The FPS is in a vibrant place right now. Tight, competitive games like Counter-Strike and Rainbow Six Siege are more popular than ever, throwback “boomer shooters” have brought back the ’90s sense of speed, and extraction shooters have branched off of battle royale to inject multiplayer with a new degree of intensity. There’s too much going on in first-person shooters to possibly cover in one conversation, so at this year’s Game Developers Conference in San Francisco we rounded up a group of devs who work on competitive shooters to talk about the present and future of the genre.

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Who’s talking?

Evan Nikolich Senior design director, Apex Legends

David Fifield General manager for Hunt: Showdown

Alan Wilson – CEO Tripwire Interactive, design on Rising Storm & Red Orchestra 2

Brian Etheridge – Publishing director, Tripwire Presents

[email protected] (Wes Fenlon)

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