Investigators say they found an Ohio fugitive working as a personal trainer and hotel manager in the 6500 block of Collins Avenue in Miami Beach. He was arrested on Monday, Feb. 2, 2026.
Miami Herald File
An Ohio fugitive who had been on the run for almost two decades was arrested Monday by a U.S. Marshals Service team in South Florida.
Craig Scanlon, 68, was convicted in federal court of mail fraud, money laundering and transporting stolen property across state lines in 2001. The U.S. Marshals say he embezzled money and defrauded clients out of nearly $700,000.
Scanlon served 46 months in prison and was ordered to complete three years of federal supervised release. While on supervised release in 2007, he ran off and had not been seen since, according to authorities.
Over the years, investigators followed leads across Ohio, Florida and Texas.
A few weeks ago, investigators with the Northern Ohio Violent Fugitive Task Force believed they had found Scanlon living and working in Miami Beach. They eventually located him working as a personal trainer and hotel manager in the 6500 block of Collins Avenue.
Authorities say he was also living in the hotel that he managed, using the fake name August Brooke. He later admitted his real identity as Craig Scanlon.
“Incredible work by investigators here in Ohio, as well as in Florida, led to the ultimate capture of a fugitive who thought he could disappear under a fake name and life in the Miami sun. The Marshals Service will not stop looking for fugitives, no matter how long and how far they run,” said U.S. Marshal Pete Elliott.
This report was produced by Miami Herald news partner CBS News Miami.
Allies of President Donald Trump are promoting a new type of tax-favored savings account that bears his name as a way for families to build savings over the long term.
Under the rules, babies born between Jan. 1, 2025, and Dec. 31, 2028, will receive $1,000 in seed money from the federal government to launch the account. Parents could make additional deposits but aren’t required to.
Trump’s allies say the accounts are a way for American families to accumulate savings over the long term.
In a Jan. 29 X post, U.S. Rep. Randy Fine, R-Fla., said that even with no additional deposits, a $1,000 account would grow to $6,000 by the time the child is 18; to $15,000 by age 27; and to $243,000 by age 55. (The White House shared similar figures.)
(Screengrab from X)
Mathematically, the numbers Fine cited are in the ballpark — but they ignore important context. The estimate doesn’t factor in inflation, the risk of lower investment returns in the future, and the taxes upon withdrawal.
Those factors would substantially reduce Fine’s $243,000 figure, personal finance experts say. An analysis by Alan D. Viard, an emeritus senior fellow at the conservative American Enterprise Institute, found projections like Fine’s “grossly exaggerated.”
Vickie L Bajtelsmit, an emerita professor of finance and real estate at Colorado State University, said, “As usual, politicians like to provide the most optimistic outcomes without any of the caveats.”
Fine’s office did not respond to an inquiry for this article.
What are Trump accounts?
Trump first proposed these accounts as a 2024 presidential candidate; their enactment earned him a Promise Kept in our MAGA-Meter.
Starting July 4, parents will be able to open a Trump account for any child under 18 who has a Social Security number. Parents can deposit up to $5,000 a year into a fund that tracks the growth of the overall stock market. The $5,000 annual cap will eventually be indexed for inflation.
Employers can also deposit up to $2,500 per year (which counts against the $5,000 annual limit). The employer’s contribution would not count toward the employee’s taxable income.
Generally, the child cannot withdraw the funds before turning 18 without paying a 10% penalty plus taxes. Once they turn 18, the Trump accounts would be treated like a traditional Individual Retirement Account, with withdrawals taxed until the account holder is six months shy of 60 years old. However, withdrawals for education and home purchases get a break; they are subject to tax but not a penalty.
The Trump account has attracted the most attention for one feature: a $1,000 starter deposit from the federal government for qualifying babies.
An investment calculator maintained by the federal Securities and Exchange Commission shows that using an average annual investment gain of 10%, $1,000 would grow to almost $245,000 over 55 years, in line with the amount in Fine’s post.
Many account holders will likely withdraw their funds penalty-free for higher education or home purchases. This means the accounts would only accumulate investment gains for between 18 and 30 years, not 55, Bajtelsmit said.
Future stock market gains may not match the historical average
The historical annual average gain for the U.S. stock market is about 10%. But “most experts think that the average moving forward will be less than the historical average,” Bajtelsmit said.
Analysts say the stock market’s price is currently elevated by historical standards, making it harder for future gains to be as robust as past gains. Six major investment firms’ forecasts of annual U.S. stock returns over the next decade range from 3.1% to 6.7%, according to Morningstar, an investment research company, and projected returns over the next 30 years range from 4% to 7%.
At a 6.7% annual average return, $1,000 would grow to about $40,000 over 55 years.
Management fees also could eat into the average annual return.
What impact could inflation have?
The $243,000 figure sounds appealing, but what would its purchasing power be in 2081? Quite a bit less than that, experts say. “Regardless of what rate of return you assume, it will buy less than you think,” Bajtelsmit said.
Even a modest 2% inflation rate would take a big bite. An inflation-adjusted investment gain of 8% — a 10% investment gain minus 2% inflation — would produce about $81,000 after 55 years, or about one-third of the amount Fine cited.
However, “2% inflation for the next 55 years may be an overly optimistic guesstimate of future inflation,” Brookings Institution economist Gary Burtless said.
Combining 10% investment returns with 3% inflation would produce just under $47,000 over 55 years.
What could the tax bite be?
After accounting for inflation and returns potentially below 10%, the amount in the account would decline further upon withdrawal because of taxes.
Using less favorable assumptions — a 6.7% annual average return (rather than 10%) and 3% inflation — the initial $1,000 would be worth about $7,651 in today’s dollars in 55 years. Then, at withdrawal, a typical accountholder could be hit by at least a 12% federal income tax and a 4% state income tax, cutting their take to $6,427 — just 2.6% of the amount Fine’s post cites. (Some states, like Fine’s home state of Florida, don’t have an income tax; this calculation will vary depending on the accountholder’s state of residence.)
Experts say these caveats don’t necessarily undermine the idea behind Trump accounts — particularly the initial $1,000 in free money.
“The people who will benefit the most from this are those who might not otherwise have access or the ability to save a lot,” Bajtelsmit said. “The problem is the exaggeration of returns.”
There are about 98,000 immigrants from Somalia living in the U.S., according to the Census Bureau’s latest 2024 estimates. About 83% are naturalized U.S. citizens.This comes as the Trump administration announced on Tuesday that it is ending temporary protected status for Somali immigrants.File video above: Temporary protection status ends for Nicaraguans and HonduransTPS offers protection from deportation and work authorization for those who are facing unsafe conditions in their home countries. Only a fraction of immigrants from Somalia in the U.S. have been granted TPS.The majority of Somali immigrants in the U.S. — about 44% — live in Minnesota. Ohio and Washington host the second-highest number of immigrants from Somalia, just over 10,000 each. President George H.W. Bush first granted TPS to Somalis in 1991 during the country’s civil war. Subsequent administrations have repeatedly renewed that status, including most recently President Joe Biden in 2024.Over the past decade, the total Somali immigrant population in the U.S. has remained about the same, although a growing number have become naturalized citizens. There are about 260,000 total people of Somali descent in the U.S. as of 2024 estimates — that’s including those born in the U.S.PHNjcmlwdCB0eXBlPSJ0ZXh0L2phdmFzY3JpcHQiPiFmdW5jdGlvbigpeyJ1c2Ugc3RyaWN0Ijt3aW5kb3cuYWRkRXZlbnRMaXN0ZW5lcigibWVzc2FnZSIsKGZ1bmN0aW9uKGUpe2lmKHZvaWQgMCE9PWUuZGF0YVsiZGF0YXdyYXBwZXItaGVpZ2h0Il0pe3ZhciB0PWRvY3VtZW50LnF1ZXJ5U2VsZWN0b3JBbGwoImlmcmFtZSIpO2Zvcih2YXIgYSBpbiBlLmRhdGFbImRhdGF3cmFwcGVyLWhlaWdodCJdKWZvcih2YXIgcj0wO3I8dC5sZW5ndGg7cisrKXtpZih0W3JdLmNvbnRlbnRXaW5kb3c9PT1lLnNvdXJjZSl0W3JdLnN0eWxlLmhlaWdodD1lLmRhdGFbImRhdGF3cmFwcGVyLWhlaWdodCJdW2FdKyJweCJ9fX0pKX0oKTs8L3NjcmlwdD4=
There are about 98,000 immigrants from Somalia living in the U.S., according to the Census Bureau’s latest 2024 estimates. About 83% are naturalized U.S. citizens.
