Capcom’s upcoming new IP, Pragmata, features a main antagonist that’s really a rogue AI on the moon making the life of a spaceman and his android buddy difficult. But as much as artificial intelligence is in the news lately, especially in gaming, the developers of Pragmata say they had absolutely no idea it would be such a hot topic when they started developing the game.
Speaking to me at Tokyo Game Show 2025, game director Cho Yonghee and producer Naoto Oyama tell me that the concept for Pragmata simply came from Yonghee thinking about the moon, and asking the team to brainstorm ideas for a game set on the moon. From there, developers pitched a “black and white world” on the moon, and the concept of the enemy being AI came later.
But none of the team, they said, knew they were about to release a game about an enemy AI at a time when real-life AI was such a fraught subject.
“We really couldn’t predict that AI would be this big from where we started from what you see now, but now that we have AI become this huge thing in the real world, we see like, ‘Oh, maybe we should have added this or that from what you see in the AI right now,’” Yonghee tells me. “So we are like, ‘We should have thought of that.’”
However, the pair confirm that the real-world shifts around AI didn’t impact the game’s story or direction. By the time it became a hot topic, the direction was already set.
“We have this sort of the idea of the AI in the game locked down very early in the development back when we released the concept trailer back a few years ago,” Oyama says. “And so we had that as what you see in the game basically. And then we really couldn’t predict that the AI would become this big right now.”
“Yeah,” Yonghee adds. “So the real life AI’s progression or development, it’s been so fast that it’s perhaps overtaken what do we have in the game right now. So what you see in the game might not look as amazing than what’d you compared to real life.”
I laughed a bit at this and remarked that I didn’t think we had Dianas running around in the real world just yet.
“We created to be in the near future, but the future has come closer,” Oyama replies.
“Yeah, just the word AI is getting a bit old right now,” Yonghee says. “So maybe by the time that we reach the age or the time where Pragmata takes place, people are not using the word AI even anymore.”
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.
We’re only one day away from the release of Ghost of Yōtei on PS5! We’re so excited for players to experience this journey alongside Atsu, and in celebration of the game’s release, here’s a look at official Ghost of Yōtei merchandise* available now and coming soon to select retailers.
Youtooz – Ghost of Yōtei Atsu Vinyl figure
$29.99 USD | Available starting on October 3 at 3pm EST from Youtooz.
Youtooz is releasing a Ghost of Yōtei Atsu Vinyl figure on October 3, which showcases Atsu preparing to unleash her awaited vengeance, wearing a long, feathered cloak over yellow and brown armor with a pair of katanas strapped onto her back.
Mondo – Ghost of Yōtei Art Print
$90 USD | Available for pre-sale October 2 at 11am CT from Mondo.
Mondo is excited to present a new screen-printed art print by Japanese illustrator, Yuko Shimizu, timed with the launch of Ghost of Yōtei. Beautifully illustrated using Buddhist Sutra calligraphy brushes, this breathtaking portrait of Atsu was inspired by traditional ukiyo-e woodblock prints.
Here’s a quote from artist Yuko Shimizu on designing this print:
“I was excited to illustrate this Ghost of Yōtei poster. Not just because it is the game everyone is waiting for, known for all the beautiful details, reminiscent of old Kurosawa films. I wanted the poster to have the feel of traditional ukiyo-e woodblock print with a modern touch. I loosely modeled this based on Tomoe-Gozen, a legendary 12th-century female samurai who was mentioned in The Tale of the Heike.”
Insert Coin – Ghost of Yōtei apparel & accessories
Available now, Insert Coin developed a Ghost of Yōtei collection, complete with apparel, a tote bag, and an enamel pin – all inspired by the video game.
Fangamer – Ghost of Yōtei apparel & more
“The Hunters” Long Sleeve Shirt | $45 USD – Available for pre-order October 16
Atsu’s Bounty Poster T-shirt | $36 USD – Available for pre-order October 16
Look out for a curated product collection coming soon from Fangamer. The collection includes two shirts: one showcases a stylized version of Atsu and the wolf, while the other features custom elements including the bounty poster and revenge list with fabric patches sewn on. Fangamer is also releasing a six-piece pin set that has been modeled to represent Atsu and the masked members of the Yōtei 6, as well as a custom sake cup and carafe set coming soon. Visit Fangamer for more details.
Prime 1 Studio – Ghost of Yōtei Atsu Statue in ¼ Scale
Ghost of Yōtei – 1/4 Scale statue of Atsu (WiP)
Prime 1 Studio has been developing an upcoming Ghost of Yōtei statue of Atsu in ¼ scale. The statue will come with multiple swappable parts allowing fans to pose their figure and will also feature the wolf as her companion – stay tuned for more details from Prime 1 Studio.
Mad Engine – Ghost of Yōtei apparel
Ghost of Yotei Black and Yellow Minimalistic Logo T-Shirt | $22.99 USD
Check out an official Ghost of Yōtei shirt from Mad Engine that features the iconic game logo printed on your choice of four different colors. Available now at Amazon.
Heroes Inc. has released two t-shirts that will allow fans to wear their love for Ghost of Yōtei with pride. Available now from Amazon UK.
We hope everyone is looking forward to these items as much as we are! Stay tuned for more merchandise featuring PlayStation games coming your way.
*The products featured in this post are manufactured and sold by independent third-party licensees under license from Sony Interactive Entertainment or its affiliates. These products are solely the responsibility of the licensees. Sony Interactive Entertainment and its affiliates disclaim all liability arising from or related to the manufacture, sale, or use of these products. If you click on a third-party link, you will leave the PlayStation ecosystem. Please note that PlayStation’s Privacy Policy will no longer apply, and the collection and use of your data will be governed by the third party’s privacy practices. We encourage you to review their privacy policies and understand your rights before engaging with them.
For Pokemon fans, it’s once again time to catch ’em all, this time in grocery store aisles. Campbell’s launched the Catch-a-Can Sweepstakes, which has a grand prize that includes a Nintendo Switch 2.
There are eight different cans of chicken soup with Pokemon-shaped pasta to nab, with each can displaying a different popular pocket monster like Eevee or Charizard. Collecting at least four different cans makes you eligible for the sweepstakes’ first prize, which is a Campbell’s Pokemon-themed bowl.
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Now Playing: Pokemon Legends: Z-A – 22 Biggest Changes
But devoted trainers and soup lovers who collect all eight cans will have a chance to win the grand prize, which, alongside the Switch 2, includes a copy of the upcoming Pokemon Legends: Z-A, and a limited-edition collectible can. Campbell’s Pokemon Pewter City Special Stew isn’t available in stores, and the soup company calls the can a “true collector’s item.”
All you have to do to enter the sweepstakes is collect Pokemon-themed cans of Campbell’s soup and submit a photo of yourself and the soup cans on the Campbell’s website. The sweepstakes begins today and ends on October 31 at 8:59 PM PT / 11:59 PM ET.
True to Pokemon, some of these themed cans are rare and will be harder to find than others. If you’re missing any of the cans, you may have to employ some similar tactics as you would in a Pokémon game, such as trading with friends or searching online. Listings for cans of Pokemon Campbell’s soup are already all over eBay.
For those who want a proper Pokemon experience, Pokemon Legends: Z-A hits stores on October 16. GameSpot’s latest preview of the title says that studio Game Freak “might have pulled it off” with its real-time battle system.
Delve into a psychological survival horror, play as the GOAT, and puzzle out worlds within worlds with the PlayStation Plus Monthly Games lineup for October. Alan Wake 2, Goat Simulator 3, Cocoon will be available to PlayStation Plus members from Tuesday October 7 until Monday November 3.
Also starting October 7 Midnight Murder Club will be available as a Game Trial for PlayStation Plus Premium members. Enjoy up to one hour with this time-limited trial, and if you decide to purchase the full game, your progress and trophies will carry over.
Let’s take a closer look at the games.
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Alan Wake 2 | PS5
What starts as a small-town murder investigation becomes a living nightmare. From the studio that brought you Control comes a psychological survival horror starring two protagonists in two very different worlds. Play as both the returning Alan Wake and new hero Saga Anderson, witnessing the nightmare unfold from two perspectives – and two realities. Help Wake to rewrite his reality as he attempts to escape the Dark Place and enter Anderson’s brilliant mind as she races to solve the case. As Anderson, explore the magnificent forests and lakes of the Pacific Northwest and meet a cast of quirky characters in the towns of Bright Falls and Watery. As Wake, survive the hostile urban nightmare known as the Dark Place. It takes more than guns to survive: Light is both the ultimate weapon and a refuge in the battle against the supernatural darkness that threatens the heroes. Fight powerful enemies in deadly close-combat encounters, making careful use of limited resources.
