From Call of Duty and Team Fortress 2, to Alien Isolation and Resident Evil, the flamethrower has left its fair share of scorch marks across gaming. But while they’re one of the most fearsome weapons in reality, many virtual versions really lack a spark. With the help of Keeper of Firearms & Artillery, Jonathan Ferguson, we’ve come to the Royal Armouries museum in the UK to figure out why games struggle to light a fire with their virtual representations.
In this episode of Loadout, Dave Jewitt visits the Royal Armouries to talk to Keeper of Firearms & Artillery Jonathan Ferguson to chat about gaming’s obsession with the flamethrower, and how its virtual depictions measure up to reality.
The Last of Us looks a lot like the video game that inspired it, but don’t mistake that for damning it with faint praise. The HBO series’ weathered apocalyptic look is often lifted straight from a game known for looking cinematic and full even at its most ruthless and brutal. Everything is captured with excruciating detail, including Joel, played now by Pedro Pascal. But in The Last of Us TV show, Joel isn’t quite the man he was — and that’s by design.
Some of that is just practical: As part of translating the game to TV, co-creators Craig Mazin and Neil Druckmann had to update the ways in which Joel was interacting with his environment.
“There are certain things that we embrace about our medium that are different than the game medium. In the game, you need a healing mechanic; you get shot a lot, you have to heal. You get shot once in reality,” Mazin laughs.
Dispelling that means showing all the damage a guy like Joel had taken on, physically and emotionally, after Sarah died. His knuckles stay bloody, and his body seems to hurt. Pascal’s Joel isn’t sneaking around the same way Joel does in the game. “Joel’s walking in a crouch so much that he would have, like, these massive quads, right?” Mazin says. “55-year-olds can’t crouch for more than like three minutes! Tops! And then their back gives out.
“So embracing frailty […] I think helps pull people into this kind of immersion, which is different than the video game immersion.”
Image: Naughty Dog/Sony Interactive Entertainment
Image: HBO
That also means tweaking — ever so slightly — Joel’s character. With a long, arduous journey ahead of him, the Joel on TV has a different path to walk than his character. And viewers who have played the game might spot key differences in his TV counterpart: He’s no longer dealing weapons like he does in the game, but trying to hunt down a battery for his car so he can go find Tommy.
“In the game, due to gameplay, Joel has to be extremely capable to justify all the actions you’re doing, and there’s certain things we’re doing in the game to get you to connect to him by being him,” Druckmann tells Polygon. “And that was part of the casting of Pedro Pascal as Joel. […] We were less looking for someone who could play a tough guy — because in some ways, that’s the easier part — and more someone that could show there’s a tortured soul inside of it.”
The Last of Us’ first episode sets up that struggle for Joel, between the lighter sides of his heart and the massive grief, pain, and violence that defines his life now. In a way he is softer, a choice that will certainly play into the ending of the first game, which has earned its rep for being fairly divisive. It’s hard to imagine the game’s Joel — so often defined by his brutal, thawing apathy — help a fellow worker out when they’re too overwhelmed to move a child’s body to the pyre this early in the story.
It’s there that Pascal proved to be key to Mazin and Druckmann’s vision of who Joel needed to be in HBO’s The Last of Us conception of a hardened but a little more human than his game counterpart.
“Pedro is so charismatic, and there’s like a pull — he’s funny, he’s a genuinely funny guy — that to suppress all that when you watch him on screen, it feels like there’s something missing from this guy, and you want it to come out,” Druckmann says. “We obviously see a lot of it in the beginning and his interaction with Sarah. […] And then when all that goes away, and then over time, you get to see hints of it coming back out, it becomes really fascinating to follow this guy, this really damaged guy.”
Pascal remembers the one note he’d get was “to remember to bring [himself] to it as much as possible.”
“That was the way to understand Joel best was, you know, with my own heart,” Pascal says. “I found him to be a very hardened person, and not somebody who reflects on his own feelings, even before losing his daughter or the world ending before his very eyes. And that loss kind of calcifying and shaping who he is, and how he survives thereafter.”
The Last of Us premiered on HBO and HBO Max on Jan. 15. New episodes of the nine-episode season air on Sundays.
According to a recent report, the recently released The Callisto Protocol hasn’t met sales expectations.
Early last month, the first title from Striking Distance Studios, The Callisto protocol, launched to middling reviews. A relatively new studio led by Dead Space creator Glen Schofield, this first title of the company was clearly set up to be quite big, with Geoff Keighley giving it a big push at both Summer Games Fest last year, and at The Game Awards in 2020 where the game debuted. Except things haven’t exactly gone to plan, as according to MK-Odyssey, the game hasn’t sold quite as well as expected.
The report states that the game cost around 200 billion won, or £132 million, to develop, an obviously huge budget, which sales haven’t currently hit yet. The Callisto Protocol had been referred to as a quadruple A game, something we’ve heard the upcoming Perfect Dark reboot being called as well, obviously pointing towards the larger scale games are approaching.
A number of investors in Krafton, the game’s publisher, have lowered their target stock prices as a result, with Samsung Securities sharing that it predicted “cumulative sales of five million copies,” but now thinks that two million won’t be easy until this year.
It is a bit surprising that so much was invested into a brand new IP, particularly one which sits in a genre that typically hasn’t had the highest amount of sales compared to other genres.
Atlus has confirmed you’ll be able to stream Persona 3 Portable and Persona 4 Golden, but oddly you do have to include a spoiler warning.
