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  • Hi-Fi Rush Review – IGN

    Hi-Fi Rush Review – IGN

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    The last thing I expected from developer Tango Gameworks was a vibrant, fun-loving action game with the heart of a cartoon I would’ve absolutely loved. The studio’s primarily known for the dark and creepy likes of The Evil Within or Ghostwire: Tokyo, but Hi-Fi Rush is instead filled with a joyous, youthful personality seen in its stunning animation, art style, and characters. And while the surprising change of pace is already refreshing, Tango’s greatest accomplishment is how it expertly executes on the singular concept that permeates Hi-Fi Rush’s design — that rhythm is everything.

    Right from the jump, Hi-Fi Rush establishes its reverence for modern garage and alt-rock, kicking things off by using The Black Keys’ “Lonely Boy” to introduce the cheesy but endearing protagonist Chai and the colorful, high-tech industrialized world he lives in. Labeled a “defect” by robotics megacorp Vandelay Industries after a surgical mishap leaves him with an iPod stuck in his chest, Chai can see and feel the pulse of his music coursing through the world around him. From that point on, nearly everything is impressively tied to the rhythm of Hi-Fi Rush’s soundtrack as this boyish goofball bashes Vandelay robots with a makeshift sword in the shape of a Gibson Flying V.

    This playful setup sets a strong tone, and things only get better from there as Hi-Fi Rush layers on a fantastic crew of allies, charismatic villains, and bombastic fights — and often wrapped in a poignant satire of our tech dystopia. It’s done with effortless humor and some genuinely warm moments. From so many angles, Hi-Fi Rush is able to showcase its uniquely charming spirit.

    It Takes You to Tango

    At its best, Hi-Fi Rush’s combat creates a unique harmonious flow where music is your guide every step of the way. Chai always executes his attacks on the beat regardless of your own input timing, but keeping in rhythm with the BGM’s BPM rewards you with extra damage rather than punishing any missed notes. Using a similar foundation as Devil May Cry or Bayonetta, each combat encounter across the roughly 10-12 hour campaign is graded on completion speed, elegance, and the ability to stay on beat with combos, but that constant tie to the music results in a type of satisfaction I just don’t get from other stylish-action games.

    This rhythmic system leaves no ambiguity in combo timing and paces itself in a way that allows for room to consider each follow-up move. Deciding whether I should use a light or heavy attack to mix up my combo string, a dodge or parry in anticipation of incoming hits, the grappling hook to close the gap on targets, or a summon to have a companion break shields or stun enemies never felt overwhelming since I could just pace myself to the music. It doesn’t linger on any one concept or gimmick for too long either, steadily throwing in new ideas to toy with before bringing them all together to test my mastery, which meant I never felt like I was simply hammering away to a basic 4/4 time signature.

    I never felt like I was simply hammering away to a 4/4 time signature.


    Every enemy’s attack pattern also plays by the same rules. Whether it be charge-ups, AoEs, sword slashes, or projectiles, the rhythm let me confidently avoid telegraphed attacks and approach them like a dancing rhythm game. Sometimes that inspiration even becomes more explicit – tougher foes and some bosses break into brief standalone rhythmic quick time event minigames that require a sequence of parries to counter their last-ditch efforts and deliver a final blow. The rhythm game die-hard in me got hyped every single time I had to do this, and getting perfect strings of parries left me nodding in satisfaction. In fact, one boss fight solely based on this concept is still my favorite encounter, even after some bombastic battles with dazzling spectacles in the late-game.

    My natural ability to clap on two and four wasn’t enough to get past Hi-Fi Rush’s tougher battles. Enemies gradually evolve in complexity with different offensive styles, and things can get chaotic in encounters that mix and match enemy types. The targeting system did leave me in precarious positions on occasion – since there’s no manual lock-on, I’d sometimes hook onto or gravitate towards enemies I didn’t intend to target, leaving me vulnerable or swinging at the wrong foe. That can become a problem when Hi-Fi Rush layers on flame-wielding robots and electrified floors, for example, but it works well-enough for most fights. Thankfully, with all the tools at my disposal, I could overcome any moments of frustration by changing my approach or at least playing it safer.

    Seeing Sounds

    Because music is the driving force behind Hi-Fi Rush’s design, anything that syncs to the beat through audio cues is also represented with distinct visual cues. For example, powerful combo finishers called Beat Hits use colored circles to show their proper timing, while big incoming attacks leave AoE markers on the ground that change color to the beat to indicate when they’ll land. Additionally, you can activate an on-screen metronome at any point to help keep time more explicitly. I can’t be the judge of whether or not it’s enough from an accessibility standpoint, but those who may struggle with rhythm games or need assistance with the audio do have some options here, and it’s worth acknowledging the importance of including them and the effort put forth to level the playing field.

    The attention to detail is one of the most impressive parts of Hi-Fi Rush.


    The closer you look at Hi-Fi Rush’s world, the more you see how deep the rhythmic ethos runs. Chai’s footsteps, his snapping idle animation, the pulsing light rings on his robotic cat companion 808, the trees and rocks bouncing in the environment, and even building infrastructure all move to the groove – this level of meticulous detail shows the whole world is in on the action. No matter where you turn, someone or something is jamming out to the same song as you. That attention to detail is still one of the most impressive parts of Hi-Fi Rush, and it gives a sense of momentum into an already vivid world.

    Platforming and puzzle sections between the staged combat encounters operate on the same principles, with platforms and key objects retracting and moving to the same beat. There’s no mistake when it comes to timing – Hi-Fi Rush can’t pull any cheap tricks or hit you with inexplicable difficulty spikes when it always plays by the same rules. The beat establishes a ruleset and dance you understand, nailing the timing is about seeing the environment as an extension of the music. That said, for as slick as it is on a conceptual level, movement during platforming isn’t quite as fluid as it is during combat. The consequences aren’t dire for misjudging a jump, but the fact that you can do so fairly easily is still a minor but noticeable inconvenience.

    You Know the Vibes

    While the harmonious fusion of rhythm and action is an outstanding achievement, what makes Hi-Fi Rush truly memorable is seeing its charismatic crew and world come to life. Chai’s great as the goofy, irreverent everyman, but it’s the supporting cast that makes the journey feel whole.

    Peppermint is the slick badass who’s the brains behind the operation to take down Vandelay’s band of comically evil executives. She steals every scene she’s in, and in many ways, this story is more about her. 808 acts as a vessel for the squad to communicate, but she’s also an adorable little baby tiger who’ll steal your heart simply doing cat things. Macaron is the big softie whose adorable demeanor contrasts with his brute force capabilities. It’s a strong dynamic in a crew of lovable personalities shining brighter than the protagonist himself – sorry Chai, you’re cool but I wish I could take control of your cooler friends on this journey!

    Hi-Fi Rush has some of the best animation in games, period.


    Hi-Fi Rush breathes life into these characters with some of the best animation in games, period. Cutscenes let their personalities shine bright as they fight to the beat and express themselves in such charming fashion. They’re also critical to call in during battle, and I always loved seeing their partner attacks play out. The camera cuts for tandem special moves are sweet as hell, too. Juggling an air combo and finishing it off with Peppermint’s partner attack where she whips out a massive laser beam or Macaron’s ground pound never gets old. They’re also super effective against the toughest foes and it really sells the idea that taking down Vandelay is a team effort.

    There are so many cute quirks that ensure they just don’t end up as supporting characters in the background and they naturally bounce off each other and the villains. Genuinely funny dialogue, impeccable comedic timing, and superb voice performances make warmhearted and laugh-out-loud moments possible. And that stayed consistent throughout the entire story, even bringing a tear to my eye as I marched towards the conclusion. There’s also an amalgamation of nerd culture references that surprisingly fit the tone and a bunch of clever little goofs and gags with some sobering satire of modern work culture and the tech industry within a capitalist dystopia. Hi-Fi Rush makes melding all these seemingly disparate elements look effortless.

    The Sound of Rebels Fighting

    While Hi-Fi Rush is filled with tons of original music, licensed tracks are interspersed to define key moments and make for some sick needle drops, like Number Girl’s “Inazawa Chainsaw” coming on during an exciting getaway. These aren’t just licensed songs for the sake of having them either, because they also play by the rules of Hi-Fi Rush’s universe, layering on instrumentation and matching the beat of the world – for example, Nine Inch Nails’ “1,000,000” and “The Perfect Drug” play for their respective bosses, only progressing through the whole song as you get deeper into the fight’s phases. Yet neither of those examples come close to the flawless implementation of The Prodigy’s electro-punk tune “Invaders Must Die”, genuinely invigorating me to tear through robotic hordes and barrel towards the end, or The Joy Formidable’s “Whirring” to really capture that bittersweet feeling.

    Between those moments of licensed spectacle, Hi-Fi Rush bounces off the beat of original tracks from composers Shuichi Kobori and Reo Uratani, which replicate the modern garage rock sound nicely. These songs tend to blend into the background; catchy enough to get me to tap my foot as I’m playing but mostly serving their purpose as a guide for combat and puzzle timing rather than standout songs of their own. Outside of one, I’m not sure if I can hum a melody or recall a specific song off the in-house tracklist. It may also be a symptom of having every other aspect of Hi-Fi Rush be outstanding that anything that’s simply “good” gets lost in the shuffle.

    However, that aforementioned stand out track comes from a late-game stage that, dare I say, gives me Persona vibes. Upbeat acid jazz with a Rhodes piano backed by sharp orchestral strings and funky guitars as I pull up to infiltrate a gaudy museum? Madarame, eat your heart out. I thought to myself, I’ve been waiting for this – an original, evocative song to perfectly frame the moment. Every layer of this intoxicating track blast in combat, but they revert nicely to a toned down version in exploration and build up additional elements the further you get in the stage; it’s a prime example of how Hi-Fi Rush wields its music, and the most memorable one at that.

