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Category: Video Gaming

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  • Old School Runescape player scores 16 billion gold for PvP kill

    Old School Runescape player scores 16 billion gold for PvP kill

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    C Engineer (opens in new tab) is an Old School Runescape streamer who started an ironman run two years ago, asking his viewers to donate money to a prize pool to be claimed by whoever managed to kill him. It was initially a “hardcore ironman” run but he dropped the hardcore element after dying in a boss fight, intending to end the series only if he managed to earn an infernal cape (opens in new tab), or died to another player. The latter finally happened this month. 

    A team of five players tracked C Engineer down so that Westham (opens in new tab) could score the kill and earn 16 billion gold, the largest bounty in the history of Old School Runescape.

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  • OlliOlli World’s final DLC kickflips into the clouds

    OlliOlli World’s final DLC kickflips into the clouds

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    OlliOlli World is getting a final piece of DLC. Finding The Flowzone, which will be released this November, features a new bunch of levels to grind across – only these ones are set among the clouds. It’ll also include new “Windzones” for catching greater air, as well as harder routes designed for the best players.

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  • Star Trek Prodigy Supernova Free Download

    Star Trek Prodigy Supernova Free Download

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    Star Trek Prodigy Supernova Free Download PC game in a pre-installed direct link with updates and DLCs for mac os x dmg multiplayer android apk.

    Overview Star Trek Prodigy Supernova:

    Play as Dal R’El and Gwyndala, and rescue their scattered crew. Play solo or in 2-player cooperative mode in this exciting action adventure. After the Protostar picks up strange readings from a dying star, Dal R’El and Gwyndala race against time to save their friends, their ship, new alien species and an entire planetary system before a supernova destroys them all! When the Protostar’s malfunctioning transporter scatters the crew across three alien planets, Dal and Gwyn must use their wits and skills to overcome ingenious puzzles,

    endure hostile environments and battle deadly robot armies to rescue Jankom Pog, Rok-Tahk, Zero and Murf. But as they search for their friends, they soon discover a sinister and deadly new enemy, one that will stop at nothing to destroy the Protostar and change the very course of history! The game throws you into the Star Trek: Prodigy universe! Star Trek:

    Prodigy as a show is about introducing younger audiences to Star Trek. Therefore teaching some of Star Trek’s values in new ways. One of the common ones is always climate change and looking after the planet. It’s a major issue for us in the world right now. However, I was pleasantly surprised while playing the game to find it touches on the issue. Through in-game dialogue, we learn the planet you start on dried up due to Global Warming. Janeway references the 21st century.

    Star Trek Prodigy Supernova Pre-Installed:

    I’ve got to commend the soundtrack of the game. Whether it is ambient music while sitting on the main menu or mission-specific tracks, it feels like we’re inside Star Trek: Prodigy, but it is still original to the game itself. Overall the game does feel like we’ve just stepped into the series. The sounds and character voices add to the authenticity of gameplay and storytelling. My only concern is when it comes to the game’s combat.

    As I mentioned earlier, the repetitiveness of it could bore some. The graphics of the game are something to talk about. While the in-game graphics and cut scenes are fantastic, I was disappointed by the opening cinematic. However, I can put this down to myself and the players being used to the cinematic quality of the series. But loading In and seeing only storyboard cut scenes are a little bit of an odd choice. Though I guess it does make sense for the sake of the story and target audience.

    Star Trek Prodigy Supernova Free Download:

    • Play solo or in 2-player cooperative mode
    • Cut scenes are fantastic
    • Beautiful game

    1 :: Operating System :: Windows XP/7/8/8./10.
    2 :: Processor: AMD Ryzen 3 1200 /Intel Core i3-7100
    3 :: Ram :: 8 GB RAM
    4 :: DirectX: Version 11
    5 :: Graphics:: AMD Radeon RX 550 4GB / Nvidia GTX 950
    6 :: Space Storage:: 8 GB space

    Turn Off Your Antivirus Before Installing Any Game

    1 :: Download Game
    2 :: Extract Game
    3 :: Launch The Game
    4 :: Have Fun 🙂

    Download Here

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    Skring

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  • Minecraft is getting Batman DLC next week, including Gotham and many villains

    Minecraft is getting Batman DLC next week, including Gotham and many villains

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    I find I have next to no interest in the coming Gotham Knights, but a blocky recreation of Gotham in Minecraft? Yeah, that’s cute. It’s part of what’s coming in the newly announced Batman DLC for Minecraft, as well as the ability to fight Batman’s rogue gallery including the Penguin, Poison Ivy and The Joker.

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  • Minecraft 1.20 update coming in 2023, and the Fauna Faire hits Minecraft Dungeons next week

    Minecraft 1.20 update coming in 2023, and the Fauna Faire hits Minecraft Dungeons next week

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    Minecraft 1.20 is coming next year, and at Minecraft Live 2022 today, the team at Mojang showed off a little bit of the update.

    During the show, the camel mob, hanging signs, chiseled bookshelves, and crafting with bamboo were shown off.

    Minecraft Live 2022: Update Highlights

    Players will be able to make all sorts of things with bamboo nodes, such as planks, rafts, and more. The chiseled bookshelf will allow you to store up to six books and they can even be used as doors.

    There will be three different versions of hanging signs, and with camels, well the cuties will hang around in the desert and sport a saddle that holds up to two players. If you like camels well enough, feel free to breed them to your heart’s content.

    The Minecraft gameplay team also revealed seven new default skins for the game. Makena, Efe, Noor, Kai, Ari, Sunny, and Zuri will join Alex and Steve in the Minecraft Launcher and Dressing Room. The new default skins will be available in Minecraft on November 29.

    And the final bit of news for the original Minecraft has to do with this year’s Mob Vote. So, which creature was chosen? The Sniffer, Tuff Golem, or Rascal? The winner was Sniffer, as should have been the case. The little creature looks a bit like a turtle, and was once part of the Overworld’s ecosystem. If you find its egg, you can hatch the new mob and even breed it. The creature will also find certain seeds for you.


    For Minecraft Dungeons players, information on the third season was shared, and you will be able to dive into everything on October 19.

    A first-hand look at the new four-player mode for the Tower was shown, and it will feature three new floors and two new bosses. Season 3: Fauna Faire will also include a slew of new flairs, pets, skins, emotes, and free content, including the Phantom Familiar.

    There’s also a new level called Treetop Tangle that comes with three new pieces of gear, and a new merchant called the Enchantsmith will arrive with the update, and will set up shop in your camp.

    This month, you can also head to the Minecraft Marketplace and grab the Hungriest Horror Armor set and the free Cloaked Armor Set.

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    Stephany Nunneley-Jackson

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  • Modern Warfare 2 – Why I’m Cautiously Optimistic

    Modern Warfare 2 – Why I’m Cautiously Optimistic

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    Call of Duty Modern Warfare 2 is coming real soon and I’ve been waiting for this game ever since the post credits cutscene of 2019’s Modern Warfare. So here’s what I’m looking forward to, and what I’m not looking forward to in both the campaign & multiplayer.

    From movie style set pieces, to wicked plot twists, and sick villains, the cod campaigns are something I look forward to every release. Call me casual but I know I’m not the only one who was disappointed when Black Ops 4 didn’t have a campaign. Now so far we’ve only seen the reveal of the Dark Water mission and snippets from the brand new campaign trailer released earlier. Dark Water looked dope to me, but some people online felt that it looked like a rehash of the original Modern Warfare’s opening ship mission which, fair! The cutscenes from the new trailer though? Dude seriously, I had to pause and double take because I thought this was a live-action trailer, the cgi and cutscenes look really awesome and I can not wait to bust it out on my shiny Series X or PC.

    Unfortunately, in multiplayer, Activision likes to mess with everything it touches, and a big part of me is warily waiting for something to happen with Modern Warfare 2’s live service model, especially from a “give me more money” point of view. If not at launch, then almost certainly in future season passes. Modern Warfare 2019 was really tame at launch when it came to cosmetics and microtransactions with a lot of skins being pretty neat mil-sim style stuff. Then along came Warzone and suddenly we got crazier and crazier skins compounded with Black Ops and Vanguard all transitioning their skins across games.

    Modern Warfare 2 is right around the corner with a weird rolling launch. We’ve got the campaign coming up first in an early access period, then the official base launch with multiplayer, and Warzone 2.0 at its heels with a November launch. We’ve all enjoyed our time with the multiplayer beta so far so be sure to subscribe for more guides, gameplay, livestreams, and of course our official review score once the game launches.

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  • Hellena Taylor Says Bayonetta 3 Absence Due To “Immoral” Compensation, Calls For Fans To Boycott The Game

    Hellena Taylor Says Bayonetta 3 Absence Due To “Immoral” Compensation, Calls For Fans To Boycott The Game

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    Trigger warning: the following article contains mentions of depression and suicide

    One of Bayonetta 3’s most head-scratching decisions was Platinum’s decision to switch Bayonetta’s voice actor from Hellena Taylor to Jennifer Hale. Taylor played the Umbra Witch in the first two games, but Platinum explained in our cover story that she wouldn’t reprise the role due to “various overlapping circumstances.” Taylor had been largely silent on the issue, presumably due to a non-disclosure agreement, but has broken her silence with a fiery message claiming “immoral” compensation from Platinum. 

    In a Twitter thread, Taylor shared a three-part video message where she explains how things fell apart between herself and Platinum. She says that when Bayonetta 3 was in development, she was required to re-audition for the role, which is standard practice since a performer’s voice can change as they age. Taylor states she passed “with flying colors,” to which Platinum presented her with what she describes as “an insulting offer”. 

    Taylor says she then wrote Platinum co-founder and Bayonetta 3 supervising director Hideki Kamiya directly to demand “what I’m worth.” She claims Kamiya replied by expressing his value for her talent and her popularity with the fanbase. Platinum then offered her a $4,000 flat rate for her the entire voiceover job. 

    “The Bayonetta franchise made an approximated $450 million. That’s not including merchandise,” says Taylor. “…this is an insult to me, the amount of time that I took to work on my talent, and everything that I have given to this game and to the fans. I am asking the fans to boycott this game and instead spend the money that you would have spent on this game donating it to charity. I didn’t want the world. I didn’t ask for too much. I was just asking for a decent, dignified living wage. What they did was legal, but it was immoral.”

    Taylor, a classically trained actor, writer, and director, says she’s calling for the boycott as a show of solidarity for underpaid workers. She comments on England’s cost of living and wage issues, saying, “there are nurses going to food banks to feed their children. This is not right, this is not acceptable. It impacts mental health.” Taylor says the financial strife caused her to suffer bouts of depression and anxiety to the extent that she was at one point suicidal. 

    “I am not afraid of the non-disclosure agreement,” says Taylor. “I can’t even afford to run a car. What are they going to do, take my clothes? Good luck to them.” 

    Hellena Taylor

    As for Platinum’s statement implying that a scheduling conflict was the reason Taylor was recast, she responds by saying: 

    “Platinum had the cheek to say that I was busy, that they ‘couldn’t make it work with Ms. Taylor’s schedule’ while I had nothing but time.”

    Taylor then comments on Jennifer Hale replacing her, saying: 

    “They now have a new girl voicing her over. And I love actors, I wish her all the joy in the world, I wish her all the jobs. But she has no right to say she is the voice of Bayonetta. I created that voice. She has no right to sign merchandise as Bayonetta anymore than I have the right to sign as Eva Green, even though I was her parrot on the video game The Golden Compass. That portrayal is hers and hers alone.” 

    Taylor concludes by saying, “They’ll probably try to do a spin-off with Jeanne. Don’t buy that one either.” 