The thing about streaming games on Twitch and posting let’s plays on YouTube is that it sits in a bit of a grey area. It is technically showing off copyrighted material, but most developers know that it ultimately makes them more money though, as it’s essentially free promotion. Atlus doesn’t seem to acknowledge that too often though, as back when Persona 5 released you couldn’t show certain parts of the game, something that’s still in effect with the recent release of Royal on modern platforms. With the upcoming availability of Persona 3 Portable and Persona 4 Golden on modern platforms, Atlus has once again released its requirements, which are pretty lax with one caveat.
As shared by Persona Central, you are allowed to stream all of P3P and P4G, which is a marked improvement compared to P5R. However, you do have to do one thing: any video or livestream has to make sure the viewer knows it contains spoilers. “When delivering content corresponding to the story like event scenes, please clearly indicate that the content includes story, so as to not deprive other customers of their enjoyment,” reads the rule in its entirety.
Atlus also made the note that it “may delete videos and suspend live streams” that it considers to be “inappropriate,” so if you are intending on doing anything with the games, keep that in mind, as vague as it is. It’s relatively understandable that people are asked to be considerate of spoilers, but when it comes to P3P and P4G, both of which are more than a decade old, it is a little bit of an odd stipulation.
Either way, if you are interested in checking out the games, streaming or not, you can check them both out on Xbox when they come to Game Pass next week.
Sword Slasher Instant kill All Monbs Roblox Scripts Download Free Roblox Exploits Hacks And Cheats For Roblox Games Best Roblox Codes And Scripts
About Sword Slashe:
Let’s get the good out of the way. The series in terms of graphical presentation has come a long way. This game is absolutely gorgeous in every area with RTX enabled and DLSS does maintain the framerate quite well. The soundtrack, while a bit light on tracks is decent. Instrumentation is excellent and the music does add to the overall presentation and give you a sense of belonging. Character models are very well animated and the in-game cutscenes are also well made.
And…here comes the not-so-good. The game is 100% linear, you don’t have any influence on anything and invisible walls are present everywhere. The plot is very, very cliche and you pretty much knew exactly what was going to happen the first few hours into the game. It is also quite short, I’ve done all but one sidequest and only clocked in less than 30 hours. There is virtually no customization, equipment progression is very clear and you don’t really have to put in any thought as it’s more or less just hit them and dodge their attacks, and the AI isn’t really that difficult in combat to go against.
How to run Sword Slasher roblox script / Exploit /Code / Hack and cheat
Download The Exploit (How To Download Guide)
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Lost Ark developer Smilegate recently banned a wave of bots to prevent cheating, but a number of real players have found they were banned too.
Bot bans obviously aren’t uncommon in any online game, particularly MMOs which can have huge playerbases. Smilegate recently put a ban wave into effect on Steam, getting rid of a large number of bots, but it also seems real players were caught up in the crossfire.
The ban appears to have mostly affected players that haven’t logged in in a number of months, or those that have a small playtime. While a ban might not really matter to the player that isn’t too invested in the game, bans do matter for your overall Steam account. Recent reviews on the game’s Steam page are mostly negative at the time of writing as a result of the recent ban.
Those that haven’t played the game in a while might not have noticed, but because some evidently did so for whatever reason, a number have discovered they’ve received a ban. This led to the moderators of the game’s subreddit put out a post acknowledging the large number of posts being made about the issue.
Since the Reddit post was made yesterday, Smilegate has put out a statement on the game’s forums, and is working towards undoing them. “We have determined the error that triggered these false bans, and are actively working on reversing them for all affected legitimate players regardless of whether a support ticket who has been filed,” reads the post. Those that have been banned can still submit a ban appeal ticket to customer support to try and get free of the ban sooner.
In more positive news for the game, a crossover with CD Projket’s The Witcher is on the way, set to go live on January 18. There’s a whole quest to do with the main man himself Geralt, and there are a number of Witcher-themed items and cosmetics to earn too, like a wallpaper skin, weapon skins, and full character skins too.
Sundays are for angling your umbrella so the wind doesn’t turn it inside out. Before you duck, let’s read this week’s best writing about games (and game related things).
Make every Wordle a winner with my convenient selection of tips, hints, guides, and more. Need a clue to bring today’s Wordle into focus before you run out of guesses? There’s one just below. Prefer the security of the answer to the January 15 (575) puzzle in big, bold capital letters? That’s here too.
I don’t think I’ve ever revealed three alternating greens on my first go before, but I did today. Surely with this setup, the next guess would be the win? Ah, no. It turns out that even under these lucky circumstances, there are more possibilities to work through. But I did get it on my third go—and I hope you do too (if not earlier).
Wordle hint
A Wordle hint for Sunday, January 15
The answer to today’s Wordle is most often used to describe the tapering, pointed, roof of a tall tower. An old church or cathedral would more than likely have at least one of these and may refer to them as a steeple. There are two vowels to uncover today.
Wordle help: 3 tips for beating Wordle every day
If there’s one thing better than playing Wordle, it’s playing Wordle well, which is why I’m going to share a few quick tips to help set you on the path to success:
A good opener contains a balanced mix of unique vowels and consonants.
A tactical second guess helps to narrow down the pool of letters quickly.
The solution may contain repeat letters.
There’s no time pressure beyond making sure it’s done by midnight. So there’s no reason to not treat the game like a casual newspaper crossword and come back to it later if you’re coming up blank.
Today’s Wordle answer
(Image credit: Josh Wardle)
What is the Wordle 575 answer?
Why not win? The January 15 (575) Wordle answer is SPIRE.
Previous answers
Wordle archive: Which words have been used
The more past Wordle answers you can cram into your memory banks, the better your chances of guessing today’s Wordle answer without accidentally picking a solution that’s already been used. Past Wordle answers can also give you some excellent ideas for fun starting words that keep your daily puzzle solving fresh.
