In celebration of the impending launch of the Battlefield 6 beta, EA has revealed a new Twitch Drops event that works just about as you’d expect. EA wants Battlefield 6 to shoot to the top of the video streaming platform, so it’s offering viewers some rewards.
The event coincides with the launch of the Battlefield 6 beta’s Early Access weekend, but seeing as not everyone is invited to that initial stage, it probably makes sense to watch some live gameplay while you wait.
To see this content please enable targeting cookies.
The Battlefield 6 Twitch Drops event kicks off on Thursday, August 7 right with the beta’s public availability. What’s interesting with this campaign, however, is that it’s also going to let you score an Early Access code, not just in-game skins.
If you watch any participating streamer on Twitch August 7-8, you’re going to get a beta early access code. You only need to watch for 30 minutes to get the Twitch Drop, after which you can redeem the code on the Battlefield website and start playing.
Of course, for any of that to work you’re going to need to make sure your EA account is linked to your Twitch account. Whether or not you manage to score a beta code and play, you’re probably going to want to continue watching to earn all the other Twitch Drops.
We don’t have images of all of them, though. | Image credit: Battlefield Studios, EA.
The Battlefield 6 beta livestreams will continue for Weekend One (August 9-10), and Weekend Two (August 14-17). Your watchtime is cumulative, so you can split it across the various days. There are four rewards for you to earn that range from weapon and vehicle skins, to soldier skins, too.
Watch for one hour to earn the Mimic Weapons Package.
Watch for two hours to earn the Landslide Soldier Skin.
Watch for three hours to earn the Shattered Vehicle Skin.
Watch for four hours to earn Imperial Soldier Skin.
Once you clear each objective, the associated reward will be available to claim in your Twitch Drops Inventory, but they need to be claimed within 24 hours from being granted. The rewards themselves will be available to use in Battlefield 6 at launch.
EA looks to be pulling out all the stops when it comes to improving the feel of pretty much everything in EA Sports FC 26. The developer simply wants “to make gameplay better” in this year’s game, and it’s going to do so by upgrading almost every aspect of the experience.
The game will offer two gameplay presets to cater to fans of simulation, and those who put hundreds of hours in Ultimate Team every year and would rather controls felt snappier – but that’s only scratching the surface.
To see this content please enable targeting cookies.
The developer also recently revealed a massive list of updates coming to the game’s Career Mode, overhauling both Manager, as well as Player Career. The bulk of the changes come to more popular Manager side of things, with EA planning to make it a more evolving experience that matches the ever-changing nature of football in the real world.
This all starts with Manager Live, a new hub that will be updated weekly and monthly to offer fresh scenarios for you to tackle. EA wants to offer players small chunks of career gameplay that takes hours, rather than days, to finish.
The data will be based on real-world football, such as transfer seasons and major wins/defeats, but challenges will also expand to include timed events that offer scenarios that will test your ability to lead your team.
Through the Live hub, you’ll have control over the parameters of the challenges that come your way later. You’ll get to define the objectives, rules and even the context of challenges. Some of those include the team you’ll get to manage, the starting date within the calendar, and which competitions are currently active. You can also create challenges that are only designed for your Create Your Club team.
To see this content please enable targeting cookies.
Icons and Heroes come to Manager Career in FC 26, letting you recreate classic teams or build a squad of legends. More Icons and Heroes can be unlocked through the season pass, with each season introducing new ones to the roster. You’re not even limited to just those players, as your squad can also include contemporary stars.
Manager Market gets some major updates in FC 26, too. The big one is that managers are no longer tied to a single club, meaning they can take on new jobs, get fired and so on. When a manager leaves, the team will be assigned a caretake manager, who could – should their performance be exceptional – get the job full-time.
However, if the caretaker doesn’t get the job, the club will be on the lookout for a new manager, and the game will rely on a list of attributes to determine which managers make the shortlist of candidates. Of course, these create opportunities for your character to apply (or be approached directly) for these jobs.
EA FC 26 will also reflect real-world football in a couple of new ways. A feature EA calls Deeper Simulation will allow you to select up to five additional leagues to simulate when starting a new career, effectively creating your own world of possibilities that resembles today’s football.
Your new home! | Image credit: EA Sports.
The desire to create an evolving narrative also continues with Unexpected Events, which is a system that effectively throws problems at you (player injuries, surprise transfers, new ownership etc.) and gives you the opportunity to adapt. If that sounds a little too stressful (or not stressful enough), you’ll be able to adjust the frequency of Unexpected Events in the game’s settings.
On the Player Career side of things, two major features you can look forward to are Player Archetypes, and updated Origin Stories. Archetypes is a new progression system in FC 26, letting you unlock and develop 13 player Archetypes.
The attributes are inspired by football Icons, letting you shape the identity of your created character and their path of progress. Further narrowing down each Archetypes are Specialisations, which influence the gameplay perks you have access to.
As for Origin Stories, EA said you can expect fresh narrative elements that make it exciting to go through the seasons. EA of FC 25’s paths will remain, upgraded wand polished, but there’s going to be two new ones, too: goalkeeper, and a newly-promoted player from the youth academy.
