned back in February that it was still having issues with Baldur’s Gate III’s splitscreen coop on the less powerful hardware. Since Microsoft requires feature parity between the Xbox Series S and X, Larian seemingly didn’t have an option to change or cut things from the one version to get it out the door quicker.
“We’ve had an Xbox version of Baldur’s Gate III in development for some time now,” Larian wrote in February. “We’ve run into some technical issues in developing the Xbox port that have stopped us feeling 100% confident in announcing it until we’re certain we’ve found the right solutions.”
Studio head Swen Vincke elaborated on the nature of some of the issues again in July, pointing to the challenge of optimizing a game for consoles that kept growing throughout development like Baldur’s Gate III. Players are free to explore its central hub city, and the game tracks tons of decisions made in order to create a more immersive playthrough as if you were part of a real-life D&D session.
“On Xbox, it’s a different platform, it has, as you know, there’s two platforms really,” Vincke told Kotaku. “And so we have to see where we ended up. And the team is committed to working on it, it has for a long time already. So they’re going bit by bit, you know, like, you tear down one performance barrier and go to the next one.” He added that Microsoft’s engineers have been helping Larian, but also pointed to the reality that it’s an independent studio with finite resources.
“Everybody wants this out on Xbox. It’s not that we don’t want it out on Xbox,” Vincke told IGN. “It’s just that, our problem — and this is us, Larian — is that we just made a very big game. And it’s a very complicated game.”
Baldur’s Gate III might not come to Xbox before 2024
So where does that leave the Xbox Series X/S version? The studio has said in the past that it’s hoping to get Baldur’s Gate III on Xbox by the end of 2023, but can’t commit to a hard date yet, especially as it prepares to juggle post-launch updates as the full game goes out into the wild. That hasn’t stopped the studio from getting hammered by angry Xbox owners, however.
“We have quite a few engineers working very hard to do what no other RPG of this scale has achieved: seamless drop-in, drop-out co-op on Series S,” Larian’s director of publishing, Michael Douse, tweeted on July 30 in response to the backlash. “We hope to have an update by the end of the year.” Hopefully, the studio continues to make progress on getting the Series S version up to snuff. It would be a nice holiday surprise to take Xbox owners into the post-Starfield winter.
Like many games these days, the highly anticipated Baldur’s Gate 3 comes in a few different editions at a few different price points. Obviously if you’re a D&D superfan, you might be interested in the most expensive one, but what, exactly, will shelling out that extra cash get you? And what of the other versions? Let’s break it all down.
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When is Baldur’s Gate 3 even coming out?
You wouldn’t be alone if you found Baldur’s Gate 3’s release status a little confusing. Though the game hit Early Access back in 2020, the full version of Baldur’s Gate 3 releases on August 3, 2023 for PC (Steam or DRM-free GOG). On console, the PlayStation 5 version launches on September 6. And, yes, Xbox and Mac versions are expected eventually, though certain challenges developer Larian has faced there mean we’ll have to wait.
The standard edition of Baldur’s Gate 3 will be available for $60 on PC and Mac, and $70 on PS5. But there are a few other versions you may wish to consider. There is no physical version of the game itself, as in a plastic saucer with laminated data that you insert into a slot, but the priciest edition does net you some tangible goodies. More on those in a moment.
Baldur’s Gate 3 Deluxe Edition
Good news, everyone™: if you have preordered Baldur’s Gate 3 on PC or Mac, you’ll already have the Deluxe Edition coming your way. Sick, right?
But if you’re on PS5, it’s gonna cost you an extra 10 bucks ahead of the already more-expensive version: so that’ll be $80 bucks.
