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Category: Video Gaming

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  • Ride On!’ Review – Apple Arcade’s New Killer App? – TouchArcade

    Ride On!’ Review – Apple Arcade’s New Killer App? – TouchArcade

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    Having gotten a Nintendo 3DS years after the system launched and having never owned a Nintendo DS before, I enjoyed checking out the massive library of games from Japan that I missed. Barring the multiple RPGs I played, there were quite a few Nintendo eShop exclusives that were constantly recommended. One of them was Pokémon developer Game Freak’s Pocket Card Jockey. Pocket Card Jockey blended elements of simulation games, horse racing, and solitaire to be something I never thought would work on paper, but it did. I only played a few hours of it when I bought it on 3DS, but loved what I played.

    Earlier today, Game Freak launched Pocket Card Jockey: Ride On! () for Apple Arcade devices as the newest game on the service. Pocket Card Jockey: Ride On! is a blend of a remake and a port of the Nintendo 3DS game for modern devices. I’ve been playing a pre-release build of Pocket Card Jockey: Ride On! on my iPhone and iPad for review, but wanted to also try the macOS and tvOS versions for this review, since this is the first time we have a Pocket Card Jockey game on non-portable platforms as well.

    Since I didn’t put in as much time into the 3DS version as I had liked over the years, I can only comment on the similarities or differences in the early parts of the game. This Apple Arcade review will also focus mostly on the ports rather than the game itself, which is very similar to what I played on 3DS albeit with a few changes and one new feature.

    If you aren’t familiar with Pocket Card Jockey at all, it is a card game that blends in simulation, solitaire, horse racing, strategy, and more. Initially, Pocket Card Jockey: Ride On! might seem a bit complex with its mechanics, but its gameplay loop is sublime once it clicks. If you don’t enjoy solitaire at all though, this isn’t for you. I enjoy seeing new takes on tried and tested gameplay, and Pocket Card Jockey: Ride On! feels like a game that was always designed for mobile, rather than an enhanced version of a portable console release.

    In Pocket Card Jockey: Ride On!, you spend time in races or in the simulation aspects. The former involves different phases. These include the solitaire, strategy, and resource management. The simulation aspects are quite deep, and you will see them continue to expand the more you play. Having played some Pocket Card Jockey: Ride On! daily for about a week on different devices, I’m very pleased by the newest addition to Apple Arcade. The structure of Pocket Card Jockey: Ride On! allows for seemingly infinite replay value.

    When it comes to the controls, Pocket Card Jockey: Ride On! is very much a touch-focused game. While it does have macOS and tvOS versions since it is an Apple Arcade Original, those feel like afterthoughts. They even say “tap” instead of “click” for macOS. The tvOS version on Apple TV forces you to pair a controller to play Pocket Card Jockey: Ride On!, but you use it to simulate a touch cursor with the left stick and press the confirm button to click. The interface here also mentions tapping instead of clicking or pressing a button. There is no controller support on iOS and iPadOS as of this writing. I tried three different controllers on my iPad Pro with no luck. The interface feels great on touch, but this is worth noting as some people who subscribe to Apple Arcade enjoy using controllers to play games.

    Barring the change to 3D for the racing, Pocket Card Jockey: Ride On! also has a new daily login system. This is something I expected given how the aim of this release is also to keep people playing the game and remaining subscribed to Apple Arcade. It isn’t a dealbreaker by any means, but something to keep in mind. I haven’t played the free-to-play iOS version of the game in Japan from years ago, so I’m not sure if this is a remnant of that release. There have also been a few changes to some aspects of the game from the 3DS version which you can read in my interview with Game Freak here.

    I’ve praised Pocket Card Jockey: Ride On! quite a bit, and while I love the transition the game has made from 3DS to modern iOS devices, I hope a future update can add a higher frame rate option. The races would be a lot nicer at 60fps or 120fps. I can’t imagine that is too much for modern iOS devices given the visuals on display. Barring that, Pocket Card Jockey: Ride On! looks great and seamlessly syncs across devices.

    While some of the technical issues are disappointing, Pocket Card Jockey: Ride On! is an easy recommendation if you have an Apple Arcade subscription. The structure of the game perfectly suits the service, and I hope it gets updated over time to bring in new content and fix some of the issues. If you don’t have an Apple Arcade subscription yet but enjoyed Pocket Card Jockey on 3DS, this is the best reason to check the service out.

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    Mikhail Madnani

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  • Tortuga A Pirates Tale Free Download (v1.1.0.1)

    Tortuga A Pirates Tale Free Download (v1.1.0.1)

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    Tortuga A Pirates Tale Direct Download:

    Tortuga: A Pirate’s Tale” is an action-adventure video game that immerses players in the world of pirate life in the 17th century. The game is set on the island of Tortuga, a notorious pirate haven in the Caribbean, where players take on the role of a newly-minted pirate captain, building their reputation and wealth as they navigate the seas and ports of the Caribbean. Open World Exploration Tortuga: A Pirate’s Tale” is its open-world gameplay. Players are free to explore the vast and detailed world of the Caribbean, visiting different ports and islands, engaging in naval battles, and searching for treasure.

    The game’s map is huge and diverse, featuring a variety of biomes, from lush tropical forests to sandy beaches and rocky cliffs. Naval Combat Tortuga: A Pirate’s Tale” is its naval combat system. Players will command their own ship and crew, engaging in epic sea battles with other pirates, naval vessels, and even sea monsters. Players can upgrade and customize their ship, from the hull and sails to the weapons and crew. Players will have to master the art of naval combat, using the wind and waves to their advantage, and outsmarting their opponents.

    Tortuga A Pirates Tale Pre-Installed:

    As players progress through the game, they will earn reputation and wealth, which will open up new opportunities and challenges. Players can choose to align with different pirate factions, each with their own goals and agendas. They can also invest their wealth in various activities, such as upgrading their ship, buying new equipment, or recruiting new crew members. Players will also have the option to play as a peaceful trader and merchant, or as a ruthless pirate, who is feared and respected by all. The choices they make will affect how the NPCs interact with them and the story will adapt to the player’s actions.

    Features and System Requirements:

    • 35 Different skills
    • Design your own flag
    • 360 Unique ship

    1 :: Operating System :: Windows XP/7/8/8./10.
    2 :: Processor: AMD or Intel, Intel Core i5 2400s @ 2.5 GHz or AMD FX 4100 @ 3.6.
    3 :: Ram :: 8 GB RAM
    4 :: DirectX: Version 11
    5 :: Graphics:: nVidia GeForce GTX 680 or AMD Radeon HD7970 or better (2048MB VRAM or more, with Shader Model 5.0)
    6 :: Space Storage:: 10 GB space

    Turn Off Your Antivirus Before Installing Any Game

    1 :: Download Game
    2 :: Extract Game
    3 :: Launch The Game
    4 :: Have Fun 🙂

    Download Here

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    Skring

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  • Estencel Free Download (v1.0.7) – World Of PC Games

    Estencel Free Download (v1.0.7) – World Of PC Games

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    Estencel Direct Download:

    Estencel is a fantasy-themed massively multiplayer online role-playing game (MMORPG) that boasts a unique focus on dynamic combat. Players can choose from a variety of races and classes, each with their own unique skills and abilities, and embark on a journey through a vast and immersive world filled with danger and adventure. One of the most striking features Estencel is its dynamic combat system. Unlike other MMORPGs, which often rely on a predetermined set of actions and predetermined outcomes, Estencel’s combat is highly reactive and unpredictable. Players must constantly adapt and improvise in order to survive and succeed in battle.