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Goat Simulator 3 | PS4, PS5
Gather your herd and venture forth into Goat Simulator 3 – an all-new, totally realistic, sandbox farmyard experience that puts you back in the hooves of no one’s favorite female protagonist. That’s right – Pilgor is back, and this time is joined by other goats too. You can invite up to three friends in local or online co-op, create carnage as a team, or compete in mini-games and then not be friends anymore. Get ready for another round of udder mayhem. Lick, headbutt and ruin your way through a brand new open world in the biggest waste of your time since Goat Simulator!
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Cocoon | PS4, PS5
From Jeppe Carlsen, the lead gameplay designer of Limbo and Inside — Cocoon is a unique take on the puzzle adventure genre, where each world exists within an orb that you can carry on your back. Wrap your head around the core mechanic of leaping between worlds—and combine, manipulate, and rearrange them to solve intricate puzzles.
Interact with alien environments and biomechanical devices left behind by an ancient civilization. Journey through unique and diverse biomes, from industrial structures to massive organic caverns, and discover how they are connected to one another. Each orb has an ability that can be unlocked, thereby turning the orb into a unique tool for you to utilize within other worlds. Use these abilities to uncover hidden pathways and objects, fire projectiles to trigger switches, and more.
Last chance to add PlayStation Plus Games for September to your library
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PlayStation Plus members have until Monday October 6 to add Psychonauts 2, Stardew Valley and Viewfinder to their game library.
Jayden Griffin, a 19-year-old from South Dakota, has pleaded guilty to sending death threats to Epic Games, the developers of the battle royale crossover hub Fortnite.
According to court documents verified by GameSpot, Griffin will face up to five years in prison, a $250,000 fine, and a period of supervised release for up to three years after his sentence. Griffin was charged in December 2024 for messages he sent to Epic Games employees between October and November of that year. Griffin stated in a court document filed on September 16, 2025, that he “intended for the messages to be viewed as a threat at the time [he] sent the messages.”
Griffin’s hearing concluded on September 29, with him entering a guilty plea after he’d previously pleaded not guilty in January.
“The Court finds that the defendant is competent and capable of entering an informed plea, is aware of the nature of the charges and consequences of the plea, that the plea is knowing and voluntary and is supported by an independent basis in fact containing each of the essential elements of the offense and orders that the defendant shall be adjudged guilty of the offense,” the document reads.
Online death threats are sadly pretty commonplace in the gaming space, though it’s not often they go to court and someone is sentenced. A lot of people view this toxicity as just an expected part of being online, so it’s often allowed to permeate without any consequences. You can check most social media sites and find anonymous profiles throwing them out left and right. Pretty much everyone is fair game in the eyes of people who make these threats, as developers, actors, and even critics and journalists who write about video games have had to endure torrents of threats.
We’ve reached out to Epic Games for comment on the situation and will update the story if we hear back.
Last month, we faced our fears, mountains, and the opposing team. Some big new releases included Baby Steps, Borderlands 4, Hollow Knight: Silksong, NBA 2K26, and Silent Hill f.
How does it work? At the end of every month, PlayStation Blog will open a poll where you can vote for the best new game released that month. After the polls close we will tally your votes, and announce the winner on our social channels and PlayStation.Blog.
What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? Note: re-released games don’t qualify, but remakes do. We define remakes as ambitious, larger-scale rebuilds such as Resident Evil 4 (2023) and Final Fantasy VII Remake.
How are nominees decided? The PlayStation Blog editorial team will gather a list of that month’s most noteworthy releases and use it to seed the poll.
Our goal with Game Pass has been clear: deliver unmatched value, benefits, and a deep library of games for our players. Since launching in 2017, we’ve steadily grown our subscriber and creator satisfaction – and today, creator participation and player engagement in Game Pass are at an all-time high. But we have the opportunity for Game Pass to help more players find the creators and games they love.
We know not everyone wants the same thing in their Xbox experience, so we’re evolving Game Pass to offer more flexibility, choice, and value to all players, whether you love day one releases, discovering hidden gems, or playing across multiple devices and screens and across Xbox consoles, Xbox on PC, and Xbox Cloud.
Starting today, we’re introducing three upgraded Game Pass plans based on how players play: Essential, Premium, and Ultimate. Each includes expanded game libraries, including PC titles, unlimited cloud gaming, in-game benefits (including Riot Games titles), and a revamped Rewards with Xbox experience. Today’s Game Pass Core subscribers will automatically move to Essential, Standard subscribers will transition to Premium, and Ultimate subscribers will remain in the Ultimate plan.
It’s all a part of our commitment to meet players where they are, so you can choose what works best for you, no matter how or where you love to play.
Xbox Game Pass Ultimate Just Got Its Biggest Upgrade Yet
Ultimate has been upgraded for players who want the best of everything. We’re rolling out our most expansive upgrade yet, including more day one games than ever before, Fortnite Crew & Ubisoft+ Classics for the first time ever, enhanced Xbox Cloud Gaming streaming quality up to 1440p, Rewards with Xbox, and more. Now players can have it all.
Ultimate subscribers now get access to over 75 day one releases a year. That includes some of the most anticipated upcoming games like Call of Duty: Black Ops 7, High on Life 2, Keeper, Ninja Gaiden 4, and The Outer Worlds 2. These join a growing library of more than 400 games playable on Xbox consoles, Xbox on PC, and Xbox Cloud on supported devices, with more than 45 new games added today. Think of hits like Blue Prince, Clair Obscur: Expedition 33, and Hollow Knight: Silksong, plus exclusive benefits like access to EA Play.
We’re also welcoming major additions to the Ultimate experience. Starting November 18, Fortnite Crew – an $11.99/month value – will be included in Ultimate, with access to the Fortnite Battle Pass, 1,000 V-Bucks each month, and more. This is just the beginning of Xbox and Epic’s work together toward an open gaming ecosystem where friends can play and create together, anywhere, across devices. And today, Ubisoft+ Classics (valued at $7.99/month per platform) joins Ultimate, offering access to a curated selection of Ubisoft games playable on console, PC, and cloud, like Tom Clancy’s Ghost Recon Breakpoint, Prince of Persia: The Lost Crown, Assassin’s Creed IV: Black Flag, and more.
Cloud gaming is also getting a major boost. Ultimate subscribers exclusively enjoy our best quality streaming and shortest wait times, so it’s easier than ever to jump into your favorite games. Xbox Cloud Gaming has also officially exited “Beta,” as part of our commitment to make gameplay smoother and more responsive. And we’ll keep expanding the Stream your own game collection for all subscribers. Keep an eye on Xbox.com/Play for the latest list of cloud playable games.
Ultimate subscribers can now earn up to $100 per year (100k points globally) in the Store just by playing games. With our upgraded Rewards program, players can get up to 30% value on select Game Pass games, with 4x points on purchases of games and add-ons, 10% back in points on select Game Pass library titles and add-ons, and up to 20% off select Game Pass games.
Xbox Game Pass Premium – More Games, More Flexibility
Premium has been upgraded to offer even more flexibility and value for those who want to play on their own terms at exceptional value. Premium provides access to a broader library of great games and extends the Xbox gaming experience across console, PC, and cloud.
We’re now giving Premium subscribers more games than ever before, from gaming’s biggest hits to hidden gems, now with access to 200+ games on Xbox console, PC, and supported devices, all still at $14.99. This library, with more than 40 new games available today, is also now playable on PC, including timeless hits like Minecraft, Forza Horizon 5, and Grand Theft Auto V. Plus, Premium subscribers get newly added fan-favorites like Diablo IV and Hogwarts Legacy starting today, and new Xbox-published games within a year of their launch (excludes Call of Duty titles).
Cloud gaming is also expanding in Premium. Subscribers now enjoy unlimited cloud gaming, including select games you own, and newly added in-game benefits in some of the biggest games like League of Legends, Call of Duty: Warzone, and Tom Clancy’s Rainbow Six Siege X, instantly unlocking cosmetics, characters, and more to enhance your gameplay.
Premium also brings new value through Rewards with Xbox. Premium subscribers can also get up to $50 per year (50k points globally) in the Store just by playing games, earning 2x points on purchases of games and add-ons, plus 5% back in points on select Game Pass library titles and add-ons.
Xbox Game Pass Essential: A Great Way to Get Started
Essential is for players who want the essence of everything Xbox. With access to games across console, PC, and cloud, Essential makes it easy to jump in and start playing, whether you’re diving into solo adventures or teaming up with friends.