    Hideki Kamiya has seemingly tweeted a response, writing “Sad and deplorable about the attitude of untruth. That’s what all I can tell now.” 

    So there it is. We’ll see how or if Platinum as a whole responds (especially legally since Taylor is evidently breaking an NDA), but this is bad PR blow to get hit with so close to Bayonetta 3’s release. A vocal sect of the hardcore Bayonetta fanbase had already suspected there was much more to the voiceover change than what Platinum stated; some hoped the multiversal storyline presented the possibility that Hellena still appeared as a Bayonetta variant. That’s apparently not the case, and it’ll be interesting to see if a boycott does gain any traction. 

    Bayonetta 3 is slated to launch on October 28 for Switch. 

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    Marcus Stewart

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  • Bayonetta’s Original Voice Actress: ‘I Urge People To Boycott This Game’ Over ‘Insulting’ Pay Offer

    Bayonetta’s Original Voice Actress: ‘I Urge People To Boycott This Game’ Over ‘Insulting’ Pay Offer

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    Bayonetta from Bayonetta 3, reaches out to the camera.

    Screenshot: PlatinumGames / Nintendo

    Early in October, Japanese developer PlatinumGames, known for its action titles, told Game Informer that upcoming Switch exclusive Bayonetta 3 would not see voice actress Hellena Taylor reprise her iconic sultry role as the protagonist. Instead, Bayonetta’s english VA would now be Jennifer Hale, one of the industry’s most ubiquitous voice actresses who is known for roles like Commander Shepard. At the time, Platinum claimed that the replacement was due to “various overlapping circumstances” that made it “difficult” for Hellena to play Bayonetta once again. Over a week later, Taylor has gone on to social media to dispute Platinum’s account, suggesting that the studio wasn’t entirely being transparent about what actually happened.

    Rather than losing out on the role because Hale was the better performer, or due to something like scheduling conflicts, Taylor claims that it was over pay. In a series of videos, Taylor goes on to say that Platinum apparently only offered her $4,000 for the entirety of the performance, which based on the trailers appeared to show the leading VA voicing multiple versions of the same character. For Taylor, who spent years studying her craft and has undeniably created one of the most memorable performances in the entire medium, the offer was considered insulting.

    “We held auditions to cast the new voice of Bayonetta and offered the role to Jennifer Hale, whom we felt was a good match for the character,” game director Yusuke Miyata told Game Informer at the time. “I understand the concerns some fans have about the voice change at this point in the series, but Jennifer’s performance was way beyond what we could have imagined. I’m confident that her portrayal of Bayonetta will exceed our fans’ expectations.” According to Game Informer’s story, the publication found Hale’s performance virtually indistinguishable from that of Taylor.

    But Taylor called the entire situation, while legal, “immoral.”

    “Sometimes think I’m not very much like Bayonetta at all,” Taylor said in a video, in reference to her decision to speak up about what’s going on. “But I guess I am a little bit more like Bayonetta than I thought.

    “I understand that boycotting this game is a personal choice, and there are those who won’t, she continued. “And that’s fine. But if you’re someone who cares about people, who cares about the world around you, who cares about who gets hurt with these financial decisions? Then I urge you to boycott this game.”

    Taylor was originally cast in for the bullet time witch role in the acclaimed action game 2009, and reprised her role for the series in 2014’s follow-up. The series is widely considered one of Nintendo’s best modern franchises.

    “I decided to do it to stand up in solidarity with people all over the world who do not get paid properly for their talents,” Taylor went on to say, likely partially in reference to a wider movement within voice acting right now that has seen major roles get replaced as the performers vie for better pay via unions.

    “Fat cats cream off the top and leave us the crumbs,” she said, before noting that her inability to get a living wage from the industry has led her to suffer depression and anxiety. As she tells it, after being lowballed, she wrote to Hideki Kamiya, executive director on the game, to plead her case. She claims that he acknowledged her importance to the role and how much it would mean to fans. But the offer still apparently ended up being $4,000.

    “I worried that I was going to be on the streets,” she said of the larger inability to be paid a living wage. “That terrified me so much that once I was suicidal. I am not afraid of the non-disclosure agreement. I can’t even afford to run a car. What are they going to do, take my clothes? Good luck to them.”

    Nintendo, Bayonetta 3‘s publisher, and Taylor did not immediately respond to a request for comment. And while PlatinumGames hasn’t made an official statement on the matter, Kamiya himself did appear to respond on Twitter.

    “Sad and deplorable about the attitude of untruth,” he wrote. “That’s what all I can tell now.”

    But more glaringly, he ended the note by typing, “By the way, BEWARE OF MY RULES.” As far as anyone can tell, this seems to be in reference to Twitter usage, where infamously, Kamiya is said to block people left and right. To wit, his header image is just a series of posts where he warns “insects,” especially those of foreign languages such as English, that he has or will block them. And his pinned Twitter post is a series of “rules,” which, if broken, he warns people will lead to a block. “MY BLOCK BUTTON IS BIGGER THAN EVER,” it reads.

    Sure enough, people and even publications who report on the Bayonetta 3 voice acting situation right now appear to be getting hit with the ban hammer by Kamiya. Meanwhile, other voice actors are chiming in with their anecdotes and experiences. Sean Chiplock, who voiced Revali in Breath of the Wild, another Nintendo-published game, claims he was only given around 2,000 to 3,000 dollars for his role as it was based on the number of hours in the studio. But he noted this pay was largely because he was voicing three different characters, not one.

    “Bayonetta always stands up for those who have less power, and stands up for what is right,” Taylor said in her videos. “And in doing this, you stand with her,” she said of player’s potential decision to boycott the game. In the videos, Taylor also wished Hale, the new Bayonetta, all the best. But she still had harsh words to say about what taking on Bayonetta’s role would mean to her.

    “But she has no right to say she is the voice of Bayonetta, I created that voice,” Taylor said. “She has no right to sign merchandise as Bayonetta, any more than I have the right to sign as Eva Green even though I was her parent on video game The Golden Compass. That betrayal is hers, and hers alone. They’ll probably try and do a spin-off with Jeanne. Don’t buy that either.”

    The final video Taylor shared was directed entirely at Nintendo, PlatinumGames, and “fat cats” in general. It was a retelling of Lazarus the beggar, from the bible, and a larger critique on the morals that come with emphasizing money over people.

    Bayonetta 3 will release for the Nintendo Switch on October 28th.

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    Patricia Hernandez

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  • Meet The Game Verifiers Guiding Retro Collectors Through A World of Fakes

    Meet The Game Verifiers Guiding Retro Collectors Through A World of Fakes

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    Last year, Reddit user tosamyng had a problem. After seeing a post on a game collecting subreddit with several convincing fakes of popular Pokemon games, they began to wonder if their Pokemon collection was riddled with bootlegs, too. Luckily, they knew just where to go: r/gameverifying, the Game Verification subreddit.

    Tosamyng posted a detailed gallery of their Pokemon games to the community, complete with boxes and photos of each individual game, front and back. In total, the haul represents thousands of dollars worth of retro goodness, with each of the “complete-in-box” GBA games fetching between $200 and $500 on the open market alone. It’s no exaggeration to say that if even a fraction of these copies had turned out to be bootlegs, it would represent a loss of hundreds (if not thousands) of dollars to the owner.

    Fortunately, tosamyng’s story has a happy ending: All of their games passed the test. However, they’re one of the lucky ones. For almost three years now, the Game Verification subreddit has served as a bulwark against the waves of fake retro games that crest against the shores of eBay, Etsy, and other digital storefronts. But as the community’s co-creator, Frontzie puts it, the outpouring of fake and bootleg retro games has only gotten worse since COVID–and he expects it to stay that way.

    “The number of bootlegs has increased over time, especially throughout the pandemic,” Frontzie says. “However, the production of bootlegs seems to be shifting over to better, more improved fakes, albeit in smaller numbers. We’ve noticed that fake Game Boy Color/Advance PCBs and shells have improved somewhat, getting closer to a 1:1 reproduction.”

    On paper, r/gameverifying is a small community–at around 14,000 subscribers, it pales in comparison to similar boards like r/gamecollecting, which boasts over 210,000. Despite this, the subreddit gets dozens (sometimes hundreds) of posts a day from aspiring collectors who want to know if the amazing deal they found on eBay is indeed too good to be true. (It usually is.)

    In fact, Frontzie and a friend originally founded the subreddit due to an onslaught of verification posts on r/gamecollecting, which caused some users to complain. Today, the community has 19 “trusted verifiers” who pronounce judgment on the flood of photos that users post of their collections. However, though most Redditors are wise enough to read the forum’s rules before jumping in–omit all seller information, don’t ask for valuations or grading, and definitely post front and back–some simply dump muddy, low-resolution auction images and expect the verifiers to do their best anyway. That’s a great way to ensure that you don’t get any advice at all.

    “I think retro gaming has exploded in popularity because those gamers who grew up with Pokemon are now aged 25-45 and actually have ‘adult money’ to purchase things,” says Frostigator, a truster verifier and moderator. “My main tip is that if it sounds too good to be true, it’s a fake or a scam 99% of the time.”

    Two of these games are real. Two are fake. Can you tell the difference? (credit u/ChaosEvaUnit)

    As seasoned collectors know, fake and unauthorized games have existed for almost as long as the video game industry itself. For example, Atari’s original Pong was heavily “inspired” by the Magnavox Odyssey’s ping-pong game, arguably to the point of outright infringement. This ultimately resulted in a lawsuit. In terms of more obvious bootlegs there are a number of infamous Famicom carts from the ’80s and ’90s, including the misleadingly-titled porn game Super Maruo, and Somari, which essentially drops Mario in Sonic the Hedgehog 1.

    Due to the fraudulent nature of fake games, it’s very difficult to pinpoint exactly how they’ve changed in recent years. Based on the experience of the verifiers, however, the volume of fake games has only increased over time. And while any game can be faked–Frontzie cites copies of Cooking Mama and Hello Kitty as frequent examples–the most common games posted to r/gameverifying all belong to the same franchise: Pokemon. In fact, several verifiers said that they first joined the community when they realized that their own Pokemon cartridges were fake.

    “For me, it was a copy of HeartGold,” says Mutty, a trusted verifier. “I decided to join the community to train myself to recognize fake games, and to make sure other people didn’t have to experience what I went through. It’s mostly DS and GBA cartridges, since they’re the most common.”

    “I think the main reason that we see so many Pokemon bootleg cartridges is due to the value retention of legitimate Pokemon games,” says GameFrank, another trusted verifier. “Many gamers want to play the original versions for themselves, but maybe can’t afford to drop over $100 on a Nintendo DS or Game Boy cart. The bootlegs are, unfortunately, a cheaper alternative for those wanting to play these games in an affordable way.”

    The further proliferation of bootlegs–as well as increased demand from buyers–has led the verifiers to create illustrated guides for console games from the Atari 2600 to the Nintendo Switch. These guides are currently hosted on the subreddit’s wiki, though the community’s staff are in the process of moving them to an external website. If you don’t have time to wait for a verifier to respond to your post, buyers hoping to plop their hard-earned cash on the real thing should check the subreddit’s wiki in order to divine an online listing’s legitimacy for themselves.

    Some verification methods are more straightforward than others. If you’re in the market for 3DS or Switch games, you can rest easy for the most part. Modern copy-protection methods have made it very difficult (if not impossible) for would-be-bootleggers to make their own version of these late cartridge-based systems. However, if you’re ever in doubt about the legitimacy of your Switch games, you can lick them–it should taste quite bitter. This is a real method that Nintendo uses to prevent young children from biting down on your copy of Super Mario Odyssey.