This comes as the Trump administration announced on Tuesday that it is ending temporary protected status for Somali immigrants.
File video above: Temporary protection status ends for Nicaraguans and Hondurans
TPS offers protection from deportation and work authorization for those who are facing unsafe conditions in their home countries. Only a fraction of immigrants from Somalia in the U.S. have been granted TPS.
The majority of Somali immigrants in the U.S. —about 44% — live in Minnesota.
Ohio and Washington host the second-highest number of immigrants from Somalia, just over 10,000 each.
President George H.W. Bush first granted TPS to Somalis in 1991 during the country’s civil war. Subsequent administrations have repeatedly renewed that status, including most recently President Joe Biden in 2024.
Over the past decade, the total Somali immigrant population in the U.S. has remained about the same, although a growing number have become naturalized citizens.
There are about 260,000 total people of Somali descent in the U.S. as of 2024 estimates — that’s including those born in the U.S.
DENVER — Funding cuts and the government shutdown forced organizers to scale back this year’s Denver Feed-A-Family event, reducing Thanksgiving baskets.
But despite the challenges, the Epworth Foundation’s 23rd annual distribution event Saturday carried on the legacy of community leader Daddy Bruce Randolph, ensuring thousands of families still received meals for the holiday.
“This is carrying on the legacy,” said Executive Director of the Epworth Foundation, Xiomara Yanique. “[Daddy Bruce] believed that every family should have a hot meal on Thanksgiving. More importantly, he believed people should be in community, and by us coming together, we will be able to embody that community spirit and be able to enjoy.”
Rose Neblett, a mother who lost her job during the government shutdown, now knows how she’s putting a Thanksgiving meal on the table for her and her son.
“This is my first time having to actually come here,” she said.
She described some of the challenges she’s faced when trying to get food from food pantries, saying she’s been turned down or put on waitlists.
This event filled her with gratitude.
“Thank God that there were people who actually care,” she added.
However, this year things look different than usual for the distribution event.
“Normally, we always feed a minimum of 5,000 families. We had to cut this year to 2,500 families,” said Yanique. “With the government shutdown and the SNAP benefits, we already know food has been limited. So, that’s why it really hurt us to have to cut, you know, our basket count from 5,000 to 2,500. We know that there are families that are going to show up [Saturday] that we’re not going to be able to feed.”
She said the decrease in meals is mainly due to funding cuts that had to be made.
Baskets this year also won’t have all the staples that families usually get. Some of those items include macaroni and cheese, candied yams, mashed potatoes, and cranberry sauce.
“People are still going to get something,” she emphasized. “It may not be everything, but they’re still going to get something where they will still be able to use that to be able to make their Thanksgiving meal.”
Last year, Yanique says the distribution gave out 7,500 baskets, which put them in a deficit at the beginning of this year of over $300,000.
“We had to spend the beginning, first half of the year just really trying to get out of that debt,” she said.
And that’s why she is calling on the community to help.
“This event is powered by our community. If everyone in our community gives just $5 and asks three people to give $5 and asks three more people to give $5, we would be able to feed our community and beyond”.
Despite the obstacle, Yanique is determined to keep the spirit and legacy of Daddy Bruce alive this year, saying Saturday is all about community.
“It feels like a family reunion,” she exclaimed. “There are people that we don’t see, we see them once a year, and it’s like, ‘oh my goodness, I hadn’t seen you since last year’, and we come together, because at the end of the day, that’s what it’s all about.”
And that message rings true for volunteers like Carrie McDonald, who has made lending a helping hand a family tradition for a decade.
“There are seven of the 11 of us here. It started with just my parents and my sisters, and last year we sucked in the nephews. So we’re three generations in now,” she said.
Her father, Tom McDonald, added that it feels great to give back with his family.
Denver Mayor Mike Johnston is also stopping by the legacy event.
“It’s a great volunteer experience, but it’s also a great chance for folks who are struggling to pay their bills to know they can still have a great Thanksgiving,” he emphasized. “If you are a Denverite in need, we are going to show up for you.”
Families had to be nominated for this year’s 2,500 Thanksgiving baskets. All baskets have already been claimed. Families have until 12:00 p.m. to collect their items, and at 1:00 p.m., those waiting in line can get the baskets on a first-come, first-served basis.
Annual Thanksgiving distribution event faces major cuts ahead of holiday season
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Over the weekend, President Donald Trump promised Americans $2,000 each from the “trillions of dollars” in tariff revenue he said his administration has collected.
During his second term, Trump has imposed tariffs broadly on countries and on specific goods such as drugs, steel and cars.
“People that are against Tariffs are FOOLS!,” Trump said in a Nov. 9 Truth Social post. “We are taking in Trillions of Dollars and will soon begin paying down our ENORMOUS DEBT, $37 Trillion. Record Investment in the USA, plants and factories going up all over the place. A dividend of at least $2000 a person (not including high income people!) will be paid to everyone.”
How seriously should people take his pledge? Experts urged caution.
Tariffs are projected to generate well below “trillions” a year, making it harder to pay each person $2,000. And the administration already said it would use the tariff revenue to either pay for existing tax cuts or to reduce the federal debt.
Trump’s post came days after the U.S. Supreme Court heard arguments about the legality of his tariff policy. The justices are weighing whether Trump has the power to unilaterally impose tariffs under the International Emergency Economic Powers Act. If the justices rule against Trump, much of the expected future tariff revenue would not materialize.
What Trump proposed, and who would qualify
The administration has published no plans for the tariff dividends, and in a Nov. 9 ABC News interview, Treasury Secretary Scott Bessent said he hadn’t spoken to Trump about giving Americans a dividend payment.
Details about a potential payment have been limited to Truth Social posts.
Trump said “everyone” excluding “high income people” would get the money, but didn’t explain who qualifies as “high income.” He also didn’t say whether children would receive the payment.
In a Nov. 10 Truth Social post, Trump said his administration would first pay $2,000 to “low and middle income USA Citizens,” and then use the remaining tariff revenues to “substantially pay down national debt.”
Trump hasn’t said what form the payments might take. Bessent said the dividend “could come in lots of forms, in lots of ways. You know, it could be just the tax decreases that we are seeing on the president’s agenda. You know, no tax on tips, no tax on overtime, no tax on Social Security, deductibility of auto loans. So, you know, those are substantial deductions.”
Analysts said it’s a stretch to rebrand an already promised tax cut as a new dividend.
Trump has previously discussed paying Americans with tariff revenue.
“We have so much money coming in, we’re thinking about a little rebate but the big thing we want to do is pay down debt,” he told reporters July 25. “We’re thinking about a rebate.”
Days later, Sen. Josh Hawley, R-Mo., introduced legislation that would give $600 tariff rebate checks to each American adult and child. Hawley’s bill has not advanced.
Tariff revenue collected versus cost of a “dividend” payment
Trump made the impositionoftariffs one of his signature 2024 campaign promises. Since taking office in January, he has enacted tariffs on a scale not seen in the U.S. in almost a century; the current overall average tariff rate is 18%, the highest since 1934, according to Yale Budget Lab.
Through the end of October, the federal government collected $309.2 billion in tariff revenue, compared with $165.4 billion through the same point in 2024, an increase of $143.8 billion.
The center-right Tax Foundation projects that tariff revenue will continue to increase to more than $200 billion a year if the tariffs remain in place.
Erica York, the Tax Foundation’s vice president of federal tax policy, estimated in a Nov. 9 X post that a $2,000 tariff dividend for each person earning under $100,000 would equal 150 million adult recipients. That would cost nearly $300 billion, York calculated, or more if children qualified. That’s more than the tariffs have raised so far, she said.
The Committee for a Responsible Federal Budget projected that Trump’s proposal could cost $600 billion, depending on how it is structured.