Our revamped Essential plan now includes unlimited cloud gaming, online multiplayer, in-game benefits, and Rewards with Xbox, plus a curated catalog of 50+ games playable on both console and PC.
The Essential library is now fully playable on PC, featuring standout titles like Hades, Cities: Skylines – Remastered, Stardew Valley, and Warhammer 40,000: Darktide. You also get unlimited cloud gaming, allowing you to play games, including select games you own, on the devices you choose — giving you more freedom to play your way.
Subscribers also get access to in-game benefits in some of the biggest games like League of Legends, Call of Duty: Warzone, and Overwatch 2.
And with our Rewards with Xbox program, Essential members can earn up to $25 per year (25k points globally) in the Store just by playing. You’ll also get points on purchases of games and add-ons.
Getting Started with the New Xbox Game Pass Plans
As we continue to evolve Xbox Game Pass, we’re focused on delivering more value, more benefits, and more great games across every plan. Whether you play on console, PC, cloud – or all three – there’s a Game Pass option designed to fit your playstyle.
With the latest upgrades, Ultimate is now priced at $29.99/month, reflecting the expanded catalog, new partner benefits, and upgraded cloud gaming experience. Standard subscribers will be upgraded to Premium remaining at $14.99/month, offering exceptional value for players who want flexibility and access to new Xbox-published titles within a year of launch. Core subscribers will be upgraded to Essential remaining at $9.99/month, providing a curated library, online multiplayer, and cloud gaming for those who want to jump in and start playing.
We regularly evaluate exchange rates and market conditions, so pricing may vary by region. For the most up-to-date information on plan features and pricing in your area, visit the plan picker on Xbox.com.
We continue to add more games to Xbox Game Pass. Check out the latest games available starting today below, along with in-game benefits available across each plan. As a reminder, game titles, features, and availability vary over time, by region, Game Pass plan, and platform. Learn more about supported regions here.
Ultimate – Available Today
Hogwarts Legacy (Cloud, PC, and Console)
Assassin’s Creed II (PC)
Assassin’s Creed III Remastered (Cloud, PC, and Console)
Assassin’s Creed IV Black Flag (Cloud, PC, and Console)
Assassin’s Creed IV Black Flag: Freedom Cry (PC)
Assassin’s Creed Brotherhood (PC)
Assassin’s Creed Chronicles: China (Cloud, PC, and Console)
Assassin’s Creed Chronicles: India (Cloud, PC, and Console)
Assassin’s Creed Chronicles: Russia (Cloud, PC, and Console)
Assassin’s Creed Liberation HD (PC)
Assassin’s Creed Revelations (PC)
Assassin’s Creed Rogue Remastered (Cloud, PC, and Console)
Assassin’s Creed Syndicate (Cloud, PC, and Console)
Assassin’s Creed The Ezio Collection (Cloud and Console)
Assassin’s Creed Unity (Cloud, PC, and Console)
Child of Light (Cloud, PC, and Console)
Far Cry 3 (Cloud, PC, and Console)
Far Cry 3 Blood Dragon (Cloud, PC, and Console)
Far Cry Primal (Cloud, PC, and Console)
Hungry Shark World (Cloud, PC, and Console)
Monopoly Madness (Cloud, PC, and Console)
Monopoly 2024 (Cloud, PC, and Console)
OddBallers (Cloud, PC, and Console)
Prince of Persia The Lost Crown (Cloud, PC, and Console)
Rabbids Invasion: The Interactive TV Show (Cloud and Console)
Rabbids: Party of Legends (Cloud, PC, and Console)
Rayman Legends (Cloud, PC, and Console)
Risk Urban Assault (Cloud and Console)
Scott Pilgrim vs. The World: The Game (Cloud, PC, and Console)
Skull and Bones (Cloud, PC, and Xbox Series X|S)
South Park: The Stick of Truth (Cloud, PC, and Console)
Starlink: Battle for Atlas (Cloud, PC, and Console)
Steep (Cloud, PC, and Console)
The Crew 2 (Cloud, PC, and Console)
The Settlers: New Allies (Cloud, PC, and Console)
Tom Clancy’s Ghost Recon Breakpoint (Cloud, PC, and Console)
Tom Clancy’s Rainbow Six Extraction (Cloud, PC, and Console)
Tom Clancy’s The Division (Cloud, PC, and Console)
Trackmania Turbo (Cloud, PC, and Console)
Transference (Cloud and Console)
Trials Fusion (Cloud, PC, and Console)
Trials of the Blood Dragon (Cloud, PC, and Console)
Trials Rising (Cloud, PC, and Console)
Uno (Cloud, PC, and Console)
Valiant Hearts: The Great War (Cloud, PC, and Console)
Watch_Dogs (Cloud, PC, and Console)
Wheel of Fortune (Cloud and Console)
Zombi (Cloud, PC, and Console)
Premium – Available Today (also in Ultimate)
9 Kings (Game Preview) (PC)
Abiotic Factor (Cloud, PC, and Xbox Series X|S)
Against the Storm (Cloud, PC, and Console)
Age of Empires: Definitive Edition (PC)
Age of Empires III: Definitive Edition (PC)
Age of Mythology: Retold (Cloud, PC, and Xbox Series X|S)
Ara: History Untold (PC)
Arx Fatalis (PC)
Back to the Dawn (Cloud, PC, and Console)
Battletech (PC)
Blacksmith Master (Game Preview) (PC)
Cataclismo (PC)
Cities: Skylines II (PC)
Crime Scene Cleaner (Cloud, PC, and Xbox Series X|S)
Deep Rock Galactic: Survivor (Cloud, PC, and Xbox Series X|S)
Diablo (PC)
Diablo IV (PC and Console)
An Elder Scrolls Legends: Battlespire (PC)
The Elder Scrolls Adventures: Redguard (PC)
Fallout (PC)
Fallout 2 (PC)
Fallout: Tactics (PC)
Football Manager 2024 (PC)
Frostpunk 2 (Cloud, PC, and Xbox Series X|S)
Halo: Spartan Strike (PC)
Hogwarts Legacy (Cloud, PC, and Console)
Manor Lords (Game Preview) (PC)
Minami Lane (Cloud, PC, and Console)
Minecraft: Java Edition (PC)
Mullet Madjack (Cloud, PC, and Xbox Series X|S)
My Friendly Neighborhood (Cloud, PC, and Console)
One Lonely Outpost (Cloud, PC, and Console)
Quake 4 (PC)
Quake III Arena (PC)
Return to Castle Wolfenstein (PC)
Rise of Nations: Extended Edition (PC)
Senua’s Saga: Hellblade 2 (Cloud, PC, and Xbox Series X|S)
Sworn (Cloud, PC, and Xbox Series X|S)
Terra Invicta (Game Preview) (PC)
Volcano Princess (Cloud, PC, and Console)
Warcraft I: Remastered (PC)
Warcraft II: Remastered (PC)
Warcraft III: Reforged (PC)
Wolfenstein 3D (PC)
Essential – Available Today (also in Ultimate and Premium)
Cities: Skylines Remastered (Cloud and Xbox Series X|S)
Disney Dreamlight Valley (Cloud, PC, and Console)
Hades (Cloud, PC, and Console)
Warhammer 40,000 Darktide (Cloud, PC, and Console)
More Rewards with Game Pass
Editor’s Note (October 1): We’ve clarified the pricing information for Ubisoft titles.
Tired of all the same-y anime battlegrounds? Let’s try something different—an arena-style fighting game inspired by Pixar’s classic The Incredibles. You can unlock all the powers from the franchise, especially if you redeem Glory Days codes and get a ton of free cash.
Redeeming Glory Days codes is easy. All you need to do is follow the instructions below:
Image by Twinfinite
Launch Glory Days on Roblox.
Click the Twitter bird logo on the left side of the screen.
Enter a working code into the text box.
Hit Enter to get your free rewards.
For more free rewards in many other Roblox games, browse the rest of our dedicated Roblox Codes section.
Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Looking for the latest Divine Realms codes? Our article is at your disposal!
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Published: Oct 1, 2025 06:32 am
Updated: October 1, 2025
Checked for new codes.
It’s time to show off your divine powers by beating all the enemies in every dungeon you visit and making sure all the realms are free of evil. You can unlock a variety of powerful characters and morph into them to use their powers, so use Divine Realms codes to get them all.
All Divine Realms Codes List
Working Divine Realms Codes
sub2officialnoobie: 1 Premium Ticket (New)
Noobiestudioloveyou: 100 Gems (New)
Getmepaper: 300 Coins (New)
ShockBigWolf: 10 Gems (New)
Release: 2 Premium Tickets (New)
Expired Divine Realms Codes
There are no expired Divine Realms codes right now.
