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Tag: Atlus

  • Metaphor: ReFantazio Review – A True King’s Candidate

    Metaphor: ReFantazio Review – A True King’s Candidate

    In a generation filled to the brim with remakes, sequels, and re-imaginings of existing properties, Metaphor: ReFantazio is an odd duck.

    While it may borrow mechanics and conventions from other Atlus games like the Persona and Shin Megami Tensei franchises, the game is a fresh IP at heart with a lot to prove. Its cast and world are new, and save for what it borrows from past works, there’s no existing source material that stood as proof that it could be yet another long-running AAA franchise.

    All of this is to say that Metaphor: ReFantazio is a much-needed new addition to the gaming landscape. And damn if I’m not happy to report that it’s a fantastic one at that.

    Image Credit: Atlus and Sega

    What’s more is that it does so with a novel blend of tried and true fantasy elements. Set against the backdrop of a world wherein nine different tribes coexist amid bubbling tensions and prejudices, it kicks off shortly after the assassination of the land’s king by the enigmatic war hero Louis. The player character, a member of the rare Elda tribe, must gather their allies and attempt to assassinate Louis; both in retaliation, and in order to clear the way for the true Prince to escape a curse cast by Louis.

    It’s not long, however, before this becomes more complicated thanks to the King’s last spell. With his death, a competition to determine the country’s next King is started via the appearance of a massive rock with a face appearing in the sky. The person who gains the most trust among the populace shall emerge victorious, and this all-seeing obelisk ensures no foul play can occur until the people’s true ruler is determined – not even against the one who killed the former King.

    With no other choice, the player character and their party must strive to win the competition and set the country on the path to a better world; all while being guided by powers known as Archetypes that have long since lain dormant.

    Though it isn’t exactly bursting with originality in every area, Metaphor: ReFantazio does deserve credit for how well it manages to weave a tale of political intrigue while also building a fresh new fantasy world to explore. Each new ally gained and double-cross survived feels natural and like it would happen given the world’s politics, and the struggles undertaken to dismantle these divides between the tribes make every victory or step forward achieved feel monumental.

    Granted, not every plot thread or aspect of the world is explored perfectly. Some are never fully addressed or explored, and can feel like a missed opportunity when all is said and done. But the ones that do see a pay-off build upon the setting in a way that leaves one wanting to dig into and experience everything the world has to offer.

    Main Character Fighting Human Worm in Desert in Metaphor: ReFantazio
    Image Credit: Atlus and Sega

    The gameplay of Metaphor: ReFantazio bolsters the experience further. Half the time, players engage in overworld or turn-based combat with enemies as they explore dungeons to uncover treasures, progress main and side quests, and more. Each enemy has their own weaknesses and resistances to keep track of, and understanding these spells the difference between easy victories and slogs through one battle after another.

    Luckily, the player and their party have access to Archetypes. These magical manifestations of different heroes from the past allow them to quickly change their attacks and affinities, which in turn help one to adjust to any situation they find themselves in accordingly.

    It’s nothing new to anyone who has played an Atlus RPG in the past, and the game’s overall difficulty falls nicely in between Persona and SMT. Likewise, the title offers plenty of opportunities to take advantage of its mechanics so that the combat never feels like an insurmountable task.

    I honestly spent way more time fighting monsters than I had to because it was so gratifying to uncover an enemy’s weakness and then obliterate them in a matter of turns, earning extra moves with each successful weakness that was exploited.

    And that’s to say nothing of the other half of the gameplay. Outside of combat, the player must gather allies to bolster their support in the Tournament of Kings. This is done both by helping regular citizens and by gaining the support of special Followers, who boast their own side stories, new Archetypes to unlock, and special abilities gained through their help.

    The latter is a pretty one-to-one facsimile of the Persona relationship system, but it’s done well enough that it doesn’t feel out of place. The stories contained within are all engaging too, with few weak or boring storylines among the whole bunch.

