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Tag: animation-cartoons

  • X-Men ’97’s Morph actor wants him to find love — just not with Wolverine

    X-Men ’97’s Morph actor wants him to find love — just not with Wolverine

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    Voice performance has become isolating work over the years — these days, for an actor like JP Karliak, a day “on set” is completed from a home studio, and notes come in over Zoom calls. But the goals are the same: find the perfect sound to match a character, and relentlessly chase the perfect take. Karliak has done voice work across the animation and video game spectrum, and is no stranger to IP demands. He’s been in everything from The Boss Baby: Back in Business to Suicide Squad: Kill the Justice League, where he played Batman’s nemesis, Joker. Taking over the role of Morph in Marvel Animation’s X-Men ’97, voiced in the original series by actor Ron Rubin, put him under high pressure from nostalgic fans. Still, alone in the room, he found it: his own pure voice.

    “My natural speaking voice doesn’t sound all that different from Ron’s original portrayal,” Karliak tells Polygon, “[and Morph] has a new look, he’s changing. And all these characters are going through all of this plot. For me, it was just sort of like, Why don’t we just sit him in this grounded space, and not slap a character voice on top of it?

    Along with giving Morph a character redesign, the X-Men ’97 writers evolved them into the animated property’s first non-binary character. Karliak, who identifies as genderqueer, was pleased at the change. In the 1990s, using he/they pronouns was less commonplace, but having Rogue make a point of properly addressing Morph in 1997 fits right into the show’s approach to doing whatever feels emotionally right, continuity and era be damned.

    “We didn’t fly around and shoot lightning out of our fingers [in 1997 either], so whatever!” Karliak says. “I think the representation is still incredible. And I don’t think it takes away anything from who Morph is. Morph is on a gender journey that will unfold as time passes and he goes through the eras of terminology that we’ve lived through already.”

    Image: Marvel Animation

    With such a stacked cast, the show doesn’t give Morph a ton of airtime, but their history in the series is deeply felt and considered in each line-reading. X-Men ’97 remains in continuity with X-Men: The Animated Series, which saw Sentinels kill Morph in the first episode, only to have Mister Sinister resurrect the shapeshifter as a brainwashed X-adversary. When his friends rescue him, he disappears from the show again to deal with that trauma.

    Morph returns in X-Men ’97 as a goofy but troubled soul finding a place in the world. Karliak says that even if Morph has three lines in an episode, he found himself running through every variation — pure fury, wisecracking, bawling his eyes out, near-deadpan — with voice director Meredith Layne (Castlevania), to give the director and writers what they need to connect the past with present. “As the comic relief of the show, I think he’s burying a lot of things,” Karliak says. “Having him say less was actually the smarter way to go for somebody who’s internalizing a lot.”

    Along with voiceover work, Karliak runs the LGBTQIA+ nonprofit Queer Vox, which strives to train aspiring queer VO artists and educate the industry about working with queer talent. He says one quirk of current Hollywood casting is that the group often encounters auditions asking for “non-binary voices,” which he finds funny, despite the attempt at allyship. “It’s like, What does that mean? There’s a lot of conflation of ‘non-binary means androgynous,’ which is not the case,” he says.

    And what makes Morph enjoyable for Karliak to bring to life isn’t how the character fits a specific identity slot — it’s how his identity fits into the day-to-day drama at the X-mansion, and the greater global drama of X-Men ’97.

    “He’s a superhero who’s got some trauma, he’s got friends, he’s showing up, he’s doing the thing,” Karliak says. “He probably would like to have a significant other at some point — you know, hint, hint, nudge, nudge — and there’s all of that stuff happening. But there’s never a very special Jesse Spano episode of, like, This is the non-binary episode. Because we don’t need it.”

    Many fans have wondered whether Morph’s friendship with Wolverine could blossom into something more romantic in future seasons of X-Men ’97. But Karliak hopes it doesn’t, as much as he wants his character to find love.

