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Tag: Alan Wake II

  • Target Confirms It Will Stop Selling Some Physical Media In Stores, Like Movies

    Target Confirms It Will Stop Selling Some Physical Media In Stores, Like Movies

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    The future of physical media took another blow as Target confirmed previously reported plans that it would stop offering physical DVDs in store and transition to only carrying a select number of films in brick-and-mortar locations during specific, limited times. However, the retail giant said games would be—for now—unaffected by this change.

    Over the last two years, we’ve seen more and more signs that the era of physical media might be ending. In 2023, Alan Wake II became one of the first AAA games to skip a physical release, and it can only be bought digitally. In 2024, Microsoft confirmed that Senua’s Saga: Hellbade II would also skip a physical release. We also learned earlier this year that Best Buy is winding down support for physical media in its stores and online. Checking the retailer’s site today, I can’t find any movies for sale. (Physical video games are still available.) Also in 2024, Disney shut down its long-running DVD/Bluray movie club. So yeah, if you like buying and owning movies and games, you might be nervous. And more bad news is here.

    On April 18, IGN reported that a Target spokesperson told the outlet that the retailer is “transitioning the limited assortment of DVDs” currently available in some stores to its website, and now asks that customers shop for physical media online.

    DVDs will sometimes be available at Target

    However, physical movies and TV shows might return to stores during the holidays, when Target suggests people are more likely to buy a DVD.

    “Based on our guests’ shopping patterns and broader industry trends, we’re transitioning the limited assortment of DVDs we carry in our stores to Target.com, where guests will continue to find thousands of titles,” the spokesperson told IGN. “Moving forward, we’ll offer select DVDs in stores when they are newly released or during key times throughout the year when they are more popular, like for gift giving during the holidays.”

    IGN was told that this new physical media pivot won’t apply to video games, which will continue to be sold in stores.

    While that might seem like good news, the reality is that if Target is willing to remove DVDs from its stores, then it might one day decide to cut physical games, too. And if that happens at enough retailers, then publishers might become less interested in spending the money on printing physical discs. That could lead us into a future where most big games only ship digitally. That wouldn’t be so bad if digital storefronts weren’t shutting down and old games weren’t being routinely killed by publishers after it’s been decided they are no longer profitable. We are entering a new era and it’s scary, folks. Hold on to your PS2 and Xbox 360 games tightly.

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    Zack Zwiezen

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  • My New Year’s Gaming Resolution: Spend More Time Gaming On Consoles

    My New Year’s Gaming Resolution: Spend More Time Gaming On Consoles

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    I’m a fairly recent convert to PC gaming. In 2016, I spontaneously picked up a Steam Machine, Valve’s early attempt to fuse Steam with a more console-like experience. It was my first real introduction to the breadth of the Steam library and performance that outpaced my PS4. I was hooked, so I got my hands on a Dell PC, then soon after built my own computer. I sold off my Xbox One and a majority of my PS4 collection, holding on to my PS4 itself for the eventual release of Final Fantasy VII Remake, but otherwise shifted all of my gaming over to PC. Games ran better on PC, and there were more of them. Why would I spend time gaming on anything less? Why should I sacrifice any amount of performance when I should be striving for the absolute best that tech can offer?

    As I head into 2024, however, I’m thinking that it’s time to game less on my Windows machines and more on my PS5, Switch, gaming-first devices like Steam Deck, and other consoles.

    The inspiration for this change has little to do with exclusive titles on various platforms or the added comfort of gaming on a couch (I actually don’t have a couch and use the same monitor for my PS5 as I do my PC). The spark for this decision can be attributed to the Moog Grandmother synthesizer.

    Console-gaming more in 2024

    As a musician, I embraced computers and digital audio workstations for their near infinitude of musical outcomes. The ability to use software like Reason or VCV Rack meant that I could have tons of virtual instruments, many of which sound nearly indistinguishable to their physical counterparts. But what I lost in that process was the experience of spending focused time with a musical instrument. I instead adopted the role of a producer and tweaker, and was perpetually distracted by the ease of firing up a web browser and disappearing into the hole of the internet.