    The more obscure the console, the less likely you are to stumble on a bootleg. If you’re trying to collect WonderSwan games, you probably don’t need to worry about an army of fraudsters bilking you with fake carts. However, some of the more sought-after titles for lesser-known consoles are still in the danger zone. The Sega Saturn is usually only reserved for true enthusiasts, but there are so many reproductions of the classic Panzer Dragoon Saga out there that one user made a dedicated guide to identifying the real thing.

    As for the more common collectable games, there are a few rules of thumb that can help you suss out a fake in a matter of seconds and with minimal tools. For example, fake Nintendo 64 games tend to be more rounded than their legitimate equivalents. Did you ever notice that the dot of the I in “Nintendo” on N64 carts is square? If it’s a circle, it’s a guaranteed bootleg. (Go ahead, check your collection. I know I did.) Even the shape of the screws in the back of the cartridge assembly can help determine a copy’s legitimacy. Real N64 carts are round all the way around the edge, while most bootlegs tend to have hexagonal screws.

    However, some of these “rules of thumb” have become outdated over time, as bootleggers have become more savvy and quality-sensitive. Although fake DS games were once a rarity, many reproductions have “M8” etched near the top of the prongs, which collectors used as a telltale sign for years. Today, some bootlegs have taken to replacing this with “MB,” which could denote either a real or a fake cart.

    Indeed, perhaps the most famous such “rule of thumb” is no longer reliable at all–a victim of its own success. For years, Pokemon fans looked for the “four gold rectangles” as an easy verification technique for highly desirable Game Boy Advance carts of Generation 3 games like Ruby, Sapphire, and Emerald. If you could make out four rectangles through the translucent plastic on the back of the cart, the story goes, you can be sure that your copy is legitimate.

    Unfortunately, this factoid became so popular on video game forums and social media that fakers clued in to it, and verifiers no longer regard it as a reliable indicator of anything. One scammer even tried to pass off reproductions of Gen 3 Pokemon games by inserting a drawn piece of paper in the cart to “replicate” the look of the telltale rectangles. At least they tried.

    Of course, short of these easy methods, there’s no substitute for opening up the cartridge and having a look at the board inside. However, that’s easier said than done. You can find authentic reference images of the innards of popular games with a little bit of Googling–the game verification wiki links to several repositories. Most carts for collectable consoles have small screws that require a specialty electronics set like the iFixit Pro Tech Toolkit. Some consoles are more hack-friendly than others. While opening a Game Boy Color game is pretty straightforward, it’s pretty much impossible to put a DS cart back together once you’ve opened it, so stick to external methods there.

    While these specific verification methods are useful in their specific situations, if you want to avoid bootlegs altogether, it’s best to harness some logic rather than snapping up a “great deal” in a nostalgia-drenched haze. Mutty suggests that buyers check the site PriceCharting in order to determine if an online listing’s price is within a normal range. Others say to avoid sketchy online auctions altogether, especially on Etsy. “Retro game collecting is expensive,” Mutty says. “You need to learn how to find good deals.”

    Once considered an easy verification method, the four golden rectangles are no longer safe.
    Once considered an easy verification method, the four golden rectangles are no longer safe.

    “If you’re a first-time collector, you should make sure you’re purchasing from reputable sources,” GameFrank says. “While general market sites like eBay and Mercari have retro gaming options, I would advise trying to network with collectors. I myself have joined local Facebook groups to find gamers selling and trading their unwanted video games.”

    Fraud in video game collecting goes beyond selling bootlegs as the genuine article. There’s an argument to be made that the popularity of aftermarket consoles made by boutique companies like Analogue have also helped push the market into overdrive. But not every collector actually plays the games they buy. In recent years, game collecting as a community has moved towards “grading” individual copies of games for their quality and value. While there’s nothing wrong with trying to standardize the hobby, some observers have described the current state of the retro gaming market as a bubble, with collectors selling “highly-graded” sealed copies of popular (but common) games like Super Mario 64 at seemingly-inflated prices.

    These high-profile auctions might raise eyebrows, but it remains to be seen if they have any impact beyond the very top-end of the market. However, judging by social media posts, it does seem that more collectors have interest in gobbling up factory-sealed copies of their favorite games, which often sell for five to 10 times more than a “complete-in-box” version. Unscrupulous sellers will simply “reseal” a legitimate copy of a game in shrink wrap and make far more profit. It’s often difficult to tell a fake seal from the real thing based on low-quality photos, but the verifiers do their best.

    Overall, while the world of game-collecting is bigger than ever, it’s also fraught with peril for collectors that don’t do their research. If you’re planning to drop a significant chunk of money on one of your favorite childhood classics, you might want to ask the game verifiers before you click that buy button. And it’s unlikely that the verifiers will run out of work anytime soon–as younger gamers continue to age into spending money and nostalgia, brave new worlds of video game scams will emerge. For example, disc games have always been easier to pirate than their cartridge-based equivalents–and that extends to the bootlegging scene, too.

    “It’ll be interesting to see how Blu-Rays will be affected,” Frontzie says. “The barrier to entry to creating your own counterfeit PS1 discs is $100. It’s scary.”

    The products discussed here were independently chosen by our editors.
    GameSpot may get a share of the revenue if you buy anything featured on our site.

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  • Every Michael Myers Halloween mask tells a story

    Every Michael Myers Halloween mask tells a story

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    For over 40 years, the Halloween franchise has been associated with one character and one mask: Michael Myers and his blank, white visage. (He even appears in the stand-alone Halloween III: Season of the Witch courtesy of a “Heh heh. Get it?” commercial playing on a TV.) Famously the result of taking a William Shatner Star Trek mask and retooling it to provide even more mindless evil, that mask is right there with Jason Voorhees’ notorious hockey mask when it comes to embodying the slasher genre as a whole.

    However, not all of the masks are built equally. As the Halloween series progressed, various redesigns would cause a Rise and Fall and Rise of sorts, and if you’re the kind of person who deeply cares (the right kind of person) you’ll notice each one gives Michael a distinctly different vibe.

    Halloween (1978): The Classic

    Image: Compass International Pictures

    The romantic ideal of the Michael Myers mask, the original works so well mainly because the director of the film, John Carpenter, is so adept at knowing where shadows are supposed to be. The cheekbones provide a little underline in dark close-ups so it doesn’t look like Myers is wearing a mayonnaise container on his head, and very rarely do you see Michael’s actual eyes, lending him that inhuman quality of “The Shape.” Combine that with the slight tussle in his hair and you have a grade-A maniac mask, one that totally alienates the audience from any sort of human connection or empathy.

    Halloween II (1981): The Dye Job

    Michael Myers in his old-school mask, but now with redder hair, walks toward the camera menacingly in Halloween II

    Image: Universal Pictures

    The mask in Halloween II isn’t too dissimilar from the first, but there’s one key difference: The hair has been given a brownish touch, and depending on the light, it can look redder or even blonder. It’s also much more slicked-back here, making Michael look like he’s already wearing a toupee to relive his glory days from three years earlier. It’s not a bad mask, but just as much of Halloween II is the franchise working overtime to keep up with the slasher wave that it helped inspire, it does feel like a rushed product.

    Halloween IV: The Return of Michael Myers (1988): The Bland One

    An endless array of Michael Myers, in his emotionless white mask and holding a knife, in a mirror in Halloween 4: The Return of Michael Myers.

    Image: Trancas International Films

    Story-wise, the fact that Myers would nab a mask that only barely looks like his original in a sequel set 10 years after makes sense. At this point, the company producing them has probably changed hands a couple of times in the Reagan ’80s. The mask has had all of the cool details removed and now has the “bought it at CVS Pharmacy at 6:04 p.m. on Oct. 31 in a panic just before trick-or-treating” look. It’s a shame it looks so cheap and corny in every single shot because otherwise, Return is a pretty great Halloween movie with loads of atmosphere.

    Halloween 5: The Revenge of Michael Myers (1989): The Bottom of the Barrel

    A shaggy Michael Myers stiffly extends his arm above his head, ready to stab a kneeling woman in a white dress, in Halloween 5: The Revenge of Michael Myers.

    Image: Magnum Pictures

    It’s a debate that’s raged for centuries, or, ya know, at least since the ’90s. Which mask is worse: the one from 1988 or 1989? Return’s is bereft of any menacing features to an ironic extent and Revenge has features, but all the wrong ones. The neck is way too large, meaning the rubber is left just kind of flapping around the stuntman’s throat. Meanwhile, the nose is way too thin, which, when mixed with the grungy hair, gives it a real Timothée Chalamet vibe.

    Halloween: The Curse of Michael Myers (1995): The Goofball

    Michael Myers’ mask in Halloween VI, with a blank expression and not much visibility into the eyes.

    Image: Miramax

    After a six-year hiatus, the Halloween franchise would return with a mask that’s a little better than the one in the previous two installments. This one has scruffy hair and a blank expression, but that expression doesn’t exude pure unreasonable malice; instead, it’s a puppy-dog innocence that looks like Michael Myers is having trouble with a trivia question at all times. The confusion makes sense, though — at this point in the franchise, the Halloween lore had spiraled out of control, losing the original intent of faceless, unexplainable evil and instead having Myers transform into an incestuous bull stud for a Celtic-themed doomsday cult.

    Halloween H20 (1998): The Mixed Bag

    Michael Myers in H20, with much larger eye holes in the mask, looks at a scared person.

    Image: Dimension Films

    Returning the franchise to its roots, ignoring the past four sequels, and reintroducing Jamie Lee Curtis’ Laurie Strode character to the series definitely made for a sleeker experience. If only the mask could keep up. There are multiple masks used throughout H20, including CGI ones. But if we had to grade it on the main Myers mask, the one that appears during the iconic scene where a horrified Laurie gets face-to-face with Michael through a tiny window, the results are pretty uneven. The mask detail is there, but without Carpenter’s shadows (being able to see his wide eyes so clearly all the time does no favors for Michael’s mystique) and with an onion-tuft of hair, there’s little in the way of results.

    Halloween Resurrection (2002): The EVIL One

    Michael Myers, surrounded by flames, wears a mask with arched eyebrows and a more distinct nose. He holds a bloody knife.

    Image: Dimension Films

    Perhaps the most infamous film in the series, Halloween Resurrection would kill off Laurie Strode in its opening sequence and introduce Busta Rhymes as a roundhouse-kicking reality TV producer. In short, it’s a weird watch. That said, the mask used is not too bad, as long as you like your Michael to look very visibly evil. The extremely arched eyebrows, painted shadows, and unhappy cheeks make Michael look downright crabby, an old man now in his seventh installment having to put up with vapid, horny teens that want to gain stardom in his childhood home.

    Halloween (2007): The Scarred Model

    Michael Myers with shaggy hair wears a orange mask that’s all roughed up with cuts and slits

    Image: Dimension Films

    In reinventing Michael Myers during the horror remake arms race of the mid-aughts, director Rob Zombie layers his Myers mask with dirt and blemishes. It’s the result of having been left under some floorboards for 15 years, and it doesn’t look so bad — at the very least, it appears to be the product of an actual artist and not a frantic dash to a Spirit Halloween. We get to see a close replica of the original, too, in the film’s first act — a brief nod to fans of the series before Zombie goes and does whatever he wants with it.

    Halloween II (2009): The Beard

    Tyler Mane’s bearded face peers out from behind a tattered Michael Myers mask in Halloween II.

    Image: Sony Pictures Home Entertainment

    With even more scarring and actor Tyler Mane’s big beard poking out of the neck of it, the mask from Rob Zombie’s second go-round with the series is either a travesty or a testament to an artist’s ability to divert from the source material. Zombie takes even more liberties when he has one of Myers’ victims claw off a rough third of the mask, leaving Myers with one visible eye and one under the mask. Visually, it looks pretty rad, especially when the masked eye is bathed in darkness, and is a nice balance to all the times Zombie decides to just have Michael walk around maskless, enjoying the autumn breeze.