Here are some recent Wordle solutions:
January 14: KOALA
January 13: HUMAN
January 12: LEAPT
January 11: SEDAN
January 10: GRIMY
January 9: PIXIE
January 8: OPERA
January 7: LEMON
January 6: BELIE
January 5: SLEEK
Learn more about Wordle
Every day Wordle presents you with six rows of five boxes, and it’s up to you to work out which secret five-letter word is hiding inside them.
You’ll want to start with a strong word (opens in new tab) like ALERT—something containing multiple vowels, common consonants, and no repeat letters. Hit Enter and the boxes will show you which letters you’ve got right or wrong. If a box turns ⬛️, it means that letter isn’t in the secret word at all. 🟨 means the letter is in the word, but not in that position. 🟩 means you’ve got the right letter in the right spot.
You’ll want your second go to compliment the first, using another “good” word to cover any common letters you missed last time while also trying to avoid any letter you now know for a fact isn’t present in today’s answer.
After that it’s just a case of using what you’ve learned to narrow your guesses down to the right word. You have six tries in total and can only use real words (so no filling the boxes with EEEEE to see if there’s an E). Don’t forget letters can repeat too (ex: BOOKS).
If you need any further advice feel free to check out our Wordle tips (opens in new tab), and if you’d like to find out which words have already been used you’ll find those below.
Originally, Wordle was dreamed up by software engineer Josh Wardle (opens in new tab), as a surprise for his partner who loves word games. From there it spread to his family, and finally got released to the public. The word puzzle game has since inspired tons of games like Wordle (opens in new tab), refocusing the daily gimmick around music or math or geography. It wasn’t long before Wordle became so popular it was sold to the New York Times for seven figures (opens in new tab). Surely it’s only a matter of time before we all solely communicate in tricolor boxes.
Marvel Snap will be getting its long-awaited PVP Battle Mode on January 31, assuming there are no “last minute issues.”
The news was revealed on Marvel Snap’s official website, and developer Second Dinner’s associate design director Kent-Erik Hagman also took to Unity Blog to further detail what players can expect.
Marvel Snap’s Battle Mode arrives as part of the Version 1.0 update, and it will see two opponents facing off against each other through multiple rounds. Both players will start with 10 health and the goal is to cut the other player’s health to 0 before they do the same to you.
Additionally, decks are locked throughout the entire battle, so it will benefit players to pay attention to what cards are played so they can know what they’ll be up against in future rounds. Another strategy is to hold a card back until a future round to surprise surprise your opponent.
Battle Mode went under multiple iterations during development, including times when the health value was different, where the Reality Stone could transform your cards before each game, and more. However, the team quickly saw that some of their earlier decisions led to games that weren’t as fun and engaging.
Marvel Snap Card Art
After all the playtests, the team honed in on a way to make games tense and still last just around 20 minutes. This time estimate is made possible by the High Stakes Rounds that “start with the stakes at two Damage, so it’s much more deadly.”
This is just the beginning of Marvel Snap’s Battle Mode, and although players can only face off against others in their same matchmaking region, global matchmaking will be on its way “a bit later.”
Assuming all goes well, January 31 will also see the arrival of Series Drop. This will see certain cards that are Series 5 (the rarest cards) drop down to Series 4, and certain cards that are Series 4 will move to Series 3. When cards drop a Series, they become “10x more common in Collector’s Reserves, and [they are] much cheaper in the Token Shop.”
These drops will happen every month, and the team will award players who acquire a Seris 5 card before it moves down with a special First Edition Badge. This feature will come later, however.
What is it? A turn-based JRPG romp through One Piece’s past. Expect to pay: $59.99/£49.99 Developer: ILCA, Inc. Publisher: Bandai Namco Entertainment Reviewed on: Windows 11, Nvidia 2080 Ti, Intel i9-9900k @ 4.9GHz, 32GB RAM Multiplayer? No Out: Now Link: Official site (opens in new tab)
25 years ago Half-Life hit PC, the first PlayStation ruled supreme, and a little pirate adventure manga called One Piece began. Now I’m pushing 40, greying, and still enjoying the ongoing adventures of rubberized ruffian Luffy and his Straw Hat Pirates. Celebrating a quarter-century at sea, the crew are off on a grand JRPG voyage with One Piece Odyssey: a sprawling, charming adventure that creaks under its own scope.
If you’ve no idea what One Piece is, or have only seen a few episodes of the anime, Odyssey probably isn’t for you. It’s set around 750 episodes into the anime, and assumes knowledge of its characters, their abilities, and their histories. On top of that, most of the game is dedicated to (loosely) retelling the events of four major story arcs, these reprised adventures bookended by a story written specifically for the game.
(Image credit: Bandai Namco)
While manga author Eiichiro Oda had minimal input in Odyssey’s story, he did contribute some concepts and creature designs, including some adorably doofy monsters. Odyssey strands Luffy and crew on Waford, a forgotten island inhabited by a pair of new characters: big-haired explorer Adio and mysterious local girl Lim, who magically strips the crew of their powers before realizing they’re the good kind of pirates. While mercifully no one has amnesia, the Straw Hat crew have forgotten how to fight, so they’re off on an adventure to recover the memory cubes holding their lost battle prowess, and then into the World Of Memory to relive four of their most important adventures and brush up on their beatdowns.
The black spot
Odyssey is effectively a massive filler arc—the kind of questionably canonical side adventure the anime has to insert to keep the TV show running weekly. While Odyssey’s new story and characters are decent enough for One Piece, where the game narratively shines is, paradoxically, in retreading old ground.