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    Tom Marks

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  • ‘Life is Strange 2’, ‘Drainus’, ‘The Pathless’, and Today’s Other Releases and Sales – TouchArcade

    ‘Life is Strange 2’, ‘Drainus’, ‘The Pathless’, and Today’s Other Releases and Sales – TouchArcade

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    Hello gentle readers, and welcome to the SwitchArcade Round-Up for February 2nd, 2023. We’ve actually got a little news to look at today, and that’s where we’ll start things. There are also a ton of new games, some of them very good (Life is Strange 2, Drainus), and some of them very bad (the usual trash from Midnight Works and VG Games). We’ve got summaries of all of them, plus the usual lists of new and expiring sales. Let’s get to work!

    News

    Nintendo Switch Online Vouchers Are Back in North America

    https://www.youtube.com/watch?v=quAoIKj3DuQ

    This news won’t be of much interest to readers outside of North America, but Nintendo of America has brought back the Game Vouchers program for Nintendo Switch Online subscribers. You can buy two Vouchers for $99.98, with each of them good for any of the select games in the program. It’s a nice way to save a little money on games that normally don’t go on sale, and it’s good to see them return.

    Check Out the New Update for ‘Monster Hunter Rise: Sunbreak’

    Capcom has lifted the veil on the latest update for Monster Hunter Rise: Sunbreak. You can see the details in the video above, but the gist of it is that there are two amazing new monsters to battle, some expanded anomaly research quests to complete, and some new weekly event quests to embark upon. This update is of course free, so anyone who owns Monster Hunter Rise: Sunbreak can enjoy it without paying anything more. The update will be available from February 7th.

    ‘Theatrhythm Final Bar Line’ Demo is Now Available

    If you were to peek at my Nintendo 3DS’s play logs, you would see that two of my top played games in terms of hours were Theatrhythm Final Fantasy and Theatrhythm Final Fantasy Curtain Call. And Theatrhythm Dragon Quest, but we don’t talk about that one so much. I also enjoyed Kingdom Hearts: Melody of Memory which, let’s be honest, was a Theatrhythm game in all but name. So yes, I am rather looking forward to the upcoming release of Theatrhythm Final Bar Line. It’s out on February 16th, just two weeks from now, but if you’re like me and can’t wait to get a taste, there is now a demo available on the eShop. It offers a generous selection of songs to play and allows you to carry your save and progress over to the full game. Give it a go and see how you take to those button controls.

    New Releases

    Life is Strange 2 ($31.99)

    Here’s the latest in the Life is Strange series, I think, now available for your playing enjoyment on the Switch. It follows the story of two brothers on the run to Mexico with the police in hot pursuit. The younger brother of the two has telekinetic powers, you see. You play as the older brother and need to take care of your brother and his needs as you make the treacherous trip to the border. I’m pretty sure our pal Mikhail is doing a review of this one, so do look forward to it.

    Drainus ($19.99)

    Drainus is a very cool new side-scrolling shooter that I think stands a decent chance of breaking through in the same sort of way Ikaruga did. The gimmick here is that you can drain enemy shots and fire them back, all the while filling up energy cans that you can use to buy upgrades for your ship. It’s less of a score attack arcade game and more one that you just want to play through and enjoy the ride. I’ll have a full review of this one soon, but I will say for now that it’s a good, relatively approachable shooter that should play well with a crowd that usually isn’t interested in the genre.

    The Pathless ($39.99)

    First up, I should mention that the above screenshot is from the PC version. I couldn’t get my hands on a Switch screenshot in time. Anyway, this is the latest from Annapurna. It has been out for a while on other platforms, and it’s had a rather sunny reception overall. You play as a hunter who travels to a mysterious island on a quest to dispel a curse that is afflicting the land. Explore the open world, seek out secrets, solve puzzles, and hunt evil spirits that stalk the woods. If you need a little air, call on your eagle buddy to give you a lift. Mikhail is also looking into this one, I think. You all know him and his Annapurna games.

    Fashion Police Squad ($19.99)

    Well, this is a new way to handle a first-person shooter. Instead of hunting demons or Nazis, you’re going after fashion disasters. Jump, climb, and swing your way around the city, solving fashion crimes and searching for hidden goodies. Rather than use shotguns on your enemies, you’ll instead have to choose the right tool to help fix their fashion fumble. Maybe you need to add a bit of color. Maybe you have to take in the seams. I don’t know, I am not a fashionable person at all. The main character in this game would definitely be hunting me. I wear suspenders, for crying out loud. Do not hurt me, Fashion Police Squad.

    Cuddly Forest Friends ($39.99)

    Aksys has a cute little game here. It features an assortment of animal friends that you need to take care of. There are more than ten different minigames to play in order to do that, and in helping out the animals you’ll nourish the forest’s Tree of Happiness and make it grow stronger. I’ll be honest: this doesn’t look like something I would pay forty bucks for, but I also don’t think I’m anywhere near the demographic this is aimed at. Perhaps you are, and you should investigate accordingly.

    Arcade Archives Phelios ($7.99)

    Here is one of Namco’s lesser-seen shoot-em-ups, and one I’m largely familiar with through its port on the SEGA Genesis. You play as Apollo, who is riding Pegasus on a quest to save Artemis from Typhon. Your primary means of attack is through a special charged attack as your standard shot is barely useful at all against the enemies you’ll face. There are seven stages in all. This arcade version actually wasn’t released outside of Japan back in the day due to some concerns about the content in the cut-scenes. Hamster has done its usual capable job bringing the game to Switch, of course.

    Active DBG: Brave’s Rage ($19.99)

    Oh, I see. Deck building game. Got it. So yes, this is one of those deck building roguelite games. We have a lot of those on the Nintendo Switch already. The gimmick in this one is that you can actually interrupt turns to make moves. The description suggests it is inspired by Final Fantasy‘s Active Time Battle system and action-RPGs, which is a little hard to visualize for a game like this. If it works, however, then I would say that is a cool way to stand out from the pack. I haven’t had a chance to play this yet so I’ll have to investigate further.

    Jumbo Airport Story ($14.00)

    Hey, another Kairosoft simulation game. In this one you’re running an airport. It has a few new twists thanks to its theme, but structurally it’s fairly similar to most of the other Kairosoft games. As always I will mention that you can get this at a lower price on mobile, and it’s every bit as playable if not more so. But if you really want to own it on your Switch, here it is.

    Rhythm Sprout ($14.99)

    Here’s a cute little rhythm game where you play as a little sprout off on some adventure or another. Walk along to the music and fight along with the beat, just like you would expect. Some extra modes are available to keep the good times rolling once you’ve finished the story. Also to that end there are unlockable outfits and skins for Sprout. I’m probably going to wait it out for Theatrhythm but if you’re a big fan of the genre and want something to hold you over, this might be a good choice.

    Oshiiro ($10.99)

    Um, so this is a horror game. You explore a haunted arena and need to exorcise evil spirits using some sort of ghost-busting glowstick. Find the hidden idol symbols and swing the properly colored glowstick at them to clear each stage. I can say with some degree of certainty that I haven’t seen a game like this before, for better or worse.

    Monster Girls and the Mysterious Adventure 2 ($21.99)

    Where did part one go? Let me check on that. Oh yes, there it is on Steam. Well, there you go. This is the sequel. It’s a Mystery Dungeon-like Japanese roguelike featuring parties of monster girls. Befriend monsters to help you make your way through the procedurally-generated floors of the dungeon. As you make friends, they’ll populate the town and take on various jobs or just chill out somewhere. If you like Mystery Dungeon, you very well may enjoy this take on the familiar format. It has a rather solid reputation over on Steam and I have no doubt it will find an equally welcoming audience on Switch.

    Pixel Game Maker Series Cat and Tower ($4.99)

    This calls to mind bizarre Flash games from the earlier days of the internet. You play as a cat who needs to climb a tower of platforms. You can move, jump, and dash. The game keeps track of your time, so I suppose you could speed run if that’s your thing. There are extra missions to complete and some unlockable additional difficulty levels. The visual presentation is a hodge-podge of mismatched elements that somehow sings a sweet melody to my soul that I remember just scarcely enough to feel something. Is that worth a fiver? Maybe. Maybe.

    Sakura Cupid ($9.99)

    The latest Sakura visual novel game. The protagonist is a lazy cupid named Lilim who has been exiled from heaven for being terrible at her job. Rather than being down about the whole thing, Lilim is actually thrilled because she can now chill out and watch anime and read comics all day. She blows it by using a love bullet to try to charm a free cup of coffee and ends up causing a waitress to fall in love with her. All the while one of her old friends from heaven is hunting her to try and bring her back. Quite the mess. Make your choices and find your ending.

    Exitman Deluxe ($4.99)

    This isn’t what I thought it was, but that’s on me for expecting a modern version of Square Enix’s Exit. This game has a rather simple concept. The ceiling is falling and it will crush you if you don’t squeeze into the gap. Each time the ceiling comes down and goes back up, the gaps move around. How long can you survive? There are multiple modes of play, including local multiplayer for up to four players. Could be fun for a fiver, I suppose.

    Harvest Yuuka ($25.00)

    With so many Touhou games and so many farming games available on the Switch, how can one make their own game stand out? First, combine the two. Second, release a text-heavy game with only Japanese language support. Yeah, I’d like to see the other farming games do that. Advantage: Harvest Yuuka.

    Air Jet Fighter Combat – Europe Fly Plane Attack ($4.99)

    Some utter trash from the trash merchants at VG Games. Likely cobbled together from a template of some kind. You could use a fiver better by lighting it on fire.

    Kart Crazy Race Simulator Game ($4.99)

    More trash from the trash merchants at VG Games. Also likely cobbled together from a template of some kind. You could use a fiver better by lighting it on fire and using it to light another fiver on fire. You’d be down ten but you’d still be better off than you would you be if you bought and played this game.