    “As somebody who’s consumed a ton of queer media over the years — what coded things we had in the ’90s — I think there have been so many stories told about the queer person that’s pining over the straight best friend. Meh!” he says. “It’s kind of meh to me! I think it’s so much more interesting that they love each other like they’re Frodo and Samwise, and that’s great. It doesn’t need to be more than that. And they can support each other. It makes Morph razzing Wolverine by turning into Jean Grey so much less about like, Oh, I’m jealous, so I’m gonna, like, razz you about your girlfriend who I hate, and more about, Hey, buddy, I think this is harmful for you, and I just want to point this out, that maybe you need to move on.”

    Karliak lauds the X-Men ’97 writers room for breaking from obvious stereotypes and traditions to do its own thing. And the work is standing up to all kinds of scrutiny. When the news broke that Karliak would voice Morph as a non-binary character, the usual corners of the internet erupted with vitriol and found their way into his mentions. But now, with the season wrapped up, he’s hearing little pushback.

    “There are properties, movies, IPs that have tried to do queer representation and done it more as checking a box, and it was received badly when it was announced, and continued to be received badly when the thing bombed,” he says. “And I think what’s great about this is that it’s done authentically, not only from the portrayal, but from the writing, like Beau [DeMayo], but also Charley [Feldman] and all of the other writers. There is a queer pedigree that’s going into this to make this right. So the people that shouted about it before it came out — once everybody saw it, and it’s just so universally lauded, it really silenced everything. You can’t argue with excellence.”

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    Matt Patches

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  • Blue Eye Samurai is getting a second season at Netflix

    Blue Eye Samurai is getting a second season at Netflix

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    Blue Eye Samurai is coming back for a second season at Netflix. The series debuted on Nov. 3, and got renewed a few weeks later. Netflix announced the second season on Monday with a short video.

    The show’s renewal comes as no surprise considering it’s popularity. It spent several weeks in Netflix’s top 10, and made several best-of-the-year lists, including the number two spot on Polygon’s own list. On top of that, the show’s first season ends with clear intention for another season. But Netflix didn’t announce much more about what we can expect from season 2, other than that it’s on the way. So, here’s everything we know about the next season of Blue Eye Samurai:

    [Ed. note: This story contains spoilers for Blue Eye Samurai season 1.]

    Is Blue Eye Samurai getting more seasons?

    We know for sure that a second season is on the way, but Netflix’s announcement didn’t come with the promise of more than that. While some animated series often get picked up for at least a season or two, it seems we’ll have to wait a while until we find out just how long Mizu’s journey may stretch on for.

    When will Blue Eye Samurai season 2 release?

    There’s no good way to tell, but the first season was greenlit back in 2020. With pandemic conditions making production harder, and the general difficulty of starting up an animated project, it’s likely we won’t have to wait a full three years before the next season, but turning around another batch of episodes next year would be pretty daunting too. With that in mind, it seems like 2025 is the most likely date for new episodes of the show to arrive.

    What will season 2 of Blue Eye Samurai be about?

    This one the show is very clear about: We know that Mizu is heading off of London, ready to make her way through a foreign land, which is likely to come with quite a bit of culture shock, in hopes of killing her last two targets. Meanwhile, Akemi is heading to the palace to find whatever influence she can over the future of Japan, while Ringo seems to have found a new master.

    All of this should make for a much bigger, more expansive second season, but also one that broadens the show in exciting new ways.

    Who will be in the cast for Blue Eye Samurai season 2

    Along with the main cast of the first season, who all seem likely to return, Netflix hasn’t made any announcement of additions for season 2. Although, considering the talent that’s involved in the show already, it’s possible some pretty big names could get onboard as the show heads to London.

    Is there anything similar to Blue Eye Samurai I can watch while I wait for season 2?

    Weirdly enough there is, though we can’t promise it will be good just yet. FX’s new series Shogun is about an Australian who journeys to Japan and becomes a samurai, and its first trailer looks pretty good. The series is set to debut in February and will probably scratch a similar itch to Blue Eye.