    Halloween (2018): The Old Man

    The masked Michael Myers in the 2018 film Halloween, looking quite haggard and glancing to the right.

    Image: Universal Pictures

    Like Zombie’s weathered approach, the mask in the direct sequel to the first Halloween is also aged. But this time, we’re offered a few more wrinkles and a ton of dust — meaning that this mask, like Michael, has been locked away to be forgotten about. Of course, that doesn’t happen, and Michael is back to strolling around Haddonfield like in the good old days. For the most part, the mask works, and unlike Michael’s last (now non-canonical) family reunion with Laurie Strode, it keeps the eyes hidden and the expression impenetrable.

    Halloween Kills (2021) and Halloween Ends (2022): The Two-Face

    Michael Myers emerges from a burning house in Halloween Kills. The background is mostly flame.

    Image: Universal Pictures

    Thanks to a fire at the end of the 2018 film, Michael’s mask in Halloween Kills (and the upcoming Halloween Ends) has a Harvey Dent-esque burn down one side. In darkness, it looks pretty cool — the little bits of charred rubber sticking out from the side add some neat intricacies to what is now the eleventh design in the series. Meanwhile, in plain sight, it’s still recognizably Michael. And as the series has proven over the years, that’s all you can really ask for.

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  • Bayonetta Voice Actor Hellena Taylor Says She Didn’t Reprise the Role in Bayonetta 3 as She Was Only Offered $4,000 – IGN

    Bayonetta Voice Actor Hellena Taylor Says She Didn’t Reprise the Role in Bayonetta 3 as She Was Only Offered $4,000 – IGN

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    Bayonetta voice actor Hellena Taylor has shared that she didn’t reprise the role for Bayonetta 3 as she was offered only $4,000 to do so. Furthermore, she has asked fans to boycott the game and donate to charity instead.

    Taylor took to Twitter to share a few videos of her speaking to a camera and share her side of the story following the announcement that Mass Effect’s Jennifer Hale would be replacing her in Bayonetta 3. Taylor has voiced the character since the original game, and couldn’t stay silent anymore after how she was treated.

    “The Bayonetta franchise made an approximated $450 million, and that’s not including merchandise,” Taylor began. “As an actor, I trained for a total of seven and a half years – three years at the London Academy of Music and Dramatic Art Lambda with voice coach Barbara Berkery, and four and a half years with the legendary Larry Moss in Los Angeles. And what did they think this was worth? What did they offer to pay me? The final offer to do the whole game as a buyout, flat rate, was $4,000 USD.

    “This is an insult to me. The amount of time I took to work on my talent, and everything that I have given to this game and to the fans. I am asking the fans to boycott this game and instead spend the money that you would have spent on this game donating to charity. I didn’t want the world. I didn’t ask for too much. I was just asking for a decent, dignified, living wage. What they did was legal, but it was immoral.”

    She continued to share that many know she is “more a lover than a fighter,” and that many may not see her as Bayonetta in real life. However, she has realized she is more like the character than she knew.

    “I understand that boycotting this game is a personal choice and there are those that won’t, and that’s fine. But, if you are someone who cares about people, who cares about the world around you, who cares about who gets hurt with these financial decisions, then I urge you to boycott this game,” Taylor said. “I decided to do it to stand up in solidarity with people all over the world who do not get paid properly for their talents.

    “Fat cats cream off the top and leave us the rotten crumbs. You know, in England right now, there are nurses going to food banks to feed their children. This is not right, this is not acceptable. It impacts mental health. Because of it, I suffered from depression and anxiety. I worried that I was going to be on the streets. That terrified me so much that once, I was suicidal.

    “I am not afraid of the non-disclosure agreement, I can’t even afford to run a car. What are they going to do, take my clothes? Good luck to them. Bayonetta always stands up for those with less power, and stands up for what’s right, and in doing this, you stand with her.”

    In her third video, Taylor shared that she had to reaudition for the role as “sometimes voices change with time,” and she passed with “flying colors.” Following her audition, she was sent a “insulting offer.” In response, she wrote to Bayonetta 3 executive director Hideki Kamiya to ask him for “what i’m worth.”

    “So, I got a friend who has been in business in Japan to write in Japanese to him,” Taylor said. “I know he read it, because I got a reply! I got a reply, saying that he ‘values greatly the contribution to the game and the fans really want me to voice it over, and the memory of first meeting me as Bayonetta is a memory I hold dear.’ So, I thought, ‘Great! Thank god!’ That is when they offered me $4,000 USD. And you know, Platinum had the cheek to say that I was busy, that they couldn’t make it work with Ms. Taylor’s schedule. Well, I had nothing but time.”

    Taylor then spoke about Hale replacing her and saying that, while she wishes her all the best, “she has no right to say she is Bayonetta.”

    “They now have a new girl voicing her over, and I love actors and I wish her all the joy in the world and all the jobs, but she has no right to say she is Bayonetta,” Taylor said. “She has no right to sign merchandise as Bayonetta. Any more than I have the right to sign as Eva Green, even though I was her parrot in Golden Compass. That betrayal is hers, and hers alone. They’ll probably try to do a spin-off with Jen, don’t buy that either.”

    Kamiya has since responded to these allegations with a short Tweet, saying, “Sad and deplorable about the attitude of untruth. That’s what all I can tell now. By the way, BEWARE OF MY RULES.”

    We will update this story as it develops.

    Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

    Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

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    Adam Bankhurst

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  • David Bowie is a vampire in this terrifying and sexy gem

    David Bowie is a vampire in this terrifying and sexy gem

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    Is there anything better than Halloween season?

    Sure, here at Polygon we cover horror year-round. We have our rolling lists of the best horror movies you can watch at home and the best horror movies on Netflix that are updated every month of the year.

    But even for year-round horror fans, Halloween is a special time of year.

    For the past two years, Polygon has put together a Halloween Countdown calendar, offering a Halloween-friendly movie or TV show available to watch at home every day of October. We’re delighted to bring that back once again, with 31 spooky selections to keep the mood going all month long.

    Every day for the entire month of October, we’ll add a new recommendation to this Countdown and tell you where you can watch it. So curl up on the couch, dim the lights, and grab some popcorn for a terrifying and entertaining host of Halloween surprises.


    Oct. 1: Audition (1999)

    Image: Arrow Films

    In Audition, Takashi Miike’s 1999 psychological horror-thriller, love is a consensual fiction. Years after losing his wife to a terminal illness, widower Shigeharu Aoyama is urged by his son to get back out in the world and find someone. Aoyama agrees to a proposal by his friend, a film producer, to take part in an audition for a nonexistent film in order to find a potential bride from the candidates. His search ultimately leads him to Asami Yamazaki, a beautiful former ballerina with a murky past.

    As Aoyama grows closer to his new love interest, he finds himself caught deeper and deeper in a web of intrigue that threatens to tear him apart emotionally, psychologically, and yes — even physically. There is something dark inside Asami, yes, but there is a latent darkness inside of Aoyama too, arguably even darker. The only difference is that Asami has embraced that darkness and made it her own.

    Miike’s film holds its cards relatively close to its chest for most of its run time, unspooling its tightly wound mystery like garrote wire before peeling back its skin of meet-cute artifice to reveal a pulsing mass of horrors roiling beneath. The film descends into a macabre fugue state of assumptions, misdirections, and cinematic sleights of hand, with dreams that feel almost real set against a reality too terrifying to be anything but. In the end, though, these are just words. Only pain can be trusted. —Toussaint Egan

    Audition is available to stream on Arrow Video and Hi-Yah!, for free with ads on Tubi, and for free on Kanopy with a library card. It is also available for digital rental or purchase on Vudu and Apple.


    Oct. 2: The Vanishing (1988)

    A sinister looking man with a goatee smiles at another man against a pitch black backdrop in The Vanishing.

    Image: The Criterion Collection

    It’s not a horror movie, per se, and yet Stanley Kubrick said that The Vanishing was the most frightening film he had ever seen. This Dutch thriller from 1988 — often referred to by its original title Spoorloos, so as not to confuse it with an inferior 1993 American remake by the same director, George Sluizer — plays it cool, like a simple missing person case. Rex and Saskia are a young couple road-tripping through France. They are taking a break at a service station when Saskia abruptly, and completely, disappears.

    Initially, the horror of the situation is in the banality of it: the feeling that it could happen at any time, to anyone. Sluizer underlines this with the matter-of-fact realism of his location shooting. Then, barely more than 20 minutes in, he wrong-foots the audience with an abrupt shift: We are following Raymond, a contented French family man who appears to be rehearsing a kidnapping. The mystery of what happened to Saskia seems already to be solved. What next?

    The way the film — based very closely on Tim Krabbé’s novella The Golden Egg — skips so quickly past the expected structure of a mystery thriller ought to sap tension, but in fact it builds an almost philosophical unease. As Raymond, played with a chilling brightness by Bernard-Pierre Donnadieu, walks us through the “how” of his crime, the “why” becomes a gnawing, much more troubling question. We skip forward three years and find Rex obsessed with finding out what happened to his lost love. When an answer is offered, we share his hunger for it completely, and follow him to what might be the most plainly horrifying ending of any film, ever. This is a minimal masterpiece of existential dread. —Oli Welsh

    The Vanishing is available to stream on The Criterion Channel, or for digital rental or purchase on Apple and Amazon.


    Oct. 3: Rampant (2018)

    A prince in fancy white 17th century Korean garb stabs a screaming zombie right through the stomach in Rampant.

    Image: Well Go USA Entertainment

    One of the great joys of horror is the array of subgenres it offers, and the subgenres within subgenres that spool out of that. Take the monster movie, for instance. It’s a subgenre of horror on its own, and within it you have the vampire movie, the werewolf movie, and the zombie movie, just to name a few. And then you can dive even deeper and find something like Rampant, which combines the zombie subgenre with an unlikely pairing: the historical court drama period piece.

    The movie takes place during the 17th century, under the Joseon dynasty in Korea. The movie is filled with political intrigue: The protagonist is an arrogant young prince called back home after his brother’s death only to find political machinations already in progress when he arrives. The court is struggling to figure out how to deal with the nearby Qing dynasty in China (where our protagonist grew up), with different factions forming.

    And then there are the zombies. Yes, a zombie outbreak arrives, recalibrating the importance of this royal conflict for some (but not all) of its players. Our protagonist discovers this on his way home, and attempts to convince his father (and his father’s advisors) to do something about it. That leads to some breathtakingly brutal swordplay action in a pitch-perfect genre mashup for the ages. –Pete Volk

    Rampant is available to stream on Hi-Yah!, FuboTV, and Viki, or for free with ads on Tubi, Crackle, Plex, Pluto TV, and Freevee. It is also available for digital rental or purchase on Amazon, Apple, Vudu, and Google Play.


    Oct. 4: Seconds (1966)

    A man with wrappings over his face wears a suit and stands in front of a light. Two men stand around him, one wearing a doctor’s coat and the other pointing at him.

    Image: Paramount Pictures

    Werewolves, vampires, zombies, and aliens have nothing on the unstoppable process of aging. All of us will get older, life will get exponentially difficult, and the only person waiting for us at the finish line is Death. John Frankenheimer built Seconds around such midlife terrors, granting New York banking exec Arthur Hamilton the opportunity to fake his own death, reconstruct his body in the form of Rock Hudson, and move to sunny Southern California as a hot, younger dude named Tony Wilson. Like a small animal tramped under the sunlamp of the Santa Barbara sun, we see Hudson spiral through paranoia and regret, replete with naked grape mashing and alcohol-fueled breakdowns. Needless to say, the grass is rarely greener, and the only thing scarier than getting old is staying young.