While these adventures in Memoria are based on past story arcs (Alabasta, Water Seven, Marineford, and Dressrosa), the Straw Hat Pirates know this is just a rough approximation of their adventures, and their actions won’t change what actually happened. Despite this they all resolve to do things better. Even if it’s just a dream, they’re out to save everyone they couldn’t, win unwinnable fights and create a happier ending. What could have been a glorified clip show takes on an unexpectedly bittersweet and personal edge, with the heroes getting a chance to see lost and fallen friends one more time.
It makes for a rich well of character beats compared to the average One Piece filler anime, with each member of the crew getting time in the spotlight to pick apart their feelings and come to terms with their losses. The manga frequently has characters crying rivers of tears over lost friends or sad farewells, where Odyssey trades more in coming to terms with the past. Sadly, funky skellington Brook only joins the party late in the game, but the rest of the crew are given room to breathe. At least when they’re not getting sidetracked.
(Image credit: Bandai Namco)
Odyssey is stuffed to bursting with padding, filler within the filler. It’s not just sidequests, grinding and scouring maps for treasure—the main story often forgets where it’s going. In one particularly egregious case, a chase across the desert to save a friend gets delayed by bandits stealing the crew’s food, a monkey stealing Nami’s wallet, a river of quicksand, a spelunking adventure to bypass the quicksand (which fails), and then a big cartoon crab turns up to just take everyone to their destination anyway.
It was hard for me to stay annoyed at Odyssey—or the giant crab for that matter. The distractions often lean into One Piece’s sillier side, and even these weird story digressions lead to some spectacular boss fights and fun new monsters. There’s some great encounters in the optional side-content too, including chasing the bounties on rival pirates who have their own comical gimmicks, like a crew that like to leap dramatically off cliff-tops, but haven’t figured out the “landing safely” part yet. But almost every part of Odyssey could use some trimming. Quests could be shortened, the grind reduced and backtracking excised to leave a leaner, faster game.
(Image credit: Bandai Namco)
The main thing you’ll be doing in One Piece Odyssey is getting into turn-based JRPG fights, and fortunately, filler or no, battles are cleverer than I expected. I’d have been happy enough if this game mimicked Dragon Quest, but the developers put some real thought into how to replicate the sprawling, messy cartoon brawls of the source material in an accessible turn-based combat engine. I took on super-powered naval officers, screen-filling monsters, and many cavefulls of bandits, and I was always happy to see the Straw Hat Pirates throwing hands against often overwhelming odds.
Everybody was kung-fu dugong
Battles in One Piece Odyssey are initially familiar—four of my characters taking turns to trade punches with a bunch of enemies—but the scale is novel. Each party member can engage with a separate enemy group of up to four enemies in their own part of the battlefield. While some attacks are limited to targeting nearby foes, others can be used to hit distant enemies, or go bowling for meatheads by slamming one mook into their nearby buddies. I’m especially fond of attacks that launch enemies toward a distant crewmate, leading to fun mid-battle banter. Some of Luffy’s crew appreciate fresh targets, while others (Usopp) would prefer less on their plates.
(Image credit: Bandai Namco)
Surprise bonus objectives called Dramatic Scenes are an extra twist. Sometimes the game will ask you to finish an enemy with a specific character or rescue a crewmate before they get hit by a big charge-up attack. Completing these objectives can give a hefty XP boost, and sometimes the system is used to inject a little more character into the battles too. If Sanji and Zoro are standing together, their rivalry might result in some banter and their Technique Points (this game’s MP equivalent) being fully recharged.
Despite all of these neat details, One Piece Odyssey lacks difficulty settings or scaling, meaning the first 5–10 hours are extremely easy. Even without paying attention to stats and largely ignoring synergies between characters, it wasn’t until 15 hours into Odyssey that I saw my first character knocked out, and a quick healing item saw them revived seconds later. The difficulty does even out a bit after that point, but that’s a long time to wait for any kind of challenge.
(Image credit: Bandai Namco)
Smooth sailing
Still, even when they’re easy, the fights are fun to watch. One Piece is beautifully replicated, capturing the visual tone of the anime, but channeling a little of the manga’s style by rendering shadows as increasingly dense shading lines, mimicking Oda’s art. It’s a deeply charming detail that felt so natural I didn’t notice it at first. It helps the exaggerated, googly-eyed cartoon monster designs work in 3D and fit in naturally with the more restrained geography.
While largely linear, the dungeons and towns of One Piece Odyssey are fun to wander through and poke at. In the overworld each character has their own interaction abilities: Luffy can cross gaps with his stretchy rubber arms, Zoro can slice through metal bars, Franky can build bridges over specific gaps, and Sanji can smell fresh ingredients a mile away. It’s often worth taking the time to chat to the NPCs too. While not materially rewarding, they’ve got plenty of little gags to add—guards who forgot their weapons at home, bandits questioning their career choices, shopkeepers haggled into the ground by Nami, and sassy talking animals translated by Chopper.
(Image credit: Bandai Namco)
Charming as the NPCs are, they don’t get much in the way of animation, with conversations outside of major plot scenes looking a bit stiff and awkward. Thankfully, the combat animations are a treat. Most characters (not Brook—the undead get no respect) have an unreasonably long list of attacks representing almost every notable named technique or attack panel from the manga. These animations are fast, clear, and bursting with nostalgia. Thankfully there’s an option to double the speed of all combat animations so they never grate like an overlong, unskippable Final Fantasy summon.