It’s worth reading the full blog post for an ever deeper dive. FC 26 is out September 26 on PC, PS4, PS5, Xbox One, Xbox Series X/S, Switch, Switch 2, and Amazon Luna.
Over the weekend, HoYoverse delivered some big news for Honkai: Star Rail enjoyers. The latest special program livestream spells all the beans on the game’s next update, version 3.5. Dubbed Before Their Deaths, the update kicks off the second half of the Amphoreus Journey story, and it goes live on August 13.
Of course, it wouldn’t be a big new HSR update without new characters, and this one is extra special.
To see this content please enable targeting cookies.
Hysilens, a 5-star / Physical / Nihility character goes first with the update’s arrival. The second phase kicks off on September 3, which is when Cerydra (5-star/ Wind / Harmony) will be available.
Hysilens is a good complement to damage-over-time characters. The zone created by her Ultimate multiplies the damage done by DoT attacks from other characters. Cerydra, on the other hand, can buff her allies to boost their attack power and allow them to deal additional damage. This buff grows the higher her Military Merit goes up in combat.
Version 3.5 also brings back two 5-star characters and popular members of the Stellaron Hunter faction, Kafka, and Silver Wolf, who will both be available for a limited time. Kafka will be part of phase one alongside Hysilens, whereas Silver Wolf will arrive with Cerydra in the second phase.
To see this content please enable targeting cookies.
The new story chapter continues from where things left off, with you tagging along with Cyrene as they venture back through time, and into another cycle of Eternal Recurrence. They find themselves in the ancient city of Okhema, a time when it was ruled by Imperator Cerydra.
Beyond the narrative content, there’s going to be a new map set in Styxia, where you’ll have a fight against the shape-shifting Lygus. You can count on new events, too, such as the Chrysos Maze Grand Restaurant, which is a restaurant managing mini-game. There’s also Old Brews & New Friends, which is a cocktail-mixing, bar-managing mini-game.
Finally, version 3.5 is adding an option to toggle voice lines between the in-game dub and the original licensed voices. This is only available for collaboration characters, however, such as the currently ongoing Fate/stay night collaboration.
All of that is to say: most of the important details have been confirmed. That also includes certain specifics that have to do with the PC version of the game, and you can be certain not everyone is going to enjoy this news.
To see this content please enable targeting cookies.
Battlefield Studios has confirmed that Battlefield 6 will launch with Javelin Anticheat on PC, EA’s own kernel-level anticheat programme, which runs in the background to detect and prevent cheats. Javelin Anticheat was given its name in April this year, but the tech has been around since 2022 in some form.
EA has already implemented Javelin in several of its games, including EA FC, Madden, the F1 games, and more besides. The tech – then known as EA Anticheat – first arrived in a Battlefield game with Battlefield 2042’s Season 6, so it only makes sense that the next major entry in the series would launch with it.
Javelin Anticheat will also be present in the upcoming beta, so it’s going to be a good opportunity to test out the tech on a wide range of PC configurations. The beta will also require enabling Secure Boot in Windows. Secure Boot is a Windows security feature that itself relies on TPM 2.0, a hardware security feature that the vast majority of modern PCs support.
To see this content please enable targeting cookies.
The existence of kernel-level anticheat in a major release is neither rare nor is it surprising. Even outside of EA’s own games, many modern releases with core multiplayer elements rely on one brand of kernel-level anticheat or another. Vendors like BattlEye, and Easy Anti-Cheat are some of the most well known.
The idea of allowing third-party software – anticheat services, in this case – access to such a low level of your PC’s operating system has always been controversial. The arguments against it are plentiful; it prevents most games that use it from working on Linux/SteamOS, for instance.
It has, however, proven to be one of the most effective against combating many of the tricks modern cheats rely on. It’s obviously not perfect, but it’s become accepted as something you’ll have to enable if you want to play modern AAA multiplayer games.
Battlefield 6 arrives October 10 on PC, PS5, and Xbox Series X/S.
EA certainly put together a compelling showcase of Battlefield 6’s multiplayer overnight. The event was laser-focused on the franchise’s core tenets, and how the teams at Battlefield Studios are bringing them into a new generation.
While the presentation was happy to talk features, maps, and modes – it left out a particular experience that many hoped would be shown off during the reveal.
To see this content please enable targeting cookies.
Well, the eventtechnically didn’t leave it out entirely, it was just teased so briefly that you may have missed it. We’re talking, of course, about the leaked battle royale mode, which is in development at Ripple Effect – the studio behind Battlefield Portal.
We were treated to a brief trailer at the very end of the developer segment, before it threw it to the hundreds of content creators who were about to livestream hours of Battlefield 6 multiplayer gameplay.
The teaser showed players running away from something off-screen, which was later revealed to be an encroaching wall of fire. Various vehicles – including combat vehicles – were seen being used, which is not entirely surprising.