    View of Metaphor: ReFantazio UI Visuals
    Image Credit: Atlus and Sega

    Rounding out the strengths of Metaphor: ReFantazio is its presentation. Visually, the game looks like a slightly updated version of Persona 5 or Persona 3 Reload. Its sprawling cities and murky dungeons all offer a decent amount of polish and spectacle, and the character models are all nicely detailed both during general gameplay and 3D cutscenes. It’s to the point that the game’s scantly used anime cutscenes feel unnecessary and even distracting, as the game’s more standard visuals serve it so much better.

    The UI, meanwhile, is right up there with Persona 5. While not striking in every regard, it still remains some of the most engaging and interesting among any game out there and makes the moment-to-moment exploration easier to get pulled into.

    The sound design, meanwhile, is just as top-notch. Every vocal performance is given with an exceptional level of care, to the point that there isn’t a weak delivery to be found. The OST is piercing and host to some truly magnificent tracks, too, and it wouldn’t be an understatement to say

    The only major downside to the game is its performance issues. Even when played with the recommended hardware or with tweaked settings, Metaphor: ReFantazio had its fair share of framerate dips and outright crashes. These aren’t deal-breakers at least, but it is worth mentioning before they derail an otherwise wonderful RPG experience.

    Metaphor: ReFantazio is everything one could want from a new entry into the RPG genre. It uses what came before it masterfully, and its few shortcomings aren’t nearly enough to derail what is otherwise a masterclass in the genre. Give it a look if you love Atlus RPGs, or if you love the RPG genre in general.

    Metaphor: ReFantazio Review

    Metaphor: ReFantazio is everything one could want from a new entry into the RPG genre. It uses what came before it masterfully, and its few shortcomings aren’t nearly enough to derail what is otherwise a masterclass in the genre. Give it a look if you love Atlus RPGs, or if you love the RPG genre in general.

    Pros

    • Well-Crafted Setting and Story
    • Engaging Gameplay
    • Fantastic Sound Design
    • Great Visuals and UI

    Cons

    • Consistent Performance Issues
    • Certain Plot Threads Aren’t Wrapped up
    • Anime Cutscenes Don’t Mesh Well With 3D Visuals

    A copy of this game was provided by Sega and Atlus for review on PC via Steam.


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    Keenan McCall

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  • ‘Metaphor: ReFantazio’ has won me over with its art and music

    ‘Metaphor: ReFantazio’ has won me over with its art and music

    Metaphor: ReFantazio will make you feel like you’re part of an RPG version of Game of Thrones. Set in the kingdom of Euchronia, the king has been assassinated—now you have to participate in a tournament for the throne.

    You, the protagonist, come from the Elda Tribe. Despite your powers, you are discriminated against throughout the kingdom. That won’t stop you from participating in the fight for the throne. This turn-based combat RPG by Atlus is not as bloody as Game of Thrones, but that doesn’t mean it won’t be fun. You can raid dungeons, see beautiful sights, and explore the world of Euchronia.

    The post ‘Metaphor: ReFantazio’ has won me over with its art and music appeared first on The Mary Sue.

    Vanessa Esguerra

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  • Metaphor: ReFantazio, a fantasy RPG from the Persona 5 team, comes out in October

    Metaphor: ReFantazio, a fantasy RPG from the Persona 5 team, comes out in October

    Atlus first teased that it was working on a new RPG with a fantasy setting in mid-2023 — it also said way back then that it will be available sometime this year. Now, the developer has revealed that the game, Metaphor: ReFantazio, will come out on October 11 at a special livestream event. Katsura Hashino, the director of the game, as well as of Persona 3, 4 and 5, also introduced a 30-minute hands-on gameplay that gives you quite a lengthy look at its story and combat mechanics. Similar to the Persona games, Metaphor: ReFantazio has a turn-based combat system with what Atlus says is a “blend of real-time action.”

    Also, like the Persona games, you’ll have to manage your time, so that you can build bonds with your allies and increase your “virtues” outside of dungeon-crawling. Metaphor: ReFantazio is set in the fictional United Kingdom of Euchronia, which was plunged into chaos after the assassination of its king. In the middle of the royal tournament for the throne, the protagonist and his partner fairy Galica go on a journey to find the cursed prince that was thought to be dead and team up with new allies along the way.