    Maybe there’s a reason I can’t afford a car…or even a couch…
    Photo: Claire Jackson / Kotaku

    But since pivoting to musical instruments instead of using a computer, I’ve come to develop a more direct and intimate, distraction-free experience with music. It’s led me to wonder where else I can achieve that closeness. The first thing that came to mind was gaming.
    In some ways switching from a PC to a console to game is merely trading one screen for another, but the more time I’ve spent with my PS5 the more I’m reminded of the benefits of a more isolated, focused gaming experience, like the kind I enjoyed for most of my life—even if I’m playing a game that could technically run better on my PC.

    In gaming we’re so often bombarded with the need for “bigger, better, faster now.” Our framerates must now be 120hz, resolutions at least 1440p, and marketing materials tell us that we ought to be streaming, sharing, and creating content constantly. Overlays want us to constantly be chatting on Discord and other services. Consoles have been infected by this mandate too, but the PC is the king of making you feel like shit for not having a reliably stable framerate on the most graphically demanding games at absolutely all times. How can you even have fun if ray-tracing isn’t involved and set to the max?

    My PS5, until now, has been like owning a car: I need one for work (or so I imagine. Like a couch, I don’t have one of those either). But after spontaneously buying Alan Wake II on PS5 after beating it on PC , I realized the benefits of closing myself off from the distraction of a web browser. I can’t Alt+Tab away to have the internet tell me whether or not I should be using performance or quality mode or to randomly chat in Discord. As I’m once again following the dark tale of Mr. Wake, I’m doing so in an environment exclusively made for gaming. And yes, I’m playing it at 30-frames-per-second, but the focused experience of shutting off the work machine and turning to the game machine I believe is resulting in a closer experience with this game, and I’m hoping it will in other areas.

    A photograph shows a DualSense Egde sitting on top of a computer keyboard.

    In trading the keyboard for the controller, I’m finding a more focused gaming experience.
    Photo: Claire Jackson / Kotaku

    Does this mean I’m done with PC gaming? No, absolutely not. I don’t personally own an Xbox, so I’lli use my Windows 11 machine to enjoy Microsoft’s offerings, and I’ve developed a love for emulation in the last couple of years. And given my job, I do need to stay connected to the world of PC gaming.

    But in 2024, I’m going to try and go to my PlayStation first for gaming experiences, letting myself be immersed not because I’m chasing endless horsepower on the “ultimate” “FTW” platform of gaming, but because I’m making the choice to use a separate, unrelated machine from the one I use for all the clinical and boring parts of my life. Like my synthesizers, I want to recenter gaming as a focused, direct experience, and I think dedicated hardware is the key.

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    Claire Jackson

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  • I Use My Xbox Series S For Shooters And My PS5 For Everything Else

    I Use My Xbox Series S For Shooters And My PS5 For Everything Else

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    On the frontline of the console wars, it’s difficult to find perspective. Whether you’ve already chosen a side and are deep in the trenches, or you’re just trying to figure out if an Xbox Series X (see on Amazon) or PS5 (see on Amazon) makes a better Christmas gift this year, you’d be hard pressed to find a measured, bipartisan take on the internet. Instead, the seemingly endless battle between Microsoft and Sony is littered with fanboys using Starfield ass mods to “dunk” on each other and CEOs arguing over console exclusives and their perceived value.

    I’m not a console warrior, nor am I a specs girl. I don’t care about framerates or ray tracing all that much; I’m not fussed about the power of processors. I grew up playing PlayStation until my high school boyfriend introduced me to Halo 2, then I bought an Xbox 360 so I could play Halo 3. I currently own a Series S and a PS5, both of which are jammed into a too-small entertainment console in my living room. But there is a distinct delineation between what kind of game I play on each device, and it’s worth discussing: I use my Series S for my competitive shooters, and my PS5 for almost everything else.

    Image: 343 Industries

    The Xbox comp game

    I spend a lot of time playing Overwatch 2 on my Series S, but I also use its rather small storage for Warzone, Apex Legends, and Halo Infinite. These are my core four shooters that I regularly rotate between—I never play those first three on my PS5, even with the console’s extra storage space making it a lot easier to keep (and update) huge games like Call of Duty. There are a few reasons why.

    Read More: Call of Duty: Modern Warfare III Will Bring Back Every OG MWII Multiplayer Map

    As I mentioned, I got an Xbox so I could play Halo 3, which means I cut my teeth in the FPS world using the heftier Xbox controllers. As such, my hands became molded to them, my fingers grew comfortable with their curves. Even with slight variations in their design since the 360 days (like the controversial d-pad change that removed the disc in the Xbox One controller, or the extra button added with the Series X/S model), Microsoft’s controller has felt ergonomically superior for years.