The teaser did not explicitly describe the mode as battle royale, or say whether or not it’s going to carry the Firestorm name. Considering the approaching ring of fire, it’s safe to assume this is a new iteration of Battlefield 5’s ill-fated Firestorm battle royale mode.
To see this content please enable targeting cookies.
It would be, however, a little amusing if EA decides to stick to the Firestorm name, mainly because having a remake of the Operation Firestorm map amongst the game’s line-up might cause some confusion.
The teaser didn’t say whether or not the mode will be arriving alongside Battlefield 6 itself on October 10, but it did confirm that Battlefield Labs members will be able to get their hands on it soon.
Whether or not it ends up being called Firestorm, the battle royale mode will very likely be free-to-play to mirror Call of Duty: Warzone. Having a no-cost mode is crucial to EA’s alleged goal of reaching 100 million players with the upcoming game.
The Battlefield 6 multiplayer reveal event has delivered, at least when it comes to some hard news about the upcoming game. Yes, a lot of the information leaked ahead of time, but we’re still happy to get official confirmation.
The big news is the release date, of course, but we also finally got some solid details about the game’s upcoming beta.
To see this content please enable targeting cookies.
First things first, Battlefield 6 arrives October 10 for PC, PS5, and Xbox Series X/S – bucking the trend of many recent multiplayer shooters launching on both generations of consoles. EA didn’t immediately share the price of the game, however.
The open beta is close, too. The beta takes place over two weekends, with an early access period of August 7-8. The first weekend is set for August 9-10, and the second is set for August 14-17.
Early on in the multiplayer gameplay showcase event, members of the Battlefield Studios coalition also shared an overview of the core features of the upcoming game. We got a look at a couple of the maps that will be available at launch, such as Siege of Cairo, and Empire State. The game will sport nine maps at launch, including the Operation Firestorm remake. Portal mode from Battlefield 2042 also returns.
To see this content please enable targeting cookies.
With the Battlefield 6 release date now confirmed, and Call of Duty: Black Ops 7’s rumoured to be in November, it looks like EA’s shooter will get to go first. So far at least, hype and general excitement are squarely in Battlefield’s favour, but Black Ops 7’s own multiplayer reveal won’t take place until the second half of August at gamescom, meaning that game’s beta likely won’t arrive until October.
This is all especially interesting, as EA is quite keen to replicate the Call of Duty model with Battlefield 6. There’s going to be a free-to-play mode alongside the core, premium AAA game, and the publisher is hoping the game will be popular enough to convince players to spend money on in-game cosmetics.
While the upcoming beta represents most players’ first opportunity to play Battlefield 6, DICE has been running various limited tests under the Battlefield Labs programme, and feedback has (mostly) been incredibly positive, so that momentum can only carry forward to the beta.
Elden Ring Nightreign’s latest patch has finally arrived. Following a one-day delay due to a tsunami warning in Japan, FromSoftware officially rolled out patch 1.02 moments ago across all platforms.
The patch’s release follows about an hour of server maintenance, which rendered servers offline.
To see this content please enable targeting cookies.
The developer heard fan requests for duos, and it’s been working on adding it since. All players now have the option to start an Expedition with two players, and the game’s balance will be automatically adjusted to accommodate the number of players in the party. Nightreign’s UI has been changed to make it easier to tell, too; Expedition Type is gone, replaced with Number of Players.
The other promised major addition comes to the Relic Effect filter screen, which now includes a host of new filtering options to allow for finer control over the Relics you have in your inventory. You’re now able to filter for Relics that have multiple effects for a single condition.
The number of Relic presets you can create has be expanded to 100, too. And, to make it easier to manage Relics you may acquire in the future, the game now lets you sell and favourite them right from the Rewards menu.
Conditions! | Image credit: FromSoftware.
Among the quality of life changes that also made it into the game with 1.02 is the ability to quickly see the presets of the currently selected character, as they’re now going to be displayed first when opening All Presets list.
The Small Jar Bazaar, and Collector Signboard both now have tabs! Even random Limveld merchants now have a Detailed Description section (for items) in their shop menus. If you made it to the Night Aspect boss fight, you may be happy to learn that you can now skip part of the cutscene after defeating the Nightlord.
Finally, the update heralds the arrival of the second Everdark Sovereign cycle, starting with the Everdark Sovereign version of Augur, which is live now.
There’s also a set of bug fixes in patch 1.02, which we’ve included below.
Increased the visibility of the mark left by Ironeye’s Character Skill.
Fixed a bug where performing a Standard Attack while standing behind an enemy while holding the Lira as Revenant would prioritize a backstab animation instead of summoning Family Member.
Fixed a bug where the effect indicating which enemies are being targeted by Revenant’s summoned spirits would not be displayed.
Fixed a bug where the Ultimate Art gauge would fill up when the first spirit summoned by Revenant died.
Fixed a bug where the “Rock Blaster” Sorcery would not consume any FPs.
Fixed a bug where bow attacks would not be affected by the effect of “Partial HP Restoration upon Post-Damage Attacks”.