Tech-wise there’s little to complain about here beyond a lack of ultrawide monitor support. There’s a decent range of graphical and control settings, and it plays equally well on gamepad or mouse/keyboard. It even supports high refresh rates, which looks great in combat, although some cutscenes only run at 30 fps. If you’ve got a Steam Deck, you’ll probably want to cap the game to 30 fps for consistency and battery savings, but you should have no problems otherwise. (Not quite a technical note, but Odyssey only contains Japanese audio. Subtitles or bust, and some incidental chatter doesn’t get translated at all.)
(Image credit: Bandai Namco)
One Piece Odyssey is a fine new adventure with an unexpectedly bittersweet tone, expanding the world of a venerable manga/anime. It celebrates 25 years of pirate adventures, while capturing the faintly sad vibes surrounding the announcement of its final saga (opens in new tab). Much like the TV anime it’s a little flabby and some trimming would have made for a consistently thrilling 30-hour game instead of a meandering 50-hour one. Still, if you’ve been following One Piece all this time, the chances are you’re here for a leisurely cruise, rather than a race to the finish.
When it was released on January 14th 2003, SimCity 4 had its problems. Its huge cities would chug on even decent PCs, for one, and its traffic simulation seemed outright broken.
Twenty years later – thanks to faster PCs, the Rush Hour expansion, and a huge modding community – SimCity 4 is the best of all SimCity games. If what you care about is simulation, scale, variety, and the beauty of urban sprawl, it’s also the best citybuilder.
Against The Storm provided some of the most fun I had playing a citybuilder last year. That was in part because, despite being set in a dark fantasy world in which you must satisfy an unyielding Queen, and despite being in early access, it’s remarkably graspable. It’s the kind of citybuilder where, if you place a building in the wrong place, it simply lets you pick it up and move it at no cost.
As of its latest update, there’s now a new customisable game mode that lets you make your expeditions even more relaxed – or much harder.
Google and Nvidia have both provided the US Federal Trade Commission with objections to Microsoft’s attempted acquisition of Activision Blizzard, Bloomberg report. The FTC opted last month to sue Microsoft to block the acquisition, arguing that the deal would suppress competition.
SimRail is a new era of railway simulators. Realistic driving physics, the environment generated on the basis of geodetic data and an extensive multi-player mode are just some of the elements that game includes. Join the travel… and visit about 500 km of real routes created with all details. Choose present europan high speed, long distance and suburban tracks or travel back in time to ’80 and drive steam train at sand railway of Upper Silesia, Poland – the socialist land of coal and steel. Take control of a trains… from different eras and drive safety to the final station on time.
Most popular steam, diesel and electric vehicles uses realistic physics based on technology known before only in professional simulators for training drivers. Enter signal box… and become train dispatcher. Take a care of your station, prepare the path for the train keeping in mind the rules and schedule. Use devices from different eras, but remember that something can break! Enjoy multiplayer… and cooperate with players from around the world as a train driver oraz dispatcher with real-time weather and communication. Take over the selected train or signal box and start an adventure unprecedented in other rail simulators. It is our response to the expectations of players.
Simrail – The Railway Simulator Direct Play:
The quality of the graphics… thanks to use of Unity game engine allows you to lose yourself in the virtual world. The grass and trees moving depends on the wind, dynamic weather system with puddles and snow drifts, living world with animated passengers connected with scenarios randomization. However, the game has barely changed since the aforementioned playtest, and in my opinion is not in a state to be released yet, even in Early Access. The two new trains have no tutorials (meaning I literally can’t drive them because I have no idea how to start them.
Features and System Requirements:
Quality of the graphics
Dynamic system
Fun game
1 :: Operating System :: Windows XP/7/8/8./10. 2 :: Processor: Intel Core i5-4690 @ 3.5 GHz or AMD Ryzen 5 1500X @ 3.7 GHz 3 :: Ram :: 8 GB RAM 4 :: DirectX: Version 11 5 :: Graphics:: NVIDIA GTX 970 | AMD Radeon RX 580 6 :: Space Storage:: 50 GB space
Turn Off Your Antivirus Before Installing Any Game
1 :: Download Game 2 :: Extract Game 3 :: Launch The Game 4 :: Have Fun 🙂
Home » News » Talented Fan Brings Paradox Pokémon to Life Through Crochet
The ways people express their love for the Pokémon franchise is diverse to say the least, but one fan has still managed to stick out through their own creative homage to the franchise.
Known as MikavdCrochet, they have a talent for creating crochet patterns which can be used to create inventive and strikingly detailed Pokémon plushies and figures. Their most recent pattern is for the new Paradox Pokemon Sandy Shocks, and they gave an extra level of detail to the creation by placing magnets underneath the crochet work. They showed off how the pattern turned out via a post to the Pokemon Reddit, where it has been receiving praise from all stripes of fans.
This is far from the first video game-related pattern MikavdCrochet has created though. Their Reddit account is filled with examples of other Pokémon they’ve made crochet patterns for, including Primordial Kyogre, the Paldean variant of Wooper, and Clodsire. They’ve likewise created Crochet patterns for characters from Genshin Impact, which received similar praise for their quality when shared.
Every pattern they’ve created can be purchased as well. MikavdCrochet has an Etsy where they sell instructions for how to make a given pattern for certain Pokémon and Genshin characters. These instructions come with a step by step guide on how to make each creation, what materials are needed, and other useful tools which can help even a newcomer to crochet their own hand-crafted symbol of their fandom.
For more on the Pokémon series and its fandom, check out some of our related articles down below.