Not sure how to redeem your Divine Realms codes? Just follow our guide below:
Image by Twinfinite
Run Divine Realms in Roblox.
Press the Codes button in the menu at the top of the screen.
Input a code from our list into the Enter Code Here field.
Press Redeem to collect your freebies.
There are many, many more amazing free rewards waiting for you in our Roblox codes section. Make sure to redeem all those codes ASAP because they might expire soon!
Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Minecraft has shared some details about its fourth game drop of the year, Mounts of Mayhem. As always though, the first round of information includes some exciting additions the game can expect, but doesn’t expose a lot of details like a release date. Luckily the official blog post about the drop, alongside the announcement at Minecraft Live 2025, has still given us plenty of information to dissect.
As the title suggests, this update is all about adding new mounts to the game and a few items to improve the experience you currently have with mounts. As it stands, you’re only able to ride horses, donkeys, mules, camels and pigs in Minecraft, so it’ll be nice to shake things up and get new mounts to help you traverse open stretches of water as well as just land. Especially now you can craft a saddle. Here’s everything we currently know about the Mounts of Mayhem update.
When will the Mounts of Mayhem update be released in Minecraft?
The Mounts of Mayhem update doesn’t have a release date yet, and seeing as the Copper Age drop just launched, it will be a few months before we see the next update rolled out. With that said, this update has been referred to as the fourth drop of 2025, so we can at least assume it’ll come before 2026.
In 2024, The Garden Awakens was the last game drop for the year, and that launched in December. So, I feel confident in assuming that Mounts of Mayhem will follow the same schedule. Perfect for when that Minecraft phase inevitably sneaks in during the winter break, if you ask me.
What’s included in the Mounts of Mayhem update in Minecraft?
(Image credit: Mojang)
With the main focus of this update being on adding new mounts to the game, you can probably expect a number of new beasts being added. While some of these build on creatures that already exist in Minecraft, we have had a glimpse at an entirely new beast: the nautilus. This is an underwater mob which you can tame with pufferfish and strap a saddle to before climbing aboard and sailing through the ocean. If you’re worried about drowning while you explore the deep sea, rest assured that the nautilus also comes with the “Breath of the Nautilus” effect which stops you from consuming any air bubbles for a period of time. This effect doesn’t last forever and will need to be refilled eventually though, but you can do so by popping back up to the surface before plunging back down.
Nautilus armour is also being introduced to the game and will come in copper, iron, gold, diamond, and Netherite. Given just how many beasts are hiding below the surface wishing you harm in Minecraft, having armour for your new friend feels pretty essential. Especially given zombie nautilus are being added to the game as part of this update too. These zombified versions will become mounts for drowned, making them a lot faster underwater and in turn, more of a threat to you.
Alongside nautilus, zombie horses are finally coming to the main game too. You’ve been able to spawn these horrors in creative mode since 2013, but they’ve never made their way to survival mode. Now, you’ll be able to find them in savannah and plains biomes. As is the way with all horses, they’ll be passive mobs, but the jockeys that spawn with them will not be. Take out the rider and you’ll be able to tame one for yourself. But, they will burn in sunlight much like normal zombies so you’ll only be able to take them out at night.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
The final feature shared for the Mounts of Mayhem update so far is the spear, an entirely new weapon. This will give you an advantage during mounted combat thanks to a larger range than just a sword, and it boasts two attacks rather than just hopelessly swinging a weapon in the general direction of a mob.
You’ll be able to use the jab attack which keeps your enemies at a distance, or you can master a charge attack which will knock enemies from a mount. So, if you’ve been waiting for the best time to recreate jousting in your world, this is it. You don’t just have to use this weapon while on a mount either. It’s fine to use on foot, or with elytra, or in a minecart or boat. Basically, anywhere you’d use a normal weapon you can probably use a spear.
As a multiplayer game releasing in the year 2025 – and one that’s very much modelled after Call of Duty – there was very little chance Battlefield 6 wasn’t going to adopt the now-standard live service content pipeline.
But sometimes it’s good to get things in writing, which is what EA just did.
We’re about ten days away from the official launch of Battlefield 6, and this week, EA announced what its Battlefield Studios squad will deliver post launch – at least the first batch. The developer detailed Season 1, which will kick off October 28 – only 18 days post launch.
The season’s content rollout has somewhat of an unusual structure, but it’s one that looks to guarantee something new every month. Season 1 is split across three stages, each adding new content to the game.
Rogue Ops is the first one, arriving with the season’s kick-off on October 28. This phase adds a new large-scale map called Blackwell Fields, which EA says will support land, and air vehicles. The map is set in/around an airbase in the California badlands.
We’re also getting Strikepoint, a new 4v4 mode where each player gets a single life. Rogue Ops will expand the game’s content further with three weapons – the SOR-300 carbine, Mini Fix sniper rifle, and GGH-22 sidearm – as well as a new APC.
Another unusual thing about Battlefield 6’s seasons is the fact that they’re going to add new attachments for use with its weapons. In the first phase of Season 1, we’re getting the Rail Cover, and the Low Powered Variable Optic (LPVO).
Image credit: Battlefield Studios, EA.
California Resistance takes over on November 18 with another new map, Eastwood. This is another large map, though it only supports land vehicles, and helicopters. Eastwood is another California-set map located around a suburb and a golf course.
The new mode in this phase is Sabotage, an 8v8 affair where teams race to destroy as many sites as they can before time runs out. Teams alternate between attacking and defending each round.
California Resistance introduces the Battle Pickups feature to Battlefield 6, which are superpowered weapons anyone can pick up and use. They’re often scattered around the maps in fixed locations, but come with limited ammo.
Speaking of weapons, you can look forward to another two new arrivals: the DB-12 shotgun, and the M327 Trait revolver sidearm. The attachment pool grows with the Troy Angled grip, too.
Image credit: Battlefield Studios, EA.
The last stage of Season 1 arrives December 9 with Winter Offensive, which has the least amount of content compared to the other two. Rather than a new map, the game’s Empire State launch map is getting covered in ice for a limited time as part of the Ice Lock event.
The developer says the event will introduce a new mechanic called Freeze. It doesn’t explain how it’s going to work, but it does confirm that it’s a gameplay modifier, so presumably it will be available in Portal. Speaking of which, all the new content being added will also be available for use in Portal experiences.
The only weapon getting added with that last phase is the Ice Climbing Axe, which joins the game’s melee weapons roster.
More details about Season 1 will arrive closer to launch, but it’s safe to say this is a nice salvo of content to kick-start the game’s live service journey. Battlefield 6 is out October 10 on PC, PS5, and Xbox Series X/S.
Today is a big day for Genshin Impact and its players. Not only does it see the start of the second phase of the massive Version Luna I update (previously Version 6.0), the game is also kicking off celebrations in honour of last Sunday’s fifth anniversary of its initial launch way back on September 28th, 2020 (where did the time go?).
Whether you’ve been away for a while, or you’re pretty much done with most of the content that arrived with Luna I, now is a great time to come back.
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Genshin Impact’s anniversary events are quite a big deal because they’re among the rare occasions where players can directly get free gacha pulls — in particular Intertwined Fate, the currency used to pull on time-limited banners. HoYoverse gifts these pulls to players only twice in a typical year, and one of those is the annual anniversary celebration.
The 5th Anniversary Celebration event “Rainbow’s End: Silvery Flux” is a good excuse to log in, because you’ll be getting 1,600 Primogems in your in-game mail, alongside an event granting 10 Intertwined Fate pulls (alongside some character and artifact levelling materials, plus regular Mora currency) if you just log in for at least seven days over the next three weeks.
There are opportunities to earn even more rewards. If you complete the Archon Quest within the specified window, you can earn 620 Primogems, and a free Aino unlock. And, if you complete exploration missions – also within the specified duration – you’ll get 400 more Primogems.
Image credit: MiHoYo.
The other big news for Phase 2 of this update is the arrival of Flins, who players are very much eager to play as, thanks to so many teasers. Flins is a 5-Star Polearm wielder who fires Lunar-Charged strikes. You can spec him so all of the damage is delivered in a single attack, or split it among smaller attacks. Flins will also make for a great companion if you go on exploring the new Nod-Krai region.
The Lightkeeper is a psychological horror gameset in the atmospheric and heavy ambiance of the 1920s. The story follows Arthur, a World War I veteran who, in an attempt to escape the haunting memories of war, takes a job as a lighthouse keeper. In 1925, during his first experience in this line of work, Arthur is sent to a remote island. Due to a shortage of personnel, he must perform his duties alone. At first, everything seems normal, but as time passes, the situation quickly deteriorates. With the horrifying truths behind the deaths of previous keepers coming to light, every passing moment on the island becomes a nightmarish ordeal for Arthur. His traumatic past and fragile mental state only worsen his condition in the isolated, eerie environment. The game features multiple endings, with players facing three critical choices at the end that will determine Arthur’s fate in very different ways.