    This dynamic combat system is achieved through a combination of factors. Firstly, the game features a wide range of weapons and armor, each with their own unique properties and strengths. Players must carefully choose and customize their equipment to suit their playstyle and the situation they find themselves in. Secondly, Estencel’s combat is highly skill-based. Players must master a variety of different abilities and techniques in order to effectively engage in battle. This includes not only traditional MMORPG staples such as swords and magic, but also advanced techniques such as stealth, crowd control, and tactical positioning.

    Estencel Direct Play:

    Finally, Estencel’s combat system is designed to be highly immersive. The game’s physics engine allows for realistic and varied interactions between characters and the environment, while the game’s AI system ensures that enemies are constantly changing their tactics and behavior in response to the player’s actions. Estencel takes place in a vast and immersive fantasy world, filled with danger and adventure. The game features a wide range of different environments, from lush forests and snow-capped mountains to dark and foreboding dungeons. Players can explore this world alone or with a group of friends, and can take on a variety of different quests and challenges.

    Features and System Requirements:

    • Their own unique skills
    • With danger and adventure
    • Crafting and trading

    1 :: Operating System :: Windows XP/7/8/8./10.
    2 :: Processor: Intel Core i3-6100 / AMD FX-6300 or equivalent
    3 :: Ram :: 4 GB RAM
    4 :: DirectX: Version 11
    5 :: Graphics:: GeForce GTX 750 Ti / AMD R7 265 or equivalent
    6 :: Space Storage:: 4 GB space

    Turn Off Your Antivirus Before Installing Any Game

    1 :: Download Game
    2 :: Extract Game
    3 :: Launch The Game
    4 :: Have Fun 🙂

    Download Here

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    Skring

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  • Sea of Thieves greets 2023 with a new, limited-time adventure and shorter PvP queues

    Sea of Thieves greets 2023 with a new, limited-time adventure and shorter PvP queues

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    Rare released the first Sea of Thieves news bulletin (opens in new tab) of 2023 on January 18, showing off the first bit of new content added to the game this year. There’s a new PvE adventure, The Secret Wilds, which will run until February 2, as well as a host of cosmetics and some welcome PvP changes.

    The Secret Wilds continues where Sea of Thieves’ previous live event, The Rogue’s Legacy, left off, and further elaborates on the backstory of the undead Captain Briggsy. The trailer only showed a few fleeting glimpses of the adventure itself, but it looks like players can visit some manner of otherworldly red dreamscape until the event runs its course two weeks from now.

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    ted.litchfield@futurenet.com (Ted Litchfield)

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  • The Last Of Us Fans Think The HBO Series Has Cast Its Abby

    The Last Of Us Fans Think The HBO Series Has Cast Its Abby

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    Big arms big arms big arms.
    Image: Sony / Naughty Dog /Kotaku

    We’re only one episode deep into HBO’s live-action adaptation of The Last of Us and fans think they’ve discovered the actor who’ll play Abby.

    In a recent tweet, The Last of Us News, a community-run TLoU fan account, uploaded a screenshot of the game creator, Neil Druckmann, following actor Shannon Berry on Instagram. Of course, Druckmann’s following of The Wilds actor could just be his way of pulling a Hideo Kojima by showing interest in actors who star in shows that are similar to his own works.

    But give the internet an inch and they’ll take a mile because Twitter has been buzzing about how perfect Berry’s casting would be for Abby, especially when you consider how closely her face resembles the former Firefly and surprise co-star of The Last of Us Part II. It probably also doesn’t help that Berry’s followed Druckmann back on Insta, but that’s show business baby!

    “Hey, she’s 22. Bella Ramsey is 19. Their age difference is spot on for Ellie and Abby,” one Twitter user wrote.

    “God, I hope it happens. She’s the perfect Abby,” wrote another.

    “Whoever gets the role I really hope they don’t get the abuse Laura Bailey did!! Neither Laura or whoever gets the role for the series deserves it!” another observed.

    “Becoming a Shannon Berry Abby Anderson truther as we speak,” wrote one Twitter user, who went the extra mile by making a Kpop-style fancam video of the actor after someone’s suggestion that Florence Pugh would be a good Abby.

    Should Abby appear in TLoU (prestige TV edition), “Abby Anderson truthers” think the show should save her appearance for the final episode of the season, so as to create a neat throughline between the original game’s ending and its sequel.

    Read More: HBO’s The Last Of Us Is A Safe Show That’s Caught Between Big Changes, Expectations

    The Worst (And Not-So-Bad) Video Game Movies

    Since The Last of Us premiered on the streamer, fans and critics alike have heralded the HBO show as the one that’s finally broken the terrible video game adaptation curse. While I think the show knocked it out of the park with its 80-minute pilot episode, I can’t help but notice the pop culture zeitgeist’s tendency to haphazardly regurgitate that accolade whenever a new video game adaptation that isn’t dog water comes out.

    The ‘95 Mortal Kombat movie (which is good, don’t @ me), Paramount Pictures’ Sonic films, and Netflix’s Castlevania, League of Legends, and Cyberpunk 2077 shows have all rightfully received the same praise for their overall quality and respect for source material. But much like how Disney keeps having new “first LGBTQ characters,” gamers always tout the latest video game adaptation hotness as finally having “broken the curse” despite us having gone through this whole song and dance like five times over the past two years or so. I suppose recency bias is a bitch.

    Regardless, we’ll have to wait and see whether the internet’s admittedly parasocial stalking of Druckmann’s Insta follows results in Berry’s casting as Abby. But right now let’s just appreciate how yoked out Abby is.

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    Isaiah Colbert

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  • The Witcher 3 next-gen patch for PC in “final stages,” console version coming to retail

    The Witcher 3 next-gen patch for PC in “final stages,” console version coming to retail

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    CD Projekt Red is working to bring a patch for the next-gen version of The Witcher 3 to PC as soon as possible.

    The company is also releasing a physical copy of this version of the game to retail next week.

    The Witcher 3 Wild Hunt — Complete Edition Next-Gen Update Trailer

    According to the studio’s global community director Marcin Momot, the next-gen patch for PC is “at the final stages,” and it “shouldn’t be long until it comes out.”

    “We’ll share more info the moment we can,” said Momot. “In the meantime, we really appreciate your patience.”

    As far as the physical version of the game for PS5 and Xbox Series X/S is concerned, it will be made available at retail on January 26.

    This is of course the Complete Edition version which includes all previously released DLC and expansions, along with all quality of life improvements, and lots more.

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    Stephany Nunneley-Jackson

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  • Game Freak on Working With Apple, a Potential Switch Port, Gear Project’s Future, and More – TouchArcade

    Game Freak on Working With Apple, a Potential Switch Port, Gear Project’s Future, and More – TouchArcade

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    Earlier today, the legendary Pokémon developer Game Freak launched an enhanced version of its 3DS classic Pocket Card Jockey on Apple Arcade in the form of Pocket Card Jockey: Ride On!. Over the last week, I’ve been playing it on multiple devices for review including checking out the early parts of the 3DS game once again to compare with this new version. I had a chance to talk to Masao Taya (Director Pocket Card Jockey: Ride On!) and Masafumi Saito (General Manager Development Department 1) at Game Freak about today’s launch, working with Apple, a potential Nintendo Switch version, the future of Gear Project, and more.

    TouchArcade: Pocket Card Jockey was one of the more interesting 3DS eShop exclusives. It also has quite a cult following outside Japan. When a trademark for Pocket Card Jockey: Ride On! was spotted last month, a lot of people expected a sequel to potentially launch on Nintendo Switch. What led to the decision to bring it to Apple Arcade over other platforms?