    Physical copies of the game, both standard and limited Collector’s editions, are now available for pre-order, but you’ll have to wait a bit if you’d rather get the digital version. Upon launch, the game will be available for various consoles, namely the Xbox Series X|S, PlayStation 5 and PlayStation 4, as well as on Windows and Steam on PC.

    If the 30-minute gameplay footage is too long for you, here’s a new trailer you can watch instead:

    Mariella Moon

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  • Kotaku’s Essential Guide To Persona 3 Reload

    Kotaku’s Essential Guide To Persona 3 Reload

    Screenshot: Atlus / Kotaku

    It can be tough figuring out how to manage everything Persona 3 Reload throws at you. Between school life, social life, and fighting demonic shadows during the Dark Hour, your time in Gekkoukan High School is hectic, to say the least. So whether you’re returning to Persona 3 or playing it for the first time via the brand-new remake, here are some tips for how to get the most out of every day on the game’s calendar. — Kenneth Shepard

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  • Is It Crazy that I Want Yet Another Persona 4 Golden Re-Release?

    Is It Crazy that I Want Yet Another Persona 4 Golden Re-Release?


    I’ve long since been a Persona 4 stan. Out of the three modern Persona games, P4 has always stood out to me as the best of the bunch. You’ve got a killer cast, a great story, and a timeless soundtrack through and through. And while, yes, Persona 5 may look a lot prettier and flashier than its slightly outdated-looking predecessor, I’d play P4 over P5 any day of the week.

    Which is why I think it’s an absolute crime that with the release of Persona 3 Reload, Persona 4 is now officially the ugliest new-school game in the series.

    I’ve spent the past couple weeks binging Persona 3 Reload, and it’s a fantastic remake of the original PS2 release. It’s a full remake done in the Persona 5 engine, with new character models, artwork, and even plenty of new combat mechanics to make things more streamlined and frictionless. Little things like the Baton Pass system, new side stories with teammates who didn’t get Social Links before, and improved Analysis for Fuuka just make Persona 3 feel so much more modern.

    Most importantly, the game just looks good now. Gone are the cursors from Persona 3 Portable and tiny human figures from FES. The full-sized models and redone environments make Tatsumi Port Island pop, and everything looks fresh and vibrant. And I’m here to tell you that Persona 4 Golden needs that treatment too.

    Image Source: Atlus via Twinfinite

    When it first released on the PS2, Persona 4 was seen as a big step-up from Persona 3. The characters and Social Links were better, there were more activities, and it was clear that Atlus had really started to hit its stride with this entry. Since then, it’s gotten a re-release on the PS Vita (goodnight, sweet prince) with a brand new dungeon, ending, character, and a bunch of new events that really elevated the game to the next level.

    In its current state, Persona 4 Golden is near-perfect. The stories, characters, and activities are all great. It just got its re-release at the wrong time. In a post-Switch era and in a world where Persona 3 Reload is now a thing, the graphical potential for a Persona 4 remake has gone way up. Imagine exploring Inaba in a proper, free 3D environment.

    More importantly, imagine enjoying Persona 4’s gameplay with an updated combat system akin to that of P3 and P5’s. Persona 3 Reload incorporates a more basic form of Persona 5’s Baton Pass system, along with Light and Dark elemental types, and these are elements that would work well in P4, too.

    Persona 4 Golden also has so many more interesting environments within Inaba and the Shadow World that would look stunning with a graphical remake, I’m practically salivating just thinking about the possibility. The dungeons alone would be a visual treat, with Heaven and the Secret Lab coming to mind as big standouts.

    Image Source: Atlus

    The problem, of course, is that Persona 4 Golden is already a very solid game in its own right. Even without a graphical facelift and the extra bells and whistles, Persona 4 Golden still holds up incredibly well today, which you couldn’t really say for Persona 3 FES or Portable. But look, surely there’s a case to be made for the game that properly put the series on the map. If P3 served as the blueprint for the new-school Persona games that we know and love today, then P4 is the culmination of the efforts and lessons learned from its predecessor.