Fixed a bug where inputting a brief movement command while guarding could cause a large, instantaneous movement.
Fixed a bug where magma pools would not spawn when the “Roiling Magama” Sorcery would hit an enemy.
Fixed a bug where Recluse’s affinity residues would not be generated when players got it by some enemy affinity attacks.
Fixed a bug where Recluse’s affinity residues would remain even after an ally character that had affinity residues died and was revived.
Fixed a bug where smaller Nightfarers, such as Revenant, had difficulty hitting enemies with Fist and Dagger weapon types.
The Roar & Breath attack power increasing effects will now be applied to some attacks of Executor’s Ultimate Art transformation.
Fixed a bug where Executor’s Ultimate Art would not remove the Parasite condition when used.
Fixed a bug where unintended effects would occur with some attacks of the Dark Moon Greatsword.
Fixed a bug where passive effects triggered on guard counters would activate when acquiring a weapon with that effect under certain circumstances.
Fixed a bug where the “Dmg Negation Up While Casting Spells” Passive Effect would activate when acquiring a weapon with that effect under certain circumstances.
Fixed a bug where near-death players could not be saved after being downed by a grab attack, and resurrected players would no longer be targeted by enemies.
Fixed a bug where players could be stuck into the terrain after being hit by Adel, Baron of Night’s grab attack.
Fixed a bug where Caligo, Miasma of Night would sometimes move outside the battle area.
Fixed a bug where the positions of the ice blocks spawned by Caligo, Miasma of Night would not be synchronized between players.
Fixed a bug where some attacks of the Draconic Tree Sentinel would reach farther than intended.
Fixed a bug where players could unintentionally move during the “Take hold of Spectral Hawk” animation at the Spectral Hawk Tree.
Fixed a bug where you could purchase a Small Pouch from a merchant if you already had a fifth item slot from a Relic.
Fixed a bug where a network error would occur when defeating the Equilibrious Beast after players had been cursed in Limveld and the battle with the Equilibrious Beast started.
Fixed a bug where players could obtain a weapon without a level decrease when selecting “I desire a powerful weapon” with the Scale-Bearing Merchant while the player character’s level was 3.
Fixed a bug where players could make another deal with the Scale-Bearing Merchant if the conversation was interrupted after selecting a deal.
Fixed a bug where the Nameless King would not return to the battle area if he moved too far away from it.
Fixed a bug where enemies that appear on the second night under specific conditions would sometimes appear before nightfall under certain conditions.
Fixed a bug where allied players who were revived from near death with a Wending Grace would be counted as defeated during a battle against Night bosses or Nightlords.
Fixed a bug where you would not respawn on the field after dying in the night rain in certain areas of Limveld.
Fixed a bug where multiple players could duplicate dropped items.
Fixed a bug in the Rotted Woods Shifting Earth where the location of the Rotted Woods blessing would sometimes disappear from the map after obtaining its location from the map in the small fort.
Fixed a bug where you could not reset the Shifting Earth status in the corresponding bed after changing your playable character and triggering a Shifting Earth with at the Collector Signboard.
Fixed a bug in the Expeditions menu where using “Copy Last Expedition Settings” to embark on a Single Player expedition allowed players to embark on targets not displayed in the Target menu.
Fixed a bug where the effects of relics that add Attribute Attack Power or Status Ailments to the weapon when launching an expedition were not being reflected in the attack power displayed in the Status menu.
Fixed a bug in the Results Menu where the position and orientation of allied characters far away from the player were not being recorded correctly.
Fixed a bug where the tool “Twiggy Cracked Tear” was not listed in the Visual Codex.
Fixed a bug that caused certain Skills to cause instability on some platforms.
Fixed a bug where the game would crash when moving to the Spirit Tree under certain conditions.
Fixed a bug where the game would crash when returning to the current world in some of the Revenant’s Remembrance.
Fixed other occurrences of game crashes.
Fixed some graphics and effects.
Fixed some sound effects that were not playing properly.
As it’s often the case, the 24 hours that precede the start of a big video games event are often fraught with leaks. Not even Battlefield 6 can escape this fate, because just as EA and Battlefield Studios are getting ready to invite everyone into the next era of Battlefield, some of their surprises have been spoiled.
In this case, the party responsible appears to be EA itself.
To see this content please enable targeting cookies.
A 15-second ad segment for Battlefield 6 – the sort of thing you get on YouTube, Twitch and social media platforms – has leaked online ahead of time. The ad spot, as shared by ModernWarzone on Twitter, is almost certainly a condensed version of a longer multiplayer trailer, which is pretty standard for these sort of pre-order campaigns.
This was probably meant to go live after multiplayer had been revealed, but it ended up going live a few hours too early, it seems. For one, the ad spot confirms the leaked October 10 release date, which we’d known about for weeks now.
About 50% of the footage in it comes from the campaign reveal trailer, but the other half is entirely new footage that very likely comes from the multiplayer trailer debuting later today. The multiplayer segment quickly runs through some of the bigger mechanics, such as destruction, vehicle combat, the ability to drag bodies while reviving and more.