The administration previously detailed other uses for tariff revenue
The Trump administration already promised to use tariff revenue for other purposes, including reducing the country’s deficit and offsetting the cost of the GOP tax and spending bill Trump signed into law in July.
As Trump announced new tariffs April 2, he said he would “use trillions and trillions of dollars to reduce our taxes and pay down our national debt.”
Bessent has made the same promise, falsely saying in July that tariffs were “going to pay off our deficit.”
Bessent said in August that he and Trump were “laser focused on paying down the debt.”
“I think we’re going to bring down the deficit-to-GDP,” Bessent said in an Aug. 19 CNBC interview. “We’ll start paying down debt and then at a point that can be used as an offset to the American people.”
Tariffs’ current cost to Americans
Tariffs are already costing Americans money, analysts say. Independentestimatesrange from about $1,600 to $2,600 a year per household. Given the similarity of these amounts to Trump’s proposed dividend, York said it would be more efficient to remove the tariffs.
Joseph Rosenberg, Urban Institute-Brookings Institution Tax Policy Center senior fellow, said a $2,000 dividend in the form of a check would require congressional approval — and lawmakers have already declined to act on that idea once.
When members of Congress approved the One Big Beautiful Bill Act, “They had the ability to include a tariff dividend, but they didn’t,” Rosenberg said.
An Ohio man’s forgetful memory led to him winning a huge lottery prize.
The Roseville man won $50 on a Best of 7’s scratch-off ticket. But, he forgot the ticket at home and couldn’t cash it in, an Oct. 28 news release from the Ohio Lottery said.
The man decided he would buy another $10 Best of 7’s ticket from a store in Zanesville, since he won on the first one. After scratching the ticket in his car, he almost got sick, lottery officials said.
This time, he won $500,000, leaving him in complete disbelief.
The man called his wife, who didn’t believe it either. But it started to feel real after his son confirmed the win on the Ohio Lottery app.
The man shared advice on how others can get lucky with lottery officials: “You can’t win if you don’t play.”
After taxes, he will take home $364,375.
He said he plans to pay off his house, get a new car and “stop working seven days a week so he can enjoy more time with his family.”
Zanesville is about a 55-mile drive east from Columbus.
Many people can gamble or play games of chance without harm. However, for some, gambling is an addiction that can ruin lives and families.
Jennifer Rodriguez is a McClatchy National Real-Time reporter covering the Central and Midwest regions. She joined McClatchy in 2023 after covering local news in Youngstown, Ohio, for over six years. Jennifer has made several achievements in her journalism career, including receiving the Robert R. Hare Award in English, the Emerging Leader Justice and Equality Award, the Regional Edward R. Murrow Award and the Distinguished Hispanic Ohioan Award.
A Missouri woman was shocked when she saw she won a huge lottery prize on a scratch-off ticket.
The woman bought the $5 Merry Money ticket at a store in West Plains, according to an Oct. 24 news release from the Missouri Lottery.
“I stopped at Casey’s and grabbed a couple of tickets before work,” she told lottery officials.
Then, she saw how much she won.
The woman was left shocked when she won the game’s top prize of $100,000, lottery officials said.
“I have never won anything this big before!” she said.
The game was released Oct. 13, and players have since won more than $1.1 million , according to lottery officials. There is still over $10 million in prizes unclaimed, including two more top prizes of $100,000 and two $20,000 prizes as of Oct. 24.
West Plains is about a 205-mile drive southwest from St. Louis.
Many people can gamble or play games of chance without harm. However, for some, gambling is an addiction that can ruin lives and families.
Jennifer Rodriguez is a McClatchy National Real-Time reporter covering the Central and Midwest regions. She joined McClatchy in 2023 after covering local news in Youngstown, Ohio, for over six years. Jennifer has made several achievements in her journalism career, including receiving the Robert R. Hare Award in English, the Emerging Leader Justice and Equality Award, the Regional Edward R. Murrow Award and the Distinguished Hispanic Ohioan Award.
President Donald Trump said U.S. military strikes on five Venezuelan boats have saved more than 100,000 lives because the maneuvers thwarted drug smuggling.
“Every boat that we knock out we save 25,000 American lives so every time you see a boat and you feel badly you say, ‘Wow, that’s rough;’ It is rough, but if you lose three people and save 25,000 people,” President Donald Trump said in an Oct. 15 press conference.
The administration did not supply PolitiFact with evidence that the boats were carrying drugs. Drug experts told PolitiFact that Venezuela plays a minor role in trafficking drugs that reach the U.S. The legality of the strikes also is unclear. After the first attack, some legal experts told PolitiFact that the military action was illegal under maritime law or human rights conventions and the attack contradicted longstanding U.S. military practices.
Trump has used the figure repeatedly and also says he would consider similar strikes on land.
“Every one of those boats is responsible for the death of 25,000 American people, and the destruction of families,” Trump said in an Oct. 5 speech to U.S. Navy sailors. “So when you think of it that way, what we’re doing is actually an act of kindness.”
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“We’ve taken a very hard stand on drugs … the water drugs — the drugs that come in through water they’re not coming — there are no boats anymore, frankly there are no fishing boats, there’s no boats out there period,” Trump told Canadian Prime Minister Mark Carney on Oct. 7. “We’ve probably saved at least 100,000 lives, American lives, Canadian lives, by taking out those boats.”
Several aspects of Trump’s statement make it wrong.
There is no way of knowing how many lives are saved as a result of drug interception efforts, drug experts have told PolitiFact.
Additionally, if Trump’s statement were accurate, the strikes on five boats in less than two months would have saved nearly double the number of U.S. lives lost to drug overdoses in an entire year.
Trump administration has presented no evidence
The Trump administration hasn’t specified what type of drug or what quantity was on the boats that were struck. So it’s impossible to calculate how many deadly doses could have been destroyed.
Trump said the boats were carrying fentanyl during the Oct. 15 press conference.
“And you can see it, the boats get hit, and you see that fentanyl all over the ocean,” Trump said. “It’s like floating in bags. It’s all over the place.”
He has sharedaerialvideos of some of the boat strikes on Truth Social, and no bags of drugs are visible in the videos.
Additionally, most illicit fentanyl in the U.S. comes from Mexico, not Venezuela. It enters the U.S. mainly through the southern border at official ports of entry, and it’s smuggled in mostly by U.S. citizens, according to the U.S. Sentencing Commission.
Even if there were fentanyl aboard, Trump’s statement is mathematically dubious
If the boats each carried 25,000 lethal doses, that doesn’t mean the strikes stopped 125,000 people from dying of a drug overdose.
“When drugs are seized, the supply chain partially replaces those lost drugs,” Jonathan Caulkins, a Carnegie Mellon University drug policy researcher, previously told PolitiFact.
Overdose drug deaths have been declining for the past couple of years, before there were any strikes on boats off the coast of Venezuela, according to provisional data from the Centers for Disease Control and Prevention.
The CDC reported more than 73,000 drug overdose deaths from May 2024 to April 2025. For Trump’s statement to be accurate, the drugs on five boats would have been responsible for 125,000 deaths, nearly double the number of overdose deaths in one year.
Drug interception data doesn’t show how many overdose deaths were prevented
Trump isn’t the first person to equate drug enforcement with saving lives. Over the years, we’ve fact-checkedotherpoliticians when they said that a quantity of drugs seized at the U.S. border was enough to kill a specific number of people, or that those seizures saved a specific number of lives.
Generally, the politicians we have fact-checked referred to fentanyl seizures. The synthetic opioid is the leading cause of U.S. overdose deaths. Politicians’ statements about lives saved rely on the lethal dose for fentanyl — 2 milligrams. So if authorities seized 10 milligrams of fentanyl, for example, that saved five lives, politicians say.
But there are caveats to that calculation because a dose’s lethality can vary based on a person’s height, weight and tolerance from past exposure, drug experts say. And statistics about how many drugs were stopped from entering the U.S. don’t account for how many drugs make it into the country.
“We don’t have any method I’m aware of for translating drug seizure data into any measure of overdose deaths averted,” Alene Kennedy-Hendricks, a Johns Hopkins University health policy expert, told PolitiFact in May.
Our ruling
Regarding boat strikes off the coast of Venezuela, Trump said, “Every boat that we knock out we save 25,000 American lives.”