    Masao Taya: We released an F2P smartphone app version of Pocket Card Jockey in Japan, but we couldn’t adapt the game very well to the F2P style, it didn’t go well in business terms. After that I kept thinking about a way to make Pocket Card Jockey a success as a smartphone app or mobile game, but I had a lot of other (fun) work to do, so I didn’t do anything about it. While this was happening, Apple Arcade began to catch on in Japan. With Apple Arcade, which requires absolutely no in-app purchase beyond the subscription service fees, there was no need to forcefully remodel the game into an F2P style, so I decided to see if I could provide the real joy of playing Pocket Card Jockey with it.

    I know that there are a lot of people who’d love to see a Nintendo Switch version, and porting it is one possibility, but right now our main focus is on Apple Arcade users enjoying it.

    TA: The original Pocket Card Jockey was released on iOS in Japan, but it never saw an international release barring the 3DS version published by Nintendo. Were there plans to bring the original iOS release to the West at all years ago?

    MT: No, we had no plans to do that. Like I said before, the smartphone app version we released in Japan was F2P, a model that required ongoing sales to secure the running costs, including server side maintenance. Given that it didn’t go so well in Japan, it would have been difficult to decide to expand it to the US and to Europe.

    TA: Pocket Card Jockey was an interesting take on two different mechanics that worked perfectly. Has there been any change to the core mechanics for the Apple Arcade version barring bringing a dual screen game to single screen devices?

    MT: The gameplay in this remake is essentially the same, but one point that’s different from the previous version is stamina control during races. In this release, stamina recovery cards are mixed into the solitaire depending on the positioning of the horse. The more stamina recovery cards there are in one position, the less energy there is to gain. So, the trade-off between stamina and energy is clearer than in the original.

    You can play the game and win it without knowing this fact, but I think users will have more of a sense of wider strategies — like deciding in one race to focus on stamina recovery, or in another to go all out to gain energy at the risk of running out of stamina. Of course, if you make the right choice then your chance of winning increases. I hope users who are already familiar with the game keep this in mind when playing.

    TA: Was there anything you couldn’t do for Pocket Card Jockey on 3DS that has now been possible with more powerful hardware on Apple Arcade devices barring the 3D races?

    MT: The key point where we really made full use of the power of Apple products is the 3D screen. We’ve fine-tuned it so that it runs well even on slightly older devices, but also to enhance the rendering a bit more using the power of Apple devices with the new chips.

    TA: The highlight of Pocket Card Jockey: Ride On! for existing fans of the game is the 3D racing segments. What else should longtime fans expect in Pocket Card Jockey: Ride On!?

    MT: A feature of all Apple Arcade titles is the ability to smoothly share save data among several devices. So, you can play games at home on your iPad, Mac, or on a big screen with Apple TV, then easily carry on playing it out of the house with your iPhone.

    The use of 3D for the race scenes goes beyond enhancing the rendering. The relative positions of the horses and the special cards shown with simple symbols on the previous version (on the lower screen in the Nintendo 3DS) can now be shown in the 3D space of the race scenes. So, while watching the fascination of the race, at the same time you can keep your eye on the cards to experience both hope and despair of collecting or missing said cards. That’s one point I quite like about this version.

    TA: Are there any plans to add controller support to iOS and iPadOS?

    MT: Nothing has been decided on that at this moment.

    TA: How has it been working with the team at Apple for Pocket Card Jockey: Ride On? Were they involved from the start to help bring this to Apple Arcade?

    MT: Apple regularly gave us advice during development. They gave us feedback on some English expressions that are difficult for us to notice, which was quite a big help. Regarding the gameplay, they constantly said how fascinating it is, which created a really good atmosphere for us as we carried on with the development.

    TA: I enjoyed Game Freak’s Little Town Hero quite a bit on Nintendo Switch for its combat, designs, and music. Is there any chance that can come to mobile in the future?

    MT: Thanks so much! Unfortunately, we don’t have any plans to do that at the moment, but as the director of Little Town Hero, I’m happy to hear how much you like it.

    TA: Game Freak has a lot going on with recent Pokémon games including Pokémon Legends: Arceus that is my favorite game in the series. I wanted to know how the Gear Project at Game Freak has changed in the last few years and whether we can expect more of these more-creative smaller titles?

    Masafumi Saito: The development scale of Pokémon Legends: Arceus and other Pokémon series games has grown, so having enough staff for Gear Projects has become an issue for Game Freak, but we have no intention of stopping work on making new games.

    In recent years we’ve adopted a style of working on development in cooperation with other companies. We’re aiming to be able to work on bigger titles, as well as the smaller-scale ones, than we’ve had so far. We’re still going to bring out more games with the Gear Project that you can all look forward to!

    TA: Can we expect more Gear Project titles to come to Apple Arcade on iOS in the future?

    MS: This is our first game release on Apple Arcade, so firstly we want to hear the reactions of users who play it and see what they think of it. If it looks good, then of course there’s a good chance we’ll be able to provide other titles to Apple Arcade. I’m certainly hoping so!

    Thanks to Masafumi Saito (General Manager Development Department 1) and Masao Taya (Director, Pocket Card Jockey: Ride On!) for their time here leading up to the launch of Pocket Card Jockey: Ride On! and also to Jennifer Tam at Apple for facilitating this interview.

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    Mikhail Madnani

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  • Share of the Week – Star Wars Jedi: Fallen Order

    Share of the Week – Star Wars Jedi: Fallen Order

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    Last week, we asked you to share epic moments from Star Wars Jedi: Fallen Order, available as a PlayStation Plus Monthly Game for January. Here are this week’s highlights:

    AreeLyBadPun shares The Second Sister reaches out sinisterly

    Defalt368 shares Cal walking in the grass with a moon at his back

    call_me_xavii shares Cal posing with a dual-sided lightsaber in a canyon

    Ag_Beaver shares a Stormtrooper standing in the darkness

    Retsu_Zankoku shares Cal leaping with his lightsaber drawn

    RyoppyGamePhoto shares Cal standing in the opening of a massive round structure

    Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? 

    THEME: Star Wars Jedi: Fallen Order – Lightsabers
    SUBMIT BY: 11:59 PM PT on January 25, 2023

    Next week, it’s all about Lightsabers. Share an epic moment with Cal or an enemy’s Lightsaber in Star Wars Jedi: Fallen Order using #PSshare #PSBlog for a chance to be featured.

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    Kristen Zitani (she/her)

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  • Have you played… Shelter?

    Have you played… Shelter?

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    With all the Sad Dad™ games that have cropped up in recent years, many have rightfully been asking: “Where are all the video game mums at?”. Well, what if I told you that Swedish indie studio Might and Delight have been putting mums at the centre of their games since 2013? Yup, elephant mums in Shelter 3, Lynx mums in Shelter 2, and the OG badass badger mum in Shelter 1. Sure it’s kinda terrible that the only major rep mums are getting in video games is in the form of Might and Delight’s animal tales, but I’ll honestly take any story about motherhood I can get my paws on.

    As much as I love Shelter 2 (less so Shelter 3, unfortunately), Shelter 1 holds a special place in my heart, mostly because no other animal-focused survival game has come even remotely close to claiming the coveted title of “most brutal animal sim that made me ugly cry.”