The story is inspired by true events, adding an extra layer of chilling realism to the experience. also to deepen the emotional connection with Arthur and the story, high-quality cinematic cutscenes are integrated into the game. The Lightkeeper offers realistic graphics, immersive environmental design, and haunting soundscapes crafted to make players truly feel the oppressive loneliness of being stranded on a mysterious, isolated island. The game is designed to fully immerse you in the role of a lighthouse keeper. You will have a island to explore, but your primary responsibility remains: tending to the lighthouse. You must manage essential tasks such as lighting and extinguishing the beacon at the right times and maintaining resources like oil. As you progress, you will uncover the dark and terrifying secrets hidden throughout the island.
Features and System Requirements:
Multiple endings — three critical choices determining Arthur’s fate.
Cinematic cutscenes to deepen emotional engagement.
Psychological horror themes: isolation, trauma, blurred line between reality and delusion.
Screenshots
System Requirements
Recommended
Requires a 64-bit processor and operating system
OS: Windows 10/Windows 11
Processor: Intel Core i5 or AMD equivalent or above
Memory: 4 GB RAM
DirectX: Version 11
Storage: 10 GB available space
Support the game developers by purchasing the game on Steam
Installation Guide
Turn Off Your Antivirus Before Installing Any Game
1 :: Download Game 2 :: Extract Game 3 :: Launch The Game 4 :: Have Fun 🙂
Letters of War is a heartfelt 2D adventure that tells a touching story of loss, courage and great love. Based on the true story of the developer’s grandmother, the game invites you into the world of Liam, a British carpenter who volunteered to go to the front to protect his family. Become a participant in the most important battles of the Western Front of World War II – from mainland Italy, the mountain passes of Monte Cassino to Sword Beach (Normandy) – and go all the way as a soldier of the 8th British Army, whose merits have never been covered in such detail. At home, little Rosie is waiting for you – Liam’s daughter, to whom you promised to return and who copes with loneliness in the rear with the help of her father’s letters and the support of her mother.
I really enjoyed this indie game. The story was simple but very touching, and it kept me interested until the end. The visuals were beautiful, and I was surprised by how much detail was put into every scene. Even the small things, like the background or little objects, looked carefully made and added charm to the world. The music was also wonderful, creating the right mood and making the game feel alive. What I really liked about the game was its artwork—the characters look cute and full of life. There were several touching moments, especially the heroine’s reflections at the very end.
Features and System Requirements:
Presented in 2D, with visual storytelling and narrative adventure mechanics.
The style is heavily influenced by Valiant Hearts: The Great War.
The story is inspired by true events and is dedicated to the developer’s grandmother.
Screenshots
System Requirements
Recommended
Requires a 64-bit processor and operating system
OS: Windows 10/Windows 11
Processor: Intel Core i5 or AMD equivalent or above
Memory: 4 GB RAM
DirectX: Version 11
Storage: 10 GB available space
Support the game developers by purchasing the game on Steam
Installation Guide
Turn Off Your Antivirus Before Installing Any Game
1 :: Download Game 2 :: Extract Game 3 :: Launch The Game 4 :: Have Fun 🙂
You don’t have to wait for Prime Big Deal Days to kick off on October 7 to start saving, as the Toshiba 55-Inch Class C350 LED Smart Fire 4K TV is already down to its lowest price ever at Amazon. The LED TV is just $200 (was $400), and several other sizes are also discounted ahead of the shopping event–including nice price cuts on the 75-inch and 65-inch variants. Despite being official Big Deal Days early offers, these budget-friendly Toshiba 4K TVs are shipped and sold by Best Buy
This LED 4K TV offers AI upscaling for non-4K content, support for Dolby Atmos, Dolby Vision, and an Ultimate Motion feature that’s said to reduce blur during fast-moving scenes. It has a dedicated Game Mode with variable refresh rates and reduced latency. Just keep in mind that the C350 is limited to 60Hz refresh rate.
As a Fire TV, you’ll have quick access to popular apps and streaming services. The TV also includes a Voice Remote with Alexa, allowing you to use voice commands to find your favorite content.
The 55-inch model is seeing the best deal, as it’s a full 50% off its usual asking price. In fact, it’s cheaper than the 50-inch model (which is $220). But if this size isn’t right for your space, there are several other options to choose from, including a 65-inch for only $300 and 75-inch for $430. Note that the 55-inch discount is exclusive to Prime members.
Toshiba Class C350 LED Smart Fire 4K TV
Several other Amazon devices are on sale ahead of Big Deal Days, including Luna Controllers, security cameras, and smart displays. There’s also a long list of other Fire TV devices up for grabs, including the Fire TV Stick HD, Fire TV Stick 4K, and Fire TV Stick 4K Max. Both are capable of turning your HD TV into a smart TV, though the 4K Max is the most compelling due to its support for Wi-Fi 6E, additional storage, and included Alexa Voice Remote Enhanced.
For something even more premium than the Fire TV Stick, check out the Fire TV Cube, which offers everything you’d find on the Fire TV Stick 4K Max plus access to a hands-free Alexa system, inputs for additional devices (like your cable box or gaming consoles), and an ethernet port.
Consider pairing your Fire TV with the Fire TV Soundbar or Soundbar Plus. The Soundbar Plus is the better option right now, as it’s seeing an impressive $100 price cut. The 3.1 channel device features a built-in subwoofer, supports Dolby Atmos, and offers a dialogue enhancer feature for improved clarity. The standard TV Soundbar, meanwhile, doesn’t include a subwoofer but is a nice step up from most built-in TV speakers.
Call of Duty: Next is the annual event that brings creators and developers together to celebrate one of the most iconic franchises in gaming. This year, Call of Duty: Black Ops 7was front and center ahead of its launch on November 14, 2025, with members of Treyarch, Raven Software, High Moon Studios and the Beenox development team on hand to talk through all things Multiplayer, Zombies, Call of Duty: Warzone, as well as Call of Duty: Mobile. We also got fresh details on this weekend’s upcoming Call of Duty: Black Ops 7 Beta! Read on for a full recap from today’s event.
It’s a Multiplayer Overload
Black Ops 7 will feature a staggering 18 maps at launch and today we got a deeper look at a handful of them with Blackheart, Cortex, Exposure, The Forge, Imprint, and Toshin – all of these will be available to play in the upcoming Beta.
As members of the Multiplayer development team from Treyarch explained, one of the key elements they’re focused on this year is adding innovative features to the Multiplayer experience, so it feels great for a wide range of players. Part of that feeds into some of the new biomes, which include covert Guild facilities in Japan, David Mason’s childhood cabin in the Alaskan wilderness, and a high-tech solar array in the Australian Outback.
Alongside existing modes like Team Deathmatch, Domination, and Hardpoint, we also got our first look at the new Overload game mode (part of the upcoming Beta and available at launch).
Here, teams will fight for control of the Overload Device, which they must pick up and carry into one of the enemy’s two control zones. The device’s position is shown via HUD and Tac-Map, and any Operator carrying it receives extra map intel. The device changes hands throughout the match in a great tug of war, rewarding the team who can get the item and protect their carrier at all costs on their way to overload the enemy and win the match.
We also learned that Omnimovement – the freeform movement system introduced in Black Ops 6 – will be further refined, keeping the action feeling fresh and fluid, while introducing a new wall jump ability. You will now be able to propel over gaps, reach higher surfaces (you can wall jump up to three times in a row), and some maps will even feature steep drops where you’ll need to wall jump to make it to safety.
Treyarch also detailed some other new features coming to Black Ops 7, like the Overclock System, which will bring further customization options to your Equipment, Field Upgrades, and Scorestreaks. You can unlock these abilities through repeated use and then pick the bonus that feeds best into your style of play. Also, for the first time, players will be able to share Weapon Builds! Each build will generate a code that you can then share with your friends and gaming community.
Zombies is getting the band back together! After Weaver, Grey, Carver, and Maya fight for their lives, they’ve been thrust into the Dark Aether where they meet up with some faces long-time fans may remember: Dempsey, Nikolai, Takeo, and Richtofen (learn more about the crew here). Now with all 8 heroes ready, we can experience one of the biggest updates yet to Call of Duty: Zombies.