Trump said the five boats the U.S. military has struck off the coast of Venezuela were carrying drugs heading to the U.S. However, experts on drugs and Venezuela told PolitiFact the country plays a minor role in trafficking drugs that reach the U.S.
The administration has provided no evidence about the type or quantity of drugs it says were on the boats. This lack of information makes it impossible to know how many lethal doses of the drugs could have been destroyed.
Even if the boats were carrying 25,000 lethal drug doses each, that doesn’t mean that destroying them saved 125,000 lives. There were 73,000 U.S. drug overdose deaths from May 2024 to April 2025. That means the drugs on five boats would have been responsible for 125,000 deaths, nearly double the number of U.S. overdose deaths in one year.
The amount of drugs that are stopped from entering the U.S. doesn’t indicate how many lives were saved.
Bay Area air quality officials have fined a Pacheco refinery nearly $375,000 after saying inspections of the facility uncovered 13 safety violations.
The Bay Area Air District leveled its $372,500 fine on the Marathon Martinez Refinery, which has its headquarters on Solano Avenue in Pacheco. The district said the violations were related to the refinery’s tanks, uncertified pieces of equipment at its on-site gas dispensing facility, and how the refinery reported delays.
“Communities near refineries like Marathon Martinez Refinery deserve transparency and accountability when air quality violations occur,” Air District executive officer Dr. Philip Fine said. “The penalty is part of our continued effort to hold polluters accountable and ensure that violations are addressed quickly and transparently.”
The refinery is also referred to as the Tesoro Golden Eagle Refinery. It is operated by Marathon subsidiary Tesoro Refining & Marketing Company, LLC.
Air quality officials fined the same refinery $5 million in October 2024 following what the district said was 59 air-quality violations from 2018 to 2022. That fine was the second-largest the district ever assessed.
Messages left with the refinery in Martinez on Wednesday and the Tesoro headquarters were not returned immediately.
The refinery is not where a leak led to an explosion and massive fire that prompted a shelter-in-place for Pacheco and Martinez residents in May.
The air district said the Marathon refinery has corrected the violations and that those corrections will cause fewer excess emissions by the refinery. The funds from the fines are used to support projects that are aimed at reducing pollution and improving basic health.
You’re an 8-foot tall, walking tank. You’ve been bred for war, brainwashed since a child to kill in the name of a corpse on a throne. You hack and shoot and kill on the orders of an obscene hierarchy, one that sacrifices people in their millions for the sake of a decrepit, dying society—the Imperium. That is the central theme, the beating heart of Warhammer 40K. In the latest game, Saber Interactive’s Space Marine 2, you’re made to feel every inch the super solider you play as. Never does it ask you to engage with its satire.
I’ve long enjoyed Warhammer 40K, but so often the people who write fiction for the setting struggle to handle the black satire that sits at the heart of the setting. It reminds me first of a series of video essays from Lindsay Ellis discussing the Michael Bay Transformers movies. In one video, Ellis broke down the first film by casting aside the vacant Sam Witwicky and positioning Mikaela Banes as the real protagonist. Despite her agency, her arc and character growth, the camera never pans away from showing the audience her chest or rear end. Ellis ends her essay with a quote that can help us understand how Space Marine 2 doesn’t do Warhammer’s satire justice.
“Framing and aesthetics supersede the rest of the text—always, always, always.”
I don’t hate the game. In fact I enjoyed my time with it the whole way through. I enjoyed it as much as I did with the first Space Marine when I played in high school. The problem is there’s a non-insignificant sexist, racist, and toxic portion of the Warhammer fanbase that tend to think the Imperium is correct in its methods. Newcomers might play it and not understand what the setting is truly about. That would be a shame.
In Space Marine 2, you play as Titus, a titular space marine who’s been ousted from his chapter under false suspicion of heresy by the zealous and paranoid Imperium. He’s reunited with his chapter once more, the Ultramarines, and sent to stop a splinter fleet of insectoid Tyranids from Hive Fleet Leviathan there to devour several planets and all who reside there. The Imperium is less concerned with that as it is a weapon of such supposed strength it’s worth not just blowing up all three planets to stop the invasion there and then.
And then with little preamble, you’re into it. You’re hacking your chainsword through waves of hormagaunts and termagants with little time for the whys. The first mission you take in the game is to launch a virus bomb into the atmosphere of the first planet you visit, a jungle world called Kadaku. In 40K, these are terrifying weapons of mass destruction. They don’t just kill one species of marauding insects, they destroy and dismantle all life on a planet. Books like Galaxy in Flames and Tallarn show the devastation caused by those bombs and the “life-eater virus.” But in Space Marine 2, the detonation does nothing to the planet. It only, supposedly, slows the Tyranids down. It’s a missed opportunity to show the devastation that the Imperium can deploy. It’s too preoccupied with heroic last stands and empty proclamations of brotherhood.
The story of Space Marine 2 continues directly from the first game released nearly 13 years ago. In that title, Titus is sent to a different planet stop an invasion of Orks. In the process, he’s betrayed and becomes embroiled in another invasion by the forces of Chaos, the mortal enemies of the Imperium. After killing practically every Ork he comes across and stopping the ork invasion near-single handedly, instead of being treated as a hero Titus is shamed. He’s taken away by members of the Inquisition—the Imperium’s jackboot intergalactic secret police force—simply because his compatriots are so paranoid about his supposed resistance to the metaphysical powers manipulated by the forces of Chaos.
The sequel starts with Titus forced to hide his identity as a blackshield–a member of the Deathwatch, a pan-chapter anti-xenos task force of outcast and penitent Space Marines. He’s reunited with his chapter, the Ultramarines (in the tabletop, they’re affectionately called “Smurfs”), after he’s gravely injured fighting the invading Tyranids. He is offered another chance, but those who know his past remain wary. It’s subtle but players can tell our main character is still feeling the sting of betrayal. He’s not forthcoming at all with the fellow members of his squad, but he’s the only one who protests when the Imperium seems bent on recreating the same superweapon that brought about the chaos invasion from the first game.
Titus can never question the system that hurt him. He can never voice his complaints about the Inquisition or the chapter that abandoned him. Instead, the game is too focused on just how much of a good space marine Titus is. His arc surrounds him learning to trust his brothers once more after being castigated for so long. In the final chapters of the game, big Papa Smurf himself, Chapter Master Marneus Calgar, comes down like an angel to Titus in his hour of need. He tells our hero that he was indeed right all along, that the reason he can resist chaos so well is because he’s just so good at being a Space Marine. They win. Titus is honored and is given a place at Calgar’s side. Everybody’s happy.
The story of Space Marine 2 isn’t nearly as grand and epic as its arenas, setpieces, and environments. Titus’ voice actor, Clive Standen, offers a performance that emphasizes the underlying reserved power of a centuries-old Space Marine. And yet, the most you comprehend of 40K’s satire stems from the spare dataslate audio logs and the few sequences where you watch regular human soldiers get shot for daring to run away from the hoard of 8-foot-tall ravenous bug monsters. That whole time, you’re just moving from one arena to the next, ready to kill giant murdering bugs or chaos cultists. The framing is heroic. The aesthetic is badassery. It doesn’t matter the context for the game, even if it were portrayed effectively.
Other 40K games, like the first Dawn of War RTS, manage to handle the satire slightly better, but I don’t think there’s been any better example of how to do it than with the recent Owlcat RPG Warhammer 40,000: Rogue Trader.
I ran through Rogue Trader from beginning to end on a Steam Deck before the latest patches and updates made it, ostensibly, more playable. It was buggy and unbalanced. The last chapter of the game was obviously rushed, and half the storylines come to such a rough conclusion it felt like I was at the far end of a train where each car is just crashing into the next. But the game handles both the Imperium and Space Marines with far more nuance than this latest third person shooter. The RPG allows you to take three separate tracks. You’re either an imperium sycophant, a chaos worshiper, or an “iconoclast.” In other words, you’re an anti-imperial humanist trying to carve out your own dominion of a small patch of space.