However you source it, here’s what’s coming with the deluxe edition:
Divinity Bard Song Pack
Exclusive Dice Theme (themed to your platform of choice)
Treasures from Rivellon Pack (select items from Divinity: Original Sin 2)
Mask of the ShapeshifterCape of the Red PrinceLute of the Merryweather BardNeedle of the Outlaw RogueBicorne of the Sea Beast
Now for the pricey one. For a cool $270 bucks you’ll get everything in the Deluxe Edition, plus some physical stuff:
A custom sticker sheet (sticker bomb the hell out of stuff)
A Mind Flayer vs. Drow battle diorama (put it on your mantelpiece)
A 160-page hardcover art book (great for coffee tables)
A cloth map of Faerûn (great prop for TTRPGs, by the way)
Epic D&D character sheets (pro tip: If you want to use these in actual D&D game, photocopy them so you don’t ruin the originals)
A metal tadpole keyring (which you’ll have to remind everyone is a tadpole)
Magic: The Gathering booster pack
A custom metal d20 themed to Baldur’s Gate 3 (I’ll still roll 1’s all the damn time)
A certificate of authenticity (show it off to your friends, make ‘em jealous)
Exclusive in-game dice skin based on the Collector’s Edition metal d20
Sounds good, right? Well I’ve got good news and bad news. The Collector’s Edition, only available from Larian’s online store, is currently sold out. The good news? You can give Larian your email address to be notified when it’s back in stock. If $270 isn’t too many gold pieces to put you off the idea, I suggest grabbing a copy as soon as you can when it’s available once more, as this seems to be quite a hot item.
Correction 7/20/2023 7 p.m. ET: Updated to reflect that the Mac version has no set release date yet.
Baldur’s Gate 3 launches on August 3 on PC, September 6 on PS5, and at a later date on Xbox and Mac.
Baldur’s Gate 3’s character creator is incredibly expansive. Larian Studios has described it as a tool for players to build their ideal fantasy protagonist, but before it could be that, the Belgian studio needed it to serve a different purpose: filling the RPG’s world with unique, believable civilians.
11 Minutes With Baldur’s Gate 3’s Character Creator
In an interview with Kotaku, lead character artist Alena Dubrovina walked us through nearly every aspect of Baldur’s Gate 3’s suite of character customization options, and despite its impressive breadth, each variation of the RPG’s hero I saw still looked like a deliberately crafted individual on which every scar, piece of jewelry, or hairstyle looked tailor-made for their face, whether they were a human, a reptilian Dragonborn, or any of the game’s numerous other races. According to Dubrovina, a lot of that precision comes from Larian making these options for its team more so than for the players who will inhabit these characters when the game launches on August 3.
“We never make a character creator […] specifically for the players, even though we sort of do,” Dubrovina said in a video call. “First of all, when the production starts, we make it for us. Because we knew that the game was gonna be huge. We knew that there’s gonna be too many characters and we knew we need to customize everyone and be prepared for Dragonborns or similar creatures like that. […] So we kind of know that if a design is requested and there’s gonna be—like in a year— 100 [characters] throughout the game, it’s our job to kind of be prepared to make sure that all of those imps or at least some of those imps look unique.”
11 Minutes With Baldur’s Gate 3’s Character Creator
11 Minutes With Baldur’s Gate 3’s Character Creator
Unlike other RPGs like Skyrim that use sliders to fine-tune aspects of a character’s face or body to your liking, Baldur’s Gate 3 uses preset faces that can be added upon with what Larian calls “attachments,” such as hair, jewelry, scars, tattoos, or facial hair. According to Dubrovina, this was to maintain that tailor-made look of other characters you meet in the game.
“My personal experience with most [slider-based character creators] is you kind of customize it, it takes you a lot of time and effort, and then a lot of times it kind of looks the same in the end,” she said. “So we wanted to avoid that. And if we would make sliders, we needed to make it into something that would be truly unique and wouldn’t look the same.”
According to Dubrovina, Larian isn’t married to taking this approach for all of its games, but they felt the approach worked well for Baldur’s Gate 3 and, she said, it kept custom characters from looking “mediocre.”
That crafted look for each race, hairstyle, and accessory means that there aren’t really “ugly” custom characters. This isn’t Street Fighter 6 where players are making a bunch of weirdos. And indeed, even as Dubrovina repeatedly clicked the randomize option in the character creator, each hero with different accessories, colors, and other options looked believable.
Larian has been working on Baldur’s Gate 3 for six years and the game features 11 races, with their own original appearances and traits. For now, the studio has “no plans whatsoever” to add any new races to the RPG. So if you were hoping to play as some of the other Dungeons & Dragons races like a Giff or a Bugbear, temper your expectations. But the races that are in the character creator all seem to have a lot of options, even among the presets.