    (more…)

  • Welcome to the Hunt! An Intro to Monster Hunter Rise on Xbox and PC – Xbox Wire

    Welcome to the Hunt! An Intro to Monster Hunter Rise on Xbox and PC – Xbox Wire

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    Summary

    • Monster Hunter Rise is available now on Xbox Series X|S, Xbox One, Windows 10/11, and with Game Pass (including Cloud Gaming).
    • Why should you play Monster Hunter Rise? Here’s an introduction to the world, monsters, gear, and gameplay, plus a few helpful tips.
    • We also got Capcom producer Hiroyuki Minamitani to tell us what’s different about the Xbox and Windows PC versions.

    The day has finally come! Monster Hunter Rise is out now for Xbox Series X|S, Xbox One, Windows 10/11, and with Xbox Game Pass – with Xbox Cloud Gaming offered with a Game Pass subscription. Whether you’re an experienced hunter with hundreds of hours logged in the New World, or are checking out what the fuss is all about, welcome!

    With Game Pass, Monster Hunter Rise has become accessible to even more players than before. We’ve been thrilled to see the excitement from everyone online, especially those who have never played a Monster Hunter game before. With that said, allow us over at Capcom to share a few things you should know!

    How does Monster Hunter Rise differ on Xbox, Windows PC and Cloud Gaming?

    As Monster Hunter Rise makes its debut on Xbox and Windows PC, it’s been tweaked and improved for those new platforms. Speaking to Xbox Wire Japan, Capcom Producer Hiroyuki Minamitani said, “the team didn’t really struggle with porting the game itself. The Xbox Series X offered great performance levels, and we only needed to harness it. Overall, the porting process was very smooth.”

    Those ported Xbox and PC versions bring a ton of performance improvements to the game, including 4K resolution, high frame rates, spatial audio, and super-fast loading times, which makes Monster Hunter Rise look and feel even greater than before. Minamitani said that: “Loading into the field map after accepting a quest has never been faster, and took a mere few seconds when doing so, and that felt amazing.”

    “With Xbox running the game at 4K resolution, you will be able to observe the game through a high-fidelity lens,” Minamitani added. “Weapon designs, background objects, and as well as the monster’s scales will look so much more in detail.”

    Thanks to Xbox’s console, PC, and cloud ecosystem, you’ll also be able to play the same game on multiple devices, no matter where you are. “Monster Hunter Rise will be available on Xbox and Windows PCs, with crossplay and cross platform progression,” Minamitani explained. “This means you will get to join the hunt with many others using a variety of platforms from the get-go. The Xbox platform also offers flexible gameplay where you can play on your console at home and jump right back into the hunt on your laptop even when outside.”

    The battles can even continue on mobile with the use of Cloud Gaming through an Xbox Game Pass subscription – and Capcom has accounted for how the game will look on a mobile screen: “We also have custom UIs prepared for gameplay on smartphones,” said Minamitani. “That means you will get to play Monster Hunter Rise with a new set of controls, as well as with optimization for gameplay on smartphones.”

    Why Play Monster Hunter?

    Fighting big monsters is fun.

    We could leave it at that, but there’s a lot to the Monster Hunter experience that has helped it endure as a unique series for nearly 20 years.

    At the heart of Monster Hunter is the feeling of overcoming a challenge with the skills you develop as a hunter. While Monster Hunter Rise isn’t a punishing game, the experience of learning your weapon, understanding a monster’s quirks and move set, and finally taking it down is core to the hunting journey.

    While that feeling of personal progression is key, the progression that happens with your gear and hunting rank is a huge part of that. Each time you slay or capture a monster, you’ll earn new materials that allow you to craft stronger armor and weapons. You may also find yourself going back to hunt the same monster in a new locale or with different circumstances around the quest. Mastering a particular fight and getting better at it each time is a satisfying feeling!

    As you keep improving your gear and improving your rank, new monsters will continually be introduced as well. At the start you’ll be battling threatening, but smaller monsters like the Great Izuchi. But over time you’ll progress to powerful threats like the familiar flying wyvern Rathalos, and the game’s flagship monster Magnamalo.

    Hunting? Isn’t that a little mean?

    In the Monster Hunter series, hunters aren’t simply hunting monsters for sport. The story of Monster Hunter Rise involves a calamity called The Rampage that took place fifty years ago. During this calamity, a huge pack of frenzied monsters attacked Kamura Village – the town the player and their friends call home – and nearly wiped it out. Hunting is a matter of survival for the people of Kamura!

    Throughout the story of Monster Hunter Rise, you’ll take down monsters that threaten the peaceful village and encounter some powerful beasts that threaten the very balance of nature itself.

    Monster Hunter Rise battle screenshot

    Choose Your Weapon!

    At the start of your journey as a hunter you have immediate access to all 14 weapon types in the game – no need to unlock them over time. While this can feel a bit overwhelming, keep in mind that there’s no right or wrong way to choose one. Think of it like choosing a character in a fighting game. Each weapon has its own unique move set with unique mechanics, strength and weaknesses, and playstyle.

    Want to bonk monsters on the head with a giant hammer? How about vaulting through the air and attacking foes with the greatest of each with the Insect Glaive? Like in a fighting game, sometimes choosing the one you think looks the coolest is a great place to start. Over time and with more hunts under your belt, you’ll feel yourself getting more and more proficient with your weapon of choice. Growing your skills and getting better as the game introduces tougher challenges is a great feeling and one of the best parts of the Monster Hunter experience.

    If you played Monster Hunter World and Iceborne and perhaps didn’t click with a weapon there, give it a try again in Rise! Each weapon has seen adjustments and changes, plus the addition of Switch Skills. These are special moves specific to each weapon and can change up the feel of each weapon significantly.

    A Few Words of Advice

    If the above breakdown has you onboard, great! Here’s a few more essential tips to make your hunting life a bit smoother.

    Don’t forget to eat

    Grabbing a meal before every hunt is an essential step in Monster Hunter Rise. Before leaving for a hunt, take a seat and grab some Dango to eat at the canteen. At the start of your journey, you’ll start out with a decent selection of Dango to give you helpful buffs for your quest. Regardless of the buff or if the Dango effect is activated, you’ll get a big boost to your health and stamina. Every little bit counts!

    Monster Hunter Rise canteen screenshot

    Brew some potions!

    Chugging a bunch of potions during a hunt is never something to be ashamed of, and is essential even for the most experienced hunters. Always be sure to stock up on Potions and Mega Potions before a hunt, with the latter being necessary to making sure your health is topped off. Mega Potions can be crafted by combining a standard potion with Honey, so be sure to grab some while traversing the map.

    Before every hunt, double check to make sure you’re stocked back up. If you’re in the middle of a hunt, you can head back to camp to stock back up before heading out once more.

    Speaking of camp, at the start of most hunts you’ll see a supply box stocked with a few helpful items, such as First-Aid Meds and EZ Rations. These items are useable only in the quest instance, so don’t be afraid to make good use of them! If you’re playing in multiplayer though, remember that the Supply Box is shared, so make sure to leave some for your fellow hunters.

    Spiribirds Spotting

    You might notice that at the start of a hunt, your health and stamina will fall short of the maximum. Before heading over to the monster’s location, collect a few of the flying Spiribirds around the locale. These buffs last for the duration of the hunt, with different colors imbuing bonuses to health, stamina, attack, and defense. These are a must for making sure you’re ready to take on the monster ahead!

    Stay Sharp!

    Keeping your weapon sharp is one of the most important factors in a successful hunt. If your weapon loses sharpness, it might bounce off a monster or deal significantly decreased damage. Use your whetstone to maintain the sharpness of your weapon, but do so from a safe distance or while riding your Palamute.