    Shark Attack: Fish Predator Ocean Sea Adventure Survival ($4.99)

    Another heap of trash from VG Games. Another game likely originating from a template, and another absolute waste of five dollars. You could use a fiver better by lighting it on fire and using it to light a pile of fivers on fire, because even though you would be out a ton of money, at least you wouldn’t have to play this soulless waste.

    Radiantflux Hyperfractal 4.0 ($1.99)

    Hey, I remember this from the Wii U. It’s a basic scrolling shoot-em-up wrapped up in an oddly appealing early Windows aesthetic, complete with some diversions like a Minesweeper clone and a paint program. It’s cheap, so that’s one thing going for it. And it is certainly unique. It would be hard not to get your money’s worth at this price point, but I don’t know how much enjoyment you’d really get out of it.

    Beat Them Up – Box Simulator – Boxing Battle Fight Combat for Nintendo Switch Ultimate 2023 ($4.99)

    Here is Midnight Works with an absolute rubbish-tier beat-em-up that was almost certainly pieced together from a template. Same deal as the VG Games stuff. Don’t waste your money on this garbage.

    Box Roulette Simulator – Boxing Battle Fight Combat for Nintendo Switch ($2.99)

    And another from Midnight Works, this one a handheld mode-only game of Russian Roulette with a boxing glove instead of a bullet. There’s really not much of a game here at all. There are probably better ways to spend three bucks. A delicious Snickers bar or two, perhaps. An egg, in these trying times. I don’t know. Just don’t spend it here.

    The Intership ($3.99)

    Cooking and Publishing has to get its lick in today, too. This is a very plain visual novel-style game where you just make a series of choices and try to get all of the characters through to the end. There are multiple endings to find. At least it isn’t one of those question-answering games.

    Sales

    (North American eShop, US Prices)

    Not a huge list of new games yet at the time of writing, but there are some good ones in there. There are new low prices on Slaycation Paradise and Monster Harvest, plus sales on Monster Hunter Rise and a lot of the individual DLCs for Capcom Arcade Stadium. Over in the outbox, sales from Ubisoft and others are winding down. Have a look through both lists as ever.

    Select New Games on Sale

    Retro City Rampage DX ($7.49 from $14.99 until 2/8)
    Shakedown Hawaii ($9.99 from $19.99 until 2/8)
    Spinfrog ($4.99 from $19.99 until 2/9)
    Aragami 2 ($26.79 from $39.99 until 2/15)
    Slaycation Paradise ($6.79 from $19.99 until 2/15)
    Hayfever ($2.99 from $14.99 until 2/15)
    Monster Harvest ($4.99 from $19.99 until 2/15)
    Rogue Star Rescue ($9.74 from $14.99 until 2/15)
    Time on Frog Island ($8.49 from $24.99 until 2/15)
    Frogun ($11.24 from $14.99 until 2/15)
    Kholat ($2.09 from $14.99 until 2/16)
    Monster Hunter Rise + Sunbreak ($39.99 from $69.99 until 2/16)
    Monster Hunter Rise ($19.99 from $39.99 until 2/16)


    Fatal Frame: Maiden of Black Water ($29.99 from $39.99 until 2/16)
    Fatal Frame: MoBW Deluxe Edition ($41.24 from $54.99 until 2/16)
    Dance of Death: Du Lac & Fey ($14.39 from $15.99 until 2/17)
    Runefall 2 CE ($6.99 from $9.99 until 2/21)
    I Love Finding Critters ($1.99 from $9.99 until 2/21)
    Extinction Eclipse ($4.99 from $9.99 until 2/22)
    Super Fowlst ($1.99 from $9.99 until 2/22)
    Super Fowlst 2 ($2.00 from $10.00 until 2/22)
    Dadish ($1.99 from $9.99 until 2/22)
    Dadish 2 ($1.99 from $9.99 until 2/22)

    Sales Ending Tomorrow, Friday, February 3rd

    Aka ($10.39 from $12.99 until 2/3)
    Assassin’s Creed Ezio Collection ($19.99 from $39.99 until 2/3)
    Battle Chef Brigade Deluxe ($9.99 from $19.99 until 2/3)
    Bite the Bullet ($2.99 from $14.99 until 2/3)
    Blue Fire ($7.99 from $19.99 until 2/3)
    Cake Invaders ($2.99 from $5.99 until 2/3)
    Casual Challenge Players’ Club ($3.49 from $4.99 until 2/3)
    Child of Light UE ($4.99 from $19.99 until 2/3)
    Construction Site Driver 2 ($6.49 from $12.99 until 2/3)
    Cyber Shadow ($15.99 from $19.99 until 2/3)
    Don’t Knock Twice ($3.74 from $12.49 until 2/3)
    Double Cross ($3.99 from $19.99 until 2/3)
    Family Feud ($9.89 from $29.99 until 2/3)
    Football Manager 2023 Touch ($35.99 from $44.99 until 2/3)
    Graze Counter GM ($11.99 from $14.99 until 2/3)


    Hungry Shark World ($1.99 from $9.99 until 2/3)
    I Saw Black Clouds ($7.79 from $12.99 until 2/3)
    Immortals Fenyx Rising ($11.99 from $59.99 until 2/3)
    Immortals Fenyx Rising Season Pass DLC ($15.99 from $39.99 until 2/3)
    Inertia Redux ($2.06 from $4.39 until 2/3)
    Joggernauts ($2.99 from $14.99 until 2/3)
    Legendary Fishing ($4.49 from $29.99 until 2/3)
    Lila’s Sky Ark ($4.49 from $14.99 until 2/3)
    Lost in Play ($11.99 from $19.99 until 2/3)
    Mable & The Wood ($2.99 from $14.99 until 2/3)
    Monopoly ($9.99 from $39.99 until 2/3)
    MotoGP 20 ($2.49 from $24.99 until 2/3)
    Pill Baby ($7.50 from $15.00 until 2/3)
    PopSlinger ($7.49 from $14.99 until 2/3)
    Project Starship ($1.99 from $4.99 until 2/3)


    Rabbids: Party of Legends ($15.99 from $39.99 until 2/3)
    Restless Soul ($4.49 from $14.99 until 2/3)
    Revertia ($1.99 from $4.99 until 2/3)
    Rule No.1 ($4.19 from $5.99 until 2/3)
    Scott Pilgrim vs The World ($4.94 from $14.99 until 2/3)
    Super Jagger Bomb ($3.49 from $4.99 until 2/3)
    The Enigma Machine ($4.79 from $7.99 until 2/3)
    The King’s Bird ($3.99 from $19.99 until 2/3)
    Time Rift ($5.99 from $9.99 until 2/3)
    Trials Rising ($5.99 from $19.99 until 2/3)
    Trivial Pursuit Live 2 ($9.99 from $19.99 until 2/3)
    Turnip Boy Commits Tax Evasion ($5.99 from $14.99 until 2/3)
    Unbound Worlds Apart ($6.99 from $19.99 until 2/3)
    Valiant Hearts The Great War ($4.99 from $19.99 until 2/3)
    Wheel of Fortune ($7.99 from $19.99 until 2/3)
    Yum Yum Cookstar ($19.99 from $29.99 until 2/3)

    That’s all for today, friends. We’ll be back tomorrow with the remaining releases of the week, plus what I am sure will be a healthy list of new sales. Gosh, the games are piling up again already. I hope you all have a great Thursday, and as always, thanks for reading!

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    Shaun Musgrave

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  • AMD’s Ryzen 7 7700X has dropped to £312 at Amazon UK

    AMD’s Ryzen 7 7700X has dropped to £312 at Amazon UK

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    AMD’s Ryzen 7000 processors offer incredible gaming and content creation performance, though high prices have stifled their adoption. Now, these CPUs – and their accompanying motherboards and RAM – are starting to become more affordable, with the high-end Ryzen 7 7700X dropping from a launch price of £440 to just £312 at Amazon UK as of today.

    (more…)

  • T-Pain Changed Music Forever, Now He’s Coming For Twitch

    T-Pain Changed Music Forever, Now He’s Coming For Twitch

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    2016 was T-Pain’s Twitch channel’s inaugural year, and it’s also the first time Pain remembers getting trolled. “At the time, my music career was kind of on a downward spiral,” he says during our Zoom call this Monday. “People were coming into my chat and telling me stuff like, ‘You’re only streaming because you don’t have any more music money.’ It wasn’t true, but it kind of hit home because I was thinking that same shit.”

    T-Pain is now the CEO of Nappy Boy Gaming, a passionate piece of his 2006-founded media empire Nappy Boy Entertainment. He runs and selects the members of its stream team, which includes BigCheese and Granny. When NBG started, he wasn’t used to getting trolled. But he does have experience with backlash—you might remember some of it from when you knew him best, when he was the guy on the radio singing with Auto-Tune.

    Born Faheem Najm in Tallahassee, Florida (his artist name means “Tallahassee Pain,” because he struggled while living there), T-Pain started making music as soon as his 10-year-old hands would let him. He was only 20 when his debut single “I’m Sprung,” certified platinum in 2006, came out. That song makes Pain’s voice glossy with extreme pitch-correction, and later hits like 2007’s “Bartender” and “Buy U A Drank (Shawty Snappin’)” feature the same Auto-Tuned vocal cascades.

    He was always committed to the art of it. He used to sample games like Streets of Rage 2 and GoldenEye 007 (he reminisces about working with the former back in “oh my God, 1998, this was way back,” he says, laughing). In using Auto-Tune, he never sounds robotic (“Kids today wouldn’t understand what it’s like to sing into a fan and try to sound like T-Pain,” says a YouTube comment with over 20 thousand upvotes), he sounds like T-Pain, pleasantly metallic, the sound you get from clinking together a couple of $400,000 diamond necklaces. It became a covetable sound, reproduced by other 2000’s club rulers like the Black Eyed Peas and Kesha, and even still by huge rappers and alt-pop stars, like Travis Scott, Lil Yachty, and Charli XCX.

