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I hereby absolve you of the sin of constantly save scumming in Baldur’s Gate 3

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People who play RPGs like to say that RPGs are more fun when you accept the consequences of your actions. Don’t load a save file just because you failed a persuasion check and got into a fight. Let your failures guide the story! Accept consequences! Before starting Baldur’s Gate 3, I told myself I was going to keep to that most righteous path. No save scumming, I declared.

Now look at my ass:

(Image credit: Larian Studios)

At first, I excused my habit as prudence. This is a Larian sandbox RPG. It contains bugs, it’s crashed a few times, and misclicks can lead to mass murder. Saving after every combat is actually a way to preserve an outcome in case of technical failure. It isn’t “save scumming,” which originally referred to backing up roguelike saves to escape permadeath, and now refers generally to saving before taking risks so that, if you don’t like what happens, you can rewind time and alter your choices or try to get better dice rolls. I wasn’t doing that. Except, wait a minute—how did saying that cause that to happen? I didn’t mean that at all! Maybe just this one time, then…

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tyler@pcgamer.com (Tyler Wilde)

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