Ashes of the Damned is set up to be the biggest round-based Zombies map in Black Ops history, featuring six unique regions in Janus Towers Plaza, Vandorn Farm, Blackwater Lake, Ashwood, Exit 115, and Zarya Cosmodrome. Here you’ll explore more about the inner workings of the Dark Aether, a purgatory-like location that comprises scattered time periods and dimensions.
We also got a look at some of the new features, like the new Wonder Vehicle, Ol’ Tessie. It’s a rusted pick-up truck that serves as the crew’s method of transportation through the malevolent fog coating the Dark Aether. It’ll be up to you to keep it running by collecting repair modules and upgrades, like mounting the DG-2 turret and with the assistance of T.E.D.D. (a robot bus driver introduced in Call of Duty: Black Ops II). Other new features include a Fireworks ammo mod (bullets have chance to shoot fireworks at enemies); Wisp Tea (summons an ethereal companion); and a new Wonder Weapon, the Necrofluid Gauntlet, an ancient gauntlet that can shoot and skewer targets at range.
Prepare to Deploy to New Call of Duty: Warzone POIs
For Call of Duty: Warzone, we got a fresh look at the new Haven’s Hollow Resurgence map, which is a small riverside town, complimented with an antique Main Street. Players will be battling through a rural setting that takes you from the riverfront to the foothills. In addition to the new Resurgence map, we were also treated to a preview of two POIs arriving in Verdansk : all-new Signal Station and remastered Factory.
The developers also walked through some of the upcoming gameplay changes, like no default Tac Sprint but all Operators’ baseline movement speed will be increased. , t In addition, players can access enhanced movement with Perk options, such as the Combat Roll as part of the Mountaineer Perk and Tactical Sprint as part of the Sprinter Perk.
We also got a look at the upcoming Season 9 for Call of Duty: Mobile, which is celebrating its 6th anniversary this year. There will be an upcoming collaboration with WWE superstars Alexa Bliss and Undertaker, as well as the the return of the fan-favorite Mythic Ghost Operator Skin.
The developers also showcased a new mode coming soon to Call of Duty: Mobile — DMZ: Recon. This is their take on the extraction shooter genre based on DMZ from Call of Duty: Modern Warfare II, taking place on the new Serpent’s Island map.
Check out the official Call of Duty: Blog for more info about all the news for Call of Duty: Mobile.
Play the Call of Duty: Black Ops 7 Beta This Weekend!
Starting October 1, you can preload Call of Duty: Black Ops 7 Beta. It will feature a lot of the Multiplayer content shown during Call of Duty: Next, plus the new Zombies Survival map, Vandorn Farm.
Players who have pre-ordered Black Ops 7 or players who have a subscription to select Game Pass plans can start playing when early access begins on October 2; the Open Beta kicks off on October 5 for everyone else (terms).
During the Beta you’ll be able to track and compare stats, show off your progress, and compare your skills with friends. Starting October 3 at 9am PT, your Multiplayer and Zombies stats will be ready to view here at callofduty.com/bo7betastats.
Call of Duty: Black Ops 7 launches November 14, 2025, for Xbox Series X|S, Xbox One, Xbox on PC, and Cloud – with support for Xbox Play Anywhere and day one with Game Pass Ultimate and PC Game Pass – as well as PlayStation 4 & 5, Battle.net, and Steam. Pre-order any digital edition or subscribe to select Game Pass plans to receive Early Access to the Open Beta, as well as the Reznov Challenge Pack and Guild Override Weapon Camo (terms). Learn more here.
Call of Duty®: Black Ops 7 – Vault Edition
Activision Publishing Inc.
☆☆☆☆☆
★★★★★
$99.99
Pre-order any digital edition and receive:
– Early Access to the Open Beta*
— Early Access starts on October 2
— Open Beta access (available for all players) starts on October 5
– Items for immediate use in Call of Duty®: Black Ops 6 and Call of Duty®: Warzone™**:
— Reznov Challenge Pack – unlock the SOG Reznov Operator Skin. Plus, get access to unlock the Stalingrad Reznov and Memory Reznov Operator Skins
— Guild Override Weapon Camo – unlock the Guild Override dynamic Weapon Camo
The Vault Edition includes:
– Cross-Gen Bundle of Call of Duty®: Black Ops 7
— Includes Xbox Series X|S, Xbox One and Xbox PC versions of the game
– BlackCell (1 Season)***
— Includes: Battle Pass, 20 Tier Skips, 1,100 CP and more
– Operator Collection
— 4 Operator Skins: Harper, Karma, T.E.D.D. and Reaper EWR-3
– Mastercraft Collection
— 5 Mastercraft Weapons
– Ultra GobbleGum Pack for Zombies
— 8 GobbleGums of Ultra rarity for Black Ops 7
– Permanent Unlock Token for Black Ops 7 (available at launch)
In Call of Duty®: Black Ops 7, Treyarch and Raven Software are bringing players the most mind-bending Black Ops ever.
The year is 2035 and the world is on the brink of chaos, ravaged by violent conflict and psychological warfare. David Mason leads an elite team on a covert mission to the sprawling city of Avalon. While there, they discover a sophisticated plot that won’t just plunge the world into chaos, it will pull them into their own haunting pasts.
Squad up or go solo in an innovative Co-Op Campaign that redefines the Black Ops experience.
Multiplayer explodes out of the gate with 16 electrifying 6v6 maps and two 20v20 maps at launch. Master a cutting-edge arsenal and outmaneuver your enemies with an evolved Omnimovement system.
In Treyarch’s legendary Round-Based Zombies mode, the nightmare begins where reality ends. Trapped in the heart of the Dark Aether, the crew is thrust into a vast, ever-shifting hellscape.
Game requires a Game Pass Core subscription (sold separately).
TPM 2.0 and Secure Boot required for PC, other security measures may be enforced. Learn more at https://support.activision.com/tpm.
*Actual launch date(s), time(s), and platform availability of Beta subject to change. See www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only. Internet connection required. Game Pass Core subscription may be required for Beta.
**Call of Duty®: Black Ops 6 or Call of Duty®: Warzone™ on Xbox Series X|S / Xbox One / Xbox PC required to redeem. Sold / downloaded separately. Must be redeemed by November 14th, 2026.
***BlackCell, Battle Pass, Call of Duty® Points and Tier Skips will be accessible in Black Ops 7 upon availability of the Season 1 Battle Pass in-game. Redemption applies to one Season of the Black Ops 7 Battle Pass only.
Content, features, services, online play, and support not available in all regions, and may vary, change, or terminate.
Requires an Activision account and acceptance of the Activision Software License and Services Agreement. A mobile phone number linked to your Activision account may be required to play Black Ops 7.
Additional storage space may be required for mandatory game updates.
For more information, please visit www.callofduty.com.
Call of Duty®: Black Ops 7 – Vault Edition Upgrade
Activision Publishing Inc.
☆☆☆☆☆ 64
★★★★★
$30
Upgrade to the Vault Edition and receive the following bonus content*:
– BlackCell (1 Season)**
— Includes: Battle Pass, 20 Tier Skips, 1,100 CP and more
– Operator Collection
— 4 Operator Skins: Harper, Karma, T.E.D.D. and Reaper EWR-3
– Mastercraft Collection
— 5 Mastercraft Weapons
– Ultra GobbleGum Pack for Zombies
— 8 GobbleGums of Ultra rarity for Black Ops 7
– Permanent Unlock Token for Black Ops 7 (available at launch)
*Requires existing ownership of the digital version of the Call of Duty®: Black Ops 7 – Cross-Gen Bundle on Xbox Series X|S / Xbox One / Xbox PC (sold separately), or active subscription to select Game Pass plans (Game Pass Ultimate, Game Pass PC, or Game Pass Console).
**BlackCell, Battle Pass, Call of Duty® Points and Tier Skips will be accessible in Black Ops 7 upon availability of the Season 1 Battle Pass in-game. Redemption applies to one Season of the Black Ops 7 Battle Pass only.
For more information, please visit www.callofduty.com.
Pre-order any digital edition or subscribe to select Game Pass plans* and receive:
– Early Access to the Open Beta**
— Early Access starts on October 2
— Open Beta access (available for all players) starts on October 5
– Items for immediate use in Call of Duty®: Black Ops 6 and Call of Duty®: Warzone™***:
— Reznov Challenge Pack – unlock the SOG Reznov Operator Skin. Plus, get access to unlock the Stalingrad Reznov and Memory Reznov Operator Skins
— Guild Override Weapon Camo – unlock the Guild Override dynamic Weapon Camo
Includes:
– Cross-Gen Bundle of Call of Duty®: Black Ops 7
— Includes Xbox Series X|S, Xbox One, and Xbox PC versions of the game
In Call of Duty®: Black Ops 7, Treyarch and Raven Software are bringing players the most mind-bending Black Ops ever.
