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Silent Hill f’s director insists that its dodge and counterattack systems don’t make it a soulslike: ‘I think it’s a label that’s a little bit disingenuous’

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Konami gave us an extended look at how Silent Hill f plays earlier this month, and the horror prequel places a much heavier emphasis on combat than I expected. With mechanics like a stamina bar, timed dodges and a powerful counterattack ability, you’d be forgiven for thinking that Silent Hill f looks rather like a soulslike.

Konami has readily admitted to Silent Hill f’s more combat-oriented focus. A few weeks back, Motoi Okamoto stated that “inserting more entertaining and thrilling action” is a big part of the project. Yet in a more recent interview, Okamoto pushed back against the soulslike comparisons, insisting that Silent Hill f isn’t one.

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