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I can’t stop playing this autobattling strategy masterpiece

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It’s the seventh round of the match, and my survival is balanced on a hair. My infantry are being mopped up by napalm artillery; infantry I bought to screen my tanks from enemy marksmen mechs, back in round two when that was the biggest problem I had. Once my infantry die to the rockets and fire, my now unprotected tanks die to the snipers. Without a frontline to protect them, my fast-firing autocannon trucks are the next to go, and before you know it my whole formation’s fallen apart. My scattered survivors are mopped up, and as I lose the round, I barely avoid losing the whole match with it as my side’s hit points get deducted once again for my defeat.

I’ve been behind the curve all game, and the enemy player’s unit composition has me pretty beat—but I have a plan. I buy some crawler drones, one of the cheapest units in the game, and send them out in front of the rest of my forces for round eight. They’ll never live long enough to do real damage, but they don’t have to. All they have to do is rush forward on their fast little legs and distract the enemy’s rocket artillery—napalm-filled rockets, I remind you, as the enemy is reminded when they try to hit my crawlers who’ve rushed in between them and shoot them straight into their own allies. 

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