Microsoft is attempting to persuade regulators around the world to clear its $68.7 billion acquisition of Activision Blizzard — the biggest deal of its kind the gaming industry has ever seen. Amid concerns about its effect on competition in the industry, and in the face of ardent lobbying against the deal by competitor Sony, the U.S. Federal Trade Commission has said it will attempt to block the deal legally, while the U.K.’s Competition and Markets Authority has also expressed skepticism.
Here’s the latest on Microsoft’s plans to snap up Activision Blizzard.
Google and Nvidia have reportedly raised concerns about the deal
According to Bloomberg, Google and Nvidia have both echoed Sony in expressing their concerns to the FTC about the potential of the merger to squash competition, strengthening the regulator’s case as it prepares to bring it before the courts in August.
Neither is as direct a competitor to Microsoft in gaming as Sony is, but both have some overlap. Nvidia’s main business is manufacturing graphics cards, but it also has a streaming service, GeForce Now, that is perhaps the closest competitor to Microsoft’s Cloud Gaming initiative. (GeForce Now does not seem to currently carry any major Activision Blizzard games.) Nvidia reportedly does not directly oppose the deal, but stressed the need for open and equal access to Activision Blizzard’s games.
Google’s own streaming service, Stadia, is about to shut down. But the company has a big interest in mobile gaming via its Google Play store and Android operating system, and acquiring mobile behemoth King (Candy Crush) as part of the Activision Blizzard deal will make Microsoft a much bigger player in the space. Most likely, its complaint is just one tech giant trying to curb the influence of another.
Microsoft says it hopes to bring its pro-union approach to Activision Blizzard
On Jan. 6, as reported by The Verge, Microsoft ran an ad in the Washington Post highlighting its acceptance of unions, co-signed by the Communication Workers of America union. “As we enter a new year, we remain committed to creating the best workplaces we can for people who make a living in the tech sector. When both labor and management bring their voices to the bargaining table, employees, shareholders and customers alike benefit,” the note reads. Then it adds: “During 2023, we hope to bring the same agreement and principles to Activision Blizzard, which Microsoft has proposed to acquire.”
This is certainly a pitch to the FTC that Microsoft can improve working conditions at Activision Blizzard, which has shown resistance to a move to unionize among its employees after the dreadful scandal about its workplace culture in 2021. The ad highlights the successful unionization of 300 Bethesda and ZeniMax workers after Microsoft’s acquisition of that company, and concludes by saying, “We aren’t asking the FTC to ignore competition concerns. On the contrary, we believe it’s important to explore solutions that protect competition and consumers while also promoting the needs of workers and economic growth and American innovation.”
Microsoft admits it was wrong to call the FTC “unconstitutional”
As it looks to smooth things over with a skeptical, not to say hostile, regulator, Microsoft has walked back one of the most incendiary claims in its response to the FTC’s lawsuit attempting to block the merger. According to Axios, on Jan. 5 Microsoft revised its filing to remove a claim that the FTC’s structure violates the United States Constitution.
“The FTC has an important mission to protect competition and consumers, and we quickly updated our response to omit language suggesting otherwise based on the constitution,” Microsoft public affairs spokesperson David Cuddy told Axios. “We initially put all potential arguments on the table internally and should have dropped these defenses before we filed. We appreciated feedback about these defenses and are engaging directly with those who expressed concerns to make our position clear.” In other words: sorry, we know that was out of order, we messed up.
FTC says it’s not in “substantive” negotiations with Microsoft
On Tuesday, Jan. 3, the first pretrial hearing for the FTC’s suit attempting to block the merger took place. At that point, FTC lawyer James Weingarten said that the Commission had authorized settlement talks with Microsoft, but that “there are no substantive discussions at this time.”
This sounds like bad news for Microsoft, but “substantive” is the key word here. The two sides are doubtless in contact and Microsoft is almost certain to make a settlement offer — these days, the tech giant is known for taking a collaborative approach with governments and regulators, and it will be keen to close the deal before its offer for Activision Blizzard expires in July 2023. The trial itself is not due to commence until August.
U.K. regulator says it needs more time to investigate the deal
On Jan. 5, the U.K.’s Competition and Markets Authority — which, along with the FTC and the European Commission, is one of three regulators seen as powerful enough to block the deal completely — said it would need more time to complete what it calls “phase two” of its deeper look at the deal.
The CMA originally hoped to conclude its deliberations by March 1, but has moved this deadline back to April 26. However, it says it aims to wrap it up in advance of this date. The CMA has said it is “concerned” by the deal, and seems so far to be quite swayed by Sony’s lobbying. However, in a public consultation, it found that a majority of responses were in favor of the deal (aside from the 500 that “contained abusive content (with no other substantive content), or were blank, unintelligible, stated to be from non-U.K. consumers, or not in English.”
Chile approves the acquisition
On Dec. 29, 2022, Chile’s National Economic Prosecutor’s Office became the latest international regulator to approve the deal. It said it did not think the deal would significantly reduce competition, and it did not think it likely that Microsoft would pull Call of Duty from other platforms including PlayStation (this concern has been at the center of Sony’s objection to the deal).
Here’s a list of all the countries that have approved Microsoft’s acquisition of Activision Blizzard so far:
Chile
Brazil
Saudi Arabia
Serbia
What happens next?
The next major deadline is the European Commission’s verdict, which is due to be delivered on or by March 23.
It’s the weekend, and it’s time to relax and play a video game, or two.
Some of us, me in particular, aren’t playing anything this weekend because the PC is still sick. Or something. The lovely motherboard light is glowing orange and blinking slowly, and it won’t turn on. So either my RAM is screwed up, the power button magically broke, or the power supply has weakened. I always thought the power supply either went out or just worked, but what do I know about the inner workings of computers? Nothing. I do know how to turn one on, though.