    The setup of the triggers and the joysticks, the way it rumbles, even the sheer heft of its plastic has always made Xbox controllers a more comfortable fit when compared to PlayStation’s DualShock and DualSense, whose symmetrical joysticks give me hand cramps. The size of the PlayStation controllers’ triggers also baffle me, and have historically made my attempts to play anything like Fortnite or Call of Duty rather miserable.

    A custom Xbox Series X/S controller featuring lavender base color, white buttons, and metallic purple D-pad

    My custom Xbox controller I use every night.
    Photo: Microsoft / Alyssa Mercante / Kotaku

    Then there’s the social aspect—I find it a lot easier to invite people to parties and chirp enemy players on Xbox’s interface. As Twitch streamer Jynxzi often shows during his play sessions, it’s easy in games like Rainbow Six Siege and Overwatch 2 to find a player in your match, navigate to their profile, and send them a friend request or, in Jynxzi’s case, an unhinged voice memo. I use this feature often to reach out to players in Overwatch comp who aren’t talking and (mostly) politely request that they swap a character or heal more when playing as Moira. I don’t find those features as simple on PlayStation.

    Of course, my Xbox preference would not exist were it not for Halo 3, the sole reason why I’m a shooter player in the first place. And Halo’s exclusivity to Xbox consoles is a large reason why those same consoles remain my preference for my daily competitive game session. When I have a few bad rounds in Overwatch, I can seamlessly swap to playing some lighthearted matches in Halo Infinite. Everything is right there, at my fingertips.

    But aside from Starfield, an Xbox-exclusive RPG that sucked up a good chunk of my time before proving a bore, if there’s a narrative-focused game, I’m playing it on my PS5.

    Spider-Man and his iron spider legs attack an enemy.

    Image: Insomniac Games

    The PlayStation prestige

    There’s two major reasons why the PS5 is my go-to console for big-budget campaigns: Sony (often exclusively) releases some of the best single player games, and the DualSense’s features make my gaming experience so much better.

    The controller’s groundbreaking haptic feedback system does a lot of impressive stuff. It offers different firing modes based on how far down you pull the trigger in Ratchet & Clank: Rift Apart and adds an extra layer to Prowler Stash puzzles in Marvel’s Spider-Man 2 by requiring you to apply different pressure on each side. And it feels great when it’s not offering more depth and just, literally, vibing—like when I swing through New York City as Miles Morales or ward off scaries in Alan Wake II. Swiping on the touch pad at its center adds even more layers to a gaming experience, and there’s nothing that delights me more than when a phone call emanates from the built-in speaker. And because Sony knows how powerful its DualSense is, all of the studios working on first-party games make the most of it.

    Read More: How To Get More Out Of Your $200 PS5 DualSense Edge Controller

    Those first-party titles are, by and large, some of the most polished modern gaming experiences you can get. Whether it’s God of War: Ragnarök or Horizon Forbidden West, Sony’s games are akin to Hollywood blockbusters or fine-tuned supercars—they’re written like ancient epics, acted by icons, and so often without the jankiness that can scar new releases. Whether or not that makes them demonstrably better than other games is not the conversation here, but it is undeniable that they feel like they’re worth $70, especially when you have all the power of the DualSense in your palms.

    Of course, the PS5’s storage size is a key element—though I may not care about frames per second, I do love that I can have Skyrim, Star Wars Jedi: Survivor, Elden Ring, Spider-Man 2, and Alan Wake II stored on there and regularly updated without having to uninstall anything.

    Without realizing it, I’ve trained myself to boot up my PS5 when I’m in the mood for a lengthy, relaxed night of gaming that involves scouring worlds for hard-to-find objects or taking on daunting bosses, or power up my Xbox Series S when I want to shoot shit and yell into my headset. The consoles have become intrinsically linked with those different play styles, to such an extreme that, when I tried to play last year’s Call of Duty Modern Warfare II on PS5, I almost immediately shut it off and swapped back to Warzone on my Series S instead.


    If you have both consoles, when do you play each and why?

    See the Xbox Series X on Amazon

    See the PS5 on Amazon

     

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    Alyssa Mercante

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