    But, in the beginning, Pain’s peers were unwilling to give him credit. Usher, at one point, told him that he fucked music up, and Jay-Z bitterly called for “D.O.A. (Death of Auto-Tune)” with his 2009 song (“this shit violent / This is death of Auto-Tune, moment of silence”). The collective backlash led to a depressive period “that left [T-Pain] unmotivated to make any more music,” a New Yorker profile from 2014 says, but the fog lifted around that time, which happens to coincide with when Pain was first exposed to Twitch streaming at a PlayStation event in 2013.

    Read More: Your Favorite Musician Just Went Live On Twitch

    He became attached to “this feeling that I wasn’t alone,” and realized streaming was a social, gratifying alternative to gaming alone in his room, or being stuck on a plane or stage without another human being to connect with.

    He tells me he “took the reins into [his] hands” in 2016, starting his own channel and eventually forming his own stream team because he felt like it.

    “I saw Markiplier watching BigCheese,” T-Pain says, “and I immediately got this feeling that I need to create something where I can use my name and my platform to get this guy seen. I need to get more eyes on this guy. I was like, ‘I need to create a gaming organization.’”

    “It was kind of on a whim,” he admits, but he sticks with it partially because he likes being on his stream team, too, and protecting the sense of wonder that video games give him.

    It was difficult initially. It turned out that internet commenters inherited Jay-Z’s objections to T-Pain’s career.

    “The negativity sticks out so much,” he says about receiving his first round of hate comments. “I was screaming in my house, and I was getting mad at my wife for nothing because these fucking assholes on Twitter talking shit. Telling everybody, ‘don’t talk to me today, this one guy on Twitch said I was a fucking has-been.’”

    But he learned, as everyone online must learn, that the anonymous losers in your comments section can’t be trusted.

    “This is when I was getting 200 viewers, like, that was my top, that was big for me. When a lot of those viewers were saying ‘you’re on the stream because you don’t have money anymore,’ […] I started feeling like that. […] But I realized that those were just terrible people.”

    Once he came to conclusion that “fuck those guys. Nevermind. Back to our regularly scheduled program,” like he says, he committed to streaming and nourishing that wonder. He cites TimTheTatman, Moistcritikal (“that’s the fucking homie”), and virtual YouTuber CodeMiko (“there’s a whole $10,000 system sitting in my game room doing nothing because I found out [motion capture] was more instructions than I thought it was”) as streamers he’s a fan of. It’s obvious that he loves streaming as a discipline.

    You can also tell from decades of interviews, podcast appearances, and music—I noticed it, too, during our call—that T-Pain loves laughing. He slips into booming ha ha ha!’s as cheerily as you wiggle off a sweater when you’re warm, which could be why he found so much success on Twitch, where he now has close to 900 thousand followers. He is palpably nice.

    Tabloids and DeuxMoi have mostly trained us out of believing celebrities can be so nice, no strings attached, but T-Pain exudes undeniable charisma. He has so many interesting stories to tell, and I’m happy to sit and let time pass as I listen.

    Like, in 2021, he told his viewers about meeting Prince’s bass player. He called him on the phone so that T-Pain and Prince could introduce themselves, but Prince instead shouted “where the fuck you been at, man, we’ve been trying to jam for an hour!” as soon as he picked up.

    The bass player “said ‘hey man, I’m sorry about that, but, man, I got T-Pain right here.’ Prince said, ‘I don’t want to talk to no motherfucking T-Pain,’” T-Pain recalls, cackling so hard he needs to rip his headphones off for a second. It starts a chain reaction—everyone in the room is cracking up, and so is everyone watching at home. “I was like, ‘bro, it’s fine!’”

    He talks to viewers like we’re all at the bar together; he doesn’t operate with the untouchability of someone who influenced two decades of popular music, though he’s willing to demystify that world for everyone. He does it a lot—he just streamed for six hours the other day, scrolling through YouTube and analyzing his music while chat asked him innocent questions, children talking to their teacher. “What’s your favorite music video?”

    He’s willing to entertain in infinite ways, giving subscriber insider looks at how he makes music, playing Battlefield 1, Fortnite, racing games with a steering wheel controller, Call of Duty…whatever he can get his hands on, really. The NBG team is similarly eclectic, playing Red Dead Redemption in full grandma drag or, like Cardboard Cowboy, showing viewers hours of custom animations before finally deciding to play The Last of Us.

    That impulse T-Pain had once, to support and amplify creators he admires, has proven to be long lasting. It continues to guide Nappy Boy Gaming. When it comes to adding new streamers to NBG’s roster, “I still look for people who would otherwise not be seen,” he says.

    T-Pain likes streamers who seem like pure fun. Good people. “I scour Twitch, and I watch people, and if I stumble upon you and see you may need some help, or you got low views, and I feel like you deserve more…there you go. That’s how you get signed to Nappy Boy Gaming.”

    “You don’t have to be really good at games [to get signed to NBG],” he continues. “You just got to be a good person that likes to make people laugh and lift people up. Just don’t be a dick.”

    T-Pain has a genuine joy for streaming, but there are materials to be gained from it, too. He told famous jackass Steve-O on his podcast last year that he makes a lot of money on Twitch, and actually, “I’m making more money off of video games than I’ve made in the last four years,” he said. But he’s not sticking to Nappy Boy Gaming—continuously adding streamers to his roster, chatting for hours with subscribers—solely because he needs the money. Not to brag, but he’s good.

    “This isn’t, like, my main thing. I have other ways of making money. It’s fine,” he says, though, if he did dedicate all his time to streaming, it would work out to something like $60,000 per hour, he claims, and that doesn’t hurt. But what might matter more to T-Pain is that NBG is helping him fulfill a long quest for overdue legitimization. He says that the NBG accomplishment he’s most proud of is getting recognized by the games industry at large.

    “We just did an activation last night with Ubisoft. Just having Ubisoft not say, ‘We got T-Pain to play our game,’ they said, ‘We got Nappy Boy Gaming to play our game,’ you know, to be recognized as an organization and not just having people be like, ‘We’re cool now, we got a rapper to play our shit,’ […] is the crowning achievement,” he says. “It’s not just somebody that we think is famous. It’s not just a celebrity endorsement. It’s Nappy Boy Gaming. That’s the crowning achievement for me, just having that thing be separate.”

    Gaming has helped T-Pain, once spitefully shouldered out by his industry, reach an unconventional, but still triumphant, apex. That, in addition to using the fame he kindled anyway for a good cause, is enough for him.

    “When I ultimately leave this earth, I want people to be able to say, ‘That was fun. That was a good goddamn dude, he helped a lot of people,” he says, his comfortable laugh rolling out again like spilled marbles.

    “That’s really all I want. I don’t really have any other achievements, or anything like that, that I want. I want the people that I helped to feel the way that I feel.”

     

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    Ashley Bardhan

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  • The Sims 4’s latest expansion gives you even more family options to play God with

    The Sims 4’s latest expansion gives you even more family options to play God with

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    The newest expansion pack for the Sims 4 is centered around family interactions and dynamics — which is perfectly timed to the game’s big infant update coming out in March. Titled Growing Together, the expansion back will not only add a brand new neighborhood, but more importantly more interactions and moments for Sim families.

    The big infant update hits on March 14, and gameplay mechanics like breastfeeding, crawling, and more will be available to all Sims players. The Growing Together pack, however, will add some new objects for infantas, like a changing station, as well as infant milestones, which will unlock new abilities and interactions.

    But infants aren’t the only lifestage getting special attention in this pack — toddlers, children, and elders will also be getting more to do. (Those young adults, adults, and teenagers have had too much cool content for too long!) Additionally, the pack will also introduce a social compatibility feature to deepen the different types of relationships that Sims can have, as well as a more complex family tree. Does this mean my Sim’s vampire husband will recognize that her brother’s husband is his brother-in-law and not just a dude living in the same house? I can’t say for certain, but I really hope so because their relationship is on thin-ice.

    You can find out more about all the new features in The Sims 4: Growing Together on the EA website. More information about the infant update and the new pack will be available on March 3, during a first look stream on Twitch and YouTube.

    This isn’t the first Sims 4 pack to focus on the family. The 2017 game pack, The Sims 4: Parenthood, introduced a lot of parenting and child-rearing mechanics, including curfews, school projects, and parental discipline.

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    Petrana Radulovic

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  • ‘Dead Space’ Remake Steam Deck Review – 2023’s First Tech Showcase for Valve’s Handheld – TouchArcade

    ‘Dead Space’ Remake Steam Deck Review – 2023’s First Tech Showcase for Valve’s Handheld – TouchArcade

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    Need for Speed Unbound was one of the first new current generation only games to impress me on Steam Deck. I’ve played many games that have been ported to PC from other platforms and also games built for PC from the start, but it is always great seeing the Steam Deck handle games built for PS5 and Xbox Series X|S well. That is where our first Steam Deck review of 2023 comes into the picture. It has been quite an experience playing Dead Space from launch day until about a week later on Steam Deck, PS5, and my laptop.

    I wanted to approach this Dead Space Steam Deck review a bit differently. I hadn’t actually played the original game until I decided I wanted to cover this new release, and it led to me trying the original out on Steam Deck alongside Dead Space. I also wanted to see how the Steam Deck would hold up compared to the PS5 version of Dead Space.

    Dead Space itself is a game I wish I had played before. Experiencing it through this new remake reminded me of my time with Capcom’s amazing Resident Evil 2 remake from a few years ago. Playing it with a good pair of headphones has been excellent, but the real shocker has been how good it looks on Steam Deck.

    As of this writing, Dead Space has been Steam Deck Verified by Valve, and it shows. The only changes I’ve made are forcing the game to display PlayStation button prompts in the settings, and also playing around with the graphics and display options for testing how much I can push the hardware. Rest assured, Dead Space is an excellent experience on Steam Deck now out of the box and I’m shocked that a current generation exclusive runs and looks this well on the hardware.