The biggest reveal, however, comes towards the end, and it’s what looks to be a new version of Operation Firestorm. The desert map set around an oil field originally debuted with Battlefield 3, and was later remade in Battlefield 4. This would be Firestorm’s third outing, and though it’s hard to tell from such a brief appearance, the map’s visuals look to have been enhanced alongside some other, smaller design tweaks.
To see this content please enable targeting cookies.
That’s pretty much the extent of what’s in the leaked video, but it’s not unusual for more leaks to follow. Perhaps the rumoured beta start date will pop up in a different ad spot before we get to the big multiplayer reveal event.
In case you haven’t been keeping up with news, the multiplayer gameplay reveal event takes place today at 1:30am PT, 2:30pm ET, 7:30pm UK. We’ll bring you the biggest reveals from the show as they’re made.
The moment many Battlefield fans have patiently awaited is nearly upon us. The worldwide multiplayer reveal of Battlefield 6 is close, and it’s one event that will no doubt mark a new era for the beleaguered franchise.
Can DICE and its co-development studios make a case for a major new Battlefield? Everyone – including those who don’t typically care about Battlefield – is eager to find out.
To see this content please enable targeting cookies.
The recent Battlefield 6 reveal trailer didn’t include a single scene of multiplayer footage, and was instead designed to pitch the game’s – reportedly troubled – single-player campaign. The Battlefield 6 multiplayer gameplay reveal, instead, was teased for tomorrow’s big event.
This is very much a Call of Duty approach, albeit at a more condensed timeline. That’s not surprising, considering how many former Call of Duty bosses EA hired to steer the Battlefield ship. The plan, supposedly, is to create a model to rival Activision’s own, with a big, premium AAA game, free-to-play modes, and a platform that supports a long tail of microtransaction sales.
The worldwide multiplayer revealed kicks off Thursday, July 31 at 11:30am PT, 2:30pm ET, 7:30pm UK. It’s a bit of an unusual time slot, but considering it’s being streamed live from various locations around the world, it makes sense.
Will the multiplayer trailer also include a comical number of helicopters crashing into buildings? | Image credit: Battlefield Studios, EA.
The showcase will begin with a detailed walkthrough by the various Battlefield Studios behind the game, focusing on Battlefield 6’s new features, maps line-up, new and returning game modes, and more. This is where we also expect to get the game’s official release, and beta schedule.
Then – and very much in the style of Call of Duty: Next – the show will transition to flipping between the viewpoints of the many content creators in attendance, all of whom will be playing the game’s various modes live. Each content creator will also be livestreaming gameplay directly to their audience on their own channels.
You’ll be able to watch the Battlefield 6 reveal live on YouTube, and Twitch, and we’ve embedded the players below for your convenience. Come back to VG247 after the show to catch up on all the major announcements.
Patch 1.02 was set to arrive today, July 30, but it’s now been pushed back for a very good reason.
To see this content please enable targeting cookies.
Earlier today, just a couple of hours before servers were supposed to go offline for maintenance, to prepare Nightreign for the patch’s arrival, FromSoftware announced on Twitter that it’s delaying the big 1.02 update.
The reason has to do with a tsunami warning issued in Japan following the earthquake near the Kamchatka Peninsula. This is only a single-day delay, however, so the patch should be with us at this same time tomorrow, July 31.
The delay also affects the start of the next cycle of Everdark Sovereign, which is set to bring tougher versions of Nightlord bosses Gaping Jaws, Darkdrift Knight, and Sentient Pest. We’ll now just have to wait a little longer, and hopefully everyone at the studio stays safe.
To see this content please enable targeting cookies.
Infold Games is about to deliver another Infinity Nikki update, the second one to arrive this month in the free-to-play, open-world adventure dress up game. After Blue Tears Season in early July, soon arrives Danqing Season.
The new season is headlined by a big new patch, version 1.8, which drops July 30.
To see this content please enable targeting cookies.
The new patch, of course, kicks off a new season in Infinity Nikki. This is all pretty standard for the game, though obviously some of the patch’s content is not time-limited. What is only going to be available for a limited time, however is the main event, which runs July 30 to September 2.
The Danqing Season brings a traditional Chinese-inspired, inked painterly look to the game. The biggest new addition is the new region, Danqing Island, a secluded location that draws Nikki and Momo.
It also acts as a parallel, dream-like world where a new story chapter unfolds. Nikki and Momo, with the help of the Seer, will travel across the island to uncover the mystery of the vanishing villagers.
The new boss this season is Inkshade: Painting Loong, whom you’ll have to take on in a new battle. There are, of course, new mini-games to take part in, one of which lets you play traditional Weiqi (Go).
There are costumes inspired by the theme of new season, as well as three new outfits to collect: Clouded Loong (5-star outfit), Forever Bond (5-star outfit), Danqing Craft (Ability outfit). There’s a dedicated event calendar on the game’s Steam page, which you should definitely have a look at before it begins later this week.