    The film met boos at Cannes and puzzled critics who were accustomed to leading man Rock Hudson being just that — a traditional leading man. But the film has aged well, pun fully intended. James Wong Howe’s cinematography, nominated for an Academy Award, holds the viewer inches from Hudson’s face, bends reality through a fish-eye lens, and somehow makes beautiful young bodies into nauseating bundles of limbs and flesh. And Hudson, now detached from his Personal Brand for most viewers under the age of 70, undercuts his Hollywood good looks with a humble performance of a man in full collapse. —Chris Plante

    Seconds is available to stream for free with ads on Pluto TV, or for free with a library card on Kanopy. It is also available for digital rental or purchase on Amazon, Apple TV, and Google Play.


    Oct. 5: Bride of Chucky (1998)

    The Chucky doll dual wields pistols and looks past the camera in Bride of Chucky.

    Image: Universal Pictures

    The fourth movie of the wickedly funny Child’s Play franchise takes the killer doll series in an exciting new direction. Bride of Chucky ditches Andy, the young boy followed by the murderous Chucky doll in the first three movies, and instead follows two clueless teenagers (Katherine Heigl and Nick Stabile) who unwittingly take two murderous dolls on a road trip and start to suspect each other when the bodies start dropping.

    The sinister inversion of the teen road trip movie would be fun enough, but it’s the addition of Jennifer Tilly that really makes Bride of Chucky sing. For the uninitiated in the Child’s Play universe: The Chucky doll is possessed by the soul of serial killer Charles Lee Ray (Brad Dourif). Tilly plays Ray’s former lover and accomplice, Tiffany, who brings the doll back to life and becomes a murderous doll herself.

    The result is two couples road-tripping together but unable to communicate with each other. Heigl and Stabile’s Jade and Jesse are your typical youths in love — still getting to know each other and not fully trusting yet — while Chucky and Tiffany’s bickering and subtle manipulations make this a joyous and twisted fun time. Add in some breathtaking imagery from director Ronny Yu (Freddy vs. Jason) and cinematographer Peter Pau (Crouching Tiger, Hidden Dragon; The Killer) and you have a franchise sequel well worth your time. —PV

    Bride of Chucky is available to stream on Peacock. It is also available for digital rental or purchase on Amazon, Apple TV, and Google Play.


    Oct. 6: Dead Ringers (1988)

    Jeremy Irons as Beverly and Elliot Mantle in David Cronenberg’s Dead Ringers. One Jeremy Irons wears a red t-shirt and a bloody towel, while the other wears a suit.

    Image: 20th Century Fox

    Visually, 1988’s Dead Ringers must be one of David Cronenberg’s tamest movies — with the exception of one extremely disturbing dream sequence around halfway through, and one grisly but out-of-focus long shot at the end. Otherwise, this is a film composed of talking heads in pristine, orderly spaces, and varnished in 1980s designer opulence: tearooms, operating theaters, penthouses. His usual body horror is more implied in the gleaming, twisted contours of medical implements than actually shown. Yet it might be his most devastating film.

    Jeremy Irons plays identical twin gynecologists Beverly and Elliot Mantle, who run a successful fertility clinic in Toronto. Beverly, quiet and sensitive, tends to the practice and the patients while the urbane Elliot climbs the medical establishment ladder. They live together and sometimes pretend to be each other, so shy Beverly can enjoy the fruits of Elliot’s womanizing. But their symbiotic relationship starts to fray and peel when Beverly falls in love with Claire (Geneviève Bujold), an actress and patient who can’t bear children because she has three chambers in her womb.

    Beneath Dead Ringers’ glassy surface, feeling runs deep and cold. The intense psychodrama that develops between the three characters — but mostly between the twin brothers — builds to a conclusion that’s both appalling and moving. At the film’s heart are the incredible performances given by Irons and captured by Cronenberg with careful, unshowy craftsmanship. Without leaning too heavily on identifying makeup or tics, Irons not only innately distinguishes Bev and Ellie, but builds an intimacy between them that’s as tender as it is eerie. It’s like watching one person tear themselves in two and then clumsily try to seal the wound. Dead Ringers is the stuff of tragedy as well as horror. —OW

    Dead Ringers is available to stream on HBO Max. It is also available for free with a library card on Hoopla and Kanopy, or for digital rental or purchase via Amazon and Apple TV.


    Oct. 7: The Keep (1983)

    A muscular golem-like creature with red glowing eyes and mouth stands at the mouth of an underground passage filled with an eerie light.

    Image: Paramount Pictures

    Michael Mann has a reputation as a slick, streetbound auteur. Films like Thief, Heat, and Collateral embrace the metropolis as a labyrinth, and crime as a psychological test. The Keep, his 1983 jump to more blockbuster fare, is really nothing like those films — except for an excessive amount of mood.

    Set in 1941 Romania, around the time the Nazis invade the Soviet Union, the film finds a German battalion stumbling upon a mysterious structure dubbed “The Keep.” Two savvy soldiers hope to loot what they think is treasure inside. Instead, their heist unleashes Radu Molasar, a golem-like destroyer of worlds. Whoops!

    When members of the infantry start winding up dead, a vile SS commander (played with ruthlessness by Gabriel Byrne) shows up to figure out what the heck is going on. Naturally, he starts killing people, too. Mann slides between more stark drama that one might expect from a film plunging headfirst into World War II geopolitics, while throwing supernatural curveballs that ensure every corner of the story feels haunted. Eventually, Scott Glenn shows up as a protector of the local village, which is being tortured by both Nazis and Radu Molasar, and the race is on to put an end to it.

    Backed by Tangerine Dream’s ecclesiastic synth score and staged in some of the most beautiful, light-streaked stone sets ever made (can a Romanian temple be a liminal space?), The Keep is, no doubt, B-movie schlock. But in the hands of a master like Mann, it’s given the artful haze of a nightmare. —Matt Patches

    The Keep is available to stream on The Criterion Channel, and for free with ads on Pluto TV. It is also available for digital rental or purchase via Amazon and Apple TV.


    Oct. 8: Samurai Jack — Episode XXXV: Jack and the Haunted House

    Samurai Jack, wearing white, faces off against a monstrous smoke monster with white eyes in Samurai Jack.

    Image: Warner Bros. Animation

    Genndy Tartakovsky’s Samurai Jack is a series that contains multitudes. The premise of the show, concerning a samurai prince who is transported into a dystopian future by his nemesis, a tyrannical shape-shifting demon, and forced to trek across a strange and alien new world in search for a way back home, is one that afforded a wealth of storytelling opportunities that ranged from epic and comical to somber and horrifying. Episode 35, “Jack and the Haunted House,” fits squarely in the latter category.

    While traveling alone one night, Jack happens upon a little girl crying in a forest. Chasing after her in an effort to console her, he finds himself drawn to a mysterious house whose malevolent energy plagues him with starting visions of an evil force preying upon helpless family. Jack’s drive to rescue the girl and her family from mortal peril however threatens to ensnare himself in the clutches of a spirit who thrives on transforming the house into an impossible labyrinth from which there is no escape.

    “Jack and the Haunted House” is an especially impressive episode, not just for its explicit horror-centric premise, but for its depiction of the demon itself — a writhing mass of dark tendrils that coalesce into a ukiyo-e-style dragon with a leering jaw and piercing eyes. It’s a fantastic episode that strikes a keen balance between unnerving terror and the more action-focused emphasis of the series as a whole. —TE

    Samurai Jack is available to stream on HBO Max. It is also available for digital rental or purchase via Amazon and Apple TV.


    Oct. 9: Steven Universe — Chille Tid

    A blue person with blue hair cries out of their eyes and mouth in the Steven Universe episode Chille Tid

    Image: Cartoon Network

    Steven Universe is no stranger to horror, and particularly body horror. A Crystal Gem’s body is the manifestation of their Gem — which itself is immutable — allowing them to shape-shift at will. It’s part of what makes the show beautiful; the Gem characters are all canonically nonbinary and can choose the body and gender expression that suits them. It also gives the show fertile ground to do terrifying things, like depict the consequence of Gem “experiments” that produce disgusting, roiling masses of animated disembodied limbs.

    In this vein, “Chille Tid” gives kid-accessible visual language to serious concepts like power, consent, codependency, and martyrdom. The episode focuses on fusion, which up until this point has been depicted as incredibly beautiful. Fusion allows two Gems to morph together to create a larger Gem with the personality of their relationship. And the show treats this act with joy and reverence, building so much storytelling around the power of loving others. It also teaches the lesson that coercing another Gem into fusion is a deep breach of trust. (And by the way, in Gem World culture, fusing with a different type of Gem is a huge taboo — another bit of incisive real-world commentary from Steven Universe.)

    In “Chille Tid,” Lapis, a depressed and incredibly powerful Crystal Gem, fuses with Jasper, a mercenary sent to destroy the Crystal Gems on Earth. The fusion is repugnant. Lapis martyrs herself — shackling herself to an abuser and sinking them into the ocean. You can see the large character they create fighting against water-created handcuffs that spring from the sea. This is only made worse when you know Lapis’ backstory: She only recently escaped imprisonment from an enchanted mirror. It’s a deeply frightening episode, especially for children’s television, but also as an adult — if you have ever escaped an abuser, you know the feeling too well. The imagery is unforgettable because it is real.

    For those of you who worry, Lapis does break free. And she does eventually live in a renovated barn with Peridot, resulting in one of the best fanons of the show. —Nicole Clark

    Steven Universe is available to stream on HBO Max and Hulu. It is also available for digital rental or purchase via Amazon.


    Oct. 10: The Last Winter

    A person next to a snowmobile investigates a box with red text written on it in the icy tundra in The Last Winter.

    Image: Antidote Films

    Larry Fessenden’s underseen 2006 horror masterpiece The Last Winter was way ahead of the climate-horror wave that the rest of the world is only just catching up on. The movie follows a hodgepodge mix of government officials, scientists, and researchers sent to the freezing wilderness of Alaska in hopes of finding oil. The team is most concerned with digging into a wildlife reserve, and while the government’s liaison, Ed Pollack (played with menacing cruelty and almost-cartoon levels of evil by Ron Perlman) is gung-ho about drilling, a few of the scientists aren’t so sure. After several warnings not to, the group digs into the ice and disrupts long-dormant spirits, causing, of course, all hell to break loose.

    Fessenden’s movie is notable not just for how great and watchable (and scary) it is on its own terms, but also for how effectively it synthesizes so many of the greatest horror subgenres into one story. It’s one of the best climate change horror movies, one of the best native-spirits-and-disturbed-land movies, a fantastic addition to the classic horror canon of the arctic expedition gone horribly wrong, and even fits nicely next to other government-creep-in-way-over-their-head movies like Aliens.

    But for all its time spent tapping into horror history, The Last Winter’s best feature is how unsettlingly it presents its own theme. As far as the movie is concerned, humanity is essentially a parasite to the natural world, and everything that goes wrong is the world simply fighting back to defend itself. Plenty of movies provide visions of the end of civilization, but few other than The Last Winter make it seem like the only reasonable option. —Austen Goslin

    The Last Winter is available for digital rental or purchase via Amazon and Apple TV.


    Oct. 11: Near Dark

    Bill Paxton, wearing a leather jacket and dark sunglasses, smiles with blood all over his face and body in Near Dark.

    Image: F/M

    “Can I have a bite?”

    A sexy vampire western positively oozing with “cool,” there is no other movie like Near Dark. Kathryn Bigelow’s remarkable solo directorial debut started an excellent streak, leading right into Blue Steel, Point Break, and Strange Days.