It’s an Owlcat RPG, so of course you have companions you collect throughout the game. At one point in the game, you come across Ulfar, a space marine from the Space Wolves chapter. The chapter is coded like Vikings of the 9th and 10th century, and they often get to act as the good guys compared to the Imperium’s obtuse paranoia and xenophobia. In Rogue Trader, the writers at Owlcat managed to make Ulfar completely alien to you or the rest of your human companions. His voice actor, Oliver Smith, offered us a deep, rumbling, snarling rendition of a super soldier whose humanity is distorted and nearly dismantled. The way to gain his trust is by understanding him and his culture.
Or, as a good member of the Imperium, you could decry him and his anarchistic ways. There’s a lot of silliness in this game, and that’s to its benefit. Warhammer is a silly setting. It was born out of the 1980s anti-Thatcherism movement. The name of the Ultramarines doesn’t stem from just how good Space Marines they are, but from the deep blue color of their armor. Warhammer is big, bombastic, silly, and constantly biting. The satire should bite harder than a Tyranid Hive Tyrant or a ripping chainsword. In Space Marine 2, it tries to ignore the issues at the setting’s heart for the sake of a simple power fantasy.
Warhammer 40,000: Space Marine 2 is a hit, and it’s no surprise that players are having fun playing as one of the Emperor’s Angels, stomping and shooting through a fray of hungry Tyranids. One thing I didn’t expect was getting to see the setting of Warhammer 40K through the eyes of people unfamiliar with the universe. Things that are very status quo to me as a longtime fan of the franchise are intriguing and compelling to new players. Take, for instance, the tens of thousands of candles stacked around religious sites, or the bio-mechanical babies flying around on angel wings.
If you’re one of the players who is experiencing the Imperium as Lieutenant Titus, I have another game to recommend that really dials all the unique gothic-industrial horror of the far future up to 11. No game captures the vibes of 40K more than Darktide, a co-op horde shooter set in the Hive City of Tertium, capital of Atoma Prime.
In Darktide, you play as a Reject, a convict busted free from a penal colony and used as labor. The group is comprised of Ogryn, guardsmen veterans, zealots, and psykers. Most Reject backstories really highlight the casual cruelty of the Imperium of Man. Some of the offenses that get people jailed and sent to a penal colony are relatively understandable, like arson. Others are shockingly mundane, like giving someone a dirty look, or saying something that came across as mildly critical of the God-Emperor.
The Rejects end up becoming a necessary source of recruitment when the Moebian Sixth, a group of Imperial Guards, go rogue and succumb to the influence of the Plague God Nurgle. In Darktide, parties of four are sent as strike teams all around Tertium, assigned to achieve objectives and slowly drive the heretics out of the city.
I cannot praise developer Fatshark enough for the time it’s put into making the hive city feel authentic. Each level is lovingly realized, from the lower industrial levels of the city all the way up through the markets and habitation blocks to the noble quarters. The game is also from the perspective of mere, ordinary mortals; Titus can punch through obstacles and wade into hordes of enemies, but the Rejects are comparatively small and vulnerable.
As the cherry on top, Jesper Kyd’s soundtrack is wall-to-wall bangers, mixing classical and choral music with electronic and industrial beats. There’s nothing quite like the roar and kick of a bolter, or shooting lightning out of your fingers like Palpatine while pipe organs are going wild in the background. If you want to see the Imperium up close, up to and including lobotomized amputees built into computer equipment to serve as health stations, there’s no better way to see that world than a few rounds of Darktide.
Warhammer 40K: Space Marine 2is a sequel I never expected. The original Space Marine, developed by Relic and released in 2011, was a fun, action-focused shooter, with just enough story and good ideas to keep you around until the credits rolled. A sequel seemed like a long shot, even if I and other players wanted one. Now, in 2024, we have Space Marine 2, which includes a similar, linear campaign as found in the first game, as well as a more robust multiplayer mode that might be the real reason to play this belated sequel.
How Alan Wake 2 Builds Upon The ‘Remedy-Verse’
Space Marine 2, like the first, is a third-person sci-fi shooter set in the expansive (and expensive) Warhammer 40K tabletop universe. And like the last game, you play as Titus, an Ultramarine who, since the events of Space Marine, has been charged with heresy, imprisoned for a century (Space Marines live a long time), and eventually released. He was offered the chance to return to his Ultramarine brothers, but instead punished himself for his mistakes in the first game and joined the Deathwatch. Eventually, he’s forced back into the Ultramarines at the start of Space Marine 2. Here he’s put in charge of two new characters as their squad leader and helps the Imperium of Man push back a deadly alien threat known as the Tyrannids. All the while, Titus’ squad is suspicious of his past, his motives, and his tendency to question leadership.
Saber Interactive / Focus Entertainment
The main plot of Space Marine 2’s campaign, which will take most players about 10 to 12 hours, is focused on how Titus, his squad, and the Imperium will win the war against the alien invaders and another, worse threat that emerges in the second half of the game. And this aspect of the story is totally serviceable and fine enough. I was curious how things would wrap up and how the heroes would save the day or fail. And if you love Warhammer 40K, there’s probably some neat lore to be found in the campaign, which can be played solo or with two other players.
But rather than all that high-stakes interstellar conflict, it’s actually the story of Titus and his squadmates slowly starting to trust each other and learn from one another that’s the more compelling narrative hook of Space Marine 2. The end of the game, which I won’t spoil, definitely left me wanting more adventures with Titus and his squad and hopefully, we’ll get to play those adventures in the future.
Difficulty problems and awesome guns
Between the cutscenes and dialogue is a whole lot of combat and action, which is Space Marine 2’s meat and potatoes. And the good news is Space Marine 2 is a joy to play. Like the original game and unlike most modern shooters, Space Marine 2 rewards players for being aggressive.
If an enemy damages you, the easiest way to recover is to quickly attack enemies to re-up your health. Wait too long, though, and you’ll have to heal using a medpack. Likewise, you have armor that can be replenished by executing aliens who are staggered or by counter-attacking an enemy. This system rewards you for being aggressive and deadly, which means you’ll quickly start acting like a Space Marine. Well, you might.
My biggest problem with Space Marine 2’s campaign (and the rest of the game) is that some ranged enemies on higher difficulties can become incredibly annoying. These few baddies can single-handedly melt your entire shields away and kill you in a matter of seconds on the game’s Veteran difficulty, which it implies is the best way to play. When I eventually got annoyed by a single, random alien dropping me from halfway across a battlefield, I dropped the difficulty down to normal. And sadly, this sometimes led to fights being too easy.
It’s frustrating that a few enemy types can disrupt Space Marine 2’s difficulty and super warrior fantasy so much. I hope a future patch either gives you a bit more health on Veteran or nerfs some of the ranged attacks so players can actually feel they are a big, hard-to-kill, and aggressive man-tank. For now, I’d recommend playing on normal or hiding behind walls during large fights to avoid alien snipers.
Thankfully, as the game progresses, these ranged enemies become easier to manage as new, less annoying enemies replace them in most fights and you gain access to better weapons. And there are a lot of guns to find and use in Space Marine 2, from fully automatic SMG-like bolt guns to slow and heavy-hitting snipers and even plasma guns, too. Each of these guns feels powerful but different, and offers its own advantages and disadvantages. I appreciated that while playing the campaign, I never felt like Space Marine 2 was forcing me to use a specific weapon. (Outside of one intense sequence involving flamethrowers…)
Oh, and you don’t even have to use guns. Space Marine 2 includes a basic but functional melee combat system that lets you block, parry, dodge, and strike enemies either one-on-one or while facing a massive group of baddies. In Space Marine 2, any weapon can get the job done if you use it correctly, so you can choose whichever one you want. It really comes down to your preference. Are you more of a chainsword guy or a melter gun dude? All that matters is you help your fellow soldiers kill thousands of aliens.
So many aliens, so little time
And yes, there are thousands of aliens to kill. Thousands. Saber Interactive developed Space Marine 2 and is using its Swarm Engine—first seen in World War Z—to power the W40K sequel. And this engine is really, really good at tossing hundreds of enemies at you at the same time.
Not every single combat encounter in Space Marine 2 is a last stand against thousands of insect-like Tyrannid aliens, but there are plenty of these moments and I didn’t mind at all. Mowing down hundreds of aliens climbing up walls and cliffs with a giant automatic bolt gun never gets old.