    These are just a few helpful tips to get you started, but there’s plenty to learn while playing. At the end of the day, don’t worry about getting intimidated and focus on having fun and enjoying the journey ahead!

    Here’s a Little Something…

    For our new hunters out there, we’ve deployed a few helpful bonuses to get you started. The new Guild Cross armor series and Novice Talisman are great beginner equipment to give you a bit of help as you get a grip of the basics. “We’ll be launching a new armor set named the “Guild Cross” series,” explains Minamitani, “and it will give you an advantage during the early stages of the game with its high defense stats. The talisman also complements the Guild Cross series, and will help when gathering materials, as well as give you even more defensive stats.”

    Also, thanks to the combined efforts of the global Monster Hunter community, we’re giving all new players on Xbox platforms and Windows 100 free Honey! You can never have enough of it as it’s crucial for crafting healing items like Mega Potions. Visit Senri the Mailman to claim it as part of Kamura Village Welcome Set 1, which includes some other helpful items as well. 

    Monster Hunter Rise fighting screenshot

    On To The Hunt!

    That about wraps it up for our quick intro the Monster Hunter Rise! It’s out now on Xbox Series X|S, Xbox One, Windows 10/11, and Xbox Game Pass. We can’t wait to welcome many new hunters to the fold! Remember to have fun and enjoy the ride!

    Stay up to date with everything about Monster Hunter Rise with the official Monster Hunter Twitter, Facebook, and Instagram.

    Xbox Live

    Monster Hunter Rise

    CAPCOM CO., LTD.


    4

    Pre-order bonus
    – Palamute Retriever Costume layered armor
    – Palico Forest Cat Costume layered armor
    – Novice Talisman for some extra assistance in the early stages

    Rise to the challenge and join the hunt! In Monster Hunter Rise, the latest installment in the award-winning and top-selling Monster Hunter series, you’ll become a hunter, explore brand new maps and use a variety of weapons to take down fearsome monsters as part of an all-new storyline.

    Ferocious monsters with unique ecologies
    Hunt down a plethora of monsters with distinct behaviors and deadly ferocity. From classic returning monsters to all-new creatures inspired by Japanese folklore, including the flagship wyvern Magnamalo, you’ll need to think on your feet and master their unique tendencies if you hope to reap any of the rewards!

    Choose your weapon and show your skills
    Wield 14 different weapon types that offer unique gameplay styles, both up-close and from long range. Charge up and hit hard with the devastating Great Sword; dispatch monsters in style using the elegant Long Sword; become a deadly maelstrom of blades with the speedy Dual Blades; charge forth with the punishing Lance; or take aim from a distance with the Bow and Bowguns. These are just a few of the weapon types available in the game, meaning you’re sure to find the play style that suits you best.

    Hunt, gather and craft your way to the top of the food chain
    Each monster you hunt will provide materials that allow you to craft new weapons and armor and upgrade your existing gear. Go back out on the field and hunt even fiercer monsters and earn even better rewards! You can change your weapon at any of the Equipment Boxes any time, so the possibilities are limitless!

    Hunt solo or team up to take monsters down
    The Hunter Hub offers multiplayer quests where up to four players can team up to take on targets together. Difficulty scaling ensures that whether you go solo or hit the hunt as a full four-person squad, it’s always a fair fight.

    Enjoy an exciting new storyline set in Kamura Village
    This serene locale is inhabited by a colorful cast of villagers who have long lived in fear of the Rampage – a catastrophic event where countless monsters attack the village all at once. 50 years after the last Rampage, you must work together with the villagers to face this trial.

    Experience new hunting actions with the Wirebug
    Wirebugs are an integral part of your hunter’s toolkit. The special silk they shoot out can be used to zip up walls and across maps, and can even be used to pull off special attacks unique to each of the 14 weapon types in the game.

    Buddies are here to help
    The Palico Felyne friends you already know and love from previous Monster Hunter adventures are joined by the brand new Palamute Canyne companions!

    Wreak havoc by controlling monsters
    Control raging monsters using Wyvern Riding and dish out massive damage to your targets!

    Fend off hordes of monsters in The Rampage
    Protect Kamura Village from hordes of monsters in an all-new quest type! Prepare for monster hunting on a scale like never before!

    *This content is also available as part of one or more bundles. Please check your previous purchases to avoid duplication.

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    Joseph Bustos, Capcom Social Media & Community Manager, and Xbox Wire Japan Staff

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  • Why Obsidian’s Grounded is the blueprint for survival games’ future

    Why Obsidian’s Grounded is the blueprint for survival games’ future

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    In an act of true betrayal, I have turned my back on Playstation, toward the seductive allure of the Xbox Series S. I’ve long believed that the weapon for generations moving forward are no longer individual exclusives, but a veritable feast of games available to download and play instantly – and right now, Xbox Game Pass is a mighty tool in Microsoft’s belt. There are classic collections like the Gears and Halo series, alongside a deep variety of library titles, but there was a game I’d been itching to play ever since it was announced, and that game was Obsidian’s Grounded.

    The perfect place to play Grounded, and without emptying your wallet.

    I’m a huge survival games fan – I grew up on Minecraft (who didn’t, really?) and Endnight Games’ The Forest is undoubtedly one of my favourites of the last generation. What first appears as a simple survival game soon unravels into this complex web of intelligent AI, Lovecraftian storytelling and environmental mystery. And for a long time, I hadn’t found another game that had me glued to my sofa, playing into the early hours. Until now.

    Much like The Forest, Grounded’s initial opening leads you to believe you understand the environment you’re in, before pulling the rug out from under to reveal a sprawling cornucopia of mysteries, questions and challenges. The garden is a gigantic landscape, and it takes hours to even begin reaching its outer edges, demonstrating the processing power that shows next-gen can meet the lofty ambitions of survival games better than ever. Even three months in, I’m still discovering new dungeons to plunder and areas to excavate, which surprises me considering how many hours I’ve already sunk into the game.


    The garden. Just. Keeps. Going.

    An issue I’ve found with a lot of survival games like Rust, DayZ, Ark: Survival Evolved is that they have a limited time frame of enjoyment before you hit the peak of your potential within the game, and there’s nowhere left to go but down. Their mission statement is simple: ‘Build, Survive, Dominate.’ That is a successful and lucrative model for some as seen with Rust’s immense community, but for many others, it leads to a stagnation.

    TBy comprison, Grounded feels more innovative. Its mantra to the player feeds back into its own core narrative: ‘Discover, Investigate, Analyze.’ Your investigation in the disappearance of the scientist Dr. Tully leads you and your friends to become scientists yourselves – chopping down strange pieces of wood, harvesting flowers, taking them back to your Research Station to analyse them; you become innately immersed into Grounded’s world out of this active desire to understand, rather than conquer.

    It perfects a formula laid out by Subnautica and Subnautica: Below Zero – albeit in a more suburban, macro setting. Some of your greatest and longest expeditions won’t even be to make armour or weapons, but instead to find that last crow feather on the edge of the map so you can finally make those cool-looking beds. It’s player-directed, emergent gameplay at its finest.


    In the context of the game, this is so much more than just a thistle.

    Initially, Grounded’s combat is hard. Actually, it’s really hard. You can’t just slash-slash-slash, overwhelming your foe until they drop. Every element of Obsidian’s game design thoughtfully feeds back into its core concept; that human/nature dynamic that’s become inverted, with the bugs on top and you firmly on the bottom. You could make the most powerful weapon in the game, but even a ladybug is still going to kick your ass if you don’t know how to tango with it. You can’t just run in axes blazing – believe me, I’ve tried.