The year is 2035 and the world is on the brink of chaos, ravaged by violent conflict and psychological warfare. David Mason leads an elite JSOC team on a covert mission to the sprawling Mediterranean city of Avalon. While there, they discover a sophisticated plot that won’t just plunge the world into chaos, it will pull them into their own haunting pasts.
Squad up or go solo in an innovative Co-Op Campaign that redefines the Black Ops experience. Take on high-stakes challenges across a wide spectrum of environments, from the neon-lit rooftops of Japan to the Mediterranean coast, and even into the deepest corners of the human psyche.
Multiplayer explodes out of the gate with 16 electrifying 6v6 maps and two 20v20 maps at launch. From futuristic Tokyo vistas to the frozen, unforgiving wilds of Alaska, every environment is brimming with danger and opportunity. Master a cutting-edge arsenal and outmaneuver your enemies with an evolved Omnimovement system.
In Treyarch’s legendary Round-Based Zombies mode, the nightmare begins where reality ends. Trapped in the heart of the Dark Aether, the crew is thrust into a vast, ever-shifting hellscape. This isn’t just survival. It’s a descent into madness.
Game requires a Game Pass Core subscription (sold separately).
TPM 2.0 and Secure Boot required for PC, other security measures may be enforced. Learn more at https://support.activision.com/tpm.
*Requires active subscription to Game Pass Ultimate, Game Pass PC, or Game Pass Console. Subscribers must login to Call of Duty®: Black Ops 6 or Call of Duty®: Warzone™ on Xbox Series X|S / Xbox One / Xbox PC by November 14, 2025 to redeem the Reznov Challenge Pack.
**Actual launch date(s), time(s), and platform availability of Beta subject to change. See www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only. Internet connection required. Game Pass Core subscription may be required for Beta.
***Call of Duty®: Black Ops 6 or Call of Duty®: Warzone™ on Xbox Series X|S / Xbox One / Xbox PC required to redeem. Sold / downloaded separately. Must be redeemed by November 14th, 2026.
Content, features, services, online play, and support not available in all regions, and may vary, change, or terminate.
Requires an Activision account and acceptance of the Activision Software License and Services Agreement. A mobile phone number linked to your Activision account may be required to play Black Ops 7.
Additional storage space may be required for mandatory game updates.
For more information, please visit www.callofduty.com.
As a life-long lover of sci-fi battle scenes, it is always a joy to order a fleet of dozens of starships of all shapes and sizes to hyper-jump to a neighboring planet, then zoom in and watch as they burst into existence on the other side, bearing down on the entrenched enemy as they scramble fighters and bring their guns to bear. It’s something we’ve seen play out many times in Star Trek, Star Wars, Battlestar Galactica, and more, though few games let you control warfare between interstellar powers on the scale of Sins of a Solar Empire 2. It often takes hours of slow and steady management across layers of intimidatingly complex grand strategy systems to build up to those major confrontations, but the payoff is spectacular.
The important thing to know going in is that while this is a bewilderingly complicated real-time strategy/4X hybrid that lets you zoom from a view of an entire solar system down to an individual spaceship in a fleet of hundreds, you do not need to know everything about it to have a good time with it, or even win. I should know – after a few dozen hours playing largely against Unfair (the setting above hard) AI opponents, mostly in four-way free-for-alls, I’ve won more than I’ve lost even though I still have a lot to learn about the many, many differences both large and subtle between the six playable factions and how their fleets, structures, and upgrades interact. Unless you’re in this to mostly play at a high level against human opponents who’ve optimized their build orders and mastered the mechanics, once you get your head around the basics of building your economy, research, and fleet management, I’ve found that you can lean into the aspects that you enjoy most and all but ignore things you aren’t interested in, and still enjoy building your empire and crushing enemies.
Sins of a Solar Empire 2 Official Screenshots
Fundamentally, all six of Sins 2’s playable factions operate in a fairly similar way in that they all colonize planets, extract resources, build orbital structures for research and production, and have similar lineups of corvettes, frigates, cruisers, and capital ships, but beyond that their differences are significant and complex as hell. The two human TEC factions both generate money in part by setting up networks of trading outposts, but they come with different upgrades and bonuses that makes Enclave better suited for a defensive playstyle and Primacy more aggressive – among them, the Novalith Cannon superweapon that can bombard planets from across the solar system and the ability to earn money by sending in raiders. The Vasari Alliance, meanwhile, have no use for the TEC’s money at all and are focused on diplomacy with minor factions that let them periodically call in favors like reinforcements or upgrades, while their Exodus counterparts are the only faction that can completely destroy planets as they strip them for resources. The Advent Reborn and Wrath are big on resurrecting destroyed ships and mind-controlling enemies, respectively. All of that is a gross oversimplification, of course, but in the interest of avoiding turning this review into a mirror of the massive guides to each faction on the official site, rest assured that they’re pretty distinct. The list of unique technologies and items they all have access to means there’s a lot of replayability here just from trying out each one.
It really does look spectacular when major battles are joined and the lasers and missiles start flying.
If you played the classic 2008 Sins of a Solar Empire (or its half-step sequel Rebellion) Sins 2 may seem a bit unambitious when you first begin – at least, after you’ve stopped gawking at how much better and shinier all the ships look in an updated game engine that can handle cool things like all the rotating, target-tracking turrets you could ask for. It really does look spectacular when major battles are joined and the lasers and missiles start flying, but it takes a while to get to that point. The early hours of Sins 2 play very similarly to its 17-year-old predecessor: the routine of starting from a single world, exploring the map around you with automated scouts, and racing to colonize every planet and asteroid you can clear of local defenses with your chosen starting flagship and small fleet (as you research the technologies required to inhabit each planet type) is for the most part indistinguishable.
The main new wrinkle is presented by an exotic materials system that limits how quickly you can ramp up high-powered military assets like capital ships and starbases, but later on this becomes kind of irrelevant. At first they’re hard to come by, and you have to either unearth random ones from planets and asteroids you colonize or destroy enemy capital ships and salvage them – and because most major ships and starbases require a specific material, you may have to improvise with what’s available rather than go with your favorite ships out of the gate, which adds some variety from game to game. Eventually, though, you can research the ability to build refineries that slowly produce exotics out of the standard resources of metal and crystal you’ve extracted, and then you can build whatever you like – it’ll even auto-research the technologies and then produce the materials if you have the resources available, so all exotics really do after that point is add to build times.
In the midgame, Sins 2 really starts showing off what makes it different from the original.
When you reach the midgame, Sins 2 really starts showing off what makes it different from the original by layering on so many different systems that I had to play multiple, hours-long games before I came close to engaging with them all. Even having gone through an in-depth series of tutorials (there’s no traditional RTS story campaign in which to learn the ropes) and after over more than 40 hours of practice, it’s an overwhelming amount of things to keep track of: two parallel research trees with multiple paths, numerous planetary upgrades, buildable items you can equip on your individual capital ships and worlds, simple diplomacy with both player-controlled factions and independent worlds, culture expansion, resource management, pirate raids, other faction-specific mechanics like trade routes and castable powers, and unique Titan superships, among others. With the default settings, planets will even slowly orbit the sun in the center of the map at different rates, which sounds interesting but can be annoying if you forget to check the movement preview for a while and suddenly one of your worlds has drifted to the middle of enemy territory and is cut off from reinforcements. (It is, however, very funny when this happens to someone else.)
For that matter, everything in Sins 2 appears to be moving slowly when you’re watching a fleet glide across a planet’s gravity well before jumping to the next or a progress bar for research or construction fill up, but it’s deceptive in that there’s virtually always something you can be doing to improve your empire. Once you figure out which menus to peruse to manage equipment on individual planets, capital ships, and starbases, view and expand available build slots on your planets, search for which of the dozens of technologies to research next, keep tabs on your economy growth, and more, it can feel like things are moving too quickly to do all of that and build fleets to send on lengthy journeys to where they’re needed to defend or attack. It’s workable because the tools for organizing fleets are simple and mostly intuitive, with improvements such as letting you build reinforcements directly from a fleet’s menu instead of seeking out a shipyard, but I’m still glad that I’m allowed to pause time (in single-player) to figure things out.