    If even waiting a few months feels like too much for you, there’s also Vinland Saga, an anime about a Viking seeking revenge for his slain father until he finds out that revenge is much more complicated than he thought.

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    Austen Goslin

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  • Remember when Frozen helped solve the Dyaltov Pass incident?

    Remember when Frozen helped solve the Dyaltov Pass incident?

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    A decade later, Frozen is still a pretty incredible looking movie. Despite accusations of Disney Face and a slew of movies that have aped its art style, Disney’s landmark 2013 film remains a pretty astounding display of digital animation prowess. Among the many fantastic looking elements, perhaps the most impressive is the snow. But Frozen’s snow has done more than simply look pretty — the technology that Disney used to make it helped solve the decades-old mystery of Dyatlov Pass.

    For those who don’t know, the Dyatlov Pass incident is a hiking tragedy that happened in Russia’s Ural Mountains in 1959. A group of nine people were discovered dead a few weeks after pitching their tent in the snowy slopes. What was particularly haunting about the bodies, however, was the state in which they were found [Ed. note: This description is a little graphic]: Several seemed to have been dragged many feet from the campsite, while others were even further away. Some were discovered in various states of undress, injury, and disfigurement, missing eyeballs or tongue, and with cracked ribs and skulls. The bodies were also, bizarrely, lightly irradiated. In other words, it seemed like a graphic and grisly massacre, but no one could provide an explanation that exactly fit the facts.

    That mystery made space for decades of fantastical theories to crop up, including Yetis, aliens, wild animals, infrasound, the Soviet military, or (most boring and plausible) an avalanche. But for years, the avalanche theory was considered an insufficient explanation. In the initial investigation, and several subsequent ones, researchers found none of the typical evidence that might suggest an avalanche had been triggered. But in 2019, a group of physicists determined that an extremely small avalanche could technically be possible in that area.

    Image: Walt Disney Animation Studios

    The next question for researchers was whether or not an avalanche of that size could really cause the kinds of injuries the nine victims were found with — and that’s exactly where Frozen comes into play.

    When Johan Gaume, head of the Snow Avalanche Simulation Laboratory at EPFL, a Swiss federal technical institute, saw Frozen, he was immediately impressed with the way the snow in the movie moved. So impressed, in fact, that he met with Disney to talk about the animation technology they used to create it. Gaume then augmented the code slightly in order to create a more realistic model for how an avalanche of that size might look and behave, and more importantly how it might impact and injure a human body.

    Between the Frozen code, his own simulations, and some old crash-test data from General Motors, Gaume and his team determined that a small avalanche actually could be enough to create the kind of blunt-force trauma injuries suffered by the victims of Dyatlov’s tragedy. According to their research, an avalanche of that size, in those specific conditions could do things like break ribs or cause serious head injuries, or even enough soft tissue damage to result in death — unlike most avalanche victims, who tend to die of asphyxiation.

    Queen Elsa stands looking worried on the frozen balcony of her frozen palace, surrounded by frozen walls and frozen bannisters, in… what was that movie called again? Chilly, or something like that?

    Image: Walt Disney Animation Studios

    But while Gaume’s model does give some compelling support to the avalanche theory, it can’t quite account for all of Dyatlov’s Pass’ mysteries. For instance, why were the bodies irradiated (possibly due to thorium present in some camping lanterns, but unconfirmed) or what happened to the eyes and tongues of certain members of the group (possibly scavenged by animals, though there aren’t many other signs that point to that on the bodies). Another of the ongoing mysteries is why exactly the bodies were so far from the camp or why they were undressed — though various kinds of panic and hypothermia could potentially account for that.

    But at the end of the day, we’re still one step closer to figuring out the answers that have eluded researchers for years, and it’s all because of Frozen.

    Honestly, Disney should lean into it. Frozen 3 and Frozen 4 are on the way — what’s keeping the House of Mouse from realistically modeling radiation spread, katabatic winds, and possibly the alpine speed of a Yeti?