    Dead Space has quite a few visual options to improve and adjust the image quality. I left the film grain and motion blur on for my first playthrough. It has dynamic resolution scaling options and support for AMD’s FidelityFX Super Resolution 2.0. I enabled both of them and used FSR 2.0’s performance mode with the automatic preset for most of my time with Dead Space. You can push some settings higher if you’d like and are ok playing with a 30fps cap (which you need to do on the Steam Deck’s own settings). I tested uncapped frame rate at the default settings and was surprised to even see it running at 60fps in parts with v-sync off.

    On the performance side, there are a few things you can work with to improve the frame rate like a lower internal resolution (not 800p like I used), opting for a different FSR 2.0 mode, and even the Steam Deck’s own “allow tearing” option in the menu. The only issue with changing a lot of settings is you will need to wait for a few seconds or even 20 seconds sometimes for performance to stabilize after making big changes to the game’s setting. The major issues I ran into with my setup were in rooms with multiple enemies where the performance drops noticeably.

    On the control side, I mapped any analog stick presses to the Steam Deck paddles as I don’t like pressing into the sticks. The remaining control options are fine as is. You can change to a control preset faithful to the original Dead Space or Dead Space 2 as well here.

    While Dead Space is a fantastic game and a brilliant remake, it really needs commendation for its accessibility options. These aren’t as good as recent Naughty Dog games, but there is a lot you can adjust to make the experience more suited to your playstyle including the option to hide certain disturbing scenes and display more content warnings and colorblind options.

    Despite being portable and having pretty good speakers, I’d recommend playing Dead Space with a good pair of headphones. The audio design is amazing, and an important part of the gameplay, so using the Deck’s speakers would mean missing out on the complete immersive experience.

    Compared to the original game which also is Steam Deck Verified, Dead Space is a massive upgrade and improvement in just about every way. Hopefully EA gives Dead Space 2 the same treatment in the future, it would be great if Valve could work with EA to have its other AAA releases in such a nice state on Steam Deck from the start. If you’re curious how one of the last areas in the game looks, click here. I’m not embedding this specific image to keep this spoiler free.

    Having also played Dead Space on PS5, the DualSense features like haptic feedback are not present in the PC version of the game even when using a DualSense controller wired. Barring that, Dead Space scales down very well for Steam Deck, but it really shines at higher fidelity and is brilliant on PS5 after the most-recent update. I haven’t tested the Xbox Series X version, but Dead Space is an easy recommendation on PC and PS5 in its current state.

    I enjoyed swapping between my old laptop and Steam Deck while playing Dead Space without any issues. Despite a slightly rough launch day, Valve’s Proton fixes have made Dead Space a survival horror essential for Steam Deck owners, and a true tech showcase for the platform. 2023 is already starting out brilliantly for Steam Deck owners with Dead Space, Hi Fi Rush, and more playing great on the system.

    Dead Space is available for PC on Steam here.

    Interested in more lists? Check out our other Steam Deck recommendations!

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    Mikhail Madnani

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  • Monster Hunter Rise: Sunbreak’s next title update brings frosty Elder Dragon Velkhana to the game

    Monster Hunter Rise: Sunbreak’s next title update brings frosty Elder Dragon Velkhana to the game

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    New content is on the way for Monster Hunter Rise: Sunbreak players.

    Capcom announced that Free Title Update 4 will release on February 7, and brings with it new foes alongside new Anomaly Research content, Event Quests, and new paid DLC.

    Monster Hunter Rise: Sunbreak – Free Title Update 4: Velkhana & Risen Crimson Glow Valstrax

    Velkhana, the elusive Elder Dragon that debuted as the flagship monster of Monster Hunter World: Iceborne, has been spotted by the scouts of Elgado Outpost. The monster glaciates the ambient water in the air, and is capable of forming pillars of ice when engaged in combat. It can even freeze hunters solid.

    The content also sees the arrival of Risen Crimson Glow Valstrax. This Risen Elder Dragon remains a mystery, so it is up to you and other hunters to gather more data. Velkhana starts at MR 10 and Risen Crimson Glow Valstrax starting at MR 160.

    Any materials gathered in these excursions will be used for crafting new weapons and armor featuring unique skills.

    Monster Hunter Digital Event – February 2023

    New Anomaly Research will be available, Afflicted Chaotic Gore Magala joining the A8 Quests, and the Anomaly Investigation cap will be upped to 220.

    Elder Dragons will begin appearing from difficulty level 111 onward, and Event Quests will continue to arrive every week, including two new Dual Threat quests featuring Seething Bazelgeuse and Chaotic Gore Magala. A new Arena Quest with Furious Rajang and Scorned Magnamalo will be available, and every Event Quest has its own unique reward, so be sure to give them a try.

    Free Title Update 4 also brings a variety of new paid DLC, including layered armor. You can purchase the Minoto layered armor set alongside new gestures, poses, stickers, music, and hunter voices. You can also sign up for early access to a free Palamute layered armor that makes your furry friends take on the appearance of the Elder Dragon Velkhana.

    There’s more in the works too will Free Title Update 5 coming in April.




























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    Stephany Nunneley-Jackson

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  • FIFA 23 Title Update 7 Tackles Transfer Market Bug & Newest Glitches

    FIFA 23 Title Update 7 Tackles Transfer Market Bug & Newest Glitches

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    News

    Not so fast with the offside flag.

    The latest Title Update for FIFA 23 on PlayStation 5, Xbox Series X|S, and PC has arrived courtesy of EA Sports, and there are a handful of gameplay tweaks to sift through — including one big one — as well as a couple of fixes that were often requested by the FIFA community.

    For starters, FUT has addressed the bug that kept causing Transfer Market search filters to reset after every search regardless of whether or not the player reset them. While this didn’t seem to be an issue on the Companion App, the same couldn’t be said for the platforms themselves.

    Staying in the Transfer Market, incorrect player item displays were fixed as well.

    Image Source: EA Sports via Twinfinite

    While the team at EA addressed five separate gameplay issues, one of them was a full-on change. It reads as follows, via the EA Sports FIFA Tracker:

    • Adjusted corner kick positioning for the attacking team so that taller players are more likely to place themselves in attack-oriented positions.

    Other issues included:

    • Tackling animations did not play correctly.
    • Rarely, a requested pass would not be performed by the ball carrier.
    • Outside Of The Foot Shot animation was inconsistent.
    • Improved referee logic when deciding to call for an offside when the offending player was outside of the playing area.

    The corner kick alterations as well as a noted improvement in referee logic appear to have been high on the list, while the rest of the tweaks fall into the General, Audio, or Visual categories. They are:

    • Updated kits, badges, player portraits, and tifos.
    • Can download the latest visual assets without a Title Update.

    Though, one specific change was tracked with regards to matchups while two changes are for PC users only. The following all have to do with either matchmaking or interaction:

    • On some save screens, EA Social was unintentionally available.
    • Playtime Match Limit messages could not be closed when a set limit was reached. This was recorded in the tracker.

    And finally, our final two notes are for PC gamers:

    • Addressed instances of an EA anti-cheat stability issue.
    • Cross-play will be unavailable until this Title Update is released to other platforms.

    While there is no note regarding when players can expect the next update, it’s clear EA isn’t slowing down just yet. And for those looking to catch up on all the game has to offer, FIFA 23 is available on PlayStation 5, PlayStation 4, Nintendo Switch, Xbox Series X|S, Xbox One, and PC.

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    Shaun Ranft

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  • EA has canceled another game and it was a single-player Titanfall title – report

    EA has canceled another game and it was a single-player Titanfall title – report

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    There was apparently a single-player Titanfall game in the works at Respawn Entertainment, but EA canceled it.

    That’s according to a Bloomberg report which states as much.

    Titanfall 2 – Postcards From the Frontier Gameplay Trailer

    The unannounced game reportedly had 50 people working on it for whom the company is trying to find new positions. It’s reported those who cannot be placed elsewhere in the company will be laid off, according to the outlet’s sources.

    Codenamed TFL or Titanfall Legends, the game is said to have been a single-player affair under the direction of Mohammad Alavi, who left EA in early 2022.

    Titanfall is a fan-favorite franchise, despite not being a huge financial windfall for EA. The first Titanfall was released in 2014, followed by Titanfall 2 in 2016.

    A third game in the series was at one time planned, but it turned into Apex Legends, set in the same universe. It has proved extremely popular and has generated more than $2 billion for the company.

    Just this week, EA announced it was pulling Apex Legends Mobile offline, and that it has canceled a Battlefield mobile title in development. It also closed the studio working on it, Industrial Toys.

    The company also delayed the release of Respawn Entertainment’s Star Wars Jedi: Survivor by a few weeks.

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    Stephany Nunneley-Jackson

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  • Overwatch 2’s new Antarctic map has ice drills, fishing, and immortal penguins

    Overwatch 2’s new Antarctic map has ice drills, fishing, and immortal penguins

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    Overwatch 2’s new Antarctic Peninsula map will drop with the launch of season 3 on February 7, and in it, you can find penguins, snow, and a sort-of-functional ice fishing spot.

    The Control map has three distinct points to capture: one that takes place in science labs, another that surrounds a mining drill, and a third on an icebreaker ship. Each of them are surrounded in natural paths made of ice and snow, which was a considerable challenge to make, according to its designers.

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    tyler.colp@pcgamer.com (Tyler Colp)

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  • How Capcom Designs New Enemies in Resident Evil 4 (Remake) | Interview

    How Capcom Designs New Enemies in Resident Evil 4 (Remake) | Interview

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    As part of this month’s cover story, we sat with Art Director Hirofumi Nakaoka to learn how Capcom designs old and new enemies in Resident Evil 4 (Remake). You’ll learn about scrapped redesigns for the iconic chainsaw villager, how normalcy breeds horror, and how Nakaoka and the team created a new cow-headed, hammer-wielding villager referred to as The Brute. And folks looking for new Resident Evil 4 gameplay have some new footage to dissect in this video interview. 