It’s always a good idea to check the latest codes before jumping back in for a big update, and you can do so through our Infinity Nikki codes guide.
FromSoftware has officially announced a release date for Duo Expeditions in Elden Ring Nightreign. Duo Expeditions is really just a fancy name for two-player co-op support. While the developer quickly added support for solo play after launch, co-op play has only been possible with three players.
It’s not clear why it took a little while for two-player co-op to arrive, but it’s going to do so as part of the game’s next major update.
To see this content please enable targeting cookies.
Nightreign’s patch 1.02 is set for release this Wednesday, July 30. Duo Expeditions is the highlight addition, of course, but there’s more to the update than that. FromSoftware also announced that we should expect a few quality of life improvements.
The studio even named one; and it has to do with Relic filtering. The update will add more filtering options that should hopefully make it easier for players to sort through the mountain of Relics they’d been acquiring so far.
Both of these are welcome additions, especially that Nightreign has now sold over 5 million units, as recently announced by the developer.
To see this content please enable targeting cookies.
The timing of this upcoming release is great, too, because it arrives just one day ahead of the next Everdark Sovereign cycle. This next cycle will include enhanced versions of Nightlords Tricephalos, Augur, Equilibrious Beast, and Fissure in the Fog.
Fallen Crown is available as part of this limited-time event, now through August 8.
To see this content please enable targeting cookies.
Like all Love and Deepspace Myths, Xavier’s latest expands his lore, adding a new chapter to his character’s development. Fallen Crown is told from Xavier’s perspective, and it’s a reflection on their past life.
What most players are here for, of course – apart from more fan fiction fuel – is the new 5-Star Memory Pair, which you can acquire through the Wish Pool. This is only obtainable during the event’s limited runtime.
Unlocking Fallen Crown will also reveal a new companion form for the handsome fella: King of Dark Night. This new variant not only has a unique outfit, it also comes with new voice lines, as well as battle animations.
Elsewhere in this event, you’ll also find a new Plushie – Coolie Scoop, available as a limited companion item. The event kicks off v10.0 and v10.1 of Hunter Contest, too. If you log in every day during the event, you’ll receive a free 4-Star Memory for Rafayel.
EA and DICE just debuted the first-ever trailer for Battlefield 6, right on schedule. The trailer premiered on YouTube moments ago, just days after the game’s official title was announced. The reveal trailer brought our first proper look at the game’s overall aesthetic, confirmed its setting, and offered a brief introduction to its main fighting factions.
Sadly, however, it did not have the sort of news that would get Battlefield fans excited.
To see this content please enable targeting cookies.
For one, today’s reveal trailer did not come with a release date. The trailer focused entirely on the game’s single-player campaign, which spans several parts of the globe – including the United States. We’re introduced to Pax Armata, the enemy faction of the game.
The actual multiplayer reveal won’t happen until Thursday, July 31. This is a whole event, as rumours suggested, that’s going to be lead by developers from the various Battlefield Studios teams walking us through multiplayer for the first time.
EA said to expect a look at core features, maps, as well as the game’s main modes – so perhaps that’s where we’re going to hear about the rumoured battle royale mode, too. And, very much in the style of Call of Duty’s own reveal events, streamers will be going live with their own live gameplay from across the world.
We know that there’s going to be an open beta, but due to the focus of today’s trailer, we didn’t get any new details about that, either.
To see this content please enable targeting cookies.
The Battlefield 6 beta will, of course, be most players’ first opportunity to go hands-on with the game prior to its launch, as all the recent Battlefield Labs tests have been limited.
Another reason the beta will be critical in helping the teams deliver a better game at release is that it’s going to offer a potential solution to the issue of whether or not weapons should be locked to classes, as is Battlefield tradition.
Not Captain Price? | Image credit: Battlefield Studios, EA.
The beta will offer a playlist with Signature Weapons locked, as well as another where everyone is free to use every weapon. It’s not clear whether this will remain the case for launch, but you can definitely see this as the developers’ way of gauging real-world player interest.
There’s a lot riding on the success of Battlefield 6, so the next few months will be crucial to EA’s mission to, reportedly, attract 100 million players, not to mention convince jaded longtime fans to jump back in after the disappointment of Battlefield 2042.
Hades 2 has been in early access on Steam and the Epic Games Store since May of last year. Developer Supergiant Games never actually said when we can expect it to hit 1.0 and launch its full release, but recent patches made it seem like we’re closer than ever.
Earlier this month, the game’s Patch 10 was released, and it was supposed to be its final update before the big launch. That turned out not to be the case, because the game just received another update.
To see this content please enable targeting cookies.
Patch 11, which arrived this week for Hades 2, is, supposedly, going to be the game’s actual final update before the full launch.
“While we said our prior patch would likely be our last before our v1.0 launch, as the Fates would have it, there is indeed this one more,” the developer wrote in a Steam message accompanying the patch notes.
Like all of the game’s recent patches, there’s a big list of bug fixes, but most of the notes concern balance tweaks, some of which were made in response to community feedback. In fact, a few even revert changes made in Patch 10.