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    Austen Goslin

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  • Five things to know before watching Disney’s Wish

    Five things to know before watching Disney’s Wish

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    At Polygon, a lot of us are fans of sitting down to a movie with as little up-front information as possible, for the feeling of discovery. But sometimes, it helps to know a few things going in, whether it’s an interesting fact about the movie’s history, or just knowing how many end-credit scenes to wait for. Here are five things we think you should know about Walt Disney Animation Studios’ new animated feature Wish before watching.

    Does Wish have a post-credits scene?

    It does! It’s a brief, wordless sequence that doesn’t have any plot relevance, so you can decide for yourself whether it’s worth staying to watch. Like a lot of other elements in Wish, it’s mostly intended as a visual celebration of Disney’s 100-year anniversary. In the scene, a character with a lute plucks out a simple acoustic version of Disney’s signature ballad “When You Wish Upon a Star,” which segues into Disney’s updated CG animated anniversary logo. There isn’t a lot to it, except as another way the movie taps into Disney history. But if you’re sitting there at the end of the movie feeling the kind of nostalgia Disney intended you to feel, it might bring on the warm fuzzies.

    Why does Wish’s animation look different from other Disney movies?

    Wish is expressly intended as a salute to Disney history, which is why it’s packed full of visual references to past Disney movies. Part of that project had the directors, Chris Buck (Frozen) and Fawn Veerasunthorn (Raya and the Last Dragon story head), trying to digitally approximate Walt Disney Animation’s classic 2D hand-painted look. For this film, they used a digital approach previously tested on the experimental Disney short Paperman.

    You can read more about the animation development process and the software used to render it in our behind-the-scenes look at Wish’s animation.

    Where can I hear the songs from Wish?

    Image: Walt Disney Animation Studios

    Possibly anticipating piracy and deciding to just get all the video-play payout for themselves, Disney has released the Wish soundtrack in an official playlist on YouTube. There are quite a few songs, so if these were all actual clips from the movies, you’d be able to watch a significant chunk of Disney’s Wish free online. Instead, these are lyric videos. If you’re the kind of person who likes to listen to a musical’s songs ahead of time (we don’t understand you, but we know you’re out there), or you’re previewing the movie for younger viewers, or you come out of Wish with a particular song you want to revisit, that’s the easiest way to do it.

    As of press time, a few of the songs were also on Spotify on Disney’s channel, but the whole album hadn’t been uploaded yet.

    Who wrote the songs in Wish?

    Disney fans may notice that Wish’s songs don’t have that Broadway-number, singalong quality common to so many Disney musicals, and that they’re more like radio-ready modern pop. That’s because the lyrics were written by Grammy-nominated pop artist Julia Michaels, who’s previously written songs for Justin Bieber (“Sorry”), Ed Sheeran (“Dive”), Gwen Stefani (“Used To Love You”), and Britney Spears (“Slumber Party”), among others. The music is by Michaels and indie-rock producer Benjamin Rice. They gave Wish a much glossier pop sound than most Disney movies, somewhat akin to the radio remixes of Disney soundtrack songs that have been common since the Disney Renaissance.

    Why do some of Wish’s characters look so familiar?

    Oof. So you may wind up wondering why the protagonist, Asha (Ariana DeBose), has a squad of seven pals backing her up — characters who mostly don’t have a lot to do, but are almost always together throughout the movie. Those characters are an extended gag from Disney history: They’re modeled after the dwarfs from Disney’s first animated movie, Snow White and the Seven Dwarfs. Not only are their outfits color-coded after the dwarfs, they each have characteristics specific to the Snow White characters.