Later on, when the game’s story shifts and introduces a new enemy to deal with, these large crowd moments become a bit less common and are replaced with more standard third-person shooting action against tanky soldiers. It’s a shame that what might be the most unique quality of Space Marine 2, its massive crowds of deadly aliens, is partially left behind in the second half of the campaign and replaced with more generic shooter combat. Thankfully, the alien crowds made up of hundreds of individual Terrannids trying to rip your face off are a big part of the game’s Operations mode.
The real reason to play Space Marine 2
When I wrapped the main campaign of Space Marine 2 I found myself disappointed by how little progression there was as I completed missions. You can choose which weapons you start the next level with, but that’s it. No skills trees, no upgrades, and no perks. None of that. Don’t worry, though, because all of that stuff and more is in Operations, which is basically a separate game attached to Space Marine 2. In fact, I’d argue the best part of Space Marine 2 is not its heavily advertised campaign but instead this great multiplayer mode.
The Operations mode is connected to the main story of Space Marine 2, letting you see how some missions were completed while Titus and his squad were off doing something else. And like the campaign, Operations is an action-packed third-person shooter built around completely linear levels, which you play either alone or with two other players.
However, in Operations, you pick a class of Space Marine—each with their own unique abilities—and create loadouts that you can swap between at certain points in missions. These loadouts are made up of weapons that you can upgrade over time, making them deal more damage, fire faster, or hold more ammo. Eventually, you can even unlock weapon variants that look cooler and have their own special stats. Similarly, as you complete missions and earn XP, you level up your Space Marine and get access to new skills and perks via a skill tree as well as the ability to fully customize your soldier.
Screenshot: Saber Interactive
If you are someone who loves painting actual Warhammer 40K figurines, then the customization options in Space Marine 2 are going to make you drool and you’ll likely grind away in the various missions just to earn resources to unlock more paint jobs and patterns.
There’s a lot to Operations and after playing for a few hours I came away impressed. My only concern is that this mode lives or dies based on how much new content is added to it over time. Sure, for now, the eight missions you can play and replay are fun enough, but three months from now will I still want to play the same levels over and over again? Saber Interactive has already promised new missions, weapons, and enemies are coming to Operations over the next 12 months, so hopefully this already content-stuffed mode will only grow more. If that’s the case, it’s likely that a year or two from now I’ll still be playing Space Marine 2’s Ops mode either alone or with random players via matchmaking.
There’s also a PvP mode in Space Marine 2, which I didn’t get much time with but also didn’t seem like the thing I’d care about in this kind of game. It works and maybe you’ll dig it, but to me the moment everyone is a big Space Marine, the combat stops feeling special and starts playing more like a so-so Gears of War knockoff. I’m far more interested in co-op action and fighting off massive waves of enemies, so I’m more excited for the already-announced horde mode to be added in 2025.
Warhammer 40K: Space Marine 2 is a surprisingly big game. It features a robust and well-made blockbuster campaign that is only held back by some difficulty balancing issues, a really awesome and in-depth co-op PvE mode that offers a lot of replayability, and a PvP mode that is fine and might be fun for some. The complete package is very enticing and I think that, even with some of its flaws and some minor performance issues on console, Space Marine 2 is probably the best Warhammer 40K game ever made.
The Bel Air winner later scratched the ticket to reveal a single matching number with for a six-digit prize.
Getty Images/iStockphoto
A Maryland man knew his scratch-off ticket was a big winner before even playing, lottery officials said.
The Bel Air player used his phone to scan the “prize check” QR code on his Gold Rush 7’s Multiplier ticket before scratching it to see if he had won, according to a July 30 news release from the Maryland Lottery.
When he saw the message “Go to Lottery,” he told officials he knew “it was a good thing.”
The retiree still had to scratch the ticket to reveal his prize amount, lottery officials said.
He revealed the number 58, a match to one of the winning numbers, with a prize of $100,000 below.
“There was a lot of excitement when I saw it was $100,000,” he said.
The winner said he plans to use his prize to pay off bills.
The Harford County resident bought his ticket at the Fountain Green Wawa.
Bel Air is about a 30-mile drive northeast from Baltimore.
Many people can gamble or play games of chance without harm. However, for some, gambling is an addiction that can ruin lives and families.
SAN RAMON — An arrest by officers nearly six months ago has led to the recovery of more than $325,000 in stolen retail products, police said.
Officers from the San Ramon Police Department and California Highway Patrol’s Organized Retail Crime Task Force, along with San Mateo County Sheriff’s Office deputies, recovered the products Wednesday while serving search warrants at three undisclosed locations.
A statement from San Ramon police said they also arrested one person on suspicion of grand theft, possession of stolen property, organized retail theft, and conspiracy to commit a crime.
The recovered stolen products were worth $326,693 and came from Walgreens, CVS, Kohls, TJ Maxx, Safeway, RiteAid and Sunglass Hut.
Police said investigators also seized about $12,200 in proceeds from the criminal operation.
The bust came as the result of an investigation that began after the arrest of two people in November. Police said they stole about $13,000 in cosmetic products from a store at the City Center in Bishop Ranch.
That investigation led an organized retail theft team from San Ramon police to identify an illegal fencing operation in Oakland, police said. Such operations happen when items have been stolen from stores and then are knowingly sold to consumers.
A lottery player in Maryland landed a “hot streak” and ended up winning huge, officials said.
Getty Images/iStockphoto
A longtime lottery player “just kept winning” in Maryland, officials said.
The Montgomery County man’s “hot streak” started with a $50 win with an instant ticket he bought in Gaithersburg, according to an April 23 news release by the Maryland Lottery. He had know clue a $100,000 prize was waiting for him.
He ended up using the $50 prize money from the scratch-off to buy five $10 50X The Cash tickets, officials said.
Before he knew it, one of the scratch-offs revealed a $500 prize, officials said.
Then he scratched another ticket and thought he’d won $10,000, officials said. Instead, the scratching had revealed a 10X symbol, which meant the prize would be multiplied by 10, equaling $100,000.
“I was happy and pleased. I have been playing for a long time,” the winner told lotto officials.
The man plans to save the money for now with the idea of potentially buying a house, officials said.
Gaithersburg is about a 50-mile drive southwest of Baltimore.
Many people can gamble or play games of chance without harm. However, for some, gambling is an addiction that can ruin lives and families.
Warhammer 40,000‘s grimdark world of horrors both human and alien has developed a complicated relationship with elements of its audience over the years. What was once a biting satire of Britain’s conservative government in the late ‘80s has, in iteration after iteration of lore and retcons, become a messy extrapolation of the fascism and its imagery, and what it means to present that from a marketable perspective—and what that in turn means for cultivating elements of a fandom that interprets those ideas in a very different manner.
Rahul Kohli Loves Star Wars & Warhammer
This is a tightrope Warhammer’s owner, Games Workshop, has had to balance for years at this point—but this past weekend it found itself rocked from its balancing act as the game became the target of right-wing fans and culture war proponents eager to grift on the so-called threat of “wokeness.” The cause? A single short story in a new rulebook, or “Codex” as they are called in Warhammer 40,000, for the Adeptus Custodes faction.
In 40K, the Custodes (the chosen army of occasional actor and full time Warhammer fan Henry Cavill) are a specific branch of the Imperium of Man’s martial forces dedicated to the protection of the God-Emperor, the desiccated husk that maintains the religiofascist domination of Humanity and its territories across the stars from atop a golden throne that has kept him alive for thousands of years through the daily sacrifice of legions of people. Clad in golden, red-plumed armor, they are even above the mighty Space Marine chapters of the Imperium’s forces, and the direct right hand of the Emperor’s will. As with many elements of the game, for many years, they have so far been presented in Warhammer’s fiction from a masculine perspective, but a new story in the Custodes’ latest codex, updated for the game’s 10th edition, introduces us to a Custodian named Calladayce Taurovalia Kesh, who uses she/her pronouns: the first ever female-identifying Custodian in Warhammer fiction.