As the game approaches 1.0, Supergiant continues to work on adding the game’s true ending. Because of that, any Zodiac Sand or Void Lens you’ve previously earned will be converted to Prestige. Despite the finality of the latest patch, the developer still couldn’t even offer a hint as to when the game is going to graduate out of early access.
We’re pretty close now, right?
We do know it’s going to happen this year, and we know we’re closer than ever to that moment. We also know that the 1.0 launch will bring the game to Nintendo Switch and Switch 2, making Nintendo’s consoles the only place to play the game outside of PC. This is only a timed exclusive release, however, meaning Hades 2 should arrive on other consoles down the line.
If you managed to make this far without being tempted to try Hades 2 in its early access journey, it may be a good idea to wait a couple more months before jumping in. Whether or not you decide to do so, however, you best believe our guides will remain as helpful as ever.
The launch of Wuchang: Fallen Feathers has been a bit of a strange one, at least when it comes to the PC version. The Soulslike game from developer Leenzee has seen a fairly positive critical reception, and the numbers certainly bear that out.
Wuchang is a hit on Steam, so long as you ignore player reviews.
To see this content please enable targeting cookies.
Wuchang: Fallen Feathers peaked at 114,132 concurrent players (via SteamDB) when it launched around eight hours away. This is an incredibly healthy first batch, especially for a new IP from an unknown studio.
While it’s always possible that numbers will grow over the weekend, in this case at least, this may be hard to do. That’s because the game currently has an Overwhelmingly Negative user rating on Steam.
Only 19% of the game’s over 5,100 reviews are positive, which is why it has that rating. That split of popularity vs sentiment is typically reserved for live service and online games, who, because they attract a lot of players at launch, tend to have server woes that sometimes last for days.
It is unusual to see such a dichotomy in a single-player player action RPG. As you might’ve already guessed, though, it all has to do with the game’s performance on PC.
Pray for PC players. | Image credit: Leenzee/505 Games
When Wuchang’s PC requirements were published just a couple of days prior to the game’s launch, eagle-eyed players noticed that both sets rely on DLSS/FSR upscaling, which is typically an indication that the game requires said tech to achieve acceptable performance.
Now that the game’s been released, early adopters have sadly had those worries confirmed, as the game does start with upscaling tech enabled by default. Disabling upscaling, even on top-of-the-line hardware, is clearly not a good idea.
Many blame Unreal Engine 5, the engine the game runs on, for its performance troubles. Unreal Engine 5 games have earned a reputation of constant stuttering, and massive performance drops, over the course of this console generation, and that’s especially true on PC.
Leenzee has yet to issue any comments on the game’s performance issues, but the studio will likely address them over the coming months, as we’ve seen with many other recent Unreal Engine 5 projects.
If you’re brave enough to jump in now on PC – or you’re simply playing on consoles – our Wuchang: Fallen Feathers guide is an invaluable resource. If you’re not interested in a walkthrough or some general gameplay tips, you might find more specialised pages that explain game mechanics like Feathering, and Madness more your speed.
Battlefield 6 is real, but you probably already knew that. As one of the most-anticipated releases of – presumably – 2025, it’s taken EA and DICE quite a bit of time to first give the game its proper title, and officially reveal it to the world.
We’re now just moments away from having our first look at the next evolution of Battlefield.
To see this content please enable targeting cookies.
The reveal trailer for Battlefield 6 premiers today at 8am PT, 11am ET, 4pm UK on YouTube. It’s been about two days since the YouTube premiere link went live, and thousands have been idling in chat since, waiting for it to go live.
Although Battlefield Labs leaks have mostly been positive, DICE never really got the chance to show the game off (and talk about it) on its own terms. Today’s trailer may just end up being a simple in-engine affair – DICE loves those, after all – but it’s still one many of us have been looking forward to.
More the the trailer itself, this also represents the beginning of a reveal campaign that rumours suggest will kick off in earnest next week with a big, Call of Duty: Next-style event. The beta is said to be taking place early in August, too, so it’s all really about to kick off for the game – and we’re going to be here for it.
You can watch the reveal trailer at the link above, or through the below embed.
The game most of us have been calling Battlefield 6 for months now is, indeed, officially titled that. EA ended speculation about the official name of the next game in the multiplayer shooter series overnight.
Unfortunately, this is not the sort of major reveal you may have been expecting, but it does bring a couple of interesting details to chew on.
To see this content please enable targeting cookies.
Battlefield’s official social channels were abuzz with what’s basically a short animated background confirming the Battlefield 6 title, and announcing a date for the game’s reveal trailer. Battlefield 6 will be revealed on Thursday, July 24.
The YouTube trailer page will be going live at 8am PT, 11am ET, 4pm UK. The video’s thumbnail shows what could be the game’s cover art, depicting the Brooklyn Bridge and what looks to be an under siege New York.
To see this content please enable targeting cookies.