    Bigelow wanted to make a Western, but studios weren’t exactly champing at the bit to fund those in the 1980s. So she and co-writer Eric Red set out to combine the Western with another genre nearly as old as cinema itself: the vampire movie. The recent successes of Fright Night and The Lost Boys didn’t hurt, either.

    Near Dark has fantastic action set-pieces — a barroom brawl and a shootout in a bungalow stand out in particular for their tension building and use of light, respectively. It’s also darkly funny, and filled with biting dramatic irony (a vampire giving a hickey to an unsuspecting neck, some acute early wordplay where your knowledge that this is a vampire movie changes everything).

    The costumes are pitch-perfect, and the makeup is out of control (the effects to create the illusion of burning skin are simply astounding). But I can only go so far without talking about Bill Paxton. Paxton, who plays the out-of-control vampire Severen, is a force of nature in Near Dark. He is an electric presence at every turn, equal parts menacing and sexy, and is the most memorable part of an extremely memorable movie. —PV

    Near Dark is available to stream on The Criterion Channel.


    Oct. 12: Tetsuo: The Iron Man

    A man is consumed by metal, with only his eyes, nose and mouth peering out, in Tetsuo: The Iron Man.

    Image: Kaijyu Theater

    There are a lot of creative ways to describe Shinya Tsukamoto’s 1989 body-horror masterpiece: “cult classic,” “visionary,” “incredibly fucked up,” to name a few. The description I’ve more or less settled on is “transhumanist body-horror supervillain love story.”

    The first 15 minutes of Tetsuo hit like an adrenaline boost shot straight to the occipital lobe, chronicling the story of a salaryman and his girlfriend who accidentally run over a mysterious eccentric with a body-morphing “metal fetish.” Later, upon realizing they have both been infected with same affliction, the couple probes at the newfound physical, psychological, and sexual dimensions of their bizarre condition, all while their victim turned adversary plots his revenge from the shadows.

    Tsukamoto’s magnum opus is horrifying, horny, and endlessly original, constantly reinventing itself with frenzied stop-motion montage and cackling quick-cut audio cues that keep the viewer at the edge of their seat. Chu Ishikawa’s score feels like the spiritual antecedent to electronic music acts like Nine Inch Nails and Portishead, with its droning industrial clamor and burst-fire drum loops searing into your eardrums like acid eating away at sheet metal.

    While a natural precursor to contemporary films like Julia Ducournau’s Titane and David Cronenberg’s Crash, you’ll soon enough discover — even after more than three decades and two sequels — there still hasn’t been anything else quite like it since. If you don’t have the stomach for sadomasochistic body-modding or gore, it’s totally fine to give this one a pass. If you do happen to give it a chance, though, you’ll be treated to a visceral and unforgettable experience. –TE

    Tetsuo: The Iron Man is available to stream on The Criterion Channel and Shudder, or for free with a library card on Kanopy. It is also available for digital rental or purchase via Apple TV.

    Oct. 13: Rigor Mortis

    An undead person has coins chained to his face in Rigor Mortis

    Image: Fortissimo Films

    Describing this Hong Kong vampire movie is an extremely complicated process. On its surface, Rigor Mortis is a vampire/demon/ghost action movie. But when you dig a little deeper, it’s also a mini time capsule and a tribute to the supernatural horror cinema of Hong Kong’s past.

    The movie follows a man who arrives at a massive concrete apartment building that seems to be haunted by every spirit you could imagine. He’s a past-his-prime actor and intends to take his own life. When he tries, twin spirits attempt to possess his body, but then they’re stopped by a retired vampire hunter who now runs the apartment’s restaurant. What else would a vampire hunter do when there are no vampires left?

    This entire sequence only covers the movie’s first 10 or so minutes, and is a perfect setup for the specific brand of knowing, in-on-the-joke supernatural action ever present in Rigor Mortis — which of course does eventually involve a vampire. It’s the kind of early-2010s movie where the entire environment is gray, just so the production has an excuse to paint it red when the fights come. All of this may sound ridiculous (and it definitely is), but somehow Rigor Mortis manages to strike the perfect balance of a so-serious-it’s-silly tone and modulates between the two moods with ease. It pivots from scenes of people trapping spirits in wardrobes to someone desperately trying to perform a spiritual ritual to resurrect their loved one, giving enough gravity to each that they can all come off as sincere.

    As entertaining as Rigor Mortis is, it also has a secret. While not necessary to getting the movie, it does add another level of enjoyment. See, the protagonist is named Chin Siu-ho, which is also the name of the actor who’s playing him, who also happened to be the star of the legendary Hong Kong horror series Mr. Vampire. In other words, it’s a movie about a real-world retired actor/martial artist who once played a vampire hunter, now meets a fictional retired vampire hunter, and then joins in on the vampire hunting one more time. –AG

    Rigor Mortis is available to stream on Peacock and Hi-Yah!, for free with ads on Plex and Tubi, or for digital rental or purchase via Amazon and Apple TV.

    Oct. 14: Witchfinder General

    Vincent Price with curly grey hair in and old-fashioned outfit with pronounced buttons in Witchfinder General.

    Image: Tigon British Film Productions

    Vincent Price is an icon of horror whose camp yet commanding presence defined so many of the lurid, theatrical British and American horror movies of the 1960s and ’70s. His 1968 star vehicle Witchfinder General looks like it’s going to be one of those films, but beware. This is a bitter, realist, historical kind of horror, and both the film and Price’s performance are deadly serious.

    Witchfinder General was adapted from a novel, and loosely based on the exploits of a historical character: Matthew Hopkins, an English witch hunter who claimed, falsely, to have been awarded the title of “witchfinder general” by Parliament. During the English Civil War of the 1640s, a time of paranoia and lawlessness, Hopkins rampaged freely around the East Anglian countryside, sending over 100 people to the gallows on suspicion of witchcraft.

    Although it plays fast and loose with the historical record, this grim, low-budget thriller doesn’t truck with the supernatural. It’s all about the evil of man. Price, in one of his iciest performances, plays Hopkins as a manipulative fascist and sadist; in a way, a kind of serial killer. When he targets a kindly priest and the priest’s niece Sara (Hilary Dwyer), he’s pitted against the niece’s betrothed, a valiant Roundhead soldier (Ian Ogilvy).

    But there’s nothing heroic about the struggle in this film, which, playing out in an eerily becalmed country landscape, feels desperate and suffocated. Dwyer unleashes some of cinema’s most unnerving and memorable screams over the bleak final scenes. Director Michael Reeves was just 24 when he made Witchfinder General, and died of an overdose shortly after its release: a tragic early end to a promising career that has only added to the mystique of this unsparing movie. –OW

    Witchfinder General is available to stream for free with a library card on Hoopla. Enterprising readers can also find the whole thing on YouTube.

    Oct. 15: The Hunger

    David Bowie looks old in The Hunger, wearing a hat and big glasses ahead of shuttered blinds.

    Image: Peerford

    How many other vampire movies open with a subterranean goth nightclub scene set to Bauhaus’ “Bela Legosi’s Dead” featuring David Bowie, the Thin White Duke himself?

    The late Tony Scott’s 1983 vampire horror film stars Catherine Deneuve and David Bowie as Miriam and John Blaylock, two vampires living in New York who spend their time in relative leisure, playing the cello in their darkened mansion by day and stalking their prey at night.

    As John inexplicably finds his vitality and youth sapped away despite his immortal body, he seeks out answers and aid in the form of Dr. Sarah Roberts (Susan Sarandon), a gerontologist studying effects of different blood types on the process of aging. It’s not long, however, that Miriam, who first sired John 200 years ago, sets her sights on claiming Roberts as the latest in her long line of lovers.

    Shot with icy blue color grading and lighting juxtaposed with cavernous shadows shot inside John and Miriam’s luxurious New York penthouse, The Hunger is an absolute feast for the senses. Bowie delivers a characteristically phenomenal performance as John, equal parts charming and aloof in his brief yet memorable on-screen presence, and Deneuve is a sultry and tragic antagonist in her performance as Miriam. Sarandon gives an equally captivating performance as a scientist who yearns for immortality in the form of fame and recognition only to find it in the physical and spiritual form of vampiric longevity. If you’re looking for a horror film as terrifying as it is sexy, look no further than Scott’s horror classic. –TE

    The Hunger is available to stream on HBO Max and Watch TCM. It is also available for digital rental or purchase via Amazon, Apple TV, Vudu, and Google Play.

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    Toussaint Egan

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  • Gotham Knights’ free arena-based four-player co-op experience launching in November

    Gotham Knights’ free arena-based four-player co-op experience launching in November

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    WB Games Montreal shared a couple of interesting tidbits on Gotham Knights yesterday.

    The first was a November 29 launch date for the game’s arena-based experience Heroic Assault which sees up to four-players participating in co-op.

    Gotham Knights – Official Villains Trailer

    It seems four-player co-op will be limited to that mode, as the main game is only playable either solo or in two-player online co-op, as it does not feature local co-op. Also, Heroic Assault is a gameplay mode separate from the main story campaign and provides a dedicated arena-like environment with specific objectives and enemies to defeat across 20 floors.

    So, if you were expecting to play the main campaign with three of your friends, it’s a no go.

    The other interesting tidbit has to do with the console version of the game. Apparently, despite being available on new-gen systems only, Gotham Knights does not feature a performance mode, which is odd considering so many new games for PS5 and Xbox Series X/S do.

    Plus, it only runs at 30 FPS.

    According to the game’s executive producer, Fleur Marty (thanks, Wario64), due to the types of features available in the game, such as a fully untethered co-op experience in a “highly detailed open world,” it’s not as “straightforward as lowering the resolution and getting a higher FPS.”

    For this reason, the game will not feature a performance option and will run at 30FPS on consoles.

    Gotham Knights will be available October 21 for PC, PlayStation 5, and Xbox Series X/s.

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    Stephany Nunneley-Jackson

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  • You Can Have Kazuma Kiryu & Friends in Your Closet With New Yakuza/Like a Dragon Hangers

    You Can Have Kazuma Kiryu & Friends in Your Closet With New Yakuza/Like a Dragon Hangers

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    News

    Have you ever wanted to have the heroes of the Yakuza/Like a Dragon series in your closet? Now you can, courtesy of Sega.

    Have you ever wanted to have the heroes of the Yakuza/Like a Dragon series in your closet? Now you can.

    Sega made a set of hangers available for pre-orders on its Japanese website. You can find Kazuma Kiryu, Goro Majima, and Ichiban Kasuga, each priced at 3,300 yen, which translates into $22 at the current exchange rate.

    All of them will be released in late January 2023.

    The hangers are designed so that if you hang an outfit on them, it’ll look like the character is standing there, staring at you.

    They’re 380mm x 400mm x 3mm in size.

    You can see what they look like below.

    If you’re interested in the franchise, which has recently been renamed “Like a Dragon” for the west matching the literal translation of the Japanese title “Ryu Ga Gotoku” instead of the former “Yakuza” there are several games incoming.

    Like a Dragon: Ishin! will bring us back to the Bakumatsu Period in February 2023 for PS5, PS4, Xbox Series X|S, Xbox One, and PC. You can also read our hands-on preview.

    The next mainline chapter Like a Dragon 8 is also coming, but it’ll take a while. It’s scheduled for 2024. Notably, it’ll feature the return of Kazuma Kiryu and he will have two protagonists alongside Ichiban Kasuga. That being said, a game set between Yakuza 6 and Like a Dragon 8 will be released in 2023 for PS5, PS4, Xbox Series X|S, Xbox One, and PC. The title is Like a Dragon Gaiden: The Man Who Erased His Name, and it’ll explain what happened to Kiryu after 6.