“We tried to kind of stay true to the lore,” Dubrovina said. “If the [Dungeons & Dragons] book said, ‘Oh, Tieflings usually have like a red shade of skin,’ then we followed that for the most part.”
In that spirit of staying true to D&D lore, the options Baldur’s Gate 3 initially gives you to customize aspects of your character are meant to be in-line with what you’d find in the storied tabletop RPG’s sourcebooks. However, you can also opt to swap to a more expanded options list and use any color provided, so you can have a green-colored human or a blue Tiefling. There is some freedom in customization, but you’ll still find traits that are exclusive to certain races, such as horn customization for Tieflings or a Dragonborn’s ancestry affecting a pattern on your character’s scales. It also results in some restrictions, such as Elves canonically not having beards.
Gif: Larian Studios / Kotaku
While the lore itself will stick to the script, Dubrovina said Baldur’s Gate 3 isn’t too beholden to Dungeons & Dragons, as it doesn’t implement concepts like moral alignment. So you won’t be forced to adhere to a specific alignment that you pick early on, which opens up opportunities for role-playing and player expression. The source material acts as an inspiration for the team, rather than a set of hard rules.
Even with its fantasy foundation, Baldur’s Gate 3’s world overlaps with our own in some ways, and the character creator is part of that. Video games’ and studios’ frequent inability (or unwillingness) to render the specific textures of Black hair has been a hot topic in recent years. In some of the biggest games like Elden Ring, Black players are often left to choose between fairly standard options like cornrows or dreadlocks, if they even get those. In creating Black hairstyles for Baldur’s Gate 3, Larian Studios sought help from consultants and animators outside the studio to get them right, both in terms of how they look when dry, but also to account for how different hairstyles might react to the elements.
“The types of hair that humans have varies,” Dubrovina said. “[There are] different physical properties dependent on the quality of the hair itself. Like if it’s wet, if it’s dry, if it’s unkempt, [we’d say] ‘oh yeah, let’s try making this hairstyle less sleek and a little bit dirty, but we’ll need to remake it’ because, you know, the mesh needs to be placed in the whole different ways.”
Dubrovina says working on those hairstyles was a learning experience for the studio that has helped its art team “expand [its] lineup,” and will hopefully let people play as a character who looks like them. That philosophy of trying to let players create a character who looks and acts like them expands into gender identity. Baldur’s Gate 3’s approach to gender and how you identify with a body is incredibly fluid, and has even been changed up in a few ways since the RPG was in Early Access.
Screenshot: Larian Studios / Kotaku
Most races now have four different body types no longer designated by the gender symbols, but simply numbered one through four. In these four choices are options for a shorter stature, or a taller, more broad one for both sexes. This is entirely independent of your character’s pronouns (you can choose between male, female, or non-binary ones out the gate), voice, or, as we wrote about earlier this month, their genitals.
Baldur’s Gate 3 allows you to pick your character’s genitals, and unlike Cyberpunk 2077, they actually show up in the game itself, rather than just in the menu. You can choose between a penis or a vagina, as well as pubic hair options, though given the Dragonborn’s reptilian nature, theirs will look slightly different.
According to Dubrovina, the decision to add this option didn’t stem from the inclusion of sex scenes in romance subplots (such as the one with the druid bear), but rather because the team decided to make underwear a piece of equipment you would obtain throughout the game, customize, and wear. She explained that underwear is an extension of the character customization as a form of in-universe expression, as some of the underwear you’ll find is meant to represent the race that wears it (or did before you looted or stole it), such as the leather-based “spicy” Githyanki pair. Then after putting so much work into underwear, the studio naturally thought about what would be under these meshes.
“The question arose, ‘what happens when you take it off?’” she said. “At first we were like, ‘you know, maybe nothing’s gonna happen. Maybe we’re gonna have another underwear mesh under it. Who cares? But then I started thinking about it, talking about it, and we realized that for some players, it’s just another way to represent their identity.”