Kesh does not have a dedicated model in the Adeptus Custodes line, nor does she appear elsewhere in the new edition of Codex: Adeptus Custodes. The new book was only introduced alongside a single new miniature for the Custodes this past weekend—a Shield Captain that can be built with either a masculine head or a non-gendered helmet, as is the case with many of the Custodes models. No one knows yet if she will appear in Warhammer fiction again, but her very existence has made Codex: Adeptus Custodes the flashpoint of a new front in the online culture war, one that grew even brighter when Games Workshop addressed the “controversy” of her existence on X, the platform formerly known as Twitter, with a simple statement: “There have always been female Custodians.”
The statement, and ensuing backlash from people eager to paint the decision as an example of “woke” ideas in entertainment, marks an inflection point of several issues Games Workshop has had to struggle with in its fanbase in recent years. The first is the very existence of female characters within elements of its fiction. Although the concept of female Space Marines has never been “canon”—Games Workshop went as far in the 2022 updated rulebook for its prequel-spinoff game, Horus Heresy: The Age of Darkness, to state that Space Marines are raised from genetic stock described as the “biological makeup of the human male,” drawing ire from audiences who perceived the language as adjacent to gender-critical ideas around sex—it has long existed as an idea among fans who have developed their own lore and ideas for custom chapters and factions, and has been debated over almost as long.
Games Workshop has modernized its models and redeveloped factions over the years, and sometimes that has included presenting more options for female-presenting characters and infantry across the board—whether they’re for alien armies, the forces of Chaos (which in and of itself has a bunch of wild, genderless demons from beyond the constraints of physical space, let alone any perceived constraints of a gender binary), or the forces of the Imperium. The Custodes themselves received something of a sort with the introduction of the Sisters of Silence in Warhammer 40K’s 7th edition in 2017, an all-female allied faction that, in the lore, became the left hand of the God-Emperor’s elite armies to the right hand in the Custodes.
Image: Games Workshop
In turn, elements of lore established in years past have likewise endlessly been rewritten and updated as the story of the fiction has expanded, with Warhammer’s concept of what is and what isn’t “canonical” almost always in flux, things changing from one updated supplement to the next. Yes, that Games Workshop would say the existence of female Custodians has always been a thing, despite us only having just been introduced to the first-ever named one, is indeed a retcon, but that’s also just how Warhammer fiction has always worked. The Horus Heresy, the interstellar civil war that set the stage for Warhammer 40K’s world as we know it today—and now considered an important, fundamental cornerstone of the fiction—simply didn’t exist in the earliest versions of the setting. Things always change: few Warhammer fans actually familiar with the material could be pressed into saying that the original lore for the Space Marines presented in the original iteration of the game, Rogue Trader—where they’re closer to armored cops on the frontiers of the Imperium, policing gang worlds and punks, rather than the quasi-Roman fundamentalist crusaders of the modern fiction—are one and the same to the idea of the Space Marines as we know them all these decades later.
And yet, in spite of all this, Games Workshop finds itself once again having to navigate another struggle with its audience that has increasingly become a problem in recent years: how its portrayal of the fascism at the heart of Warhammer 40,000‘s biggest faction has invited opportunities for people who align themselves with that ideology in real life to believe that they have a safe space within Warhammer’s community to share and support those beliefs. Multiple incidents recently, from showing support for the Black Lives Matter movement in 2020 to a European tournament prevaricating over whether or not to disqualify a player who showed up to play in clothing depicting Nazi iconography, have seen Games Workshop release statements rejecting hate groups and their place in the Warhammer community. But those statements in turn have relied on an increasingly precarious argument: that it should be clear to bigots who believe that Warhammer’s world supports them that, in fact, the setting is a satirical extrapolation of conservative ideology to its most evil and absurd heights, and that, in turn, it is making fun of their beliefs.
“The Imperium of Man stands as a cautionary tale of what could happen should the very worst of Humanity’s lust for power and extreme, unyielding xenophobia set in.Like so many aspects of Warhammer 40,000, the Imperium of Man is satirical,” a blog post released by Games Workshop on the official Warhammer Community website in 2021 titled “The Imperium Is Driven by Hate. Warhammer Is Not” reads in part. “For clarity: satire is the use of humour, irony, or exaggeration, displaying people’s vices or a system’s flaws for scorn, derision, and ridicule. Something doesn’t have to be wacky or laugh-out-loud funny to be satire. The derision is in the setting’s amplification of a tyrannical, genocidal regime, turned up to 11. The Imperium is not an aspirational state, outside of the in-universe perspectives of those who are slaves to its systems. It’s a monstrous civilization, and its monstrousness is plain for all to see.”
Image: Games Workshop
This may have been true in Warhammer’s earliest days, but as we said: the franchise has grown and changed in the years since Rogue Trader’s satirical extrapolation of British conservatism nearly 40 years ago. For as much as Games Workshop can state that Warhammer 40K’s satire is clear for all to see, in reality, its clarity of purpose is far murkier. The Imperium is an explicitly evil organization, responsible for mass genocide, xenophobia, and bigotry across Warhammer’s stars—but the Space Marines are Games Workshop’s poster child. Their perspective is presented as heroic and noble, and as the default, in the vast majority of its fiction. Beautifully rendered artwork of their legions is plastered across posters and displays inviting newcomers to walk into Warhammer stores and learn how to play the game. They are the stars of children’s books, they are the face of merchandising efforts beyond the models themselves, they are the protagonists of dozens upon dozens (upon dozens) of video games. For as evil an entity as it is, the Imperium, and its vanguard in the Space Marines, has been romanticized as something that looks cool. Space Marines are giant, brightly colored power-armored soldiers with guns that shoot the equivalent of artillery rounds in a hailstorm of bullets and literal chainsaw swords. They fight monsters and things that look far, far worse than they do. They are meant to look cool, because that then sells you an awful lot of Space Marine models, and rulebooks, and fiction books—and soon, presumably, an Amazon TV show.
When that evil is presented as cool, it is no longer satire: it’s just something that looks cool. And in being something that looks cool, it in turn invites people who see the Imperium’s ideas about hating things that are different, controlling people through vile doctrines, and its terrifying religious dogma as ideologies that are actually worth supporting, and to feel like they and their awful beliefs have a place in Warhammer’s community, regardless of what Games Workshop says. These are the same people who blow up at the very existence of a character of a non-masculine gender, or a character of a non-white racial background, regardless of how minor or fleeting their existence ultimately is—the same people that now Games Workshop finds itself being harangued by for purportedly turning Warhammer 40,000 “woke.”
Satire without clarity is not effective satire—and not an effective defense for someone to claim as they try to push back against a hateful co-option of a universe like Warhammer’s. If Games Workshop wants a world where it can mention the existence of a diverse array of characters in its fiction without delving its fanbase into arguments and harassment, it can no longer sit back and claim satire as its guiding principal, and instead must actively push back against these bigoted elements and forcefully prove to them that they have no space in its community. To do so, it has to recognize something many people within and without the company have already noticed: Warhammer has changed since its origins, and it will always continue to do so. Defending it from becoming another front line in the endless culture war requires Games Workshop to adapt or face consequences of its own making.
DURHAM, N.C. — Jahara Davis, the Durham Public Schools teacher of the year, is on a mission to celebrate the achievements of her students-with a trip to Washington DC.
Davis, who is an English teacher at Hillside High School, started a GoFundMe.
The goal is to raise nearly $30,000 still needed for the trip. The money will be used to pay for hotel accommodations, a charter bus and food.
The money will also help purchase tickets for a Washington Wizards basketball game and to see the Washington Monument.
Davis said the trip would be a memorable experience for the students.
“To have this as a transitional event in our lives, to build ourselves up and to know that our high school career is ending,” Aya Jackson, a senior at Hillside, said, “we have made something so beautiful in this time. And it’s worth celebrating, and it’s worth coming together.”
The students will also visit the National Mall and African American Museum.
Kevin Svenson, a crypto analyst on YouTube, recently provided an analysis of the future price trajectory of Bitcoin, predicting a strong surge to $100,000 this year. According to the analyst, BTC is poised to go parabolic after its halving in April as the crypto is looking very bullish on the weekly chart.
The halving cuts the block reward for Bitcoin miners in half, reducing the supply of new Bitcoins in circulation. With demand remaining steady or increasing, the reduced supply has been historically known to drive up the price of BTC.