    Persona 4 Golden boasts the strongest cast of characters and Social Links we’ve seen in the series, not to mention a tantalizing murder mystery that sprinkles its clues right from the very start. The story comes with its peaks and valleys that always keep you guessing and wanting to find out what the next hint is, and neither P3 or P5 have been able match the level of writing that we get in 4.

    So, is it highly unlikely that we’ll ever see another proper remake of Persona 4? Probably. Is that going to stop me from hoping in vain and writing this open plea to Atlus? Absolutely not.

    About the author

    Zhiqing Wan

    Zhiqing is the Reviews Editor for Twinfinite, and a History graduate from Singapore. She’s been in the games media industry for nine years, trawling through showfloors, conferences, and spending a ridiculous amount of time making in-depth spreadsheets for min-max-y RPGs. When she’s not singing the praises of Amazon’s Kindle as the greatest technological invention of the past two decades, you can probably find her in a FromSoft rabbit hole.



    Zhiqing Wan

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  • Persona 3 Reload Debuts Live-Action Trailer

    Persona 3 Reload Debuts Live-Action Trailer

    Publisher Atlus revealed a new trailer for P-Studio’s Persona 3 Reload, which releases early next month. The live-action trailer features actor Aidan Gallagher, best known for playing Number Five in Netflix’s superhero show The Umbrella Academy.

    Persona 3 Reload live-action trailer

    The trailer shows Gallagher slowly walking through several scenes from Persona 3 Reload before eventually breaking into a run. “Time is something no one can escape,” Gallagher narrates. “No matter which path you choose, it delivers all to the same end. Time is limited. Soon, the end will come. It’s all up to you now. The world does not need a script that is already written. The time has come to wield your power, accept your destiny, and seal your fate.”

    The trailer concludes with a montage of Persona 3 Reload gameplay.

    https://www.youtube.com/watch?v=maL1PDVsGpo

    Persona 3 Reload is a remake of the 2007 game. Despite the name, it is actually the fourth mainline Persona game and part of the sprawling Megami Tensei franchise. The game stars a high-school student who returns to his home city ten years after his parents died in a car accident. After gaining the ability to summon a manifestation of his inner spirit called a Persona, he joins a group of fellow Persona users called the Specialized Extracurricular Execution Squad or SEES. Together, they must save Tatsumi Port Island from dangerous Shadows and unravel the mystery of The Dark Hour.

    Fans have wanted a Persona 3 remake for some time, with Atlus finally announcing Reload last year. The new game includes features introduced later in the series, such as several quality-of-life improvements from 2016’s Persona 5. The remake will launch for PC PS4, PS5, Xbox One, and Xbox Series X/S on February 2.

    Daniel DeAngleo

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  • What Each Edition Of Persona 3 Reload Will Get You

    What Each Edition Of Persona 3 Reload Will Get You

    Persona 3 Reload, a full-fledged remake of Atlus Games’ beloved 2006 role-playing game Persona 3, is set to release on February 2, 2024, for Xbox, PlayStation, and Windows. So take a deep breath and relax, you’ve still got a bit of time to play through October’s busy fall releases before hunkering down for an RPG-filled winter.

    The remake is far from being the definitive version of Persona 3, given its lack of Persona 3 Portable and Persona 3 FES content, which means no appearance from fan-favorite female protagonist Kotone Shiomi. However, its various pre-order versions (and the bonus items that come with them) might soften the blow for longtime fans. Here’s a guide for what each pre-order version of Persona 3 Reload will get you.

    Check Out Persona 3 Reload: Amazon 

    Read More: Hands-On: Persona 3 Reload Remakes The One Thing That Didn’t Need Remaking


    Persona 3 Reload Physical Edition

    Atlus

    Price: $70

    What You Get: Pre-orders of any version of Persona 3 Reload will get you the base game, as well as six Persona 4 Golden background music tracks as bonus DLC. The bonus DLC will let you listen to “Reach Out to The Truth,” “Time to Make History,” “I’ll Face Myself,” “A New World Fool,” “Fog,” and “Period” in P3R. So if you just wanna jam to some P4G tunes and don’t wanna pay a little extra for something extra, this is the version of P3R for you.