Other members of the VG247 team plan to get their game on this weekend while also spending time away from the screen. Here’s what’s going on:
Warframe – Cross Platform Play Available Now
Connor Makar, Staff Writer – Warframe
This weekend, I’m afraid to report that once again, Warframe has sunk it’s fangs into me. I can’t help it, it’s the perfect game to just boot up and lose a few hours to. I’m hoping to finally cross off a few long term goals off my list this time around, including finally getting the illusive Wolf Sledge… wouldn’t that be nice.
That’s kind of the problem with being the live service guy, I think. I seem to be constantly bouncing around the same 5-6 games. I’ll get burnt out on one, then just remember another I’ve not touched in a while and jump right back into that.
With Destiny 2 getting a new update later this month, I’m sure that will be the next big one, which means I should probably make sure I’m geared up enough for it. I promise I’ll also try and get some chores done, believe me.
Elden Ring is our GOTY!
Dom Peppiatt, Features Editor – Elden Ring
No, you’re a year behind everyone else. After blitzing my way through Bloodborne (all hail the threaded cane!) and dipping my toe into Dark Souls to celebrate the Return to Lordran annual event, I’ve finally decided to bite the big golden bullet and boot up Elden Ring.
You were all right; it’s sublime. I don’t think I’m quite as smitten with the open world as the world-at-large is, but I really do enjoy the way the world reacts to you, the bizarre lore that underpins everything, and the way you can make your own challenge by plucking at places you really shouldn’t until you’re at least a couple levels stronger.
But my weekend isn’t going to be all tarnished and grateful. Saturday night, I’m heading out to Shepherd’s Bush to (finally) see Dance Gavin Dance live – a band I’ve followed for close to a decade doing a show in my hometown. The delight! The carnage! The nonsense! So, I look forward to bouncing around in the crowd, screaming along to lyrics like “endorphin orphan morphing, lemon cheese equally” or “clip clop, clip clip clop horse comes in and beats your parents up”… whilst thinking about the horse that DID come in and beat me up in Elden Ring. Post-hardcore and video games – together at last.
Civilization 6 – Leader Pass Announcement Trailer
Kelsey Raynor, Guides Writer – Arcade bound!
I’m seeing a friend this weekend who I don’t get to see very often, which I’m excited about. They’re a big fan of games too, so we’re actually going to the arcades! That means we’ll inevitably spend most of our time with OutRun 2 SP, or Crazy Taxi.
Beyond that, I’ll probably force her to play some Borderlands 2 with me, and will be continuing my never-ending Civilisation 6 campaign when she goes home. I’m currently playing as Scotland and amidst a war with a random city-state, which I’m losing, so wish me luck.
That’s pretty much us. What about you? What are you playing this weekend?
The new movie Plane promises even more than what it says on the tin, because the tin only says Plane and there’s actually much more to the movie than that.
In Plane, certified Hollywood run-and-gunner Gerard Butler plays Brodie Torrance, a pilot whose worst-case-scenario day begins with a plane crash and ends with a battalion of Filipino separatists hunting him and the passengers through the jungle of a remote island. Aiding him is Louis Gaspare (Luke Cage’s Mike Colter), an accused murderer who was being transported on the ill-fated flight. There are obvious shades of Con Air to the whole thing, but finally Colter gets the down-and-dirty action movie he deserves, and with an ol’ reliable like Butler as an anchor.
Plane is not a movie audiences will flock to for tightly wound drama and Shakespearean-level soliloquizing. But it’s a hell of a good time at the movies because Butler and Colter hit the marks and sell the hits. Action Acting is a thing, and these two do it well. But what does it take? Polygon asked the pair to explain what’s required to make a movie like Plane take off.
How to make plane action look legit
Gerard Butler: For this we built the whole body of an aircraft and put it on a gimbal that threw us around and dipped down. I really thought we were going to topple over. At one point a cameraman literally fell over the railings. He was strapped in because it was so violent. I think that gives the audience the sense that they’re really with us in this cockpit.
Mike Colter: To Gerry’s point, a lot of the anxiety that you feel is because of how [director] Jean-François [Richet] shot it, but also all the cast members buying into this idea that we’re going to die. We’re responding to this shifting, unpredictable quality that the gimbal is giving us. Lily [Krug] and Kelly [Gale] and Joey [Slotnik] and Otis [Winston] and Danielle [Pineda] and all these guys, every flight attendant, everybody was was buying into this idea of selling this fear.
How to kill an action movie goon with a sledgehammer
Photo: Kenneth Rexach/Lionsgate
Colter: How does smashing a guy’s head like a watermelon feel? Well, it was great. But have you ever held a sledgehammer? It’s really heavy. And I don’t know that I’ve ever used it to hit anything other than a couple of rocks.
Butler: You don’t remember?
Colter: When you pick it up, you go “This is going to bludgeon someone to death.” You realize how blunt-force this thing is — it is lethal! Just to pick it up and swing it. So listen, full disclosure, they have to have fake sledgehammers and real sledgehammers on set. And a fake sledgehammer is hard to make look real. So I elected to use the real one as much as I could, because you can’t fake the heaviness of it. Then, obviously, on contact, it was supposed to be a fake one.
Butler: Supposed to be?
Colter: The weight when you swing it, you gotta make sure it doesn’t hit the person’s head. I remember it was really hard to stop it, and so it was really difficult to make it look like it’s gonna hit, so look — somehow we got it done. That was [stunt coordinator James M.] Churchman’s idea. He wanted the kill to be really quiet. So how do you do that? Sledgehammer.