    Be sure to subscribe to the Game Informer YouTube channel if you enjoy watching this interview, as we’ll publish additional videos in the coming days and weeks. Check out our Resident Evil 4 (Remake) coverage hub, which contains every post related to this month’s cover story. 


    Disclaimer: Capcom helped to arrange and cover travel accommodations for two in Osaka, Japan, in association with this cover story. As the world’s largest video game magazine, Game Informer’s editorial team is proud to remain impartial, professional, and committed to the truth in all forms of our content, regardless of any outside factors.

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    Alex Van Aken

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  • Ice dragon Velkhana returns in Monster Hunter Rise: Sunbreak’s fourth free Title update

    Ice dragon Velkhana returns in Monster Hunter Rise: Sunbreak’s fourth free Title update

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    Capcom’s monstrously big Monster Hunter Rise: Sunbreak is receiving its fourth free title update on February 7th. Sunbreak’s latest update adds new Event Quests, Anomaly Research content, paid DLC, and two new Elder Dragons to hunt. I don’t think any of these additions are as exciting as the giant Sweetcorn weapon introduced last year, but I digress.

    (more…)

  • Why Capcom Changed Ashley In Resident Evil 4

    Why Capcom Changed Ashley In Resident Evil 4

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    Resident Evil 4 centers on Leon’s mission to rescue Ashley Graham, daughter of the U.S. president. She’s been kidnapped by a mysterious cult and held captive in a rural Spanish village players must search and survive in. Once you find Ashley, you become both her protector and, sometimes, partner. Her mechanics and interactions with Leon have some big changes, so as part of our larger cover story, I asked directors Yasuhiro Ampo and Kazunori Kadoi to explain their reasons for making them. 

    By clicking the right analog stick, Leon can tell Ashley to keep close (yelling “come on!”) or to maintain some distance (“spread out”). You can no longer command her to stop; she follows no matter what. That means no more ditching her in a safe spot to clear out enemies lying ahead like in the original RE4. Capcom wants Ashley to stay by Leon’s side because, realistically, she would never want to be left alone in such a dangerous environment. 

    “As a character, we wanted to have her by your side so she left an impression,” says Ampo. “And as a game, having her hide while you went and fought in the original, that was fun in some ways. But having a character like Ashley and then having her basically disappear for a while felt like a waste. We wanted to avoid that in the remake.”

    Kadoi then adds, “Making an A.I., you don’t want them getting in your way. But if you can just forget about them and they take care of themselves, then it doesn’t feel like you’re really protecting them. Finding a balance between those two is difficult.”

     

    Ashley also lacks a health bar. Absorbing too many hits drops her in a downed state where players must revive her – if she’s struck while vulnerable, it’s Game Over. She can still be scooped up and carried away by enemies too, which also results in failure if they get too far from Leon. Thankfully, Leon can stop this by either shooting the abductor or, in a new twist, hitting a close-range execution like plunging his knife into the enemy’s neck, freeing Ashley. 

    Though this means you’ll have to keep a more constant eye on Ashley, she repays this by pulling her weight more. Resident Evil 4 features more tag-team-focused environmental obstacles, such as sending Ashley through crawlspaces to unlock doors from within. These co-op barriers can be found long before you rescue Ashley, giving players a reason to revisit areas now that they can access them with Ashley’s help.  

    “We wanted the game to change when Ashley is with you,” says Ampo. 

    Perhaps the best perk of Ashley’s newfound usefulness? She’s finally learned how to climb down ladders, meaning Leon won’t be spending a ton of time waiting to catch her. Well, save for one occasion when you first meet her, but that’s more of a callback to the original. 

    Ashley gives Leon a thankful glance after he catches her for the first time.

    Ashley’s personality has also been tweaked. Don’t expect her to behave like an entirely different person, but rather a more believable and, hopefully, likable one.  

    “Her character is a little more serious than the original,” says Ampo. We put a lot of thought into how someone would realistically react when put in those situations. And in that context, we strengthened the reality of her interactions with Leon. That goes for the conversation she has with Leon as they travel.” 

    Ampo says that the team redesigned parts from the original that were “very game-like” to have more humanity. The directors even proposed an idea early in development to help reinforce this stronger bond. 

    “At one point, we even had it so that you could grab her hand and lead her, but this guy *points to Ampo* thought it looked like they were too close and didn’t like it,” says Kadoi. “So we didn’t end up doing that.”

    Resident Evil 4 launches on March 24 for PlayStation 5, Xbox Series X/S, and PC. Be sure to click the banner below to visit our online coverage hub to find more exclusive features and videos throughout the month. 

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    Marcus Stewart

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  • Raiden IV x MIKADO Remix Free Download

    Raiden IV x MIKADO Remix Free Download

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    Raiden IV x MIKADO Remix Direct Download:

    Raiden IV x MIKADO Remix is a remastered version of the classic arcade shooter game, Raiden IV. This updated version features updated graphics and sound, as well as new gameplay elements, making it a must-play for fans of the original game and newcomers alike. Classic Arcade Shooter Gameplay Raiden IV x MIKADO Remix follows the classic arcade shooter formula of piloting a spacecraft through levels filled with enemy ships and bosses. The player must defeat the enemies and avoid incoming fire while collecting power-ups and upgrades to enhance their ship’s abilities.

    The game features fast-paced and intense gameplay, with challenging levels that will put players’ skills to the test. Updated Graphics and Sound One of the biggest changes in Raiden IV x MIKADO Remix is the updated graphics and sound. The game features high-resolution graphics that bring the world of Raiden IV to life, and the updated sound design adds even more immersion to the experience. The remastered graphics and sound also help to modernize the game, making it appealing to players who may not have played the original Raiden IV.

    Raiden IV x MIKADO Remix Pre-Installed:

    In addition to the updated graphics and sound, Raiden IV x MIKADO Remix also includes new gameplay elements. One of the biggest additions is the new “MIKADO Remix” mode, which allows players to play through the levels with a different set of rules and challenges. This new mode adds replay value to the game and provides players with a fresh experience each time they play. Another new feature in Raiden IV x MIKADO Remix is the inclusion of online multiplayer. Players can now compete against each other in head-to-head battles, adding even more excitement to the game. Conclusion  Raiden IV x MIKADO Remix is a fantastic update to the classic arcade shooter game.

    Features and System Requirements:

    • Challenging levels
    • Ships and bosses
    • Fun experience

    1 :: Operating System :: Windows XP/7/8/8./10.
    2 :: Processor: Intel Core2 Duo
    3 :: Ram :: 4 GB RAM
    4 :: DirectX: Version 9.0
    5 :: Graphics:: nVidia GeForce 6600 or better
    6 :: Space Storage:: 1 GB space

    Turn Off Your Antivirus Before Installing Any Game

    1 :: Download Game
    2 :: Extract Game
    3 :: Launch The Game
    4 :: Have Fun 🙂

    Download Here

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    Skring

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  • Free Play Days – For Honor, Eiyuden Chronicle: Rising, and Naruto to Boruto: Shinobi Striker – Xbox Wire

    Free Play Days – For Honor, Eiyuden Chronicle: Rising, and Naruto to Boruto: Shinobi Striker – Xbox Wire

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    Raise your sword…or fist… to kick off this Anime month Free Play Day weekend. Eiyuden Chronicle: Rising and Naruto to Boruto: Shinobi Striker are available this weekend for Xbox Live Gold and Xbox Game Pass Ultimate members to play from Thursday, February 2 at 12:01 a.m. PDT until Sunday, February 5 at 11:59 p.m. PDT. For Honor is available for Xbox Live Gold and Xbox Game Pass Ultimate members to play until February 9.


    How to Start Playing


    Find and install the games on each of the individual game details page on Xbox.com. Clicking through will send you to the Microsoft Store, where you must be signed in to see the option to install with your Xbox Live Gold or Xbox Game Pass Ultimate membership. To download on console, click on the Subscriptions tab in the Xbox Store and enter the Gold member area to locate the Free Play Days collection on your Xbox One and Xbox Series X|S.


    Keep the Fun Going


    Purchase the game and other editions at a limited time discount and continue playing while keeping your Gamerscore and earned achievements during the event! Please note that discounts and percentages may vary by title and region.


    Game Details


    • For Honor
    • Eiyuden Chronicle: Rising
    • Naruto to Boruto: Shinobi Striker

    For Honor

    Discover For Honor, a groundbreaking melee action game where you choose your warrior from the Knights, the Vikings, and the Samurai and engage in massive battles and confront bosses in intense duels. For Honor will have a free week from February 2-9. Players will have full access to the Standard Edition of For Honor, and those who want to keep battling after the free period will be able to carry on their progression and heroes to the full game once purchased with the game being discounted up to 85% off during the Free Week.

    Eiyuden Chronicle: Rising

    The prelude to Eiyuden Chronicle: Hundred Heroes, one of the most successful crowdfunded games of all time! Traverse New Neveah with CJ, Isha, and Garoo on an adventure to rebuild the town and expose the evil lurking in the ancient ruins. Eiyuden Chronicle: Rising is an action-RPG featuring a delightful cast of characters and a rich story for you to enjoy in 2.5D. Prepare for action, mystery, humor, and surprises while you seek out magical rune-lenses. You can play Eiyuden Chronicle: Rising on Xbox One, Xbox Series X|S, and with Xbox Game Pass and PC Game Pass. Eiyuden Chronicle: Rising is also available to purchase at the 33% discount during the Anime Month sale.

    Naruto to Boruto: Shinobi Striker

    Answer the call of the shinobi! Create your own custom shinobi, or select your favorite character, and participate in 4v4 battles where you can unleash a multitude of ninja techniques on your opponents. Follow your ninja way and lead your team to victory! Naruto to Boruto: Shinobi Striker will be on sale during Anime Month through Feb 14 at 90% off. The new Master Character Training Pack: Isshiki Otsutsuki DLC and Starter Pack DLC are now available! The Starter Pack DLC offers 10 ninjutsu and moonlight scrolls to get you started on your ninja way!