    Instead, Obsidian pushes to you to learn every enemy’s battle tactics and movement pattern, from the smallest mites to the behemoths like Wolf Spiders and Black Widows. It’s all about encouraging a deeper appreciation of the complexities of each bug’s AI, figuring out how they interact together, and understanding how Grounded’s combat system and mechanics can lead to some immensely rewarding moments. I remember the rush of adrenaline at soloing my first spider after training my blocks and my parries on smaller fry. Even just sitting back and watching a horde of ants fight a Wolf Spider can be fascinating. It’s a field experiement, and you scribble down mental notes, extrapolating who is going to win the fight, and why.


    The tacky and terrifying Garden Gnome in Grounded
    Gnome man’s land.

    While it’s far from a perfect game, Obsidian’s continual support for the Grounded community has been impressive. Perhaps the biggest sign that the developer is listening to fan feedback comes in the form of its consideration of Arachnophobes: the studio implemented a sliding scale of Spider-ness, allowing to reduce them to blocky sprites rather than blood-curdling, octo-eyed monstrosities.

    However, it’s Obsidian’s most recent Winter update that proved the studio is taking on the concerns of its players and implementing their suggestions. Alongside the typical holiday trimmings like funky Christmas lights and other Winter-y apparel, several minor quality-of-life adjustments, such as the ability to ascend zip wires, completely transformed how players can traverse this labyrinth of grass and dirt.

    No wonder Grounded was James’ Game of the Year, right?

    We often gravitate toward survival games because they’re ambitious. Whether it’s the scope of their environments, or the attractive allure of epic base-building, you can feel something tugging you in, tempting you to try them out. But their combination of so many mechanics can often lead to numerous bugs, glitches, and errors that can take a long time to fix.

    That’s why Grounded feels like a new benchmark for survival games. Its multi-layered design feels carefully considered, and feeds back into its narrative core – creating this virtual ecosystem where everything works together not just to inform, but to encourage players to thrive.

    It takes that unbridled creativity that Mojang captured with Minecraft and smashes it together with the environmental mystery and complex AI mechanics of The Forest to deliver something worthy of its new-gen status. You feel encouraged to try and interact with everything you discover, challenged through the subversion of typical survival mechanics and aims. Grounded creates an adventure that makes you want to stay up far too late to see how your next mission plays out. And there’s a very special kind of magic in games that manage to achieve that.

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    Sab Astley

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  • League of Legends’ stinker cinematic belies a bigger trend

    League of Legends’ stinker cinematic belies a bigger trend

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    League of Legends is one of the biggest games on the planet, with a massive roster of champions, big-budget esports tournaments, and regular balance patches. But even this mammoth game is prone to stumbles, and one of these played out in the public eye recently. Riot Games released its annual cinematic trailer for the game, and instead of the usual champion showcase, the star of the video was an empty version of the game’s map. Fans’ disappointed response was so loud and sustained that Riot had to pull a very public mea culpa.

    Riot has set a tempo for League of Legends that fans have come to count on. The year starts with a preseason, during which the developer makes experimental changes. Throughout the year, Riot polishes these changes and tries to create a stable competitive environment for the eventual Worlds tournament. The preseason also historically starts with a cinematic that shows off players’ favorite champions getting into all sorts of epic battles and struggles.

    he 2023 cinematic, “The Brink of Infinity,” was an exception. This year, Riot released a video of a butterfly flitting through the Rift, with a voice-over composed of various champion quotes. The fan response was immediate, overwhelming, and viscerally negative. Fans’ fury led them to bring up long-standing grudges that weren’t even related to the cinematic, like the slow pace of visual updates for old champions, a lack of new game modes, and the conspiracy that League was entering a maintenance mode.

    On Jan. 13, Riot responded to fans’ feedback with an eight-minute video. The video’s main promises included a 2024 “champion-led” cinematic, new game modes and events, and continued investment in League’s tech. One of these game modes, a 2v2v2v2, is already in development. But the quagmire Riot finds itself in is far more complicated than just one cinematic, and the boiling frustrations that led to this particular explosion haven’t been fully resolved.

    League of Legends is, at this point, more than just a game; it’s the backbone of an entire entertainment franchise. It’s sprawled out into other games — Legends of Runeterra, the upcoming fighting game dubbed Project L, an in-development MMO, Riot Forge projects, in-client visual novels, and mobile port Wild Rift — as well as other mediums, like Netflix adaptation Arcane and the novel Ruination, and live events based around the above.

    Image: Riot Games

    It is, in and of itself, not a big deal for a company to miss a date on an elaborate project — especially in these COVID times. For many Riot fans, the sin comes from a perceived abandonment of League’s foundation: League of Legends itself. Champions like Shaco and Corki still prance around the Rift with no canon lore and desperately dated graphics. Ashe, a prominent character in League and its marketing materials, received a total overhaul to her graphics back in 2015 — and now she needs another one, standing next to contemporary champions.

    League’s massive roster pool is a strength because of the sheer variety and depth it offers, but it’s also a huge drawback, since sub-communities form around each of the 150-plus champions, and their resentment quickly festers. If you’re a fan of Quinn, Jarvan IV, Shaco, or Anivia, you could be years out from ever seeing them updated. Many of the fans disappointed by the cinematic have mentioned that they were hype for their boy Aatrox to show up — and he was due to do so in an earlier version of the cinematic that didn’t ship. Now, these Aatrox aficionados feel like they have to go back in the queue for a chance at some crumbs.

    Riot wants the League IP to continue to grow at the rapid pace it currently enjoys thanks to the success of spinoffs like Arcane and Riot Forge. League is a monumentally difficult game to get into on PC, and the mobile port Wild Rift is still fairly complex. League of Legends is also a famously toxic game, stuffed to the brim with salt and fury. On the other hand, my mom both watched and enjoyed Arcane.

    But can Riot keep this outreach going while also maintaining League as its core product? The Universe site, a promising place full of fantastic lore, is out of date and seemingly forgotten. League fans clearly want more effort put into League of Legends, judging by the intense and disappointed response to “The Brink of Infinity.” Riot wants to have it all — both the rapid growth and also the investment in League’s core narrative, lore, and fandom. So far, the juggling act has fallen short, and Riot is at risk of further outcry if it can’t serve its core audience while searching for new fans.

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    Cass Marshall

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  • Super Replay | Silent Hill – Part 6

    Super Replay | Silent Hill – Part 6

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    We’re approaching the end of 2022, and we’re concluding the year by going back to our Super Replay roots by tackling an old-school survival horror game. In this case, we’re replaying one of the greatest games of the PS1 era, Silent Hill! Join us live on Twitch today at 10 a.m. Central as we endure two hours of nostalgic, hair-raising scares. If you can’t catch us live, each episode will be available to watch on Saturdays on the Game Informer Shows YouTube channel

    In 1999, Konami put the fear of fog in a generation of players with the release of Silent Hill. The eerie title eschewed the more bombastic horror of its main rival at the time, Resident Evil, in favor of more psychological frights. Protagonist Harry Mason must embark on a terrifying search for his missing daughter, Cheryl, within the eerie town of Silent Hill. What unfolds is a descent into madness that kickstarted a franchise that’s (finally) returning to the limelight after years of dormancy. Join me, Marcus Stewart, along with Kyle Hilliard, as we survive Silent Hill’s debut adventure and see how its scares stack up 23 years later.