    The “seven dwarfs” reference characters in Disney’s animated movie Wish — from left to right, Hal, Safi, Dahlia, Simon, Gabo, Bazeema, and Dario — stand in a crowd scene together, looking concerned

    Image: Walt Disney Animation Studios

    The seven dwarfs from Disney’s 1937 animated feature Snow White and the Seven Dwarfs all crowd onto a wooden balcony together

    Image: Walt Disney Animation Studios

    How to tell which Wish character is which dwarf? The fastest way is to check the first letters of their names. Dahlia (Jennifer Kumiyama), Asha’s best friend with the little round glasses and a tendency to lead the group, is Doc. The paranoid, constantly complaining Gabo (Harvey Guillén) is Grumpy. Smiley but not very assertive Hal (Niko Vargas) is Happy. Simon (Evan Peters), the big guy who’s dazed and half-conscious for much of the movie, is Sleepy. Safi (Ramy Youssef), whose only characteristic is that can’t stop sneezing, is Sneezy. Dario (Jon Rudnitsky), the big-eared guy whose job is saying clueless things, is Dopey. And Bazeema (Della Saba), the introvert who keeps disappearing early in the movie, is Bashful. None of this is spelled out in the movie, but once you see it, you can’t unsee it.

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    Tasha Robinson

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  • Why is Captain Laserhawk called a ‘Blood Dragon Remix,’ anyway?

    Why is Captain Laserhawk called a ‘Blood Dragon Remix,’ anyway?

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    Ubisoft and Netflix’s new animated series Captain Laserhawk: A Blood Dragon Remix has very little to do with the Far Cry game series, from which it draws part of its title. Viewers of the mixed-media show don’t need to know anything at all about Far Cry, or its strange, neon-infused spinoff from a decade ago. But series creator Adi Shankar said it would be “disingenuous” to not reference Far Cry 3: Blood Dragon, the 2013 video game that was a shocking aesthetic swerve in Ubisoft’s open-world survival adventure game.

    Shankar said that calling his new mashup show, in which the worlds of Assassin’s Creed, Beyond Good & Evil, and the Tom Clancyverse collide, is him “paying homage, paying credit” to Far Cry 3: Blood Dragon.

    “When you look at how important Far Cry 3: Blood Dragon was, it’s a seminal fucking piece of art,” Shankar said in an interview with Polygon. “At some point people are going to look back and say there were seminal things [in that game] that seeded this online art movement, which continues to grow. Blood Dragon was one of them. So this is me wanting to acknowledge that.”

    Captain Laserhawk is more like a reverential cousin to Far Cry 3: Blood Dragon. Both pieces of media are set in dystopian futures, and steal liberally from ’80s-era influences: synthpop music, VHS tapes, video games, and effortlessly cool action stars. Far Cry 3: Blood Dragon’s hero was a mishmash of the T-800 Terminator and Kyle Reese wearing an NES Power Glove holding RoboCop’s hand cannon. Captain Laserhawk’s Dolph Laserhawk is similarly cybernetic, with a gun arm that evokes Mega Man’s Mega Buster or Samus Aran’s arm cannon.

    Far Cry bad guy Pagan Min does make an appearance.
    Image: Netflix

    There are clear similarities and distinct differences between the two Blood Dragons. Shankar described his show as “more of a vibe” as opposed to “adapting the ‘tome’ of Far Cry 3: Blood Dragon.” In fact, when Shankar’s show was first announced back in 2019, it was called Captain Laserhawk: A Blood Dragon Vibe.

    Captain Laserhawk is “part of the same lineage” that the CRT-filtered, laser beam-slathered Far Cry game spinoff was, an aesthetic that has permeated through other works of art over the past decade. Shankar specifically namechecked Destiny 2, The Weeknd’s music videos, and the Duffer brothers’ Stranger Things as examples of contemporary works existing on the same creative lineage.

    “It all just kind of organically happened via the internet and Blood Dragon was a seminal moment in that,” Shankar said.

    And while the Far Cry 3 and Blood Dragon influences may be a small part of Shankar’s animated series, especially compared to how much Beyond Good & Evil influence it contains, there is some Far Cry at the show’s heart — and at its periphery.

    “Well, you know [Far Cry 4’s] Pagan Min is in this, reinterpreted through a JoJo’s Bizarre Adventure lens,” Shankar said. And, he teased, “the universe is populated with other Far Cry characters. They exist, and you may not see them here, but they’re out there in the universe.”

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    Michael McWhertor

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