    Don’t miss out on this exciting Free Play Days for Xbox Live Gold and Xbox Game Pass Ultimate member! Learn more about Free Play Days here and stay tuned to Xbox Wire to find out about future Free Play Days and all the latest Xbox gaming news. 

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    Kyle Ocean, Business Planner, Xbox

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  • Nintendo finally lets Switch Online members save on new games

    Nintendo finally lets Switch Online members save on new games

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    Nintendo’s Switch Online service has become a better deal over time, offering more perks than just the ability to play games online. On top of getting access to SNES and NES classics, and cloud save backups (for most games, save a couple dozen), Nintendo announced an even bigger perk yesterday: discounted game vouchers.

    All subscribers can buy a two-pack of these vouchers for $99.98, and a huge range of first-party (in other words, typically discount-averse) Nintendo games are looped in. I encourage you to check out the full list, but some highlights include the brand-new Fire Emblem Engage, Kirby’s Return to Dream Land Deluxe, Bayonetta Origins: Cereza and the Lost Demon, Metroid Dread, Splatoon 3, The Legend of Zelda: Breath of the Wild, and Pokémon Scarlet and Violet. Important note: you both have to be a subscriber to buy and use these vouchers.

    It’s great that this list is more expansive than Nintendo’s first swing at this deal in 2019. But this perk could actually turn Switch Online into a must-have service because it allows you to pre-purchase up to four sets of vouchers (totaling eight games), and keep them for 12 months from the date of purchase. With $20 in savings with each pair of vouchers, buying four bundles will save you up to $80, assuming that each title normally costs $59.99. If you buy a lot of games, this is a smart way to save a little bit of money on every forthcoming purchase.

    I know what you might be thinking: “Can I use one on The Legend of Zelda: Tears of the Kingdom?” Nintendo has not currently listed the deliriously anticipated sequel to Breath of the Wild, which is set to release on May 12th, 2023. Polygon has reached out to Nintendo to see if it’ll eventually become eligible, but did not hear back in time for publication.

    You can get a free seven-day trial for Switch Online here, and you can easily subscribe to the service directly from the Switch’s eShop (it costs $3.99 per month, $7.99 for three months, or $19.99 per year). However, you can purchase (or gift) a one-year subscription with a digital code via Best Buy for $19.99. With a family subscription that costs $34.99 per year, up to eight Switch accounts can reap the perks of Switch Online.

    For players who want all the perks, access to Goldeneye 007 and other N64 and Sega Genesis games, and complimentary DLC for some Switch games like Mario Kart 8 Deluxe, you’ll need Nintendo’s Switch Online plus the Expansion Pack tier, which costs $49.99 per year for one account, or $79.99 per year for a family subscription.

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    Cameron Faulkner

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  • Psychedelic Horror Experience ‘Happy Game’ From Amanita Design Is Out Now on iOS and Android – TouchArcade

    Psychedelic Horror Experience ‘Happy Game’ From Amanita Design Is Out Now on iOS and Android – TouchArcade

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    Amanita Design’s psychedelic horror experience Happy Game ($5.99) is out now on iOS and Android worldwide following its debut on Nintendo Switch and PC platforms a little while ago. Happy Game is a standard paid game on iOS and Android, and not included in Apple Arcade like some of the developer’s releases. I’m glad to see Amanita Design continuing to do premium mobile releases, and hope we get more in the future. If you haven’t played Happy Game yet, the mobile teaser trailer below will give you a good idea about the game:

    You can currently buy Happy Game on the App Store for iOS here and on Google Play for Android here for $5.99. Check out the official website here. You can also grab it on Steam here and Switch here. If you’d like to check out Samorost 2 on mobile from Amanita Design, you can buy it on the App Store for iOS here and on Google Play for Android here. Hopefully the wait for Amanita’s next new game isn’t too long for mobile players. Are you grabbing Happy Game on mobile today?

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    Mikhail Madnani

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  • Take The Journey Of A Lifetime In Deliver Us Mars, Out Today On Xbox Series X|S and Xbox One – Xbox Wire

    Take The Journey Of A Lifetime In Deliver Us Mars, Out Today On Xbox Series X|S and Xbox One – Xbox Wire

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    Summary

    • Deliver Us Mars is the sequel to 2019’s Deliver Us The Moon, and it’s out now on Xbox Series X|S and Xbox One.
    • Join a desperate mission to Mars and uncover the mystery of an abandoned colony.
    • Experience a rich narrative and all-new gameplay mechanics as you help save our planet.

    In 2019’s Deliver Us The Moon, developer KeokeN Interactive sent players to the Moon to reactivate a vital energy source and pull Earth back from the brink of disaster. In its sequel Deliver Us Mars, out today on Xbox Series X|S and Xbox One, the goal is to give our planet a fighting chance at a bright future – and the only way to do that involves a small crew journeying to Mars on a do-or-die mission.

    Developed by a core team of around 20 people, Deliver Us Mars takes their grand vision to an even bigger canvas. Where Deliver Us The Moon had a silent protagonist witnessing events from the past, Deliver Us Mars has a voiced lead who plays a key role in the story, as well as a full cast of supporting characters. New gameplay mechanics like a thrillingly realistic climbing system, first-person zero-G sections and challenging puzzles give that adventure even more variety this time around.

    In the near future, Earth has been ravaged by terrible flooding and wild storms as a result of climate change. Only the ARKs – enormous ships with the power to restore plant life and the planet’s atmosphere – can give humanity a shot at safeguarding the world for future generations. Those ARKs, though, are currently in the possession of the shadowy group Outward, who fled with the vessels to Mars and deliberately left the rest of mankind behind to start anew. Discovering the fate of the Outward colonists and the whereabouts of the ARKs are what drive your journey across Mars in this sci-fi adventure.

    But that larger save-the-world story is just one layer of Deliver Us Mars’ powerful and emotional narrative. At the heart of the game is the relationship between a father and a daughter. You take on the role of young astronaut Kathy Johanson, whose father, Isaac, abandoned her years earlier to join the Outward group as they escaped to Mars. In the present, a mysterious message suggests that Isaac may still be alive – and Kathy is determined to join the World Space Agency’s mission to the Red Planet and discover the truth, even though her father is a wanted fugitive on Earth.

    “It was important to have the impact of that relationship bubbling underneath the surface the entire time,” says Ellise Chappell (‘Poldark’, ‘Young Wallander’), who plays Kathy and lends her likeness to the character. “Kathy has been living with unanswered questions for years which I think influences the way she carries herself. This broken relationship informs her interests, her drive, and even her sense of humor, which I think she uses to hide a deep sadness and insecurity. It also makes Kathy feel quite unpredictable as a character – where do her loyalties lie?”

    That tension of Kathy’s true motivations will keep players guessing throughout the game: has she truly journeyed to Mars to find the ARKs and save humanity, or does she selfishly want to find her father, a goal not shared by her crewmates? Or does she want both at the same time, possibly jeopardizing the mission?

    Deliver Us Mars screenshot

    “Apart from being a grand space opera mixed with a psychological family drama, which is in itself and unusual combination – one that works brilliantly – Deliver Us Mars is a game of suspense and wonder and mystery exploring the Red Planet,” says actor and Performance Director Neil Newbon (Resident Evil Village, Baldur’s Gate 3), who plays Kathy’s father, Isaac, and helped bring the motion-captured cutscenes to life in collaboration with KeokeN Interactive. “It has violent undertones without being overtly violent. I think it makes it a thoughtful and well observed piece whilst still being thrilling and captivating as a piece of storytelling. The danger and threat of violence is ever present but not glorified – and that underlying current adds to the tense experience of Kathy’s journey.”

    Newbon was such a huge fan of Deliver Us The Moon that he reached out to KeokeN Interactive after completing the game. “I emailed them shortly after its release to ask to work with them about 4 years ago,” he says. Now, he’s one of the sequel’s stars, bringing a great deal of inner conflict to the role of Isaac Johanson, who players will learn about in holographic diaries once they arrive on Mars. Isaac’s regret over leaving Kathy behind years before is a key piece of the overall narrative. “I charted his life and the events that brought him to this terrible decision. It was not an easy moment but as an actor I loved working on these scenes.”

    Deliver Us Mars is a game that asks players to make their own minds up about the story, and what’s worth sacrificing for the greater good. While the Outward group initially seem like the villains of the piece, Kathy’s journey across their colonies on Mars exposes a faction that was fraught with infighting and conflict about what they’ve done. Players will experience this parallel story while recovering the ARKs, and retrace Outward’s steps as they endured the harsh realities of attempting to colonize Mars (which, even with the power of the ARKs, was far from easy).

    Deliver Us Mars screenshot

    “I think Kathy, like most of the characters in Deliver Us Mars, doesn’t fall into either ‘good’ or ‘bad’ archetypes,” says Chappell. “No one is a hero or a villain in this game; each character is a complex representation of what it means to be a human, flaws and all. Kathy is an anti-hero; despite being brave, determined and highly intelligent. She can also be deceptive, short-sighted and reckless. She’s a character who has to make difficult choices which will throw what is ‘right’ and ‘wrong’ into question for the player.”

    Players will build a strong connection with Kathy as she endures immense odds to achieve her mission. KeokeN Interactive’s goal is to create a protagonist who feels like a real person, reflecting their grounded approach to sci-fi storytelling that is consistent with the style of the first game.  

    Today, they can take that journey to Mars themselves, experiencing gorgeous environments, a huge variety of gameplay types and a finale that’ll stay with them for years to come.

    Newbon explains how he hopes players will feel about Deliver Us Mars once they’ve finished the game. “Transported. Moved and wanting to immediately call their closest human beings and tell them that they love them.”