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    Giuseppe Nelva

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  • I Played a Video Game About a Dungeon in Purgatory Filled With Nihilistic Adventurers and Then I Wrote This Article – IGN

    I Played a Video Game About a Dungeon in Purgatory Filled With Nihilistic Adventurers and Then I Wrote This Article – IGN

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    For the last nine years or so, Damien Crawford has been making games they don’t think people would want to play.

    Crawford is the sole developer and head of Cannibal Interactive. They’ve made over 20 games through the label, most of which have been released primarily on itch.io. They came to game development after several years of struggling to fit into other jobs such as fast food and mundane government work. A relationship falling through and a need to cut loose from parental support eventually pushed them to try something new.

    “I thought if I failed the safe path, then what do I want to do? And so I started making games.”

    Their first project, Legend of Moros, took two and a half years, and did not do well – not even $100 in release day sales. So, on another contrarian whim, Crawford spent a month making a game they thought no one would want to play; an “atrocious” (their words) RPG where 99 characters band together in a single fight, all piled in on one side against the enemy. In addition to the absurd gameplay, Mighty 99 had a “horrible memory leak issue” that made it impossible to get through three full turns.

    But, to Crawford’s astonishment, something fascinating happened.

    “It got feedback, most of it negative, but people were playing it. And they were detailed notes sometimes!”

    Instead of no one playing a game they thought people would want to play, people were playing Mighty 99 – even if they didn’t like it. But that was enough for Crawford. They revamped Mighty 99 into a more playable version entitled “I Have Low Stats But My Class Is ‘Leader,’ So I Recruited Everyone I Know To Fight The Dark Lord,” and then kept making more games like it. Games with tons of characters, unwinnable scenarios, and humorously lengthy titles.

    Crawford refers to them as “maximalist RPGs,” and examples include: “My Older Sister Left The Computer So I Got On & Found Myself Trying To Coordinate A Raid In A Game & I Don’t Play MMO’s”, “It’s Six Random Characters and a Single Floor Dungeon, That’s the Whole Game,” and “This Is A First Person Dungeon Crawler That You’re Speedrunning At An Event.” They also released, earlier this year, Damien Crawford’s Golf Experience 2022 – where you play a golf game as someone who has only the most basic understanding of golf, including not being able to tell how far away the hole is, apply any spin or curve to shots, or even see where the ball goes after it’s hit.

    That may seem absurd, but over the years Crawford has developed a following based on their absurd games, even leaning into it as part of their identity (see their Twitter handle “TheWorstRPGDev”). But after nine years of making games no one would want to play, Crawford has come back around to making something that they hope people might want. With the help of a team and publisher Strange Scaffold, they’ve just released Purgatory Dungeoneer. Or, “My Grandpa Died And All He Left Me Was This 1 Dungeon In Purgatory Filled With Nihilistic Adventurers.”

    It got feedback, most of it negative, but people were playing it. And they were detailed notes sometimes!


    Crawford tells me that their shift toward slightly more conventional game development came about because they had a story they wanted to tell, and knew if people weren’t interested in finishing their game due to gameplay nonsense, they wouldn’t get to see the whole thing. Purgatory Dungeoneer, then, is an RPG about retired adventurers who arrive in a guild hall the player inherits from their grandfather, with a dungeon attached. The player takes the adventurers through the dungeon in parties of five, helps them shake off their adventuring cobwebs, and eventually, offers them space to confront the deep-seated trauma they’ve developed through their years of fighting.

    “I’m bored with how fantasy often portrays trauma because it’s usually the one or two same things,” Crawford says. “Adventuring isn’t something a sane person would just go out and do one day…And so it felt like that was an important set of stories to tell. A lot of them have similar origin points and end points, but the way that they get there is very different. That was a fun writing exercise for me.”

    Purgatory Dungeoneer has an overarching story revolving around the Guild Hall and its inhabitants, including a few NPCs who help you manage it, which will take most players about 10-15 hours to finish. But if you want to see all of its character stories, you’re in for a much longer haul. There are 420 different characters, each with their own race and class combination complete with unique strengths and weaknesses in battle. All of them have their own stories, which are told through Remembrance missions – Purgatory Dungeoneer’s version of sidequests. You’ll have to dig into at least a handful of these missions to see the game’s end, but there are so many characters you could easily finish Purgatory Dungeoneer while avoiding over half its cast.

    Playing through Purgatory Dungoneer myself, I almost didn’t believe that every character was designed deliberately, rather than procedurally-generated. My Guild Hall initially only had a handful of members, but with each mission I undertook, more would arrive, filling its rooms and tables with new friends like Raz the Angel Healer, Terhi the Woad Guardian, Awinita the Lizardfolk Guard, Rufaro the Minos Lancer, Myfanwy the Fairy Druid…I could go on. Crawford tells me the enormous variety of class and race combos was inspired by lots of other RPG and fantasy settings, especially Dungeons and Dragons 3.5 and 2011 roguelike Dungeons of Dredmor.

    Even if you’re not familiar with every specific combination you see, you should still be able to make it through Purgatory Dungeoneer if you have some basic knowledge of how to build an average RPG party. You want someone to tank damage (like a Guardian), a healer of some sort, and some damage dealers, perhaps ideally a mix of melee and ranged damage. It only took a few runs through the dungeons for me to become intimately familiar with Purgatory Dungeoneer’s stat pool.

    For those who love good crunchy numbers, Purgatory Dungeoneer delivers. While most characters have some basic skills and spells to do damage with, they almost all sport the ability to buff allies or debuff enemies, and playing around with stats and systems in this way can turn your party into an unstoppable freight train. Alternatively, you can build the worst party you can think of for a personal challenge mode. You’ll inevitably spend lots of time building and rebuilding your party for each subsequent run, and there’s plenty of room to get very nitty-gritty with how you assemble your heroes.

    If party building and obsessing over stats seems tedious, Purgatory Dungeoneer may not be for you. But for the many of us who love that sort of thing, the actual dungeon helpfully eschews trappings like treasure or complex dungeon mazes or puzzles in order to better put the spotlight on the complexities of combat.

    “I don’t want to cut away from the game by having people do busywork,” Crawford says. “The guild is enough busywork as it stands trying to figure out who you’re going to recruit and then resetting your party and trying to remember who was in your party and who you wanted to change out…It’s kept minimalist partly because I don’t want people to worry about not getting anything that they wanted to [get]. But also because the thing about the adventures [is that] they’re dealing with their trauma. They’re very used to just being tools, weapons. They know how to go in, how to take care of business and how to get out. And doing these sorts of repetitive things reminds them of who they are and why they started and stopped in the first place.”

    So each dungeon is made up of a handful of rooms, and each room features a single battle, followed by a choice between two doors to move forward, each of which will give your party an unremovable debuff for the remainder of the dungeon. By the time you reach the final fight each time, you’ve accumulated multiple stacking debuffs. In that way, Purgatory Dungeoneer is almost a reverse roguelike. The further you delve, the weaker you become, forcing you to make calculated sacrifices to survive to the end.

    Adventures…are used to just being tools, weapons. Doing these sorts of repetitive things reminds them of who they are and why they started and stopped in the first place.


    “I do enjoy roguelikes where you scale up and you’re eventually just absolutely unstoppable,” Crawford says. “But this is again a game about adventurers and trauma, and the thing about adventuring is that when you start out, you are the best that you’re going to be. It’s as you continue on the quest that you start running low on supplies. You start taking some extra injuries. And as you keep fighting in the dungeon, sometimes you’ll get offered a deal, but most of the time [you’re asking], ‘How bad do I want this and what is my party best set up to deal with?’”

    Though initially overwhelmed by the sheer number of adventurers and complexities of stats, spells, and skills, I may have inadvertently fallen in love with Purgatory Dungeoneer. I keep reopening the game, thinking, “Oh, just one more dungeon,” or to see if one of my favorite party members has a Remembrance mission available for me to get to know them better. Its boppin’ soundtrack (courtesy of RJ Lake), especially the Guild Hall theme, keeps playing on loop in my brain. So intentionally or not, nine years of trying to make things no one would want to play appears to have taught Crawford a lot of tricks for making games people (or me, at least) really do want to play.

    Crawford, at any rate, is staying humble about it.

    “I’ve worked on this for a year, so if I could make a year’s salary off of this, that would be great,” they say. “Especially because most of my games, I can’t say they’ve recouped their cost…I’ve had a couple people email me or message me on Twitter telling me they enjoy the game and that’s been pretty good. So if this does at least reach some sort of cult classic status, the fabled seven out of 10 that some people like and some people don’t, but you can tell looking at [reviews] that they’re all saying the same thing. Everybody likes it or doesn’t like it for the same reasons, then that’s good enough.”

    Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

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    Rebekah Valentine

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  • Scorn Is True To Giger’s Work, But Needs More Dicks

    Scorn Is True To Giger’s Work, But Needs More Dicks

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    A biomechanical body lays down with a glowing stomach.

    Image: Ebb Software

    Scorn is a rough game so far. It’s slow, send you down winding labyrinths with little guidance, offers zero narrative comforts (at least early on), and is set in a dramatically uncomfortable and grotesque world clearly inspired by the works of Swiss artist HR Giger. I’ve found it to be an unfun, painful experience. But if I’m being honest, I think the discomfort is the point. And in that, Scorn might be a successful game.

    Developed by Ebb Software and out yesterday on PC and Xbox—I’m on PC—Scorn has been in development since 2014. After a failed Kickstarter campaign and a since-ditched plan to release the game in two installments, it reappeared on Kickstarter in 2017 to successfully secure its funding and is now available to play. It bills itself as “an atmospheric first-person horror adventure game set in a nightmarish universe of odd forms and somber tapestry” and also takes inspiration from Heideggeran philosophy.

    I’ll let you, the reader, deal with the philosophical angle, as that’s not my specialty and I have no desire to comment on Martin Heidegger’s work or how it applies to this game. I approach Scorn from the perspective of someone who is deeply moved by the works of HR Giger; I often appreciate art that is unfun, difficult, and, either intentionally or not, abrasive. I am not an expert on Giger’s biography or his intentions behind his work, but I know how I’ve responded to his art. And it’s with that which I approach this game.

    Scorn

    Scorn, in the five hours I’ve spent with it, appeals to me because it imparts so much friction on the player. I am not necessarily having a good time, but am nonetheless being pulled down the corridors of this macabre plodfest, more adventure game than first-person shooter, because of how deeply the extremely Giger-esque art hits me.

    As a trans woman who’s spent most of her life closeted, I’ve found HR Giger’s work viscerally communicates an ambience of doomed sex, sexuality, and physical forms, a general sense of unease and confusion that resonates with how I’ve seen the world for most of my life. His images provide meditative spaces that are much more cerebral and in tune with my feelings of the world than the more simplistic, gore-for-gore’s-sake utility Hollywood has often reduced it to. It’s why I’m drawn to this game. And while Scorn ain’t for everyone (not for most, probably), so far it is managing to mirror what I get out of Giger’s art by refusing to bend to “AAA” gaming expectations of being easy to play and understand.

    There’s no hand-holding. No map. No objective marker. The HUD elements are confusing (to a fault, actually), and the puzzles take a bit of time to wrap your head around. You can’t jump. You can’t crouch. Invisible walls are everywhere, making Scorn feel more like a museum. The first “weapon” you get is nearly useless against the early enemies, and once you finally acquire a firearm, it is woefully inaccurate. This game has one of the worst cases of “where-the-fuck-am-I-supposed-to-go-now-itis” I’ve experienced in years. And yet, I want to continue playing it ‘til the end.

    Scorn succeeds at communicating, at utilizing, what I love about HR Giger’s work in two key ways. But it fails in a third, perhaps fatal one.