You can hear a rendition of the Battlefield theme in the background, and the arrangement is more reminiscent of Battlefield 3 and Battlefield 4, which makes sense given Battlefield 6’s whole back-to-basics aesthetic.
The game does not have a release date, but players are hoping that tomorrow’s reveal will announce that, and reveal a date for the recently-confirmed open beta of the game. The beta is rumoured to take place in the first week of August, so we’re not so far off.
EA Sports FC 26 will introduce 5 New PlayStyles, EA has revealed during a Gameplay Deep Dive posted to its YouTube channel.
Some of these new PlayStyles will combine and replace aspects of existing PlayStyles, while one is based on new mechanics.
The new PlayStyles include:
Aerial Fortress
Precision Header
GameChanger
Inventive
Enforcer
This FC 26 Gameplay Deep Dive reveals a host of changesWatch on YouTube
Aerial Fortress is a defensive player who dominates aerial battles only in defensive scenarios and is a change to the previous Aerial PlayStyle with a more defensive focus. With the regular PlayStyle players perform higher jumps and have more presence before and during aerial duels. With the PlayStyle+ they jump even higher and have greatly improved physical defensive presence.
Precision Header is for offensive players who perform controlled, accurate headers instead of just raw power. It’s a refinement of the Power Header PlayStyle to make it more focused on heading accuracy. The regular and PlayStyle+ versions let players perform headers with more power and accuracy.
Inventive is a combination of the passing elements of both Flair and Trivela and lets players perform fancy and trivela passes with much more accuracy.
GameChanger on the other hand is a combination of the shooting parts of Flair and Trivela, allowing players to perform fancy and trivela shots with more power and accuracy.
Finally, Enforcer is the target man PlayStyle. It lets physical attackers shield the ball more easily and hold off players while they’re dribbling. The regular and PlayStyle+ versions of Enforcer let players perform Shoulder Challenges and Shield the ball with increased effectiveness.
These new PlayStyles will replace Flair, Trivela, Aerial and Power Header, which are rendered obsolete by this expanded lineup.
On top of these changes, EA Sports has revealed its plan to “make gameplay better” in FC 26, including revamped dribbling, movement and shooting, as well as reworked goalkeepers and tackles which keep possession of the ball more easily without giving it straight back to the opponent.
EA Sports FC 26 kicks off on September 26th for PlayStation, Xbox and Nintendo consoles and PC.
EA Sports has revealed its plan to simply “make gameplay better” in FC 26 via a Gameplay Deep Dive posted to its official YouTube channel.
It’s become cliche to describe the year-to-year changes in FC (and previously FIFA) games as iterative or incremental, but there’s not much more you can say to describe the nerdy, under-the-hood tinkering that goes on underneath the match engine to create a meaningfully different experience between releases.
This FC 26 Gameplay Deep Dive reveals a host of changesWatch on YouTube
For many players, the most interesting changes come as part of what EA is calling “Gameplay Fundamentals”.
This is supposed to include:
More responsive dribbling
Clearer movement with fewer sprinting types
More consistent goalkeepers who push the ball out of play and to teammates
Tackles which keep the ball or ricochet to teammates instead of the opponent
No more timed finishing, but every player can low-driven by double-tapping shoot
Some of these changes are quite nebulous, like “more responsive” dribbling has supposedly been achieved by rebalancing and retuning animations, foot preference logic and the time between dribbling touches.
However, some are more obvious. The in-between sprint styles like “Controlled Lengthy” have been removed and there are now just three again: Explosive, Controlled and Lengthy. So while there will probably still be outliers, hopefully there will be fewer instances of random players being unexpectedly rapid.
Defensively, two huge community bugbears for years have been rebound goals from klutzy keepers and the ball seeming to be sucked back towards the feet of an attacker you’ve already tackled three times.
For goalies, EA has apparently given them a more control of deflections to significantly increase the chance of them going out of play or to a teammate, while work has also been done to help them track the flight of the ball and cut down on green-timed finesse and trivela exploits.
Similar changes have been made to the trajectory of loose balls after a tackle, in a direct effort to combat the situation every FC player has encountered, where you feel like every time you wrestle the ball from your opponent it immediately nestles back at their feet.
Speaking of green-timed trivela shots flying in from the corner flag, timed finishing has been completely removed and the recently introduced low-driven shot has been remapped to a double-tap of the shoot button after powering up your shot.
Timed finishing was an interesting mechanic for increasing the skill-gap needed for high-level play, but it obviously proved difficult to balance for EA. If you could master it, as seen in the later stages of FC 25, you could ping in trivelas from almost anywhere in the attacking third in a way that wasn’t conducive to reactive, back-and-forth gameplay.
To finish on another cliche: as always, how these changes play out in the final mix remains to be seen. But you can pour over the rest of the gameplay changes in EA Sports FC 26 in the gameplay deep dive video on EA Sports’ YouTube channel, including the 5 new PlayStyles coming in FC 26.
EA Sports FC 26 releases, fittingly, on September 26 2025 on PlayStation, Xbox and Nintendo consoles, and PC.