    Deliver Us Mars screenshot
    Xbox Live

    Deliver Us Mars

    Frontier Foundry


    2

    $29.99

    Sequel to the award-winning Deliver Us The Moon, Deliver Us Mars is an atmospheric sci-fi adventure offering an immersive astronaut experience. Explore new frontiers on a suspense-fuelled, high-stakes mission to recover the ARK colony ships stolen by the mysterious Outward.

    A BOLD NEW MISSION
    Ten years after the Fortuna mission, humanity is closer than ever to extinction. After a mysterious distress call from Mars, Earth’s youngest astronaut Kathy Johanson joins the Zephyr and its crew on one last mission: to recover the ARK colony ships stolen by the mysterious Outward, and with them, ensure the survival of the human race.

    OUT OF THIS WORLD GAMEPLAY
    Board the Zephyr as you journey from Earth to the surface of Mars. Traverse and endure its harsh and unforgiving terrain as you quest to discover the secrets left behind by Outward. Use both brains and brawn to overcome mental and physical challenges, find the ARKs, and uncover the motivations of those behind the distress call that brought you here.

    A HANDCRAFTED EXPERIENCE
    Experience a highly polished and absorbing narrative experience packed with engaging gameplay. Every moment is handcrafted, delivering a suspense-filled, emotion-fuelled narrative alongside music from award-winning composer Sander Van Zanten, state-of-the-art motion capture, and stunning graphics, powered by Unreal Engine.

    Deliver Us Mars © 2023 KeokeN Interactive B.V. All rights reserved. Published by Frontier Developments plc. ‘Frontier’ ‘Frontier Foundry’ and the Frontier logo are trademarks of Frontier Developments plc. All rights reserved. Deliver Us Mars uses the Unreal® Engine. Unreal® Engine © 1998-2023, Epic Games, Inc. All rights reserved. Unreal and its logo are Epic’s trademarks or registered trademarks in the US and elsewhere.

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    Samuel Roberts, PR Manager – Frontier Foundry

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  • Hands-on with Gran Turismo 7’s free PS VR2 update, out February 22

    Hands-on with Gran Turismo 7’s free PS VR2 update, out February 22

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    While Gran Turismo Sport offered a tantalizing taste of the GT experience using the original PlayStation VR, letting users don the headset for a limited slice of the game, Gran Turismo 7 supports PS VR2 with no such compromises. The cars, tracks, races, and license tests are all here (with the exception of split-screen support), and playing the game again with the new headset and DualSense controller is nothing short of revelatory—even as someone who logged more than 200 hours on the track throughout 2022. 

    Here are four reasons to be excited about buckling up for GT7 in PlayStation VR2.

    Big surprise—it looks amazing

    Gran Turismo 7 is a stunner, but I assumed the conversion to PS VR 2 might entail some obvious (but understandable) compromises. That said, I’m pleased to report that my concerns were unfounded, as the game looks marvelous in its VR conversion. Image quality and clarity are dramatically improved over those of GT Sport, and I never felt myself weighing the pros and cons of the visuals compared to simply playing on a “flat” TV display. In short, the game looks great and really highlights the virtues of PS VR2.

    Ogle your all-time favorite cars in the VR Showroom

    Players can now look around any of the 450+ cars in the game using the VR Showroom, which is accessible from your Garage. This feels like the natural culmination of Polyphony’s incredible efforts in bringing each car to life; the plastics, wood paneling, leather, vinyl, and plastics are now viewable at your leisure. Getting up close and personal with various stereo systems, dashboards, and dials is (weirdly) one of the things I’m most looking forward to once I have a PS VR2 at home. The novelty of peering around the back seats of each car can’t be understated.

    Head tracking is a game changer

    While it may sound unremarkable on paper, being able to freely look around during a race—with your view untethered from the front of your car—provides tangible benefits, both in terms of performance and presence within the virtual world. For example, while driving into a sharp corner, it’s possible to look beyond the immediate turn to the rest of the track and plan your next move. This is one of those intuitive “real life” driving behaviors that feels somewhat uncanny to experience in a game.

    A newfound sense of scale and speed

    Another upshot of the “I’m actually driving a Mazda 787B” feeling is a newfound sense of…claustrophobia and danger (in a good way!). Motorsport can be quite dangerous, and those of us with no personal experience can get a better sense of that in VR: the increased tangibility of a race car’s purpose-built, rough-and-ready interior, along with real limitations on visibility (narrower windshields, roll-bars, etc.), dramatically heightens the sense of speed and intensity of a race.

    On the opposite end of the spectrum, PS VR2 offers a new perspective on the track environments themselves. For example, the mountain range at Dragon Tail feels genuinely huge and imposing, and the desert at Willow Springs somehow feels, well, more desert-like—the vast emptiness of this Southern California expanse is perceptibly vast and empty. It’s a sensation I’ve never had in a game before and it made tearing around the arid landscape feel liberating. 

    My time with GT7 also highlighted one incidental benefit of the new PS VR2 hardware that I hadn’t previously considered: since the headset no longer requires a camera to track your position in 3D space, you no longer must be overly concerned with your position relative to the TV. It’s a small change that I anticipate will make me far more likely to use the headset during daily play sessions. 

    The free Gran Turismo 7 PS VR2 update hits February 22.

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    James Stavrinides

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  • Yankees legend Derek Jeter is your MLB The Show 23 Collector’s Edition cover athlete

    Yankees legend Derek Jeter is your MLB The Show 23 Collector’s Edition cover athlete

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    Derek Jeter’s back in MLB The Show! The 14x All-Star, 5x World Series Champion, 5x Silver Slugger, 2000 World Series MVP is your MLB The Show 23 collector’s edition cover athlete. Derek’s had one of the best careers in baseball history and we’re elated for him to join the collector’s edition cover athlete club.    

    Derek Jeter needed an epic cover, and we wanted to show him in a new light. With that in mind we tasked visual artist Sanford Greene to present Derek in a fresh new perspective. Derek’s career as a Yankee is larger than life and his cover literally has him jumping out of Yankee Stadium. Can you spot all the Easter eggs in the cover? We’re thrilled with the cover art and are so happy that we finally get to show the results of this collaboration.  

    Cover Art not representative of in-game art. 

    Now you’re wondering, “what’s in the Editions?”  First, we’re very excited to announce that Early Access is back for anyone that purchases either of the Collector’s Editions. The Digital Deluxe Edition or The Captain Edition of MLB The Show 23. Early Access in MLB The Show 23 begins 3/24, to give you a four-day head start. 

    Note: MLB The Show  23’s Collector’s Editions is used in reference to the Digital Deluxe Edition or The Captain Edition. 

    Pre-orders open on February 6 at PlayStation Store — be ready for action at launch by receiving a Gold Choice Pack for use in MLB The Show 23 just for pre-ordering.  

    Note: The Captain Edition of MLB The Show 23 on PlayStation consoles includes both a PS4 (disc) and a PS5 (voucher download code) entitlement*. If you purchase MLB The Show 23 physical Standard Edition, you will only have access to that version of the game and will not be able to upgrade later. However, if you purchase the digital version of the Standard Edition (PlayStation or Xbox) you can upgrade for $10 USD. 

    MLB The Show 23: The Captain Edition (Retail or PlayStation Direct) 



    The MLB The Show 23 Captain edition on PlayStation includes:  

    • Full Game for PS4 and PS5* 
    • New Era MLB The Show 9FIFTY Limited Edition Cap 
    • Limited Edition Steel Book 
    • 4 Days Early Access 
    • Double Daily Login Rewards** (For the life cycle of MLB The Show 23) 
    • Additional Digital Items**: 
      • 1 Captain’s Choice Pack 
      • 1 To be announced Choice Pack 
      • 1 To be announced Uniform Choice Pack 
      • 2 Gold Choice Packs  
      • 5 Show Packs  
      • 1 Ballplayer Pack 
      • 1 Derek Jeter Cover art bat Skin  
      • 10,000 Stubs for MLB The Show 23 

    Digital Deluxe Edition (PS Store) 

    For our biggest digital fans, you know who you are… the Digital Deluxe returns to the PlayStation Store. The Digital Deluxe Edition is $99.99 USD/$ $129.99 CAD.  For those of you that need packs on packs on packs… on packs, this is the edition for you.  

    The MLB The Show 23 Digital Deluxe Edition includes: 

    • Full Game for PS4 and PS5* 
    • 4 Days Early Access 
    • Double Daily Login Rewards (For the life cycle of MLB The Show 23) 
    •  Additional Digital Items**: 
      • 1 Captain’s Choice Pack 
      • 1 To Be Announced Uniform Choice Pack 
      • 5 Gold Choice Packs  
      • 20 Show Packs  
      • 1 Ballplayer Pack 
      • 1 Derek Jeter Cover art bat Skin  
      • 30,000 Stubs for MLB The Show 23 

    MLB The Show 23 Technical Test Info

    Starting February 15 around 10am PST and lasting through 10am PST February 21, players 18 or over in U.S. and Canada with a PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, or Nintendo Switch* internet-connected console can participate in the MLB The Show 23 Technical Test.

    We want to deliver the best version possible of MLB The Show 23 and to do that we need everyone’s help to stress test the servers, online match-making, cross-platform play, online co-op, and more in addition to gathering feedback on gameplay. The best news? No need to sign up, it’s open to everyone eligible. ** Download for free on the PlayStation Store, Microsoft Store, or Nintendo eShop on February 15.

    We could not be more excited for MLB The Show 23 coming out on PlayStation, Xbox, and Nintendo Switch! Look forward to new ways to play, a new class of legends and much more! Check TheShow.com and follow our Twitter, Facebook and Instagram accounts for the latest updates about MLB The Show 23. 

    For more detailed information on MLB The Show 23 you can read the FAQ here

    *MLB The Show 23: The Captain Edition is available in North America and Canada only.

    ** The Captain Edition includes PS4 Disc & PS5 Voucher (Internet connection and PS5 console with disc drive required). 

    *** Account for PlayStation Network and internet connection required for code redemption.

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    Ramone Russell

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