    Persona 3 Reload Digital Deluxe Edition

    Atlus

    Price: $80

    What You Get: P3R’s digital deluxe edition will get you the base game, six bonus P4G tracks, the game’s 64-page digital artbook, and its 60-song soundtrack of newly arranged and all-new songs by the Atlus sound team.


    Persona 3 Reload Digital Premium Edition

    Atlus

    Price: $100

    What You Get: P3R’s Digital Premium Edition includes the base game, P4G’s bonus tracks, the digital artbook​ and soundtrack, as well as all of Reload’s DLC on launch. Here’s a description of P3R’s DLC pack:

    • Persona 5 Reload Phantom Thieves Costume Set
    • P5R Shujin Academy Costume Set
    • P5R Persona Set 1
    • P5R Persona Set 2
    • P4G Yasogami High Costume Set
    • P4G Persona Set​

    Persona 3 Reload Aigis Edition

    Screenshot: Atlus / Walmart / Kotaku

    Price: $200

    What You Get: Last is the big kahuna: Persona 3 Reload’s Aigis Edition. Pre-ordering this eye-wateringly expensive version will get you the base game, a physical art book, a two-disc P3R soundtrack, a P3R DLC pack voucher​, and an Aigis figure. There’s no clear information on the size of that Aigis just yet, although it looks like a standard 6-inch prize figure.

    Isaiah Colbert

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  • Persona 5, Does Goro Akechi Mean Nothing To You?

    Persona 5, Does Goro Akechi Mean Nothing To You?

    The internet’s been buzzy of late for the freshly announced Persona 5 spin-off game, Phantom of the Night (P5X). Fans were intrigued by the new characters, but they were also excited to meet their old favorites again. But when I looked at the screenshots, I noticed one person missing: Goro Akechi. What gives, Atlus? You can’t just pretend that Persona 5 Royal’s main antagonist wasn’t also the series’ most compelling character. He was a true member of the Phantom Thieves group, and his haters can die mad about it.

    Goro Akechi is a high school student who acts as a rival for the main protagonist of Persona 5. In the original game, he’s known for betraying the party after pretending to be their friend. He also does this in the enhanced Royal release, but this 2019 update of the game adds additional scenes for him. These social interactions make Akechi feel more like a deeply troubled friend, rather than a shithead cop who had a change of heart at the very last second.

    Like most RPG antagonists, Akechi has a tragic backstory. His mother died when he was young, and he grew up as an orphan (who generally face considerable social stigma in Japan). Akechi wanted revenge against his neglectful and cruel father, so he cooperated with him in order to get close enough to assassinate him. Unfortunately, his father also planned to assassinate his son all along. Akechi eventually recognized that the protagonist is a similar person to him, and chose to sacrifice himself to ensure the escape of the heroic Phantom Thieves.

    It also helped that in Royal, players got to spend more time with him in an entirely new arc. The post-game added a new semester in which reality has been completely changed. In this altered Tokyo, every character has their personal tragedy undone, and each person lives a happy life. This is the only scenario in which Akechi can be saved. However, he rejects the artificial world and the false happiness that comes with it. Since he’s implied to have died in the original plotline, defeating this world’s owner means he will cease to exist. He doesn’t care. For him, dying is preferable to living under the thumb of some higher power.

    But I wanted him to live! When you pursue the ending in which the artificial world is destroyed, Royal teases the possibility that Akechi might have survived. And so I held my breath for the possibility of being able to see Akechi again in the sequel game Scramble. I never ended up finishing that musou game despite completing so many others. Akechi wasn’t in it, and that was definitely part of the reason. I wasn’t terribly invested in a P5 in which he didn’t exist.

    I hoped that it was a fluke. Akechi is good, and he deserves to appear in other spinoff games. Now it seems like P5X might let me down too, and I’m starting to lose hope that Atlus remembers who he is. This is homophobia, and I won’t stand for it. Atlus, give us my feral bird son or give me death.

    Sisi Jiang

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  • It’s Always A Good Time To Play Persona 3

    It’s Always A Good Time To Play Persona 3

    Image: Persona 3

    The increasing popularity of the Persona series in the West has been a wonderful if slow-burning thing to behold, ramping up over the last decade to the point where Persona 5 was a Very Big Video Game Release, and re-releases of older games are now headline news.