It’s also a good thing that you don’t really have to micromanage your ships in combat if you don’t want to. You’ll certainly get more out of your battleships if you’re zooming in to manually do things like send out swarms of nanites to do damage over time, restore allies’ shields, or launch a massive missile salvo at a particularly bothersome enemy ship, but they’ll also auto-cast those abilities for you by default (as long as you’ve taken the time to choose which ones to unlock when a ship levels up). Similarly, precise positioning certainly matters because you can do things like keep your vulnerable ships outside the firing range of a starbase or stationary defensive turrets, and it’s always wise to try to save your experienced capital ships to fight another day by withdrawing from a fight before they’re destroyed (you’ll get frequent notifications when their shields are down or their hull is crippled, so it’s hard to miss those opportunities).
Wars are won on a logistical level by making sure your fleet is well supplied and fully upgraded.
But those maneuvers matter most when you’re fighting an equally matched opponent, and the key to victory is to never do that if you don’t have to: wars are won on a logistical level by making sure your fleet is well supplied and fully upgraded, and has a good composition of light frigates and heavy cruisers along with speedy fighters, corvettes, and long-range support craft all backing up your capital ships. All the micromanagement in the world can only take you so far when you’re outnumbered two to one because your enemy had more shipyards and a more powerful economy.
Granted, part of the reason I’ve been able to win most of my games without making full use of every tool at my disposal is because the rival empires’ AI tends to drop the ball in the late game. I’ve played multiple matches where enemy fleets would gang up on me by attacking on two fronts simultaneously and push me back to my core worlds, but then they’d back off while I still held enough territory to be able to rebuild my fleet. Eventually I was able to regroup and then steamroll them, even though they beat me to building the massive Titan warships at the very top of each faction’s tech tree.
It’s entirely possible that in these cases my opponents were too busy fighting each other to deal with me while I rebuilt my fleets, but the fact that neither took the time to deliver a killing blow to my home world and seize my territory when they had the chance seemed a little silly. Until that point, though, the AI puts up a good fight, with lots of opportunities for skirmishes and trading blows around border worlds.
In theory, Sins of a Solar Empire 2 works best as a multiplayer game because humans would have no such trouble going for the jugular. However, in practice I’ve never been able to actually finish a multiplayer game because of how long and involved they are. Even a “small” game of Sins 2 with two players on one of the pre-built or randomly generated maps is sprawling, involving dozens of planets and other heavenly bodies to fight over, which can take hours against an opponent who knows better than to leave his homeworld undefended; a large one can actually have multiple solar systems you can jump between and up to 10 players, so it’s quite a commitment for a group to see one through. To its credit, Sins 2 does allow for players to easily jump in and out, with AI taking over control of a faction until a human returns to pick up the reins again so you won’t be left unfulfilled if your opponents have other obligations to attend to.
All of this is before you get to the modding scene, which is busily churning out conversions that let you add Star Destroyers, Battlestars, and Romulan Warbirds (among many others) to the mix using the built-in mod manager. If the original Sins of a Solar Empire is anything to go by, that community will keep giving us new fan-pleasing toys to play with for a very long time – maybe even decades – to come.
Wizards of the Coast is going to turn as much paper into gold as it can with Magic: The Gathering, and leading the way is its best-selling Final Fantasy Universes Beyond set. The company recently announced at MagicCon Atlanta 2025 that it will be releasing additional Final Fantasy box sets with new cards featuring more beautiful art spanning the Square Enix RPG franchise’s history. If you’re worried about your wallet, relax! The initial wave of pre-orders sold out instantly.
This mini-expansion includes a new Chocobo Bundle, a new Commander Deck, and four new Scene Boxes. They all arrive on December 5 and all of them are basically impossible to find online right now. Hopefully, fans have better luck with the inventory that comes directly to their local hobby shops. The Chocobo Bundle is $110 and comes with a bunch of booster packs, Chocobo-themed lands, alt-art reprints, a new promo card, and an incredibly neat life total click-wheel:
Then there’s the new $100 FFVII Limit Break Commander Deck that comes with a PC download code for the HD remaster of the original game and an exclusive Traditional Foil promo card that shows Cloud looking up at Shinra HQ. It seems way over-priced but is also completely sold out right now on Amazon.
The new Scene Boxes are what really have my attention. There’s one each for Final Fantasy, Final Fantasy VIII, Final Fantasy IX, and Final Fantasy XV. Each comes with six Foil Borderless Scene Cards, six Art Cards, three Play Boosters, and one Display Easel for $42. The six cards go together to recreate scenes from each game. These new cards aren’t legal in standard play but look cool as heck. The art on the boxes alone makes me want one.
There was no shortage of Lord of the Rings Scene Boxes when they arrived in 2023, offering hope that after the initial frenzy subsides, fans will be able to get access to the new Final Fantasy ones without too much trouble, and without paying over MSRP for them. Are the boxes worth even that? In the grand scheme of things, probably not. But that’s the whole point of Universes Beyond: subverting logic with passion.
The result has been very lucrative for Wizards but a pain for many fans. “This whole collab has been so confusing,” wrote one after the latest Final Fantasy products were announced. “Every attempt I’ve made at actually purchasing cards has shown that the set is sold out everywhere, and they don’t seem to be printing any new ones. But there’s new cards still coming out too?” Yes. And I suspect these won’t be the last ones either.
The thing about an adaptation, is that sometimes you’ve got to twist things slightly to better do what you want to do. Whether that’s the right choice or not depends on how militant you are about the concept of faithfulness. When it comes to The Witcher series, however, I expect most people won’t care, except for the author of the original books Andrzej Sapkowski himself. His personal gripe? The very existence of different witcher schools.
In The Witcher games, there’s various Witcher schools that crop up here and there, with Geralt of Rivia coming from the School of the Wolf. Except according to a recent AMA with Sapkowski on Reddit (thanks, PC Gamer), the whole idea of schools was completely blown out of proportion. “The issue of ‘witcher schools’ requires – I apologise – a longer explanation,” Sapkowski wrote. “A single sentence about some ‘school of the Wolf’ mysteriously made its way into The Last Wish. I later deemed it unworthy of development and narratively incorrect, even detrimental to the plot.”
For some context, The Last Wish is the first book he wrote in the series. The author goes on to explain that he didn’t include any references to any other schools in any of his other books from that point on. “However, that one sentence was enough. Adaptors, particularly video game people, have clung to the idea with remarkable tenacity and have wonderfully multiplied these ‘witcher schools.’ Completely unnecessary.”
Sapkowski also noted how he’s not sure how he wants to go about dispelling this idea of schools, suggesting removing any mention of them in future editions of The Last Wish, or even just outright expanding and clarifying the idea in future books. “Perhaps I’ll shed some light on the issue of Witcher medallions, their significance, and their connection to specific individuals? There are many possibilities, and the sky is the limit.”
I have to admit, this does tickle me quite a bit. I’m not a mega Witcher fan, I enjoyed the third one enough, but the schools did feel important enough to be relatively memorable. And they’re just not really a thing apparently!
Ultimately Sapkowski’s comments don’t really matter as the games have obviously taken on a very large life of their own. I doubt there’ll be anyone at CD Projekt Red who’s going to lose any sleep over this either.
In any case, there was meant to be one last Witcher 3 patch this year, but that recently got the boot to 2026. I’m sure you can wait a while longer for your cross-platform mod support.
Team Fortress 2 has come a long way in the nearly 20 years it’s been around, not entirely in ways that everyone would agree is better. For those who yearn for the days before hats (and bots) dominated the scene, the Team Fortress 2 Classic mod does just that.
“We’re not sure if mods are normally at Next Fest, but the opportunity presented itself and we took it!” dev team member Nito wrote. “We have been working overtime for the past month to get ready for this, and I could not be more proud of the devs who have been toughing it out.”
The open beta will include “every TF2C-exclusive weapon, gamemode, and map” (except Casbah), as well as new additions including damage feedback, balance changes, and “revamped” support for Four-Team, which adds Green and Yellow to the traditional TF2 mix of Red and Blue. The game will be playable on both official servers and “a number of community servers.”
TF2 Classic has been available for years, but the shift to Steam is significant. For one thing, it adds new features like Steam achievements, and more importantly it greatly simplifies the process of running it for people like me, who might be interested in some pre-hat TF2 action now and then, but not so much that we’re interested in dealing with the headache of setting it up.
We’re also good sources of new information for the developers, as Nito said developers quite often only get feedback from people who already know TF2 Classic: “The open beta is a great chance to cut through any sampling biases and get a good look at what newcomers think. If you love what you play of the open beta, please let us know! If you don’t, please let us know even more!”
The Team Fortress 2 Classic open beta is set to run for two weeks, until October 27. To take part, you’ll need to have Team Fortress 2 installed (it’s free, so no worries there)—otherwise, just download the mod from Steam when the open beta begins and you’re set to go.
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Published: Oct 1, 2025 06:32 am