    Its first success comes in nailing the confusion and surrealism. I don’t know what anything will do. As the gamer, I feel frustrated by that. But as myself, Claire, I am delighted by being so lost and forced into a place of unknowing.

    The way it tends to play out is you come across strange rooms and devices whose purposes are unclear. You try to activate these in some way, using either the weird objects you pick up or by mashing the A button, only to be frustrated when the animation plays out to no effect. You then stomp around the corridors and touch gross things over and over until you finally figure out where you’re supposed to go or what piece of filth interacts with what pulsing organelle.

    Gif: Ebb Software / Kotaku

    This is undoubtedly annoying, but I’d argue that, in the spirit of Giger, this is how it should be. If this game assigned random lore words and catchphrases to objects and spaces around you, or otherwise made itself more friendly, it would corrupt the natural flow of bizarre bullshit that you have to manage. The protagonist (thus far) is silent, leaving my own thoughts to narrate what I’m experiencing. Scorn becomes very personal in this vacuum of character and voice.

    A game that so directly pulls from Giger should be inherently surrealist and confusing. That said, many of these puzzles are of the kind that we’ve seen before in other games. What makes them work, for me at least, brings me to Scorn’s second key success so far: It brings the “mechanical” of the “biomechanical” source material to life. Seeing this kind of art style bend and slither through my manipulations conveys a sense of movement that Giger’s still works typically do not.

    Combined, these two strengths grant me a game experience similar to what I experience when lost in a Giger piece. Had it played more smoothly, more gently, it would have been far more Prometheus than “Brain Salad Surgery.” Scorn, on its own, is no “Brain Salad Surgery,” “Necronom IV,” or “Birth Machine,” but I find it, as a video game, to be resonant with what I go to those works for.

    Read More: When Disgustingly Sexual Art & Adventure Games Came Together

    Scorn’s ultimate failing, in my opinion, has little to do with its clunkiness as a game. Sure, the protagonist walks way too slowly (get used to holding down “sprint”) and you really ought to turn off motion blur and crank up the FoV by at least a notch or two. Also, the game is suffering from a kind of stutter I’m starting to notice more and more of in Unreal Engine games. These are all valid reasons for players to bounce off this game.

    But for me, its key failing is the art design’s almost shocking (given the source material’s) lack of engagement with human sexuality. I think Scorn could’ve stood to learn more from the eroticism of Giger’s work. There’s gory body horror here for sure, but the watering down of its erotic motifs deprives Scorn’s art of the sense of humanity, as twisted and warped as it may appear, present in Giger.

    I understand why this is likely the case. Any game that followed HR Giger’s depictions of distorted genitalia, of monstrous penises and vaginas, would likely land in Adults Only territory. There is enough “inserting,” phallic imagery, and yawning openings to hint in the right directions, but Scorn suffers for not going all the way.

    Strange architecture hints at sexuality in a screenshot from Scorn.

    Scenes like this one should be more explicitly erotic.
    Screenshot: Ebb Software / Kotaku

    Frankly, more penises and vulvas and body parts would make this game much better. The fingerprints of Giger-esque biomechanical sexuality are there in the design of its various tunnels and rising phallic objects, but lack the clear details of actual human anatomy. In this one key way Scorn is almost like a radio-friendly version of an otherwise explicit song. To be fair, I don’t know if I trust a modern video game to work with such themes tastefully in the first place, but the mashup of horror, confusion, and eroticism is a major appeal of this art style for me and it’s a shame to see it so, well, neutered in Scorn. Raw, hauntingly surrealist eroticism is what so often draws me to Giger, and its omission here saps the game of potential vitality.

    Scorn is not a fun game. It’s confusing and painful to play. It’s like listening to Dillinger Escape Plan in reverse. But for those reasons, I will continue plodding through these corridors so long as the sloppy combat doesn’t sour the experience too much.

     

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    Claire Jackson

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  • What are we all playing this weekend?

    What are we all playing this weekend?

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    Halloween is coming and the bats are getting fat. Please put a Tunnock’s in the young man’s hat. If you haven’t got a Tunnock’s, a Snickers will do. If you haven’t got a Snickers, then gods bless you! So what are you playing this weekend? Here’s what we’re clicking on!

    (more…)

  • Nintendo Switch Sports Online Play and Save Data Backup Are Currently Down – IGN

    Nintendo Switch Sports Online Play and Save Data Backup Are Currently Down – IGN

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    Following a bug found in its Ver1.2.1 update, Nintendo has taken the Nintendo Switch Sports servers offline while it works to fix the problem. This means online play and save data backup are both currently down.

    Nintendo shared the update on Twitter, saying this bug has been causing the game to close during the pre-match loading screen for some players.

    “A bug has been found in the #NintendoSwitchSports Ver1.2.1 update which causes the software to close during the pre-match loading screen,” Nintendo wrote. “This is unfortunately affecting both online and offline play modes. We have therefore temporarily suspended the rollout of this update.

    “While we investigate to find a solution, #NintendoSwitchSports servers will be temporarily taken offline and online play will not be available during this time. Save data backup is also temporarily suspended. We sincerely apologize for the inconvenience.”

    There has been no timetable given for a fix, but we will update this story as soon as an update is given.

    In our Nintendo Switch Sports review, we said that it “successfully recaptures the party game magic of Wii Sports, but quickly falls victim to a lack of depth that holds it back from achieving greatness.”

    That lack of depth will be addressed this holiday when Golf arrives to Nintendo Switch Sports as a free update. The Golf mode will include 21 holes from the original Wii Sports series alongside a new Survival Golf mode. The update was initially set to arrive this fall, but was delayed by a bit.

    Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

    Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

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    Adam Bankhurst

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  • Maneater Free Download v1.0.2

    Maneater Free Download v1.0.2

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    Maneater Free Download v1.0.2 PC game in a pre-installed direct link with updates and DLCs for mac os x dmg multiplayer android apk.

    Overview Maneater:

    Experience the ultimate power fantasy as the apex predator of the seas – a terrifying SHARK! Maneater is a single player, open world action RPG (ShaRkPG) where YOU are the shark. Starting as a small shark pup you are tasked with surviving the harsh world while eating your way up the ecosystem. To do this you will explore a large and varied open world encountering diverse enemies – both human and wildlife. Find the right resources and you can grow and evolve far beyond what nature intended, allowing the player to tailor the shark to their play style. This is fortunate, because to get revenge on the cruel fisherman that dismembered you will take evolving into a massive shark, an apex predator of legends. Eat. Explore. Evolve. Play through a full narrative, story-based campaign narrated by Chris Parnell (Rick and Morty, Saturday Night Live, 30 Rock) and set against the backdrop of a reality TV show. Battle fierce wildlife including other apex predators or fight against various types of human hunters ranging from town drunks all the way up to the Coast Guard.

    Maneater Pre-Installed:

    7 large regions including bayous of the gulf coast, resort beaches, industrial docks, the open ocean and more. Experience a living world with a full day/night cycle. This game is a masterpiece, if you love sharks and RPG this game is for you, you’ll start as a baby shark and during the gameplay you’ll evolve and become a megaladon. The map is huge and it has 7 regions Fawtick Bayou, Dead Horse Lake, Golden Shores, Sapphire Bay, Prosperity Sands, Caviar Key and The Gulf, the main story is awesome and the good thing is the side quests are not bad at all! you’ll eventually become a Mega so you’re enjoy eating other animals, humans and everything Well it’s easy to make 100% of all regions/locations when you’re a mega and you upgrade all your skills till the maximum, so it’s not a big deal at all and the side missions are a little repetitive but not boring since you’re in a different region so what you need to do turns into new because of the location.

    Maneater Free Download:

    • The ultimate power fantasy
    • Single player game
    • You upgrade all your skills

    1 :: Operating System :: Windows XP/7/8/8./10.
    2 :: Processor: Intel Core i5-5300u
    3 :: Ram :: 8 GB RAM
    4 :: DirectX: Version 11
    5 :: Graphics:: Intel HD 5500
    6 :: Space Storage:: 20 GB space

    Turn Off Your Antivirus Before Installing Any Game

    1 :: Download Game
    2 :: Extract Game
    3 :: Launch The Game
    4 :: Have Fun 🙂

    Download Here

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    Skring

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  • TouchArcade Game of the Week: ‘Retro Abyss’ – TouchArcade

    TouchArcade Game of the Week: ‘Retro Abyss’ – TouchArcade

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    It’s not that surprising that fast-action games played on a completely smooth touchscreen can get… messy. It’s been a thing since the dawn of mobile gaming. Sure, touchscreens can be an amazing input device for games that have been designed with them in mind, but when you try to make a more traditional controller-based game for mobile and rely on a whole bunch of virtual buttons to get the job done, it doesn’t always turn out great. The awesome thing is that it isn’t a black and white situation, and developers who think a bit outside the box can come up with clever ways to make a true action game that controls just fine using virtual buttons on a glass surface. That is exactly the case with Retro Abyss, by a developer that goes by the name Ben Big Game Studio.

    On any other platform, you’d probably call Retro Abyss a combat-focused arena platformer. I mean, that’s what it is here, too. But there are a couple of key differences that make this something more unique, and something that plays really well on the touchscreen. One is that the whole game takes place underwater. So while you do move left and right, and you do press a jump button to jump just like any other platformer, you can also press jump multiple times in a row or simply hold it down and continue to rise up and up and up. Together with the game’s floaty physics, controlling your character feels very similar to a cave flyer, something like Jetpack Joyride, which feels super comfortable and familiar on a touchscreen.

    The other big unique feature in Retro Abyss is how weapons work. You fire them by the tried-and-true touch and then drag method, which produces a dotted line showing you the direction your weapon will fire. Yes, pretty much like slingshotting Angry Birds around. There’s also a subtle bullet time-esque slowdown while you’re aiming, and together with the float around style of movement, makes combat this very delicate, almost ballet-like dance of jumping, aiming, dodging, and firing. Once you get the hang of everything it all starts to feel second nature, and there’s some truly satisfying moments as you nail a long-distance shot or narrowly avoid being hit by an enemy’s projectile. This is a fast-action game that’s been slowed down, but somehow doesn’t quite feel like it has been.

    The weapons in Retro Abyss are also something worth highlighting. There are 4 different classes to play as, and they all play quite differently from one another. Each class also has 3 weapon types, and all of them can be upgraded multiple times over. For example, the Knight’s main attack shoots a sword straight forward, but the Archer’s main attack lobs 3 arrows that spread out and arc at different trajectories. There is also a Warrior and a Wizard class, and they too have very different attack types. Oh yeah, killing enemies and beating levels nets you points for scoring purposes, and coins for upgrading purposes. You can also earn some random bonuses after a level, with an extremely simplified equipment system offering up various necklaces or rings with different types of bonuses. It’s very basic, but it’s still a neat addition.

    Retro Abyss’s main campaign has 15 levels, but with how differently each of the classes play, play through those 15 levels with each one feels like a pretty unique experience. It’s more like the game actually has 60 levels. The game is free to download with opt-in ads for extra chances at post-level bonuses, and the free portion also includes the Knight and Archer classes. A 99¢ IAP unlocks the full game which removes the opt-in ad stuff and unlocks the other two classes, the Warrior and Wizard. You also get a 50k coin bonus for going premium. Basically, you can have plenty of fun with the free portion of Retro Abyss, and at just a buck it’s kind of a no-brainer to unlock the full game if you enjoy what the free part has to offer. This is a really unique and fun game, and I haven’t even touched on how absolutely awesome its visuals or soundtrack are. I guess that’s all the more reason to download it for free and give it a spin for yourself.

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    Jared Nelson

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