Having options like this, especially ones that aren’t tied to each other like how Cyberpunk 2077 tied protagonist V’s pronouns to their voice, is key to letting people, regardless of their identity, represent themselves in a game all about player expression. That expression extends far beyond which race you play and which class you pick. Having the option to mix these different pieces of your character is how you allow a player to be their truest selves in a game. Baldur’s Gate 3 is lacking in some aspects of body diversity, what with all its body options appearing to be very fit and there not being any means to create a fat character (as fans have noticed), but there is something to be said for its commitment to different signifiers of queer identity.
Baldur’s Gate 3 – Genital Character Creator Options
Baldur’s Gate 3 – Genital Character Creator Options
Conversations around queer player expression in video games have spanned decades, and have only become more fraught thanks to the internet. One common response to requests for more representation is that development time and resources must be spent elsewhere. BioWare made a similar argument regarding the Mass Effect: Legendary Edition remasters and not implementing gay male romance in the first two games, claiming doing so was beyond the scope of the project. Meanwhile, developers like The Game Bakers spent an entire year making the romance in its adventure RPG Haven queer-inclusive through new models, voice lines, and other assets. The recent remake of Story of Seasons: A Wonderful Life modernized the 20-year-old game to allow same-sex romance and diverse gender and fashion options. It feels like whether or not these requests get implemented largely comes down to the will of the studios in question, rather than them being a huge burden, as detractors might predictably argue.
Dubrovina says she’s sympathetic to how difficult it might be to implement these things retroactively, but she feels that Larian’s character creator was was designed to be more flexible, which made adding things like genital options somewhat easier.
“It really actually depends on how your characters are made and I can very much imagine the scenario where you made your character model in a certain way that it’s really hard now to change it,” Dubrovina said. “That is very much possible. in our case, we tried to be prepared for anything. Like, you want to slap a tail on an elf? Sure, we, we might get prepared for it. it’s relatively easy to do with what we established as our character systems.
“I could imagine with some other developers or with some games, it could just happen that nobody had thought about [the need to add new types of options] when working on the character model or mesh and then it just happened. Yeah, [in that case] it’s gonna like be like a few months of work and the production time just couldn’t accommodate that. So that’s possible.”
Because Larian was already prioritizing player expression, it was able to plan accordingly when it came to voice line recording, which was notably an issue in retroactively adding gay romance to the original Mass Effect and Mass Effect 2 in the remaster. By planning from the jump to accommodate they/them pronouns, which did take extra work and time, the studio was able to make the implementation a smoother process. Also, because these options don’t affect gameplay, they can more easily be added without having to worry about how doing so will impact other systems. They will, however, change the nature of which romance scene you get because the mechanics will obviously be different depending on what your character is packing.
Development lift aside, Dubrovina explained that adding all these customization options that tie into your character’s identity felt in-line with Baldur’s Gate 3’s philosophy of prioritizing player expression, and so it was worth the extra effort.
“BG is very focused on your identity and the ultimate fantasy where you can be whoever, whatever you wanna be,” she said. “And we wanted to have this represented. We believe that visual [character creation options create] a positive player experience. I noticed it with myself when I playgames or when I pick which game to buy, right? I’m looking at the characters and I wanna look pretty. I wanna look fun.”
If you’re someone who doesn’t really want to engage with the genital options (among other nudity), Baldur’s Gate 3 does have the option to hide nudity and other non-stream-friendly content.
Screenshot: Larian Studios / Kotaku
The options are vast and the custom characters are cool, but if you’re anything like me, who makes a character that looks like him and then replays a game over and over making the same choices with the same character, you might be wondering if Baldur’s Gate 3 will have an option to import an old character into a new playthrough. Unfortunately, you’ll have to remake them for your future playthroughs, as Baldur’s Gate 3 won’t have any kind of import option at launch. This includes bringing an old character from the Early Access period into the full game.
All of this comes after years of iteration working on Baldur’s Gate 3 during Early Access, and Dubrovina says feedback from the past three years of players making their way through the game’s first act has helped Larian craft the character creator it has.
“We weren’t living under a rock,” she said. “We were following what the community wanted and we were looking at what other games do. We were looking at what’s being discussed online. There are a lot of things that evolved, and I feel like, yeah, generally games are trying to move towards increasing the amount of diversity they have. We definitely wanted to represent that. So we wanted to like, kind of give everyone the opportunity to pick from a wide selection.”