Bitcoin Parabolic Surge Not Far Off
Bitcoin is currently leading a crypto market surge after four weeks of lackluster action following the launch of spot Bitcoin ETFs in the US. Bitcoin recently broke above $47,000 for the first time this year, pushing the narrative of the return of a strong crypto market bull run.
Svenson noted in his YouTube video that Bitcoin is yet to close above $44,000 on the weekly timeframe this year. However, recent price action indicates this is about to change, giving the highest weekly close so far in the current cycle. The analyst noted that if Bitcoin were to successfully clear trapped liquidity around the wicks, it could lead to the crypto reaching the first step of the $60,000 price level.
On a larger timeline, Svenson looked at past Bitcoin halvings to note a recurring trend before and after each halving. History shows that the price of BTC has always trended up in the months leading to the halving and then going on a parabolic trend in the months after.
Of course, past performance does not necessarily guarantee future price action, but Svenson believes several factors are lining up that could send Bitcoin surging past its all-time high once again.
“There’s no reason for me to not think that we’re just going to do what we’ve been doing in these past cycles,” he said.
Now, looking forward, the analyst noted past halvings were set up by Satoshi to correlate with election years in the US, which have always led to a spike in the financial markets.
In addition, Svenson mentioned that the profitability of Bitcoin has always increased until 80 weeks following each halving, which marks the beginning of a new bear market. If history repeats itself, an 80-week timeline after the upcoming halving should be around October 2025, which is when a new bear market cycle is expected to begin.
Institutional interest in Bitcoin is surging, contributing to a 9.57% surge in the past seven days. Bitcoin is trading at $47,211 at the time of writing.
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They hold the #1 ($IBIT), #2 ($FBTC), #20 ($ARKB), and #22 ($BITB) spots.
Featured image from Dall.E, chart from Tradingview.com
Disclaimer: The article is provided for educational purposes only. It does not represent the opinions of NewsBTC on whether to buy, sell or hold any investments and naturally investing carries risks. You are advised to conduct your own research before making any investment decisions. Use information provided on this website entirely at your own risk.
XRP YouTuber Moon Lambo has hit out at those who believe that the XRP price could be worth $20,000 in the future. The analyst believes that this price level is unattainable for the crypto token as he highlighted reasons why he holds this belief.
Why The XRP Price Cannot Rise To $20,000
In a video on his YouTube Channel, Moon Lambo explained that XRP’s market cap will need to run into quadrillions of dollars if it were to achieve that price level based on its current market cap. However, from his calculation, there is not enough money in the world for such an occurrence, as at least $100 trillion will need to flow into the XRP ecosystem for that to happen.
According to the YouTuber, there is a “0% chance” that this will happen. He dismissed any argument that some assets could be sold off to fund this amount of inflows into the XRP ecosystem. This is unlikely to happen as those assets will need to go to zero to get the amount of liquidity needed to get the XRP price to $20,000, Moon Lambo argued.
XRP being worth that amount would also mean the crypto token having a market cap worth over ten times more than the value of the US stock market. Moon Lambo says that it is “utter nonsense” to think that this will happen. He believes there is no way that XRP can be more valuable than all the foremost companies in the US put together.
He also alluded to arguments that XRP can attain this price by becoming the currency for the global reserve. He says that swapping out the dollar, which currently accounts for a huge chunk of the global reserve, won’t still see the crypto token get the required liquidity to hit $20,000.
Enough Reason To Still Be Excited As An XRP Holder
Despite his stance, Moon Lambo is still bullish on the XRP price. He stated that the crypto token doesn’t need this “crazy hype nonsense” for one to be excited as an XRP holder. The crypto analyst believes that as far as XRP is widely adopted, there is enough money that can flow into it, which could cause its price to hit three digits.
Unlike a price prediction of $20,000, XRP’s price hitting three digits is still within the “realm of possibilities.” However, Moon Lambo doesn’t see that instantaneously happening as he says that it could take “many market cycles.” The good news is that anyone who has been in on XRP for some time is already well-positioned for such a multiplier effect.
Meanwhile, analysts who have in the past made such “impossible” price predictions of $20,000 were not spared in the crypto analyst’s rant. Moon Lambo mentioned that such people only make baseless claims and do not provide justification for such assertions.
He provided insight into why these analysts make such predictions as he suggested that they were doing this to get more audience. He remarked that he would probably get more subscribers if he jumped on this “bandwagon.” However, he has no intention to do that as he says it will be “intellectually dishonest” to do that.
Featured image from Tekedia, chart from Tradingview.com
Disclaimer: The article is provided for educational purposes only. It does not represent the opinions of NewsBTC on whether to buy, sell or hold any investments and naturally investing carries risks. You are advised to conduct your own research before making any investment decisions. Use information provided on this website entirely at your own risk.
Bitcoin (BTC) ATMs have become both convenient and worrying, with scammers taking advantage of unsuspecting victims. Authorities in the US and other jurisdictions are now waging a war against crypto-ATM-based scams.
California takes a stance on new cryptocurrency laws
The state of California has introduced rules for cryptocurrency transactions. Senate Bill 401, signed by Governor Gavin Newsom, means you can only make $1,000 worth of cryptocurrency transactions at ATMs each day, and starting in 2025, the maximum they can charge you is $5, or 15% of the transaction. Whichever is higher.
Initially, some Bitcoin ATMs allowed up to $50,000 in transactions with fees ranging between 12% and 25% above the value of the digital asset. These changes are intended to protect people from scams and high fees, explained Sen. Monique Lemon, one of the co-authors.
Scammers taking advantage of the convenience of Bitcoin ATMs have been a growing concern, with the Federal Trade Commission reporting that more than 46,000 people have lost more than $1 billion to cryptocurrency scams since 2021. New transaction limits give victims more time to spot scams before loss of money. But Charles Bell of the Blockchain Advocacy Coalition worries that these rules could hurt the cryptocurrency industry and small businesses.
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FBI Alerts About Bitcoin ATM and QR Code Scams
The Federal Bureau of Investigation (FBI) has raised the alarm about fraudulent schemes exploiting ATMs for cryptocurrencies and quick response (QR) codes for payments. These schemes take various forms, including online impersonation, romance scams, and lottery fraud, all using cryptocurrency ATMs and QR codes as tools.
QR codes, which smartphone cameras can scan, simplify cryptocurrency payments. However, criminals are now using it to trick victims into paying money. Victims are often asked to withdraw money from their accounts and use a QR code provided by scammers to complete transactions at physical cryptocurrency ATMs.
Once the victim makes the payment, the cryptocurrency is transferred to the scammer’s wallet, making recovery nearly impossible due to the decentralized nature of cryptocurrencies. The FBI offers several tips to protect against these schemes, focusing on caution, verification, and avoiding cryptocurrency ATM transactions that promise anonymity using only a phone number or email.
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Cryptocurrency regulation efforts in California
The passage of Senate Bill 401 in California is part of a broader effort to regulate the cryptocurrency industry while protecting consumers. Another law, scheduled to take effect in July 2025, will require digital financial asset companies to obtain licenses from the California Department of Financial Protection and Innovation. This represents a clear shift towards tightening government regulation and oversight in the world of digital finance.
Gavin Newsom’s decision to sign these bills into law demonstrates California’s commitment to strengthening the cryptocurrency industry and protecting its citizens. Balancing innovation and security remains a challenge, especially in a rapidly evolving digital landscape.
Bitcoin Depot’s historic debut on the NASDAQ
In July, Bitcoin Depot, a leading bitcoin ATM operator, went public on the Nasdaq. This milestone comes after Bitcoin Depot merged with GSR II Meteora, a blank check company.
The move to go public demonstrates the growing legitimacy and acceptance of cryptocurrencies in major financial markets.
Authorities vs. illegal crypto ATMs
The UK Financial Conduct Authority (FCA) is taking a strong stance against illegal cryptocurrency ATM operators. Using its power under money laundering regulations, the Financial Conduct Authority (FCA) has carried out raids on cryptocurrency ATMs suspected of illegal activities across England.
The measures, which follow previous operations in east London and Leeds, are part of the Financial Conduct Authority’s (FCA) efforts to crack down on unregulated cryptocurrency operations. This highlights global pressure for stronger cryptocurrency regulation, mirroring steps taken in California. The balance between innovation and security remains a fundamental concern for regulatory bodies around the world.