    So it’s easy finding people to talk to about Persona 5 , and to watch videos about it, and read articles about it. Same goes for Persona 4, which has now been ported enough times (I first played it on Vita!) that it’s in much the same space. Basically, when people talk about modern Persona games, they’re usually talking about those two games.

    Persona 3, a little less so, so in honour of its re-release this week I want to talk about it tonight, and see if I can get it added to your list of Games You Really Should Play.

    Sure, it came out in 2006 on the PS2, but this is a Persona game. We’re not here for the cutting-edge visuals (though we are definitely here for the art style). We’re here for the friendships, the conversations, the haunted school island, the wandering around like a bum teenager at the end of class. It’s a game, just like Personas 4 & 5, about time.

    Being the first “modern” Persona game, though—it broke from its predecessors and laid down the basic template the series has followed ever since—does mean Persona 3 has its rough edges. Its single enormous dungeon, for example, is hell, and for those who have only experienced Persona 5’s exquisitely dovetailed social links and subplots, you might find Persona 3 a bit creakier and more sparse when it comes to after-school activities. It’s also lacking some of the vibrancy and exuberance of the more recent games when it comes to its cast.

    Not that this last point is a bad thing! There’s a lot to love about this more earnest tale, which has a nice tight focus to it, and it also has a dog, which is awesome.

    Now that we’ve established how much I love Persona 3, I will now tell you that when it comes to deciding which version of the game to play, I love Persona 3’s handheld port—which just happens to be the version re-released this week—even more. Persona 3 Portable was first released in 2009 on the PSP, and I think it’s a modern marvel of game (re)design. It takes the heart of the Persona experience and re-crafts it for a portable platform in a way that Persona 4 Golden couldn’t come close to matching.

    P3P’s isometric redesign gives it an almost timeless look, one I wish we got to see with later games in the series as well.

    P3P’s isometric redesign gives it an almost timeless look, one I wish we got to see with later games in the series as well.
    Screenshot: Persona 3 Portable

    Because the PSP couldn’t handle the fully 3D overworld of Persona 3, or fit its lavish animated cutscenes into its limited storage space, both of those pillars of the Persona 3 experience on PS2 are gone. While the loss of the anime-style sequences was a bummer, and 3D gameplay was preserved for the dungeon and combat, what Atlus did to replace the 3D exploration was a stroke of genius. Instead of stripping back the 3D sections with low-res textures and simpler models, they threw it out and replaced it entirely with a static, isometric version of Persona 3’s world.

    This was, and remains, the superior way to play Persona. The series’ overworlds may have started to look busier in recent entries, but they’re still incredibly sparse in terms of what you can actually interact with. Trudging around them looking for a conversation or story sequence can be a drag. Persona 3 Portable’s system is a faster, cleaner way to spend your downtime, and has the added benefit of looking amazing. I held out hope for years that Persona 4 could get a mobile port that looked like this, and a small part of me is wishing for the same thing from Persona 5.

    And we haven’t even got to the best part about it! No, the best part of Persona 3 Portable was that in addition to the perspective change and some other bits of administrative tidying (like new difficulty options), the handheld port added a whole second protagonist, meaning that if you’d played through the main game already, well surprise, you could play it all over again and get a completely different experience.

    WHAT I DISCOVERED GAMING AS A GIRL

    “When I had the opportunity to play a favorite game all over again with Persona 3 Portable, I was happy to do so. I didn’t realize a virtual sex change would make the experience anything but the same as before.”

    READ MORE HERE

    With the original protagonist a boy, Portable’s addition of a girl meant your romance options were completely inverted, and it added new social links and dialogue options as well. Imagine being able to play through Personas 4 & 5 like this! Romancing Yusuke would be worth the price of admission alone.

    Having been very difficult to get hold of for years—at least in an official capacity—Persona 3 Portable is out now on PC, Switch, Xbox and PlayStation.

    This post was originally published in 2021 as part of our special Backlog Month series of features. It has been updated and republished for Persona 3 Portable’s impending re-release.

    Luke Plunkett

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