    If you enjoy our livestreams but haven’t subscribed to our Twitch channel, know that doing so not only gives you notifications and access to special emotes. You’ll also be granted entry to the official Game Informer Discord channel, where our welcoming community members, moderators, and staff gather to talk games, entertainment, food, and organize hangouts!

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    Marcus Stewart

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  • A New Year Rings in New EA Play Rewards! – Xbox Wire

    A New Year Rings in New EA Play Rewards! – Xbox Wire

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    There’s no better way to celebrate the new year than with an EA Play membership, and there’s no better time to join than now. EA Play members get up to 40 hours or more of trials for some of the newest games from EA, like the thrilling Need for Speed Unbound.

    In addition, members get unlimited access to top games like Battlefield 2042 and Grid Legends through The Play List, with the ability to play full versions of every game included.

    This month, members can also use their 10% EA Play discount on 2023’s Dead Space, the sci-fi survival horror classic rebuilt from the ground-up to offer a deeper and more immersive experience and improvements to gameplay. Game Pass Ultimate members eagerly awaiting Motive’s remake can also get an EA Play Add-On Bundle Perk for the original 2008 Dead Space, giving them access to previously released DLC to help them better survive the horrors that await Isaac Clarke aboard the USG Ishimura.

    There’s even more space content for EA Play members! From now through January 20, members on Xbox can catch up on Cal’s galaxy spanning adventures in STAR WARS Jedi: Fallen Order with the Deluxe Upgrade, offering a cosmetic skin for BD-1, an artbook and more.

    The gifting never stops with EA Play, and this month’s member content and rewards include:

    • Battlefield 2042 Rare Earth Weapon Skin for M5A3 – Now to February 1
    • Apex Legends Arc of Gold Weapon Charm – January 17 to February 13
    • NHL 23 WOC Chel Heritage Set  – Now to January 31
    • FIFA 23 FUT Hero Sami Al-Jaber Tifo Set – Now to January 31
    • FIFA 23 FUT Season 3 XP Boost – Now to February 3
    • FIFA 23 VOLTA Fantasy Winter Apparel and Coins – Now to February 3
    • FIFA 23 Pro Clubs Shogun Red and Gold Headband  – Now to February 3
    • Madden NFL 23 MUT January PackNow to February 6
    • Madden NFL 23 The Yard January Vanity Set – Now to February 6
    • GRID Legends EA Play January Event – Now to January 30

    Xbox Game Pass Ultimate and Xbox Game Pass PC members receive EA Play at no additional cost with their Game Pass subscription. Members enjoy great player benefits, including in-game challenges and rewards, unlocking special member-only content, trials of select brand-new titles, access to a collection of EA’s best-loved series and top titles, and 10% off purchases of Electronic Arts digital content.

    Visit the EA Play page for more details, and to stay up to date on the latest from EA Play, follow EA Play on Facebook, Instagram, or Twitter. Please see EA.com/EA-Play/Terms for terms and conditions.

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    Jeffrey Latham, International Corporate Communications Manager, EA

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  • IGN UK Podcast #680: Dead Space and Other Games We Want Remade – IGN

    IGN UK Podcast #680: Dead Space and Other Games We Want Remade – IGN

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    Matt P and Dale have played a huge chunk of the new Dead Space and they're very excited to tell you all about it and whether it's a worthwhile remake. Speaking of remakes, we also go down the rabbit hole of what makes a good one, what their value is and games that we'd love to get the remake treatment. Mat J is also on the podcast and he tells us all about the latest horror film M3GAN.

    Got a game for us to play or some feedback you'd like read out on the show? Why not email us: ign_ukfeedback@ign.com.

    IGN UK Podcast #680: Dead Space and Other Games We Want Remade

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    Dale Driver

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  • WWE’s Vince McMahon Settles Case With Former Wrestling Referee Who Accused Him of Rape

    WWE’s Vince McMahon Settles Case With Former Wrestling Referee Who Accused Him of Rape

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    The Wall Street Journal reports that WWE Chairman Vince McMahon has agreed to a multimillion-dollar legal settlement with Rita Chatterton, the former wrestling referee who accused him of raping her in 1986. The settlement happened last month, according to people close to the situation.

    “Mr. McMahon denies and always has denied raping Ms. Chatterton. And he settled the case solely to avoid the cost of litigation,” said Jerry McDevitt, a lawyer for Mr. McMahon. Chatterton’s lawyer, John Clune, also declined to comment.

    WWE didn’t respond to requests for comment to the WSJ, but had previously said they were taking each allegation seriously.

    Chatteron’s settlement was able to be procured due to a New York law recently opening a one-year window that allows victims of sex crimes to file lawsuits that expanded the statute of limitations. Chatterton’s attorney sought $11.75 million in damages weeks before the window opened stating that the damage done was hard to overstate.

    “[She] has suffered years of ongoing depression, substance abuse, disordered eating, lost income, and overall a decreased quality of life,” Clune wrote at the time. Chatterton agreed to a lesser amount in the millions of dollars, one of the people familiar with the matter said, but the exact amount is unconfirmed.

    The news of the settlement follows McMahon’s recent return and subsequent pursuit of a sale of the wrestling company. McMahon stepped down as chairman back in July of last year, only to reinstate himself in a move that was something out of HBO’s Succession earlier this month. His daughter Stephanie McMahon, co-CEO at the time, resigned on the same day. McMahon initially stepped down after it was revealed he had paid millions in hush money to four women.

    The products discussed here were independently chosen by our editors.
    GameSpot may get a share of the revenue if you buy anything featured on our site.

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  • Next Week on Xbox – New Games for January 23 to 27 – Xbox Wire

    Next Week on Xbox – New Games for January 23 to 27 – Xbox Wire

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    Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Windows, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!


    Clunky Hero – January 25

    In a village far, far away, a peasant named Rufus was living an ordinary life. Things were nice in the village, until one day, awakened by some magical mistake, the Evil One spread his minions around town, performing hideous acts against the people. Armed with a helmet made out of a bucket and a broom, Rufus will journey to save his wife and the whole village in this platformer adventure game.

    The Dark Side of the Moon: An Interactive FMV Thriller – Box Art

    The Dark Side of the Moon: An Interactive FMV Thriller – January 25

    When his two children randomly vanish throughout the night, it’s up to you to help Dean Hamilton bring them back home. As the mystery deepens, decisions will need to be made and it’s down to you to make the right ones. Who can you trust? Who’s doing this? What’s the significance of the impending solar eclipse? And what are those strange glowing lights in the sky?

    Kingdom Rush – Box Art

    Kingdom Rush – January 25

    Fight on forests, mountains, and wastelands, customizing your defensive strategy with different tower upgrades and specializations! Rain fire upon your enemies, summon reinforcements, command your troops, recruit elven warriors, and face legendary monsters on a quest to save the kingdom from the forces of darkness!

    Shoulders of Giants – January 25 – Box Art

    Shoulders of Giants – January 25 – Optimized for Xbox Series X|S / Smart Delivery

    Simultaneously control a sword-wielding robot and a gunslinging space frog in Shoulders of Giants, an explosively colorful sci-fi roguelike. Play alone, with a friend, or as part of a four-person team, cutting through waves of enemies on a quest to rescue the galaxy!

    Sissa's Path - January 25 – Box Art

    Sissa’s Path – January 25 – Optimized for Xbox Series X|S / Smart Delivery

    Sissa is a very organized feline, and when she plays with her balls of wool, each needs to be pushed across the floor to the correct spot. Presented in cute and colorful 3D style, Sissa’s Path is a pushing puzzle game where you play as Sissa and move her toys around tiled floors.