How to fire a loud, cumbersome rifle while still looking badass
Butler: You put in training for that kind of thing. We get the best of the best to show you how to do that. Often it’s, like, special forces. But Mike, you had to know what you were doing.
Colter: It’s all about earplugs. Earplugs are key. That is a loud piece of equipment when it goes off. If you have earplugs, it’s half the battle. The kicking and the recoil is something you get used to after a while and if you’ve done it enough you get comfortable, but listen, no one picks up a weapon and just starts letting it fly without earplugs.
Butler: I have done so many takes surrounded by gunfire and then realized at the start of that take I didn’t have my earplugs in and you have to do a whole take and it feels like that one alone has taken away 10% of my hearing. I had one set piece in London Has Fallen, and an explosion went off, and I had ringing in my ear for two months. The problem is you don’t want to go, “Cut! Stop!” I literally have lost easily 30% of my hearing from this stuff.
Colter: Yeah, this is why Gerry claims he never hears me. He’s laying the groundwork.
How to slap-fight with meaning
Photo: Kenneth Rexach/Lionsgate
Butler: Our fist fight in this movie was… kind of a real fight.
Colter: Yeah, the other guy was a local and really didn’t like Gerry’s movies. He showed up to set and you guys just started fighting and we recorded it, right?
Butler. We made friends at the end. But no, part of what’s cool about this movie is we’re not dealing with superheroes. We’re dealing with regular people in incredible circumstances. So when I’m in that moment fighting, I remember that everybody’s life depends on me surviving. I’m not just fighting for me, I’m fighting for the lives of all the passengers. So it’s desperate and it’s messy and it’s exhausting. And we did it all in one shot, which is rare; normally we break that stuff up. So it was messy and it was exhausting. And a lot of the time was literally just pushing with strength and to me that’s a lot more believable than a stunt — punch, kick. I love this fight.
How to make a truly great action movie instead of a fine one
Butler: The difference is really believing in the story. Having a lot of passion for it. And not wanting to be embarrassed when the movie comes out! You don’t want anyone thinking, “Oh, that moment’s convenient,” “That moment’s not truthful,” “That moment’s not funny.” So we pin down all these moments, and make them as exciting, as entertaining, as moving, as surprising as possible, and ultimately, something people can relate to. You ground each moment. These are ridiculous situations, but you play them as believable as possible.
These first two games are Xbox exclusive, day one Game Pass releases that have quite a bit of buzz around them: Starfield and Redfall. They are also the first two on this list that do not have a solid release date, but are still confirmed for sometime in 2023 as of this video’s recording. But as awesome as those games look, let’s talk about two games that you can play sooner. In February, you’ll have Atomic Heart on the 21st and Destiny 2: Lightfall a week later on the 28th.
In March, you can look forward to exploring the world of The Day Before, an open-world MMO survival game set in a post-pandemic America. The entire package looks like a cross between The Last of Us and The Division, so fans looking forward to The Division Heartland–a free to play spin off–can get lost in The Day Before while they wait for new information from Ubisoft.
And if that isn’t enough zombies for you, Dead Island 2 has you covered and will release on April 28. This sequel, which was originally announced in 2014, does not seem to veer too far away from what the first game was like. Keeping with this survival theme: S.T.A.L.K.E.R 2: Heart of Chornobyl. Stalker 2 is the long-awaited mainline sequel to the cult classic original Stalker: Shadow of Chornobyl from 2007.
If you’re looking for more ways to spend time with your friends, check out Hyenas, Exoprimal or Payday 3. If you need a heist game sooner–that isn’t GTA related–then you might be interested in Crime Boss: Rockay City which releases on March 28. Looking for more of an old school feeling game? Keep your eyes peeled for Warhammer 40,000: Boltgun. On the more modern side of things is Warhammer 40,000: Space Marine 2.
Some other notable titles include: RoboCop: Rogue City, a first person shooter in which you uphold the law in the crime riddled streets of Old Detroit. Wanted: Dead, a hybrid slasher-shooter from the makers of Ninja Gaiden and Dead or Alive. The Finals, a free to play first person shooter with destructible areas. ARC Raiders, a free to play third person co-op shooter that has you fighting waves of mechanized enemies. And my favorite: Anger Foot, a fast paced first person shooter about kicking ass to kick ass beats.
A new developer video for Skull and Bones has been released and shows off 30 minutes’ worth of footage from the game.
While the game itself is not a narrative adventure, there is some “narrative” in it to tell a story in specific circumstances, and referred to as an “investigation.”
Skull and Bones Developer Stream
One of these investigations focuses on a brother and sister, both vying for the throne of a small kingdom. The brother, in this case, has taken off with the crown and hidden it someplace. Your quest is to find the crown, and upon reaching the location, you’ll do some plundering before heading to another location.
Another instance shown in the stream was pulling up next to a shipwreck. Here, you only need to hit the loot button, and the item appears in your inventory.
The purpose of investigations is to tell some backstory, one of which involves a fella named Captain Freeman. Apparently, according to the game’s lore, Freeman hid his plunder somewhere in the game world, and you will want to find the location of the large cache.
Speaking of lore, the developers have tried to remain true to everything pirate. There’s the language, some sea shanties, obligatory drinking, dancing, playing instruments, and more.
More information was provided in the developer stream, so if you are interested in Skull and Bones, you’ll want to give it a watch.
Since its most recent delay, a new release date has yet to be set for the pirate game, but it’s expected early during Ubisoft’s 2023-2024 fiscal year.