    The Table Game Deluxe Pack – Box Art

    The Table Game Deluxe Pack – January 25

    Play Othello, Mahjong, Shogi, Igo, Hanafuda, Texas Hold’em, Chess, and Backgammon, all in this single package! Each game supports CPU opponents as well as achievements, a challenge mode, and more. You can also enjoy playing against other players in Othello, Igo, Shogi, Chess, and Backgammon by alternating between a single controller.

    Transiruby – January 25 – Box Art

    Transiruby – January 25 – Optimized for Xbox Series X|S

    Explore the mysteries of an unknown land in Transiruby, a metroidvania where you explore the world as a cyborg protagonist named Siruby. A strange continent from a different dimension has suddenly appeared… and Siruby, a young cyborg traveling through space just happens to pass by. Taking her trusty AI partner Ne-com with her, she sets out to explore this unknown land.

    Cat Slide Tiles - Box Art

    Cat Slide Tiles – January 26

    A 3D puzzle game with a cute and colorful aesthetic that has Kitten Tom trying to clear his way home. Slide blocks from the terrain to create a path that leads the kitten from point A to point B. There are three keys in each scenario; the kitten must take all the keys to open the door that leads to the next path.

    Startup Company Console Edition – January 26 - Box Art

    Startup Company Console Edition – January 26 – Optimized for Xbox Series X|S / Smart Delivery

    Your company’s success depends on your ability to run and manage a website. You must develop and improve features while increasing hosting capacity and run marketing campaigns. The goal is obvious: become the biggest website in the industry. It’s up to you if you want to buy and merge your competitors or outrun them until they go out of business!

    Dance of Death: Du Lac and Fey - Box Art

    Dance of Death: Du Lac and Fey – January 27

    Play as Arthurian immortals, Sir Lancelot Du Lac and Morgana Le Fey, on a thrilling quest to stop one of history’s most infamous murderers and save the city. Team up with Whitechapel local, Mary Jane Kelly, as you explore the capital’s underbelly, meet the intriguing characters who live there, and work with them to solve the crimes. But remember, every decision you make will influence their fates.

    Dead Space – January 27 - Box Art

    Dead Space – January 27 – Optimized for Xbox Series X|S

    The sci-fi survival horror classic Dead Space returns for Xbox Series X|S, completely rebuilt from the ground up to offer a deeper and more immersive experience. This remake brings jaw-dropping visual fidelity, suspenseful atmospheric audio, and improvements to gameplay while staying faithful to the original game’s thrilling vision. Xbox Game Pass Ultimate members with EA Play can receive a 10% discount on the digital purchase of Dead Space from the Microsoft Store.

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  • Baldur’s Gate 3 will not be affected by DnD licensing changes

    Baldur’s Gate 3 will not be affected by DnD licensing changes

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    Baldur’s Gate 3 will not be affected by the Dungeons and Dragons Open Gaming License changes, Larian has confirmed.

    Responding to our request for comment on the situation, Larian would not comment on the ongoing debate surrounding the leaked changes to the Dungeon and Dragons Open Gaming License (OGL) nor their thoughts on those changes. However, they did confirmed that Baldur’s Gate 3 would not be affected by them.

    Baldur’s Gate 3 is frankly looking brilliant. Check out the trailer here!

    Ever since the OGL leak by io9, as well as the reported closure of several studios creating licensed Dungeons and Dragons games, a portion of the fanbase has been concerned whether or not Larian, Baldur’s Gate 3, or any future titles would catch any strays from these changes.

    The updated OGL featured several changes that stirred the ire of DnD players and creators. For one, Wizard of the Coast would be able to claim royalties from work based on their systems reference document (containing their classes, items, spells, etc). In addition, it would deauthorize all prior versions of the OGL, meaning companies would be forced to shift over to the new rules.

    These leaked OGL changes have lead to significant backlash from the online tabletop RPG community, who have come together to voice their frustrations with these changes via the OpenDnD movement, a mass departure from Wizards of the Coast’s DnD app, DnD Beyond, as well as tabletop competitor Paizo (creators of Pathfinder) creating their own new OGL.

    Wizard and the Coast has since responded to this backlash and the leaked OGL (you can read a great breakdown of that on Dicebreaker), but it’s currently unclear what impact this has had on the future of Dungeons and Dragons games. Will developers like Larian continue to create games set in that universe? Or will they look elsewhere for source material? Only time will tell.

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    Connor Makar

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  • Today’s Wordle 580 answer and hint for Friday, January 20

    Today’s Wordle 580 answer and hint for Friday, January 20

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    Keep your win streak soaring with all the Wordle tips, clues, and guides you ever wish for, all in one helpful place. A little stuck? Take a look at today’s clue, created to help you find the answer. On your last guess and all out of ideas? No problem, the answer to the January 20 (580) Wordle is just below.

    I had all the right letters, but I didn’t have any of them in the right order. It’s a confusing situation to be in, seeing four yellows up on the screen, but still not quite seeing how to arrange them. Luckily a long swig of coffee gave me the flash of inspiration (or possibly caffeine) needed to see today’s Wordle through to a successful finish.

    Wordle hint

    A Wordle hint for Friday, January 20

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  • Ride On, a Remake of the Nintendo 3DS Classic, Is Out Now on Apple Arcade Alongside Some Big Updates – TouchArcade

    Ride On, a Remake of the Nintendo 3DS Classic, Is Out Now on Apple Arcade Alongside Some Big Updates – TouchArcade

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    Pocket Card Jockey: Ride On () from Pokemon developer Game Freak has launched on Apple Arcade. I’ve been playing it for about a week now, and like it quite a bit. Stay tuned for my full review soon. Pocket Card Jockey is one of the best 3DS eShop exclusives, and this remake for Apple Arcade is definitely one of the highlights of the service in recent months. Check out the official website here for more information. Pocket Card Jockey: Ride On is available here on Apple Arcade.

    Alongside the new release, a few notable games have gotten updates. Episode XOXO sees new chapters added to its recently-released Game of Hearts story. While not a full update, Crayola Create and Play+ has a week-long, worldwide event: Crayola Creativity Week from January 23rd until 29th. Details for the event are here. Fruit Ninja Classic+ has its Lunar New Year Event from today until February 6th featuring three new blade powers. Subway Surfers Tagbrings in the new surfer, Frank with an Anti-Gravity powershot. This update also adds a new unlockable outfit.

    crayola create and play creativity week

    What the Golf? brings in the fetaverse with a new two week event. Simon’s Cat – Story Time has a new story at the vets, 25 new levels coming weekly, and more with today’s new update. Zookeeper World brings in 12 new Puzzle stages today with the next one coming January 29th. Once you hit rank 26, you can expand the zoo area as well. Jetpack Joyride 2 has new story levels, a new jetpack, a new powerup, new avatar, and more today. The final notable update of the week is Taiko no Tatsujin Pop Tap Beat bringin in Kaneda from the legendary anime movie Akira and 3 more songs.

    taiko no tatsujin pop tap beat plastic love

    With the updates done, head over to our forum threads for Episode XOXO here, Pocket Card Jockey: Ride On here, What The Golf? here, Simon’s Cat – Story Time here, Taiko no Tatsujin: Pop Tap Beat here, Jetpack Joyride 2 here,Crayola Create and Play+ here, Zookeeper World here, and Subway Surfers Tag here.For all Apple Arcade related things, check out our dedicated Apple Arcade forum for discussion on the service and every game included here. What do you think of today’s new release?

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    Mikhail Madnani

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